forum

Taeyeon - 11:11

posted
Total Posts
8
Topic Starter
Azure
This beatmap was submitted using in-game submission on 2016年11月17日 at 上午 12:03:06

Artist: Taeyeon
Title: 11:11
Tags: girls' generation 소녀시대 SNSD テヨン 김태연 Kim Tae-yeon digital single Taenggu SM Entertainment kpop
BPM: 102
Filesize: 27588kb
Play Time: 03:37
Difficulties Available:
  1. Hard (2.77 stars, 448 notes)
  2. Normal (1.99 stars, 304 notes)
Download: Taeyeon - 11:11
Download: Taeyeon - 11:11 (no video)
Information: Scores/Beatmap Listing
---------------
「11:11」
   曲:태연 Taeyeon
#Acoustic Version
모든 게 자릴 찾아서 떠나가고 - 一切都是為了回到原位而離開
넌 내 모든 걸 갖고서 떠나도 - 你拿走了我的一切後離開
내 맘은 시계 속의 두 바늘처럼 - 我的心就像鐘錶裡的指針一樣
같은 곳을 두고 맴돌기만 해 - 總是圍繞著同一個地方打轉
deadpon3
Hello, m4m :3

EDIT: Don't mod my map yet, it's waiting for BN recheck. I'll get a ticket please :3

General


Everything looks well and rankable.

Normal


I think there should be a note on 00:14:291 - followed by vocals. It fits really well and might correct the design.


00:24:438 (2,3) - Fix aethestics
00:35:026 (3,4) - I don't like how the flow is going here, how about
00:47:379 (1,2,3) - Honestly it doesn't look pretty, why not use symmetry?


01:17:968 (3,4) - They don't blanket, you can easily check it by using ctrl+g on 01:17:968 (3) - and moving it in timeline so you can adapt the approach circle to check the blanket.


01:23:262 (2,3) - I don't know if a stack is a good decision here, it feels to break the flow a little bit.

02:59:144 (3,4,5,6) - The space between them has to be equal, it will automatically make it a high quality pattern ;)

Overall, nice diff :3 But I feel like some parts are kinda breaking the beat consistency making the map less intuitive but that is because of the song's construction so it's okay.

Hard


Should not 00:08:850 (1) - be placed on 00:08:752 ? It really feels like 1/6, just check it :o

00:18:262 (7,8) - I don't like how the spacing here suddenly decreases. 00:18:262 (7) - The spacing difference is 0,9x and the music does not really get that drastic change. I suggest to keep the spacing clear here :3

00:37:968 (1,2,3) - Make the gaps between them equal please, this is the same situation as I mentioned in Normal :3

00:49:144 (4,5,1) - Honestly I would separate the double note and slider, really improves aethestics, and feels better to play. You can also stack 00:49:585 (5,1) - to make it more clear to read if you separated them.


01:57:968 (1) - I suggest to move it above to avoid repeating similiar Y: value.

03:29:438 (5,6,7,1,2,3) - You spaced the 03:29:438 (5,6,7) - triple a bit, why nerf it by stacking the next triple? Try to make a mirror pattern here.


That's it, I'm done :3 Nice song though, pretty relaxing.
I hope I didn't wake up da background girl while modding it, tried to be really quiet ;-;

Good luck! c:
Topic Starter
Azure

deadpon3 wrote:

Hello, m4m :3

EDIT: Don't mod my map yet, it's waiting for BN recheck. I'll get a ticket please :3
Ok, I selected in my page

General


Everything looks well and rankable.

Normal

I think there should be a note on 00:14:291 - followed by vocals. It fits really well and might correct the design.
hmm... will it be little difficult with 1/4 in Normal? (cuz the map was only 2 diff)
I used slider instead of note to follow the vocal

00:24:438 (2,3) - Fix aethestics it's symmetrical, i don't know what you mean :?

00:35:026 (3,4) - I don't like how the flow is going here, how about
it's a common flow, not a big problem so keep it
00:47:379 (1,2,3) - Honestly it doesn't look pretty, why not use symmetry?
it will be a bad flow and crowded in the right side when I make them symmetry :(

01:17:968 (3,4) - They don't blanket, you can easily check it by using ctrl+g on 01:17:968 (3) - and moving it in timeline so you can adapt the approach circle to check the blanket.
good method, fixed.

01:23:262 (2,3) - I don't know if a stack is a good decision here, it feels to break the flow a little bit.
ok, I adjusted the placement of slider
02:59:144 (3,4,5,6) - The space between them has to be equal, it will automatically make it a high quality pattern ;)
ok, fixed~
Overall, nice diff :3 But I feel like some parts are kinda breaking the beat consistency making the map less intuitive but that is because of the song's construction so it's okay. yes... thank you!

Hard


Should not 00:08:850 (1) - be placed on 00:08:752 ? It really feels like 1/6, just check it :o
you're right! it's 1/6 :o I ignored it
00:18:262 (7,8) - I don't like how the spacing here suddenly decreases. 00:18:262 (7) - The spacing difference is 0,9x and the music does not really get that drastic change. I suggest to keep the spacing clear here :3
yes.. it's not fit the music with a little DS, fixed

00:37:968 (1,2,3) - Make the gaps between them equal please, this is the same situation as I mentioned in Normal :3
ok~

00:49:144 (4,5,1) - Honestly I would separate the double note and slider, really improves aethestics, and feels better to play. You can also stack 00:49:585 (5,1) - to make it more clear to read if you separated them.
good method to fix this ugly placement :)

01:57:968 (1) - I suggest to move it above to avoid repeating similiar Y: value.
ok

03:29:438 (5,6,7,1,2,3) - You spaced the 03:29:438 (5,6,7) - triple a bit, why nerf it by stacking the next triple? Try to make a mirror pattern here.


That's it, I'm done :3 Nice song though, pretty relaxing.
I hope I didn't wake up da background girl while modding it, tried to be really quiet ;-;

Good luck! c:
thank you very much!
UPDATED WITH THE VIDEO
snowpink526
:) :) :)
Marianna
Hiee

Normal

  1. Well I realized that this diff has an unnecessary difficulty and some unrankeable things, on a map with 2 difficulties, the lowest difficulty should not exceed 2 stars
  2. 00:22:673 (6) - 00:27:379 (8) - I think this 1/4 somewhat unnecessary because her voice ends at 00:23:164 - So, use 1/2 please
  3. 00:42:085 - Dont ignore this please
  4. 00:58:556 (4) - That's a bit unnecessary and overmapped
  5. 01:40:909 (4,7) - This stack can confuse beginners
  6. 02:41:791 (2) - I think this hitsound was not very good here
  7. 03:30:909 (3,4) - The flow does not run very well and may confuse beginners
  8. 03:37:673 (6) - A NC would be very good here

    Well I advise you to withdraw all 1/4 because she sings off beat and this can be unrankeable
Hard

  1. AR is very distant from normal AR, perhaps 6.5 ~ 7
  2. 01:06:203 (1) - I think as an NC it should have a space just for him
  3. 01:07:379 (5,1) - 01:16:791 (5,1) - That overlap
  4. 02:41:791 (2) - Same as in the normal diff
  5. 03:37:673 (1) - Nc please

    So in this diff there are too many overmaps, it's not harmful I think, but it's a bit bad to play music with both overmap
GL~ I hope it get ranked
Irohas
nananana late

hard
00:54:438 (6) - its tail should be clickable imo since you started by following the vocal
00:57:968 (4,5) - ^
01:00:173 (4) - this reverse feels out of place imo
01:50:320 (5,6) - you should decrease the spacing a bit imo it feels weird to have a really huge jump here D:
01:54:438 (3,5) - flow is not good here imo try to improve your circular flow on both sliders!
02:26:203 (5,6) - how about making 02:27:085 - clickable?
03:06:203 (5) - NC ? inconsistency with 02:07:673 (1) - and 03:25:026 (1) -
03:13:262 (6) - ^
03:32:673 (7,8) - break between both feels weird imo
[]
that's all for me, really nice mapset, good luck Azure! :D
No_Gu
[Normal]
00:08:850 (1) - 这个开头不太稳啊,压在了's上,后面还有个打拍子的声音。。
00:27:379 (8,9) - 意义?
00:40:909 (5,6) - ^
01:15:320 (7) - 感觉开头空出来留个停顿感觉好些
3/4尽量别放在normal里吧还是 有些地方能够明显的听出来,我上面那两个好像是延长音? 这样不明显的在normal里就更不合适了,后面的没有一个一个找

[Hard]
00:13:850 (5,6,1) - 这边歌曲的感觉是顺着下来的,slider反着放感觉怪怪的
00:36:791 (5) - 这个直接放到五角星上多好
00:40:026 (4,5,6) - 这前面是不是1/6还是个1/8 感觉跟一下会很好
00:59:732 (3,4,5) - 这边我好像没太听到有音
01:32:673 (3,4) - 感觉这边应该跳起来
01:42:673 (9) - ctrl+g 挺好
02:42:379 (4,1) - 感觉应该弄个小跳

感觉可以多加些默认whistle,然后soft-default感觉有点大
Yiren
Hey I just played this map and I really like it! I would be glad if I could make an Insane GD for it. Actually I already started, but you don't need to use it if you don't like it. But it would be cool if I could send it to you once it's done.

Good work!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply