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DJ YOSHITAKA feat.A/I - CaptivAte ~Sabaki~ [Osu|Taiko]

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Total Posts
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Gary Someru
umm..
If you want, why not you add Kiai Time?
00:57:095 - Kiai Time
01:07:664 - end the Kiai Time
01:07:747 - New Kiai Time
01:18:431 - end the Kiai Time
:D
XK2238
Found this song, and... Almost broke in tears because of the vocal lol
Taiko mod only, can't do std .-.

[KumaTaiko]

At first I'm confused with the 1/6 snapping... But it's really excellent. <3

01:39:415 (228) - I suggest changing this slider to 'D d K', like this:


01:39:914 - Maybe add a spinner? Ending can be either at 01:42:414 or 01:45:080

That's all, good luck \:D/
Topic Starter
DeeN

XK2238 wrote:

Found this song, and... Almost broke in tears because of the vocal lol
Taiko mod only, can't do std .-.

[KumaTaiko]

At first I'm confused with the 1/6 snapping... But it's really excellent. <3

01:39:415 (228) - I suggest changing this slider to 'D d K', like this:
fixed

01:39:914 - Maybe add a spinner? Ending can be either at 01:42:414 or 01:45:080 nope

That's all, good luck \:D/
Niva
Wow, this has improved a lot now ^^~

Don't kudosu this post~
(this is just a recheck)

[Normal]

  1. 00:14:415 (1) - I prefer to remove the whistle here, as the piano doesn't go too distinctive here ._.
  2. 00:19:414 (1,2) - Space it more from (3)'s end with distance snap on (as this is a Normal difficulty, don't create anti-jump here >_<)
  3. 00:33:748 (5,6) - This also, please space it out correctly with proper distance spacing (you can arrange like this for example, (6) is stacked to your next (4) ^^
  4. 00:34:415 (6,1) - Hum, also with this note, put new combo on (6) instead of (1)?
  5. 00:39:747 (6) - Space it more from (5) with proper distance spacing, also new combo here? :3
  6. 00:44:414 (1) - Finish on slider's end please, you're missing it ._.
  7. 01:10:415 (1,2,3,4) - The whistles spam here doesn't sound really good, maybe use whistles only on every slider's start?
  8. 01:37:080 (5) - Should be a new combo here, obvious enough >_<
[Hyper]

  1. 00:14:080 (7) - Uhm, is this spacing intentional? Because 00:18:748 (4,5) is a jump I think it would be more intuitive if this is a jump as well (instead of anti-jump):
  2. 00:31:581 (1,2,3,4,5,6) - If you can please move it more to the bottom-left, I just don't want (5)'s repeat overlaps with your next (2) here >_<
  3. 00:43:748 (4,5,6,7,8) - My suggestion remains the same about the star-shaped jump, if you're having trouble creating it here's the code:

    292,150,43581,1,0
    372,166,43748,2,0,B|444:182,1,70
    297,228,44080,2,0,B|304:301,1,70
    215,176,44414,2,0,B|147:205,1,70
    239,82,44747,2,0,B|190:26,1,70
    335,76,45080,1,0

    ...uhm, because Sprosive's whistles are following the vocals, I think it can be improved:
  4. 00:58:081 (6) - Whistle on slider's start and end?
  5. 00:58:915 (2) - Whistle on slider's start?
  6. 01:01:581 (4) - Whistle on slider's start?
  7. 01:02:081 (7) - Whistle here?
  8. 01:02:415 (1) - Finish here on slider's start (along with the whistle)?
  9. 01:02:748 (2) - Whistle on slider's end?
  10. 01:05:081 (1) - Whistle on slider's start?
  11. 01:05:581 (3) - Whistle here?
  12. 01:09:248 (7,8) - Put whistle on (7)'s end, remove whistle on (8)
  13. 01:12:748 (5) - Put the whistle on slider's start (instead of slider's end)
[Another]

  1. 00:01:414 (2) - I prefer removing the whistle here because the guitar isn't that strong here >_<
  2. 00:04:414 (2) - Move the whistle from slider's start to slider's end?
  3. 00:41:914 (1) - Do you really need the clap on 00:42:164 (blue tick) here? imo it's better without it (so the last clap will be emphasized) orz >_<
  4. 00:56:414 (1,2,3) - I just got this idea recently, try to create a bigger jump here so (4) can be placed tidily in the middle like this?
  5. 01:07:414 (11) - Considering you're following the synth here for whistles, please add a whistle here as well, feels discontinued without it :3
  6. 01:13:081 (5) - Uhm, the new combo should be here instead on your next (1) ^^
  7. 01:35:747 (5) - Also here, please put the new combo here so your new combo pattern will be consistent with your previous (1,2,3,4)
(:
Topic Starter
DeeN

Niva wrote:

Wow, this has improved a lot now ^^~

Don't kudosu this post~
(this is just a recheck)

[Normal]

  1. 00:14:415 (1) - I prefer to remove the whistle here, as the piano doesn't go too distinctive here ._.
  2. 00:19:414 (1,2) - Space it more from (3)'s end with distance snap on (as this is a Normal difficulty, don't create anti-jump here >_<)
  3. 00:33:748 (5,6) - This also, please space it out correctly with proper distance spacing (you can arrange like this for example, (6) is stacked to your next (4) ^^
  4. 00:34:415 (6,1) - Hum, also with this note, put new combo on (6) instead of (1)?
  5. 00:39:747 (6) - Space it more from (5) with proper distance spacing, also new combo here? :3
  6. 00:44:414 (1) - Finish on slider's end please, you're missing it ._.
  7. 01:10:415 (1,2,3,4) - The whistles spam here doesn't sound really good, maybe use whistles only on every slider's start?
  8. 01:37:080 (5) - Should be a new combo here, obvious enough >_<
[Hyper]

  1. 00:14:080 (7) - Uhm, is this spacing intentional? Because 00:18:748 (4,5) is a jump I think it would be more intuitive if this is a jump as well (instead of anti-jump):
  2. 00:31:581 (1,2,3,4,5,6) - If you can please move it more to the bottom-left, I just don't want (5)'s repeat overlaps with your next (2) here >_<
  3. 00:43:748 (4,5,6,7,8) - My suggestion remains the same about the star-shaped jump, if you're having trouble creating it here's the code:

    292,150,43581,1,0
    372,166,43748,2,0,B|444:182,1,70
    297,228,44080,2,0,B|304:301,1,70
    215,176,44414,2,0,B|147:205,1,70
    239,82,44747,2,0,B|190:26,1,70
    335,76,45080,1,0

    ...uhm, because Sprosive's whistles are following the vocals, I think it can be improved:
  4. 00:58:081 (6) - Whistle on slider's start and end?
  5. 00:58:915 (2) - Whistle on slider's start?
  6. 01:01:581 (4) - Whistle on slider's start?
  7. 01:02:081 (7) - Whistle here?
  8. 01:02:415 (1) - Finish here on slider's start (along with the whistle)?
  9. 01:02:748 (2) - Whistle on slider's end?
  10. 01:05:081 (1) - Whistle on slider's start?
  11. 01:05:581 (3) - Whistle here?
  12. 01:09:248 (7,8) - Put whistle on (7)'s end, remove whistle on (8)
  13. 01:12:748 (5) - Put the whistle on slider's start (instead of slider's end)
[Another]

  1. 00:01:414 (2) - I prefer removing the whistle here because the guitar isn't that strong here >_<
  2. 00:04:414 (2) - Move the whistle from slider's start to slider's end?
  3. 00:41:914 (1) - Do you really need the clap on 00:42:164 (blue tick) here? imo it's better without it (so the last clap will be emphasized) orz >_<
  4. 00:56:414 (1,2,3) - I just got this idea recently, try to create a bigger jump here so (4) can be placed tidily in the middle like this?
  5. 01:07:414 (11) - Considering you're following the synth here for whistles, please add a whistle here as well, feels discontinued without it :3
  6. 01:13:081 (5) - Uhm, the new combo should be here instead on your next (1) ^^
  7. 01:35:747 (5) - Also here, please put the new combo here so your new combo pattern will be consistent with your previous (1,2,3,4)
(:
i really suprised u can still give a lot of nice suggestions in this map
u r the best modder i've seen :)
all fixed
Niva
Okay then, after few discussion via IRC and Forum PM this has improved a lot now ^^~

To next MAT/BAT/Modders : Noting few things here:

  1. I know the title is a bit different with Muya's ranked ver. of this song, but I've looked around and found this:
    1. CaptivAte Compilation refers the song as CaptivAte ~Sabaki~ instead of CaptivAte~Sabaki~
    2. I have this song's BMS file in my Lunatic Rave 2, and it's named CaptivAte -SABAKI- [Another14].bme instead of CaptivAte-SABAKI- [Another14].bme
    3. This site wrote "Sabaki" with space for the romaji
  2. About DeeN's clap usage, it might be quite random but I fully understand he got the inspiration for it from another DJ YOSHITAKA songs (CaptivAte~裁き~(SUBLIME TECHNO MIX) and Contract) - it doesn't end up abrupt though, now it ends up in an unique clapping imo~
  3. The 1/6s in Taiko are also fine imo (as I asked XK2238 himself to mod it, and he loved it, plus I saw some taiko mods in page 3-4 and no major complaints about it (:
  4. The video might not be related to beatmania IIDX, but as this is the continuation of this ranked map I suppose it's fine (the video matches anyway xD)
Good luck making this map ranked!! I know you want to dedicate this for lzy :3

Bubbled ~
Topic Starter
DeeN
lol
thank u Niva
and all people who moded this map
Yuukari-Banteki
[Normal]
00:57:080 - 01:18:414: kiai time?

[Hyper]
00:57:080 - 01:18:414: kiai time?
01:14:414 (1,2) - I'm not quite sure how this fits the music


[Another]
set AR to 8 and reduce HP drain; I'm seeing autoplay drain 1/3 of the way out during some of your slower parts and that's not acceptable.
00:05:997 (2) - the melodic note you're trying to put this on falls on the white tick, not the blue one
00:08:247 (3) - I'm not sure what part of the music this is going to but there's a stronger melody on the white tick following it than when it currently is
00:27:580 (1,2,3,1,2,3,2) - this pattern is very cluttered and hard to read: http://puu.sh/EpKG
00:50:247 (2) - why is this a jump here? I can't find any musical support for it
00:57:080 - 01:18:414: kiai time?
01:08:247 (4,2,3,4,5,6,7,8) - same clutter issue
01:13:581 (2,3,4,5,6,7) - this spacing is highly deceptive
You have several places here where your map gets cluttered up, you might want to work with it a little bit to make it more readable and beautiful.

[Taiko]
00:17:303 (3) - 1/6 snap is unintuitive and does not fit the song; happens throughout the map
01:39:414 (228) - this finish is a bit hard to hit because of the preceding stream

Talk to me in IRC if you have any questions or when you are ready for a recheck.
Topic Starter
DeeN

Saturos-fangirl wrote:

[Normal]
00:57:080 - 01:18:414: kiai time? nope

[Hyper]
00:57:080 - 01:18:414: kiai time? nope
01:14:414 (1,2) - I'm not quite sure how this fits the music it's ok so nope


[Another]
set AR to 8 and reduce HP drain; I'm seeing autoplay drain 1/3 of the way out during some of your slower parts and that's not acceptable. so this is the hardest diff
00:05:997 (2) - the melodic note you're trying to put this on falls on the white tick, not the blue one it's follow the vocal
00:08:247 (3) - I'm not sure what part of the music this is going to but there's a stronger melody on the white tick following it than when it currently is ^
00:27:580 (1,2,3,1,2,3,2) - this pattern is very cluttered and hard to read: http://puu.sh/EpKG no i dont think so sure there's a little bit hard to see but if u r a pro player u can see the note easily
00:50:247 (2) - why is this a jump here? I can't find any musical support for it listen the vocal carefully the vocal up so i use jump here
00:57:080 - 01:18:414: kiai time? nope
01:08:247 (4,2,3,4,5,6,7,8) - same clutter issue same as 00:27:580 (1,2,3,1,2,3,2)
01:13:581 (2,3,4,5,6,7) - this spacing is highly deceptive these not weird
You have several places here where your map gets cluttered up, you might want to work with it a little bit to make it more readable and beautiful.

[Taiko]
00:17:303 (3) - 1/6 snap is unintuitive and does not fit the song; happens throughout the map some taiko modders checked and said these amazing so i think it's fine
01:39:414 (228) - this finish is a bit hard to hit because of the preceding stream nope

Talk to me in IRC if you have any questions or when you are ready for a recheck.
thank u ur suggestions but nothing changed
about kiai time i dont like this because it affected people play maps more than anything
XK2238
Rechecking a bit on KumaTaiko, and... (No, no kudosu plz, this is just a recheck)

01:39:747 (230) - where did the finish gone? o.o

Also a little bonus: my replay


Well made, DeeN. o/
Topic Starter
DeeN

XK2238 wrote:

Rechecking a bit on KumaTaiko, and... (No, no kudosu plz, this is just a recheck)

01:39:747 (230) - where did the finish gone? o.o oops fixed

Also a little bonus: my replay


Well made, DeeN. o/
thank u~~~
ztrot
It think it wouldn't kill you to reduce the drain by one tick on the highest diff. if possible please :D
Topic Starter
DeeN

ztrot wrote:

It think it wouldn't kill you to reduce the drain by one tick on the highest diff. if possible please :D
ok i think u r right fixed
Heatherfield
堪忧
Makar
Please

Please Please Please

Do -not- use the 1/6 snapping on the taiko: It's unintuitive, doesn't fit the song, and plays very badly.

:(
wmfchris
[Taiko]
- remove letterbox during breaks

00:14:414 - just a vocal transition here but there's no accent on it so remove finish?
00:17:080 - Using 1/6 like this is discouraged. When you're trying to place a xx x pattern usually there would be enough space before the xx so that both notes before and after xx can be highlighted well. In terms of highlighting stuffs in the music, the idea of xx x is usually used on 1/4 like x--xx x. However, in this case it's x xx x which doesn't really fit anything in the music and sounds odd.
00:18:747 - 1/6 intentionally or snapping error? I can hear 1/4 drum sound clearly.

...no wait.
I have an older version of this map and they should be snapped on 1/4, so just fix them by snapping back to 1/4.

00:44:247 - the vocal actually start 1/2 later, so start this one 1/2 later?
00:54:080 - these two notes should be slower too.
01:38:914 - legit usage of 1/6 here but I'll prefer kkkkkkkkd more than kkkkkkk D here.

Proof: (This is the version I get, on 11 Sept 2011)
SPOILER
osu file format v9

[General]
AudioFilename: CaptivAte 123.mp3
AudioLeadIn: 1511
PreviewTime: 56330
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 1
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:CaptivAte ~Sabaki~
Artist:DJ YOSHITAKA feat. A/I
Creator:DeeN
Version:KumaTaiko
Source:beatmania IIDX
Tags:kara no kyoukai Lzy sprosive TW-KUMA01 14thGold

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1081,333.333333333333,4,2,0,55,1,0
11748,-100,4,1,0,75,0,0
17080,-100,4,1,0,75,0,1
21039,-100,4,1,0,75,0,1
21080,-100,4,1,0,75,0,0
21122,-100,4,1,0,75,0,1
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21393,-100,4,2,0,55,0,1
21414,166.666666666667,4,2,0,55,1,0
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21518,-100,4,2,0,55,0,1
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22414,333.333333333333,4,2,0,55,1,0
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45081,-133.333333333333,4,1,0,75,0,0
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99705,-100,4,2,0,55,0,1
99726,-100,4,2,0,55,0,0
99747,-100,4,2,0,55,0,1

[HitObjects]
272,256,1082,1,0
272,256,1748,5,8
80,176,2415,5,0
272,256,2915,1,0
144,224,3415,1,0
208,128,3748,5,8
208,128,4082,5,0
208,128,4415,1,0
224,208,4748,5,8
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64,176,9582,5,8
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304,304,10415,5,0
128,160,11748,5,4
80,128,11914,1,0
64,160,12081,5,8
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272,208,12581,1,0
224,128,12914,1,0
224,128,13081,5,8
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304,288,14414,1,4
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272,208,15748,5,0
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64,160,19747,5,0
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256,256,21081,1,8
352,32,21136,1,8
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352,32,21247,1,8
96,96,21303,1,8
96,96,21359,1,8
112,160,21414,2,0,B|448:80|448:80|112:288|112:288|240:288,1,840
240,144,23747,5,0
288,224,23914,1,0
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288,320,24914,5,0
224,160,25247,1,0
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Topic Starter
DeeN

wmfchris wrote:

[Taiko]
- remove letterbox during breaks

00:14:414 - just a vocal transition here but there's no accent on it so remove finish?
00:17:080 - Using 1/6 like this is discouraged. When you're trying to place a xx x pattern usually there would be enough space before the xx so that both notes before and after xx can be highlighted well. In terms of highlighting stuffs in the music, the idea of xx x is usually used on 1/4 like x--xx x. However, in this case it's x xx x which doesn't really fit anything in the music and sounds odd.
00:18:747 - 1/6 intentionally or snapping error? I can hear 1/4 drum sound clearly.

...no wait.
I have an older version of this map and they should be snapped on 1/4, so just fix them by snapping back to 1/4.

00:44:247 - the vocal actually start 1/2 later, so start this one 1/2 later?
00:54:080 - these two notes should be slower too.
01:38:914 - legit usage of 1/6 here but I'll prefer kkkkkkkkd more than kkkkkkk D here.

Proof: (This is the version I get, on 11 Sept 2011)
SPOILER
osu file format v9

[General]
AudioFilename: CaptivAte 123.mp3
AudioLeadIn: 1511
PreviewTime: 56330
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 1
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:CaptivAte ~Sabaki~
Artist:DJ YOSHITAKA feat. A/I
Creator:DeeN
Version:KumaTaiko
Source:beatmania IIDX
Tags:kara no kyoukai Lzy sprosive TW-KUMA01 14thGold

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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112,176,13748,5,8
208,224,14081,5,0
304,288,14414,1,4
176,32,15081,5,8
272,208,15748,5,0
208,224,16414,5,8
208,144,17081,5,4
64,128,17248,1,0
64,128,17331,1,0
64,128,17414,5,8
64,128,17581,5,0
128,208,17914,5,0
128,208,18081,5,8
304,304,18414,1,0
304,304,18581,1,0
224,176,18747,5,8
272,112,18831,1,8
272,112,18914,1,8
256,256,19081,1,8
192,224,19247,1,8
256,224,19414,1,8
256,224,19497,1,8
256,224,19581,1,8
64,160,19747,5,0
64,160,19831,1,0
144,48,19914,5,8
144,48,19997,1,8
144,48,20081,1,8
144,48,20164,1,8
192,160,20247,1,8
192,160,20331,1,8
192,160,20414,1,8
272,112,20497,1,8
272,112,20581,1,8
272,112,20664,1,8
272,112,20747,1,8
256,256,20831,1,8
256,256,20914,1,8
256,256,20997,1,8
256,256,21081,1,8
352,32,21136,1,8
352,32,21192,1,8
352,32,21247,1,8
96,96,21303,1,8
96,96,21359,1,8
112,160,21414,2,0,B|448:80|448:80|112:288|112:288|240:288,1,840
240,144,23747,5,0
288,224,23914,1,0
288,224,23997,1,0
288,224,24081,5,8
304,304,24247,5,0
144,240,24581,1,0
224,272,24747,5,8
288,320,24914,5,0
224,160,25247,1,0
240,240,25414,5,8
224,160,25581,1,8
224,208,25664,1,8
224,160,25747,5,0
288,224,25914,1,0
288,224,26081,5,8
288,224,26247,1,8
288,320,26414,5,0
288,320,26581,5,8
288,320,26664,1,8
288,320,26747,1,8
288,320,26914,5,0
240,256,27081,5,8
272,288,27164,1,8
272,288,27247,1,8
272,288,27331,1,8
272,288,27414,5,0
224,224,27581,5,8
288,64,27747,5,0
208,80,27914,1,0
64,160,28247,1,0
416,240,28414,1,0
336,208,28581,5,8
288,192,28664,1,8
240,192,28747,5,0
288,272,28914,1,0
208,288,29081,1,4
144,224,29247,1,0
144,144,29414,5,8
208,192,29581,5,0
336,288,29914,1,0
176,320,30247,5,8
336,256,30581,5,0
288,320,30914,5,8
256,240,31247,5,0
224,160,31413,5,8
80,64,31747,5,0
64,144,31914,1,0
144,160,31997,1,0
256,240,32164,1,0
256,240,32247,1,0
320,176,32414,5,8
256,224,32581,5,0
224,256,32664,1,0
192,176,32831,1,0
192,272,32914,1,0
112,272,33081,1,0
144,112,33331,1,0
144,112,33581,1,0
96,176,33747,5,8
64,256,33914,1,8
144,240,34081,1,8
224,224,34247,1,8
304,192,34414,5,0
336,352,34664,1,0
320,304,34748,5,8
256,240,34914,5,0
112,160,35247,1,0
32,144,35414,5,8
112,160,35581,5,0
32,144,35747,1,0
112,144,35997,1,0
160,144,36080,5,8
288,160,36247,5,0
128,192,36581,1,0
48,208,36747,5,8
48,208,36914,1,8
48,208,37081,5,0
144,64,37414,5,8
96,128,37581,5,0
176,272,37914,1,0
128,208,38081,5,8
192,272,38247,5,0
48,176,38581,1,0
32,160,38747,5,8
32,160,38914,5,0
192,224,39247,5,8
272,240,39414,1,8
272,240,39581,1,8
272,240,39747,5,0
240,320,39914,1,0
256,240,40081,5,8
224,320,40247,5,0
144,176,40581,1,0
112,96,40747,5,8
176,144,40914,1,8
240,208,41081,5,0
288,272,41247,5,8
320,304,41331,1,8
272,368,41497,1,8
336,336,41581,1,8
352,256,41747,5,0
272,288,41914,5,8
304,272,41997,1,8
304,272,42164,1,8
304,272,42247,1,8
48,192,42414,5,0
176,128,42664,1,0
304,144,42914,1,0
224,160,43081,5,8
112,208,43331,5,0
80,208,43581,1,0
160,240,43747,1,4
64,192,44247,2,0,B|432:192,1,350
288,160,45414,5,8
272,352,45914,1,8
336,240,46247,1,8
336,304,46414,5,0
336,304,46747,5,8
160,224,47247,1,8
144,96,47581,1,8
128,32,47747,5,0
64,144,48081,5,8
256,256,48414,5,0
320,368,48747,1,0
144,176,49414,5,8
256,112,49747,5,0
80,128,49997,5,8
80,128,50247,1,8
64,192,50414,5,0
160,112,50747,1,0
112,160,51081,5,8
112,160,51414,5,0
112,160,51747,1,0
160,240,51997,1,0
144,208,52081,5,8
96,160,52247,5,0
208,224,52581,1,0
256,256,52747,5,8
320,272,52914,5,0
304,336,53081,5,8
336,352,53581,1,12
336,352,54081,1,12
336,352,54414,1,12
128,160,55747,2,0,B|352:128|352:128|256:304|256:304|144:160|128:112,1,629.999981224537
112,160,57081,5,0
64,208,57247,1,0
224,208,57414,5,8
256,256,57580,1,0
144,160,57664,5,0
112,144,57747,5,8
160,176,57914,1,8
208,224,58081,1,8
240,240,58164,1,8
256,256,58247,5,0
304,208,58414,1,0
336,160,58581,5,8
320,192,58664,1,8
320,192,58747,1,8
320,192,58831,1,8
320,192,58914,5,0
272,144,59081,5,8
256,128,59164,1,8
240,112,59247,1,8
224,96,59331,1,8
208,80,59414,5,0
224,208,59581,5,8
144,192,59747,5,0
64,160,59914,1,0
16,160,59997,1,0
48,144,60081,5,8
96,208,60247,5,0
128,288,60414,5,8
192,240,60581,5,0
256,176,60747,1,0
256,176,60831,1,8
256,176,60914,1,0
256,176,60997,1,8
256,176,61081,5,8
128,64,61414,1,8
208,96,61581,5,0
224,256,61914,5,8
224,256,62081,5,0
224,256,62247,1,0
304,256,62414,1,4
304,240,62747,5,8
112,176,62914,1,0
112,176,62997,1,8
112,176,63164,1,8
112,176,63247,1,0
144,96,63414,5,8
112,176,63580,1,8
112,176,63664,1,8
288,176,63747,5,0
112,176,63914,1,0
176,224,64080,1,8
208,128,64247,5,0
112,176,64330,1,0
112,176,64414,1,8
112,176,64497,1,8
352,208,64581,1,0
112,176,64664,1,0
272,160,64747,5,8
192,160,64914,1,8
160,288,65081,5,4
144,208,65247,1,0
144,208,65414,5,8
224,240,65581,5,0
256,272,65664,5,8
288,240,65747,1,0
256,272,65831,1,8
256,272,65914,5,0
256,272,66081,5,8
272,192,66247,5,0
272,240,66330,1,8
192,160,66414,1,0
144,208,66664,1,0
32,144,66914,1,0
96,192,67080,1,12
64,192,67330,1,0
64,192,67580,1,0
64,192,67747,1,4
144,208,67913,1,0
224,224,68080,1,8
144,240,68247,1,0
144,240,68330,1,8
208,288,68497,1,8
240,304,68580,1,0
320,336,68747,1,8
256,288,68913,1,8
224,272,68997,1,8
192,240,69080,1,0
256,288,69247,1,0
176,240,69413,1,8
320,336,69580,1,0
320,336,69664,1,8
352,304,69747,1,0
384,272,69830,1,8
352,304,69914,1,8
272,272,70080,1,8
240,256,70163,1,8
208,240,70247,1,0
176,224,70330,1,8
144,208,70413,1,0
144,208,70580,1,0
176,128,70747,1,8
224,192,70913,1,0
256,224,70997,1,0
272,256,71080,1,8
288,288,71163,1,8
320,320,71247,1,0
176,224,71413,1,8
176,224,71580,1,8
176,224,71747,1,0
320,320,71830,1,0
240,272,71913,1,0
304,320,72080,1,8
384,352,72247,1,0
256,256,72580,1,0
192,192,72747,1,0
192,192,72913,1,0
192,192,73080,1,4
256,256,73247,1,0
320,320,73413,1,8
400,368,73580,1,0
368,352,73663,1,8
304,304,73830,1,8
336,336,73913,1,0
336,336,74080,1,8
336,336,74247,1,8
336,336,74330,1,8
336,336,74413,1,0
352,256,74580,1,0
320,336,74747,1,8
352,256,74913,1,0
336,288,74997,1,0
336,288,75080,1,8
336,288,75163,1,8
336,288,75247,1,0
336,288,75330,1,0
336,288,75413,1,8
336,336,75580,1,8
336,336,75747,1,0
336,336,75913,1,0
336,336,76080,1,8
336,336,76247,1,0
336,336,76330,1,8
336,336,76413,1,8
336,336,76497,1,8
336,336,76580,1,0
256,304,76747,1,8
224,288,76830,1,0
176,272,76913,1,0
208,288,76997,1,0
208,288,77080,1,8
336,336,77330,1,0
336,336,77580,1,12
336,336,77747,1,0
336,336,77997,1,0
336,336,78247,1,0
288,272,78413,1,4
144,192,78747,1,8
336,336,78913,1,0
336,336,78996,1,0
336,336,79080,1,0
336,336,79247,1,0
336,336,79413,1,8
352,352,79580,1,0
336,336,79913,1,0
336,336,80080,1,8
336,336,80247,1,0
336,336,80413,1,8
336,336,80497,1,0
336,336,80580,1,0
336,336,80747,1,8
336,336,80913,1,8
288,256,81080,1,0
336,336,81413,1,8
336,336,81580,1,0
336,336,81663,1,0
320,304,81747,1,0
256,256,81913,1,0
192,192,82080,1,8
192,192,82247,1,0
336,336,82580,1,0
336,336,82747,1,8
368,256,82913,1,4
352,352,83247,1,4
336,336,83413,1,8
336,336,83580,1,8
336,336,83747,1,0
224,224,84080,1,8
272,288,84247,1,0
304,320,84330,1,0
336,352,84413,1,8
320,272,84580,1,0
352,352,84747,1,8
272,304,84913,1,0
128,208,85247,1,0
64,144,85413,1,8
128,208,85580,1,0
96,176,85663,1,0
128,208,85747,1,0
208,256,85913,1,0
288,288,86080,1,8
320,304,86163,1,8
352,336,86247,1,8
320,304,86330,1,8
288,288,86413,1,0
336,352,86580,1,0
336,352,86747,1,8
336,352,87080,1,0
336,352,87163,1,0
336,352,87247,1,0
336,352,87413,1,8
336,352,87580,1,0
336,352,87913,1,0
336,352,88080,1,8
336,352,88247,1,8
336,352,88413,1,0
336,352,88580,1,0
336,352,88663,1,0
336,352,88747,1,0
352,368,88913,1,0
352,368,88997,1,0
352,368,89080,1,0
336,352,89247,1,0
336,352,89413,1,8
352,176,89747,1,0
352,224,89830,1,0
352,272,89913,1,0
336,352,90080,1,8
336,352,90247,1,0
336,352,90580,1,0
336,352,90747,1,8
336,352,90913,1,8
336,352,90997,1,8
336,352,91080,1,8
272,304,91247,1,8
208,240,91413,1,8
144,176,91580,1,8
336,352,91747,1,0
336,352,92080,1,8
336,352,92247,1,0
336,352,92413,1,0
336,352,92747,1,8
336,352,92913,1,0
336,352,93080,1,0
208,240,93413,1,8
144,192,93580,1,0
144,192,93747,1,0
336,352,93913,1,0
336,352,94080,1,8
336,384,94247,1,8
304,304,94413,1,0
272,320,94580,1,0
240,288,94663,1,0
208,256,94747,1,8
160,192,94913,1,0
288,304,95247,1,0
368,352,95413,1,8
336,352,95580,1,0
304,320,95663,1,0
272,288,95747,1,0
240,208,95913,1,0
272,288,96080,1,8
208,240,96247,1,8
176,224,96330,1,8
304,320,96413,1,0
304,320,96580,1,0
240,256,96747,1,8
160,224,96913,1,0
384,336,97080,1,8
352,320,97163,1,8
320,304,97247,1,0
320,304,97330,1,0
320,304,97413,1,8
240,256,97497,1,8
240,256,97580,1,0
240,256,97663,1,0
240,256,97747,1,8
240,256,97830,1,8
240,256,97913,1,0
240,256,97997,1,0
208,224,98080,1,8
176,192,98163,1,8
144,176,98247,1,0
112,160,98330,1,0
80,144,98413,1,8
112,160,98497,1,8
144,192,98580,1,0
176,208,98663,1,0
176,208,98747,1,8
144,192,98830,1,8
144,192,98914,1,8
176,192,98970,1,8
208,176,99025,1,8
240,176,99081,1,8
272,160,99136,1,8
304,144,99192,1,8
352,128,99247,2,8,B|480:16|16:224,1,420
all fixed
Yuukari-Banteki
Ok I can't say I'm particularly happy with this map but I suppose it is rankable and so I will grudgingly rebubble it.
Reisen Udongein
congratz DeeN~ <3
XK2238
*XK2238 appears
*XK2238 lightly blows some bubble out

Okay, 2nd bubble
Good luck /o/

*XK2238 is killed

Nah jk
Topic Starter
DeeN
now dead again :o

→school works

i will back home next weekend :oops:
Charles445
Look at all the pretty stars O_O

Well anyway, this needs to be popped.

General
  1. Change '14thgold' to '14 gold' in the tags. Those who are looking for beatmania 14 gold will most often keep 'gold' separate.
  2. The diff spread could definitely use some work. 2.78 stars to 4.89 is a huge jump. A difficulty in between would be better.
  3. The clap hitsound doesn't really fit the music. The normal hits sound great, and the soft whistles are lovely, but the claps are just off.
Normal
  1. 00:44:414 (1) - Short multiple repeat sliders like this one are hard for beginners to read because they have to guess the repeats. I recommend doing something else here.
  2. 01:43:748 - 0% audio is an outdated sound setting. To save yourself some trouble, set this to 5%.
Hyper
  1. Tickrate 1. No need for 2, as the Another has 1.
  2. 00:13:414 (6,7) - This jump feels random and is better off not being a jump at all.
  3. 00:13:414 (6) - This slider end is unsnapped!
  4. 00:18:747 (4,5) - Same as before, random jumps like that aren't that great for a Hyper.
  5. 00:41:581 (7,8) - This antijump is unexpected. Don't have these stacked.
  6. 00:45:414 - Map this break. There's no reason to have a break this long this soon on this difficulty.
  7. 00:57:831 (4) - Overmapped. There isn't a beat at that part.
  8. 00:58:664 - There isn't a beat here.
  9. 01:06:414 (1,2,3,4,5,6) - This 3/4 beat may not be immediately readable to players.
  10. 01:08:497 (4) - Not on a beat.
  11. 01:17:081 (1,2,3,1,2,3,1) - Again, this 3/4 beat might mess up players who aren't expecting it.
  12. 01:18:664 - This is an alright place for a break, but it's too long. Map more of this.
  13. 01:30:414 (6,7) - This antijump is pretty unexpected. Don't stack these, space them out properly.
  14. 01:35:747 (4,5) - Again, unexpected antijump.
KumaTaiko
  1. 01:38:915 (220,221,222,223,224,225,226,227,228,229) - Everything was nice and good up until this part. Why the sudden 1/6? It's way harder than the rest of the map and quite frankly doesn't fit with what you have already done. Keep this 1/4, there's no good reason to screw the player like this.

Another
  1. AR +1. The overall speed and intensity of the map warrants AR 9.
  2. Consider OD +1.
  3. The spacing on this map is extremely varied for seemingly no reason. This makes the map very difficult to read when it shouldn't be. For instance, 00:07:747 (2,3) - is suddenly 3/2 beat spacing instead of 1/1, but the spacing is the same. 00:12:581 (4,5,1) - Is again same old spacing but 1/2 instead of 1/1. There are many more places where this occurs. Spacing variation is fine as long as it's keeping a steady 1/1 or 1/2 beat. In these cases, it's not.
  4. The combos need work. They are extremely inconsistent, with some combos encompassing many measures and others only one. I suggest redoing them in the entire map making it one every big white tick.
  5. 00:05:414 (1) - This doesn't end properly. I see you're trying to map to the 'twang' sound but the 'twang' actually ends on the 1/3 at 00:05:525. Either way it's silly to map such a strange beat.
  6. 00:05:747 (1,2,3,4) - This offbeat part isn't immediately readable. 3/4 is difficult for players to sightread first try (and a lot of the reason why the ranked Sabaki has an 8.9). Converting 1,2,3 into a repeat slider will keep beat spacing 1/2 between objects, which is much easier.
  7. 00:13:664 (5) - There is no beat here. This is overmapped.
  8. 00:25:830 (5) - Again, no beat here.
  9. 00:32:164 (2) - Once again, no beat here.
  10. 00:38:497 (2) - No beat here.
  11. 00:39:914 (7,8,9) - Space these out more. Because these objects are overlapping, it looks like a stream.
  12. 00:41:330 - Beat here? Nope.
  13. 00:42:414 (1,2,3,1,2,3) - Again, this 3/4 beat may not be immediately readable to the player.
  14. 00:43:831 (2,4) - These two aren't on any beats.
  15. 00:55:081 (1,2,3,4,5) - Have these not touch each other. It looks like 1/3 right now when it's not.
  16. 00:59:997 (4) - This is not on a beat.
  17. 01:06:497 (2) - This is not on the correct beat. Move it to 01:06:580 instead.
  18. 01:10:664 - This isn't on a beat.
  19. 01:11:164 - Not on a beat.
  20. 01:17:831 (10) - This isn't on a beat. It's still groups of 3 at this point.
  21. 01:20:330 (11) - Not a beat. Overmapped.
  22. 01:22:497 (2) - There is not a beat here.
  23. 01:27:830 (9) - No beat.
  24. 01:28:164 (12) - Not a beat.
  25. 01:29:414 (3,4,1,2,1,2) - I already talked about the spacing but I need to point this particular bit out. It makes no sense at all for the spacing to be like this. It's completely backwards!
  26. 01:35:497 (3) - This isn't on a beat. The previous stream matched the guitar, but this one doesn't.
  27. 01:36:497 (7,8) - These two don't fit the beat. In fact it even skips the actual beat in between.

After this it would be wise to get more mods.
Topic Starter
DeeN
.........
Topic Starter
DeeN
?!
Topic Starter
DeeN

Charles445 wrote:

Look at all the pretty stars O_O

Well anyway, this needs to be popped.

General
  1. Change '14thgold' to '14 gold' in the tags. Those who are looking for beatmania 14 gold will most often keep 'gold' separate. k
  2. The diff spread could definitely use some work. 2.78 stars to 4.89 is a huge jump. A difficulty in between would be better. ..........
  3. The clap hitsound doesn't really fit the music. The normal hits sound great, and the soft whistles are lovely, but the claps are just off. that's my style
Normal
  1. 00:44:414 (1) - Short multiple repeat sliders like this one are hard for beginners to read because they have to guess the repeats. I recommend doing something else here.
  2. 01:43:748 - 0% audio is an outdated sound setting. To save yourself some trouble, set this to 5%. k
Hyper
  1. Tickrate 1. No need for 2, as the Another has 1.
  2. 00:13:414 (6,7) - This jump feels random and is better off not being a jump at all.
  3. 00:13:414 (6) - This slider end is unsnapped! k
  4. 00:18:747 (4,5) - Same as before, random jumps like that aren't that great for a Hyper.
  5. 00:41:581 (7,8) - This antijump is unexpected. Don't have these stacked.
  6. 00:45:414 - Map this break. There's no reason to have a break this long this soon on this difficulty.
  7. 00:57:831 (4) - Overmapped. There isn't a beat at that part.
  8. 00:58:664 - There isn't a beat here.
  9. 01:06:414 (1,2,3,4,5,6) - This 3/4 beat may not be immediately readable to players.
  10. 01:08:497 (4) - Not on a beat.
  11. 01:17:081 (1,2,3,1,2,3,1) - Again, this 3/4 beat might mess up players who aren't expecting it.
  12. 01:18:664 - This is an alright place for a break, but it's too long. Map more of this.
  13. 01:30:414 (6,7) - This antijump is pretty unexpected. Don't stack these, space them out properly.
  14. 01:35:747 (4,5) - Again, unexpected antijump.
KumaTaiko
  1. 01:38:915 (220,221,222,223,224,225,226,227,228,229) - Everything was nice and good up until this part. Why the sudden 1/6? It's way harder than the rest of the map and quite frankly doesn't fit with what you have already done. Keep this 1/4, there's no good reason to screw the player like this. WMF MODED IT

Another
  1. AR +1. The overall speed and intensity of the map warrants AR 9. u should ask SFG
  2. Consider OD +1.
  3. The spacing on this map is extremely varied for seemingly no reason. This makes the map very difficult to read when it shouldn't be. For instance, 00:07:747 (2,3) - is suddenly 3/2 beat spacing instead of 1/1, but the spacing is the same. 00:12:581 (4,5,1) - Is again same old spacing but 1/2 instead of 1/1. There are many more places where this occurs. Spacing variation is fine as long as it's keeping a steady 1/1 or 1/2 beat. In these cases, it's not. u weak
  4. The combos need work. They are extremely inconsistent, with some combos encompassing many measures and others only one. I suggest redoing them in the entire map making it one every big white tick. u weak
  5. 00:05:414 (1) - This doesn't end properly. I see you're trying to map to the 'twang' sound but the 'twang' actually ends on the 1/3 at 00:05:525. Either way it's silly to map such a strange beat.
  6. 00:05:747 (1,2,3,4) - This offbeat part isn't immediately readable. 3/4 is difficult for players to sightread first try (and a lot of the reason why the ranked Sabaki has an 8.9). Converting 1,2,3 into a repeat slider will keep beat spacing 1/2 between objects, which is much easier.
  7. 00:13:664 (5) - There is no beat here. This is overmapped.
  8. 00:25:830 (5) - Again, no beat here.
  9. 00:32:164 (2) - Once again, no beat here.
  10. 00:38:497 (2) - No beat here.
  11. 00:39:914 (7,8,9) - Space these out more. Because these objects are overlapping, it looks like a stream.
  12. 00:41:330 - Beat here? Nope.
  13. 00:42:414 (1,2,3,1,2,3) - Again, this 3/4 beat may not be immediately readable to the player.
  14. 00:43:831 (2,4) - These two aren't on any beats.
  15. 00:55:081 (1,2,3,4,5) - Have these not touch each other. It looks like 1/3 right now when it's not. k
  16. 00:59:997 (4) - This is not on a beat.
  17. 01:06:497 (2) - This is not on the correct beat. Move it to 01:06:580 instead.
  18. 01:10:664 - This isn't on a beat.
  19. 01:11:164 - Not on a beat.
  20. 01:17:831 (10) - This isn't on a beat. It's still groups of 3 at this point.
  21. 01:20:330 (11) - Not a beat. Overmapped.
  22. 01:22:497 (2) - There is not a beat here.
  23. 01:27:830 (9) - No beat.
  24. 01:28:164 (12) - Not a beat.
  25. 01:29:414 (3,4,1,2,1,2) - I already talked about the spacing but I need to point this particular bit out. It makes no sense at all for the spacing to be like this. It's completely backwards!
  26. 01:35:497 (3) - This isn't on a beat. The previous stream matched the guitar, but this one doesn't.
  27. 01:36:497 (7,8) - These two don't fit the beat. In fact it even skips the actual beat in between.

After this it would be wise to get more mods.
Topic Starter
DeeN
i feel tired

just PM CHARLES445 and told him my opinion
Shohei Ohtani
POST ALL THE POSTS
Shohei Ohtani
It's happening
pw384
GOOD LUCK! :3
Momochikun
Where's rebubble ? `-`
BanchoBot
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