forum

toby fox - Tem Shop (Cement City Remix)

posted
Total Posts
7
Topic Starter
Fragmented
This beatmap was submitted using in-game submission on Wednesday, 30 November 2016 at 20:49:41

Artist: toby fox
Title: Tem Shop (Cement City Remix)
Source: UNDERTALE
Tags: undertale temmie tem shop toby fox hoi remix cement city
BPM: 200
Filesize: 3662kb
Play Time: 03:21
Difficulties Available:
  1. Easy (1.16 stars, 101 notes)
  2. HOI (5.97 stars, 802 notes)
  3. Normal (1.99 stars, 213 notes)
Download: toby fox - Tem Shop (Cement City Remix)
Information: Scores/Beatmap Listing
---------------
HOI (Take note do not mod HOI, I am remapping that, you may go ahead mod Easy and Normal, I won't stop you!)

Hello there, this is a remix of Tem Shop done by Cement City! Check him out he's awesome :3
https://www.youtube.com/channel/UCjWgYy ... JcWnES_7Ig

Hard GD is open, if you are interested, please send me a pm on osu website or just pm me in-game because, I DON'T BITE

But seriously though, if you are interested, please notify me



Difficulties
Easy - Done without hitsounds (Feel free to mod this)
Normal - Done without hitsounds (Feel free to mod this)
Hard - Soon
Insane - Soon
Extra (HOI) - Scratching this, do not mod this because im remapping this
Gordon
All diffs modded.
SPOILER
2016-11-13 23:36 [Soul]: Hey. Just responding to your mod request. I'll be checking through your maps but I'll let you know everything once I get through it :)
2016-11-13 23:38 CharmCaster: Hey, thanks a lot! ^^
2016-11-13 23:39 [Soul]: Not you dont need to change anything if you dont want too.
2016-11-13 23:40 CharmCaster: Nah, its fine if i feel it needs to change ill do it
2016-11-13 23:42 [Soul]: But do far for your easy I would replace all the drastically angled and curved sliders for example things like 00:19:360 (1) - 00:28:960 (1) - 01:33:760 (1) - etc
2016-11-13 23:43 [Soul]: L sliders are possible for easy players but keep them in mind a little
2016-11-13 23:43 [Soul]: Reverses and rainbows are usually best for easy levels
2016-11-13 23:44 [Soul]: Though there is nothing wrong with wierder shaped sliders
2016-11-13 23:44 [Soul]: Its just for following purposes
2016-11-13 23:45 CharmCaster: hmmm, i'll take that in mind
2016-11-13 23:46 [Soul]: But hey you've been in this business longer than I have so
2016-11-13 23:46 [Soul]: Do what you want lol
2016-11-13 23:46 CharmCaster: yup, for the past two years of me mapping, i didn't improve much ._.
2016-11-13 23:47 [Soul]: To me hards/advanced+ maps can get away with creative sliders but its flow based
2016-11-13 23:47 CharmCaster: i feel like my normal is a bit difficult though
2016-11-13 23:47 CharmCaster: brb, i got some errands to do
2016-11-13 23:47 [Soul]: For your normal you could increase the Circle size
2016-11-13 23:47 [Soul]: k
2016-11-13 23:47 [Soul]: I
2016-11-13 23:47 [Soul]: 'll just leave my comments here
2016-11-13 23:47 [Soul]: I guess
2016-11-13 23:48 [Soul]: Then you can read them when you come back
2016-11-13 23:49 [Soul]: 00:28:960 (1,2,1,2) - Normal diff. Watch your overlapping
2016-11-13 23:49 [Soul]: 00:38:560 (1,2,3,4) - Overlapping against
2016-11-13 23:49 [Soul]: Again*
2016-11-13 23:50 [Soul]: Probably move them so the note is either on the ends of the next slider and or change the patterns
2016-11-13 23:51 [Soul]: 01:19:960 (2,3) - Weird angle for a normal diff
2016-11-13 23:52 [Soul]: 01:41:260 (1) - Not a normal angle
2016-11-13 23:52 [Soul]: 01:43:360 (1,2) - You could add a spinner or preferablely a slider on the hoi
2016-11-13 23:53 [Soul]: before the next timing/break
2016-11-13 23:53 [Soul]: 02:04:960 (1,2,1,2) - Weird overlapping again like the last one
2016-11-13 23:55 [Soul]: 02:14:560 (1,2,3,4) - I know the 2:04 and the 2:14 are the same pattern as the last on but reversed
2016-11-13 23:56 [Soul]: 02:55:960 (2,3) - Ah good old copy paste flip. Still watch these types of angles
2016-11-13 23:57 [Soul]: 03:17:260 (1) - Same one as the last one either L slider it or rainbow it.
2016-11-13 23:58 CharmCaster: I am back :3
2016-11-13 23:58 CharmCaster: oh wow thats a lot
2016-11-13 23:58 [Soul]: 00:19:360 (1) - Sliders like these would probably be hard to read in a normal but hey do what you want lol
2016-11-13 23:58 [Soul]: Sorry
2016-11-13 23:58 [Soul]: Might of went a little overboard
2016-11-13 23:58 [Soul]: lol
2016-11-13 23:58 CharmCaster: don't worry its fine!! im planning to rank this anyways so
2016-11-13 23:59 [Soul]: You'll need more than me lol
2016-11-13 23:59 [Soul]: This is my second modding
2016-11-13 23:59 [Soul]: Besides after modding Atrue's map lol...
2016-11-13 23:59 [Soul]: Thank god this mapping mentorship is a thing
2016-11-13 23:59 [Soul]: lol
2016-11-14 00:00 CharmCaster: LOL
2016-11-14 00:00 CharmCaster: yeah, i need to find more people to mod this ._.
2016-11-14 00:00 CharmCaster: thats just a hassle >.<
2016-11-14 00:00 [Soul]: lol
2016-11-14 00:01 [Soul]: I dont really care if people mod my maps lol
2016-11-14 00:01 [Soul]: I'm trying to trash 3 of them currently
2016-11-14 00:01 CharmCaster: i just realise that people dont usually pay attention to new mappers
2016-11-14 00:01 CharmCaster: which sucks
2016-11-14 00:02 [Soul]: For Hoi I'd probably leave the Circle size at like 3.8-4 since HR with CS 4.5 would push it to like cs6 or 7 lol
2016-11-14 00:02 [Soul]: With cs4 it will be normal 5.2
2016-11-14 00:02 [Soul]: Dont become Irreversible
2016-11-14 00:02 [Soul]: lol
2016-11-14 00:03 [Soul]: No one likes ant circles lol
