forum

UVERworld - Core Pride (TV Size)

posted
Total Posts
17
Topic Starter
Silarial
This beatmap was submitted using in-game submission on Monday, May 16, 2011 at 7:24:13 PM

Artist: UVERworld
Title: Core Pride (TV Size)
Source: Ao no Exorcist
Tags: blue exorcist rin okumura
BPM: 185
Filesize: 13550kb
Play Time: 01:24
Difficulties Available:
  1. Easy (1.91 stars, 79 notes)
  2. Hard (5 stars, 228 notes)
  3. Normal (4.34 stars, 139 notes)
Download: UVERworld - Core Pride (TV Size)
Download: UVERworld - Core Pride (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My second beatmap.

This is the opening song for Ao no Exorcist (Blue Exorcist).
Selee
Timing:
BPM: 185.000
Offset: 0ms (yea..I'm serious...

And...your mp3 is 320kbps...
here's a new one for you, offset: 34

http://puu.sh/1RmZ
Jenny
Some suggestions 'bout the song settings:

Setting-modding
Easy:
Change circle-size to 4 instead of 5 - it's large enough.
Change approach rate to 3 instead of 2 - it's enough.

Normal:
Change approach rate to 6 - lower ones are little confusing and with approach rate 6 there's still enough time for normal-players to see.
Change HP Drain rate to 4 or 5 - i prefer 4 because there's more room and it should be enough with the approach rating-change.

Hard:
Maybe reduce the life drain to 6 from 7, that's enough for a hard-diff.

The hard-diff has some parts that are little confusing - i'm speaking of the sliders which end at one end and have the next circle at the one where the reverse-arrow was; hope you unterstand this pretty shitty statement xD
(You could also leave it that way, is just a little confusing, that's all)

I like UVERworld, i like this song, i like this map, i give star - that's a pretty easy thing at all.
loveFantasy
hi

[General]
- count11, count21, count31: i don't think they're being used, if so please delete them and resubmit
- ready.png: make the width under 1024px please, go.png: visual effect tell me it's a bit oversized..

[Easy]
<00:17:223> (1) no need new combo here
<00:20:142> (4) not perfectly stacked
<00:24:358> (3) snap endpoint on red tick (1.5 beat long) and repeat 1 time
<00:31:169..> you are hitting a lot on weak beat in this part, which is not newbie-friendly imo..
<00:39:277> add note, and move <00:40:088> (1) to 00:39:925, repeat until 00:40:574, will make better gameflow
<00:52:574> (6) new combo
<00:59:709> (1,2,3) i'll say this rhythm is not making sense..
<01:07:493> add note
<01:10:088> if you want to keep KIAI line here, suggest adding new combo. or move the KIAI line to <01:15:277>
- keep KIAI the same on all diff if you do a fix
<01:12:844> move startpoint to high white tick

[Normal]
- hmm...BPM185 combined with 1.3 slider velocity and the majority of 1/2s in this diff, can be tough to intermediate players..maybe rename into [Hard] and add more notes to blank part, and rename [Hard] to [Insane] (it's hard enough)
- i would say Circle size:4, AR: 4 or 5
<00:24:358> (7,1) if you want to keep this rhythm pattern, i would say:

<00:27:601> repeat 1 time less
<00:34:412> (3,4,5,6) makes (3,4) a confusing stack, unstack them
<00:58:736> (6,1,2) inconsistent spacing
<01:01:979> (1) move new combo onto (2)

[Hard]
- since you're having such notes density, you should use more claps to bring better rhythmic effects.
<00:14:477> (7) not perfectly stacked
<00:27:844> (1) this sounds so off..
<00:33:925> (11) new combo here instead
<00:46:898> why new combo here?
<00:49:169> add note
<00:59:709> (2) new combo here instead
<01:02:304> (2) ^
<01:11:709> (5,1,2) not perfectly stacked

listen to your diffs without looking osu! screen for a few times, i think there're lot of improvements could be done on hitsounding.
Topic Starter
Silarial
[General]
- count11, count21, count31: i don't think they're being used, if so please delete them and resubmit Fixed.
- ready.png: make the width under 1024px please, go.png: visual effect tell me it's a bit oversized.. Fixed.

