Zing wrote:
Your mod, sir.
DISCLAIMER: Wherever I said that I did something in your map, I mean that I did it while modding, which doesn't affect the online copy of the map.
TIMING
Decrease the offset by 1,308 ms to match your timing's on-beat with the song's on-beat.
GROUND GOAL
Easy/Normal modes should have consistent spacing throughout, meaning that the distance should always be 1.00x, +-5%. The following points have inconsistent spacing:
00:05:126 (2,1)
00:35:671 (4,1)
00:39:489 (2,3,1) - I would avoid overlaying any notes in an Easy mode. Remember, the beginner is going to have a very basic reading ability, and they can very well fail to see (3).
00:44:808 (1) - Place this on-beat. This is okay for higher modes but for easy/normal modes this causes it to be unrankable in two ways. First that no 1/4 snaps should be used in lower modes, and second that the spinner starts too short after the last object.
DRIBBLE
I would say no to the 1/4 beats here, if the song wasn't so low BPM.
00:09:907 - change the inheriting point to 00:09:898 to keep it clean.
00:38:944 (2,3,4,5,6,7,8) - This pattern seems a bit too tricky for an intermediate player. Make this stream on a bezier curve like the rest of the streams in the map. (If you have troubles, try slider-to-stream)
DASHING
HP, OD seem low, and CS seems high. I hope Pootis has a good reason for this...
2.00 SV is a no go, especially since it seems very random where the SV increases. This isn't at all beneficial, it's just disorienting. Lower the SV for every case where it's increased, and if you are going to change the SV, limit it to 1.50 and have it make sense with the song.
00:18:353 (1) - This is just a very, very pointless slider. Nix it altogether. And perhaps replace it with a circle at 00:18:762 (1)
00:21:081 (2,3,4) - Make each one of these reverse once and space them closer together. Perhaps change the hitsound on the head of each slider to where it can be heard.
00:22:990 (2,3,4,5) - Something must be done about this pattern, it is chronologically illogical. Perhaps trade (3) off to make it a horizontal couplet with (2) as 00:22:990 (2,3)
00:40:717 (1,2,1,2,3,4,5) - It doesn't make sense to start these sliders on the blue tick. See also my comments about SV
00:43:512 (2,3,4) - Even more illogical is starting these flutters on yellow ticks. Is Pootis even trying...?
AERIAL
Again, don't double the SV when making it increase; try 1.50x instead. At least where you did this makes sense.
00:02:944 (5,6,1) - Try moving (5) to stack on the reverse arrow of (1).
00:08:944 (4,5,6,7,8,9) - This is hard to read. Try adjusting slider (7) or make (5) land on the head or tail of another object in the series. I made (5) land on the head of (9) and (6) land on its tail, and it seemed better.
00:16:853 (2) - Move this closer to 00:16:581 (1) so that the beat marked by the next jump is more emphasized.
00:17:671 (1,2,3,4,5) - I moved (3) and (4) to be a perfect triangle with (2) at 0.8 DS - this also makes the transition between (4) and (5) a bit smoother since it's not a complete 180 degree reversal.
00:17:808 (2) - Move this so that 00:16:990 (1) blankets it, which improves readability.
00:19:581 (4,5,6,7,8) - Distance (6) a little more from (5) to emphasize the beat, and change (7) and (8) to be a little more spaced out from (6), and the same distance away as each other.
00:31:717 (10,1,2,3) - There's an opportunity here to stack (3) on top of (10) or vice-versa. I would recommend moving (2,3) as a cohesive unit until (3) is on top of (10), and move (1) until it looks right with the new arrangement.
00:34:035 (1,2,3,1,2,3,1,2,3,4,5) - Too much of a jump in difficulty from the rest of the map. Tone it down slightly, or jump the rest of the map up in intensity to be closer to it. See also 00:25:308 (1,2,3,4,5,6,7,8)
00:39:762 (5,6,7,8) - Adjust (8) so that it appears to the right of (5,6,7), or manually stack the latter so that it marches left and meets the former. As it stands, it looks weird.
00:43:308 (5,6,7,8,1,2) - Move (1,2) as a unit to stack the head of (1) with (6).
That's about all. Let me know what you do decide to do with this mod, and don't forget the kudosu if you liked the advice!
I've done my work, sorry I was rushing to shit this shit out.
https://puu.sh/sfqVF/b97c8eadd0.osu
I had the HP and OD low for the 1/8 streaming part at the end. CS was high for the sliders right before the stream.
And this is my 2nd map.
Thanks for the mod.