2016-11-14 00:03 [Soul]: But yea
2016-11-14 00:03 [Soul]: You should try to join the next cycle for the Mapping Mentorship
2016-11-14 00:03 CharmCaster: HAHAHA LOL alright
2016-11-14 00:03 CharmCaster: whats Mapping Mentorship
2016-11-14 00:04 [Soul]: p/5545093
2016-11-14 00:05 [Soul]: They are bound to have one either in the spring or in the summer
2016-11-14 00:05 [Soul]: Think of it like school but for mapping
2016-11-14 00:05 [Soul]: Hoi diff
2016-11-14 00:05 CharmCaster: School for mapping huh?
2016-11-14 00:05 CharmCaster: cool
2016-11-14 00:05 [Soul]: 00:08:560 (1,2,3,4,1) - Put something in to fill the space for "Hoi"
2016-11-14 00:06 [Soul]: 00:12:160 (1,2,3) - Too far apart. Spaced triplets aren't nice lol
2016-11-14 00:07 [Soul]: ;3
2016-11-14 00:07 [Soul]: Do what you want with it though
2016-11-14 00:07 CharmCaster: got it
2016-11-14 00:08 CharmCaster: uhhmm you're putting our chat convo onto the forum later right?
2016-11-14 00:08 CharmCaster: because i don't really know how to do it..
2016-11-14 00:08 [Soul]: 00:25:360 (1,2,3,1,2,3) - Same problem
2016-11-14 00:08 [Soul]: I will comment all of this dont worry
2016-11-14 00:09 CharmCaster: okay :D
2016-11-14 00:10 [Soul]: 00:58:510 (3) - The hell is this shape?! :<
2016-11-14 00:10 CharmCaster: OH RIGHT
2016-11-14 00:10 CharmCaster: about that uhm
2016-11-14 00:11 CharmCaster: i was sleepy and that happened O_O
2016-11-14 00:11 [Soul]: xD
2016-11-14 00:11 CharmCaster: ill change that definitely
2016-11-14 00:11 [Soul]: 01:09:460 (6,7,8,9,1,2,3,4,5,6) - Overlapping. A bit too spaced. Blanketing is your friend.
2016-11-14 00:13 CharmCaster: i guess my problems are about blanketting hyh
2016-11-14 00:13 CharmCaster: huh*
2016-11-14 00:13 [Soul]: 01:16:360 (7,8,9,10,1,1) - I turn the 10-1 into an 11 then bring the slider closer
2016-11-14 00:13 [Soul]: 11 just to finish the pattern
2016-11-14 00:14 [Soul]: Stacking - To make 2 object completely overlapped together
2016-11-14 00:14 [Soul]: Well 2 or more depending
2016-11-14 00:15 CharmCaster: yup i got that part
2016-11-14 00:15 [Soul]: Blanket - Parallel either between object or the circle with a slider
2016-11-14 00:16 [Soul]: Is your Hoi diff DS'd? or eyeballed spacing?
2016-11-14 00:16 CharmCaster: eyeball it lol
2016-11-14 00:16 CharmCaster: i don't like distance snap :<
2016-11-14 00:17 [Soul]: Some of your jump sections are a little extreme lol
2016-11-14 00:17 CharmCaster: wait
2016-11-14 00:17 [Soul]: Is Hoi meant to be the highest diff?
2016-11-14 00:17 CharmCaster: i know what you're referring to
2016-11-14 00:17 CharmCaster: uhhh yeah
2016-11-14 00:18 CharmCaster: 00:43:360 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12)
2016-11-14 00:18 CharmCaster: right?
2016-11-14 00:19 [Soul]: Like its possible for players who can clock jump with small circle size but a quick fix to that is changing the CS a little be to comprehend the spacing of it
2016-11-14 00:19 [Soul]: Sure you can bring it in a little but that should be slightly DS'd
2016-11-14 00:19 [Soul]: That section
2016-11-14 00:20 [Soul]: Besides the stream
2016-11-14 00:20 CharmCaster: hmmm, i don't really know how to use DS :/
2016-11-14 00:21 [Soul]: 01:35:560 (3,4,5,6,1,2) - Turn 1 into a 7 and overlap the 2(1 once changed) on to the 6
2016-11-14 00:21 [Soul]: Stacking
2016-11-14 00:22 [Soul]: 01:38:260 (6,7,8,9,1,2,3) - Overlapping
2016-11-14 00:22 [Soul]: 01:44:560 (1,2) - Fill the Hoi again before the break
2016-11-14 00:23 [Soul]: 02:01:060 (3,1) - Stack it if you can. And or change the position of 3
2016-11-14 00:25 [Soul]: 02:19:360 (1,2,3,4,5,6,7,8,1,2,3,4) - Bring it a bit closer and keep it on the same combo before the stream
2016-11-14 00:26 [Soul]: 02:04:360 (1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - This section is overlapping. Play with fun patterns, etc.
2016-11-14 00:27 CharmCaster: that whole section?
2016-11-14 00:27 [Soul]: 02:30:160 (4,5,6) - Good blanket
2016-11-14 00:27 [Soul]: If you watch it carefully a lot of things intersect with each other on previous combos
2016-11-14 00:28 [Soul]: Like you could blanket/stack stuff if you want to but all these decsisons are up to you
2016-11-14 00:28 CharmCaster: ohhhh
2016-11-14 00:28 [Soul]: 02:34:510 (3) - Same weird shape again xD
2016-11-14 00:29 [Soul]: 02:34:960 (1,2,3) - So close. Finish the blanket
2016-11-14 00:29 CharmCaster: well yeah, for the choruses i copied from the prev ones and i inverted them
2016-11-14 00:29 [Soul]: Yea lol
2016-11-14 00:29 [Soul]: 02:38:110 (6,7,8,1) - Overlap
2016-11-14 00:30 [Soul]: 02:43:660 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - Overlap play with blankets
2016-11-14 00:30 [Soul]: etc
2016-11-14 00:31 [Soul]: 02:47:560 (1,2,3,4,5,6,7,8,9,1,2,3,4) - Overlap
2016-11-14 00:32 [Soul]: 02:52:360 (7,8,9,10,1,1) - 1 into 11 again and slider stays as one
2016-11-14 00:33 [Soul]: 02:58:960 (3,4,5) - Blanket 3 and 5
2016-11-14 00:33 [Soul]: 02:59:710 (6,2) - Overlap
2016-11-14 00:34 [Soul]: 03:00:460 (3,4,5,6,7,8,9,10,11,12,1) - Overlap try to blanket some things
2016-11-14 00:35 [Soul]: 03:06:910 (6,7) - Weird timing choice put a circle on the white tick
2016-11-14 00:35 CharmCaster: btw, is there any bpm issues for the last section of the song
2016-11-14 00:37 [Soul]: I'd try to map that last section in 1/8
2016-11-14 00:37 [Soul]: Just so you can precise timings
2016-11-14 00:37 CharmCaster: alright!
Topic Starter
Fragmented
Legend:
Green - Fixed!
Red - Didn't change



