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MYTH & ROID - STYX HELIX (droplamp Remix)

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Topic Starter
Ohwow
This beatmap was submitted using in-game submission on Friday, January 27, 2017 at 7:23:35 PM

Artist: MYTH & ROID
Title: STYX HELIX (droplamp Remix)
Source: Re:ゼロから始める異世界生活
Tags: ending re: zero kara hajimeru isekai seikatsu life in a different world from zero rem
BPM: 140
Filesize: 14742kb
Play Time: 05:32
Difficulties Available:
  1. Who is this "___"? (4.26 stars, 1218 notes)
Download: MYTH & ROID - STYX HELIX (droplamp Remix)
Information: Scores/Beatmap Listing
---------------

STYX HELIX


Warning: This is not your typical 4* map.

~Control + Quick Snapping + Low BPM. Chill Map. Enjoy!~


Difficulty Name
Refer to Re:Zero episode 17 for the meaning behind the difficulty name. C:

11/29 - Lot's of encouragement from testers, going for rank now!

Hitsounds Complete!
Combo Colorhaxing Compelete!
Storyboard WIP - by Coppertine (Mods for storyboard are still accepted!)

Eir_DELETED
Hi from my Q

[General]
  1. plz remove "enable countdown"
  2. And if you add storyboard in map, please check "Display epilepsy warning" when you added SB
[Insane]
  1. I feel you should be same distance on 00:51:859 (1,2) - and 00:56:145 (5,6) -
  2. 01:07:931 (4,1) - this distance is so far considering 1/8 interval01:21:645 (4,1) - ^ 03:43:931 (4,1) - ^
  3. 01:13:288 (1,2,3,4,5,6,7) - why dont you same distances? and 01:13:288 (1) - start more upward then you can place 01:13:288 (1,2,3,4,5,6,7) - straightly. i think it's no problem about 01:13:073 (3,1) - distance cuz of kiai time. 03:49:288 (1,2,3,4,5,6,7) - ^
  4. 01:34:716 (1,2,3) - why dont you change to below image? i recommend to avoid overlap on this part cuz it looks more clean
  5. 01:39:859 (1,2,3,4) - i think you should change to suit with next 01:40:288 (1,2,3,4) - . in my thought, you copy 01:40:288 (1,2,3,4) - and paste in 01:39:859 - , then more better about flow.
  6. 01:46:716 (1,1,1) - wow that's great...
sry i dont bethink more mods anymore cuz i never have made DnB song yet. if you need more my opinions, plz poke me chat or forum PM, I'll mod your map.
GL!! :)
Topic Starter
Ohwow

joker- wrote:

Hi from my Q

[General]
  1. plz remove "enable countdown" K
  2. And if you add storyboard in map, please check "Display epilepsy warning" when you added SB K
[Insane]
  1. I feel you should be same distance on 00:51:859 (1,2) - and 00:56:145 (5,6) - 00:51:859 (1,2) matches with 00:50:145 (1,2)
  2. 01:07:931 (4,1) - this distance is so far considering 1/8 interval01:21:645 (4,1) - ^ 03:43:931 (4,1) - ^ Ima take my chances and leave it as is.
  3. 01:13:288 (1,2,3,4,5,6,7) - why dont you same distances? and 01:13:288 (1) - start more upward then you can place 01:13:288 (1,2,3,4,5,6,7) - straightly. i think it's no problem about 01:13:073 (3,1) - distance cuz of kiai time. 03:49:288 (1,2,3,4,5,6,7) - ^ I don't want to make it a complete straight line, that'd be too awkward looking imo, but i do agree that this part can be done better. I'll look into it.
  4. 01:34:716 (1,2,3) - why dont you change to below image? i recommend to avoid overlap on this part cuz it looks more clean Fixed!
  5. 01:39:859 (1,2,3,4) - i think you should change to suit with next 01:40:288 (1,2,3,4) - . in my thought, you copy 01:40:288 (1,2,3,4) - and paste in 01:39:859 - , then more better about flow. Gonna leave it as it is for now.
  6. 01:46:716 (1,1,1) - wow that's great...Thanks! spent a good amount of time to make it perfect
sry i dont bethink more mods anymore cuz i never have made DnB song yet. if you need more my opinions, plz poke me chat or forum PM, I'll mod your map.
GL!! :) Thanks for the mod!
KantanDez
from my queue w

Ram
00:00:431 - 00:13:716 - add whistle to all NCs in the section (sounds better imo)
00:31:288 - you should add a hit circle here
00:38:145 - ^
01:13:288 (1,2,3,4,5,6,7) - the distance between these objects are too long and the sound it makes is very weak. try something like a stream that increases distance(and sound) over each hit circle(that will most likely be very fitting)
01:22:716 (1,2,3,4,1,2,3,4) - do something like https://imgur-archive.ppy.sh/yLbSFXd.png instead, the pattern you used is bad
01:27:002 (1,2,3,4,5,6,7,8,1) - just like 01:13:288 (1,2,3,4,5,6,7)
02:41:573 (1,2,3,4) - velocity change in each slider sounds good
02:42:859 (1,2,3,4) - increase volume here
02:50:145 (1,2,3,4,5,6,1) - do this instead https://imgur-archive.ppy.sh/0cNFoQO.png (its the same as using a slider on a blue tick)
03:04:181 (2,3,4,5,6) - ^
03:49:288 (1,2,3,4,5,6) - 01:13:288 (1,2,3,4,5,6,7)
04:00:752 (2,3,4,5,6) - 02:50:145 (1,2,3,4,5,6,1)
04:44:359 (1,2,3,4,5) - https://imgur-archive.ppy.sh/NMf1SbH.png straight stream pattern doesnt fit with the music

good luck :)
Topic Starter
Ohwow

KantanDez wrote:

from my queue w

Ram
00:00:431 - 00:13:716 - add whistle to all NCs in the section (sounds better imo) Hmm I agree. Done!
00:31:288 - you should add a hit circle here Waiting on further opinion
00:38:145 - ^ ^
01:13:288 (1,2,3,4,5,6,7) - the distance between these objects are too long and the sound it makes is very weak. try something like a stream that increases distance(and sound) over each hit circle(that will most likely be very fitting) I think it's fitting enough for now. May revisit if more people mention about it
01:22:716 (1,2,3,4,1,2,3,4) - do something like https://imgur-archive.ppy.sh/yLbSFXd.png instead, the pattern you used is bad I think my pattern is good. Sry
01:27:002 (1,2,3,4,5,6,7,8,1) - just like 01:13:288 (1,2,3,4,5,6,7) Same as above
02:41:573 (1,2,3,4) - velocity change in each slider sounds good I'll consider it, but probably not cause i want them to be all the same to make the pattern look symmetrical
02:42:859 (1,2,3,4) - increase volume here Not necessary, also changing the volume of these cymbal hitsounds doesn't make sense realistically, these hitsounds should be kept at the same volume throught the whole song.
02:50:145 (1,2,3,4,5,6,1) - do this instead https://imgur-archive.ppy.sh/0cNFoQO.png (its the same as using a slider on a blue tick) Waiting on further opinion
03:04:181 (2,3,4,5,6) - ^ ^
03:49:288 (1,2,3,4,5,6) - 01:13:288 (1,2,3,4,5,6,7) Same as mentioned above
04:00:752 (2,3,4,5,6) - 02:50:145 (1,2,3,4,5,6,1) ^
04:44:359 (1,2,3,4,5) - https://imgur-archive.ppy.sh/NMf1SbH.png straight stream pattern doesnt fit with the music Made it curvy!

good luck :) Thank you so much! Although I rejected most of your suggestions (As I usually do unless one's suggestion is really good/fixing my mistakes) I might change in the future if more people mention the same thing. Thanks again!
PoNo

NM from my modqueue

Who is this "___"


00:00:431 (1) - There is a lot of circles here, maybe you should put some sliders for recovery

00:03:645 (4) - Why skip that triple o.o

00:07:073 (4) - You can skip that object with a slider

00:20:788 (4) - same

00:27:216 (2) - Voice start earlier check again

00:31:288 (4) - Now when there is a downbeat you skip it aaaaaaaa ;-;

00:33:323 (3) - [FOR THE NEXT SAME PROBLEMS OF THE MAP] You skip a lot of downbeats, review your rythmics for this map, sometimes it's really
fuzzy.

01:04:931 (1,2,3) - Make the same DS than the first same pattern of the map

01:18:645 (1) - Same

01:23:145 (2) - This is overmapped D:

01:57:859 (1) - This is really hard to read even in editor !

02:50:466 (2) - This is overmapped too x.x

03:04:181 (2) - Same

04:00:752 (2) - Same

04:26:145 (1) - Why there is no kiai here, You put one for the first part and not now :x
The visuals of your map is well. BUT you have to REVIEW the rythms, he's really fuzzy and not consistent !
Good luck !
Topic Starter
Ohwow

Ponoyoshi wrote:


NM from my modqueue

Who is this "___"


00:00:431 (1) - There is a lot of circles here, maybe you should put some sliders for recovery No thanks, I don't think players need a recovery in a non jump section. If there's nothing in the song that would let me put a slider, then I won't put a slider.

00:03:645 (4) - Why skip that triple o.o Sorry, I don't understand what you mean

00:07:073 (4) - You can skip that object with a slider No, same reason as ^^

00:20:788 (4) - same ^

00:27:216 (2) - Voice start earlier check again I notice, but it starts on a yellow (1/8) tick, but i don't want to make it start on a yellow tick since it would be very weird, I don't want to map it on the blue tick either cause that'd be too early and would mess up the rhythem of the triangle pattern.

00:31:288 (4) - Now when there is a downbeat you skip it aaaaaaaa ;-; Originally wanted to just map to the piano and the vocal, but lots of people complained, so changed! Thanks!
00:33:323 (3) - [FOR THE NEXT SAME PROBLEMS OF THE MAP] You skip a lot of downbeats, review your rythmics for this map, sometimes it's really
fuzzy. Okay, gonna consider if more people complain

01:04:931 (1,2,3) - Make the same DS than the first same pattern of the map I'll consider, but for now, unchanged

01:18:645 (1) - Same ^

01:23:145 (2) - This is overmapped D:I'll consider remapping this later, I'm not very pleased with this pattern as a whole anyways.

01:57:859 (1) - This is really hard to read even in editor ! It's suppose to be hard to read in the editor. XD

02:50:466 (2) - This is overmapped too x.x Sorry I don't think it is.

03:04:181 (2) - Same ^

04:00:752 (2) - Same ^

04:26:145 (1) - Why there is no kiai here, You put one for the first part and not now :x The map is already over 1/3 kiai time, so i'm a bit hesitant on adding even more kiai time. Personally, I feel the song intensity is not as much as before.
The visuals of your map is well. BUT you have to REVIEW the rythms, he's really fuzzy and not consistent !
Good luck ! Thanks for the mod!
Izzywing
Hi, sorry for being late!

00:01:073 (4,1) - Just like there's a "jump" here to seperate these groupings, why not have one 00:01:931 (4,1) ? you seem to have one everywhere else. Maybe stack 00:02:145 (1,2,3,4) - so that 00:02:573 (3) - stacks on 00:01:288 (1) -

00:08:788 (4,1) - ^ as a note, this isn't necessary at all, just a minor suggestion.

00:27:216 (2,3,4) - I know this isn't necessarily following the vocals but the fact that the vocal starts before 00:27:216 (2) - does really throws me off here. Not sure what the solution is, just figured I'd mention this.

00:29:573 (1,2,3) - Better flow if you position it something like this - https://osu.ppy.sh/ss/6780037

00:31:716 (3,1) - Fix blanket, 00:32:359 (2) - and im not a big fan of how this is overlapped by 00:31:716 (3), maybe you can try something like this instead? - https://osu.ppy.sh/ss/6780047 (ignore the timeline)

00:42:859 (1) - should just be a single repeat, making it a double repeat removes emphasis from 00:43:073 -

00:44:145 (4,6) - maybe put more space between these? They're almost touching which looks kinda ugly. Applies to most of the sliders in this area.

00:49:716 (2) - This slider's kinda ugly lol, something like this perhaps? - https://osu.ppy.sh/ss/6780058

00:59:573 (4) - missing clap I think

01:02:145 (3) - NC for the SV change? It's pretty drastic

01:07:931 (4,1) - this jump is huge, maybe you want it like that but it's frustrating to play due to the 1/8 gap (since you haven't used many of them for the player to get used to that timing)

01:12:216 - this is 1/8, there are 4 beats until the next slider, not 3

01:11:573 (1,2) - this is spaced like 1/4 but its only 1/2, so could cause some reading issues

01:12:752 (2,3) - use 1.1 spacing? Looks better if they dont touch. wont mention this more, but keep that in mind

01:21:645 (4,1) - same as before

01:26:038 - I can BARELY hear a tick here, let along these other notes. This is overmapping. At best, you could map this blue tick.

01:29:573 (1,2) - Blanket? would look nice

01:32:716 (2,3,4,5) - this should be 1/8

rest of this kiai is pretty neat.

02:17:895 (1) - is this NC intentional?

02:22:073 - There's a sound here you could map

02:31:288 (1,3) - make these not touch, looks ugly
02:32:145 (1,3) - ^ you get the idea

02:48:431 (1,2) - 02:49:288 (1,2) - these as well, use a DS so that these don't touch and it would look way better.

03:40:716 (1,2,3,4,5,6,7,8,9,10,11,12) - idk if you can really expect the target audience to be able to not only read this as 1/3 but then also tap it properly.

03:46:716 (2) - this SV increase isn't really justified by the music

03:48:216 (3,4,5) - should be 1/8

rest of this mod would just be me repeating stuff, so yeah

hope I could help, I like this map, it has some cool ideas.

Good luck!
Topic Starter
Ohwow

Hobbes2 wrote:

Hi, sorry for being late!

00:01:073 (4,1) - Just like there's a "jump" here to seperate these groupings, why not have one 00:01:931 (4,1) ? you seem to have one everywhere else. Maybe stack 00:02:145 (1,2,3,4) - so that 00:02:573 (3) - stacks on 00:01:288 (1) - Thank you for pointing that out! I changed to something similar to your suggestion.

00:08:788 (4,1) - ^ as a note, this isn't necessary at all, just a minor suggestion. Changed!

00:27:216 (2,3,4) - I know this isn't necessarily following the vocals but the fact that the vocal starts before 00:27:216 (2) - does really throws me off here. Not sure what the solution is, just figured I'd mention this. I know, it starts on a 1/8 tick, so i'm not sure how to fix it either XD

00:29:573 (1,2,3) - Better flow if you position it something like this - https://osu.ppy.sh/ss/6780037 Made it better hopefully

00:31:716 (3,1) - Fix blanket, 00:32:359 (2) - and im not a big fan of how this is overlapped by 00:31:716 (3), maybe you can try something like this instead? - https://osu.ppy.sh/ss/6780047 (ignore the timeline) Completely changed to something different. I didn't like the pattern either.

00:42:859 (1) - should just be a single repeat, making it a double repeat removes emphasis from 00:43:073 - Actually, i kinda agree with you there. Changed.

00:44:145 (4,6) - maybe put more space between these? They're almost touching which looks kinda ugly. Applies to most of the sliders in this area.Fixed

00:49:716 (2) - This slider's kinda ugly lol, something like this perhaps? - https://osu.ppy.sh/ss/6780058 Fixed XD

00:59:573 (4) - missing clap I think Fixed

01:02:145 (3) - NC for the SV change? It's pretty drastic Changed

01:07:931 (4,1) - this jump is huge, maybe you want it like that but it's frustrating to play due to the 1/8 gap (since you haven't used many of them for the player to get used to that timing) I made these jumps a bit closer, but I do kinda want to keep this pattern. It's playable for me, but I dunno.

01:12:216 - this is 1/8, there are 4 beats until the next slider, not 3 Changed to a buzz slider. Didn't want to make it into a 1/8 stream.

01:11:573 (1,2) - this is spaced like 1/4 but its only 1/2, so could cause some reading issues Fixed

01:12:752 (2,3) - use 1.1 spacing? Looks better if they dont touch. wont mention this more, but keep that in mindChanged

01:21:645 (4,1) - same as before K

01:26:038 - I can BARELY hear a tick here, let along these other notes. This is overmapping. At best, you could map this blue tick. I deleted the stream altogether, thanks for mentioning

01:29:573 (1,2) - Blanket? would look nice K

01:32:716 (2,3,4,5) - this should be 1/8 K

rest of this kiai is pretty neat. Thanks

02:17:895 (1) - is this NC intentional? No, woops. fixed

02:22:073 - There's a sound here you could map MM i'm gonna leave that part empty, don't want to map the guitar, since the rest i'm not mapping the guitar anyways,

02:31:288 (1,3) - make these not touch, looks ugly K
02:32:145 (1,3) - ^ you get the idea K

02:48:431 (1,2) - 02:49:288 (1,2) - these as well, use a DS so that these don't touch and it would look way better. Fixed

03:40:716 (1,2,3,4,5,6,7,8,9,10,11,12) - idk if you can really expect the target audience to be able to not only read this as 1/3 but then also tap it properly. Changed to buzz sliders

03:46:716 (2) - this SV increase isn't really justified by the music leaving as it is until more people mention it.

03:48:216 (3,4,5) - should be 1/8 Fixed

rest of this mod would just be me repeating stuff, so yeah

hope I could help, I like this map, it has some cool ideas.

Good luck! Thanks for the mod! It really helped!
zev
General
  1. i cover more about concepts in this mod in attempt you can improve the quality in general
  2. only anime song i like
Who is this "___"?

00:03:002 (1) - make it 5.3x ds? why would there be less spacing if song keeps the same
00:06:431 (1) - not so sure about this being so close? why not make it stack so it flow stops, emphasizing the downbeat
00:14:788 (3) - early on the beatmap i would just first let the player accumulate to the rhythm before doing stuff like that, can you make the slider point in circle?


00:15:859 (1,2) - this might be a bit too close,I think you should be consistently putting these a bit spaced smilair to this 00:19:288 (1) -

00:32:145 (1) - players either think its 1/2 or 1/4, never inbetween, this looks like a inbetween, can you make it less spaced so it feels like a 1/4 just compare it to 00:30:431 (1,2) -
01:12:216 (3) - spacing is too large put it next to 01:12:431 (1) - you have to like hint the player that its a fast pattern

01:39:859 (1) - You don't need this timing point its a duplicate basically
01:57:002 (1) - ^ this one too, i think thats it checked them for ya


04:32:145 (1) - its nice that you slowed the sliders on the clap, but if you bind idea's like that to the music you have to keep your promise and keep following them, so yah this should be slowed

04:37:931 (2) - overlaps delay reading and it comes a bit unexpected imo why x2 sv the snare sounds the same

Thank you for letting me mod your map!
Topic Starter
Ohwow

zev wrote:

General
  1. i cover more about concepts in this mod in attempt you can improve the quality in general
  2. only anime song i like
Who is this "___"?

00:03:002 (1) - make it 5.3x ds? why would there be less spacing if song keeps the same Fixed
00:06:431 (1) - not so sure about this being so close? why not make it stack so it flow stops, emphasizing the downbeat Fixed
00:14:788 (3) - early on the beatmap i would just first let the player accumulate to the rhythm before doing stuff like that, can you make the slider point in circle? Fixed. good point.


00:15:859 (1,2) - this might be a bit too close,I think you should be consistently putting these a bit spaced smilair to this 00:19:288 (1) - Fixed

00:32:145 (1) - players either think its 1/2 or 1/4, never inbetween, this looks like a inbetween, can you make it less spaced so it feels like a 1/4 just compare it to 00:30:431 (1,2) - I think the spacing is fine here
01:12:216 (3) - spacing is too large put it next to 01:12:431 (1) - you have to like hint the player that its a fast patternKeeping until more people mention about it

01:39:859 (1) - You don't need this timing point its a duplicate basically Fixed
01:57:002 (1) - ^ this one too, i think thats it checked them for ya Fixed thank you


04:32:145 (1) - its nice that you slowed the sliders on the clap, but if you bind idea's like that to the music you have to keep your promise and keep following them, so yah this should be slowed Changed to something different. Never intended to map the slider to he clap

04:37:931 (2) - overlaps delay reading and it comes a bit unexpected imo why x2 sv the snare sounds the same I wanted to completely overlap the previous slider. I'm keeping it unless more people don't like it.

Thank you for letting me mod your map! NP Thank you for modding!~
Gerar14x
Hi~ M4M from my queue

General
  1. Delete "tv size" from tags , "rem revive by death" should be removed too in my opinion since its not related to the song, i dont know that much about metadata, so be sure to check this with someone with experience if you can.
  2. Lower OD a bit

Who is this "___"?
  1. 00:09:859 (1,2,3,4) - you can make this pattern the same or similar to 00:03:002 (1,2,3,4) - the notes in the piano are similar, compare it with 00:06:431 (1,2,3,4) - for example, wich is clearly more quiet than those sections
  2. 00:59:038 (2,3) - overlap or stack would help reading there
  3. 01:00:431 (1) - Could be a better polished shape imo
  4. 01:06:431 (1) - you could nc this (or figure something else) as a help to notice the SV change, you do this all the song, so check it, as its common in the map (04:23:573 (1) - and 04:25:288 (1) - are a good example of noticing the sv change)
  5. 01:12:216 (3,1) - i feel that quite "big" because of the 1/8 gap there
  6. 04:18:216 (3,2) - A little overlap there
  7. 04:37:931 (2) - this one feels wierd while playing since its the only one like that
  8. 04:45:002 (1,3) - overlap, you can change the angle of (1) to avoid it
  9. 05:28:716 (1,2,3,4) - like i said before in the beggining of the song, you can make this pattern the same as 05:21:859 (1,2,3,4) - for the notes of the piano
  10. 05:32:145 (1,2,3) - a triangle pattern there could be better imo
Good luck with ranking ;)
Topic Starter
Ohwow

Gerar14x wrote:

Hi~ M4M from my queue

General
  1. Delete "tv size" from tags , "rem revive by death" should be removed too in my opinion since its not related to the song, i dont know that much about metadata, so be sure to check this with someone with experience if you can. Okay I'll look into it. I'll probably delete revive by death, but i think i'll be keeping rem
  2. Lower OD a bit Agreed.

Who is this "___"?
  1. 00:09:859 (1,2,3,4) - you can make this pattern the same or similar to 00:03:002 (1,2,3,4) - the notes in the piano are similar, compare it with 00:06:431 (1,2,3,4) - for example, wich is clearly more quiet than those sections fixed
  2. 00:59:038 (2,3) - overlap or stack would help reading there fixed
  3. 01:00:431 (1) - Could be a better polished shape imo please give a screenshot of how i can improve a slider or a pattern. Don't just say "polish this" I think it looks fine.
  4. 01:06:431 (1) - you could nc this (or figure something else) as a help to notice the SV change, you do this all the song, so check it, as its common in the map (04:23:573 (1) - and 04:25:288 (1) - are a good example of noticing the sv change) Umm, they are already NC'd? You even said 01:06:431 (1), the (1) being a new combo.
  5. 01:12:216 (3,1) - i feel that quite "big" because of the 1/8 gap there Made it closer
  6. 04:18:216 (3,2) - A little overlap there I meant to overlap, but i overlapped it better this time.
  7. 04:37:931 (2) - this one feels wierd while playing since its the only one like that I'm keeping this until someone else or I figure out a better pattern
  8. 04:45:002 (1,3) - overlap, you can change the angle of (1) to avoid it I would ruin the pattern if i rotated (1) to avoid the overlap.
  9. 05:28:716 (1,2,3,4) - like i said before in the beggining of the song, you can make this pattern the same as 05:21:859 (1,2,3,4) - for the notes of the piano Fixed
  10. 05:32:145 (1,2,3) - a triangle pattern there could be better imo No thanks
Good luck with ranking ;) Thank you for the mod.
KappaPraise
hello, Light mod from my queue


  • General
  1. Looks like offset little wrong here, while I playing it I have very much 100 on circles at start, this also very noticeably on drums here 00:14:164 -
    Try offset ~450 sounds much better imo
  2. Try set Slider Tick Rate 2 to make slow sliders like this 00:41:164 (3) and this 01:08:164 (1) - more readable also emphasize sounds on middle of this 00:49:307 (1) - sliders


  • Who is this "___"?
  1. 00:03:021 (1,2) - big jumps like this must be between 00:03:235 (2,3) - 3 stronger than 2
  2. 00:09:878 (1,2,3,4) - should be similar pattern ^
  3. 00:20:592 (3,4) - this jump unnecessary 4 note is weak you should make notes in pairs and jump only between them 00:20:378 (2,3) - (there more similar moments)
  4. 00:27:878 (1,2,3,1) - um pretty strange spacing, huge for 1/4 and small for 1/2, try at least stack 00:28:307 (3,1) - this
  5. 00:36:878 (3,1) - before you always made small spacing, but here its different?
  6. 01:57:021 (1,2,1,2) - fix stacks
  7. 01:59:378 (3,4,5,1) - fix spacing, here 01:59:485 (5,1) - 1/4, but you still follow 1/8 spacing
  8. 02:39:878 (1,1,1,1) - little idea for you, make similar pattern as here 02:36:450 (1,1,1,1) - but with growing SV instead and in different way example and add NCs here 02:40:307 (2,3,4) - because of SV changes
  9. 02:52:735 (5) - another SV changes NC please
  10. 04:37:950 (2) - NC

That's it from me
Good luck! o/
Topic Starter
Ohwow

WISPG_G wrote:

hello, Light mod from my queue


  • General
  1. Looks like offset little wrong here, while I playing it I have very much 100 on circles at start, this also very noticeably on drums here 00:14:164 -
    Try offset ~450 sounds much better imo The current offset seems fine by me. I'll change if more people mention it.
  2. Try set Slider Tick Rate 2 to make slow sliders like this 00:41:164 (3) and this 01:08:164 (1) - more readable also emphasize sounds on middle of this 00:49:307 (1) - sliders Hmm okay!


  • Who is this "___"?
  1. 00:03:021 (1,2) - big jumps like this must be between 00:03:235 (2,3) - 3 stronger than 2 Fixed
  2. 00:09:878 (1,2,3,4) - should be similar pattern ^ ^
  3. 00:20:592 (3,4) - this jump unnecessary 4 note is weak you should make notes in pairs and jump only between them 00:20:378 (2,3) - (there more similar moments) Deleted the jump
  4. 00:27:878 (1,2,3,1) - um pretty strange spacing, huge for 1/4 and small for 1/2, try at least stack 00:28:307 (3,1) - this Fixed the spacing
  5. 00:36:878 (3,1) - before you always made small spacing, but here its different? Fixed
  6. 01:57:021 (1,2,1,2) - fix stacks Dunno why but I can't perfectly stack them
  7. 01:59:378 (3,4,5,1) - fix spacing, here 01:59:485 (5,1) - 1/4, but you still follow 1/8 spacing You mean 1/6.
  8. 02:39:878 (1,1,1,1) - little idea for you, make similar pattern as here 02:36:450 (1,1,1,1) - but with growing SV instead and in different way example and add NCs here 02:40:307 (2,3,4) - because of SV changes Hmm no thanks. Thanks for the suggestion though! NC'd the sliders though :D
  9. 02:52:735 (5) - another SV changes NC please K got it
  10. 04:37:950 (2) - NC K

That's it from me
Good luck! o/ Thank's for the mod!
DivineEnigma


Hello! M4M~

Storyboard

  1. 00:27:216 - The lyric that appears here and after this, should come out somewhere around the middle and a bit faster.
  2. Places like 00:35:145 - and 00:28:181 - , you can see that the little glow bubble is not properly following the slider's body correctly.
  3. 01:04:931 - should also have the lyric "Oh, please don't let me die. Waiting for your touch." like 00:27:216 - . I would also suggest a different font color for the lyric rather than red here since I don't know if it would be as nice as in the pitch black background.
  4. 01:34:716 - This part here in the SB, the strobe-like effect, should be appearing at places like 01:36:431 - .
  5. 03:12:538 - I don't really like the blue bubble there, it's better to remove since it's not like decreasing in size along with the spinner anyways.
  6. 04:09:002 - I don't like how this suddenly blacks out. I suggest a slow fade out like 02:03:752 - and 03:12:859 - .
I don't know if you're planning on doing this but, it'd be cool if you added the full lyrics for this song. : )

Who is this "___"?

  1. Places like 01:07:931 (4) - , 01:12:216 (3) - , and 03:53:145 (2) - should have an NC because of the SV change that is there.
  2. 01:13:288 (1,2,3,4,5,6) - I believe this straight pattern should start at 01:13:609 - because of the sound that's there. I'm not sure what instrument produces that sound.
  3. 01:27:002 (1,2,3,4,5,6,7,8) - Similar to ^, I believe that sound is on 01:27:216 - so the circle pattern stream should appear on there.
  4. 01:34:073 (1,2) - You can choose to ignore this but I just wanted to let you know that I feel like on a 4* map, some players can get this confused and be like, is (1) a slider and believe (2) is the note that comes after it. If you do ignore it, maybe just NC it or something like what you did here 03:02:788 (4,1) - .
  5. 01:40:181 (4,1) - Why is there a space in DS here? There's a louder sound on 01:40:395 - .
  6. 03:49:288 (1,2,3,4,5,6,7) - Same as 01:27:002 (1,2,3,4,5,6,7,8) - .
  7. 03:01:609 (2,3) - Spread (3) away from (2) a bit like you did here 04:33:538 (3,4,5) - and in other places of the map.
  8. 03:58:181 (2,3) - ^
  9. 04:25:073 (3,1) - Maybe do something like this for better flow?

Interesting song and map, good luck on ranking!!! :)
If you have any questions, feel free to message me in-game or forums.
Topic Starter
Ohwow

DivineEnigma wrote:



Hello! M4M~

Who is this "___"?

  1. Places like 01:07:931 (4) - , 01:12:216 (3) - , and 03:53:145 (2) - should have an NC because of the SV change that is there. I don't see any SV changes, just volume changes.
  2. 01:13:288 (1,2,3,4,5,6) - I believe this straight pattern should start at 01:13:609 - because of the sound that's there. I'm not sure what instrument produces that sound. The little "water drop" sound (best i could describe it) starts at 01:13:288 - if you listen closely. I'm mapping to that sound.
  3. 01:27:002 (1,2,3,4,5,6,7,8) - Similar to ^, I believe that sound is on 01:27:216 - so the circle pattern stream should appear on there. No it doesn't. Listen closer.
  4. 01:34:073 (1,2) - You can choose to ignore this but I just wanted to let you know that I feel like on a 4* map, some players can get this confused and be like, is (1) a slider and believe (2) is the note that comes after it. If you do ignore it, maybe just NC it or something like what you did here 03:02:788 (4,1) - . I don't think they are going to misread that.
  5. 01:40:181 (4,1) - Why is there a space in DS here? There's a louder sound on 01:40:395 - . DS is not emphasizing the sound, but the whole pattern is emphasizing the irregular melody that occurs there. If I made it a normal stream with no zigzags and no split, then it would be a kinda dull stream for that part. And putting DS on 01:39:859 (1,2) and 01:40:288 (1,2) - would be too weird. Putting DS after the 4th note is used in some other maps as well.
  6. 03:49:288 (1,2,3,4,5,6,7) - Same as 01:27:002 (1,2,3,4,5,6,7,8) - . Same
  7. 03:01:609 (2,3) - Spread (3) away from (2) a bit like you did here 04:33:538 (3,4,5) - and in other places of the map. No thanks, I kept that stack consistent on similar parts of the map.
  8. 03:58:181 (2,3) - ^^
  9. 04:25:073 (3,1) - Maybe do something like this for better flow? Nope, I want to keep 3 & 1 perpendicular.

Interesting song and map, good luck on ranking!!! :)
If you have any questions, feel free to message me in-game or forums. Sorry, didn't take any of your suggestions, but hopefully your storyboard mod is some help! Thanks for the mod and I will mod your map shortly.
TheKingHenry
Memes aside; hello, mod from my queue~
General
  1. okay so that AR is real point. This is low bpm map of not so high difficulty lvl. While it sure has some gimmicky patterns, which I will talk about more later on, it's too high AR for this imo, max AR 9, perhaps smth like AR 8,5, since from my experience lower AR fits low bpm gimmickes
  2. you have
Who is this "___"?
  1. most of the "problematic patterns" I list here are widely used across the map and I'm not linking them all here. If you consider smth change-worthy, check if there are similar ones to be changed
  2. 00:32:573 (3,1) - fix stack
  3. 00:34:716 (1,2,3) - slider leniency and all that shit aside, still hella high spacing for 1/4 on not-so-intense part in the music.
  4. 00:35:145 (3,1) - fix stack
  5. 01:07:931 (4,1) - 1/8 between and this kind of spacing, maybe little closer
  6. 01:44:466 (3,4) - 1/4 or smth, plays badly, especially since the slider isn't abused in this transition
  7. 01:45:859 (1,2,3,4) - what are these mapped to? Only number 4 actually has that kind of stuff
  8. 01:50:788 (3,4,5,6) - this aint 1/3 but 1/4 + 1/8 in the end, agreed it plays better the current way
  9. 02:42:216 (4,1,2,3,4) - this could flow better. Currently the slider 4 leads circular flow upwards somewhere towards sliderend 3, you'll have to break it for the streams in the bottom, and stream ain't too lenient pattern for this either
  10. 02:50:466 (2,3,4,5,6) - these kind of patterns aren't too good in this lvl of difficulty
  11. 02:54:859 (1,2,3,4) - again sounds more like 1/8 (and actually there isn't rly anything audible during the slider). Although, current prob plays better here as well
  12. 03:02:145 (1,2,3) - the big spacing should be from the slider to the circle, not vice versa. As earlier, plays badly
  13. 04:26:145 (1,2,3,1,2,3) - what do these base on? Lots of similar ones in the following section
  14. didnt tackle on the visual aspect too much this time, just check out all patterns similar to what I mentioned.
also emilia > rem :^)
Good luck!
Topic Starter
Ohwow

TheKingHenry wrote:

Memes aside; hello, mod from my queue~
General
  1. okay so that AR is real point. This is low bpm map of not so high difficulty lvl. While it sure has some gimmicky patterns, which I will talk about more later on, it's too high AR for this imo, max AR 9, perhaps smth like AR 8,5, since from my experience lower AR fits low bpm gimmickes Changed to AR 9
  2. you have
Who is this "___"?
  1. most of the "problematic patterns" I list here are widely used across the map and I'm not linking them all here. If you consider smth change-worthy, check if there are similar ones to be changed
  2. 00:32:573 (3,1) - fix stack K
  3. 00:34:716 (1,2,3) - slider leniency and all that shit aside, still hella high spacing for 1/4 on not-so-intense part in the music. Fixed
  4. 00:35:145 (3,1) - fix stack K
  5. 01:07:931 (4,1) - 1/8 between and this kind of spacing, maybe little closer It's the closest I can get without overlapping :(
  6. 01:44:466 (3,4) - 1/4 or smth, plays badly, especially since the slider isn't abused in this transition Okay fixed
  7. 01:45:859 (1,2,3,4) - what are these mapped to? Only number 4 actually has that kind of stuff Umm, the electric melody? I think it's pretty clear...
  8. 01:50:788 (3,4,5,6) - this aint 1/3 but 1/4 + 1/8 in the end, agreed it plays better the current way I actually changed it to a 1/8 buzz slider.
  9. 02:42:216 (4,1,2,3,4) - this could flow better. Currently the slider 4 leads circular flow upwards somewhere towards sliderend 3, you'll have to break it for the streams in the bottom, and stream ain't too lenient pattern for this either Imo the song allows the flow to break here. and the stream is fine.
  10. 02:50:466 (2,3,4,5,6) - these kind of patterns aren't too good in this lvl of difficulty I'm keeping them, sorry.
  11. 02:54:859 (1,2,3,4) - again sounds more like 1/8 (and actually there isn't rly anything audible during the slider). Although, current prob plays better here as well It actually doesn't sound like 1/6 or 1/8. The piano sounds mushed here.
  12. 03:02:145 (1,2,3) - the big spacing should be from the slider to the circle, not vice versa. As earlier, plays badly Fixed
  13. 04:26:145 (1,2,3,1,2,3) - what do these base on? Lots of similar ones in the following section Same as above.
  14. didnt tackle on the visual aspect too much this time, just check out all patterns similar to what I mentioned.
also emilia > rem :^)
Good luck! Thank you for the mod!
-Latias-
hi m4m from my q

Who is this "___"
00:00:431 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - ok ik its a lot of circles but bare with me. first i think the pattern is fine, but one issue. the whistle spam gets really annoying and really doesn't need the spam. if you want to keep it however, then make a new timing section and make the whistle noise the default hit sound and save yourself some trouble
00:15:216 (2,3,4) - instead of circles representing this part, make a 1/1 slider as nothing really in the music to click for circles
00:16:931 (2,3,4) - ^
00:18:645 (2,3,4) - ^
00:20:359 (2,3,4) - ^
00:22:073 (2,3,4) - ^
00:23:788 (2,3,4) - ^
00:25:502 (2,3,4) - ^
00:28:181 (2,3) - sounds weird not being a triple. move 00:28:288 (3) to 00:28:395 and add a circle at 00:28:288
00:41:573 (1,2,3,1,2,3,1,2,3) - music is same throughout all of these triples, why the distance difference in the triple ?
00:53:573 (1,2,3) - make something similiar to 00:27:216 (2,3,4) ?
01:06:431 (1) - no reason to end on blue tick
01:07:931 (4) - clap spam is really annoying
01:13:716 (5,6) - not the same spacing as 01:13:288 (1,2,3,4)
01:17:573 (1) - should start at 01:17:573 (1) instead
01:26:466 (2) - should start at 01:26:573 instead
01:30:859 (2) - should start at 01:31:073 instead
01:32:788 (2) - clap spam really annoying here
01:35:359 (3) - why different shape when same music with 01:34:716 (1,2)
gl and don't forget to do your part in m4m !
Topic Starter
Ohwow

-Latias- wrote:

hi m4m from my q

Who is this "___"
00:00:431 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - ok ik its a lot of circles but bare with me. first i think the pattern is fine, but one issue. the whistle spam gets really annoying and really doesn't need the spam. if you want to keep it however, then make a new timing section and make the whistle noise the default hit sound and save yourself some trouble Deleted it
00:15:216 (2,3,4) - instead of circles representing this part, make a 1/1 slider as nothing really in the music to click for circles Circles are mapped to the piano
00:16:931 (2,3,4) - ^
00:18:645 (2,3,4) - ^
00:20:359 (2,3,4) - ^
00:22:073 (2,3,4) - ^
00:23:788 (2,3,4) - ^
00:25:502 (2,3,4) - ^
00:28:181 (2,3) - sounds weird not being a triple. move 00:28:288 (3) to 00:28:395 and add a circle at 00:28:288 No, Why would I do that? Vocal starts at 00:28:289. If I did what you suggested, I would leave this beat here 00:28:502 - unmapped.
00:41:573 (1,2,3,1,2,3,1,2,3) - music is same throughout all of these triples, why the distance difference in the triple? Becasuse I like it. I'll change if more people complain about it. EDIT: Changed
00:53:573 (1,2,3) - make something similiar to 00:27:216 (2,3,4) ? No thanks. Is there something wrong with the current pattern?
01:06:431 (1) - no reason to end on blue tick Yes there is.
01:07:931 (4) - clap spam is really annoying Well it's part of the music.
01:13:716 (5,6) - not the same spacing as 01:13:288 (1,2,3,4) Yes I know.
01:17:573 (1) - should start at 01:17:573 (1) instead ?
01:26:466 (2) - should start at 01:26:573 instead Not mapping to the vocal
01:30:859 (2) - should start at 01:31:073 instead This slider is mapped to the percussion (tick noise)
01:32:788 (2) - clap spam really annoying here Part of the music
01:35:359 (3) - why different shape when same music with 01:34:716 (1,2) So that I can have the slider point towards the next slider so it doesn't have a big spacing + better flow.
gl and don't forget to do your part in m4m ! Thanks, however, I gotta say that before you make any suggestions, try to understand why I mapped certain parts the way it is and understand my intentions.
Topic Starter
Ohwow
From Glasand:

DivineEnigma wrote:


Storyboard
  1. 00:27:216 - The lyric that appears here and after this, should come out somewhere around the middle and a bit faster. Okay, looks better
  2. Places like 00:35:145 - and 00:28:181 - , you can see that the little glow bubble is not properly following the slider's body correctly. I dont see anything wrong with the highlights
  3. 01:04:931 - should also have the lyric "Oh, please don't let me die. Waiting for your touch." like 00:27:216 - .I am thinking of a different method with that part I would also suggest a different font color for the lyric rather than red here since I don't know if it would be as nice as in the pitch black background.Noted down, but will check for any other colors
  4. 01:34:716 - This part here in the SB, the strobe-like effect, should be appearing at places like 01:36:431 - .I want the strobe to introduce the kaii
  5. 03:12:538 - I don't really like the blue bubble there, it's better to remove since it's not like decreasing in size along with the spinner anyways. Removed
  6. 04:09:002 - I don't like how this suddenly blacks out. I suggest a slow fade out like 02:03:752 - and 03:12:859 - . Fixed
I don't know if you're planning on doing this but, it'd be cool if you added the full lyrics for this song. : )
Hokichi
Hello, it's the NM you asked

Storyboard

I can see that it's being worked, so take these as advice I guess
  1. Some highlighting dots are not following the objects, please fix
  2. Match the combo color with the dots' color as well
  3. Please fix those lyrics too
  4. The intro feels a bit empty

Who is this? "___"?

  1. 00:38:145 (1,1) - Why there's an overlap here?
  2. 00:56:145 (5,6) - Move 00:56:573 (6) a bit apart from 00:56:145 (5) tail
  3. 00:58:716 (1,2,3) - Why there's a sudden jump with such large DS here? I don't see anything to emphasize
  4. 01:11:038 (2,3,1) - Stack these
  5. 01:12:002 (2) - NC cause SV changed
  6. 01:17:145 (2) - Same
  7. 01:18:645 (1,2,3) - I don't get the reason for stacking here. Can you unstack them?
  8. 01:29:038 (2) - Ctrl + G?
  9. 01:37:073 (3) - NC
  10. 01:38:145 (1,2,3,1,2,3) - This can be hard for some single-tapping player
  11. 01:44:573 (4,5) - Same
  12. 01:45:859 (1,2,3,4) - Same. You should consider changing them
  13. 01:49:073 (3) - NC
  14. 02:35:038 (2,3) - Move 02:35:359 (3) a bit further from 02:35:038 (2) tail
  15. 02:35:038 (2) - I hear 5 1/4 note streaming here
  16. 02:51:323 (2,3) - Stack these
  17. 02:51:859 (1,2,3) - This is new? Why?
  18. 03:42:859 (2) - NC. Check for EVERY SV CHANGE and add NC please
  19. 04:37:288 (1,1) - This is no Aspire T_T Please unstack them
  20. 04:50:573 (2,1,2) - 1/6 stream?

That's all. Good luck
Xinnoh
Use OD=7, this is a really underweighted map. The only real advantages of high OD is that it gives more pp and makes it harder, neither of which are good for this set. Sort your maps by difficulty in game and just compare it to other mapsets. It's still really common to see high 4* maps with OD7.

The main issue that I feel with this set is that it uses way too many ideas to express the same things. Yes, the sliders and patterns are all interesting, but it's nearly impossible to read because it's constantly changing. The set made me think of Pishi's video on aesthetics. It would be better if

Ohwow wrote:

-Latias- wrote:

hi m4m from my q

Who is this "___"
00:00:431 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - ok ik its a lot of circles but bare with me. first i think the pattern is fine, but one issue. the whistle spam gets really annoying and really doesn't need the spam. if you want to keep it however, then make a new timing section and make the whistle noise the default hit sound and save yourself some trouble Deleted it
That part needs hitsounds. I don't know what it was like before, but if you add a whistle on each NC then it should be fine.

  1. 00:01:073 (4,1) - Jumps like this on the slow opening is too large, doesn't match the soft tone and is larger than most of the jumps at other sections of the song. Nerf the jumps to 2/3 or 3/4 of their original distance.
  2. 00:27:216 (2,3,4) - Just pointing out that this uses SV 1.2, but an identical part at 00:34:073 (2) - uses SV 1.5. If you move the timing point at 00:27:859 (1) - back so that both have the same SV it should be better.
    03:54:645 (1) - ^
    You use 3 different spacings for the same pattern at 00:32:145 (1,2) - 00:39:002 (1,2) - 00:40:716 (1,2) - . It would be much more readable with consistent spacing
  3. 00:59:145 (3,4,5) - Not a fan of using the map space like this for symmetry, but whatever
  4. 01:10:716 (1) - Slider head really needs to be at the point shown in the picture because you established rotational symmetry in the previous two sliders. If you do that, move 01:10:502 (2) - to x100 y300
  5. 01:11:145 (3,4) - While I like the idea, the pattern really doesn't work because the spacing of these two is way too small
  6. 01:57:859 (1) - It's really difficult to read this because there's too many approach circles and stacking (04:45:859 (1) - same pattern same thing)
  7. 02:03:216 (4,1,2) - The angle is too steep to comfortably do the stream, curve it more
    02:42:431 (1) - ^
  8. 02:41:573 (1) - This slider really breaks flow since it swaps from ccw to clockwise, but that could be somewhat justifiable because of the rise in music. Would prefer ccw flow though
I tried testplaying the second half more but I did that part on a different day, so I kind of lost the flow of modding, sorry about that
Topic Starter
Ohwow

Hokichi wrote:

Hello, it's the NM you asked

Storyboard

I can see that it's being worked, so take these as advice I guess
  1. Some highlighting dots are not following the objects, please fix
  2. Match the combo color with the dots' color as well
  3. Please fix those lyrics too
  4. The intro feels a bit empty

Who is this? "___"?

  1. 00:38:145 (1,1) - Why there's an overlap here? Fixed
  2. 00:56:145 (5,6) - Move 00:56:573 (6) a bit apart from 00:56:145 (5) tail I actually forgot to change the slider velocity for that slider, so fixed
  3. 00:58:716 (1,2,3) - Why there's a sudden jump with such large DS here? I don't see anything to emphasize Ahh thanks for pointing htat out. Fixed
  4. 01:11:038 (2,3,1) - Stack these fixed
  5. 01:12:002 (2) - NC cause SV changed fixed
  6. 01:17:145 (2) - Same It's a buzz slider so players won't be able to see the slider velocity change
  7. 01:18:645 (1,2,3) - I don't get the reason for stacking here. Can you unstack them? I'll wait for further opinion
  8. 01:29:038 (2) - Ctrl + G? I actually changed to something different for better circular flow
  9. 01:37:073 (3) - NC Ugh ok
  10. 01:38:145 (1,2,3,1,2,3) - This can be hard for some single-tapping player O well XD they are forced to alternate them the same way they have to alternate the 140 streams.
  11. 01:44:573 (4,5) - Same ^
  12. 01:45:859 (1,2,3,4) - Same. You should consider changing them ^
  13. 01:49:073 (3) - NC K
  14. 02:35:038 (2,3) - Move 02:35:359 (3) a bit further from 02:35:038 (2) tail K
  15. 02:35:038 (2) - I hear 5 1/4 note streaming here I don't hear it. Either that or it's barely noticeable
  16. 02:51:323 (2,3) - Stack these No thanks
  17. 02:51:859 (1,2,3) - This is new? Why? Is it bad?
  18. 03:42:859 (2) - NC. Check for EVERY SV CHANGE and add NC please Fixed
  19. 04:37:288 (1,1) - This is no Aspire T_T Please unstack them fixed
  20. 04:50:573 (2,1,2) - 1/6 stream? 1/8 actually, I added a 1/8 buzz slider

That's all. Good luck Thanks for the mod!!!

Sinnoh wrote:

Use OD=7, this is a really underweighted map. The only real advantages of high OD is that it gives more pp and makes it harder, neither of which are good for this set. Sort your maps by difficulty in game and just compare it to other mapsets. It's still really common to see high 4* maps with OD7. I agree on this one. Changed!

The main issue that I feel with this set is that it uses way too many ideas to express the same things. Yes, the sliders and patterns are all interesting, but it's nearly impossible to read because it's constantly changing. The set made me think of Pishi's video on aesthetics. It would be better if

-Latias- wrote:

hi m4m from my q

Who is this "___"
00:00:431 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - ok ik its a lot of circles but bare with me. first i think the pattern is fine, but one issue. the whistle spam gets really annoying and really doesn't need the spam. if you want to keep it however, then make a new timing section and make the whistle noise the default hit sound and save yourself some trouble Deleted it
That part needs hitsounds. I don't know what it was like before, but if you add a whistle on each NC then it should be fine. It was all whistles before, I think putting whistles on each NC is a good balance. Changed!

  1. 00:01:073 (4,1) - Jumps like this on the slow opening is too large, doesn't match the soft tone and is larger than most of the jumps at other sections of the song. Nerf the jumps to 2/3 or 3/4 of their original distance. I'll change if more people mention it.
  2. 00:27:216 (2,3,4) - Just pointing out that this uses SV 1.2, but an identical part at 00:34:073 (2) - uses SV 1.5. If you move the timing point at 00:27:859 (1) - back so that both have the same SV it should be better. Fixed
    03:54:645 (1) - ^ This part is different though...
    You use 3 different spacings for the same pattern at 00:32:145 (1,2) - 00:39:002 (1,2) - 00:40:716 (1,2) - . It would be much more readable with consistent spacing
  3. 00:59:145 (3,4,5) - Not a fan of using the map space like this for symmetry, but whatever Thanks for the input, i'll have 2nd thoughts if i get more opinion on it.
  4. 01:10:716 (1) - Slider head really needs to be at the point shown in the picture because you established rotational symmetry in the previous two sliders. If you do that, move 01:10:502 (2) - to x100 y300I changed the pattern entirely to something different
  5. 01:11:145 (3,4) - While I like the idea, the pattern really doesn't work because the spacing of these two is way too small ^
  6. 01:57:859 (1) - It's really difficult to read this because there's too many approach circles and stacking (04:45:859 (1) - same pattern same thing) I'll consider changing it
  7. 02:03:216 (4,1,2) - The angle is too steep to comfortably do the stream, curve it more I think it's fine
    02:42:431 (1) - ^ I think this one's fine too
  8. 02:41:573 (1) - This slider really breaks flow since it swaps from ccw to clockwise, but that could be somewhat justifiable because of the rise in music. Would prefer ccw flow though Yeah i changed flow on purpose.
I tried testplaying the second half more but I did that part on a different day, so I kind of lost the flow of modding, sorry about that Thanks for the mod!!!
PyroBear
[Who is this? "___"?]
  1. 01:13:288 (1,2,3,4,5,6) - uncomfortable to stream and feels way too spaced.
  2. 01:18:645 (1,2,3) - I don't like this overlap, too hard to aim. Up the spacing a bit.
  3. 01:42:645 (1,2,3,4) - square streams? Bold move, but it's pretty hard to aim, lower spacing.
  4. 04:30:645 (1,2,3,4) - ^
I actually can't comment on this that much since I can't play aim maps well. Well, here's my map since this is a m4m after all: t/528834 Only mod the Normal please.
Hikomori
Hello!
Mod from my queue


[Who is this? ''__'']
  1. 01:06:323 - maybe move this one so gameplay would be better
  2. 01:17:895 (2,1) - they contact (Change if possible)
  3. 01:18:645 (1,2,3) - here add circles, it would be better (Optional)
  4. 01:20:038 (5) - maybe move this one so gameplay would be better
  5. 01:38:145 (1,3) - blanket (change if possible)
  6. 01:38:145 (1,3,1,3) - ^
  7. 01:57:859 (1,2) - ^
  8. 01:57:645 (3,1) - ^
  9. 03:42:323 (5) - maybe move this one so gameplay would be better

sry about short mod, map is so good!
gl with this owo
Topic Starter
Ohwow

PyroBear wrote:

[Who is this? "___"?]
  1. 01:13:288 (1,2,3,4,5,6) - uncomfortable to stream and feels way too spaced. Aight, i'll see what I can change. Got a lot of complaints aobut this stream
  2. 01:18:645 (1,2,3) - I don't like this overlap, too hard to aim. Up the spacing a bit. Changed
  3. 01:42:645 (1,2,3,4) - square streams? Bold move, but it's pretty hard to aim, lower spacing. I'm keeping it
  4. 04:30:645 (1,2,3,4) - ^ ^
I actually can't comment on this that much since I can't play aim maps well. Well, here's my map since this is a m4m after all: t/528834 Only mod the Normal please. Np thanks for the mod. Most of these stuff i changed cause it has been mentioned before so thanks! I'll mod your map shortly

[A L P H A] wrote:

Hello!
Mod from my queue


[Who is this? ''__'']
  1. 01:06:323 - maybe move this one so gameplay would be better Any suggestions? Otherwise, I think it's fine.
  2. 01:17:895 (2,1) - they contact (Change if possible) Do you mean overlap? Those notes are pretty far away so the overlap is not really noticeable even in the editor
  3. 01:18:645 (1,2,3) - here add circles, it would be better (Optional) I don't know how I would add circles to that. The sliders are mapped to the vocals
  4. 01:20:038 (5) - maybe move this one so gameplay would be better Sorry, I made these patterns on purpose.
  5. 01:38:145 (1,3) - blanket (change if possible) What is there to blanket? They are just straight buzz sliders next to each other. And if you want me to change something, give me a reason why, or give me a suggestion. Otherwise I won't blindly change/move some stuff around.
  6. 01:38:145 (1,3,1,3) - ^ ^
  7. 01:57:859 (1,2) - ^ ^
  8. 01:57:645 (3,1) - ^ ^
  9. 03:42:323 (5) - maybe move this one so gameplay would be better ^

sry about short mod, map is so good!
gl with this owo Thanks, even though I didn't take your suggestions.
Hikomori
my mods are useless u.u
vrnl
hello from q

sorry for short mod. i really like these kinds of maps and didnt find too much wrong with it.

dif:

00:39:859 (1) - this is in the HP bar lower it down
01:32:788 (2) - this would flow better if its closer to the next slider (x80 y176??)
04:08:788 (3,4,1) - the storyboard is off here, its higher than the circles


id fix that note on the HP bar because idk if its unrankable like that or not
Topic Starter
Ohwow

cute boy wrote:

hello from q

sorry for short mod. i really like these kinds of maps and didnt find too much wrong with it.

dif:

00:39:859 (1) - this is in the HP bar lower it down Lowered it just a bit, i'll try to lower it more if i can find a way without ruining any spacing or patterns there.
01:32:788 (2) - this would flow better if its closer to the next slider (x80 y176??) I want it to be blanketed with the next slider.
04:08:788 (3,4,1) - the storyboard is off here, its higher than the circles Yeah the storyboarder (Coppertine) is going to polish everything at the end. Some things are off because i moved them around a bit.


id fix that note on the HP bar because idk if its unrankable like that or not Noted. Thanks for the mod!
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