[Easy]
<00:17:223> (1) no need new combo here Fixed.
<00:20:142> (4) not perfectly stacked Fixed
<00:24:358> (3) snap endpoint on red tick (1.5 beat long) and repeat 1 time Fixed
<00:31:169..> you are hitting a lot on weak beat in this part, which is not newbie-friendly imo.. Fixed the patterns.
<00:39:277> add note, and move <00:40:088> (1) to 00:39:925, repeat until 00:40:574, will make better gameflow Fixed.
<00:52:574> (6) new combo Fixed.
<00:59:709> (1,2,3) i'll say this rhythm is not making sense.. Fixed rhythm.
<01:07:493> add note Fixed.
<01:10:088> if you want to keep KIAI line here, suggest adding new combo. or move the KIAI line to <01:15:277> Made the new combo
- keep KIAI the same on all diff if you do a fix
<01:12:844> move startpoint to high white tick Fixed.

[Normal]
- hmm...BPM185 combined with 1.3 slider velocity and the majority of 1/2s in this diff, can be tough to intermediate players..maybe rename into [Hard] and add more notes to blank part, and rename [Hard] to [Insane] (it's hard enough) I’ll leave it for now and see what others think, I don’t think it’s hard enough to be called Hard
- i would say Circle size:4, AR: 4 or 5 Fixed.
<00:24:358> (7,1) if you want to keep this rhythm pattern, i would say:
Fixed
<00:27:601> repeat 1 time less Fixed
<00:34:412> (3,4,5,6) makes (3,4) a confusing stack, unstack them Fixed
<00:58:736> (6,1,2) inconsistent spacing Fixed
<01:01:979> (1) move new combo onto (2) Fixed

[Hard]
- since you're having such notes density, you should use more claps to bring better rhythmic effects. Working on hitsounds, hitsounds are definitely my weakness.
<00:14:477> (7) not perfectly stacked Fixed
<00:27:844> (1) this sounds so off.. Oops, somehow that got on the blue tick. Fixed.
<00:33:925> (11) new combo here instead Fixed.
<00:46:898> why new combo here? Fixed
<00:49:169> add note Fixed
<00:59:709> (2) new combo here instead Fixed
<01:02:304> (2) ^ Fixed
<01:11:709> (5,1,2) not perfectly stacked Fixed
Haneii
~General~
Combo colours are little too hard to see, especially the black ;_;

~Hard~
00:12:682 (1,2,3,4,5,6,7,8,1,2) – Feels overmapped. There’s a pause in the lyrics here so maybe, no note there, or a long slider that covers this part?
01:12:033 (1,2) – underlay it better with previous slider (tip: turn off grid snap and make distance 0.0, it should snap right into place)

~Normal~

00:13:493 (3) – don’t stack it
00:15:277 (1) – remove the repeat and have it extend it till it ends at 00:15:601 (you’ll have to rearrange things to make it fit and look nice after :/)
00:18:520 (2) – delete note and have the previous slider 00:17:871 (1) repeat once (again you’ll have to do some rearranging to the following notes after this change but you can do it ^_^)
00:23:061 (6) - shorten this slider and make it end at 00:23:385. Then stack two note at 00:23:709 and 00:23:871.
00:24:196 (9) – add a note here?
00:25:655 (2) – unstack and replace 00:25:979 (3) with a note like this: 00:26:628 (4) – add a note here
00:27:601 (6) – have this start at 00:27:277 and add another repeat
00:49:979 (2,3,4,5,6,7,8) – kinda hard for a normal. Remap it so it’s easier.
01:17:709 (4) – add a note
01:18:196 (6) – remove repeat and add two notes at 01:19:006 and 01:19:169

~Easy~
00:25:979 (1,2) – delete them both. Add a note at 00:25:979 (basically, I’m suggesting a bit of empty space between this note and the next)
00:30:520 – add a note here?


Had fun playing these maps, good job ^_^


~Twinkle twinkle little star~
Topic Starter
Silarial
~Hard~
00:12:682 (1,2,3,4,5,6,7,8,1,2) – Feels overmapped. There’s a pause in the lyrics here so maybe, no note there, or a long slider that covers this part? Fixed.
01:12:033 (1,2) – underlay it better with previous slider (tip: turn off grid snap and make distance 0.0, it should snap right into place) Fixed.

~Normal~
00:13:493 (3) – don’t stack it I like it stacked here because it’s part of the same word.
00:15:277 (1) – remove the repeat and have it extend it till it ends at 00:15:601 (you’ll have to rearrange things to make it fit and look nice after :/) Fixed.
00:18:520 (2) – delete note and have the previous slider 00:17:871 (1) repeat once (again you’ll have to do some rearranging to the following notes after this change but you can do it ^_^) I like having the note here better than the repeat.
00:23:061 (6) - shorten this slider and make it end at 00:23:385. Then stack two note at 00:23:709 and 00:23:871. Fixed.
00:24:196 (9) – add a note here? Fixed.
00:25:655 (2) – unstack and replace 00:25:979 (3) with a note like this: I like having the slider since it follows the voice saying “Stop.”
00:26:628 (4) – add a note here Fixed.
00:27:601 (6) – have this start at 00:27:277 and add another repeat Fixed.
00:49:979 (2,3,4,5,6,7,8) – kinda hard for a normal. Remap it so it’s easier. I don’t think it’s that hard, I kinda like how this part goes.
01:17:709 (4) – add a note Fixed.
01:18:196 (6) – remove repeat and add two notes at 01:19:006 and 01:19:169 Fixed.

~Easy~
00:25:979 (1,2) – delete them both. Add a note at 00:25:979 (basically, I’m suggesting a bit of empty space between this note and the next) Hmm, I think it’s a little too empty though
00:30:520 – add a note here? Fixed.
XepherX3
Very very nice

..can't find anything to my knowledge

star~
winber1
Hard

00:14:304 (7) - new combo?
00:14:628 (1) - remove combo?
00:16:898 (6) - new combo?
00:17:061 (1) - remove combo?
00:22:736 (1) - remove combo
00:23:223 (1) - remove combo
00:23:385 (2) - new combo
00:25:655 (1) - remove combo?
00:34:574 (1) - remove combo
00:34:574 (1,2,3) - move these three 1 grid right and 1 grid down (this is just to fix the ugly stacking. press f5 and test the map out if you don't understand)
01:08:304 (1) - end repeat slider here.
01:08:466 (1) - remove combo
01:15:763 (1) - ^
01:17:061 (1) - ^
01:25:655 (1) - i think it sounds if the spinner ended here. (it would be better if you have notes at both 01:25:006 and 01:25:655, but i hate post-spinner notes. you can put a post spinner note if you want, or just end the spinner there)


Normal


00:11:709 (5) - new combo
00:12:358 (1) - remove combo
00:13:006 (4,5,6) - when plainly looking at it, it can be confusing for a beginner. Maybe consider using a repeat slider to repeat the notes.
00:15:925 (10) - new combo
00:17:871 (1) - remove combo
00:18:520 (2) - new combo
00:18:844 (1) - remove combo
00:31:493 (1,1,1) - i don't think you need these new combos. Remove them?
00:33:439 (5) - change into something like this? (also i would advise you to follow the combos as well)
01:10:736 (1,1) - remove combos
01:17:709 (4) - new combo
01:19:006 (4,5) - perhaps don't put them under combo 1 and 2?

Easy


--some gaps seems a little gap in the beginning. but it's spaced right, so i guess it's ok.

00:15:277 (1) - this slider should start at 00:15:601 and then add a note where the slider originally started.
01:17:223 (1,1) - remove combos
01:21:763 (1,1) - remove combos

sorry about all the long combo stuff. all of the stacking business in hard just feels weird. Nothing is horribly wrong in the map, but some beat placements could be better.
Hushu_old
I'll mod your Normal and Hard after you check the mod above because I have some combo changes, and I see there is quite a bunch of them in the above post, so pm me when you are done checking it.
Here is the General and Easy for now...

SPOILER
General:
It feels like the hitsound volume is a little bit too loud for the mp3... I duggest making it 95 just to be precise~ (Song Setup > Audio)

Easy:
0:11:385 - Remove this note because it does not exist at points 0:13:979 and 0:16:574. You can also do it the other way around but its easy so I'd rather have you stick with the first option if with any of the two!
0:12:358 - Hear this? Is the same as at 0:14:952, 0:17:547 and at a few more points yet this one is the only one not having the clap sound! So place a clap here.
0:14:304 - Clap because there is a clap at 0:11:709.
0:16:898 - You have to put a clap here which means that you have to put a note here because at 0:14:304 and at 0:11:709 there are notes and claps if you've done the above for 0:14:304.
0:22:088, 0:24:033 - Don't clap them both.
0:22:412 - Add a note please? Otherwise it sounds weird~
0:22:736 - Move 2/1 back and remove (5) because you blindly fallowed paraletion here without listening to the song... Then add a note at 0:22:736, 0:25:006 and at 0:25:331 so that it will look something like this:




0:22:736 (3,6) - Clap both~
0:28:574 - New combo here.
0:39:925 - No new combo.
0:49:979 - New combo here.
0:52:574 - No new combo.
0:59:709 - You have no finish sounds in your difficulty yet here finish would sound very good.
1:02:304 - New combo and here finish also to rise some more tension on this high-pitch note~
1:05:223 - New combo?
1:08:142 - I would make this a parallel slider by coping the one at 1:05:223. If you do that, remove (1).
1:10:736 - Nc here note 2/1 before.
1:15:925 - You don't need all those 1,1,1,1s here. New combo only at 1:20:466 and at 1:15:925 only?
1:19:817 - Finish sound sounds great here also, so place it please?
1:25:655 - ^
Topic Starter
Silarial
Finished up winber1's mods, I will begin working on Hushu's mods tomorrow.

