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Azazin Kreet - reyting [21 pilots cover]

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Topic Starter
baysman
This beatmap was submitted using in-game submission on 12 декабря 2017 г. at 0:52:24

Artist: Azazin Kreet
Title: reyting [21 pilots cover]
Tags: азазин дота dota 2 rating russian twenty one pilots heathens linnik sound musik keysi klimmy cover
BPM: 90
Filesize: 19432kb
Play Time: 01:30
Difficulties Available:
  1. Easy (1,15 stars, 77 notes)
  2. Hard (2,35 stars, 162 notes)
  3. Normal (1,64 stars, 122 notes)
Download: Azazin Kreet - reyting [21 pilots cover]
Download: Azazin Kreet - reyting [21 pilots cover] (no video)
Information: Scores/Beatmap Listing
---------------
Arisa Ichigaya
Easy
00:24:684 (2,3) - timing between these 2 notes are awkward for new players, as they are in 3/4, consider creating a reverse to look like this http://imgur.com/a/pbsn4 or use circles every full beat
00:27:351 (5,6) - same problem, but you can use http://imgur.com/a/TWVEX
00:30:017 (2,3) - ^
00:32:684 (2,3) - ^
00:35:351 (2,3) - ^
by the time they pass that, players should know the gap and adjust to it
00:48:684 (4,5) - ^ but in a different section, use one of the fixes above
00:48:684 (4,5) - ^
after you apply fixed to those spots, players will adapt to the gap
add more variety, repeating the same patterns over and over again is boring for a whole minute
Normal
00:24:684 (3,4) - same 3/4 gap, fix using one of the methods in Easy
00:27:351 (6,7) - ^
00:32:684 (6,7) - ^
by the time they pass that, players at that skill range should know the gap
00:46:017 (2,3) - ^ but in a different section
00:48:684 (2,3) - ^
just fix those 2 and players will adjust
Hard
00:58:684 (5,1) - 3/4 gap
01:09:351 (1,2,3) - don't overlap unless 1/4, create a triangle or something else
01:12:017 (5,6,7) - ^
01:14:684 (1,2,3) - ^
01:17:351 (5,6,7) - ^
01:20:017 (1,2,3) - ^
01:22:684 (5,6,7) - ^
01:25:351 (1,2,3) - ^
01:28:017 (5,6,7) - ^
This is all my opinion
Topic Starter
baysman

-Pootis- wrote:

Easy
00:24:684 (2,3) - timing between these 2 notes are awkward for new players, as they are in 3/4, consider creating a reverse to look like this http://imgur.com/a/pbsn4 or use circles every full beat FIXED, 3 revers at now
00:27:351 (5,6) - same problem, but you can use http://imgur.com/a/TWVEX FIXED, changed like this ^^^
00:30:017 (2,3) - ^ ^
00:32:684 (2,3) - ^^
00:35:351 (2,3) - ^^
by the time they pass that, players should know the gap and adjust to it
00:48:684 (4,5) - ^ but in a different section, use one of the fixes above Yet, I leave it as it is
00:48:684 (4,5) - ^ ^
after you apply fixed to those spots, players will adapt to the gap
add more variety, repeating the same patterns over and over again is boring for a whole minute I'll try to change it
Normal
00:24:684 (3,4) - same 3/4 gap, fix using one of the methods in Easy I don't think so
00:27:351 (6,7) - ^ ^
00:32:684 (6,7) - ^ ^
by the time they pass that, players at that skill range should know the gap
00:46:017 (2,3) - ^ but in a different section ^
00:48:684 (2,3) - ^ ^
just fix those 2 and players will adjust
Hard
00:58:684 (5,1) - 3/4 gap no
01:09:351 (1,2,3) - don't overlap unless 1/4, create a triangle or something else why ?
01:12:017 (5,6,7) - ^ ^
01:14:684 (1,2,3) - ^ ^
01:17:351 (5,6,7) - ^ ^
01:20:017 (1,2,3) - ^ ^
01:22:684 (5,6,7) - ^ ^
01:25:351 (1,2,3) - ^ ^
01:28:017 (5,6,7) - ^ ^
This is all my opinion
Thanks for modding ;)
_Asymmetry_
Hard
00:10:684 (9) - should be new combo
00:12:684 (12) - curve slider to be in line with following circle
00:14:017 (2) - ^
00:16:684 (6) - ^
00:24:017 - 00:45:017 - add a clap on beats 2 and 4 to emphasize the snare. also do the same especially for kiai time part too
since this is supposed to be a hard difficulty, try spacing the small 'jump' sections a little more
Normal
01:08:017 (8) - maybe place this a little higher up, around a two o' clock position
01:26:017 (3) - move this up more to line up with the other notes, form a small arch
01:30:017 (9) - some new guys might not be able to read this part too well, idk. maybe a change in position
once again hitsounds in same spot as i said before
Easy
00:47:351 (2) - move this note away from the end point a little
00:52:684 (2) - ^
00:58:017 (2) - ^
cough hitsounds cough
idk if you had plans for the end of the song too, it will sound good whether or not it is mapped or not, maybe even only doing it for one diff will be good
Topic Starter
baysman