[Soul] wrote:

All diffs modded.
SPOILER
2016-11-13 23:36 [Soul]: Hey. Just responding to your mod request. I'll be checking through your maps but I'll let you know everything once I get through it :)
2016-11-13 23:38 CharmCaster: Hey, thanks a lot! ^^
2016-11-13 23:39 [Soul]: Not you dont need to change anything if you dont want too.
2016-11-13 23:40 CharmCaster: Nah, its fine if i feel it needs to change ill do it
2016-11-13 23:42 [Soul]: But do far for your easy I would replace all the drastically angled and curved sliders for example things like 00:19:360 (1) - 00:28:960 (1) - 01:33:760 (1) - etc - Didn't change because i think its fine
2016-11-13 23:43 [Soul]: L sliders are possible for easy players but keep them in mind a little
2016-11-13 23:43 [Soul]: Reverses and rainbows are usually best for easy levels
2016-11-13 23:44 [Soul]: Though there is nothing wrong with wierder shaped sliders
2016-11-13 23:44 [Soul]: Its just for following purposes
2016-11-13 23:45 CharmCaster: hmmm, i'll take that in mind
2016-11-13 23:46 [Soul]: But hey you've been in this business longer than I have so
2016-11-13 23:46 [Soul]: Do what you want lol
2016-11-13 23:46 CharmCaster: yup, for the past two years of me mapping, i didn't improve much ._.
2016-11-13 23:47 [Soul]: To me hards/advanced+ maps can get away with creative sliders but its flow based
2016-11-13 23:47 CharmCaster: i feel like my normal is a bit difficult though
2016-11-13 23:47 CharmCaster: brb, i got some errands to do
2016-11-13 23:47 [Soul]: For your normal you could increase the Circle size - Fixed!
2016-11-13 23:47 [Soul]: k
2016-11-13 23:47 [Soul]: I
2016-11-13 23:47 [Soul]: 'll just leave my comments here
2016-11-13 23:47 [Soul]: I guess
2016-11-13 23:48 [Soul]: Then you can read them when you come back
2016-11-13 23:49 [Soul]: 00:28:960 (1,2,1,2) - Normal diff. Watch your overlapping Fixed!
2016-11-13 23:49 [Soul]: 00:38:560 (1,2,3,4) - Overlapping against Fixed!
2016-11-13 23:49 [Soul]: Again*
2016-11-13 23:50 [Soul]: Probably move them so the note is either on the ends of the next slider and or change the patterns
2016-11-13 23:51 [Soul]: 01:19:960 (2,3) - Weird angle for a normal diff Fixed!
2016-11-13 23:52 [Soul]: 01:41:260 (1) - Not a normal angle Fixed!
2016-11-13 23:52 [Soul]: 01:43:360 (1,2) - You could add a spinner or preferablely a slider on the hoi
2016-11-13 23:53 [Soul]: before the next timing/break Fixed!
2016-11-13 23:53 [Soul]: 02:04:960 (1,2,1,2) - Weird overlapping again like the last one Fixed!
2016-11-13 23:55 [Soul]: 02:14:560 (1,2,3,4) - I know the 2:04 and the 2:14 are the same pattern as the last on but reversed I left it as that
2016-11-13 23:56 [Soul]: 02:55:960 (2,3) - Ah good old copy paste flip. Still watch these types of angles Fixed!
2016-11-13 23:57 [Soul]: 03:17:260 (1) - Same one as the last one either L slider it or rainbow it. Fixed!
2016-11-13 23:58 CharmCaster: I am back :3
2016-11-13 23:58 CharmCaster: oh wow thats a lot
2016-11-13 23:58 [Soul]: 00:19:360 (1) - Sliders like these would probably be hard to read in a normal but hey do what you want lol Fixed!
2016-11-13 23:58 [Soul]: Sorry
2016-11-13 23:58 [Soul]: Might of went a little overboard
2016-11-13 23:58 [Soul]: lol
2016-11-13 23:58 CharmCaster: don't worry its fine!! im planning to rank this anyways so
2016-11-13 23:59 [Soul]: You'll need more than me lol
2016-11-13 23:59 [Soul]: This is my second modding
2016-11-13 23:59 [Soul]: Besides after modding Atrue's map lol...
2016-11-13 23:59 [Soul]: Thank god this mapping mentorship is a thing
2016-11-13 23:59 [Soul]: lol
2016-11-14 00:00 CharmCaster: LOL
2016-11-14 00:00 CharmCaster: yeah, i need to find more people to mod this ._.
2016-11-14 00:00 CharmCaster: thats just a hassle >.<
2016-11-14 00:00 [Soul]: lol
2016-11-14 00:01 [Soul]: I dont really care if people mod my maps lol
2016-11-14 00:01 [Soul]: I'm trying to trash 3 of them currently
2016-11-14 00:01 CharmCaster: i just realise that people dont usually pay attention to new mappers
2016-11-14 00:01 CharmCaster: which sucks
2016-11-14 00:02 [Soul]: For Hoi I'd probably leave the Circle size at like 3.8-4 since HR with CS 4.5 would push it to like cs6 or 7 lol Fixed!
2016-11-14 00:02 [Soul]: With cs4 it will be normal 5.2
2016-11-14 00:02 [Soul]: Dont become Irreversible
2016-11-14 00:02 [Soul]: lol
2016-11-14 00:03 [Soul]: No one likes ant circles lol
2016-11-14 00:03 [Soul]: But yea
2016-11-14 00:03 [Soul]: You should try to join the next cycle for the Mapping Mentorship
2016-11-14 00:03 CharmCaster: HAHAHA LOL alright
2016-11-14 00:03 CharmCaster: whats Mapping Mentorship
2016-11-14 00:04 [Soul]: p/5545093
2016-11-14 00:05 [Soul]: They are bound to have one either in the spring or in the summer
2016-11-14 00:05 [Soul]: Think of it like school but for mapping
2016-11-14 00:05 [Soul]: Hoi diff
2016-11-14 00:05 CharmCaster: School for mapping huh?
2016-11-14 00:05 CharmCaster: cool
2016-11-14 00:05 [Soul]: 00:08:560 (1,2,3,4,1) - Put something in to fill the space for "Hoi" Fixed!
2016-11-14 00:06 [Soul]: 00:12:160 (1,2,3) - Too far apart. Spaced triplets aren't nice lol Left it as that
2016-11-14 00:07 [Soul]: ;3
2016-11-14 00:07 [Soul]: Do what you want with it though
2016-11-14 00:07 CharmCaster: got it
2016-11-14 00:08 CharmCaster: uhhmm you're putting our chat convo onto the forum later right?
2016-11-14 00:08 CharmCaster: because i don't really know how to do it..
2016-11-14 00:08 [Soul]: 00:25:360 (1,2,3,1,2,3) - Same problem Left it as that
2016-11-14 00:08 [Soul]: I will comment all of this dont worry
2016-11-14 00:09 CharmCaster: okay :D
2016-11-14 00:10 [Soul]: 00:58:510 (3) - The hell is this shape?! :< (totally) Fixed!
2016-11-14 00:10 CharmCaster: OH RIGHT
2016-11-14 00:10 CharmCaster: about that uhm
2016-11-14 00:11 CharmCaster: i was sleepy and that happened O_O
2016-11-14 00:11 [Soul]: xD
2016-11-14 00:11 CharmCaster: ill change that definitely
2016-11-14 00:11 [Soul]: 01:09:460 (6,7,8,9,1,2,3,4,5,6) - Overlapping. A bit too spaced. Blanketing is your friend. Fixed!
2016-11-14 00:13 CharmCaster: i guess my problems are about blanketting hyh
2016-11-14 00:13 CharmCaster: huh*
2016-11-14 00:13 [Soul]: 01:16:360 (7,8,9,10,1,1) - I turn the 10-1 into an 11 then bring the slider closer Fixed!
2016-11-14 00:13 [Soul]: 11 just to finish the pattern
2016-11-14 00:14 [Soul]: Stacking - To make 2 object completely overlapped together
2016-11-14 00:14 [Soul]: Well 2 or more depending
2016-11-14 00:15 CharmCaster: yup i got that part
2016-11-14 00:15 [Soul]: Blanket - Parallel either between object or the circle with a slider
2016-11-14 00:16 [Soul]: Is your Hoi diff DS'd? or eyeballed spacing?
2016-11-14 00:16 CharmCaster: eyeball it lol
2016-11-14 00:16 CharmCaster: i don't like distance snap :<
2016-11-14 00:17 [Soul]: Some of your jump sections are a little extreme lol
2016-11-14 00:17 CharmCaster: wait
2016-11-14 00:17 [Soul]: Is Hoi meant to be the highest diff?
2016-11-14 00:17 CharmCaster: i know what you're referring to
2016-11-14 00:17 CharmCaster: uhhh yeah
2016-11-14 00:18 CharmCaster: 00:43:360 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12)
2016-11-14 00:18 CharmCaster: right?
2016-11-14 00:19 [Soul]: Like its possible for players who can clock jump with small circle size but a quick fix to that is changing the CS a little be to comprehend the spacing of it
2016-11-14 00:19 [Soul]: Sure you can bring it in a little but that should be slightly DS'd
2016-11-14 00:19 [Soul]: That section
2016-11-14 00:20 [Soul]: Besides the stream
2016-11-14 00:20 CharmCaster: hmmm, i don't really know how to use DS :/
2016-11-14 00:21 [Soul]: 01:35:560 (3,4,5,6,1,2) - Turn 1 into a 7 and overlap the 2(1 once changed) on to the 6 Fixed!
2016-11-14 00:21 [Soul]: Stacking
2016-11-14 00:22 [Soul]: 01:38:260 (6,7,8,9,1,2,3) - Overlapping Fixed!
2016-11-14 00:22 [Soul]: 01:44:560 (1,2) - Fill the Hoi again before the break Fixed!
2016-11-14 00:23 [Soul]: 02:01:060 (3,1) - Stack it if you can. And or change the position of 3 Fixed!
2016-11-14 00:25 [Soul]: 02:19:360 (1,2,3,4,5,6,7,8,1,2,3,4) - Bring it a bit closer and keep it on the same combo before the stream Left it for the mean time.....
2016-11-14 00:26 [Soul]: 02:04:360 (1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - This section is overlapping. Play with fun patterns, etc. Left it for the mean time
2016-11-14 00:27 CharmCaster: that whole section?
2016-11-14 00:27 [Soul]: 02:30:160 (4,5,6) - Good blanket
2016-11-14 00:27 [Soul]: If you watch it carefully a lot of things intersect with each other on previous combos
2016-11-14 00:28 [Soul]: Like you could blanket/stack stuff if you want to but all these decsisons are up to you
2016-11-14 00:28 CharmCaster: ohhhh
2016-11-14 00:28 [Soul]: 02:34:510 (3) - Same weird shape again xD Fixed!
2016-11-14 00:29 [Soul]: 02:34:960 (1,2,3) - So close. Finish the blanket Fixed!
2016-11-14 00:29 CharmCaster: well yeah, for the choruses i copied from the prev ones and i inverted them
2016-11-14 00:29 [Soul]: Yea lol
2016-11-14 00:29 [Soul]: 02:38:110 (6,7,8,1) - Overlap Fixed!
2016-11-14 00:30 [Soul]: 02:43:660 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - Overlap play with blankets Fixed!
2016-11-14 00:30 [Soul]: etc
2016-11-14 00:31 [Soul]: 02:47:560 (1,2,3,4,5,6,7,8,9,1,2,3,4) - Overlap Fixed!
2016-11-14 00:32 [Soul]: 02:52:360 (7,8,9,10,1,1) - 1 into 11 again and slider stays as one Fixed!
2016-11-14 00:33 [Soul]: 02:58:960 (3,4,5) - Blanket 3 and 5 Fixed!
2016-11-14 00:33 [Soul]: 02:59:710 (6,2) - Overlap Fixed!
2016-11-14 00:34 [Soul]: 03:00:460 (3,4,5,6,7,8,9,10,11,12,1) - Overlap try to blanket some things Fixed!
2016-11-14 00:35 [Soul]: 03:06:910 (6,7) - Weird timing choice put a circle on the white tick Fixed!
2016-11-14 00:35 CharmCaster: btw, is there any bpm issues for the last section of the song
2016-11-14 00:37 [Soul]: I'd try to map that last section in 1/8
2016-11-14 00:37 [Soul]: Just so you can precise timings
2016-11-14 00:37 CharmCaster: alright!
THANKS SOUL!!
Steffen
Hai! We talked about this already. Just read here when you have the time and change it thereafter.

IRC mod!
12.42 Steffen: ummmmmmm
12.42 CharmCaster: ?
12.42 Steffen: I'm at school so idk if I should mod rn
12.43 Steffen: WHATEVER
12.43 Steffen: YOLO
12.43 CharmCaster: LOL
12.43 CharmCaster: LOLOLOL
12.43 *CharmCaster is listening to [https://osu.ppy.sh/b/1128884 Mike Ault - Game Time (Feat. Dr. Awkward)]
12.43 Steffen: mhm
12.43 CharmCaster: this map right?
12.43 Steffen: yas
12.44 CharmCaster: alright ill check it
12.45 Steffen: So, AiMod is not quite happy
12.45 Steffen: https://puu.sh/shRab/5371ed5e0b.png
12.45 Steffen: you might wanna consider going through those things
12.45 CharmCaster: i have a question!
12.45 CharmCaster: how do you snap the object ends?
12.46 Steffen: simply move the object a little and it should snap in place
12.46 Steffen: if it's a slider, that is
12.46 Steffen: if it is a circle, use timeline to get it into place
12.46 CharmCaster: ohhhhh
12.46 Steffen: Can we do this IRC?
12.47 CharmCaster: whats irc?
12.47 CharmCaster: im sorry but im a nub
12.47 Steffen: this
12.47 Steffen: idk why they call it that but IRC mod = chat modding
12.47 Steffen: also
12.47 CharmCaster: oh i see
12.47 CharmCaster: sure why not
12.48 Steffen: 00:50:560 (1) - This COULD be flipped
12.48 Steffen: to have a more "round" flow
12.48 Steffen: idk if I used that term right
12.48 CharmCaster: LOL
12.49 CharmCaster: oh i get it
12.49 CharmCaster: alright done
12.49 Steffen: 00:50:560 (1,1,2) - prefrence, but I think this part would play better like this https://puu.sh/shRhr/53bb1d9823.png
12.50 Steffen: also, please remove the small gap between the kiai times
12.50 Steffen: ImTriggered
12.51 CharmCaster: LOL
12.51 CharmCaster: ill leave it as that
12.51 CharmCaster: sorry >.<
12.51 Steffen: ehh?
12.51 Steffen: you mean leave the gap?
12.51 CharmCaster: yeah
12.51 CharmCaster: wait, i cant do that O_O
12.51 Steffen: there's not such a big kick in the song for a new kiai time to begin so I don't agree with keeping it as it is
12.52 Steffen: ESPECIALLY on every kiai time part
12.52 CharmCaster: alright ill change it
12.53 Steffen: I don't agree on having a kiai time here 03:00:760 (2) -
12.54 Steffen: since it's not as loud as high as the other kiai times
12.54 CharmCaster: ill remove it then
12.56 Steffen: back
12.56 CharmCaster: oh, you were afk?
12.56 CharmCaster: LOL
12.56 Steffen: 01:16:960 (1,2) - those could look sexier
12.56 Steffen: teacher was behind me xD
12.57 CharmCaster: HAHAHAHA
12.57 Steffen: 01:19:360 (1) - could be angled a bit better
12.57 Steffen: but it's merely my opinion
12.57 CharmCaster: how do i make it look sexier though]
12.58 CharmCaster: xD
12.58 Steffen: 01:19:360 (1,2) - meant those two
12.58 Steffen: sorry
12.58 Steffen: 01:16:960 (1,2) - curved sliders are sexy
12.58 Steffen: again, this is just my opinion
12.59 CharmCaster: LOL okay ill change it xD
13.00 Steffen: 01:31:960 (1) - move this down slightly? make sure 01:32:560 (2) - is equally spaced if you do so
13.01 Steffen: 01:39:760 (2,1,2) - could be spaced out a bit more https://puu.sh/shRGO/a00fe48f74.png
13.02 Steffen: 02:26:560 (1) - like before, I'd like this more if it was flipped. Prefrence
13.02 CharmCaster: got it
13.03 Steffen: Why is 02:30:160 (2,3) - spaced like 02:31:360 (3,1) - ? consider moving it slightly closer if somone else complains about it
13.03 CharmCaster: all 3 u just mentioned has been fixed
13.03 Steffen: :3 good
13.04 CharmCaster: i dont get what you just meant
13.04 CharmCaster: OH WAIT
13.04 Steffen: 02:30:160 (2) - angling this a bit more to the left would make movement more smooth?
13.04 CharmCaster: nvm
13.05 CharmCaster: i know why
13.05 Steffen: x3
13.05 CharmCaster: alright done xD
13.06 Steffen: I did mention about 02:55:360 (1,2) - this pattern. just prefrence
13.06 CharmCaster: yep i fixed that already
13.06 Steffen: remember that blankets are bae
13.07 Steffen: although, your map seems pretty neat already
13.07 CharmCaster: ayyy :D
13.07 Steffen: 03:12:760 (1,2) - this could be blanketed
13.08 CharmCaster: ill keep that as it is
13.08 Steffen: 03:25:560 (2) - what sound did you aim for here? doesn't quite fit.....
13.09 Steffen: tbh I would keep the part from 03:22:960 (1) - unmapped. Again, prefrence
13.09 CharmCaster: hmmm i guess thats fine
13.10 CharmCaster: well it is an easy difficulty so
13.10 CharmCaster: alright ill remove those parts
13.10 Steffen: REMEMBER to merge kiai times
13.10 Steffen: on all diffs
13.10 CharmCaster: done to all of the diffs already
13.10 CharmCaster: alright let me update the beatmap
13.10 Steffen: goodie!~
13.10 Steffen: now on to the normal diff....
13.10 CharmCaster: wait wait
13.10 CharmCaster: not yet
13.10 CharmCaster: lemme update
13.11 Steffen: No need to update yet, but please do if you want to
13.11 Steffen: ^^
13.11 CharmCaster: oh alright
13.11 CharmCaster: updated!
13.12 Steffen: ready?
13.12 CharmCaster: yep!
13.12 Steffen: 00:14:260 (4,1) - you could blanket the circle with the curve
13.13 CharmCaster: done
13.13 Steffen: example....https://puu.sh/shS3L/9d38d56b14.png
13.13 CharmCaster: oh
13.13 Steffen: no need to follow the example
13.14 CharmCaster: alright
13.14 Steffen: 00:17:860 (2) - seems slightly off. something could be done here. prefrence
13.14 Steffen: like placing it a little more up for example
13.15 CharmCaster: thats mapped to the drums i think
13.15 Steffen: 00:24:160 (1,2) - DOES NOT have a clear path
13.16 Steffen: also, if you disagree please do say so D;
13.16 Steffen: (I'm a bad modder xd)
13.17 CharmCaster: wait what do you mean clear path
13.17 CharmCaster: like its not readable?
13.17 Steffen: mmmm
13.17 Steffen: you can't see exactly where it is going
13.17 CharmCaster: ohhhh
13.17 CharmCaster: ok i get it
13.17 CharmCaster: ill go change it
13.17 Steffen: you CAN
13.17 Steffen: but
13.17 Steffen: it can be improved
13.17 CharmCaster: no i agree
13.18 CharmCaster: brb
13.18 Steffen: Sure
13.18 CharmCaster: i have errands
13.18 Steffen: aww
13.18 Steffen: well I'll be available for at least an hour
13.18 CharmCaster: you can leave ur comments hear
13.19 Steffen: [https://puu.sh/shSfI/3c61cc2a14.png THIS] part could be positioned better
13.19 Steffen: 00:38:560 (1,2,3,4) - this part I mean
13.20 Steffen: 01:06:160 (1) - be carefull with overlaps. I dunno if this is okay for a normal diff
13.20 Steffen: talk with some experienced mappers about it
13.21 Steffen: 01:18:760 (4) - positioning this a bit more down-right could make it look more neat. remember to have equal spacing!
13.22 Steffen: 01:19:960 (2) - seems somewhat off. Probably just me
13.23 Steffen: 01:19:960 (2,3) - consider placing these two like this or something[https://puu.sh/shSnI/d9d090a46a.png this]
13.23 Steffen: 01:22:060 (1,2,3) - Space these out a bit more
13.24 Steffen: 01:25:960 (4,1,2) - same here?
13.25 Steffen: 01:30:460 (2) - place this a bit more down so the movement from the slider is straight. Remember equal spacing!
13.26 Steffen: 02:12:160 (3,4) - blanket! <3 I like
13.26 Steffen: 02:14:560 (1,2,3,4) - like I already stated about this pattern, place it better
13.27 Steffen: 02:24:460 (2,3) - could become a blanket
13.28 Steffen: space this out
13.28 Steffen: 02:58:060 (1,2,3) -
13.29 Steffen: 03:04:960 (1,2,3) - Consider spacing these out a bit more and 03:06:760 (3) - curve this more
13.32 CharmCaster: oh no i have to go now :(
13.32 Steffen: awww
13.32 Steffen: do /savelog now
13.32 Steffen: then
13.32 Steffen: or I can just post in forum thread
13.32 CharmCaster: you post it on the forum
13.33 CharmCaster: ill save the chat
13.33 CharmCaster: so we're doing both
13.33 CharmCaster: im celebrating my sis' birthday so i really need to go now
13.33 CharmCaster: THANKS STEFFEN
13.33 Steffen: No problem ^^
13.33 Steffen: 03:21:760 (1,2,3,4,1,2,3,1) - This part is okay since it's a normal difficulty.

Also I might mod your extra diff later. We'll see. For now, take dis moddddddddddddddddfiwenfionfenowiefnwioef.
I hope this helped!
Topic Starter
Fragmented
Legend:
Fixed! - Green
Didn't change - Red




Steffen wrote:

Hai! We talked about this already. Just read here when you have the time and change it thereafter.

IRC mod!
12.42 Steffen: ummmmmmm
12.42 CharmCaster: ?
12.42 Steffen: I'm at school so idk if I should mod rn
12.43 Steffen: WHATEVER
12.43 Steffen: YOLO
12.43 CharmCaster: LOL
12.43 CharmCaster: LOLOLOL
12.43 *CharmCaster is listening to [https://osu.ppy.sh/b/1128884 Mike Ault - Game Time (Feat. Dr. Awkward)]
12.43 Steffen: mhm
12.43 CharmCaster: this map right?
12.43 Steffen: yas
12.44 CharmCaster: alright ill check it
12.45 Steffen: So, AiMod is not quite happy
12.45 Steffen: https://puu.sh/shRab/5371ed5e0b.png
12.45 Steffen: you might wanna consider going through those things
12.45 CharmCaster: i have a question!
12.45 CharmCaster: how do you snap the object ends?
12.46 Steffen: simply move the object a little and it should snap in place
12.46 Steffen: if it's a slider, that is
12.46 Steffen: if it is a circle, use timeline to get it into place
12.46 CharmCaster: ohhhhh
12.46 Steffen: Can we do this IRC?
12.47 CharmCaster: whats irc?
12.47 CharmCaster: im sorry but im a nub
12.47 Steffen: this
12.47 Steffen: idk why they call it that but IRC mod = chat modding
12.47 Steffen: also
12.47 CharmCaster: oh i see
12.47 CharmCaster: sure why not
12.48 Steffen: 00:50:560 (1) - This COULD be flipped
12.48 Steffen: to have a more "round" flow
12.48 Steffen: idk if I used that term right
12.48 CharmCaster: LOL
12.49 CharmCaster: oh i get it
12.49 CharmCaster: alright done
12.49 Steffen: 00:50:560 (1,1,2) - prefrence, but I think this part would play better like this https://puu.sh/shRhr/53bb1d9823.png
12.50 Steffen: also, please remove the small gap between the kiai times
12.50 Steffen: ImTriggered
12.51 CharmCaster: LOL
12.51 CharmCaster: ill leave it as that
12.51 CharmCaster: sorry >.<
12.51 Steffen: ehh?
12.51 Steffen: you mean leave the gap?
12.51 CharmCaster: yeah
12.51 CharmCaster: wait, i cant do that O_O
12.51 Steffen: there's not such a big kick in the song for a new kiai time to begin so I don't agree with keeping it as it is
12.52 Steffen: ESPECIALLY on every kiai time part
12.52 CharmCaster: alright ill change it
12.53 Steffen: I don't agree on having a kiai time here 03:00:760 (2) -
12.54 Steffen: since it's not as loud as high as the other kiai times
12.54 CharmCaster: ill remove it then
12.56 Steffen: back
12.56 CharmCaster: oh, you were afk?
12.56 CharmCaster: LOL
12.56 Steffen: 01:16:960 (1,2) - those could look sexier
12.56 Steffen: teacher was behind me xD
12.57 CharmCaster: HAHAHAHA
12.57 Steffen: 01:19:360 (1) - could be angled a bit better
12.57 Steffen: but it's merely my opinion
12.57 CharmCaster: how do i make it look sexier though]
12.58 CharmCaster: xD
12.58 Steffen: 01:19:360 (1,2) - meant those two
12.58 Steffen: sorry
12.58 Steffen: 01:16:960 (1,2) - curved sliders are sexy
12.58 Steffen: again, this is just my opinion
12.59 CharmCaster: LOL okay ill change it xD
13.00 Steffen: 01:31:960 (1) - move this down slightly? make sure 01:32:560 (2) - is equally spaced if you do so
13.01 Steffen: 01:39:760 (2,1,2) - could be spaced out a bit more https://puu.sh/shRGO/a00fe48f74.png
13.02 Steffen: 02:26:560 (1) - like before, I'd like this more if it was flipped. Prefrence
13.02 CharmCaster: got it
13.03 Steffen: Why is 02:30:160 (2,3) - spaced like 02:31:360 (3,1) - ? consider moving it slightly closer if somone else complains about it
13.03 CharmCaster: all 3 u just mentioned has been fixed
13.03 Steffen: :3 good
13.04 CharmCaster: i dont get what you just meant
13.04 CharmCaster: OH WAIT
13.04 Steffen: 02:30:160 (2) - angling this a bit more to the left would make movement more smooth?
13.04 CharmCaster: nvm
13.05 CharmCaster: i know why
13.05 Steffen: x3
13.05 CharmCaster: alright done xD
13.06 Steffen: I did mention about 02:55:360 (1,2) - this pattern. just prefrence
13.06 CharmCaster: yep i fixed that already
13.06 Steffen: remember that blankets are bae
13.07 Steffen: although, your map seems pretty neat already
13.07 CharmCaster: ayyy :D
13.07 Steffen: 03:12:760 (1,2) - this could be blanketed
13.08 CharmCaster: ill keep that as it is
13.08 Steffen: 03:25:560 (2) - what sound did you aim for here? doesn't quite fit.....
13.09 Steffen: tbh I would keep the part from 03:22:960 (1) - unmapped. Again, prefrence
13.09 CharmCaster: hmmm i guess thats fine
13.10 CharmCaster: well it is an easy difficulty so
13.10 CharmCaster: alright ill remove those parts
13.10 Steffen: REMEMBER to merge kiai times
13.10 Steffen: on all diffs
13.10 CharmCaster: done to all of the diffs already
13.10 CharmCaster: alright let me update the beatmap
13.10 Steffen: goodie!~
13.10 Steffen: now on to the normal diff....
13.10 CharmCaster: wait wait
13.10 CharmCaster: not yet
13.10 CharmCaster: lemme update
13.11 Steffen: No need to update yet, but please do if you want to
13.11 Steffen: ^^
13.11 CharmCaster: oh alright
13.11 CharmCaster: updated!
13.12 Steffen: ready?
13.12 CharmCaster: yep!
13.12 Steffen: 00:14:260 (4,1) - you could blanket the circle with the curve
13.13 CharmCaster: done
13.13 Steffen: example....https://puu.sh/shS3L/9d38d56b14.png
13.13 CharmCaster: oh
13.13 Steffen: no need to follow the example
13.14 CharmCaster: alright
13.14 Steffen: 00:17:860 (2) - seems slightly off. something could be done here. prefrence
13.14 Steffen: like placing it a little more up for example
13.15 CharmCaster: thats mapped to the drums i think
13.15 Steffen: 00:24:160 (1,2) - DOES NOT have a clear path
13.16 Steffen: also, if you disagree please do say so D;
13.16 Steffen: (I'm a bad modder xd)
13.17 CharmCaster: wait what do you mean clear path
13.17 CharmCaster: like its not readable?
13.17 Steffen: mmmm
13.17 Steffen: you can't see exactly where it is going
13.17 CharmCaster: ohhhh
13.17 CharmCaster: ok i get it
13.17 CharmCaster: ill go change it
13.17 Steffen: you CAN
13.17 Steffen: but
13.17 Steffen: it can be improved
13.17 CharmCaster: no i agree
13.18 CharmCaster: brb
13.18 Steffen: Sure
13.18 CharmCaster: i have errands
13.18 Steffen: aww
13.18 Steffen: well I'll be available for at least an hour
13.18 CharmCaster: you can leave ur comments hear
13.19 Steffen: [https://puu.sh/shSfI/3c61cc2a14.png THIS] part could be positioned better Fixed!
13.19 Steffen: 00:38:560 (1,2,3,4) - this part I mean
13.20 Steffen: 01:06:160 (1) - be carefull with overlaps. I dunno if this is okay for a normal diff Fixed!
13.20 Steffen: talk with some experienced mappers about it
13.21 Steffen: 01:18:760 (4) - positioning this a bit more down-right could make it look more neat. remember to have equal spacing! Fixed!
13.22 Steffen: 01:19:960 (2) - seems somewhat off. Probably just me Didn't change it was following the beat? (idk whats it called)
13.23 Steffen: 01:19:960 (2,3) - consider placing these two like this or something[https://puu.sh/shSnI/d9d090a46a.png this] Fixed!
13.23 Steffen: 01:22:060 (1,2,3) - Space these out a bit more Fixed!
13.24 Steffen: 01:25:960 (4,1,2) - same here? Fixed!
13.25 Steffen: 01:30:460 (2) - place this a bit more down so the movement from the slider is straight. Remember equal spacing! Fixed!
13.26 Steffen: 02:12:160 (3,4) - blanket! <3 I like AYYYYY <3
13.26 Steffen: 02:14:560 (1,2,3,4) - like I already stated about this pattern, place it better Fixed!
13.27 Steffen: 02:24:460 (2,3) - could become a blanket Fixed!
13.28 Steffen: space this out
13.28 Steffen: 02:58:060 (1,2,3) - Fixed!
13.29 Steffen: 03:04:960 (1,2,3) - Consider spacing these out a bit more and 03:06:760 (3) - curve this more Fixed!
13.32 CharmCaster: oh no i have to go now :(
13.32 Steffen: awww
13.32 Steffen: do /savelog now
13.32 Steffen: then
13.32 Steffen: or I can just post in forum thread
13.32 CharmCaster: you post it on the forum
13.33 CharmCaster: ill save the chat
13.33 CharmCaster: so we're doing both
13.33 CharmCaster: im celebrating my sis' birthday so i really need to go now
13.33 CharmCaster: THANKS STEFFEN
13.33 Steffen: No problem ^^
13.33 Steffen: 03:21:760 (1,2,3,4,1,2,3,1) - This part is okay since it's a normal difficulty. Fixed!


Also I might mod your extra diff later. We'll see. For now, take dis moddddddddddddddddfiwenfionfenowiefnwioef.
I hope this helped!
_Meep_
I'll irc mod if I see you online and both of us have time, fellow singaporean <3
A few things about this map before I do the irc though
1. It feels too undermapped, the kiai has way too many 1/1 gaps and it feels awkward to wait for the next, distances between notes are also really weird,such as 00:55:360 (4,5) - , these two notes are so close when they have a 1/1 gap,but 00:57:160 (3,4,5,6) - like this have pretty much the exact same gap

2. There are many overlaps that are bad and could be fixed,such as 00:58:960 (1,3) - ,common questions will be asked you,like why did u stack 00:54:160 (4,6) - differently than 00:58:960 (1,3) - ?

3. Slider shapes are also important for good aesthetics,sliders that you have such as 00:58:510 (3) - don't look good as the second curve feels forced and out of place,more examples would be like 00:26:560 (1) - 01:38:560 (1) - 02:34:510 (3) -
No kudosu for now,just read through this and try to fix most of the stuffs if you have time,if you don't,that's fine(holiday now leh xd)
Give kds only after I post my irc mod here.
Topic Starter
Fragmented

_Meep_ wrote:

I'll irc mod if I see you online and both of us have time, fellow singaporean <3
A few things about this map before I do the irc though
1. It feels too undermapped, the kiai has way too many 1/1 gaps and it feels awkward to wait for the next, distances between notes are also really weird,such as 00:55:360 (4,5) - , these two notes are so close when they have a 1/1 gap,but 00:57:160 (3,4,5,6) - like this have pretty much the exact same gap

2. There are many overlaps that are bad and could be fixed,such as 00:58:960 (1,3) - ,common questions will be asked you,like why did u stack 00:54:160 (4,6) - differently than 00:58:960 (1,3) - ?

3. Slider shapes are also important for good aesthetics,sliders that you have such as 00:58:510 (3) - don't look good as the second curve feels forced and out of place,more examples would be like 00:26:560 (1) - 01:38:560 (1) - 02:34:510 (3) -
No kudosu for now,just read through this and try to fix most of the stuffs if you have time,if you don't,that's fine(holiday now leh xd)
Give kds only after I post my irc mod here.
Alright, thanks for the tips! :3

I'm online everyday except Fri and Sun
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply