DJ YOSHITAKA - CaptivAte Compilation

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Aleks719
Huummm... As far as i remember i promised to mod this. Oh, no one full mod post... too bad. Ok, I'll be 1st. Goodbye, "11 minutes of your free time!"

General
Turn on "Epilepsy warning"
Well, remove Thumbs.db from SBimages

spinner-metre is 1023x692
spinner-background is 1024x697, why? imo it must be 1023x692

Marathon
03:40:975 (1) - why 1/6 in the end, imo end of spinner here : 03:42:412
03:45:600 - 03:48:412 : imo, try this rhythm

06:07:347 (1,2,3) - add 3 whistles?
06:11:218 (2) - finish instead of clap
06:25:927 (1,2,3) - add 3 whistles?
06:32:121 (1,2,3,1) - add 4 whistles? :P
07:34:081 (2) - add whistle
07:42:612 (4) - 1/2 longer, imo
07:46:081 (2) - add whistle
07:49:550 (5) - add whistle
07:51:050 (7) - add finish
07:58:831 (2,3) - add 2 whistles
07:59:581 (2,3) - ^
08:04:831 (2,3) - ^
08:05:581 (2,3) - ^

Stars isn't working =\
Topic Starter
Lesjuh

Aleks719 wrote:

General
Turn on "Epilepsy warning" done
Well, remove Thumbs.db from SBimages there is no such file in my folder :s

spinner-metre is 1023x692
spinner-background is 1024x697, why? imo it must be 1023x692 spinner seems to be just fine. no resizing needed

Marathon
03:40:975 (1) - why 1/6 in the end, imo end of spinner here : 03:42:412 The whole thing is silenced and it's still in the 1/6 section of the song.
03:45:600 - 03:48:412 : imo, try this rhythm

don't like it
06:07:347 (1,2,3) - add 3 whistles? that wouldn't add to the hitsound pattern I'm using here wich is no whistles at all
06:11:218 (2) - finish instead of clap uhh what clap?
06:25:927 (1,2,3) - add 3 whistles? no, same reason as ^^
06:32:121 (1,2,3,1) - add 4 whistles? :Pno, same reason as ^
07:34:081 (2) - add whistle no, intentional
07:42:612 (4) - 1/2 longer, imo that would require to add 1/2 to this slider too (@07:41:112 (2)) and would imo be too much for this relatively calm part of the song
07:46:081 (2) - add whistle no, intentional
07:49:550 (5) - add whistle no, intentional
07:51:050 (7) - add finish no, intentional
07:58:831 (2,3) - add 2 whistles no, hitsound pattern story again
07:59:581 (2,3) - ^ no, hitsound pattern story again
08:04:831 (2,3) - ^ no, hitsound pattern story again
08:05:581 (2,3) - ^ no, hitsound pattern story again
thanks \:D/
happy30
taiko http://puu.sh/4q2g :)

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Faust
Isn't DJ YOSHITAKA the one who composed the CaptivAte series?

Performer is AI iirc.
Topic Starter
Lesjuh

Faust wrote:

Isn't DJ YOSHITAKA the one who composed the CaptivAte series?

Performer is AI iirc.
The song titles are correct so nothing worth troubling about \:D/

Pending time! Ya'll can start modding and help me get this approved now! \:D/
Faust
Huh. Song title has little to do with my point : l

I'm just wondering why it's not composer & performer for artist and instead, the franchise name..
niedz
I second what Faust said,the artist should be DJ Yoshitaka,proof \o/
Topic Starter
Lesjuh

Faust wrote:

Huh. Song title has little to do with my point : l

I'm just wondering why it's not composer & performer for artist and instead, the franchise name..
Oooh you meant for the beatmap's title lol x)

Yeah, Alace told me all songs were created by DJ YOSHITAKA and A/I is a duplicate name. Changing the title now, thanks!
Faust
Yup, "DJ YOSHITAKA feat.AI"

Good to see this awesome thing. Personally, Chikai is my favorite :)
niedz
o hey,i should've had also tell you this earlier,but i kinda just updated the sb D:

iidx 13th's main theme is Custom Drive
iidx 12th's ending theme is CaptivAte ~Clean~
iidx 15th's main theme is THE FANG (TROOPERS STANCE)

they're all by dj yoshitaka ofcourse
Topic Starter
Lesjuh

niedz wrote:

o hey,i should've had also tell you this earlier,but i kinda just updated the sb D:

iidx 13th's main theme is Custom Drive
iidx 12th's ending theme is CaptivAte ~Clean~
iidx 15th's main theme is THE FANG (TROOPERS STANCE)

they're all by dj yoshitaka ofcourse
I'll add them to the tags!
abalee
marathon
02:35:412 (8) - and etc: for me i prefer remove the claps instead of place them 1/4 beat early.

how could it be the 4.00x 1/4 Juuuuuuuuuuuuuump awwwwwwwww
Topic Starter
Lesjuh

abalee wrote:

marathon
02:35:412 (8) - and etc: for me i prefer remove the claps instead of place them 1/4 beat early.
Better indeed. Fixed. Thanks!
abalee
bubbled!#1
bubbled!#1
bubbled!#1
bubbled!#1
[DNA]HMSDevonshire
:) that's a great map


Your message is too short.Your message is too short.Your message is too short.
James2250
-You have the countdown set skinned in your folder but it is currently disabled on all of the difficulties, either change that or delete the files (it is also very strange having the countdown be completely silent)
-Your spinner doesn't look like it is perfectly centered so it moves around slightly while spinning, you could try and see what you can do about fixing that
-Seeing as you are fading them in/out probably a better idea to make all of your SB images 800x600
-You have 2 osb files in your folder, seeing as they both have code in them delete one of them
-You need to include a spinner approach circle in the folder to complete your set
-You don't need "CaptivAte" or "DJ YOSHITAKA" or "Beatmania IIDX" etc in tags
-Sooo many combobursts~

Marathon:
00:12:303 (4) - can't have hold sliders for approval maps either. It messes with the main menu pulsing and causes the overall timing of the map to go off slightly (as well as peppy saying no).
05:01:350 (1,2,3,4,5,6) - I don't recommend 5% volume for any notes/sliders as it can be pretty hard to hear and annoys players. Raise it slightly? (Same for the parts after this)
10:21:320 (1) - I would say keep the 2000 auto rule for spinners on approval maps too so..
10:44:206 (1) - no hold sliders

Taiko:
-Enable the epelsy warning seeing as the other difficulty has it

The mapset looks pretty nice in general, but quite a few general issues to go over.
Call me back after fixes and I will rebubble.
Topic Starter
Lesjuh

James2250 wrote:

-You have the countdown set skinned in your folder but it is currently disabled on all of the difficulties, either change that or delete the files oops! removed them
-Your spinner doesn't look like it is perfectly centered so it moves around slightly while spinning, you could try and see what you can do about fixing that Wow. It's barely visible! It doesn't look like a big deal to me.
-Seeing as you are fading them in/out probably a better idea to make all of your SB images 800x600 I'd rather not re-storyboard the entire thing
-You have 2 osb files in your folder, seeing as they both have code in them delete one of them Done
-You need to include a spinner approach circle in the folder to complete your set Added
-You don't need "CaptivAte" or "DJ YOSHITAKA" or "Beatmania IIDX" etc in tags Removed
-Sooo many combobursts~ Yes

Marathon:
00:12:303 (4) - can't have hold sliders for approval maps either. It messes with the main menu pulsing and causes the overall timing of the map to go off slightly (as well as peppy saying no). Made the section inherited. Wanna keep the slider
05:01:350 (1,2,3,4,5,6) - I don't recommend 5% volume for any notes/sliders as it can be pretty hard to hear and annoys players. Raise it slightly? (Same for the parts after this) No
10:21:320 (1) - I would say keep the 2000 auto rule for spinners on approval maps too so.. Fixed
10:44:206 (1) - no hold sliders Made the section inherited

Taiko:
-Enable the epelsy warning seeing as the other difficulty has it Done

The mapset looks pretty nice in general, but quite a few general issues to go over.
Call me back after fixes and I will rebubble.
Thanks for modding!
happy30
small update: http://puu.sh/5SM1

blablablablablablabla
bla

blabla
Topic Starter
Lesjuh
Updated!

also set a previewpoint on it :x
and added proper kiai time to it :x
Dangaard
[Skin & SB]
  1. the countdown files are still in the folder, maybe you just forgot to fullsubmit
  2. play-skip is not needed, since it's not possible to skip
  3. I recommend to center the spinner-circle, too. It looks neat, so it should also spin neatly 8-)
  4. the glow effect on sliderpoint10 and sliderpoint30 are cut on the top
  5. I would try to use 800x600 images for the SB, it wouldn't be much work, since you only have to scale and move the pics once (which can be done by code) and then use the current SB code for the other effects ( primary fading).


[Marathon]
[Timing]
  1. you have 2 unsnapped notes here
  2. the slow sections are codehacked, and as much as this works with the map, it's said to be unrankable and not implemented in the editor... minimum is x0.5
  3. 01:20:219 - there are 2 sections at the same spot: one with kiai, one without - remove 1 of them
  4. 03:11:509 - remove 1 green line and especially the red line here
  5. 07:54:050 - here is a double section again
  6. 09:47:292 - this section seems to be unneeded, it just puts the metronome wrong, the timing keeps the same


[Objects]
  1. 00:12:303 (4) - this slider is too slow (x0.13 section)
  2. 04:04:256 (8,1) - the stream jump might be a bit hard here
  3. 05:16:256 (8,1) - and even harder here (this is really too much here, imo)
  4. 09:06:988 (2) - I think the spacing in this combo is a bit messed up, probably the (2) got moved accidentially
  5. 10:44:206 (1) - this slider is too slow, too (x0.20 section)



[Taiko]
[Timing]
  1. the first offset is 1ms earlier than in the other diff
  2. make the first offset 180 bpm and add a green line for x0.5, red lines should not be used when not needed
  3. 09:47:292 - same as in [Marathon]


cool map
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