Mjenk5150 wrote:

Hard
00:10:684 (9) - should be new combo No, because it brake this section
00:12:684 (12) - curve slider to be in line with following circle Fixed
00:14:017 (2) - ^ ^
00:16:684 (6) - ^ ^
00:24:017 - 00:45:017 - add a clap on beats 2 and 4 to emphasize the snare. also do the same especially for kiai time part too I'll think about it
since this is supposed to be a hard difficulty, try spacing the small 'jump' sections a little more Fixed
Normal
01:08:017 (8) - maybe place this a little higher up, around a two o' clock position Sure
01:26:017 (3) - move this up more to line up with the other notes, form a small arch ^
01:30:017 (9) - some new guys might not be able to read this part too well, idk. maybe a change in position Fixed
once again hitsounds in same spot as i said before
Easy
00:47:351 (2) - move this note away from the end point a little Fixed
00:52:684 (2) - ^ ^
00:58:017 (2) - ^ ^
cough hitsounds cough Can you recommend some custom hs ?
idk if you had plans for the end of the song too, it will sound good whether or not it is mapped or not, maybe even only doing it for one diff will be good No,it just outro of this song
Thanks ;)
_Asymmetry_

baysman wrote:

Mjenk5150 wrote:

Hard
00:10:684 (9) - should be new combo No, because it brake this section
00:12:684 (12) - curve slider to be in line with following circle Fixed
00:14:017 (2) - ^ ^
00:16:684 (6) - ^ ^
00:24:017 - 00:45:017 - add a clap on beats 2 and 4 to emphasize the snare. also do the same especially for kiai time part too I'll think about it
since this is supposed to be a hard difficulty, try spacing the small 'jump' sections a little more Fixed
Normal
01:08:017 (8) - maybe place this a little higher up, around a two o' clock position Sure
01:26:017 (3) - move this up more to line up with the other notes, form a small arch ^
01:30:017 (9) - some new guys might not be able to read this part too well, idk. maybe a change in position Fixed
once again hitsounds in same spot as i said before
Easy
00:47:351 (2) - move this note away from the end point a little Fixed
00:52:684 (2) - ^ ^
00:58:017 (2) - ^ ^
cough hitsounds cough Can you recommend some custom hs ?
idk if you had plans for the end of the song too, it will sound good whether or not it is mapped or not, maybe even only doing it for one diff will be good No,it just outro of this song
Thanks ;)
noie i dont have any sutom hitsounds lol, sorry. But im pretty sure maps need SOME hitsounds in order to be ranked, so you should definately consider hitsounds in some parts, but other than the 2 and 4 like i suggested, you should ask others what they would do for hitsounds. still up to you what you want to do with the hitsounds
Topic Starter
baysman

Mjenk5150 wrote:

noie i dont have any sutom hitsounds lol, sorry. But im pretty sure maps need SOME hitsounds in order to be ranked, so you should definately consider hitsounds in some parts, but other than the 2 and 4 like i suggested, you should ask others what they would do for hitsounds. still up to you what you want to do with the hitsounds
idk what i want to do, but i'll try to find some hs.

Thanks, again.
Darkaster
Hello! M4M from your queue!

[Hard]

  1. 00:05:357 (9) - NC
    00:10:690 (9) - NC
    00:13:356 (13) - NC
    00:16:023 (4) - NC
    00:21:357 (5) - NC
    00:25:356 - Place a note!
    00:26:690 (6) - NC
    00:29:356 (1) - NC
    00:30:690 (3) - Place a note here!
    00:32:023 (6) - NC
    00:37:357 (5) - NC
    00:39:690 - A note here wouldn't be bad, since you're following the drum sound and not the voice in other parts.
    00:45:021 - ^
    01:10:690 - ^
    01:10:690 - Place a note here! It's kiai mode and you're on the most intense part of the song, so consider mapping every strong sound you hear, not only because it's kiai time, but because this is a hard difficulty!
    01:11:690 - ^
    01:12:023 (7) - NC
    01:14:356 - Place a note here!
    01:16:023 - ^
    01:17:023 - ^
    01:19:690 - ^
    01:21:356 - ^
    01:22:356 - ^
    01:25:023 - ^
    01:26:690 - ^
Your easy and normal difficulty seems good, so good luck with your map!
Topic Starter
baysman

BlanKo wrote:

Hello! M4M from your queue!

[Hard]

  1. 00:05:357 (9) - NC Fixed
    00:10:690 (9) - NC ^^
    00:13:356 (13) - NC ^^
    00:16:023 (4) - NC No
    00:21:357 (5) - NC ^^
    00:25:356 - Place a note! Fixed
    00:26:690 (6) - NC No
    00:29:356 (1) - NC Already NC
    00:30:690 (3) - Place a note here! Shure
    00:32:023 (6) - NC No
    00:37:357 (5) - NC ^^
    00:39:690 - A note here wouldn't be bad, since you're following the drum sound and not the voice in other parts. Fixed
    00:45:021 - ^ No
    01:10:690 - ^ Fixed
    01:10:690 - Place a note here! It's kiai mode and you're on the most intense part of the song, so consider mapping every strong sound you hear, not only because it's kiai time, but because this is a hard difficulty! Shure
    01:11:690 - ^ ^^
    01:12:023 (7) - NC No
    01:14:356 - Place a note here! ^^
    01:16:023 - ^ Fixed
    01:17:023 - ^ ^^
    01:19:690 - ^ ^^
    01:21:356 - ^ ^^
    01:22:356 - ^ ^^
    01:25:023 - ^ No
    01:26:690 - ^ Fixed
Your easy and normal difficulty seems good, so good luck with your map!
Thanks for modding! ;)
Alex3i2
M4M
Hard
00:05:357 (1) - What about change slider? http://osu.ppy.sh/ss/6633656 . Looks nice with 6 too.
00:06:690 (3) - Blanket?https://osu.ppy.sh/ss/6633666
00:13:356 (1,2) - Those have same space like 00:14:689 (3,4) - .I think its too much spaced between 2 and 3

00:22:023 (6) - Make like these? http://osu.ppy.sh/ss/6633762
00:27:357 (1) - Nc
00:28:023 (3) - add a circle , x209 y183 https://osu.ppy.sh/ss/6633798
00:32:690 (8) - ^ same like last 2
01:00:357 (1) - This combo is lonely
01:04:023 (1) - this one too
01:30:690 (1) - Place in center

You can crop the mp3 , is a lot of unused song after that 01:30:690 (1) - .

Just my opinions , if you find something useful you can help me with my map too , otherwise it's countinng a a NM
Normal and easy looks good for me ,sorry , can't help.


GL
Topic Starter
baysman

TwillghtSparkle wrote:

M4M
Hard
00:05:357 (1) - What about change slider? http://osu.ppy.sh/ss/6633656 . Looks nice with 6 too. Fixed
00:06:690 (3) - Blanket?https://osu.ppy.sh/ss/6633666 ^^
00:13:356 (1,2) - Those have same space like 00:14:689 (3,4) - .I think its too much spaced between 2 and 3 ^^

00:22:023 (6) - Make like these? http://osu.ppy.sh/ss/6633762 Nuh
00:27:357 (1) - Nc Ok
00:28:023 (3) - add a circle , x209 y183 https://osu.ppy.sh/ss/6633798 ^^
00:32:690 (8) - ^ same like last 2 ^^
01:00:357 (1) - This combo is lonely Already lonely
01:04:023 (1) - this one too Same ^
01:30:690 (1) - Place in center Yup

You can crop the mp3 , is a lot of unused song after that 01:30:690 (1) - I'll leave this part for scoreboard viewing

Just my opinions , if you find something useful you can help me with my map too , otherwise it's countinng a a NM
Normal and easy looks good for me ,sorry , can't help.


GL
Thanks, it been very useful, I'll mod your map a bit later. ;)
onislaughter
offset 2680ms is better imo

01:09:357 (1) - place kiai on this note, thx
01:28:346 - circle here?
01:12:690 (8) - nc?

gl
Topic Starter
baysman

onislaughter wrote:

offset 2680ms is better imo Fixed

01:09:357 (1) - place kiai on this note, thx ok
01:28:346 - circle here? ok
01:12:690 (8) - nc? no

gl
Thanks for check ;)
onislaughter

baysman wrote:

It's for Hard ?
yeah
YukiZura-
from mod queue -- Bye Bye 2016 ^^

Hard

00:38:023 - make this a curve slider .. since you already made it at 00:39:023 -
01:00:023 - feels like this missing a note
01:08:680 - try putting reverse slider here.. cuz there is a strong sound i here

01:10:023 (3,4) - blanket this .. look more nicer
01:28:690 (8,9) - blanket this too

Normal

00:15:347 (5,6) - and 00:16:680 (7,8) - can be better blanket .. just copy this that you made 00:14:013 (3,4) - and paste it
you might wanna check this back cuz i see a lot of random spaces that supposed to have a note in it

goodluck^^
Topic Starter
baysman

YukiZura- wrote:

from mod queue -- Bye Bye 2016 ^^

Hard

00:38:023 - make this a curve slider .. since you already made it at 00:39:023 - Fixed
01:00:023 - feels like this missing a note Fixed
01:08:680 - try putting reverse slider here.. cuz there is a strong sound i here nice suggestion, fixed

01:10:023 (3,4) - blanket this .. look more nicer Changed a bit
01:28:690 (8,9) - blanket this too Same ^

Normal

00:15:347 (5,6) - and 00:16:680 (7,8) - can be better blanket .. just copy this that you made 00:14:013 (3,4) - and paste it
you might wanna check this back cuz i see a lot of random spaces that supposed to have a note in it Fixed

goodluck^^
Thanks for modding !! ;)
-Keitaro
From my queue~

Strange song for me..

[General]
Are you sre its from Dota 2? (i don't even play dota 2 lol, but i still didn't believe its from Dota 2)
Put some spinners around the map, there isn't ane spinner around the map

[Easy]
00:48:680 (4) - you can change this to 1/1 slider :)
00:54:013 (4) - ^
00:59:347 (4) - ^
01:06:680 - I hear some drum (or snare) sound here, put a circle?
01:14:680 (1,2) - Seems better to convert to a slider

[Normal]
00:07:346 - add a circle
00:31:013 (3,5) - Stack these
00:35:347 (2,3) - Please make it looks better, or like [url=https://puu.sh/sYt2r/7e53f062de.png]this[url]
00:40:680 (2,3) - ^

[Hard]
00:42:347 (6) - making this a jump? it may couse a missreading.
- Remove these, that's unused
01:04:680 (1,3) - Stack these
Topic Starter
baysman

Rendyindo wrote:

From my queue~

Strange song for me.. Not only for you :lol:

[General]
Are you sre its from Dota 2? (i don't even play dota 2 lol, but i still didn't believe its from Dota 2) It's not completely from dota 2, lyrics for this song made by one russian youtube blogger, when he played dota, I mean he make it for his channel. So I think it need to be added to source. Maybe just add it into tags ?
Put some spinners around the map, there isn't ane spinner around the map I didn't find moment when need to put spinner

[Easy]
00:48:680 (4) - you can change this to 1/1 slider :) Fixed
00:54:013 (4) - ^ ^
00:59:347 (4) - ^ ^
01:06:680 - I hear some drum (or snare) sound here, put a circle? Ok
01:14:680 (1,2) - Seems better to convert to a slider ^

[Normal]
00:07:346 - add a circle Ok
00:31:013 (3,5) - Stack these Already stacked
00:35:347 (2,3) - Please make it looks better, or like [url=https://puu.sh/sYt2r/7e53f062de.png]this[url] Fixed
00:40:680 (2,3) - ^ ^

[Hard]
00:42:347 (6) - making this a jump? it may couse a missreading. I don't think so. But maybe change it later
- Remove these, that's unused No, I left it cuz if don't change SV to 1 DS also be changed. (I left it for myself)
01:04:680 (1,3) - Stack these Ok
Thanks for modding :)
DeletedUser_6181859
Metadata proof: Youtube

Кудосу не давай.
Если ты действительно хочешь ранкнуть это, то надо поработать над тем, что к картам не относится.
Во-первых, метадата. Она правильная, по сути, но есть несколько замечаний. Во-первых, "рейтинг" пишется с маленькой буквы. Во-вторых, правильной романизацией будет "rejting", если обращаться к этому сайту. В-третьих, необходимо добавить в тэги следующие слова: "rating" - английская версия слова "рейтинг", "russian" - язык, на котором идёт трек, так как официально в игре не предполагалось русских треков, "twenty one pilots heathens" - название оригинального трека, о чём также говорится в видео кавера, "linnik sound musik" - имя студии, которая помогла с кавером данного трека (о чём тоже говорилось в видео). В итоге в тэги нужно добавить следующее:
rating russian twenty one pilots heathens linnik sound musik keysi klimmy
.
Во-вторых, Widescreen Support. Он находится по пути Song Setup -> Design. Его следует отключить во всех диффах, так как у тебя нет сториборда.
В-третьих, в описание следует вставить, что в треке есть 18+ части (к ним относятся сцены насилия и мат). Эта картинка будет вполне себе. Альтернатива - прописать в описание NSFW lyrics.
В-четвёртых, видео. Его можно скачать с Youtube и вставить в карту. Но помни, что максимальное разрешение - 1280x720, и в видео не должно быть аудиодорожки.
Topic Starter
baysman
Спасибо огромное за помощь с метадатой, серьезно я прост немного не шарю что к чему.
Все изменил как ты написал, но видео может по позже как нибудь залью, потому что у меня немного проблемы с интернетом.

Еще такой вопрос, а вот название "Azazin Kreet - рейтинг [21 pilots cover]" мне [21 pilots cover] только в title ставить или в Romanised title тоже? Или вообще не нужно его добавлять ?
DeletedUser_6181859

baysman wrote:

Еще такой вопрос, а вот название "Azazin Kreet - рейтинг [21 pilots cover]" мне [21 pilots cover] только в title ставить или в Romanised title тоже? Или вообще не нужно его добавлять ?
Вообще не уверен, что это необходимо. Во-первых, это уже вставлено в тэги. Во-вторых, пилоты никогда не подписываются как "21 pilots", они это сами говорили, вроде на каком-то интервью. Можешь спросить у более опытных людей.
На будущее - Title и Romanised Title должны быть идентичными, разница между ними лишь в том, что Romanised Title должен быть именно на английском, а Title - на языке оригинала.
Namki
It's not quite accurate.

Due to this approved rule romanised title must be "reyting"
Also, title must be written in lowercase.
In that case, that you ain't put the [21 pilots cover] into the title, consider adding cover to tags. Also, how do linnik, keysi klimmy, sound and musik refer to the song? It has nothing to do with it.

Poke me if you couldn't understand something.
Topic Starter
baysman

Namki wrote:

Also, how do linnik, keysi klimmy, sound and musik refer to the song? It has nothing to do with it.
They helped with creating this cover, or I'm wrong ?
DeletedUser_6181859

Namki wrote:

Also, how do linnik, keysi klimmy, sound and musik refer to the song? It has nothing to do with it.
Check description of original video from Azazin's channel - Keysi Klimmy is "montager" of this song. Other tags is references from his VK/Youtube.
p.s. i hate post farming
Firetruck


lmfao nice song
shouldn't suicide squad be in tags?

Easy

fix ds issues in aimod

00:02:680 (1) - instead of having this you could split it up to 2 1/1 sliders, would follow music and vocals better + more fun to play
00:08:013 (1) - ^^
for all similar rhythms like these you should do 1/1 sliders and reverse some too for variety without breaking the consistensy
00:10:680 (3,1) - avoid overlaps like these, it's obvious and doesn't look good at all
00:18:013 (4,1,2,3) - this pattern really doesn't look nor play good, i suggest changing it
00:24:013 (1,2) - slider instead?
00:32:013 (4,1) - stack
00:42:680 (1,3) - avoid overlap xd
00:44:680 (3) - i wouldn't do a 1/2 slider like this in easy if i were you, i know that it's 90 bpm but still.
00:45:347 (1) - end this slider on 00:46:680 - instead, ending it on a red tick and placing a circle directly after on easy is way to complicated for a new player
00:48:013 (3) - 1/1 repeat slider instead? would fit better imo
00:49:680 (5) - delete circle pls, too complicated rhythm for easy
00:50:680 (1) - would be better if you followed vocals here instead of just placing a random long slider, also why does it have a red anchor on the end? xd i suggest this rhythm instead
00:53:347 (3) - a 1/1 repeat slider would fit much better with vocals imo
00:55:013 (5) - delet pls, same reason as before
00:56:013 (1,2,3,4,5,6) - eh same as before with this whole section xD
01:01:347 (1) - why this all of a sudden? there's no change in the music nor vocals to support this. + where the slider repeats, that sound should be clickable since it's pretty strong, try to map this instead!
01:04:680 (2) - too complicated for easy with all these repeats lol
01:07:013 (4,5) - i know you're following vocals here but please avoid placing sliders on red ticks like this on easy, i would recommend doing a 1/1 slider on 01:07:346 - instead
01:20:013 (1,2) - slider? for consistensy reasons and it fits better here

also, ctrl+a and see urself how much space there's left. i highly recommend to spread out the notes more.

Normal


i'll come back and mod the rest later on the same post
Topic Starter
baysman

Firetruck wrote:



lmfao nice song Thanks :D
shouldn't suicide squad be in tags? XD, I don't think so

Easy

fix ds issues in aimod Fixed

00:02:680 (1) - instead of having this you could split it up to 2 1/1 sliders, would follow music and vocals better + more fun to play Ok
00:08:013 (1) - ^^ ^^
for all similar rhythms like these you should do 1/1 sliders and reverse some too for variety without breaking the consistensy
00:10:680 (3,1) - avoid overlaps like these, it's obvious and doesn't look good at all Ok, I fixed it
00:18:013 (4,1,2,3) - this pattern really doesn't look nor play good, i suggest changing it Changed
00:24:013 (1,2) - slider instead? Ok
00:32:013 (4,1) - stack On wiki says to avoid that thing
00:42:680 (1,3) - avoid overlap xd Ok
00:44:680 (3) - i wouldn't do a 1/2 slider like this in easy if i were you, i know that it's 90 bpm but still. Idk what else need to put instead this slider
00:45:347 (1) - end this slider on 00:46:680 - instead, ending it on a red tick and placing a circle directly after on easy is way to complicated for a new player Fixed
00:48:013 (3) - 1/1 repeat slider instead? would fit better imo Chnaged
00:49:680 (5) - delete circle pls, too complicated rhythm for easy ^^
00:50:680 (1) - would be better if you followed vocals here instead of just placing a random long slider, also why does it have a red anchor on the end? xd i suggest this rhythm instead Accepted (red anchor is just miss click :roll: )
00:53:347 (3) - a 1/1 repeat slider would fit much better with vocals imo I leave it as it is, maybe change it later
00:55:013 (5) - delet pls, same reason as before Changed to slider
00:56:013 (1,2,3,4,5,6) - eh same as before with this whole section xD Reworked
01:01:347 (1) - why this all of a sudden? there's no change in the music nor vocals to support this. + where the slider repeats, that sound should be clickable since it's pretty strong, try to map this instead! ^^
01:04:680 (2) - too complicated for easy with all these repeats lol ^^
01:07:013 (4,5) - i know you're following vocals here but please avoid placing sliders on red ticks like this on easy, i would recommend doing a 1/1 slider on 01:07:346 - instead Changed a bit
01:20:013 (1,2) - slider? for consistensy reasons and it fits better here Ok

also, ctrl+a and see urself how much space there's left. i highly recommend to spread out the notes more. Looks better at now, I guess

Normal


i'll come back and mod the rest later on the same post OK
Thanks for modding :) , I look forward to the mod rest of diff ;)
pacsu
hi here your mod , the song is short so i will mod all the diffs

easy
00:12:680 (4,1) - blanket , move a bit the slider
00:29:346 (1,2) - to make a good 90° angle , copy paste this 00:29:346 (1) - and rotate it by 90° whis the menu edit
you can put the 00:33:346 (4) - in blanket whis the 3 and the 1
00:42:680 (1) - blanket
00:55:013 (6,1) - same as before for the 90° angle
00:57:346 (2) - copy paste the 1 and make it rotate by 180° there will be parallel
01:02:680 (2) - you forgot a sound
01:08:013 (7,1) - overlap
01:26:680 (2,1) - blanket

normal
copy paste the 00:02:680 (1) - make make it look like that https://osu.ppy.sh/ss/8674428
00:07:346 (5,1) - blanket
00:09:347 (2,3) - blanket
00:19:347 (2,3) - why it s not the same distance that all of this 00:14:013 (3,4,5,6,7,8) -
00:20:680 (4,5) - same , use copy paste and rotate
00:24:013 (1,2) - blanket
00:36:013 (3,4) - overlap 00:41:346 (3,4) - same
01:02:680 (3,4) - were is the important sound ? dont make it at the end of a slider

hard
00:06:680 (3,1) - the blanket is not good
00:25:680 (5,6) - blanket
00:48:346 (2) - dont use a reverse , to emphasis the sounds you have to slider-slider or circle-circle-slider
01:05:347 (2) - move the 2 to make the same distance whis the 3 and the 4

hope this will help
Topic Starter
baysman

pacsu wrote:

hi here your mod , the song is short so i will mod all the diffs

easy
00:12:680 (4,1) - blanket , move a bit the slider Fixed
00:29:346 (1,2) - to make a good 90° angle , copy paste this 00:29:346 (1) - and rotate it by 90° whis the menu edit Fixed
you can put the 00:33:346 (4) - in blanket whis the 3 and the 1 Fixed
00:42:680 (1) - blanket No
00:55:013 (6,1) - same as before for the 90° angle Fixed
00:57:346 (2) - copy paste the 1 and make it rotate by 180° there will be parallel Fixed
01:02:680 (2) - you forgot a sound yup
01:08:013 (7,1) - overlap Fixed
01:26:680 (2,1) - blanket It was blanked

normal
copy paste the 00:02:680 (1) - make make it look like that https://osu.ppy.sh/ss/8674428 Fixed
00:07:346 (5,1) - blanket no
00:09:347 (2,3) - blanket Fixed
00:19:347 (2,3) - why it s not the same distance that all of this 00:14:013 (3,4,5,6,7,8) - Fixed
00:20:680 (4,5) - same , use copy paste and rotate Fixed
00:24:013 (1,2) - blanket Fixed
00:36:013 (3,4) - overlap 00:41:346 (3,4) - same If someone will tell me about it again, i'll fix this
01:02:680 (3,4) - were is the important sound ? dont make it at the end of a slider (the piano sound)

hard
00:06:680 (3,1) - the blanket is not good Fixed a bit
00:25:680 (5,6) - blanket Fixed
00:48:346 (2) - dont use a reverse , to emphasis the sounds you have to slider-slider or circle-circle-slider Fixed
01:05:347 (2) - move the 2 to make the same distance whis the 3 and the 4 Fixed

hope this will help
Thanks for modding ;)
CucumberCuc
*Азазин пидор-дотер, на кол его и в анус)00)* (когда не смотришь Азазина, но знаешь как правильно деградировать)

Привет, я конечн не секу, сечёшь ли ты в русский, но я на нём буду писать (google translate - я звичайно не знаю, чи знаєш ти росіянин, так що буду на ньому писати)

[Easy]
00:02:680 (1,2) - их флоу не очень приятное, поменяй на это https://osu.ppy.sh/ss/9740669
00:08:013 (1,3) - они немного перекрывают друг-друга
00:09:346 (2,4) - лучше пофиксить стак
00:13:346 (1,2,3) - эй, фиксани дистанцию до 1.0х
00:18:680 (1,2) - центральные квадраты поставь на тики(белые круглешки)
00:26:680 (3,1) - не-не-не-нен, это совсем плохое перекрытие, переделай это
00:30:680 (2,3,4) - фиксани дистанцию
00:36:013 (2) - центральный квадрат передвинь вправо-вниз
00:38:680 (2) - измени https://osu.ppy.sh/ss/9740684
00:48:013 (3,4) - дистанция, мэээн
00:52:346 (3,4,5) - ДИС-ТАН-ЦИ-Я
00:10:680 (3,3,3,1,2,1,5,3,1,6,2,3,5,1,2) - фиксани центры квадратов и поставь их на тики, а то так они выглядят плохо
[Normal]
00:14:347 (4,6,8) - сделай их дальше, можно даже как на 00:19:347 (2,4)
00:21:347 (5,6,7) - ремувни и поставь спиннер до 00:23:013
00:24:013 (1,2) - сделай нормальную 1,2х дистанцию
00:31:013 (3,5) - фиксани стак
00:45:347 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - один вопрос: почему при спокойном моменте ты делаешь дистанцию от 1,4х? советую поменять до 1,15х и вообще, у тебя на 01:04:680 (1) - уже начинается 1,2х дистанция :/
01:09:347 (1,2,3,4,5,6,7,8,9) - и с какой стати тут близко к 1,2х дистанции, но уже потом 01:14:680 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) - 1,4х ; 01:23:347 (6,7,8,9,1,2) - 1,2х ; 01:26:013 (3,4,5,6,7,8,9) - 1,4х; 01:30:680 (1) - 1,5х = вывод - ОПРЕДЕЛИСЬ С ДИСТАНЦИЕЙ, ЭТО РАНДОМ
и да, 00:02:680 (1,2,3,4,5) - это единственный нормальный момент на сложности :/ + порой ты пропускаешь звуки на карте, что могли бы быть использованы
[Hard]
основная проблема состоит лишь во flow твоих объектов - твоя расстановка слишком рандомная
насчёт дистанции: если ты делаешь чтобы объекты если и были на разной дистанции, то делай когда для этого есть определённый момент, например на громкие звуки - отдаляешь; а на не совсем громкие(как обычно) - оставляешь как есть; и тихие - уменьшаешь, так что поменяй полностью дистанцию на сложности
пропускаешь большинство звуков и моментов, что могли бы быть использованы для этой сложности, лучше расставь на нескольких пропусках объекты

И ещё под конец: разбавь свои прямые слайдеры куда более лучшим способом, а то игрокам такое может быть неприятно на низких сложностях + чекни стаки и вбей на ютубе pishifat, где он говорит об флоу на картах или посмотри на wiki/help
Topic Starter
baysman

CucumberCuc wrote:

*Азазин пидор-дотер, на кол его и в анус)00)* (когда не смотришь Азазина, но знаешь как правильно деградировать)

Привет, я конечн не секу, сечёшь ли ты в русский, но я на нём буду писать (google translate - я звичайно не знаю, чи знаєш ти росіянин, так що буду на ньому писати) Как это жить в Украине и не знать русский, здесь больше вероятность того что ты не знаешь украинский XD

[Easy]
00:02:680 (1,2) - их флоу не очень приятное, поменяй на это https://osu.ppy.sh/ss/9740669
-Use straightforward and easily understandable slider shapes. New players may not understand how to follow more complex shapes. (это вырезка из критериев ранка для изи диф) слайдеры должны быть понятными для новичков, в случае с тем что предлагаешь ты, новички будут теряться ибо конец слайдера направлен в противоположную сторону от следующего слайдера
00:08:013 (1,3) - они немного перекрывают друг-друга где ? Они находятся параллельно друг-другу
00:09:346 (2,4) - лучше пофиксить стак ну эти объекты относительно далеко друг от друга и это вряд ли можно назвать стаком, но все же немного подвинул
00:13:346 (1,2,3) - эй, фиксани дистанцию до 1.0х исправил
00:18:680 (1,2) - центральные квадраты поставь на тики(белые круглешки) исправил
00:26:680 (3,1) - не-не-не-нен, это совсем плохое перекрытие, переделай это исправил
00:30:680 (2,3,4) - фиксани дистанцию исправил
00:36:013 (2) - центральный квадрат передвинь вправо-вниз исправил
00:38:680 (2) - измени https://osu.ppy.sh/ss/9740684 исправил
00:48:013 (3,4) - дистанция, мэээн исправил
00:52:346 (3,4,5) - ДИС-ТАН-ЦИ-Я исправил
00:10:680 (3,3,3,1,2,1,5,3,1,6,2,3,5,1,2) - фиксани центры квадратов и поставь их на тики, а то так они выглядят плохо исправил
[Normal]
00:14:347 (4,6,8) - сделай их дальше, можно даже как на 00:19:347 (2,4) исправил
00:21:347 (5,6,7) - ремувни и поставь спиннер до 00:23:013 я понимаю что спиннер нужен но здесь он вообще не в тему
00:24:013 (1,2) - сделай нормальную 1,2х дистанцию сделал
00:31:013 (3,5) - фиксани стак исправил
00:45:347 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - один вопрос: почему при спокойном моменте ты делаешь дистанцию от 1,4х? советую поменять до 1,15х и вообще, у тебя на 01:04:680 (1) - уже начинается 1,2х дистанция :/ ответ на твой вопрос, не гори по поводу дистанции ибо маппалось это год назад когда я почти ничего не знал о маппинге, сейчас я знаю чуть больше чем год назад так что исправлюсь =Р
01:09:347 (1,2,3,4,5,6,7,8,9) - и с какой стати тут близко к 1,2х дистанции, но уже потом 01:14:680 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) - 1,4х ;
01:23:347 (6,7,8,9,1,2) - 1,2х ; 01:26:013 (3,4,5,6,7,8,9) - 1,4х; 01:30:680 (1) - 1,5х = вывод - ОПРЕДЕЛИСЬ С ДИСТАНЦИЕЙ, ЭТО РАНДОМ исправил

и да, 00:02:680 (1,2,3,4,5) - это единственный нормальный момент на сложности :/ XD + порой ты пропускаешь звуки на карте, что могли бы быть использованы я даже примерно понял где именно но я попросту не знаю что туда поставить, ибо мне кажется что будет овермаппинг
[Hard]
основная проблема состоит лишь во flow твоих объектов - твоя расстановка слишком рандомная
насчёт дистанции: если ты делаешь чтобы объекты если и были на разной дистанции, то делай когда для этого есть определённый момент, например на громкие звуки - отдаляешь; а на не совсем громкие(как обычно) - оставляешь как есть; и тихие - уменьшаешь, так что поменяй полностью дистанцию на сложности
пропускаешь большинство звуков и моментов, что могли бы быть использованы для этой сложности, лучше расставь на нескольких пропусках объекты Ясненько, харду я мб частично ремапну, хотя хз на самом деле, ну в общем буду исправлять

И ещё под конец: разбавь свои прямые слайдеры куда более лучшим способом, а то игрокам такое может быть неприятно на низких сложностях + чекни стаки и вбей на ютубе pishifat, где он говорит об флоу на картах или посмотри на wiki/help в этом нет необходимости ибо все это видел и читал
Спасибо за мод
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