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Saiya - Remote Control [Taiko|Osu]

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-NanoRIPE-
grats!!
Nozhomi
  1. 00:18:956 - clap missing
  2. 02:14:228 - Normal hitsound add + clap missing
  3. 03:50:956 - ^
In addition about more subjective points:
[Kalitarks' Insane :]
  1. 00:25:138 (4) - Could this slider have the same shape than 00:24:410 (1) - (right now https://puu.sh/vEcod/defc98452c.png ) ?
  2. 01:28:410 - Weird to play drum beat passively when you do exteded sliders like 01:26:592 (3,1) - to make them playable during the same section.
[Take Control! :]
  1. 04:14:956 (4) - This slider shouldn't be extended like you did on other kiai (01:29:138 (3) - / 02:44:774 (4) - ) ?
  2. 04:36:047 (1) - Why this slider is the only extended one of this section ? Also miss the vocal change at 04:36:228 - .
:/
Mir
In addition to Noz's post:

[Take Control!]

- 00:40:047 (6,7,8,9,1,2,3,4,5,6) - Why is this so different from 00:45:865 (6,7,8,9,1,2,3,4,1,2,3,4,1,2) - ? The first one has way fewer circles but the second is just jump-spam. The music hasn't even changed to justify this imo.
- 01:29:865 (1,2,3,4,5,1,2,3,4,1) - The triple here is on the white tick but in 01:41:501 (1,2,3,4,5,1,2,3,4,1,2) - it's before the white tick? The music is still the same so I don't really understand why the triple suddenly shifted a beat. Then at 02:45:501 (1,2,3,4,1,2,3,4,1) - you don't even USE a triple. 02:51:138 (6,1,2,1,2,1,2,1,2,1) - here I can understand because the vocals are different, though. Then suddenly 02:57:138 (1,2,3,4,5,1,2,3,4,1,2) - we have a triple again. Overall the usage of triples in the jumps are very inconsistent and I suggest looking over and making them more consistent.
- 00:58:592 - Missing a whistle.
- 02:17:865 - From here you start mapping to the background synths and 1/1 drums which is fine, the vocals here are pretty boring I'll admit, but then why at 02:23:683 - do you switch to following vocals? There's still the synth in the back and it's still at the same intensity. This switch in rhythm focus doesn't feel right imo.
- 02:28:956 (1,2,3) - This doesn't feel very transition-y either, it's the same movement, the same pattern, just more spacing and an NC. Something to give it more differentiation would be cool.
- 03:10:228 (1,2,3,4,5) - The song hasn't really changed, there's only more emphasis on 03:10:228 - which can easily be covered with a spacing increase. Suddenly mapping triples after this point and not before when the song again, hasn't really changed, also feels quite inconsistent. 03:29:138 - Same deal here, the song hasn't changed other than a pitch/key increase, but the triples you start mapping already existed before, so they should have been already mapped imo.
- 03:36:774 (2,3,4,5,6,7) - I don't feel like this jump section is really justified because it's practically the same as parts like 03:31:319 (3,4,5,1,2,3,4,1,2) - where you don't map purely jumps like this. Using the excuse "it's transitioning into the next part" doesn't really fit here imo because this part 03:37:865 (1,2,3,4,1,2) - is the transition part, not 03:36:410 (1,2,3,4,5,6,7).
- 03:53:047 - Doesn't really need to exist because there's no note here in the synth you're following. The song leaves a break here, so maybe make 03:52:956 (6) - a kickslider instead to take off the click but still keep the constant 1/4.
- 03:55:683 (3) - You skip a synth at 03:55:774 - you normally would have mapped, no?
- 03:56:774 (1,2,3,4,5,6) - Same thing about transitioning parts, this isn't the place to use a transition imo, it should be at 03:57:138 (5,6,7,1,2,3) - because the rhythm at 03:55:319 (1,2,3,4,5,6,7) - repeats itself at 03:56:774 (1,2,3,4) - but you instead mapped a stream.
- 04:27:319 (1,2,3,4,1,2,3,4) - Pretty sure these should be 1>2 jumps considering 04:33:138 (1,2,1,2,1,2,1,2) - are. Depends on your intention because the last ones are "transitional" ones I suppose. Up to you.
- 04:32:592 (5) - This 5 seems to be in the wrong place consistency-wise considering 01:46:592 (4) - is mapped to the vocals before the snare so it stays --clickable, whereas in 04:32:592 (5) - the snare is not clickable and feels like it should be.
- 04:57:138 (1,2,1,2) - And these shouldn't be 1>2 jumps because you use them for emphasis purposes when the vocal goes up, right?
Sotarks
dayum, slowing down my first 300pp toprank aaa xd
Arrival
Rip
Topic Starter
Linada

Nozhomi wrote:

  1. 00:18:956 - clap missing
  2. 02:14:228 - Normal hitsound add + clap missing
  3. 03:50:956 - ^


In addition about more subjective points:
[Kalitarks' Insane :]
  1. 00:25:138 (4) - Could this slider have the same shape than 00:24:410 (1) - (right now https://puu.sh/vEcod/defc98452c.png ) ?
  2. 01:28:410 - Weird to play drum beat passively when you do exteded sliders like 01:26:592 (3,1) - to make them playable during the same section.
[Take Control! :]
  1. 04:14:956 (4) - This slider shouldn't be extended like you did on other kiai (01:29:138 (3) - / 02:44:774 (4) - ) ? ya
  2. 04:36:047 (1) - Why this slider is the only extended one of this section ? Also miss the vocal change at 04:36:228 - . i wanted to marks the "yeah" which is 3/4 there,
:/

Mir wrote:

In addition to Noz's post:

[Take Control!]

- 00:40:047 (6,7,8,9,1,2,3,4,5,6) - Why is this so different from 00:45:865 (6,7,8,9,1,2,3,4,1,2,3,4,1,2) - ? The first one has way fewer circles but the second is just jump-spam. The music hasn't even changed to justify this imo. yeah you're right
- 01:29:865 (1,2,3,4,5,1,2,3,4,1) - The triple here is on the white tick but in 01:41:501 (1,2,3,4,5,1,2,3,4,1,2) - it's before the white tick? The music is still the same so I don't really understand why the triple suddenly shifted a beat. Then at 02:45:501 (1,2,3,4,1,2,3,4,1) - you don't even USE a triple. 02:51:138 (6,1,2,1,2,1,2,1,2,1) - here I can understand because the vocals are different, though. Then suddenly 02:57:138 (1,2,3,4,5,1,2,3,4,1,2) - we have a triple again. Overall the usage of triples in the jumps are very inconsistent and I suggest looking over and making them more consistent. well,
for thoses i've been listening closely with .25% or .50% and there's a 1/4 beat on different spots so

- 00:58:592 - Missing a whistle.
- 02:17:865 - From here you start mapping to the background synths and 1/1 drums which is fine, the vocals here are pretty boring I'll admit, but then why at 02:23:683 - do you switch to following vocals? There's still the synth in the back and it's still at the same intensity. This switch in rhythm focus doesn't feel right imo. i've been following the vocals here for both parts (and the whole map)
- 02:28:956 (1,2,3) - This doesn't feel very transition-y either, it's the same movement, the same pattern, just more spacing and an NC. Something to give it more differentiation would be cool. i've been thinking about swapping 02:28:956 (1,3) - so yeah
- 03:10:228 (1,2,3,4,5) - The song hasn't really changed, there's only more emphasis on 03:10:228 - which can easily be covered with a spacing increase. Suddenly mapping triples after this point and not before when the song again, hasn't really changed, also feels quite inconsistent. 03:29:138 - Same deal here, the song hasn't changed other than a pitch/key increase, but the triples you start mapping already existed before, so they should have been already mapped imo. to be honest i admit there is a mistake of mine, but with the next changes i'll do only vocal without the mentionned 1/4s to highlight more the vocals (which i follow)
- 03:36:774 (2,3,4,5,6,7) - I don't feel like this jump section is really justified because it's practically the same as parts like 03:31:319 (3,4,5,1,2,3,4,1,2) - where you don't map purely jumps like this. Using the excuse "it's transitioning into the next part" doesn't really fit here imo because this part 03:37:865 (1,2,3,4,1,2) - is the transition part, not 03:36:410 (1,2,3,4,5,6,7). to be honest i think that's fine, i had in mind like you said "it's transitioning into the next part", and only 4 circles would feels too little, and introducing a full jumps pattern earlier would feel soo out of place
- 03:53:047 - Doesn't really need to exist because there's no note here in the synth you're following. The song leaves a break here, so maybe make 03:52:956 (6) - a kickslider instead to take off the click but still keep the constant 1/4. theres a note here
- 03:55:683 (3) - You skip a synth at 03:55:774 - you normally would have mapped, no? but i think what i was following here is pretty clear,
if i'd map it with a kickslider or a note on the blue tick it'll feel too out of place imo

- 03:56:774 (1,2,3,4,5,6) - Same thing about transitioning parts, this isn't the place to use a transition imo, it should be at 03:57:138 (5,6,7,1,2,3) - because the rhythm at 03:55:319 (1,2,3,4,5,6,7) - repeats itself at 03:56:774 (1,2,3,4) - but you instead mapped a stream. the melody is clearly different here
- 04:27:319 (1,2,3,4,1,2,3,4) - Pretty sure these should be 1>2 jumps considering 04:33:138 (1,2,1,2,1,2,1,2) - are. Depends on your intention because the last ones are "transitional" ones I suppose. Up to you.
- 04:32:592 (5) - This 5 seems to be in the wrong place consistency-wise considering 01:46:592 (4) - is mapped to the vocals before the snare so it stays --clickable, whereas in 04:32:592 (5) - the snare is not clickable and feels like it should be. yeah
- 04:57:138 (1,2,1,2) - And these shouldn't be 1>2 jumps because you use them for emphasis purposes when the vocal goes up, right? but... they should be 1>2 because i'm emphasizing the vocals xD
so yea i'll ask for dq
Okoratu
ok then do fix that
Kalibe

Nozhomi wrote:

[Kalitarks' Insane :]
  1. 00:25:138 (4) - Could this slider have the same shape than 00:24:410 (1) - (right now https://puu.sh/vEcod/defc98452c.png ) ? i disagree. it's not really noticeable while playing, also not planned to make them same shape. diffirent styles i guess.
  2. 01:28:410 - Weird to play drum beat passively when you do exteded sliders like 01:26:592 (3,1) - to make them playable during the same section. ? i just wanted to express vocals in this part of song, as you can see i did the same rhythm in this whole kiai :c
Topic Starter
Linada
okay fixed hitsounds for both diffs and applied my green replies

also this forgot to answer

Mir wrote:

- 04:27:319 (1,2,3,4,1,2,3,4) - Pretty sure these should be 1>2 jumps considering 04:33:138 (1,2,1,2,1,2,1,2) - are. Depends on your intention because the last ones are "transitional" ones I suppose. Up to you. it would be inconstant with kiais tho like 02:57:138 (1,2,3,4,5,1,2,3,4) -
updated
Mir
I'm fine with most of it but I still don't think 04:57:138 (1,2,1,2) - should be NC'd (call me petty yes) and here's why:

For most of the map the only emphasis you ever use in vocal jumps in the kiais is 1>2 NC'ing and increased spacing. When you do this at the end of the map here you remove one of those tools to emphasize the final vocals that start at 04:57:865. Because the previous notes were already 1>2 you can't use the NCing to show a change, thus the emphasis is actually weaker than in other parts of the map like 03:02:228 (1,2,1,2). Come to think of it isn't 01:46:592 (4,5,6) - supposed to be all circles? And if it isn't, this is a good example of how your NCing can provide some emphasis for the increase in intensity on the downbeat.

I'm not saying it's bad to have them 1>2 before the downbeat, but you don't make use of many flow changes so the emphasis gets very lost when you NC before a major song change. That coupled with 04:56:228 (2,1,2,3) - not being normally NC'd ruins the NC patterning imo.

That's my two cents, but I feel it would definitely benefit the map to keep the NCing for the downbeat instead of before it.
Topic Starter
Linada

Mir wrote:

I'm fine with most of it but I still don't think 04:57:138 (1,2,1,2) - should be NC'd (call me petty yes) and here's why:

For most of the map the only emphasis you ever use in vocal jumps in the kiais is 1>2 NC'ing and increased spacing. When you do this at the end of the map here you remove one of those tools to emphasize the final vocals that start at 04:57:865. Because the previous notes were already 1>2 you can't use the NCing to show a change, thus the emphasis is actually weaker than in other parts of the map like 03:02:228 (1,2,1,2). Come to think of it isn't 01:46:592 (4,5,6) - supposed to be all circles? And if it isn't, this is a good example of how your NCing can provide some emphasis for the increase in intensity on the downbeat.

I'm not saying it's bad to have them 1>2 before the downbeat, but you don't make use of many flow changes so the emphasis gets very lost when you NC before a major song change. That coupled with 04:56:228 (2,1,2,3) - not being normally NC'd ruins the NC patterning imo.

That's my two cents, but I feel it would definitely benefit the map to keep the NCing for the downbeat instead of before it.
well that sound fair, but i still think keeping at least the first nc 04:57:138 (1) - is needed

and yea 01:46:592 (4,5,6) - should be better as circle you're right
Mir
Yeah having that first NC is fine imo.

Alright, I'll get out of your hair now. xD Good luck!

EDIT: after I took a look at the triples again in the kiais they are different my bad lol, that's cool
Topic Starter
Linada
still thanks :D

also fixed the symmetry on 04:56:774 (2,1,2,4,1,2,1,2,1,2,1,2) - since it was really off (yeah it star rocket the star rating by 0.8 but i prefer it being clean)

i guess its ready
OzzyOzrock
nicenice

Re-bubble #1
Chromoxx
taiko things before this get requalified, since i noticed quite a bit when playing

[Oni's Inner Arrival]
  1. 00:04:047 - to 00:27:319 - is lacking in variety concepts, which makes this over 20sec section very stale, repeating only d k d k d in the first part although the vocals are somewhat varied and could make for more interesting and varied combinations at some parts
    then the second half from 00:15:683 - is also repeating the same pattern, using the same kd doublet every time... a solution would be to change 00:17:774 - and 00:23:592 - to dd, 00:20:683 - and 00:26:592 - to kk for some interesting variation which emphasizes the vocals quite well too, starting from 00:27:319 - clear variation concepts are being used, which is good :D
  2. 01:25:138 - could be a cool ninja note cos of the unexpected and unique nature of the sound
  3. 01:25:501 - structure and use of the doublets in the kiai could be improved a bit, i feel like at the moment there are kinda too many doublets breaking the flow and some breaks are happening while not cohering to the existing structure. for instance you mapped the note to the vocal at 01:25:683 - and didn't map it at 01:37:319 - . I can see why you wanted to have a bit of a flow break here and not at the start, but as it is now it's kinda incoherent... also the doublet is mapped the same as the other ones in the kiai at 01:28:683 - even though they sound very different. My suggestion to keep a more solid and coherent flow in the kiai would be to delete 01:25:683 - and add notes at these places 01:34:410 - (i would suggest making the triplet there something that doesn't pop up in other parts of the kiai though to give it a kind of unique feel.. this may be kdk or kkk but you'd need to change one triplet at 01:40:956 - or 01:43:683 - to something else if you did this). Of course there are also other ways to make it better, if you want to keep all the doublets you could just delete 01:36:956 (501,502) - and add 01:37:319 - or delete 01:25:683 - and make one set of doublets different.
  4. 02:06:228 - this part is again lacking variety concepts for better emphasis of the changing vocals, the pattern at 02:12:047 - is the same as before even though the vocals are different, while pattern matches the vocals for 02:06:228 - pretty well, it goes okay but not as well as it could potentially go for 02:12:047 - since the vocals are different, just change the second half up a bit to match better and give more variety to the player :D
  5. 02:40:956 - delete this for more impact on 02:41:138 - like you had at 01:25:319 - and then you can put a finish (+ninja?) on 02:40:774 - since it's a pretty unique and unexpected sound
  6. 02:41:138 - basically the same thing goes for the second kiai as i said for the first
  7. 03:08:774 - since this repetition of the rythm has a distinct change in melody i'd suggest making it slightly different from the previous ones for a more interesting variation
  8. 03:21:865 - i don't really think the finisher here fits, i know there's that very faint cymbal crash in the background but it's kinda quiet and breaks the way you're following the vocals here.. if you want to focus on the crash though you're missing the finisher at 03:16:047 - (same goes for the other similar finishers in this section)
  9. 03:39:319 - idk, maybe you could do some interesting SV shenanigans here since stuff kinda gets distorted a bit and sounds interesting enough to warrant it
  10. 03:44:956 - i'd suggest ending the 1/6 pattern with a k since there's both a very high vocal thingie and a cymbal crash there, so maybe kddk or kkdk would work.. or actually since the pitch goes up at 03:44:865 - you could make the whole pattern dk(dddk) to match the pitches perfectly
  11. 03:46:228 - could be ninja ;)
  12. 04:09:683 - i think 1.2 SV would be more appropriate here, i don't have a problem with the SV itsself but rather with the increase from the notes before, since it isn't that much more intense to warrant an increase by 0.3x SV, if you had the notes before as 1.1x SV it would be fine though (would need to apply before the other kiais too then)
  13. 04:11:138 - i'd suggest deleting this note to leave more impact on 04:11:319 - like you did before the first (and second?) kiai
  14. 04:11:319 - last kiai may need changing a bit depending on what you did about the previous kiais, if you chose the option which involved adding a note at 01:37:319 - it's fine as it is tho
  15. 04:35:865 - delete this, for further emphasis on 04:35:683 - and 04:36:047 - ... as it is now the note kinda looks very bad sitting in the middle there
  16. 04:38:956 - dropping down the density this drastically here isn't a good idea imo, the intense vocals are gone but the music in the background is still just as intense so i would suggest making it a bit denser... you can compensate for the effect you were trying to go for by adding some flow breaks through doublets (goes for the other parts like this in the kiai too)
  17. 04:57:865 - to 04:59:319 - is kinda the climax/end of the song and you map it with only 1/2, i know what you were going for (trying to emphasize this and go out smoothly through a longer 1/2 pattern which contrasts itsself from what was going on in the rest of the kiai) but i feel like rowing several 1/4 patterns in a row here (04:58:047 - kdk 04:58:410 - dkd 04:58:774 - kdkkd or something like that) would be better emphasis
One general thing i noticed about the map that could possibly be done better is the use of doublet flow breaks after a new measure in nearly all parts of the map, which may make the pattern become kinda repetitive in the progress, since it's a 5min map and it repeats itsself a lot... maybe try to make that a bit more varied (if you need further explanation about what exactly i mean hmu ingame)

Pretty nice map in general though, stream patterns were nice and a lot of stuff flowed pretty interestingly, loved how the stream at 03:14:774 - follows the music perfectly while playing really interestingly, good job overall! :D
Arrival

Chromoxx wrote:

taiko things before this get requalified, since i noticed quite a bit when playing

[Oni's Inner Arrival]
  1. 00:04:047 - to 00:27:319 - is lacking in variety concepts, which makes this over 20sec section very stale, repeating only d k d k d in the first part although the vocals are somewhat varied and could make for more interesting and varied combinations at some parts
    then the second half from 00:15:683 - is also repeating the same pattern, using the same kd doublet every time... a solution would be to change 00:17:774 - and 00:23:592 - to dd, 00:20:683 - and 00:26:592 - to kk for some interesting variation which emphasizes the vocals quite well too, starting from 00:27:319 - clear variation concepts are being used, which is good :D -> Changed for the second half
  2. 01:25:138 - could be a cool ninja note cos of the unexpected and unique nature of the sound -> Applied
  3. 01:25:501 - structure and use of the doublets in the kiai could be improved a bit, i feel like at the moment there are kinda too many doublets breaking the flow and some breaks are happening while not cohering to the existing structure. for instance you mapped the note to the vocal at 01:25:683 - and didn't map it at 01:37:319 - . I can see why you wanted to have a bit of a flow break here and not at the start, but as it is now it's kinda incoherent... also the doublet is mapped the same as the other ones in the kiai at 01:28:683 - even though they sound very different. My suggestion to keep a more solid and coherent flow in the kiai would be to delete 01:25:683 - and add notes at these places 01:34:410 - (i would suggest making the triplet there something that doesn't pop up in other parts of the kiai though to give it a kind of unique feel.. this may be kdk or kkk but you'd need to change one triplet at 01:40:956 - or 01:43:683 - to something else if you did this). Of course there are also other ways to make it better, if you want to keep all the doublets you could just delete 01:36:956 (501,502) - and add 01:37:319 - or delete 01:25:683 - and make one set of doublets different. -> Made the doublets more logical to fit the song, but not a whole lot has been changed
  4. 02:06:228 - this part is again lacking variety concepts for better emphasis of the changing vocals, the pattern at 02:12:047 - is the same as before even though the vocals are different, while pattern matches the vocals for 02:06:228 - pretty well, it goes okay but not as well as it could potentially go for 02:12:047 - since the vocals are different, just change the second half up a bit to match better and give more variety to the player :D -> Small changes
  5. 02:40:956 - delete this for more impact on 02:41:138 - like you had at 01:25:319 - and then you can put a finish (+ninja?) on 02:40:774 - since it's a pretty unique and unexpected sound -> Applied
  6. 02:41:138 - basically the same thing goes for the second kiai as i said for the first
  7. 03:08:774 - since this repetition of the rythm has a distinct change in melody i'd suggest making it slightly different from the previous ones for a more interesting variation -> Changed to kd
  8. 03:21:865 - i don't really think the finisher here fits, i know there's that very faint cymbal crash in the background but it's kinda quiet and breaks the way you're following the vocals here.. if you want to focus on the crash though you're missing the finisher at 03:16:047 - (same goes for the other similar finishers in this section) -> Removed
  9. 03:39:319 - idk, maybe you could do some interesting SV shenanigans here since stuff kinda gets distorted a bit and sounds interesting enough to warrant it -> Added
  10. 03:44:956 - i'd suggest ending the 1/6 pattern with a k since there's both a very high vocal thingie and a cymbal crash there, so maybe kddk or kkdk would work.. or actually since the pitch goes up at 03:44:865 - you could make the whole pattern dk(dddk) to match the pitches perfectly -> I'll still follow the d k d k structure that the big notes gave a bit before, most of all now since the SV is increased
  11. 03:46:228 - could be ninja ;) -> Changed
  12. 04:09:683 - i think 1.2 SV would be more appropriate here, i don't have a problem with the SV itsself but rather with the increase from the notes before, since it isn't that much more intense to warrant an increase by 0.3x SV, if you had the notes before as 1.1x SV it would be fine though (would need to apply before the other kiais too then) -> Done
  13. 04:11:138 - i'd suggest deleting this note to leave more impact on 04:11:319 - like you did before the first (and second?) kiai -> Alright
  14. 04:11:319 - last kiai may need changing a bit depending on what you did about the previous kiais, if you chose the option which involved adding a note at 01:37:319 - it's fine as it is tho
  15. 04:35:865 - delete this, for further emphasis on 04:35:683 - and 04:36:047 - ... as it is now the note kinda looks very bad sitting in the middle there -> Applied
  16. 04:38:956 - dropping down the density this drastically here isn't a good idea imo, the intense vocals are gone but the music in the background is still just as intense so i would suggest making it a bit denser... you can compensate for the effect you were trying to go for by adding some flow breaks through doublets (goes for the other parts like this in the kiai too) -> Changed
  17. 04:57:865 - to 04:59:319 - is kinda the climax/end of the song and you map it with only 1/2, i know what you were going for (trying to emphasize this and go out smoothly through a longer 1/2 pattern which contrasts itsself from what was going on in the rest of the kiai) but i feel like rowing several 1/4 patterns in a row here (04:58:047 - kdk 04:58:410 - dkd 04:58:774 - kdkkd or something like that) would be better emphasis -> Kind of changed
One general thing i noticed about the map that could possibly be done better is the use of doublet flow breaks after a new measure in nearly all parts of the map, which may make the pattern become kinda repetitive in the progress, since it's a 5min map and it repeats itsself a lot... maybe try to make that a bit more varied (if you need further explanation about what exactly i mean hmu ingame)

Pretty nice map in general though, stream patterns were nice and a lot of stuff flowed pretty interestingly, loved how the stream at 03:14:774 - follows the music perfectly while playing really interestingly, good job overall! :D
Thanks !
Kin
Some change were made by Arrival after Chromoxx's mod. Somes points is lil better.
Taiko is ready!
Pentori
everything seems sufficiently replied to + taiko is apparently fine
back to #1
Aurele
lmao, it was dqd?
Luel Roseline

Gabe wrote:

lmao, it was dqd?
yes
Kin
hello there
Luel Roseline

Kin wrote:

hello there
c
EDXVA
Love the map, i really want it to be ranked! Big hopes!
Mimiliaa
Gratzzz !
Monstrata
We discussed some stuff on Taiko and made some small changes.

Also checked standard as per usual~ Approved!
Topic Starter
Linada
yay thanks :D
meii18
i know that it got originally bubbled 2 months ago but it shouldn't be qualified by a tier 2 bn? it got dq'ed 9 days ago and this rule applies to the dq'ed maps AFTER 6th of april too since the bubble is recounting, the original bubble being somehow ignored
Arrival
Thanks Monstrata :)
Topic Starter
Linada

ByBy wrote:

i know that it got originally bubbled 2 months ago but it shouldn't be qualified by a tier 2 bn? it got dq'ed 9 days ago and this rule applies to the dq'ed maps AFTER 6th of april too since the bubble is recounting, the original bubble being somehow ignored
Addition date: 06th April 2017, 6 months of transition time (previously bubbled maps are exempt), affects all sets on 6th October 2017
i think that should be ok ?
Monstrata

ByBy wrote:

i know that it got originally bubbled 2 months ago but it shouldn't be qualified by a tier 2 bn? it got dq'ed 9 days ago and this rule applies to the dq'ed maps AFTER 6th of april too since the bubble is recounting, the original bubble being somehow ignored
We had this checked and basically, any map that has been bubbled at any given point before April 6th is fine. DQ resets the bubble count, but the rule still allows me to qualify. Not really relevant, but Pentori is Tier 2 and he is part of the ranking process anyways. It would be quite silly for the map to be dq'ed only for me and Kin to rebubble and Pentori flame, with absolutely no change done to the map xD.
Vivyanne
tier 1 bns can still qualify this set: tier 2 are the only ones to qualify if there was no bubble before arpil 6th
Surono
long ver deemmmm
Syns_old_1
grats
meii18

Monstrata wrote:

ByBy wrote:

i know that it got originally bubbled 2 months ago but it shouldn't be qualified by a tier 2 bn? it got dq'ed 9 days ago and this rule applies to the dq'ed maps AFTER 6th of april too since the bubble is recounting, the original bubble being somehow ignored
We had this checked and basically, any map that has been bubbled at any given point before April 6th is fine. DQ resets the bubble count, but the rule still allows me to qualify. Not really relevant, but Pentori is Tier 2 and he is part of the ranking process anyways. It would be quite silly for the map to be dq'ed only for me and Kin to rebubble and Pentori flame, with absolutely no change done to the map xD.
i see but this one happened with this map too https://osu.ppy.sh/s/560573 the map got dq'ed after 6th of april and then again dq'ed because it should have been qualified by a tier 2 bn imo
Topic Starter
Linada

ByBy wrote:

i see but this one happened with this map too https://osu.ppy.sh/s/560573 the map got dq'ed after 6th of april and then again dq'ed because it should have been qualified by a tier 2 bn imo
well i see, but since pentori (tier 2) did bubbled do we really need to revert it just to change the order of icons ? looks just a bother lol.. as monstrata said it'll change absolutely nothing to the map
why the new thing is not explicit at all orz
meii18

Linada wrote:

ByBy wrote:

i see but this one happened with this map too https://osu.ppy.sh/s/560573 the map got dq'ed after 6th of april and then again dq'ed because it should have been qualified by a tier 2 bn imo
well i see, but since pentori (tier 2) did bubbled do we really need to revert it just to change the order of icons ? looks just a bother lol.. as monstrata said it'll change absolutely nothing to the map
why the new thing is not explicit at all orz
yeah i know that the new rule is not so accurate but for example monstrata could bubble #1 it kin #2 and pentori could flame it just saying
Monstrata

ByBy wrote:

Monstrata wrote:

i know that it got originally bubbled 2 months ago but it shouldn't be qualified by a tier 2 bn? it got dq'ed 9 days ago and this rule applies to the dq'ed maps AFTER 6th of april too since the bubble is recounting, the original bubble being somehow ignored

We had this checked and basically, any map that has been bubbled at any given point before April 6th is fine. DQ resets the bubble count, but the rule still allows me to qualify. Not really relevant, but Pentori is Tier 2 and he is part of the ranking process anyways. It would be quite silly for the map to be dq'ed only for me and Kin to rebubble and Pentori flame, with absolutely no change done to the map xD.
i see but this one happened with this map too https://osu.ppy.sh/s/560573 the map got dq'ed after 6th of april and then again dq'ed because it should have been qualified by a tier 2 bn imo
That map was bubbled after April 6th. It doesn't count.

The qualification process that occurred on this set is 100% allowed. If a map has been bubbled before April 6th, any BN can nominate it. Bubble pops and disqualifications are all fair game. The rule literally says "mapsets that have already been bubbled at some point of time are not affected for now". This means any map that was bubbled before the tier shift should be considered under the old rule not the new one. I don't know how to explain this any further. Anyways, I'm both a standard and taiko BN which is especially useful for qualifying a hybrid set, and I'm clearly the most experienced BN here. I'm just not tier 2, but that's irrelevant to this set since it was bubbled before April 6th.
Sotarks

Monstrata wrote:

I'm clearly the most experienced BN here
meii18

Monstrata wrote:

That map was bubbled after April 6th. It doesn't count.

The qualification process that occurred on this set is 100% allowed. If a map has been bubbled before April 6th, any BN can nominate it. Bubble pops and disqualifications are all fair game. The rule literally says "mapsets that have already been bubbled at some point of time are not affected for now". This means any map that was bubbled before the tier shift should be considered under the old rule not the new one. I don't know how to explain this any further. Anyways, I'm both a standard and taiko BN which is especially useful for qualifying a hybrid set, and I'm clearly the most experienced BN here. I'm just not tier 2, but that's irrelevant to this set since it was bubbled before April 6th.
yes i know this but still i am pretty confused of why VINXIS' map got dq'ed even if it got bubbled before 6th of april but i saw that it got dq'ed and then again dq'ed for being qualified by a tier 1 bn because there were significant changes in that map and the bubble recounted imo also i see that here were some significant changes mostly in taiko and a bit in std so idk seeing this one dq'ed 9 days ago really confused me when i saw this one got qualified by tier 1 bn
i know that this rule says that the bubbled maps AFTER 6th of april got affected and not the before ones but i saw that the maps which got dq'ed are still affected imo as VINXIS' one was if there were significant changes ofc
and wait how bubbled after 6th of april? it was bubbled BEFORE 6th of april which means that the map wasn't affected by the new rule but after dq i still think this one got affected
Monstrata

ByBy wrote:

Monstrata wrote:

That map was bubbled after April 6th. It doesn't count.

The qualification process that occurred on this set is 100% allowed. If a map has been bubbled before April 6th, any BN can nominate it. Bubble pops and disqualifications are all fair game. The rule literally says "mapsets that have already been bubbled at some point of time are not affected for now". This means any map that was bubbled before the tier shift should be considered under the old rule not the new one. I don't know how to explain this any further. Anyways, I'm both a standard and taiko BN which is especially useful for qualifying a hybrid set, and I'm clearly the most experienced BN here. I'm just not tier 2, but that's irrelevant to this set since it was bubbled before April 6th.
yes i know this but still i am pretty confused of why VINXIS' map got dq'ed even if it got bubbled before 6th of april but i saw that it got dq'ed and then again dq'ed for being qualified by a tier 1 bn because there were significant changes in that map and the bubble recounted imo also i see that here were some significant changes mostly in taiko and a bit in std so idk seeing this one dq'ed 9 days ago really confused me when i saw this one got qualified by tier 1 bn
i know that this rule says that the bubbled maps AFTER 6th of april got affected and not the before ones but i saw that the maps which got dq'ed are still affected imo as VINXIS' one was if there were significant changes ofc
and wait how bubbled after 6th of april? it was bubbled BEFORE 6th of april which means that the map wasn't affected by the new rule but after dq i still think this one got affected
p/5945545

Vinxis' map was bubbled on April 13th. Therefore you need a tier 2 BN to qualify it.
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