Heyo, M4M from my queue.
Good Luck! While I'm far too bad at mapping to judge it from a technical standpoint, from what I've played it's definitely fun.
RGB
-Regarding the white combo color as mentioned in the previous mod: I don't think there's anything about it in the old RC, but the Proposal says "Avoid using combo colors with ~220 luminosity or higher during kiai times. They create bright pulses which can be unpleasant to the eyes.", so it might be a good idea to change it/don't use it during kiai.
-NC usage in general seems a bit spammy
-CS is fine imo, though I agree that lowering OD to 8.5 or so might be good, but it's not a must.
00:07:367 (1,1) - Both of these end on stronger ticks than they start. Could make it circle - slider - circle instead, would work much better imo.
00:21:913 (2,1) - ^
00:08:731 (1,1) - Completely subjective, but I don't really like this sudden jump with the flow reversal afterwards, consider angling the double further to the left.
00:13:095 (2) - 1/8 repeat slider? It's the same sound as 00:13:458 (2) as far as I can tell, and it shouldn't really mess with playability.
00:14:549 (1,1,1,2) - Unless I'm completely missing what sound you're mapping to here, I think it'd be more fitting to have 00:14:822 and 00:15:095 as clickable objects, they seem to be the dominant sound here, so having them as sliderends doesn't feel fitting. 00:14:913 (1) also doesn't really have much going on at its start. I'd suggest a rhythm like this (maybe two circles instead of the first slider depending on what you want to emphasize).
00:26:186 (1,1,1,2) - ^
00:28:973 (1,1) - ew NC stack
00:55:276 (3,4) - This is a bit bad in terms of flow. Also, should you prefer it as it is: They're slightly misaligned.
01:07:640 (1) - Seems unfitting to have such a strong note as a stack.
01:42:367 (2) - ends on a stronger sound than it starts on, make it a double maybe?
01:49:276 (6,7,8) - imo (6) to (7) should have higher spacing here, (7) is at least as intense than (8), if not more so, and while the DS is 1.8x for both, the effective spacing to (7) is much smaller due to slider leniency (6 is almost a kickslider after all, and it goes in the exact opposite direction of the following jump).
01:51:276 (1) - suddenly undermapping this seems a bit random, I think something like this would be more fitting
03:18:004 (6) - It's barely visible that this is a slider because it gets almost completely overlapped by the previous one.
03:23:822 (6) - ^
03:24:367 (1,2,3) - seems like poor flow to me, though this is the point where it's too far above my level to judge with any degree of certainty.
04:04:731 (1,2,1) - ^
05:01:822 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I think for many if not all of these it would be appropriate to make them 1/8 kicksliders
-NC usage in general seems a bit spammy
-CS is fine imo, though I agree that lowering OD to 8.5 or so might be good, but it's not a must.
00:07:367 (1,1) - Both of these end on stronger ticks than they start. Could make it circle - slider - circle instead, would work much better imo.
00:21:913 (2,1) - ^
00:08:731 (1,1) - Completely subjective, but I don't really like this sudden jump with the flow reversal afterwards, consider angling the double further to the left.
00:13:095 (2) - 1/8 repeat slider? It's the same sound as 00:13:458 (2) as far as I can tell, and it shouldn't really mess with playability.
00:14:549 (1,1,1,2) - Unless I'm completely missing what sound you're mapping to here, I think it'd be more fitting to have 00:14:822 and 00:15:095 as clickable objects, they seem to be the dominant sound here, so having them as sliderends doesn't feel fitting. 00:14:913 (1) also doesn't really have much going on at its start. I'd suggest a rhythm like this (maybe two circles instead of the first slider depending on what you want to emphasize).
00:26:186 (1,1,1,2) - ^
00:28:973 (1,1) - ew NC stack
00:55:276 (3,4) - This is a bit bad in terms of flow. Also, should you prefer it as it is: They're slightly misaligned.
01:07:640 (1) - Seems unfitting to have such a strong note as a stack.
01:42:367 (2) - ends on a stronger sound than it starts on, make it a double maybe?
01:49:276 (6,7,8) - imo (6) to (7) should have higher spacing here, (7) is at least as intense than (8), if not more so, and while the DS is 1.8x for both, the effective spacing to (7) is much smaller due to slider leniency (6 is almost a kickslider after all, and it goes in the exact opposite direction of the following jump).
01:51:276 (1) - suddenly undermapping this seems a bit random, I think something like this would be more fitting
03:18:004 (6) - It's barely visible that this is a slider because it gets almost completely overlapped by the previous one.
03:23:822 (6) - ^
03:24:367 (1,2,3) - seems like poor flow to me, though this is the point where it's too far above my level to judge with any degree of certainty.
04:04:731 (1,2,1) - ^
05:01:822 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I think for many if not all of these it would be appropriate to make them 1/8 kicksliders
Good Luck! While I'm far too bad at mapping to judge it from a technical standpoint, from what I've played it's definitely fun.