from my q
[general]
different ending time
01:29:863 - Easy
01:29:863 - Normal
01:29:863 - Hard
01:29:263 - Itsudatte
why don't you try to end on 01:29:263- on easy, normal and hard as you did for itsudatte diff? where the spinner ends on 01:29:863- there's literally no sound so maybe you can replace with a slider because the spinner would become more shorter imo.
maybe enable the widescreen support? since the map has a video.
seems like the metadata is not fine at all. as you can see in this picture
http://puu.sh/tblh5/6fc3259b5a.png the artist is supposed to be like this:
Artist: テュカ&レレイ&ロゥリィ
Romanised Artist: Tuka&Lelei&Rory
or maybe the next one is much better to follow it:
Artist: テュカ&レレイ&ロゥリィ(CV:金元寿子&東山奈央&種田梨沙)
Romanised Artist: Tuka&Lelei&Rory (CV: Kanemoto Hisako&Touyama Nao&Taneda Risa)
the artist and song's title are taken from the official website
http://gate-anime.com/music/index.html. the source should be fine imo.
the combo colours does not fit the background at all. let me suggest you some colors to try them out:
[Colours]
Combo1 : 174,0,0
Combo2 : 115,115,115
Combo3 : 0,88,176
[Itsudatte]
will mod only the higher diff sorry ;w;
don't you think that ar 9 plays somehow harsh? try ar 8 or 8.5 instead.
same thing for od. try 7 or 7.5 here.
rhythmsi feel like many places are undermapped/overdone or they don't follow the music really well. for example let's take this one: 00:00:463(1,2,3,4)- this one does not follow the song really well because here it is supposed to be double-extension of the drums (exactly it looks like here is every hiatus of the drums) so it sounds like dum__dedum__dedum something like this so a rhythm like this
one would fit much better the drums.
00:02:263(3,4)- isn't supposed to be like this
http://puu.sh/tnFZ4/955f50df7b.jpg? the current one sounds pretty weird imo.
00:08:113(2)- instead of seeing this stronger upbeat how it is less emphasized by the reverse arrow, i would like to change the rhythm here a bit like in this picture
http://puu.sh/tbnuN/a499ab0614.jpg so the stronger upbeat would be not only more emphasized, but it'll be clickable as well.basically it would be like as you did for 00:03:313(2,3)-.
00:20:863(1,2,3,4)- tbh, a rhythm like this
one would work much better because i feel like there's basically nothing on these 1/4 ticks where 00:21:313(2)- and 00:21:913(4)- are placed so my feelings are that the 1/4 ticks are basically overmapped imo.
00:31:213(2,3)- having a 1/4 slider + 1/2 slider + 1/4 note here feels pretty weird because the drums calls for a rhythm which contains 1/4 note + 1/1 note + 1/1 slider on 1/4 so basically the drums calls for a typically 1/4 rhythm like in this picture
http://puu.sh/tboNJ/132aad8928.jpg. moreover, decreasing the sv of the slider like
this would fit better the drums because the drums starts to decrease slowly and a decreased sv would fit imo.
00:47:788(1,2)- as i stated at 00:02:263(3,4)-.
https://puu.sh/tnG4p/496c512a9b.jpg same goes for 00:50:263(3,4)- tho.
00:48:463(1,2,1)- seems like you basically ignore some important beats (e.g. the guitar from 00:49:963-) plus the vocals. why don't you try this rhythm out instead?
http://puu.sh/tbpo5/74581b163e.jpg it would emphasize the ignored vocals plus that ignored guitar one from 00:49:963- and other important beats.
00:51:463(3,4,1,2,3,4)- this whole pattern seems somewhat overdone(? because the pattern is somewhat hard to be supported by the music since there is an extension of the vocals so a rhythm like this one
http://puu.sh/tbq0L/a9c01b2e33.jpg would be good enough to be supported by the song plus the cymbal from 00:51:913- needs to be clickable tbh. same goes for 00:53:863(3,4,1,2,3,4)-.
00:56:563(4,1,2)- tbh, that stronger cymbal sound from 1/4 tick needs to be clickable in order to get more emphasis. this
rhythm would work much better and moreover, it would follow the vocals and the instruments much better and that stronger cymbal sound from that 1/4 tick would get more emphasis by being clickable.
00:58:063(1,2,3,4,5)- seems like this one is somewhat overdone because there's an extension in the song and it does not support this kind of pattern imo. a rhythm like this one
http://puu.sh/tbqNI/b47dd2a131.jpg would work much better for both vocals and instruments and it would be supported by the music as well.
01:01:063(2,3,4,1,2,3,4)- basically same as i explained for 00:51:463(3,4,1,2,3,4)-. same goes for: 01:03:463(3,4,1,2,3,4)- ; 01:10:663(3,4,1,2,3,4)- and so on.
01:06:163(4,1,2)- same as i stated for 00:56:563(4,1,2)-.
01:07:663(1,2,3,4,5)- same as 00:58:063(1,2,3,4,5)-.
01:09:013(1,2,3,4)- i'm afraid that this one is somewhat overdone too because it's a bit hard to be supported by the music plus where are the first two sliders, there's supposed to be an extension so it would be much better to use a rhythm like in this picture
http://puu.sh/tbrnd/49dd623e3f.jpg and also it would be supported by the music as well.
unfortunately, i will stop here with the rhythm part here because seems like the both kiais are somewhat overdone and repeating the things would be pretty boring tbh.
aesthetics and flowsome sliders does not look really great for example this one from 00:05:263(1)- which makes the movement to feel a bit forced imo. try to replace it with a curved slider instead for example for a better movement of the cursor.
00:07:663(1)- this zig-zag slider looks awful and seems like it needs some improvement imo. try to improve this zig-zag slider like in this picture
http://puu.sh/tbrLQ/2850115882.jpg.
00:10:063(1,1)- this one looks really
weird imo. why don't you stack them instead? 00:11:563(1)- would be still readable since the nc placed on that note would indicate that there's a note stacked under 00:10:063(1)-.
00:12:463(1)- this doesn't look really nice tbh. try this shape instead
http://puu.sh/tndtD/9e66cfcfc9.jpg. also you can do a blanket with 00:12:163(3)- tho.
00:14:263(3,4,1)- having a pattern like from this picture
http://puu.sh/tndDL/680ed07bfc.jpg would improve the flow plus the movement of the cursor tbh. if you wonder why the spacing between 00:14:713(4)- and 00:14:863(1)- is that because the vocals are getting more intense on (1)-'s head imo.
00:16:663(3,4)- is this supposed to form a blanket? if yes, the blanket looks pretty off tbh.
00:22:963(3)- tbh, i would unstack this note from 00:22:063(1)-'s head for avoiding readability issues.
00:24:463(1,2,3,4)- i don't really like how the cursor flows here. maybe because of 00:24:463(1)- which is straight slider and somewhat wants to reach the linear flow but it looks like it failed.i would suggest to curve the slider like in this picture
http://puu.sh/tne8w/f3673e9431.jpg and then don't forget to re-arrange the whole pattern
http://puu.sh/tneaC/31450ba0cd.jpg. you will reach a good circular flow here tbh.
00:54:313(1,2,3,4)- on this one the cursor doesn't flow pretty well imo. it forms a weird angle between 00:54:313(1)- and 00:54:763(2)- so if you'll move 00:54:763(2)- like in this picture
http://puu.sh/tness/5eb86efb47.jpg you will form a nice circular flow for the cursor between these 2 hitobjects so the flow of the cursor will be improved tbh. moreover, you can improve this whole pattern like in this pic tho for better visual stuff
http://puu.sh/tneAw/ff47a32f90.jpg.
00:55:363(5,1)- blanket orz
00:59:113(4,1)- this one doesn't looks really good having 00:59:113(4)- on 00:59:263(1)-'s tail, even the flow of the cursor tho ;(.
00:59:863(3,4,5,6)- this whole pattern flows pretty weird tho imo. why don't you try to make a star pattern like in this image
http://puu.sh/tnyVa/9f3d973250.jpg? it would improve the flow and the movement of the cursor tbh.
01:10:963(4)- maybe stack this note with 01:10:513(2)-?
01:18:763(2,3,4,5,6)- this one looks pretty ugh :c try something like this
http://puu.sh/tnzxz/f61b604b72.jpg for instance.
01:19:663(1,2,3)- this pattern doesn't look really great tbh and also, the angle is pretty weird here. maybe it is supposed to be like
http://puu.sh/tnA3v/81b82df05a.jpg imo.
01:21:313(3)- maybe moving this note a bit to left would improve the flow and the movement of the cursor because right now the flow seems pretty weird here tbh :<.
01:22:063(1,2,3)- same as 01:19:663(1,2,3)-.
01:23:563(2,3,4,5,6,7)- this whole pattern doesn't look really good plus it flows pretty weird tbh. try this one instead
http://puu.sh/tnAgr/f87f285f03.jpg for better visual stuff plus for a better flow and movement of the cursor.
01:27:163(2,3,4,5,6,7,1)- this one could be much better imo.
seems like you need to improve many patterns and also, tbh, i would avoid to map sliders like 00:58:063(1,2)- and 01:17:263(3,4)- *you missed a nc there lol* because they don't fit the song at all tbh.
hitsounds00:00:913(2)- missing hitwhistle since it has the same drum sound as 00:00:463(1)- does.
00:01:363(3)- ^ because of drum sound.
00:01:663(1)- no need to have soft sampleset on its head. change the sampleset soft to auto for consistency imo.
http://puu.sh/tnBbH/cedfc55a59.jpg00:02:113(2)- no need to have whistle here anymore.
00:02:263(3,4)- these aren't hitsounded
. put on 00:02:263(3)- hitfinish for instance and add hitwhistles where are ONLY drum sounds.
00:02:863(1)- seems to be enough to have only hitfinish on head so no need to have the hitclap tho.
00:03:763(4)- having a hitwhistle on its head would be better tbh than nothing.
00:04:663(3)- ^ on tail.
00:06:163(4)- ^ on head.
00:07:063(3)- ^ on tail.
00:08:563(4)- ^ head.
00:09:463(3)- ^ tail.
00:05:263(1)- a hitfinish on its head would be much better than the hitclap tbh.
00:07:663(1)- ^
00:10:063(1)- ^ and hitwhistle on tail.
00:11:563(1)- the hitclap doesn't fit with the song here tbh so it would be better if you'll keep the hitwhistle only and remove the hitclap.
00:12:463(1)- a hitfinish on head would somehow fit here with the cymbal.
seems like the whole section 00:12:463(1)- ~ 00:31:513(4)- somewhat lacks of hitsounds, mostly of hitclaps. there are some sounds from the song which calls for hitclaps imo. e.g:
00:12:463(1)- hitclap on tail
00:13:663(1)- ^
00:14:263(3)- hitclap on head instead of hitwhistle
00:14:863(1)- ^
00:16:063(1)- ^
00:16:663(3)- ^ on head instead of hitwhistle
and so on...
00:42:313(8,1)- the hitfinish isn't supposed to be here. it is supposed to be on 00:42:463(1)-'s head where is the cymbal.
00:43:513(4,1)- ^
00:44:713(4,1)- ^
00:46:063(1)- a hitfinish would fit pretty well than the hitwhistle since i feel there's a cymbal in the song.
00:47:863(1,2)- as i stated at 00:02:263(3,4)-.
00:48:463(1,2,3,1,2,3,4)- these aren't hitsounded tho. put on 00:48:463(1)-'s head hitfinish, 00:49:063(2)- and 00:49:663(1)- on head. for 00:50:263(3,4)- it was already explained at 00:02:263(3,4)-.
00:50:863(1)- missing hitfinish on head.
00:51:913(1)- hitwhistle on head
00:53:263(1)- ^
00:54:313(1)- ^
00:55:663(1)- ; 00:56:713(1)- ; 00:58:063(1)- and so on...
01:00:463(1)- hitfinish on head.
01:10:063(1)- ^
01:19:663(1)- ^
01:24:463(1)-^
01:28:063(1)- hitfinish instead of whistle because there's the final cymbal of the song.
some parts are lacking of hitsounds *reffering to the parts which i metioned in my mod* and also the hitsounding is not really good which needs more improvement because the hitsounds needs to be consistent tho imo.
spacinghere i will give you few examples of where the spacing should be improved:
00:13:363(3,1)- you can increase the ds here a bit for giving more build-up effect since the vocals are getting more intensified on 00:13:663(1)-.
00:15:613(2,3)- maybe some increasing in ds wouldn't hurt since the vocals are pretty intensified on 00:15:763(3)- tbh.
00:18:013(2,3,4)- ^ for some build-up effect and also the vocals are prety stronger here imo.
00:20:263(3)- i would better unstack this slider from 00:19:663(1)- because having the heads stacked gives zero emphasis to the stronger vocals plus no build-up effect tbh.
00:27:763(3,4)- i know there's a tiny stronger beat in the song which is barely audible imo but having 2.41x spacing doesn't seems really good imo so better reduce the ds a bit here but still to give build-up effect. for instance, use 1.50x distance.
00:29:488(1,2,3)- tbh, you can space the sliders like in this picture
http://puu.sh/tnEwq/f69de27954.jpg by using 1.80x distance because between 00:29:488(1)- and 00:29:563(2)- there's still instensity in song and having the ds a bit higher would be good to give more build-up effect plus more emphasis to the intense part of the song.
00:31:663(1,3)- i would prefer to have some 'jumps' here instead of stacks which gives nothing to the intensified vocals tbh. same goes for:
00:32:863(1,3)-
00:36:463(1,3,5)-.
00:34:663(3,4,1,2,3,4)- maybe increasing the ds here a bit? the vocals gets pretty intensified and having some jumps here would give more build-up effect and more emphasis imo.
00:40:063(3,4)- you don't have to change the sv here just because this is the most intense part of the song imo. delete that sv from 00:40:063- because a jump would be enough to give emphasis plus build-up effect.
00:41:263(5,6,7,8,1,2,3,4,1,2,3,4,1,2)- this is the most intense part of the song tbh but seems like you mostly used only antijumps. why don't you try to increase the ds here to make some jumps here? just for the sake of giving more build-up effect and emphasis.
00:46:063(1,2)- here applies tho.
00:46:663(1,2)- you can have a jump here because of the intensity of the song but don't make them to be so far away from each other
00:47:263(1,2)- increasing the ds here wouldn't hurt tbh because the current spacing gives no emphasis and no build-up effect for the intensity from the song.
and so on...
i suggest to use higher spacing (jumps) where's ONLY the intensify in the song, not in the chiller parts so be careful with the jumps and antijumps usage here! moreover, in the kiai parts, there are some stacked hitobjects like 01:01:063(3,1)- ; 01:05:263(1,3)- ; 01:10:663(3,1)- ; 01:13:063(3,1)- ; 01:14:863(1,3)- and so on and i would like to unstack them to give more build-up effect and emphasis to the intensified parts of the song because the stacks which i mentioned gives nothing tbh.
new combos00:37:663(5)- missing nc.
00:38:263(1)- the nc isn't supposed to be placed here because there are no any new stanza so better remove this nc.
00:38:863(3)- nc.
00:39:463(1)- remove nc.
00:41:263(5)- missing nc.
00:46:663(1)- remove nc because no new stanza here plus you don't add every nc after one beat tbh.
00:47:863(1)- ^
01:17:263(4)- missing nc.
the comboing is apparently good. nice job here!
my apologies if i said that i will continue on the next day but i continued after almost 2 weeks xd plus for the big mod. about spacing, the spacing in low diffs should be consistent because it could cause readability issues to the new players tbh so don't believe that you can change the spacing in Easy and Normal diffs xD. anyway, i hope my mod would help. you need to improve a lot of things but you're at beginning so in the future you'll improve and you will map more and more better in the near i can feel it.
good luck and never give up mapping!