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Nena feat. Kim Wilde - Anyplace, Anywhere, Anytime

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Topic Starter
MoonShade

Rukarioman wrote:

General:
- Hau "German" aus den Tags raus. Isst beim ranken dann schon als Sprache drin. Nich vergessen in jeder Diff. ~ done
- Bitte mach die Combo Colours in jeder Diff gleich. Am besten öffnest du die .osu files in Notepad und machst sie exakt gleich. ~ done

Easy:
00:41:360 - Ich wär dafür die Break zu killen. Mein Vorschlag. ~ kay
01:33:097 (4) - Bin kein Fan von kurzen Repeat Slider mit mehr als einem Repeat in einer Easy Diff. ~ ich lass es erstmal so
01:56:450 (5) - ^
03:45:672 (2,3,4) - Ich würde dies nicht unbedingt empfehlen. Erstens weil dieser lange Repeat slider sehr langweilig ist und weil man ihn, weils eine Easy ist nicht aufsplitten kann. Vielleicht so was? http://osu.ppy.sh/ss/103262 Ist aber dir überlassen ob du es ändern willst. ~ wollts eigentlich doch schon so haben, wenn es jetzt kein sehr großes Problem darstellt
03:58:246 (3) - Kurzer Repeat Slider. Wie gesagt^^

Insane:
00:11:899 (1,2) - Dieser Anti-Jump tut meinen Augen weh. Wenigstens mach bei (2) eine Neue Combo. Erst recht wenn ich sehe wie die weitere Combo verläuft. ~ Neuer Combo nur für einen Circle? Hab den Abstand vergrößert.
00:49:444 (9,10) - (9) weg und (10) an die Stelle von (9) ~ done mit nem neuen slider
02:11:719 (6) - Ohohohoho, Wave : P ~ ai ^^

NotShinta wrote:

General:
Tick rate 2 and all that jazz. ~ pls give me a reason why I should do that
(Insane and Tenshi's Normal) I would say the last 2 combo colours are too close. I suggest using Larto's/Easy's for all difficulties. ~ those are the default colors, I won't use them... 3 and 4 are different types of blue, but you can clearly set 3 apart from 4. Took Insane colors.

Insane:
00:11:899 (1) - The way this is spaced makes the rest of the combo confusing at first. I would move it so it's sensibly spaced, like here. ~ done
00:37:948 (4) - Awkward spacing. ~ Will wait for more mods
01:00:941 (5) - I would prefer if you reversed/flipped this horizontally vertically for the pattern to flow better. ~ Ok
03:17:109 (5) - Not a bad elbow in the slightest, but a white point would improve it that slight bit. (nitpick) ~ ok I tried my best :o

Easy:
00:41:360 - Teehee, lazy inconsistent Easy break ~ ok ok :D
01:01:300 (4) - I would say you should rarely stack hitcircles on the end of sliders in an Easy difficulty. ~ come one you can see this circle like a mile away x.x
01:13:516 (5) - New combo? ~ hm I don't know, maybe not...
Thank you for your mods :3
Anonymus_old
Star :D
Luneko
Red = Fix this!
Blue = Suggestion~
Green = Design.

[Easy]
01:13:516 (5) - New Combo?
01:25:731 (3) - ^
02:59:324 (1) - ^
03:10:642 (4) - ^
You dont have to use the new combos, it's just how i would do it.
Nice :P

[Tenshi-nyan's Normal]
looks fine :P

[Larto's Hard]
Fantastic!

[Insane]
00:42:797 (6) - New Combo
Nice too :P


Great mapset, have a Star~
Kiddo-Kun
Edit: Derp forgot to mod this >.>
Just a few suggestions~
[Easy]
01:18:725 (5) - I'd make this long, extend it to the next white tick.
01:46:031 (1) - Add finish.
02:29:145 (5) - Same as 01:18:725 (5)

The rest A-Okay~
-------------------------------
Really enjoyed playing this. Here, have a star~ + Kudosu star
Jagang
nice, no problems dedected ;)

star~
Kim
*Star ^^
Larto
Ups.


SPOILER
osu file format v10

[General]
AudioFilename: 02 - Anyplace, Anywhere, Anytime (With Kim Wilde).mp3
AudioLeadIn: 0
PreviewTime: 71540
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 24115,35612,71540,94534
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Anyplace, Anywhere, Anytime
TitleUnicode:
Artist:Nena feat. Kim Wilde
ArtistUnicode:
Creator:MoonShade
Version:Larto's Hard
Source:
Tags:Tenshi-nyan Larto
BeatmapID:0
BeatmapSetID:0

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG1.jpg"
//Break Periods
2,24315,34562
2,94734,104981
2,165153,175400
2,216889,221388
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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52,68,176450,5,4
128,172,176809,1,8
200,152,176989,2,0,B|280:192|276:296,1,160
348,248,177528,1,8
428,148,177887,2,0,B|368:152|324:92|348:28,1,160,0|8
416,72,178426,2,0,B|476:68|520:128|496:192,1,160,0|0
444,224,178965,1,8
256,192,179324,1,4
256,192,179414,12,4,180761
104,80,181839,5,8
128,148,182019,2,2,B|188:108|280:124|308:200,2,192.000004577637
192,204,182917,2,2,B|232:144|216:52|140:24,1,192.000004577637,2|8
244,16,183456,2,2,B|440:68,1,192.000004577637
404,236,184175,5,0
320,216,184354,2,2,B|324:272|272:348|184:336,1,192.000004577637,2|8
128,332,184893,2,2,B|54:342|2:266|6:210,1,192.000004577637,2|2
120,80,185612,1,0
192,124,185791,2,0,B|380:216,1,192.000004577637,2|8
320,272,186330,2,2,B|132:180,2,192.000004577637,2|2|0
408,264,187228,5,2
448,96,187588,1,8
448,96,187767,1,6
280,148,188127,1,2
108,144,188486,1,0
108,144,188666,1,2
196,292,189025,1,8
196,292,189204,1,6
24,292,189564,1,2
172,200,189923,5,0
256,184,190103,2,2,B|340:164|360:84|332:28,1,192.000004577637,2|8
252,56,190642,2,2,B|272:140|352:160|408:132,2,192.000004577637,2|2|0
168,40,191540,2,2,B|136:116|32:204,1,192.000004577637,2|8
112,248,192079,2,2,B|208:296|276:384,2,192.000004577637
28,264,192977,1,6
148,140,193336,1,8
300,220,193695,5,4
400,80,194055,1,8
240,20,194414,1,2
160,52,194594,2,0,B|92:80|56:36,1,96.0000022888184,2|8
16,116,194953,2,2,B|92:184|88:248|64:332|-16:364,1,288.000006866455,2|8
156,288,195851,5,0
212,220,196031,1,2
372,284,196390,1,6
436,124,196749,1,0
272,60,197108,1,6
212,220,197468,1,0
372,284,197827,2,2,B|437:258|481:170|437:83|372:57,1,288.000006866455,2|8
204,48,198725,5,2
144,96,198905,1,0
112,168,199085,1,8
88,320,199444,2,0,B|176:248|268:288,1,192.000004577637,6|0
312,224,199983,2,0,B|400:296|492:256,1,192.000004577637,2|0
448,196,200522,1,0
392,52,200881,2,2,B|392:132|256:240|120:132|120:52,1,384.000009155274
180,4,201779,1,0
256,20,201959,1,8
328,152,202318,2,0,B|200:144|148:240,2,192.000004577637,6|8|0
404,144,203216,5,2
256,240,203576,1,2
108,144,203935,1,8
60,84,204115,1,8
24,152,204294,1,0
72,212,204474,2,4,B|200:364,2,192.000004577637
152,80,205552,5,8
256,192,205911,1,2
308,136,206091,1,2
444,64,206450,2,2,B|524:164|512:288|408:348|304:320,1,384.000009155274,2|0
248,304,207348,5,2
184,348,207528,1,0
68,248,207887,2,2,B|-20:200|-16:92|32:44|104:24,1,288.000006866455,2|8
216,124,208785,1,2
216,124,208965,1,0
230,233,209324,2,2,B|267:250|303:225|303:195|280:176|288:144|340:117|358:150,1,192.000004577637,2|0
396,212,209863,1,8
336,352,210222,5,6
176,352,210582,1,2
80,232,210941,2,2,B|152:160|120:56|104:32,1,192.000004577637
48,92,211480,2,2,B|-24:164|8:268|24:292,1,192.000004577637
80,304,212019,1,0
232,284,212378,2,2,B|336:280|468:224|496:60|452:-4,1,384.000009155274
392,48,213276,1,0
316,64,213456,1,8
252,108,213636,1,0
208,168,213815,1,4
256,192,213905,12,4,216689
48,124,222438,5,4
124,212,222977,2,0,B|168:152|220:144,1,120,2|0
316,116,223875,1,2
444,304,224594,1,2
444,304,224773,1,0
444,304,224953,1,0
312,340,225312,1,4
180,332,225672,5,0
116,296,225851,1,0
76,236,226031,1,0
76,164,226210,1,0
116,104,226390,1,0
180,68,226570,1,0
252,56,226749,1,0
320,76,226929,1,0
360,136,227109,1,0
344,204,227288,1,0
292,252,227468,6,6,B|184:264|140:140,2,192.000004577637
428,200,228546,1,8
428,56,228905,1,2
356,40,229085,2,0,B|308:80|260:56,1,96.0000022888184,0|8
200,40,229444,2,2,B|120:56|68:200|168:288,1,288.000006866455,2|8
312,356,230342,5,6
392,328,230522,1,0
512,204,230881,2,2,B|496:124|352:72|264:172,1,288.000006866455,2|8
136,268,231779,1,2
80,204,231959,1,0
72,32,232318,2,2,B|160:144|272:84|304:36|312:8,1,288.000006866455,2|8
464,96,233216,2,0,B|416:184,1,96.0000022888184,6|0
384,260,233576,2,0,B|296:212,1,96.0000022888184,2|0
228,168,233935,1,6
256,192,234025,12,8,236450
64,108,237169,5,8
216,24,237528,1,0
272,88,237707,1,2
120,172,238067,1,2
212,320,238426,1,8
297,337,238606,1,8
374,299,238785,1,0
399,218,238965,1,0
344,144,239145,1,0
289,213,239324,1,8
206,232,239504,1,0
232,148,239683,5,6
232,148,239863,1,0
232,148,240043,1,0
232,148,240222,1,6
Magicphoenix
irgendwie , irgendwo, irgendwann ~
Topic Starter
MoonShade

KillerRind wrote:

[Easy]
01:13:516 (5) - New Combo?
01:25:731 (3) - ^
02:59:324 (1) - ^
03:10:642 (4) - ^

[Insane]
00:42:797 (6) - New Combo
Fixed ^^

Kiddo-Kun wrote:

[Easy]
01:18:725 (5) - I'd make this long, extend it to the next white tick. ~ no
01:46:031 (1) - Add finish. ~ ok
02:29:145 (5) - Same as 01:18:725 (5) ~ no
ziin
[easy]
Not a huge fan of all the lyric mapping in easy with all this offbeat stuff.
01:07:767 (2) - use grid 1 and center it.
01:11:180 (1) - this felt strange.
01:18:725 (5) - extend 1/2. I know you've said no before, but the note is ambiguous. she may end the note where you have it, but she begins the next note on the white tick. When there is doubt you should map the beat. It sounds bad to not map anything on 01:19:444
02:29:145 (5) - ^
03:32:198 (3) - ^ don't map the harmony, map the melody. This is easy.

[tenshi nyan]
Boring rhythm. But I love it. I wish easy were more like it.

[larto]
inb4 use a better skin
00:44:234 (1) - my health bar covers up part of this note
01:15:133 (6,7) - ^
01:25:731 (3) - ^
02:24:294 (2) - ^
etc...
If you decide to lower some of them, let me know and I'll recheck. I don't like putting notes outside of the grid very much since if you use easy mod or something, the circle size might be really bad and could go off screen.

[insane]
01:18:725 (6) - extend 1/2 or add a note after it ends.
02:29:145 (6) - ^
03:43:875 (6) - ^ this one might be fine though.

02:00:402 (11) - high, see [larto]
03:29:683 (6) - ^

[all maps]
03:45:672 (1) - I greatly dislike large or frequent volume changes in maps. They certainly have their place, but osu! is not a musical instrument, and people greatly over exaggerate crescendos and decrescendos in maps. Start at 25%. 10% is virtually silent.
Tenshi-nyan

ziin wrote:

[tenshi nyan]
Boring rhythm. But I love it. I wish easy were more like it.
Is it really that boring?`._.

I could've made it more complex, but that might've blown the Star rating up, so here ya go, semi-easy Normal. Just play it with HR+DT. Makes it interesting enough. :<
ziin

Tenshi-nyan wrote:

ziin wrote:

[tenshi nyan]
Boring rhythm. But I love it. I wish easy were more like it.
Is it really that boring?`._.

I could've made it more complex, but that might've blown the Star rating up, so here ya go, semi-easy Normal. Just play it with HR+DT. Makes it interesting enough. :<
Boring=all on the beat. The way easy/normal should be. It's not always about how many notes you map, but how many notes you don't map. And I did say I loved it. I need to start mapping more like this.
Topic Starter
MoonShade
Fixed some points from ziin's mod and re-created some combos, I hope it's somehow better now ._.
Canneh
Schön gemappt :3
Slowmotion_old
Easy

00:14:055 - it's should be better?http://puu.sh/3yt2 ( with a clap on the last circle of slider )
01:21:959 - u can put a clap here?
01:22:678 (4) - ^
03:05:073 (4) - ^
03:47:827 (3) - A finish ? :3

Tenshi-nyan's Normal

00:41:360 (3) - a Finish is better, right? :S ( imo
00:41:540 - Breeeeeeaaak
00:44:234 (2) - a Finish is better, right? :S ( imo
00:44:414 - Another Breeeeeaaaak
01:51:779 (4) - finish?
01:51:959 - Break ( i think
01:54:654 (2) - finish >.<
01:54:833 - Break? ( i think
03:45:312 - you are not using these timing sec~ delete all you will not use
i love this diff >.<

Larto's Hard

01:07:228 (1,2,3,4,5,6) - You can make it better :S
03:37:049 - you are not using these timing sec ~

Insane

I did not find any problems here: D

Mod and star

Good luck :)
Topic Starter
MoonShade

Slowmotion wrote:

Easy

00:14:055 - it's should be better?http://puu.sh/3yt2 ( with a clap on the last circle of slider ) ~Hm I don't think so atm
01:21:959 - u can put a clap here? ~Ok
01:22:678 (4) - ^ ~No
03:05:073 (4) - ^ ~On the reverse arrow? Ok
03:47:827 (3) - A finish ? :3 ~Finish + Clap ^^
Fixed :3
HakuNoKaemi
[Easy]
00:37:408 (x) - Add a Hit Circle here
01:14:234 (3) - Make it a little curvy
02:16:749 (3) - Make it a Slider that end in 02:17:288, so you complete the slider formation
02:17:648 (1,2,3) - Fix like this maybe?

[Larto's Hard]
02:32:737 (6) - Make this Slider Curvy? (So it give a Divebomb feeling)
03:24:474 (6) - Make it a Blanket around 3?
03:59:683 (1,2,3,4) - I think they are better not Stacked ( like this maybe

[Insane]
00:23:755 (3,4,5,6,7) - like this was better
EEeee
Easy
01:18:366 (4) - add new combo?
02:28:785 (4) - ^

Tenshi-nyan's Normal
looks good :)

Larto's Hard
01:20:163 (1) - remove new combo, then add new combo here 01:21:420 (2); just like this 02:30:582 (9,1)
that's about it, larto!!!:3

Insane
03:06:330 (8) - new combo?
that's about it, nice map, jumps were a bit too insane for me lol

Great map, Each diff seemed balanced, cept Easy had some notes that didn't sound right to me, but wasn't too bad, and hott bg idk XD
*star
Topic Starter
MoonShade

HakuNoKaemi wrote:

[Easy]
00:37:408 (x) - Add a Hit Circle here ~no
01:14:234 (3) - Make it a little curvy ~ok
02:16:749 (3) - Make it a Slider that end in 02:17:288, so you complete the slider formation ~remapped
02:17:648 (1,2,3) - Fix like this maybe?

[Insane]
00:23:755 (3,4,5,6,7) - like this was better ~ok, thx for the tip :3

EEeee wrote:

Easy
01:18:366 (4) - add new combo? ~ok
02:28:785 (4) - ^ ~ok

Insane
03:06:330 (8) - new combo? ~ok and removed next
Update ^^
Crimmi
IRC Modded, CrimmiStyle!! :


SPOILER
16:41 <MoonShade> : hi Crimmi
16:41 <Crimmi> : hey
16:42 <MoonShade> : i would like to request a mod, if you're not full of requests jet ^^
16:42 <Crimmi> : sure
16:42 *MoonShade is listening to (Nena feat. Kim Wilde - Anyplace, Anywhere, Anytime)[http://osu.ppy.sh/s/29729]
16:42 <MoonShade> : with these ingame-pm-requests like this, are you gonna do a forum or irc mod?
16:43 <Crimmi> : if possible
16:45 <Crimmi> : hey
16:46 <MoonShade> : yes
16:46 <Crimmi> : i'll do the IRC mod if you want to
16:46 <MoonShade> : whatever you like better, I'm fine with both ^^
16:47 <Crimmi> : ok first on Easy
16:47 <Crimmi> : 00:24:115 (5) -
16:47 <MoonShade> : is it really that hidden? :o
16:47 <Crimmi> : it bugged me because most new players might get confused by this
16:47 <Crimmi> : yea
16:48 <MoonShade> : well ok ^^ gonna correct it then
16:49 <MoonShade> : if you don't mind, could you also check if the combo placement is ok? i'm not good at this
16:49 <Crimmi> : i'll check that too ^.^
16:49 <MoonShade> : kk :)
16:49 <Crimmi> : 01:01:300 (4) - same as 00:24:115
16:50 <Crimmi> : avoid placing notes under the sliders on Easy difficulties
16:50 <MoonShade> : ok
16:57 <Crimmi> : 01:13:516 (1,2,3) - this feels cluttered.
16:57 <MoonShade> : wait... gonna look this word up
16:58 <MoonShade> : hm yes, maybe i should make a triangle pattern with (1,2,3)
16:58 <MoonShade> : but i see what you mean
16:59 <MoonShade> : http://puu.sh/44yQ ?
17:00 <Crimmi> : yes like that
17:00 <MoonShade> : ok :)
17:04 <Crimmi> : 03:47:827 (3) - New combo.
17:04 <Crimmi> : 03:48:905 (1) - Remove new combo.
17:04 <MoonShade> : ok
17:12 <Crimmi> : Ok Tenshi's normal is ok to me
17:12 <Crimmi> : but IMO he should put the AR down 1
17:13 <MoonShade> : for normal and hard, I would like to post your mods in the thread for them to read
17:13 <MoonShade> : +you
17:13 <MoonShade> : if this is ok
17:14 <Crimmi> : ok i'll post the rest in the forum
17:14 <MoonShade> : for insane, you can irc mod of course ^^
17:15 <Crimmi> : oh ok
17:18 <Crimmi> : ok for Insane
17:19 <Crimmi> : since you have a very high Slider Velocity i suggest you tone the OD and the AR by 1 to compensate
17:22 <MoonShade> : does that mean up or down?
17:22 <Crimmi> : down
17:24 <MoonShade> : hm ok i will think about that
17:25 <Crimmi> : alright Insane is ok i'm gonna post this now.
Anonymus_old
These are the only suggestions I have had.

Easy diff
01:47:109 (2) -> 01:46:929
03:16:390 (2) -> 03:16:210
03:18:007 - circle with clap
lolcubes
Hey there MoonShade! Answering your request.

[Insane]:
  1. AR+1!!!!!!!!!!!!!!! AR7 is terrible with this fast pacing, makes the map really boring too. When I first played this I got a B cause I couldn't read half the map due to low AR (well I'm kinda bad when it comes to sightreading anyway ;x;), but changing to AR8 I SSd it first try lol. ;x;
  2. 00:11:719 - Since you already started the map with a "pre-melody", why not place a circle here as well to follow the melody even more accurately? You could stack this and the next one. Sounds good.
  3. 00:37:049 (2,3,4) - This isn't a good idea. I see that you wanted a pattern to shape the slider, however the distance between 3 and 4 is half compared to the other stuff in the combo (slider end of 5 and the next note as well btw). This isn't critical and you can just leave it like that if you want it, but I suggest to make the distance a bit more clear, you could move the note 2 closer to the slider 1. Or you can reshape the slider 2 (which is probably the best idea) so it uses ~0.5x distance snap with the next note. Pardon this going all around to get to the point thing. It's late and I have no idea what I'm talking about anymore. ;x;
  4. 00:45:672 - This timing section changes the volume during a spin. Not a good idea cause it sounds weird. Place it either at the start or the end of the spinner instead.
  5. 02:06:689 (2) - There are too little indications that this slider is slowed. Felt fine for me, but you should probably set tick rate to 2, just so stuff like this is obvious to everyone. (it's kinda obvious already though, cause it's linear compared to other ones, but for some that might not be enough, but then again for something even pointers and SB stuff isn't enough ;x;) Up to you I guess, just a suggestion.
  6. 03:40:103 - This part confused me more than once. I expected a note on the red tick. Add a note here and stack it with the next ones? It's much less confusing and still sounds just as good, if not better.
  7. 03:57:438 (3,4) - These could be difficult to notice for some due to the hitburst of 03:56:809 (1). You should probably reposition this combo a little so it's more clear.
[Larto's Hard]:
  1. AR+1? This is only a suggestion though, played okay with 6 as well.
  2. 00:56:630 (1) - Remove this NC and place it at 00:57:169 (3) instead. This looks much better and it matches the music better.
  3. 03:37:049 - You could probably go without this timing section. Nothing critical though, if you're lazy just leave it there I suppose. The same goes for the upcoming part which has lots of them (those that sit in empty space atleast).
[Tenshi-nyan's Normal]:
  1. 00:21:420 (3) - This isn't a good idea. This is the only double repeater on the map, and even single repeaters used this shape later on. After this spot, a player would ask himself, will the slider repeat twice or only once? By default, if would think once if he didn't see such a slider beforehand. You should probably think of a single repeat+circle combo, or make it's shape more unique (by this I mean like something which doesn't look like other repeating sliders).
  2. 00:55:731 (6) - This slider is a little unclear for a normal diff. Both start and end are hidden by hitbursts (although the start is barely visible cause the hitburst started to fade). You should reposition this.
  3. 01:34:534 (6) - Hmm, I wonder why didn't you use a new combo here. For example, you used it here at 00:24:115 (1). You should probably either add a new combo here or remove it from that note to make it more consistent.
  4. 02:44:953 (5) - ^
  5. 03:36:690 (5) - ^
  6. 03:48:546 (1) - It's debatable that this note comes too soon after a spinner. To avoid this, you could finish the spinner at 03:47:468 and start mapping at 03:48:186.
  7. 03:55:732 (4) - Maybe make this a new combo instead of 03:56:450 (1)? Makes more sense to me, but it's up to you.
[Easy]:
  1. HPdrain +1. HPdrain 0 is just lazy. You can miss half the map haha (well not really, but you get my point).
  2. 01:33:097 (4) - This slider is terrible. Just like I said in tenshi's diff, if you want a double repeater, make it more distinctive than the others. To us, it's kinda obvious it's a double repeater, for a new player it's not.
  3. 01:56:450 (5) - ^
  4. 03:27:348 (1) - Remove this NC?
  5. 03:47:827 (1) - This new combo makes much more sense if you place it at 03:48:186 (2) instead.
  6. 03:58:246 (3) - Same slider thingy as the above.
That's it I suppose. When I first testplayed the insane I was like "uhh such a boring map", then I noticed AR was 7. Increasing it to 8 was exponentially more fun, and while playing I changed my opinion into "wow this actually plays pretty damn nice".
It's uncommon see such circle size in insanes nowadays, but that's fine. I liked it.

Here's a funny fact: AIMod detected this spacing between the slider 1 and 2 as "Expert difficulty". Silly AIMod.

Good job, starred and good luck!
Tenshi-nyan
Some stuff changed.

http://puu.sh/4lvD







Dear Peppy, please let us write shorter messages again.
Topic Starter
MoonShade
~~~~~~Update~~~~~~
Changed most of the stuff mentioned in the mod.
Pereira006
hello~~

IMO <- My opinion

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[easy]

00:12:618 (1,2) - I can see is incosiente spacing try fix spacing or try space these out more at 00:14:055 (2) if you change this don't forget fix at 00:15:492 (3)
00:50:701 (1) - try space these out? (to fix spacing)
00:53:576 (1,2,3) - Inconsiente spacing
02:17:648 (1) - The end point i wanna grid 1 dowm like this http://puu.sh/54DT to make better symentrical with 02:18:546 (2)

this is quiet play okay.jpg
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Tenshi's Normal]

00:36:330 (1) - bad allign or this is still intetional?

for me this is really fine
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Larto's Hard]

01:15:133 (6,7) - HP drain hard to see approachcircle to catch this so maybe get another place or more dowm grid ? IMO
01:25:731 (3) - ^ same
02:18:905 (6,7) - ^
02:24:294 (2) - ^
03:21:779 (8) - ^

03:42:528 : 03:42:797 : 03:44:234 - I don't understand why you need this ? this not make sense...

fine for me,Lot long slider btw are my favorite
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Insane

00:23:755 (3,4,5,6,7) - this stream I did put 25% slow if i feel have drums but only 00:23:845 (4,6) - I can't feel drums soft and strong this just nothing that the mean overmapped you should remove this notes but Imo
00:42:528 (4) - ^
00:43:965 (5) - ^
01:32:288 (3) - ^
01:56:809 (2,3,4) - that have 3 drums so that you can make Triple stream that i like :)
02:43:426 (2) - Overmapped
02:44:145 (7) - ^
03:29:683 (6) - try another place because too hard see approachcircle on HP drain IMO

Long slider speed i love so much like Larto that my favorite but overmapped i not like but this just insane ok
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
That all i think sorry my poor english
good luck
ouranhshc
Insane - 0.40x timing section is unrankable
00:58:965 (6,1) - why are these so close together?
01:17:288 (3) - tiny bit offscreen
03:56:809 (1,2) - this close spacing kills the pace of the map

Larto's Hard AR +1 ?
00:51:240 (2) - perhaps add a note here?

Normal
fine~

Easy
fine but feels cramped


Folder
fine
Topic Starter
MoonShade

Pereira006 wrote:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[easy]
00:12:618 (1,2) - I can see is incosiente spacing try fix spacing or try space these out more at 00:14:055 (2) if you change this don't forget fix at 00:15:492 (3) ~ yes, thank you
00:50:701 (1) - try space these out? (to fix spacing) ~ ok
00:53:576 (1,2,3) - Inconsiente spacing ~ thx
02:17:648 (1) - The end point i wanna grid 1 dowm like this http://puu.sh/54DT to make better symentrical with 02:18:546 (2) ~ ok

this is quiet play okay.jpg
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Insane

00:23:755 (3,4,5,6,7) - this stream I did put 25% slow if i feel have drums but only 00:23:845 (4,6) - I can't feel drums soft and strong this just nothing that the mean overmapped you should remove this notes but Imo ~ Have to admit that but I think in the consideration between perfect song emphazising and how I want the map to be, I will leave this because I like it. Also did you mean (3,5) because that's were I can hear the drumms.
00:42:528 (4) - ^ ~ Can't think of anything else here
00:43:965 (5) - ^ ~ ^
01:32:288 (3) - ^ ~ I like it
02:43:426 (2) - Overmapped ~ ^
02:44:145 (7) - ^ ~ ^
03:29:683 (6) - try another place because too hard see approachcircle on HP drain IMO ~ Put it somewhat lower
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

ouranhshc wrote:

Insane - 0.40x timing section is unrankable ~ Changed to 0,5
00:58:965 (6,1) - why are these so close together? ~ fixed
01:17:288 (3) - tiny bit offscreen ~ fixed
03:56:809 (1,2) - this close spacing kills the pace of the map ~ hm I changed the spacing in this part a little but I don't think that this is a great problem here, I wanted the spacing to change here.

Easy
fine but feels cramped ~ ok ^^
Update :3
Armin
[General]

I'd add in Tags "Nena feat. Nena" considering that this is the album's title

[Easy]

02:01:121 (1) - I expected this 1/2 shorter, since you followed a similar rhythm here 01:58:246 (1) - (it ends on a white ticks if you see)
02:03:995 (1,2) - confusing stack for an easier difficulty, considering that the stacked object starts on a red tick and that you followed another kind of rhythm previously; my suggestion is to follow a 1/1 rhythm or to unstack the (2).
01:04:354 (1) - This new combo is a bit useless in my opinion, I suggest you to remove it
03:00:402 (3) -Please keep following the clap pattern here! (In other words, add a clap)
03:06:151 (x) I'd add a hicircle here (or I'd move the next (5) here by making it 1/2 longer)
03:59:683 (1,2) - Try to replace those hitcircles with a slider? This would made the (2)'s position easier to read (maybe something like in the picture http://osu.ppy.sh/ss/146015)

[Tenshi-nyan's Normal]

Sexy flow, though this would be a bit "harmful" for a normal :03:45:312 (1,1) (short recovery time, for a newbie to miss after a break at the end is not so good xD)

[Larto's Hard]

I cannot complain nothing if not the 3 unique slider speed's rule; but it's up to bats and mats, this difficulty seems rankable without big problems (same words for Insane). Good stuff you made here, Larto!

[Insane]

00:19:085 (1) - I don't really understand the position of this jump... I'd make a reverse selection of this slider, in order to make the flow more consistent
01:18:725 (6) - Good pattern, but in my opinion rhythms gets a bit off if it ends on a red tick... what if you add a hitcircle here too? 01:19:444 (x)
01:33:456 (4,1) - Big jump you used here o.o Can you reduce it please?

Rest is fine, I love how you mapped the end =)
SapphireGhost
Here I am! Hi!

[General]
- Currently, you just have one red timing point at 11181, but I believe you might need two timing points at 222 and 11181 so that the main menu will pulse to the beginning of the song too.
- Please use Tick Rate 2 so I can sleep well tonight. There's even a list of reasons here! Not all of them are the best but really I would love it if you could use Tick Rate 2. I trust you'll do the right thing.
- Something Inside My Head sort of makes me want you to do a storyboard, even a simple one. That's just a silly old thought, though.

[Insane]
01:23:755 (3,4,5) - Remove the little overlap here. It doesn't look very good and even though those two sliders are likely friends you might need to move them away from their lover, away from their lover.

[Larto's Hard]
00:42:797 (5,6) - Now see, I think you and me can agree that this could be more pretty.
03:37:049 - You could drag the break to here if you wanted to be an RJ.

[Tenshi-nyan's Normal]
The little overlaps between 1/2 spacing were a bit off-putting, so you might want to avoid that in the future.
00:23:396 (6,1) - Perhaps this could be confusing for a Normal in that players might hit it too early. Oh well.

[Easy]
Same thing about overlaps, but this time between 1/1s.
03:45:672 (2) - Well sir I don't know if this is a good idea. A long kickslider in a map otherwise devoid of kicksliders is probably not the best thing to do. Perhaps you could put 1/1 sliders 1/1 after each other and maybe that would work better. You'd still get a dramatic crescendo, just in a different way.


Good luck with ranking! less than three
Topic Starter
MoonShade

Armin wrote:

[General]
I'd add in Tags "Nena feat. Nena" considering that this is the album's title ~ yep, it also came out as a single, but added ^^

[Easy]

02:01:121 (1) - I expected this 1/2 shorter, since you followed a similar rhythm here 01:58:246 (1) - (it ends on a white ticks if you see) ~ ok
02:03:995 (1,2) - confusing stack for an easier difficulty, considering that the stacked object starts on a red tick and that you followed another kind of rhythm previously; my suggestion is to follow a 1/1 rhythm or to unstack the (2). ~ unstacked
01:04:354 (1) - This new combo is a bit useless in my opinion, I suggest you to remove it ~ ok
03:00:402 (3) -Please keep following the clap pattern here! (In other words, add a clap) ~ yes, fixed
03:06:151 (x) I'd add a hicircle here (or I'd move the next (5) here by making it 1/2 longer) ~ I think it's ok
03:59:683 (1,2) - Try to replace those hitcircles with a slider? This would made the (2)'s position easier to read (maybe something like in the picture http://osu.ppy.sh/ss/146015) ~ done

[Insane]

00:19:085 (1) - I don't really understand the position of this jump... I'd make a reverse selection of this slider, in order to make the flow more consistent ~ yes this jump was weird, changed it
01:18:725 (6) - Good pattern, but in my opinion rhythms gets a bit off if it ends on a red tick... what if you add a hitcircle here too? 01:19:444 (x) ~ thank you, changed the pattern at the end a bit
01:33:456 (4,1) - Big jump you used here o.o Can you reduce it please? ~ hm I don't see the point in doing this, I think it's quite ok and playable

SapphireGhost wrote:

[General]
- Currently, you just have one red timing point at 11181, but I believe you might need two timing points at 222 and 11181 so that the main menu will pulse to the beginning of the song too. ~ made one at 1121, if you're making one at 222 it's not correct because "1" on the metronome would be "2,5", so this little prelude is ok I think
- Please use Tick Rate 2 so I can sleep well tonight. There's even a list of reasons here! Not all of them are the best but really I would love it if you could use Tick Rate 2. I trust you'll do the right thing. ~ Ok, if you all say it has to be done, changed on my diffs
- Something Inside My Head sort of makes me want you to do a storyboard, even a simple one. That's just a silly old thought, though. ~ no I'm way to lasy now, also I don't think a storyboard is necessary here :D

[Insane]
01:23:755 (3,4,5) - Remove the little overlap here. It doesn't look very good and even though those two sliders are likely friends you might need to move them away from their lover, away from their lover. ~ yep thx

[Easy]
Same thing about overlaps, but this time between 1/1s. ~ where?
03:45:672 (2) - Well sir I don't know if this is a good idea. A long kickslider in a map otherwise devoid of kicksliders is probably not the best thing to do. Perhaps you could put 1/1 sliders 1/1 after each other and maybe that would work better. You'd still get a dramatic crescendo, just in a different way. ~ I think it's ok here

Good luck with ranking! less than three ~ <3
Update

Guest modders, it would be great if you could also change the tick rate to 2 due to consistency :3
NotShinta
Sorry if I mention anything here that's redundant with my previous modding and/or other modders; as usual, most are suggestions unless stated otherwise.

General:
- It took me a ridiculous amount of time to notice what parts in this song were actually English.
- You could give each of the breaks a little dragging if, as Sapphaha put it, you would like to be an RJ. Or at least do it on 03:37:049 of Easy and Normal for consistency with Lartwoah's difficulty.

Insane:
- It's odd to have such a high AR for such a high circle size. Fine, I suppose, just not traditional.
- 01:04:354 (1) - I'm getting deja vu here, but I'd space this further away, so the fact this comes 1/1 after the slider is more obvious. Wouldn't hurt, anyway.
- 02:25:552 (1,2) - Considering the previous combo started with a jump, I expected this one to, too. If this antijump-but-not was unintended, you could space this further away, or add a hitcircle at 02:25:372 which falls into either combo.
-- Beautiful.

Lukas Mcwatashi's Hard:
- 03:04:893 (3) - Not yet an overlap, but I'd personally rotate this a bit clockwise and move it further away from (2). It looks prettier that way, but it's the only real thing that visually bugged me in the map. And the lone spacing inconsistency at 00:38:306 (6). I must be amazing.
- 03:28:785 (4,5) - The spacing to 03:29:324 (6) looks a bit small here, so you might want to rearrange that somewhere more obvious. Nothing too big, just a suggestion.
-- Beautiful!

Tenshi's Normal:
- Sapphire's idea about tick rate may apply here, too. Although some sliders are very short.
- 00:24:115 (1) - This hitcircle might trip some people up; slider end stacks can be very difficult to read, especially for a Normal player.
-- Beautiful?

Easy:
- 03:45:672 (2) - Indeed, I must admit I thought this might surprise Easy players. You've said you think it's fine, though, so I'll let you keep it as it's not toooo bad.
-- Schön! Thanks, RJ

Great effort from all of you, again. Rechecking in the new future may be a possibility. Mm.
Tenshi-nyan

NotShinta wrote:

Tenshi's Normal:
- Sapphire's idea about tick rate may apply here, too. Although some sliders are very short. I don't like Tickrate 2. So no.
- 00:24:115 (1) - This hitcircle might trip some people up; slider end stacks can be very difficult to read, especially for a Normal player. Added a repeat to the previous slider instead.
-- Beautiful?

http://puu.sh/6pk0
Topic Starter
MoonShade
General:
- It took me a ridiculous amount of time to notice what parts in this song were actually English.
- You could give each of the breaks a little dragging if, as Sapphaha put it, you would like to be an RJ. Or at least do it on 03:37:049 of Easy and Normal for consistency with Lartwoah's difficulty. ~ I don't see a reason why we (me and tenshi) should change the breaks.

Insane:
- It's odd to have such a high AR for such a high circle size. Fine, I suppose, just not traditional.
- 01:04:354 (1) - I'm getting deja vu here, but I'd space this further away, so the fact this comes 1/1 after the slider is more obvious. Wouldn't hurt, anyway. ~ fixed
- 02:25:552 (1,2) - Considering the previous combo started with a jump, I expected this one to, too. If this antijump-but-not was unintended, you could space this further away, or add a hitcircle at 02:25:372 which falls into either combo. ~ fixed

Easy:
- 03:45:672 (2) - Indeed, I must admit I thought this might surprise Easy players. You've said you think it's fine, though, so I'll let you keep it as it's not toooo bad. ~ Think I changed this part a little bit, but I want to keep the slider
Update
narakucrimson
Hello there!

[General]
  1. Nena feat. Nena aren't needed in the tags. If you search by that, your map will already be shown because those are in the song's artist. Duh :P
  2. Except for that, everything looks pretty well overall!
[Easy]
  1. Lol'd at the slider multiplier:
  2. I'd use some more finishes in the intro. If you agree, perhaps I could tell you were I think they should be via irc~
  3. 00:23:755 (4) - Can you add a clap, please?
  4. 00:41:180 (3) - (Nazi) This would look more consistent if it was one more grid to the right.
  5. 00:52:678 (3) - A finish sounds more appropriate than a whistle here. What do you think?
  6. 01:01:300 (4) - And here too. It sounds more consistent with the previous three combos this way.
  7. 01:07:767 (2) - In case you want to center this more, you can activate grid level 4 and move it one grid to the left~ Or even deactivate grid snap, if you dare :P
  8. 01:14:234 (3) - Uh, can you avoid unnecessary overlaps like this? You just have to move the previous circles around a bit...
  9. 02:05:971 (2) - Even if the finish should go on the white line, it still sounds good here, instead of a whistle. Please try it!
  10. 02:07:588 (1) - And you could use a finish here, too.
  11. 02:23:216 (2) - (^)
  12. 02:27:707 (3) - Perhaps you should move this one grid left. I pressume you wanted to make this symmetrical to (1) :P
  13. 02:33:097 (4) - Clap, pretty please?
  14. 02:39:204 (1) - And a finish here would be a good idea, too. The vocals suggest like, more "power" on the hitsounding.
  15. 03:07:767 (1) - Finish. Definitely.
  16. 03:19:444 (1) - (^)
  17. 03:24:833 (4) - Aaaand clap, please.
  18. 03:29:324 (5) - I think this should be on the next white tick, it seems a bit out of place where it is now.
  19. 03:35:252 (2,3,4,5,6) - Can you make this more consistent? Like this:
  20. 03:45:671 - I suggest rising the volume of this section. 10% is way too low, I almost couldn't hear when it hits.
  21. Sorry for the loong hitsound mod, it's just that they seem inconsistent at some points. With that, most of those inconsistencies should be covered.
[Tenshi-nyan's Normal]
  1. AR -1 works fine, imo. 5 seems a liittle too high. Just a little, you can keep it if you don't agree.
  2. Again, the intro could use one or two more finishes, but I guess you don't have to add them if you don't want to.
  3. 00:57:887 (2) - I don't know if it's just me, but I would hit this at 00:57:707 (the previous red tick). Perhaps it's more natural to follow the music that way - and if that's the case, you should move some stuff here, or make some sliders, boy (or girl, I don't really know).
    Also, if you do that, there should be an object at 00:58:246, too. A slider isn't a bad idea!
  4. You hitsounded this in a very different way from the Easy. I really have to say that I felt the absence of many finishes. They really fit the song, and you used very few. Check that, you might want to add some (or not, who knows...)
[Larto's Hard]
  1. Impressive as always, sir.
[Insane]
  1. You can raise HP Drain by one if you want!
  2. 00:23:576 (2) - Perhaps this jump is too sudden before the stream... I suggest using normal spacing.
  3. 00:42:438 (3,4,5,4,5,6) - What's the point of these triplets? They don't seem to follow anything in the music... I'd say it's pure overmapping :/
  4. 01:33:636 (1) - I didn't have any problems while playing this jump... But still, it's a little too big. I suggest reducing the spacing by arranging this pattern in some other way.
  5. 02:36:689 (4,5) - I highly recommend you to move (4) to another position, since it's hitburst covers the end of (5). This, also counting that the SV is high, makes it really hard to see whether if there is a repeat or not. It can almost be considered unrankable, since (6) isn't very visible for being so similar to this.
  6. 02:37:408 (6,7) - (^) Please avoid this kind of stacks from now on.
  7. 02:56:450 (1,2,3,4,5,6,1,2,3,4) - I was hoping for a slowdown, to be honest. You could try adding one~
  8. 03:12:977 (1) - The player will surely wait for this to be here:
    The reason is that you passed two times through that point, and in both cases you made a stop there. I suggest having that there and arranging the next circles in a different way, such as:
  9. 03:24:833 (3) - Clap, please :3
  10. 03:35:792 (1) - Similar to 01:33:636 (1) (or equal, since you copy & pasted).
  11. Hitsounds seem more consistent here. I still missed some finishes in a similar way to Easy... Can you check that?
    Would have hitsounded it differently, but that's another story :P
That's all for now, I guess! Good luck!
Topic Starter
MoonShade

narakucrimson wrote:

Hello there!

[General]
  1. Nena feat. Nena aren't needed in the tags. If you search by that, your map will already be shown because those are in the song's artist. Duh :P ~ I did that on request, I do think this is unnecessary too. Removed.
  2. Except for that, everything looks pretty well overall!
[Easy]
  1. Lol'd at the slider multiplier ~ Lol yes, changed it, but as it is parsed as a float I think, it's the same as 0.7 ^^
  2. I'd use some more finishes in the intro. If you agree, perhaps I could tell you were I think they should be via irc ~ Ok I will contact you. I don't miss finish sounds that much though
  3. 00:23:755 (4) - Can you add a clap, please? ~ I sure can
  4. 00:41:180 (3) - (Nazi) This would look more consistent if it was one more grid to the right. ~ Yea, the spacing looks better now
  5. 00:52:678 (3) - A finish sounds more appropriate than a whistle here. What do you think? ~ I think I should change a few hitsounds in that part :3
  6. 01:01:300 (4) - And here too. It sounds more consistent with the previous three combos this way. ~ Yep
  7. 01:07:767 (2) - In case you want to center this more, you can activate grid level 4 and move it one grid to the left~ Or even deactivate grid snap, if you dare :P ~ Activated .osu editing power :P
  8. 01:14:234 (3) - Uh, can you avoid unnecessary overlaps like this? You just have to move the previous circles around a bit... ~ Thought it was a good idea back then, but... yea...
  9. 02:05:971 (2) - Even if the finish should go on the white line, it still sounds good here, instead of a whistle. Please try it! ~ Ok, changed it here and in insane
  10. 02:07:588 (1) - And you could use a finish here, too. ~ Sry, I won't
  11. 02:23:216 (2) - (^) ~ Ok
  12. 02:27:707 (3) - Perhaps you should move this one grid left. I pressume you wanted to make this symmetrical to (1) :P ~ Thx
  13. 02:33:097 (4) - Clap, pretty please? ~ No, see insane
  14. 02:39:204 (1) - And a finish here would be a good idea, too. The vocals suggest like, more "power" on the hitsounding. ~ Yes, also added one on 02:40:641 (4)
  15. 03:07:767 (1) - Finish. Definitely. ~ Ok changed this part, also the intro and also in insane
  16. 03:19:444 (1) - (^) ~ Nope
  17. 03:24:833 (4) - Aaaand clap, please. ~ No, see insane
  18. 03:29:324 (5) - I think this should be on the next white tick, it seems a bit out of place where it is now. ~ Ok
  19. 03:35:252 (2,3,4,5,6) - Can you make this more consistent? [...] ~ It was not ment to be consistent, it should go from "low angle" to "wide angle" - I think it doesn't look too bad :(
  20. 03:45:671 - I suggest rising the volume of this section. 10% is way too low, I almost couldn't hear when it hits. ~ Yes, but is it necessary? Can't you just have a nice quitet -> normal volume there? But turned up the volume by 10% (won't help much, I know). Lol orange ~
  21. Sorry for the loong hitsound mod, it's just that they seem inconsistent at some points. With that, most of those inconsistencies should be covered ~ I have no problem with own opinions (for hitsounds) in mods ;3
[Insane]
  1. You can raise HP Drain by one if you want! ~ No, I don't want to
  2. 00:23:576 (2) - Perhaps this jump is too sudden before the stream... I suggest using normal spacing. ~ Hm 1,0 will do it, I think
  3. 00:42:438 (3,4,5,4,5,6) - What's the point of these triplets? They don't seem to follow anything in the music... I'd say it's pure overmapping :/ ~ That was done because I couldn't think of something else at this time, lol. Change this part.
  4. 01:33:636 (1) - I didn't have any problems while playing this jump... But still, it's a little too big. I suggest reducing the spacing by arranging this pattern in some other way. ~ Ok
  5. 02:36:689 (4,5) - I highly recommend you to move (4) to another position, since it's hitburst covers the end of (5). This, also counting that the SV is high, makes it really hard to see whether if there is a repeat or not. It can almost be considered unrankable, since (6) isn't very visible for being so similar to this. ~ You are right, changed this part.
  6. 02:37:408 (6,7) - (^) Please avoid this kind of stacks from now on. ~ I will ^^
  7. 02:56:450 (1,2,3,4,5,6,1,2,3,4) - I was hoping for a slowdown, to be honest. You could try adding one ~ I like it the way it is
  8. 03:12:977 (1) - The player will surely wait for this to be here [...] ~ Yes, good idea
  9. 03:24:833 (3) - Clap, please :3 ~ I don't want to have a clap in this particular part, I think it sounds nicer and is a better built up for the following finish sound
  10. 03:35:792 (1) - Similar to 01:33:636 (1) (or equal, since you copy & pasted). ~ c&p ftw - hope it's a little better now
  11. Hitsounds seem more consistent here. I still missed some finishes in a similar way to Easy... Can you check that? ~ Well I checked your suggestions from Easy and made it consistend, when necessary, I guess.
    Would have hitsounded it differently, but that's another story :P
That's all for now, I guess! Good luck!
Really nice mod, very helpful, thank you so much for taking your time for my map. I would give you 4 Kudosu if I could, but sadly this isn't possible ;)

Larto: Changed the timing sections at 03:45:671 a bit, I hope you don't mind since you copied mine. Scream if you do.
Xakyrie
teehee~ just a small, requested look over of the most recent update.

SPOILER
23:19 <MoonShade> : viewtopic.php?p=1112917#p1112917
23:20 <xcherry> : D:
23:22 <MoonShade> : I made some remap changes and may need some people to check it... would you maybe do that? You
23:22 <MoonShade> : won't have to mod it in detail o.o
23:23 <MoonShade> : just the thinks where I said "changed this part" in my mod response :d
23:24 <xcherry> : er, I can do it irc right?
23:24 <MoonShade> : if you want to do it now or tomorrow, sure
23:24 <MoonShade> : or whenever i'm there :D
23:24 <xcherry> : ...
23:24 <xcherry> : I didn't realize
23:25 <xcherry> : it's so late for you D:
23:25 <MoonShade> : lol
23:25 <MoonShade> : yes maybe write it down then ^^
23:26 <MoonShade> : should be only insane o.o
23:26 <xcherry> : o:
23:26 <xcherry> : okay ^^
23:26 <xcherry> : er, maybe I can do it now
23:26 <xcherry> : I probably won't be able to find much
23:26 <MoonShade> : kay :D
23:27 <MoonShade> : wait
23:27 <MoonShade> : 00:41:719 - 00:44:055
23:27 <MoonShade> : remapped this ~
23:28 <xcherry> : http://puu.sh/8bDI your blanket e.e
23:28 <xcherry> : orz
23:28 <MoonShade> : this part was very difficult in the past, I don't know why xD
23:28 <xcherry> : oh I noticed the change
23:28 <xcherry> : oh man
23:28 <xcherry> : that was so fun though
23:28 <xcherry> : ;^;
23:29 <MoonShade> : xDDD
23:30 <MoonShade> : it was overmapped and stupid ^^
23:30 <MoonShade> : and kay blanket removed
23:30 <xcherry> : you didn't need to remove it, just fix it :P
23:30 <MoonShade> : yes..
23:30 <MoonShade> : :D
23:31 <MoonShade> : 01:32:917 - changed that pattern
23:31 <MoonShade> : so the jump is shorter
23:31 <xcherry> : woah
23:31 <xcherry> : it looks
23:31 <xcherry> : amazing
23:31 <xcherry> : gj :3
23:31 <MoonShade> : hm ok thx :D
23:32 <MoonShade> : and also changed this mess xD
23:32 <MoonShade> : 02:36:240 -
23:32 <MoonShade> : do you think it is a problem if 02:35:791 (2) - touches 02:36:689 (4) - ? :o
23:33 <xcherry> : I was actually going to bring that up :P
23:33 <xcherry> : you could fix (2) so it fits properly under (3)
23:33 <MoonShade> : hm it IS barely noticable if you testplay it :(
23:34 <xcherry> : I don't think it's a problem
23:34 <xcherry> : the hitbursts touch
23:34 <xcherry> : notes just barely
23:34 <xcherry> : :v
23:35 <MoonShade> : lol just changed it xD
23:36 <MoonShade> : http://puu.sh/8bFn
23:37 <xcherry> : \:D/
23:37 <xcherry> : fuwa
23:37 <xcherry> : that's awesome
23:38 <MoonShade> : xD
23:38 <MoonShade> : if you say so :P
23:39 <MoonShade> : here 03:33:815 - i changed that part A LITTLE, i wasn't able to get out the high jump in that pattern at
23:39 <MoonShade> : 03:35:612 :(
23:39 <MoonShade> : do you think it is too high maybe?
23:39 <xcherry> : nope ^^
23:39 <xcherry> : I think it's fine
23:39 <xcherry> : 03:16:390 (3) - here though
23:40 <xcherry> : maybe fix the blanketing a little?
23:40 <xcherry> : I know (4) is supposed to be like
23:40 <xcherry> : that
23:40 <xcherry> : maybe fix (3) so it's blanketing it, mostly the ends
23:41 <MoonShade> : kay fixed
23:41 <xcherry> : thanks ^^
23:43 <xcherry> : 01:58:606 (4) - too bad this can't be stacked on...
23:43 <xcherry> : there's like
23:43 <xcherry> : 4 things near that area that would be cool stacked
23:44 <xcherry> : oh well t.t
23:44 <MoonShade> : oh it can o.o
23:44 <xcherry> : o:
23:45 <xcherry> : if you can, sure go for it
23:45 <xcherry> : o.o
23:45 <xcherry> : 02:05:971 (1) - again I'd really like to see this blanket the slider underneath but if it's your style, feel free to
23:45 <xcherry> : not fix
23:45 <xcherry> : these are really suggestions
23:45 <MoonShade> : http://puu.sh/8bHc
23:45 <xcherry> : since I don't want to ruin it's already high level of amusement
23:46 <xcherry> : o.ob
23:49 <MoonShade> : since i can do these sliders now: http://puu.sh/8bHX
23:49 <MoonShade> : works better, thx :D
23:49 <xcherry> : ...
23:49 <xcherry> : oh holy shit
23:49 <xcherry> : well that looks sexy
23:49 <xcherry> : nice ^^
23:50 <MoonShade> : it's becaus i know how to make these with a red slider tick in the middle now :D
23:50 <xcherry> : oh I see :3
23:51 <MoonShade> : with this trick you can do cool curvy sliders, you have to make a red one, and before and after that a
23:51 <MoonShade> : white one so that the 3 built a line
23:52 <MoonShade> : in case you don't know i let you know, cause they look kind of awesome and can easily be combined
23:53 <xcherry> : oh wow, thanks for the info \:D/!
23:53 <xcherry> : and that should be all btw :)
23:53 <MoonShade> : http://puu.sh/8bIE
23:53 <MoonShade> : as an example :x
23:53 <xcherry> : post for kudosu if it's any help, I don't really need it if you don't think I should have it :P
23:53 <xcherry> : that slider man
23:53 <xcherry> : it's so pretty ;^;
23:53 <MoonShade> : yes, take use of it :P
23:54 <MoonShade> : well post with irc mod, it was helpful ^^
23:54 <MoonShade> : and if i need some further help maybe i can contact you, so that seems to be fair ^^
23:54 <xcherry> : yeah, feel free to! ^^
Rukario
So, jetzt komm ich lol

General:
- Ich würd ja noch "german" zu den tags hinzufügen weil man bei den Metatags nur eine Sprache angeben kann und dies aber ungefähr 60-40% mit zwei Sprachen gemischt ist. Und es wird überraschenderweise mehr english als deutsch gesungen.

Easy:
Ach du heilige, bitte nimm Tick 2 da runter. 2 ist bei dieser Easy weitaus zu spammig. (Wegen der langsamen Slider Velocity)

Insane:
03:43:336 (4) - Dieser Beat kommt mir leicht unnötig vor. Ich würd sagen das es besser wäre den zu streichen.
03:44:773 (6) - ^

Das wärs eigentlich. Nich viel weils ja ein Recheck is.
Topic Starter
MoonShade

Rukarioman wrote:

General:
- Ich würd ja noch "german" zu den tags hinzufügen weil man bei den Metatags nur eine Sprache angeben kann und dies aber ungefähr 60-40% mit zwei Sprachen gemischt ist. Und es wird überraschenderweise mehr english als deutsch gesungen. ~jup ok

Easy:
Ach du heilige, bitte nimm Tick 2 da runter. 2 ist bei dieser Easy weitaus zu spammig. (Wegen der langsamen Slider Velocity) ~ ok, ich wollte es da eh nicht eig...

Insane:
03:43:336 (4) - Dieser Beat kommt mir leicht unnötig vor. Ich würd sagen das es besser wäre den zu streichen. ~kay
03:44:773 (6) - ^ ~kay
Updated
Kiddo-Kun
Hello!

Geez, looking back 8 months ago, I was a terrible modder.

[Easy]

• 03:06:330 (5) - This part seems a tad choppy. Change it so that the slider starts on 03:06:150 and ends on 03:07:228.

Normal:

• 00:13:875 (3,4) - This has an odd play to it. It would match the music better if you re-arranged it like this.
• 01:08:666 (1) - Unsilence this sliders end. Bring the volume up to at least 45%. Bonus points to you if you add a clap (This goes for the other sliders like this)
• 01:17:288 (2) - I don't see why you brought the volume down on this sliders start. It doesn't really match the music (This goes for the other sliders like this)
• 02:59:324 (1) - This would flow better if you moved it like this.

Insane:

• 00:38:306 (5) - This slow slider will trip players up because of the super fast sliders before it. I would change it to 0.60x to avoid that.
• 03:43:875 (5) - Perhaps extend this to the white tick to match the lyrics.
• 03:56:809 (1,2) - Unstack this. The burst covers the sliders end and it's hard to read.

That is all. Take a look at those, do what you do and call me in game. I think this is ready to be bubbled!
Tenshi-nyan

Kiddo-Kun wrote:

Hello!
Normal:

• 00:13:875 (3,4) - This has an odd play to it. It would match the music better if you re-arranged it like this.
• 01:08:666 (1) - Unsilence this sliders end. Bring the volume up to at least 45%. Bonus points to you if you add a clap (This goes for the other sliders like this)
• 01:17:288 (2) - I don't see why you brought the volume down on this sliders start. It doesn't really match the music (This goes for the other sliders like this)
• 02:59:324 (1) - This would flow better if you moved it like this.

Nope to all.
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