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Gi(a)rlish Number - Bloom

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Total Posts
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Topic Starter
Mamiko
This map has been deleted on the request of its creator. It is no longer available.
Saturnalize
SPOILER
Easy
  1. Add more new combo to prevent combo for each color reach 5++ (like 00:13:566 (5) - 00:26:753 (5) - etc)
  2. 01:27:083 - add a 1/2 slider here maybe
Normal
  1. 00:08:951 (2,3) - the overlap here does not looks great. Leave it if you have no choice.
  2. 00:25:434 (4) - to prevent long combo, nc. (you can also nc the next one)
  3. 01:27:083 - add a 1/2 slider here maybe
Hard
  1. 00:00:380 (1,2,3,4) - both are the same placement but different timing. I suggest you to make both notes placement different to prevent confusion.
  2. 00:03:017 (2,3) - Give 'em distance
  3. 00:07:962 (1,1) - stack the pink one to the blue one. I know your intention but this kind of placement is confusing.
  4. 01:27:083 (1) - White tick give normal-hitnormal, red tick give soft whistle.
Insane
  1. 00:09:610 (1) - this one breaks the flow and song sync. I suggest you to cut it to 1/2 slider OR circle jump. Not to mention the distance to the next note makes a kind of deceptive view. (First play I thought it's 1/1)
  2. 00:45:054 - I can hear a flute here, so add a note.
  3. 00:52:385 (2,3) - swap the hitsound
  4. 01:17:358 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I just don't quite like the spam 1/2 while the strings are playing 1/4. Maybe you can stream at the end of it?

This is quite nice. Call me if you want a recheck (or even nazi mod)
Lily Bread
tiny mod from queue.

[Hard]
00:46:369 - 漏了个东西的感觉,如果不想强调人声的话,可以把 - 00:46:204 (2) - 做成一个1/2滑条
01:02:193 - 类似的

其实把每个部分单独拿出来看的话都挺好,不过放在一起就有点问题了..
00:25:434 (1,2,3,4,5) - 00:58:401 (1,2,3) -
↑随便挑了两段出来,前面相对平静的部分你的节奏塞的比较满,是普通的hard节奏;而kiai的节奏感觉降了一个级别,不看排版的话几乎是Normal+级的节奏,这就有点节奏上的不一致了...所以,举个例子的话,可以考虑把kiai里的这种2个1/1滑条换成4个1/2滑条,这样来保持节奏上的一致性..也可以考虑简化主歌里的节奏,这就看你对整个set的把握啦
不知道有没有说清楚,如果没看懂的话可以PM我

[Insane]
01:17:358 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - NC好像偏了一位的样子耶...一般不是在白线上NC的嘛

gl
Topic Starter
Mamiko
SPOILER

Saturnalize wrote:

Easy
  1. Add more new combo to prevent combo for each color reach 5++ (like 00:13:566 (5) - 00:26:753 (5) - etc)
  2. 01:27:083 - add a 1/2 slider here maybe Space here seems better to me


Normal
  1. 00:08:951 (2,3) - the overlap here does not looks great. Leave it if you have no choice. If I follow the vocal it would be more like easy diff
  2. 00:25:434 (4) - to prevent long combo, nc. (you can also nc the next one)
  3. 01:27:083 - add a 1/2 slider here maybe Same as above
Hard
  1. 00:00:380 (1,2,3,4) - both are the same placement but different timing. I suggest you to make both notes placement different to prevent confusion. I like this
  2. 00:03:017 (2,3) - Give 'em distance
  3. 00:07:962 (1,1) - stack the pink one to the blue one. I know your intention but this kind of placement is confusing. Not sure is it confusing... waiting for others opinion
  4. 01:27:083 (1) - White tick give normal-hitnormal, red tick give soft whistle.
Insane
  1. 00:09:610 (1) - this one breaks the flow and song sync. I suggest you to cut it to 1/2 slider OR circle jump. Not to mention the distance to the next note makes a kind of deceptive view. (First play I thought it's 1/1) 1/2 note sound weird to me
  2. 00:45:054 - I can hear a flute here, so add a note. I want to emphasize 00:45:215 (9) -
  3. 00:52:385 (2,3) - swap the hitsound the hitsound is fine to me
  4. 01:17:358 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I just don't quite like the spam 1/2 while the strings are playing 1/4. Maybe you can stream at the end of it?
This is quite nice. Call me if you want a recheck (or even nazi mod)

SPOILER

Lily Bread wrote:

tiny mod from queue.

[Hard]
00:46:369 - 漏了个东西的感觉,如果不想强调人声的话,可以把 - 00:46:204 (2) - 做成一个1/2滑条
01:02:193 - 类似的
^ 沒感覺...我覺得放空較好

其实把每个部分单独拿出来看的话都挺好,不过放在一起就有点问题了..
00:25:434 (1,2,3,4,5) - 00:58:401 (1,2,3) -
↑随便挑了两段出来,前面相对平静的部分你的节奏塞的比较满,是普通的hard节奏;而kiai的节奏感觉降了一个级别,不看排版的话几乎是Normal+级的节奏,这就有点节奏上的不一致了...所以,举个例子的话,可以考虑把kiai里的这种2个1/1滑条换成4个1/2滑条,这样来保持节奏上的一致性..也可以考虑简化主歌里的节奏,这就看你对整个set的把握啦
不知道有没有说清楚,如果没看懂的话可以PM我 改了些副歌的,其實只是怕做得太難變Insane

[Insane]
01:17:358 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - NC好像偏了一位的样子耶...一般不是在白线上NC的嘛 改了

gl

Thx for the mod!
Kujinn
Yo~

[Insane]
  1. 00:08:127 - There really should be a note here
  2. 00:08:292 (1,1,1,1) - You should really copy and paste each of these sliders and adjust the length for each sdv increase
  3. 00:15:215 (2,3) - Because 00:14:555 (4,1) - is already stacked I'd recommend spacing out 00:15:215 (2) -
  4. 00:26:588 (8,9,1) - I would create a small ds for this triple
This is a really good map O.O

[Hard]
  1. 00:00:380 (1,2) - Space out 2 because 00:00:380 (1,2,3,4) - are visually the same
  2. 00:07:962 (1) - 1/1 Spacing is shorter than the other, stack or increase DS
  3. 00:33:017 (3,1) - ^

    Look over spacing a little more.

Good Luck with ranking !
[ Drop ]
Insane

  1. 00:08:621 (1,1) - not needed NC?
  2. 00:10:929 (3) - NC
  3. 00:36:643 (1) - NC remove?
  4. 00:42:577 - put a slider here or else it will be too empty
  5. 00:45:050 -missed a note :>
  6. 00:56:259 (3) - NC
  7. 00:56:753 (5) - ^
  8. 01:17:193 (1) -it supposed to be stream here
  9. 01:27:248 (8) - i suggest you replace the slider with a note in the end
i can only mod hard diff ;w;
Topic Starter
Mamiko
SPOILER

Kujinn wrote:

Yo~

[Insane]
  1. 00:08:127 - There really should be a note here I want to emphasize 00:07:962 (1) -
  2. 00:08:292 (1,1,1,1) - You should really copy and paste each of these sliders and adjust the length for each sdv increase current blanket seems good to me
  3. 00:15:215 (2,3) - Because 00:14:555 (4,1) - is already stacked I'd recommend spacing out 00:15:215 (2) - This should not space in general because of the clap sound
  4. 00:26:588 (8,9,1) - I would create a small ds for this triple ugly
This is a really good map O.O

[Hard]
  1. 00:00:380 (1,2) - Space out 2 because 00:00:380 (1,2,3,4) - are visually the same I want to keep it because it is a common pattern in music game that player can't read the map in first time.
  2. 00:07:962 (1) - 1/1 Spacing is shorter than the other, stack or increase DS moved far a bit
  3. 00:33:017 (3,1) - ^ ^

    Look over spacing a little more.
Good Luck with ranking !

SPOILER

[ Drop ] wrote:

Insane

  1. 00:08:621 (1,1) - not needed NC? SV change need NC and I want to keep SV change since the volume is going up
  2. 00:10:929 (3) - NC removed 00:10:599 (8) - NC
  3. 00:36:643 (1) - NC remove? nope
  4. 00:42:577 - put a slider here or else it will be too empty seems weird to me
  5. 00:45:050 -missed a note :> I am following the lyrics and emphasizing this 00:45:215 (9) -
  6. 00:56:259 (3) - NC keep it
  7. 00:56:753 (5) - ^ keep it
  8. 01:17:193 (1) -it supposed to be stream here I think overmap too much
  9. 01:27:248 (8) - i suggest you replace the slider with a note in the end keep it I feels better to me
i can only mod hard diff ;w;

thx for the mod!
William K
Hi, from my queue :3

[General]

  1. I think for the metadata, Artist is " ガーリッシュ ナンバー " not " 少女編號 " According to https://osu.ppy.sh/ss/6573998. For the Romanised Artist Space, I don't think it's "Gi(a)rlish Number" with capital letters, Metadata source : Here, the link.
  2. You may add the tag " y0cle " https://osu.ppy.sh/ss/6573998
  3. Btw check your offset with another mapper :3

[Insane]

  1. 00:04:336 (3) - How about making this nearer with 00:04:006 (2,4) - ? I think it's too big since they have a 1/4 gap. And it's a calm part.
  2. 00:42:083 (4) - Why'd you put a small spacing here but you did a jump at 00:41:423 (4) - for emphasis? I'd recommend emphasizing number 4 to keep the consistency between those two notes.
  3. 00:40:599 (3,4,5) - Nazi, but how about making the spacing at 00:40:764 (4,5) - the same as 00:40:599 (3,4) - , which is 1.35x and make a fixed triangle?
  4. 01:20:819 (2) - NC this to keep consistency? 01:19:500 (1,1,1) - They're all NC-ed. And it would make the approach line disappear too. And that's good.
  5. 00:29:390 (1,2) - How about CTRL+G-ing this one? It would make players ready for the up and down movement at 00:30:050 (1,2,1,2) - and emphasize 00:29:720 (3) - since I heard there's some other sound, I don't know what's it... gamelan?

That's all from me, good so far :3 GL~
Skylish
Heyo, from my STD+ Taiko modding queue.

[General]
> There is conflict in 'tag column':'Number' is duplicated as it is present in the romanized title respectively. Please remove it.
> 少女編號係中釋,所以應該直接用 「ガーリッシュナンバー」。 Ref: https://osu.ppy.sh/b/1113858
> Speaking of HS, it seems that you do not really use a Custom HS but you set S:C1 in Audio setting :thinking:. Please change it into 'defaullt'

[Easy]
< OD/HP could be set a bit higher (3/3) to strike a better balance btw all OD/HP settings along all difficulties. (Normal has 4/4)
> 00:39:940 (1) - it could be slightly shift to the right to make the flow smoother.01:12:577 -
> 00:47:852 (1,1) - These hitcircles on these sliders should be Finishers since the strong vocal is present.
> 01:12:577 - a hitcircle(clap) can be added btw tail of slider and the head of next slider. It is a style copied from 01:10:270 (2,3) - , the drum hits of 01:10:270 (2,3) - and 01:11:588 (4,5) - are the same.
> 01:13:401 - Finish for this strong vocal note, similar principle like 00:47:852 (1,1) -

[Nomral]
> 01:10:270 (3) - you may slightly rise the tail a bit to point at the next head of slider accurately to indicate a better flow.
> 01:13:401 - and 01:13:896 - this slider should be broken into two parts, a 1/1 slider with a 1/2 break and a hit circle at 01:13:896 - on the original tail of the slider. I can see some jumping circles after 01:13:896 - , but actually this timing should be the jumpy circles start at. Look at the structure: The vocal part should be 4+4, some NC is adjusted as well.

[Hard]
> 00:20:489 (2) - this slider can stick closer with 1,3 sliders for a better flow.

[]

Sorry for a short mod, I am still learning how to mod STD :P.

EDIT: Fix some General mods.
Aloda
Hi.
Unless TV Size is part of the official title of the song (which, in this case, it isn't) then you shouldn't have it in there - The title should just be 'Bloom'.
gl with the map c:
Topic Starter
Mamiko
SPOILER

William K wrote:

Hi, from my queue :3

[General]

  1. I think for the metadata, Artist is " ガーリッシュ ナンバー " not " 少女編號 " According to https://osu.ppy.sh/ss/6573998. For the Romanised Artist Space, I don't think it's "Gi(a)rlish Number" with capital letters, Metadata source : Here, the link.
  2. You may add the tag " y0cle " https://osu.ppy.sh/ss/6573998
  3. Btw check your offset with another mapper :3 -10


[Insane]

  1. 00:04:336 (3) - How about making this nearer with 00:04:006 (2,4) - ? I think it's too big since they have a 1/4 gap. And it's a calm part. moved a bit
  2. 00:42:083 (4) - Why'd you put a small spacing here but you did a jump at 00:41:423 (4) - for emphasis? I'd recommend emphasizing number 4 to keep the consistency between those two notes. Just follow the drum beat as my feeling and I keep it since the rhythm changed there.
  3. 00:40:599 (3,4,5) - Nazi, but how about making the spacing at 00:40:764 (4,5) - the same as 00:40:599 (3,4) - , which is 1.35x and make a fixed triangle? no changed
  4. 01:20:819 (2) - NC this to keep consistency? 01:19:500 (1,1,1) - They're all NC-ed. And it would make the approach line disappear too. And that's good. It seems fine to me
  5. 00:29:390 (1,2) - How about CTRL+G-ing this one? It would make players ready for the up and down movement at 00:30:050 (1,2,1,2) - and emphasize 00:29:720 (3) - since I heard there's some other sound, I don't know what's it... gamelan? current flow seems better

That's all from me, good so far :3 GL~

SPOILER

Skylish wrote:

Heyo, from my STD+ Taiko modding queue.

[General]
> There is conflict in 'tag column':'Number' is duplicated as it is present in the romanized title respectively. Please remove it.
> 少女編號係中釋,所以應該直接用 「ガーリッシュナンバー」。 Ref: https://osu.ppy.sh/b/1113858
> Speaking of HS, it seems that you do not really use a Custom HS but you set S:C1 in Audio setting :thinking:. Please change it into 'defaullt'

[Easy]
< OD/HP could be set a bit higher (3/3) to strike a better balance btw all OD/HP settings along all difficulties. (Normal has 4/4)
> 00:39:940 (1) - it could be slightly shift to the right to make the flow smoother.01:12:577 -
> 00:47:852 (1,1) - These hitcircles on these sliders should be Finishers since the strong vocal is present.
> 01:12:577 - a hitcircle(clap) can be added btw tail of slider and the head of next slider. It is a style copied from 01:10:270 (2,3) - , the drum hits of 01:10:270 (2,3) - and 01:11:588 (4,5) - are the same.
> 01:13:401 - Finish for this strong vocal note, similar principle like 00:47:852 (1,1) -

[Nomral]
> 01:10:270 (3) - you may slightly rise the tail a bit to point at the next head of slider accurately to indicate a better flow.
> 01:13:401 - and 01:13:896 - this slider should be broken into two parts, a 1/1 slider with a 1/2 break and a hit circle at 01:13:896 - on the original tail of the slider. I can see some jumping circles after 01:13:896 - , but actually this timing should be the jumpy circles start at. Look at the structure: The vocal part should be 4+4, some NC is adjusted as well.

[Hard]
> 00:20:489 (2) - this slider can stick closer with 1,3 sliders for a better flow.

[]

Sorry for a short mod, I am still learning how to mod STD :P.

EDIT: Fix some General mods.

All fixed!

Thx for the mod!!

@Aloda fixed! thx for the remind
Worldwide
HARD

00:00:370 (1,3) - Change the slider velocities of these. They feel too fast
00:10:260 (2) - Avoid having this next to the previous slider.
00:19:326 (1,2) - Move these down a bit and to the right. It is too far away

Good luck!
Mir
Quick late mod from my queue about some stuff I feel can be tweaked to make the map more playable. I didn't take a look at much aesthetics, so these are more serious points.

On with the mod!

Insane

Insane

  1. 00:54:765 (2,3,4,5) – Very bad flow imo. From the slider you’re going down to 3 and then from 3 to 5 is almost exclusively linear jumps, the only linear jumps you’ve used in the map so far.

    No other big problems that I can see.
Hard

Hard

  1. 00:00:370 (1,2,3,4) – Space these differently. Same spacing on 00:00:370 (1,2) – as 00:01:688 (3,4) – even though 00:01:688 (3,4) – is ½ and the first one is 1/1. This will be misread for sure.
  2. 00:12:897 (2,3) – You could probably place these like https://puu.sh/spT46/3efc01423e.png instead for better flow imo.
  3. 00:54:435 (3,4) – Fix blanket.
  4. 01:06:798 (2,3) – You could probably blanket the tail of 3 with 2 if you wanted to. Up to you.
  5. 01:12:897 (3,4) – This is a very big jump compared to what you’ve done so far. I get the emphasis but you could space this less. It’s also very confusing to play due to spacing since you have to wait on the 3 for a bit, and then 4 is really quick after as well, then you have to wait for 5 as well because it’s spaced the same but the note comes way later. I recommend reworking this section slightly.

Good luck.~
Topic Starter
Mamiko
SPOILER

donkat wrote:

HARD

00:00:370 (1,3) - Change the slider velocities of these. They feel too fast No change as I said before
00:10:260 (2) - Avoid having this next to the previous slider.
00:19:326 (1,2) - Move these down a bit and to the right. It is too far away

Good luck!

SPOILER

Mir wrote:

Quick late mod from my queue about some stuff I feel can be tweaked to make the map more playable. I didn't take a look at much aesthetics, so these are more serious points.

On with the mod!

Insane

  1. 00:54:765 (2,3,4,5) – Very bad flow imo. From the slider you’re going down to 3 and then from 3 to 5 is almost exclusively linear jumps, the only linear jumps you’ve used in the map so far. um... It is fine to me

    No other big problems that I can see.

Hard

  1. 00:00:370 (1,2,3,4) – Space these differently. Same spacing on 00:00:370 (1,2) – as 00:01:688 (3,4) – even though 00:01:688 (3,4) – is ½ and the first one is 1/1. This will be misread for sure. no... :(
  2. 00:12:897 (2,3) – You could probably place these like https://puu.sh/spT46/3efc01423e.png instead for better flow imo.
  3. 00:54:435 (3,4) – Fix blanket.
  4. 01:06:798 (2,3) – You could probably blanket the tail of 3 with 2 if you wanted to. Up to you.
  5. 01:12:897 (3,4) – This is a very big jump compared to what you’ve done so far. I get the emphasis but you could space this less. It’s also very confusing to play due to spacing since you have to wait on the 3 for a bit, and then 4 is really quick after as well, then you have to wait for 5 as well because it’s spaced the same but the note comes way later. I recommend reworking this section slightly.

Good luck.~

thx for the mod! fixed a lot
PumpkinIcedTea
:cry: Hi from my queue :) These are my opinions only :)

EASY
00:08:282 (1) - Spinner seems too short for EASY , try extending its starting point to 00:07:952
00:16:194 (1) - is in a awkward position relative to 00:14:875 (3) - Maybe try this ? http://puu.sh/sETa1/cbce105f22.jpg . If you do this you'll have to adjust the following notes though
00:26:413 (4) - Awkward position relative to this 00:25:424 (3) -
Ok the awkward position I meant is like this ->http://puu.sh/sETgV/959920becb.jpg Notice that to hit 00:26:413 (4) - the player has to make a change in flow as indicated by the red circle ? Thats fine in harder difficulties but in EASY you want to keep the flow mostly linear and simple. Like this : http://puu.sh/sETpw/f5536e0bf0.jpg Except for the blue circle , there isn't much sudden movement in cursor.
00:52:457 (1,2) - Blanket these if possible
00:59:710 (2) - Looks more visually appealing if this is parallel to 00:58:391 (1) - . Actually same goes for the ones at the start , but this one seems a little off
Cancel NC here 00:47:842 (1) - and NC here 00:46:523 (5) -
01:01:029 (4) - NC here
01:04:655 I think you can put a circle here , since you did for the subsequent section of the song
01:12:897 (1) - Change this to something easier , maybe a reverse slider ? http://puu.sh/sETEK/423696afbf.jpg
Your NCs are quite inconsistent. At the start you have them once every 2 white ticks but at the back its 3 white ticks. Might want to standardise it, 2 white ticks is fine
Also this difficulty ends rather...quietly. Maybe try this http://puu.sh/sETIM/46dc23ab9d.jpg , though this would put a note on a 1/2 beat , don't know if its OK for EASY

NORMAL
00:04:820 (4,2) - Overlaps
00:07:952 (1) - Remove NC
00:08:941 (2,4) - Overlap , this is still a NORMAL difficulty after all
00:13:227 (2,1) - I'll stop mentioning the overlaps
00:28:556 (2,3,1) - Flow problem
01:11:578 (1,2) - Blanket these 2
01:12:238 (2,3) - If you can blanket these 2 it would be great, if can't its fine as well
01:23:446 (4,5) - Blanket
http://puu.sh/sEYfq/c2828b0db1.jpg
Once again it ends very silently..

HARD
I would like to bring attention to these 2 groups of notes : 00:00:370 (1,2) - and 00:01:688 (3,4) -
They look the same aesthetically , but the beats are different. For 00:00:370 (1,2) - , the next beat is a full tick away while for 00:01:688 (3,4) - the next beat is 1/2 a tick away. This has the potential to confuse. You should standardise when the next beat is if you want to overlap like this. Personally I think unstacking this 00:00:370 (1,2) - and leaving the other one as it is would be good
00:19:326 (1) - Cancel NC here, its not needed
00:21:139 (1) - Here as well ^
00:28:556 (6,4) - I think you were intending to stack these 2 together
00:42:567 (5) - This could be turned into a slider for more effect
00:45:864 (1,2) - Same here the NC is not needed
01:27:073 (1) - Changing this into a stream would be better
Nice map .The only issue is your NCs which are sometimes messy , I looked at your Insane and its the same thing , the NCs , other than that, there are no major problems as I see it. Thanks for the opportunity and have fun with osu !
On a side note , heard this anime is nice , would watch it soon
xasuma
Hey NM from my queue. Take/leave what you choose. ;)

Insane
SPOILER
00:05:315 (1) - NC off
00:05:644 (3) - NC on
00:05:974 (1) - NC off
00:06:633 (1) - NC off
00:06:963 (3) - NC on
(I could keep going but I won't. Just fix the NCs)
00:10:342 (5,6,7) - I don't hear a sound here, and they way they are now is kind of weird to "make up a noise". Just play with it for a bit, it could be better.
00:15:864 (4,5,6,7,1) - (Not a big deal) but spacing looks nicer being consistent here
00:19:820 (1) - this should end on the red tick. And then make the following stream a little further away
00:31:029 (1) - this slider should be a 1/4 instead of a 1/2 , and you could get rid of this slider completely 00:31:523 (1). Or you could delete and add 1 more note at the beginning of the stream, but it sounds better without it imo. (Just listen to the music in this section and decide)
00:52:128 (1,2,3,4,5) - kind of weird spacing. Feels very robotic-y. Could be fine tbh but I dont like it personally, lol.
01:22:457 (6,8) - these should end on the red tick/white tick respectively. You could get away with the first one, but the second one the one actually ends on the white tick. And for consistency both should be changed.
01:25:095 (2,4) - ^

Don't forget to fix the NCs. Otherwise looking good!

Hope this helps some
Topic Starter
Mamiko
SPOILER

Ars Novaa wrote:

:cry: Hi from my queue :) These are my opinions only :)

EASY
00:08:282 (1) - Spinner seems too short for EASY , try extending its starting point to 00:07:952 It feels weird
00:16:194 (1) - is in a awkward position relative to 00:14:875 (3) - Maybe try this ? http://puu.sh/sETa1/cbce105f22.jpg . If you do this you'll have to adjust the following notes though
00:26:413 (4) - Awkward position relative to this 00:25:424 (3) -
Ok the awkward position I meant is like this ->http://puu.sh/sETgV/959920becb.jpg Notice that to hit 00:26:413 (4) - the player has to make a change in flow as indicated by the red circle ? Thats fine in harder difficulties but in EASY you want to keep the flow mostly linear and simple. Like this : http://puu.sh/sETpw/f5536e0bf0.jpg Except for the blue circle , there isn't much sudden movement in cursor. fixed some similar issues.
00:52:457 (1,2) - Blanket these if possible
00:59:710 (2) - Looks more visually appealing if this is parallel to 00:58:391 (1) - . Actually same goes for the ones at the start , but this one seems a little off
Cancel NC here 00:47:842 (1) - and NC here 00:46:523 (5) -
01:01:029 (4) - NC here no change
01:04:655 I think you can put a circle here , since you did for the subsequent section of the song
01:12:897 (1) - Change this to something easier , maybe a reverse slider ? http://puu.sh/sETEK/423696afbf.jpg fixed in my own way
Your NCs are quite inconsistent. At the start you have them once every 2 white ticks but at the back its 3 white ticks. Might want to standardise it, 2 white ticks is fine because sometime I follow the drum, sometime I follow the lyrics
Also this difficulty ends rather...quietly. Maybe try this http://puu.sh/sETIM/46dc23ab9d.jpg , though this would put a note on a 1/2 beat , don't know if its OK for EASY following the lyrics. And here is the end of the song I think it would not occur playing problem.

NORMAL
00:04:820 (4,2) - Overlaps
00:07:952 (1) - Remove NC
00:08:941 (2,4) - Overlap , this is still a NORMAL difficulty after all
00:13:227 (2,1) - I'll stop mentioning the overlaps
00:28:556 (2,3,1) - Flow problem changed to another pattern
01:11:578 (1,2) - Blanket these 2
01:12:238 (2,3) - If you can blanket these 2 it would be great, if can't its fine as well
01:23:446 (4,5) - Blanket
http://puu.sh/sEYfq/c2828b0db1.jpg
Once again it ends very silently..

HARD
I would like to bring attention to these 2 groups of notes : 00:00:370 (1,2) - and 00:01:688 (3,4) -
They look the same aesthetically , but the beats are different. For 00:00:370 (1,2) - , the next beat is a full tick away while for 00:01:688 (3,4) - the next beat is 1/2 a tick away. This has the potential to confuse. You should standardise when the next beat is if you want to overlap like this. Personally I think unstacking this 00:00:370 (1,2) - and leaving the other one as it is would be good why people always asking me change this in same reason that people may feels confuse, it doesn't unplayable that player just needs higher reading skills of beatmap or play it twice than they can grasp this.
00:19:326 (1) - Cancel NC here, its not needed for emphasizing
00:21:139 (1) - Here as well ^
00:28:556 (6,4) - I think you were intending to stack these 2 together
00:42:567 (5) - This could be turned into a slider for more effect no change
00:45:864 (1,2) - Same here the NC is not needed
01:27:073 (1) - Changing this into a stream would be better no change
Nice map .The only issue is your NCs which are sometimes messy , I looked at your Insane and its the same thing , the NCs , other than that, there are no major problems as I see it. Thanks for the opportunity and have fun with osu !
On a side note , heard this anime is nice , would watch it soon

SPOILER

xasuma wrote:

Hey NM from my queue. Take/leave what you choose. ;)

Insane
00:05:315 (1) - NC off
00:05:644 (3) - NC on
00:05:974 (1) - NC off
00:06:633 (1) - NC off
00:06:963 (3) - NC on
(I could keep going but I won't. Just fix the NCs) ugly... use NC by following the lyrics would be better
00:10:342 (5,6,7) - I don't hear a sound here, and they way they are now is kind of weird to "make up a noise". Just play with it for a bit, it could be better. sometime overmapping would make the flow better, imo here is not really bad for playing
00:15:864 (4,5,6,7,1) - (Not a big deal) but spacing looks nicer being consistent here I already make it shorter the feeling is good to me
00:19:820 (1) - this should end on the red tick. And then make the following stream a little further away fixed
00:31:029 (1) - this slider should be a 1/4 instead of a 1/2 , and you could get rid of this slider completely 00:31:523 (1). Or you could delete and add 1 more note at the beginning of the stream, but it sounds better without it imo. (Just listen to the music in this section and decide) emphasizing 00:31:029 (1) - not actually follow the drum here.
00:52:128 (1,2,3,4,5) - kind of weird spacing. Feels very robotic-y. Could be fine tbh but I dont like it personally, lol. no change
01:22:457 (6,8) - these should end on the red tick/white tick respectively. You could get away with the first one, but the second one the one actually ends on the white tick. And for consistency both should be changed. following the lyrics
01:25:095 (2,4) - ^ following the lyrics

Don't forget to fix the NCs. Otherwise looking good!

Hope this helps some

Thx for the mod

and I made hard diff more harder in my own way
Irohas
#modreqs

  1. BG has a low quality find another one pls ):
insane
  1. 00:19:656 (3,1) - what about show more the emphasize ? I think it's better to increase spacing a bit more between both
  2. 00:20:809 (5) - circles would fit better, slider is kinda out of place imo
  3. 00:36:963 (5) - try to copypaste + ctrl+h 00:37:128 (6) - and replace it to have a better aethetic imo
  4. 00:41:908 (3,4) - spacing should be as 00:41:249 (3,4) - because same sounds
  5. 00:55:095 (3,4,5,6,7,8) - the flow of the stream isn't really good imo, it's kinda awkward for the player to play this stream in this direction I think
  6. 01:04:326 (3,4,5,6) - spacing too low, increase a bit one of the part which deserves being emphasize + improve your star pattern
  7. 01:03:337 (5,6,7,8,1) - same as 00:55:095 (3,4,5,6,7,8) - but here it's the slider
  8. 01:12:238 (3,4) - why did you reduce the spacing only here while you increased at 01:11:578 (1,2,3) -
  9. 01:20:809 (2,1) - swap NC + 01:22:128 (5) - NC here because SV change
  10. 01:17:183 (1) - 30% is kinda low increase the volume a bit
hard
  1. 00:15:864 (3,1) - what about mapping the sound between both because it's kinda too loud to be skipped imo
  2. 00:28:062 (5) - NC is needed
  3. 00:31:523 (3) - it's kinda too "loud" this kind of slider in my taste, you should stop it at 00:31:688 -
  4. 00:35:974 - you shouldn't skip the downbeat plus it's loud
  5. 00:37:293 (1,2,3) - spacing inconsistency with 00:33:337 (1,2,3) -
  6. 00:47:842 (1,2) - 00:50:479 (1,2) - weird flow imo, try to make them in the same direction
  7. 00:53:611 (2,3,4,1,2,3,4) - weird to have a big spacing when the SV decrease
  8. 01:00:205 (6,7,8) - 01:10:755 (6,7,8) - it's better to avoid this triplets since you skipped to make triplets before
  9. 01:12:073 (2,3) - too huge spacing that we don't expect, try to decrease it
  10. 01:27:073 (1) - NC is not necessary here
  11. you should reworks NC imo
normal
  1. 00:08:941 (2,3) - 00:37:952 (2,4) - you should avoid this kind of overlaps in normal diffs
  2. 00:26:578 - loud drum on it, you should map it imo
  3. 01:14:216 (1,2,1,2) - since there are a lot of circles which follow that, I suggest you to make a slider instead of these circles imo it'll be better for the variety
easy
  1. 00:42:567 - I think it's better to make that clickable since there are a loud finish sound on it
  2. 01:02:348 (6) - 01:12:897 (1) - what about trying with a reverse ? because break just before feels a bit weird to me
  3. I think it's better to add more variety with different rhythm I think + rework NC a bit
[]
that's all for me, good luck!
Topic Starter
Mamiko
your mod I have taken

MugiwaraSekai wrote:

#modreqs

insane
  1. 01:20:809 (2,1) - swap NC + 01:22:128 (5) - NC here because SV change
  2. 01:17:183 (1) - 30% is kinda low increase the volume a bit
hard
  1. 00:28:062 (5) - NC is needed
  2. 00:31:523 (3) - it's kinda too "loud" this kind of slider in my taste, you should stop it at 00:31:688 -
  3. 00:37:293 (1,2,3) - spacing inconsistency with 00:33:337 (1,2,3) -
  4. 00:53:611 (2,3,4,1,2,3,4) - weird to have a big spacing when the SV decrease
normal
  1. 00:08:941 (2,3) - 00:37:952 (2,4) - you should avoid this kind of overlaps in normal diffs
easy
  1. 00:42:567 - I think it's better to make that clickable since there are a loud finish sound on it
[]
that's all for me, good luck!

thx for the mod
Naxess
From stalking some queue

You should reply to why things were denied to the previous mod, simply stating what you accepted wouldn't provide reason to why other things were denied. For more information check the Code of Conduct.


  • [General]
  1. You should return to William K's mod regarding the artist and metadata, as keeping metadata accurate is quite important. In this case it's regarding the capital letters in your artist field.
  2. Tags
    1. Gārisshu Nanbā (Hepburn)
    2. Opening
    3. There are also a bunch of voice actresses such as Sayaka Senbongi, Kaede Hondo, Yui Ishikawa, Eri Suzuki and Saori Ōnishi, which could be added, along with their relative translated names.
  3. 00:00:370 - The timing sections on this point in time in all difficulties have conflicting volume settings, consider unifying these to avoid potential technical problems with the beatmap.

    [Normal]
  4. 00:00:370 (1) - Having a repeat here doesn't seem to make much sense in relation to the song. Making 00:01:029 - clickable instead would reflect it much better in my opinion, especially considering that 00:01:359 - is comparatively less impactful.
  5. 00:01:359 (2) - imo you should move this up a bit, there's nothing here that warrants such intense slow in comparison with the rest of the song.
  6. 00:11:908 (3,2) - Considering that this section is relatively intense, I'd have tried making rhythm slightly denser, for example by making downbeats clickable, 00:12:238 - 00:13:556 - , etc.
  7. 00:16:853 (2) - Previously repeats like these were used by having the downbeat be the repeat and first strong impact being the head of the slider, yet here it's beginning too early. Compare it to 00:13:227 (2) - 00:11:908 (3) - . If anything, lifting your finger on strong sounds should preferably be avoided, as is happening at 00:17:512 - .
  8. 00:29:380 (1) - Aesthetically this slider would look neater if the first line of nodes were parallel to the last.
  9. 00:52:787 - Personally I'd have made this clickable due to both drums and vocals being stronger here than at 00:52:622 - . Plus you've been using slider trains a lot and I feel like you could try reflecting this transition slightly differently.
  10. Since previous stacks like 00:51:468 (3,4) - 00:33:831 (2,3) - were all 1/2 beat apart, having 00:57:073 (1,2) - spaced the same way could get confusing. I'd suggest you try spacing it instead, as this will be much easier to read and will still emphasize the sound well.
  11. 01:04:820 - Try placing a circle in between these sliders to reflect the vocal line a bit, this way you'll not just click on the beats all the time, but actually in rhythm to what the song is doing.

    [Insane]
  12. 00:01:688 (3,4) - Considering that this is a relatively calm part, I would've tried making flow as smooth and lenient as possible in accordance to the mood of the song at this point in time. Breaking the flow often like this seems a bit uncalled for in my opinion.
  13. 00:08:117 - For consistency with your previous pattern of 2 circles and then a slider, I'd suggest you add one here as well. This is after all a buildup, and it warrants both rhythmical as well as spatial intensity. Might as well map all the sounds you can hear, right?
  14. 00:08:282 (1,1,1,1) - This is honestly a lot of NCing. I realize it's a buildup, but you could still NC every other or similar to avoid spamming NCing too much, as this looks a bit messy while playing. Consider removing the new combos on 00:08:611 (1,1) - .
  15. 00:16:853 (3,4,1) - In this case slider leniency causes (4) to feel more intense than (1), even though (1) is stronger in the song. Try moving (4) a bit closer to (3) to avoid this.
  16. 00:23:611 (7,8) - Comparatively you'd want spacing to accent the intensity of a song, as such this should have lesser spacing than 00:23:776 (8,1) - , due to (1) being clearly emphasized.
  17. Similarly to above, parts like 00:25:260 (6,1) - 00:33:172 (5,1) - 00:39:600 (4,1) - would be spaced more in comparison to surrounding notes. This also applies to the rest of the map, for example earlier at 00:18:007 (2,3,4) - , and so on.
  18. 00:41:084 (1,2,3,4) - How come this is spaced farther than 00:41:743 (1,2,3,4) - and especially 00:42:567 (6) - .
  19. Speaking of 00:42:567 (6) - , consider emphasizing this sound more, since it's actually stronger than a lot of other sounds in this section. A simple triple at the end of a slider with no movement of the cursor wouldn't do it justice.
  20. Also 00:45:205 (9) - could be emphasized by adding a note at 00:45:040 - as a stepping stone for a jump.
  21. 00:51:468 (4) - Overall this seems to be appearing a lot. Having emphasized sounds at the end of triples doesn't really work in this case due to the overall frequent usage of triples previously, making them stand out less for sounds like these.
  22. 00:55:095 (3,4,5) - I'd be careful of how flow is used here. The section is definitely building up, but this isn't really the climax. The reason why this part is a bit risky is because of the lenient flow from (3) to (5). Generally flow like this can be very awkward to play due to having to slow down and speed up again, and it's generally not something that is enjoyed or used outside of exceptional circumstances. Consider changing this pattern around a bit, will definitely be easier after moving (3) accordingly.
  23. 00:58:391 - Overall I feel like some of these downbeats could be hitsounded to give appropriate feedback rather than the same thing as other notes. Some type of finish would be a good idea, for example.
  24. 01:06:798 (3,4) - I wouldn't say this is too strong, I'd suggest you reduce the spacing a bit. Perhaps also switch around the rhythm a bit to reflect the vocals, as was done previously. Something like swapping their places rhythmically could work, for instance. You'll still want to reposition them, of course.
  25. 01:17:183 (1,2,3,4,1,2,3,4,1,2) - I can see the pattern you're trying to build here, but I think it would be better if you tried slowly and gradually increasing the distance between notes as the buildup increases in volume.

    Spacing is definitely something that is coming up a lot. It's important to pay attention to slider leniency, for example how, in 01:09:271 (6,7,8) - , (7) is strongest yet requires the least jump of these three. Basically most jumps should be measured from the edge of the follow circle of the slider to the edge of the circle jumped to. It's actually really good to know of when mapping higher difficulties, and being able to use it effectively can help considerably when making jumps between 1/4 sliders, for instance.

    Overall the way flow works seems a bit strange. Having a flow break at points such as 00:11:578 (3,4) - and 00:14:216 (3,4) - but not 00:12:897 (3,4) - makes it a bit odd while playing. Preferably you'd place flow breaks on sounds of greater emphasis, such as 00:12:238 (1,1,1,1,1) - . I realize you're already breaking flow on most of these, but try not breaking unnecessarily on weaker sounds, as the scarcer you use flow breaks, the greater effect they will have due to being different to everything around it. You'll see similar stuff in the other difficulties too.
Good luck!
Topic Starter
Mamiko
SPOILER

Naxess wrote:

From stalking some queue

You should reply to why things were denied to the previous mod, simply stating what you accepted wouldn't provide reason to why other things were denied. For more information check the Code of Conduct.


  • [General]
  1. You should return to William K's mod regarding the artist and metadata, as keeping metadata accurate is quite important. In this case it's regarding the capital letters in your artist field. I have fixed this mod as the modder said.
  2. Tags
    1. Gārisshu Nanbā (Hepburn)
    2. Opening
    3. There are also a bunch of voice actresses such as Sayaka Senbongi, Kaede Hondo, Yui Ishikawa, Eri Suzuki and Saori Ōnishi, which could be added, along with their relative translated names.
  3. 00:00:370 - The timing sections on this point in time in all difficulties have conflicting volume settings, consider unifying these to avoid potential technical problems with the beatmap.

    [Normal]
  4. 00:00:370 (1) - Having a repeat here doesn't seem to make much sense in relation to the song. Making 00:01:029 - clickable instead would reflect it much better in my opinion, especially considering that 00:01:359 - is comparatively less impactful.
  5. 00:01:359 (2) - imo you should move this up a bit, there's nothing here that warrants such intense slow in comparison with the rest of the song.
  6. 00:11:908 (3,2) - Considering that this section is relatively intense, I'd have tried making rhythm slightly denser, for example by making downbeats clickable, 00:12:238 - 00:13:556 - , etc. keep it because I do this the flow maybe a bit fast that player need to click too much.
  7. 00:16:853 (2) - Previously repeats like these were used by having the downbeat be the repeat and first strong impact being the head of the slider, yet here it's beginning too early. Compare it to 00:13:227 (2) - 00:11:908 (3) - . If anything, lifting your finger on strong sounds should preferably be avoided, as is happening at 00:17:512 - .
  8. 00:29:380 (1) - Aesthetically this slider would look neater if the first line of nodes were parallel to the last.
  9. 00:52:787 - Personally I'd have made this clickable due to both drums and vocals being stronger here than at 00:52:622 - . Plus you've been using slider trains a lot and I feel like you could try reflecting this transition slightly differently. not willing to follow the drum beat, I make to make rhythm different.
  10. Since previous stacks like 00:51:468 (3,4) - 00:33:831 (2,3) - were all 1/2 beat apart, having 00:57:073 (1,2) - spaced the same way could get confusing. I'd suggest you try spacing it instead, as this will be much easier to read and will still emphasize the sound well.
  11. 01:04:820 - Try placing a circle in between these sliders to reflect the vocal line a bit, this way you'll not just click on the beats all the time, but actually in rhythm to what the song is doing. I space here because the rhythm is going slow and clam.

    all no comment above means fixed

    [Insane]
  12. 00:01:688 (3,4) - Considering that this is a relatively calm part, I would've tried making flow as smooth and lenient as possible in accordance to the mood of the song at this point in time. Breaking the flow often like this seems a bit uncalled for in my opinion.
  13. 00:08:117 - For consistency with your previous pattern of 2 circles and then a slider, I'd suggest you add one here as well. This is after all a buildup, and it warrants both rhythmical as well as spatial intensity. Might as well map all the sounds you can hear, right?
  14. 00:08:282 (1,1,1,1) - This is honestly a lot of NCing. I realize it's a buildup, but you could still NC every other or similar to avoid spamming NCing too much, as this looks a bit messy while playing. Consider removing the new combos on 00:08:611 (1,1) - .
  15. 00:16:853 (3,4,1) - In this case slider leniency causes (4) to feel more intense than (1), even though (1) is stronger in the song. Try moving (4) a bit closer to (3) to avoid this.
  16. 00:23:611 (7,8) - Comparatively you'd want spacing to accent the intensity of a song, as such this should have lesser spacing than 00:23:776 (8,1) - , due to (1) being clearly emphasized.
  17. Similarly to above, parts like 00:25:260 (6,1) - 00:33:172 (5,1) - 00:39:600 (4,1) - would be spaced more in comparison to surrounding notes. This also applies to the rest of the map, for example earlier at 00:18:007 (2,3,4) - , and so on.
  18. 00:41:084 (1,2,3,4) - How come this is spaced farther than 00:41:743 (1,2,3,4) - and especially 00:42:567 (6) - .
  19. Speaking of 00:42:567 (6) - , consider emphasizing this sound more, since it's actually stronger than a lot of other sounds in this section. A simple triple at the end of a slider with no movement of the cursor wouldn't do it justice.
  20. Also 00:45:205 (9) - could be emphasized by adding a note at 00:45:040 - as a stepping stone for a jump.
  21. 00:51:468 (4) - Overall this seems to be appearing a lot. Having emphasized sounds at the end of triples doesn't really work in this case due to the overall frequent usage of triples previously, making them stand out less for sounds like these.
  22. 00:55:095 (3,4,5) - I'd be careful of how flow is used here. The section is definitely building up, but this isn't really the climax. The reason why this part is a bit risky is because of the lenient flow from (3) to (5). Generally flow like this can be very awkward to play due to having to slow down and speed up again, and it's generally not something that is enjoyed or used outside of exceptional circumstances. Consider changing this pattern around a bit, will definitely be easier after moving (3) accordingly.
  23. 00:58:391 - Overall I feel like some of these downbeats could be hitsounded to give appropriate feedback rather than the same thing as other notes. Some type of finish would be a good idea, for example.
  24. 01:06:798 (3,4) - I wouldn't say this is too strong, I'd suggest you reduce the spacing a bit. Perhaps also switch around the rhythm a bit to reflect the vocals, as was done previously. Something like swapping their places rhythmically could work, for instance. You'll still want to reposition them, of course.
  25. 01:17:183 (1,2,3,4,1,2,3,4,1,2) - I can see the pattern you're trying to build here, but I think it would be better if you tried slowly and gradually increasing the distance between notes as the buildup increases in volume.

    Spacing is definitely something that is coming up a lot. It's important to pay attention to slider leniency, for example how, in 01:09:271 (6,7,8) - , (7) is strongest yet requires the least jump of these three. Basically most jumps should be measured from the edge of the follow circle of the slider to the edge of the circle jumped to. It's actually really good to know of when mapping higher difficulties, and being able to use it effectively can help considerably when making jumps between 1/4 sliders, for instance.

    Overall the way flow works seems a bit strange. Having a flow break at points such as 00:11:578 (3,4) - and 00:14:216 (3,4) - but not 00:12:897 (3,4) - makes it a bit odd while playing. Preferably you'd place flow breaks on sounds of greater emphasis, such as 00:12:238 (1,1,1,1,1) - . I realize you're already breaking flow on most of these, but try not breaking unnecessarily on weaker sounds, as the scarcer you use flow breaks, the greater effect they will have due to being different to everything around it. You'll see similar stuff in the other difficulties too.

    For this insane mod, I would not change anything. To be honest, your point is subjective, you mentioned about breaking flow, adding note but these just depend on the mapper what style they want to map. To this map I used many spacing and opposite flow of sliders it is because mostly I am not following the song, also this map have unit flow and rhythm which makes player feel comfortable, the previous mods are the best proof. I hope you can try to understand what is the mapper doing and suggest the suitable idea to improve the map.
    Anyway, thank you so much for spend your time to mod it. If you feel offense I am so sorry, I just want to keep my own principle of mapping.
Good luck!

please if I am not requesting you to mod my map, don't mod it. I just don't want to see the unknown one leave the long mod and I must to waste time to reply it.
Myxo

Hikari- wrote:

please if I am not requesting you to mod my map, don't mod it. I just don't want to see the unknown one leave the long mod and I must to waste time to reply it.
This attitude is REALLY bad. When you intend to rank this map, you should be happy about every kind of feedback you get. Other people ask around to find modders willing to mod their mapset without success, and you complain because you got one for free? Please don't be rude to people and make sure to reply everything properly.
SeaRasp

Hikari- wrote:

I just want to keep my own principle of mapping.
Hum, I don't think you understand the point of modding then...
Topic Starter
Mamiko
I mean I am not really active at this game. If many people mod my map without asking me I would feel confused because my work would be increased. I can not only give the kds and no reply right?
@SeaRasp Honestly I have read this mod few time you can see I have fixed some issue in normal diff but for the insane diff there are some point I really don't want to changed.
Hope you guys understand.
And I would not care this map anymore, bye
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