hi
[General]- count11, count21, count31: i don't think they're being used, if so please delete them and resubmit
- ready.png: make the width under 1024px please, go.png: visual effect tell me it's a bit oversized..
[Easy]<00:17:223> (1) no need new combo here
<00:20:142> (4) not perfectly stacked
<00:24:358> (3) snap endpoint on red tick (1.5 beat long) and repeat 1 time
<00:31:169..> you are hitting a lot on weak beat in this part, which is not newbie-friendly imo..
<00:39:277> add note, and move <00:40:088> (1) to 00:39:925, repeat until 00:40:574, will make better gameflow
<00:52:574> (6) new combo
<00:59:709> (1,2,3) i'll say this rhythm is not making sense..
<01:07:493> add note
<01:10:088> if you want to keep KIAI line here, suggest adding new combo. or move the KIAI line to <01:15:277>
- keep KIAI the same on all diff if you do a fix
<01:12:844> move startpoint to high white tick
[Normal]- hmm...BPM185 combined with 1.3 slider velocity and the majority of 1/2s in this diff, can be tough to intermediate players..maybe rename into [Hard] and add more notes to blank part, and rename [Hard] to [Insane] (it's hard enough)
- i would say Circle size:4, AR: 4 or 5
<00:24:358> (7,1) if you want to keep this rhythm pattern, i would say:
<00:27:601> repeat 1 time less
<00:34:412> (3,4,5,6) makes (3,4) a confusing stack, unstack them
<00:58:736> (6,1,2) inconsistent spacing
<01:01:979> (1) move new combo onto (2)
[Hard]- since you're having such notes density, you should use more claps to bring better rhythmic effects.
<00:14:477> (7) not perfectly stacked
<00:27:844> (1) this sounds so off..
<00:33:925> (11) new combo here instead
<00:46:898> why new combo here?
<00:49:169> add note
<00:59:709> (2) new combo here instead
<01:02:304> (2) ^
<01:11:709> (5,1,2) not perfectly stacked
listen to your diffs without looking osu! screen for a few times, i think there're lot of improvements could be done on hitsounding.