Hard

00:14:304 (7) - new combo? Fixed.
00:14:628 (1) - remove combo? Fixed.
00:16:898 (6) - new combo? Fixed.
00:17:061 (1) - remove combo? Fixed.
00:22:736 (1) - remove combo Fixed.
00:23:223 (1) - remove combo Fixed.
00:23:385 (2) - new combo Fixed.
00:25:655 (1) - remove combo? Fixed.
00:34:574 (1) - remove combo Fixed.
00:34:574 (1,2,3) - move these three 1 grid right and 1 grid down (this is just to fix the ugly stacking. press f5 and test the map out if you don't understand) Fixed.
01:08:304 (1) - end repeat slider here. Fixed.
01:08:466 (1) - remove combo Fixed.
01:15:763 (1) - ^ Fixed.
01:17:061 (1) - ^ Fixed.
01:25:655 (1) - i think it sounds if the spinner ended here. (it would be better if you have notes at both 01:25:006 and 01:25:655, but i hate post-spinner notes. you can put a post spinner note if you want, or just end the spinner there) I hate post-spinner notes too. Fixed to make the spinner end at 01:25:655.

Normal

00:11:709 (5) - new combo Fixed.
00:12:358 (1) - remove combo Fixed.
00:13:006 (4,5,6) - when plainly looking at it, it can be confusing for a beginner. Maybe consider using a repeat slider to repeat the notes. Fixed.
00:15:925 (10) - new combo Fixed.
00:17:871 (1) - remove combo Fixed.
00:18:520 (2) - new combo Fixed.
00:18:844 (1) - remove combo Fixed.
00:31:493 (1,1,1) - i don't think you need these new combos. Remove them? Fixed.
00:33:439 (5) - change into something like this? (also i would advise you to follow the combos as well) Fixed.
01:10:736 (1,1) - remove combos Fixed.
01:17:709 (4) - new combo Fixed.
01:19:006 (4,5) - perhaps don't put them under combo 1 and 2? Placement-wise, it seems the best place to put them. I’m gonna leave it for now.

Easy

--some gaps seems a little gap in the beginning. but it's spaced right, so i guess it's ok.

00:15:277 (1) - this slider should start at 00:15:601 and then add a note where the slider originally started. Fixed.
01:17:223 (1,1) - remove combos Fixed.
01:21:763 (1,1) - remove combos Fixed.
Topic Starter
Silarial
Finished up Hushu's mods for Easy difficulty.

General:
It feels like the hitsound volume is a little bit too loud for the mp3... I duggest making it 95 just to be precise~ (Song Setup > Audio) Fixed for all difficulties.

Easy:
0:11:385 - Remove this note because it does not exist at points 0:13:979 and 0:16:574. You can also do it the other way around but its easy so I'd rather have you stick with the first option if with any of the two! It’s reallyyy empty if I remove this. Since the last mod made a note that appears at 0:16:574 anyway, I decided to place a note at 0:13:979 instead.
0:12:358 - Hear this? Is the same as at 0:14:952, 0:17:547 and at a few more points yet this one is the only one not having the clap sound! So place a clap here. Fixed.
0:14:304 - Clap because there is a clap at 0:11:709. Fixed.
0:16:898 - You have to put a clap here which means that you have to put a note here because at 0:14:304 and at 0:11:709 there are notes and claps if you've done the above for 0:14:304. Fixed.
0:22:088, 0:24:033 - Don't clap them both. Fixed.
0:22:412 - Add a note please? Otherwise it sounds weird~ Fixed.
0:22:736 - Move 2/1 back and remove (5) because you blindly fallowed paraletion here without listening to the song... Then add a note at 0:22:736, 0:25:006 and at 0:25:331 so that it will look something like this Fixed.
0:22:736 (3,6) - Clap both~ Fixed.
0:28:574 - New combo here. Fixed.
0:39:925 - No new combo. Fixed.
0:49:979 - New combo here. Fixed.
0:52:574 - No new combo. Fixed.
0:59:709 - You have no finish sounds in your difficulty yet here finish would sound very good. Fixed.
1:02:304 - New combo and here finish also to rise some more tension on this high-pitch note~ Fixed.
1:05:223 - New combo? Fixed.
1:08:142 - I would make this a parallel slider by coping the one at 1:05:223. If you do that, remove (1). I think I’ll keep this as it is for now since I think it follows the vocals more.
1:10:736 - Nc here note 2/1 before. I think this was fixed before you looked at it?
1:15:925 - You don't need all those 1,1,1,1s here. New combo only at 1:20:466 and at 1:15:925 only? I think this was fixed before you looked at it.
1:19:817 - Finish sound sounds great here also, so place it please? Fixed.
1:25:655 - ^ Fixed.
yut_old
:D
Hushu_old
Okay! So here is the Normal and Hard mod...

SPOILER
Normal:
Some parts of the song are quite hard so I don't think that neighter in those changes will change much overall difficulty experience... The changes I made below mostly are making the beatmap less boring because I focused on you 1/1s you were playing all the time. Remember next time you will be making a beatmap that the point in making a normal isn't to make it easy by putting lots of 1/1 notes and making many notes in a row but to actualy have a somehow more simple note-slider sequences than you would for hard.
0:12:033 (6,1) - At 0:12:682 should be a new combo so I suggest (6) switching place with (1) so that (1) slider is at 0:12:033 and (6) circle at 0:12:682. Then remove new combo of the slider and place it on the note what is now at 0:12:682.
0:15:277 - New combo
0:15:925 - So at 0:13:493 there is a note at a red tick and this slider should be there also. So move the slider 1/2 back, shorten by a half and repeat so that it fallows the vocal more.
0:16:574 - I think this is depositioned also. But this time I'd rather see it 1/1 back after you remove (4). You may also want to add a note at 0:16:736 after doing that.
0:17:871 (1, 1) - They are many boring 1/1 in your beatmap... To make it better you have to catch where sliders can be longer than 1/1 or shorten than that... The first (1) slider could be shorten by a half and repeated where as the second (1) slider can be made of duble lenght after (2) is deleted. It still nicely fallows the rythem so watch out places where you can do that in the future!
0:23:061 - New combo
0:24:196 - No new combo
0:25:331 - No new combo
0:28:979 - New combo
0:30:844 - Anything here is really pointless because the new combo starts with the vocals 1/1 later. so remove this slider and place a new combo at 0:31:169.
0:31:493 (1,1,1) - Remove new combos...
0:33:439 - Don't go in 1/1s all the time... move this slider 1/1 back after removing (6) and new combo it.
0:35:385 - I think you need a note here. Add a note, if you think it is too hard then remove the note 1/2 before.
0:44:142 - New combo.
0:52:574 - New combo.
0:53:385 - Add a circle here for a better flow..?
1:10:088 - Remove, does not fallow vocals but the bass which is keep on playing the same thing meaning it is not a sound you should care about...
1:11:385 - No nc
1:17:709 - Nc

Hard:
0:11:385 - Nc
0:14:304 - Nc
0:14:628 - No nc
0:16:898 - New combo
0:17:061 - No new combo
0:18:520 - No nc
0:18:682 - Nc
0:19:817 - No nc
0:21:925 - Nc
0:22:736 - No nc
0:23:061 - Nc
0:23:223 - No nc
0:24:358 - Nc
0:25:331 - No nc
0:25:655 - No nc
0:27:925 - No nc
And many more... Try find combo mistakes~

You made it very hard to know the new combos because there is no space between them. You just keep on rushing 1/1s like it was the end of the world... There need to be some space and the best way to do that is to start and end on vocals and at the same time taking the first note as a new combo. This is because for example when you have a beat of 1/4, (i am going to use algebra here, A=1) you do this: A a a a A a a a A a a a - and therefore listen to where he does e.g EE and any other letter which is obviously his first note - and therefore your first combo. 25% playback time may help you with that.

*Don't kudosu this post as you already kudosu a post of mine in this topic*
Soaprman
Not sure why I never got around to this.

General
Hitsounds are way too loud. It's a bit hard to hear the music underneath them, and this is with headphones on. Without headphones it's even worse. Try lowering volume for all sections to 70%. Speaking of hitsounds, the constant claps are just bad with this song. Those will need revamped.

I like the spinner. Call this a vote against the addition of a proper spinner-circle.

The mapping isn't bad. However, it doesn't feel like it matches the music very well. Especially on Hard, it's mostly one big stream and it gets repetitive. There's a lot in the music that you simply aren't taking advantage of. The vocals are neglected in parts where they should be punctuated. We speak in PM often enough; it might be easier to describe this there.

Funny how most of the mod posts so far focused on the little things (so many combo mod posts) instead of the big picture, which really should have been addressed first.
249232373
:D
Soni-sama
Hello there.

I love this song, and I would like to know if I could work on a difficulty that I am currently working on.

I would appreciate it if you would allow me...as i think it would make a very good additon to this map.

I will PM you when the final product is finished.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply