Saiya - Remote Control [Taiko|Osu]

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Topic Starter
Linada

Mir wrote:

I'm fine with most of it but I still don't think 04:57:138 (1,2,1,2) - should be NC'd (call me petty yes) and here's why:

For most of the map the only emphasis you ever use in vocal jumps in the kiais is 1>2 NC'ing and increased spacing. When you do this at the end of the map here you remove one of those tools to emphasize the final vocals that start at 04:57:865. Because the previous notes were already 1>2 you can't use the NCing to show a change, thus the emphasis is actually weaker than in other parts of the map like 03:02:228 (1,2,1,2). Come to think of it isn't 01:46:592 (4,5,6) - supposed to be all circles? And if it isn't, this is a good example of how your NCing can provide some emphasis for the increase in intensity on the downbeat.

I'm not saying it's bad to have them 1>2 before the downbeat, but you don't make use of many flow changes so the emphasis gets very lost when you NC before a major song change. That coupled with 04:56:228 (2,1,2,3) - not being normally NC'd ruins the NC patterning imo.

That's my two cents, but I feel it would definitely benefit the map to keep the NCing for the downbeat instead of before it.
well that sound fair, but i still think keeping at least the first nc 04:57:138 (1) - is needed

and yea 01:46:592 (4,5,6) - should be better as circle you're right
Mir
Yeah having that first NC is fine imo.

Alright, I'll get out of your hair now. xD Good luck!

EDIT: after I took a look at the triples again in the kiais they are different my bad lol, that's cool
Topic Starter
Linada
still thanks :D

also fixed the symmetry on 04:56:774 (2,1,2,4,1,2,1,2,1,2,1,2) - since it was really off (yeah it star rocket the star rating by 0.8 but i prefer it being clean)

i guess its ready
OzzyOzrock
nicenice

Re-bubble #1
Chromoxx
taiko things before this get requalified, since i noticed quite a bit when playing

[Oni's Inner Arrival]
  1. 00:04:047 - to 00:27:319 - is lacking in variety concepts, which makes this over 20sec section very stale, repeating only d k d k d in the first part although the vocals are somewhat varied and could make for more interesting and varied combinations at some parts
    then the second half from 00:15:683 - is also repeating the same pattern, using the same kd doublet every time... a solution would be to change 00:17:774 - and 00:23:592 - to dd, 00:20:683 - and 00:26:592 - to kk for some interesting variation which emphasizes the vocals quite well too, starting from 00:27:319 - clear variation concepts are being used, which is good :D
  2. 01:25:138 - could be a cool ninja note cos of the unexpected and unique nature of the sound
  3. 01:25:501 - structure and use of the doublets in the kiai could be improved a bit, i feel like at the moment there are kinda too many doublets breaking the flow and some breaks are happening while not cohering to the existing structure. for instance you mapped the note to the vocal at 01:25:683 - and didn't map it at 01:37:319 - . I can see why you wanted to have a bit of a flow break here and not at the start, but as it is now it's kinda incoherent... also the doublet is mapped the same as the other ones in the kiai at 01:28:683 - even though they sound very different. My suggestion to keep a more solid and coherent flow in the kiai would be to delete 01:25:683 - and add notes at these places 01:34:410 - (i would suggest making the triplet there something that doesn't pop up in other parts of the kiai though to give it a kind of unique feel.. this may be kdk or kkk but you'd need to change one triplet at 01:40:956 - or 01:43:683 - to something else if you did this). Of course there are also other ways to make it better, if you want to keep all the doublets you could just delete 01:36:956 (501,502) - and add 01:37:319 - or delete 01:25:683 - and make one set of doublets different.
  4. 02:06:228 - this part is again lacking variety concepts for better emphasis of the changing vocals, the pattern at 02:12:047 - is the same as before even though the vocals are different, while pattern matches the vocals for 02:06:228 - pretty well, it goes okay but not as well as it could potentially go for 02:12:047 - since the vocals are different, just change the second half up a bit to match better and give more variety to the player :D
  5. 02:40:956 - delete this for more impact on 02:41:138 - like you had at 01:25:319 - and then you can put a finish (+ninja?) on 02:40:774 - since it's a pretty unique and unexpected sound
  6. 02:41:138 - basically the same thing goes for the second kiai as i said for the first
  7. 03:08:774 - since this repetition of the rythm has a distinct change in melody i'd suggest making it slightly different from the previous ones for a more interesting variation
  8. 03:21:865 - i don't really think the finisher here fits, i know there's that very faint cymbal crash in the background but it's kinda quiet and breaks the way you're following the vocals here.. if you want to focus on the crash though you're missing the finisher at 03:16:047 - (same goes for the other similar finishers in this section)
  9. 03:39:319 - idk, maybe you could do some interesting SV shenanigans here since stuff kinda gets distorted a bit and sounds interesting enough to warrant it
  10. 03:44:956 - i'd suggest ending the 1/6 pattern with a k since there's both a very high vocal thingie and a cymbal crash there, so maybe kddk or kkdk would work.. or actually since the pitch goes up at 03:44:865 - you could make the whole pattern dk(dddk) to match the pitches perfectly
  11. 03:46:228 - could be ninja ;)
  12. 04:09:683 - i think 1.2 SV would be more appropriate here, i don't have a problem with the SV itsself but rather with the increase from the notes before, since it isn't that much more intense to warrant an increase by 0.3x SV, if you had the notes before as 1.1x SV it would be fine though (would need to apply before the other kiais too then)
  13. 04:11:138 - i'd suggest deleting this note to leave more impact on 04:11:319 - like you did before the first (and second?) kiai
  14. 04:11:319 - last kiai may need changing a bit depending on what you did about the previous kiais, if you chose the option which involved adding a note at 01:37:319 - it's fine as it is tho
  15. 04:35:865 - delete this, for further emphasis on 04:35:683 - and 04:36:047 - ... as it is now the note kinda looks very bad sitting in the middle there
  16. 04:38:956 - dropping down the density this drastically here isn't a good idea imo, the intense vocals are gone but the music in the background is still just as intense so i would suggest making it a bit denser... you can compensate for the effect you were trying to go for by adding some flow breaks through doublets (goes for the other parts like this in the kiai too)
  17. 04:57:865 - to 04:59:319 - is kinda the climax/end of the song and you map it with only 1/2, i know what you were going for (trying to emphasize this and go out smoothly through a longer 1/2 pattern which contrasts itsself from what was going on in the rest of the kiai) but i feel like rowing several 1/4 patterns in a row here (04:58:047 - kdk 04:58:410 - dkd 04:58:774 - kdkkd or something like that) would be better emphasis


One general thing i noticed about the map that could possibly be done better is the use of doublet flow breaks after a new measure in nearly all parts of the map, which may make the pattern become kinda repetitive in the progress, since it's a 5min map and it repeats itsself a lot... maybe try to make that a bit more varied (if you need further explanation about what exactly i mean hmu ingame)

Pretty nice map in general though, stream patterns were nice and a lot of stuff flowed pretty interestingly, loved how the stream at 03:14:774 - follows the music perfectly while playing really interestingly, good job overall! :D
Arrival

Chromoxx wrote:

taiko things before this get requalified, since i noticed quite a bit when playing

[Oni's Inner Arrival]
  1. 00:04:047 - to 00:27:319 - is lacking in variety concepts, which makes this over 20sec section very stale, repeating only d k d k d in the first part although the vocals are somewhat varied and could make for more interesting and varied combinations at some parts
    then the second half from 00:15:683 - is also repeating the same pattern, using the same kd doublet every time... a solution would be to change 00:17:774 - and 00:23:592 - to dd, 00:20:683 - and 00:26:592 - to kk for some interesting variation which emphasizes the vocals quite well too, starting from 00:27:319 - clear variation concepts are being used, which is good :D-> Changed for the second half
  2. 01:25:138 - could be a cool ninja note cos of the unexpected and unique nature of the sound -> Applied
  3. 01:25:501 - structure and use of the doublets in the kiai could be improved a bit, i feel like at the moment there are kinda too many doublets breaking the flow and some breaks are happening while not cohering to the existing structure. for instance you mapped the note to the vocal at 01:25:683 - and didn't map it at 01:37:319 - . I can see why you wanted to have a bit of a flow break here and not at the start, but as it is now it's kinda incoherent... also the doublet is mapped the same as the other ones in the kiai at 01:28:683 - even though they sound very different. My suggestion to keep a more solid and coherent flow in the kiai would be to delete 01:25:683 - and add notes at these places 01:34:410 - (i would suggest making the triplet there something that doesn't pop up in other parts of the kiai though to give it a kind of unique feel.. this may be kdk or kkk but you'd need to change one triplet at 01:40:956 - or 01:43:683 - to something else if you did this). Of course there are also other ways to make it better, if you want to keep all the doublets you could just delete 01:36:956 (501,502) - and add 01:37:319 - or delete 01:25:683 - and make one set of doublets different. -> Made the doublets more logical to fit the song, but not a whole lot has been changed
  4. 02:06:228 - this part is again lacking variety concepts for better emphasis of the changing vocals, the pattern at 02:12:047 - is the same as before even though the vocals are different, while pattern matches the vocals for 02:06:228 - pretty well, it goes okay but not as well as it could potentially go for 02:12:047 - since the vocals are different, just change the second half up a bit to match better and give more variety to the player :D-> Small changes
  5. 02:40:956 - delete this for more impact on 02:41:138 - like you had at 01:25:319 - and then you can put a finish (+ninja?) on 02:40:774 - since it's a pretty unique and unexpected sound -> Applied
  6. 02:41:138 - basically the same thing goes for the second kiai as i said for the first
  7. 03:08:774 - since this repetition of the rythm has a distinct change in melody i'd suggest making it slightly different from the previous ones for a more interesting variation -> Changed to kd
  8. 03:21:865 - i don't really think the finisher here fits, i know there's that very faint cymbal crash in the background but it's kinda quiet and breaks the way you're following the vocals here.. if you want to focus on the crash though you're missing the finisher at 03:16:047 - (same goes for the other similar finishers in this section) -> Removed
  9. 03:39:319 - idk, maybe you could do some interesting SV shenanigans here since stuff kinda gets distorted a bit and sounds interesting enough to warrant it -> Added
  10. 03:44:956 - i'd suggest ending the 1/6 pattern with a k since there's both a very high vocal thingie and a cymbal crash there, so maybe kddk or kkdk would work.. or actually since the pitch goes up at 03:44:865 - you could make the whole pattern dk(dddk) to match the pitches perfectly -> I'll still follow the d k d k structure that the big notes gave a bit before, most of all now since the SV is increased
  11. 03:46:228 - could be ninja ;)-> Changed
  12. 04:09:683 - i think 1.2 SV would be more appropriate here, i don't have a problem with the SV itsself but rather with the increase from the notes before, since it isn't that much more intense to warrant an increase by 0.3x SV, if you had the notes before as 1.1x SV it would be fine though (would need to apply before the other kiais too then) -> Done
  13. 04:11:138 - i'd suggest deleting this note to leave more impact on 04:11:319 - like you did before the first (and second?) kiai -> Alright
  14. 04:11:319 - last kiai may need changing a bit depending on what you did about the previous kiais, if you chose the option which involved adding a note at 01:37:319 - it's fine as it is tho
  15. 04:35:865 - delete this, for further emphasis on 04:35:683 - and 04:36:047 - ... as it is now the note kinda looks very bad sitting in the middle there -> Applied
  16. 04:38:956 - dropping down the density this drastically here isn't a good idea imo, the intense vocals are gone but the music in the background is still just as intense so i would suggest making it a bit denser... you can compensate for the effect you were trying to go for by adding some flow breaks through doublets (goes for the other parts like this in the kiai too) -> Changed
  17. 04:57:865 - to 04:59:319 - is kinda the climax/end of the song and you map it with only 1/2, i know what you were going for (trying to emphasize this and go out smoothly through a longer 1/2 pattern which contrasts itsself from what was going on in the rest of the kiai) but i feel like rowing several 1/4 patterns in a row here (04:58:047 - kdk 04:58:410 - dkd 04:58:774 - kdkkd or something like that) would be better emphasis -> Kind of changed


One general thing i noticed about the map that could possibly be done better is the use of doublet flow breaks after a new measure in nearly all parts of the map, which may make the pattern become kinda repetitive in the progress, since it's a 5min map and it repeats itsself a lot... maybe try to make that a bit more varied (if you need further explanation about what exactly i mean hmu ingame)

Pretty nice map in general though, stream patterns were nice and a lot of stuff flowed pretty interestingly, loved how the stream at 03:14:774 - follows the music perfectly while playing really interestingly, good job overall! :D
Thanks !
Kin
Some change were made by Arrival after Chromoxx's mod. Somes points is lil better.
Taiko is ready!
Pentori
everything seems sufficiently replied to + taiko is apparently fine
back to #1
Gabe
lmao, it was dqd?
Luel Roseline

Gabe wrote:

lmao, it was dqd?
yes
Kin
hello there
Luel Roseline

Kin wrote:

hello there
c
DRWaL
Love the map, i really want it to be ranked! Big hopes!
Kutsa
Gratzzz !
Monstrata
We discussed some stuff on Taiko and made some small changes.

Also checked standard as per usual~ Approved!
Topic Starter
Linada
yay thanks :D
meii18
i know that it got originally bubbled 2 months ago but it shouldn't be qualified by a tier 2 bn? it got dq'ed 9 days ago and this rule applies to the dq'ed maps AFTER 6th of april too since the bubble is recounting, the original bubble being somehow ignored
Arrival
Thanks Monstrata :)
Topic Starter
Linada

ByBy wrote:

i know that it got originally bubbled 2 months ago but it shouldn't be qualified by a tier 2 bn? it got dq'ed 9 days ago and this rule applies to the dq'ed maps AFTER 6th of april too since the bubble is recounting, the original bubble being somehow ignored
Addition date: 06th April 2017, 6 months of transition time (previously bubbled maps are exempt), affects all sets on 6th October 2017
i think that should be ok ?
Monstrata

ByBy wrote:

i know that it got originally bubbled 2 months ago but it shouldn't be qualified by a tier 2 bn? it got dq'ed 9 days ago and this rule applies to the dq'ed maps AFTER 6th of april too since the bubble is recounting, the original bubble being somehow ignored
We had this checked and basically, any map that has been bubbled at any given point before April 6th is fine. DQ resets the bubble count, but the rule still allows me to qualify. Not really relevant, but Pentori is Tier 2 and he is part of the ranking process anyways. It would be quite silly for the map to be dq'ed only for me and Kin to rebubble and Pentori flame, with absolutely no change done to the map xD.
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