Saiya - Remote Control [Taiko|Osu]

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Topic Starter
Linada

Realazy wrote:

request w wheres my gd

[Take Control!]

00:26:768 (2) - i don't really hear anything that this could be following, maybe turn 1 into a 1/2 slider instead? oye
00:38:586 (1) - remove clap because of the lack of sound? whitl'd instead
01:04:222 (4,1,2,3,4) - make it a regular star? fixed
01:04:404 (1) - and 01:10:222 (1) - why not NC on every downbeat here like you did the rest of that part? i love nc
01:29:132 (1) - i don't really feel like this is a good idea for a NC, yes the vocal is strong but it doesn't feel consistent with the rest of the combo patterns e
01:29:859 (1,2,3,4,5,1,2,3,4) - pls make this one a star, here i even shot a kudo so you can see how it looks e
01:53:495 (1) - remove NC? i feel this is necessery but not necessary at the same time so ye removed
01:54:041 (2,1) - swap NCs for consistency i like green
02:40:041 (1) - remove NC here, you didn't place it before the first chorus why i can't nc orz
02:40:768 (1) - the shape is really confusing to me also it looks bad oke
02:40:791 - what is this greenline for? FINALLY SOME RED // because i want the noisy sliderslide here since the song has the "same"
03:12:768 (5) - what about splitting it into 2 circles for more emphasis on the red tick sound, since it's not usually there although higher SV works aswell i guess i prefer to keep my current slider with faster SV but i make the 2 slider NC and more noticeable to not being confused
03:13:859 (4) - do it here aswell if you apply the previous suggestion
03:43:677 (1) - this is too loud imo, lower volume to 40% for a smoother crescendo? ye, i make it even more crescendo
04:09:677 - no higher SV? would've felt cooler considering the higher vocals why not
05:08:404 - wheres my gd me ra mi pop

not rly a fan of how you handled NCing during the choruses (stuff like 01:29:132 (1) - or 01:40:768 (1) -), i would've stuck with consistent downbeat NCing except things like NCs for the "yeah hey" i think i fixed all ?

00:20:768 (4) -
00:55:677 (5) -
01:00:950 (2) -
01:21:859 (1) -
01:57:495 (1) -
01:20:404 (4,2) - this one is probably intentional but it déclenches me not déclanched anymore


thanks skype
Topic Starter
Linada

Abe Nana wrote:

[Insane]
  1. 01:37:677 (3) - how about add a new combo? 01:31:859 (1) - make it like this here split according to the lyrics. You need to apply the same to similar parts nah, removed this once since it's the only one inconsistent, it makes more sense
  2. 03:14:950 (1,2,3,4,1,2,3,4,5) - I want to raise a little objection. you made a mistake in catching the beat. the correct beat is like this 03:15:313 (4,1) - and the distance between 4 and 1 is too close. this makes it hard to reading and playing fixed, also fixed in last diff
  3. 03:39:319 - unsnapped time line fixed
  4. 04:11:132 - better add a note here which is the starting point of the lyrics. nah better leave it like this, they did, 2 first parts ignored that beat too
GoldenWolf
offset +6ms stp

jem lé kd xd
Topic Starter
Linada

GoldenWolf wrote:

offset +6ms stp

jem lé kd xd
fixated xd
Monstrata
aaaaaaaaaa
Sotarks

Monstrata wrote:

aaaaaaaaaa
you forgot the bubble icon!!1
Monstrata
Take Control!

00:52:774 (5,6,7,1) - The way 5>6>7 is set up, I feel like slider 1 would flow better if arranged something like this:

// But if it's too difficult to implement, it's probably still okay. Just a bit of a weird movement imo.

01:35:683 (1,2,1,2,1,2,1,2,1,2) - Nice. Was this always there? lol. People should use octagon-based jumps more often, they're really cool.

02:00:774 (3,4) - Not too sure about this rhythm. If you're following the synth layer (looks like you are based on previous few rhythms) then 02:00:956 - should be clickable imo.

03:37:501 (6,1) - Doesn't seem consistent with 03:36:774 (2,4) - 's visual.

03:57:138 (1) - NC seems rather unnecessary.
03:59:319 (1) - ^

[]

Okay should be all now.
Topic Starter
Linada

Monstrata wrote:

Take Control!

00:52:774 (5,6,7,1) - The way 5>6>7 is set up, I feel like slider 1 would flow better if arranged something like this:

// But if it's too difficult to implement, it's probably still okay. Just a bit of a weird movement imo. yea, it's nice but arranging the next patterns would be a bit difficult D:

01:35:683 (1,2,1,2,1,2,1,2,1,2) - Nice. Was this always there? lol. People should use octagon-based jumps more often, they're really cool. Yea, even before the remap :D

02:00:774 (3,4) - Not too sure about this rhythm. If you're following the synth layer (looks like you are based on previous few rhythms) then 02:00:956 - should be clickable imo. i did it earlier too 00:45:047 (2,3) - so i guess it's ok ?

03:37:501 (6,1) - Doesn't seem consistent with 03:36:774 (2,4) - 's visual. fixed

03:57:138 (1) - NC seems rather unnecessary. changed whole 03:57:138 (5,6,7,1,2,3) - pattern and removed nc
03:59:319 (1) - ^ fixed

[]

Okay should be all now.
Monstrata
03:04:410 - 03:10:228 - This section needs to be mapped, otherwise the drain time is below 5 minutes.
Topic Starter
Linada
oooops

fixed
Monstrata
Aaaa
Topic Starter
Linada
aaaaa
allein
aaaaaa
Pentori
aaaaaaa
[General]
with the hitsounds at the start, 00:06:592 - sound more like kick drums than snares so u could use normal sampleset claps on 00:06:592 - 00:06:774 . same with stuff like 00:09:501 (4,5) - 00:12:410 - 00:12:592 (4) - and so on
sounds like a few claps are missing too 00:17:501 (2) - 00:19:683 (6) - 00:20:410 - 00:23:319 - etc. would be good to include these
03:44:047 - sounds more like normal addition clap
05:00:047 - slider end whistles here arent really following anything here

[Take Control!]
00:26:592 (1) - dont think u need the 1/2 slider here. a circle would work better so 00:26:956 (2,3) - stands out more, also cus 00:26:592 (1) - is pretty much the same as 00:25:865 (1,2)
00:30:228 (1) - melody picks up on red tick 00:30:410 - so u prob shouldnt ignore it
00:35:319 (1) - this doesnt really need to be a kickslider or nc'ed, thers no sound on the blue tick and it isn't really emphasising anything either
00:40:410 (1) - flow kinda gets ruined by the placement here, making it smooth with 00:40:047 (6,7,8,9) - would look and play nicer imo :d
00:44:410 (3,4) - 1/2 slider works better? to differentiate these sounds from 00:43:319 (1,2,3,4,1,2) - since theres only 1 sound here
01:03:319 (5) - 01:06:228 (4,5) - 01:09:138 (5) - any reason you decided to skip most of the 1/4 melodies here? the section sounds really similar to 00:38:956 - yet are mapped quite differently
01:29:138 (3) - 01:40:774 (3) - 3/4 extended sliders work a lot nicer here imo to keep the pacing and intensity of the song. same for other kiais i gues
01:51:319 (6) - using different slider shapes makes the pattern a little messy, maybe copy 01:50:683 (3) - and ctrl h?
02:04:228 (6,7,8) - emphasis seems quite awkward here, the strongest beat 02:04:410 - is mapped so its not clicked, while everything else is. u could probably use a better rhythm
02:17:865 - yea i think it'd be worthwhile if you payed more attention to the 1/4 melodies here
03:48:319 (2) - 03:48:774 (4,5) - some of the 1/4s in this section seem like they come out of no where, i rly think u should try stick to sounds that are really noticeable to the player while ignoring the much weaker sounds. stuff like 03:49:774 (2,4) - doesnt seem necessary either cos if u compare it to 03:55:319 (1,2,3,4,5,6,7) - the latter one is much more dominant.
03:49:138 (5,6,7,8) - and here it might be better to use two 1/4 sliders to stress the individual 1/2 sounds like u did for 03:50:956 (1,2)
04:08:228 (1,2) - 04:09:683 (1,2) - spacing seems rly small, slider leniency makes this super easy to hit so u should try space it much more
04:31:501 (2) - ehh the slider overlaps can catch ppl off cos u normally had these spaced out :s

[Kalitarks' Insane]
00:42:410 (1) - 00:48:228 (1) - i dont rly think these need nc's, theyre structured in the same was as 00:42:047 (1,2) - so it would make more sense if it were in the same combo..
00:49:865 (1,2) - swap nc? seperates the snares from the kick drums better
01:03:319 - u probably need to put some of ur own whistles in this section to be consistent with the hitsounding at 00:27:319 . since linada didnt map the 1/4s here :v
01:25:047 - lower volume pls, sound is really audible cos there isn't any music playing
02:14:956 (1) - ctrl shift s and centre that bend so it doesnt look crap
02:20:956 (3,4,5) - wrong emphasis, all the strong beats r on sliderends. try a rhythm like 01:05:138 (1,2,3,4,5,6)
02:26:774 (3,4,5) - ^
02:28:774 (1,2,3,4) - 1 isn't a snare, so i dont think you should put it in the same pattern as 02:28:956 (2,3,4) . also swapping the nc's 02:28:774 (1,2) - to emphasise the snares is nice
03:04:410 - why do you have some weird drum finish hitsound going on, but then stop it at 03:10:228 - ? the sections sound identical imo
03:14:592 (1,2,3,4,1,2,3,1,2,3,4,5) - there isn't really much coherence behind this pattern, you pretty much have to guess when u should be clicking. having 03:15:047 (1) - clicked but 03:14:956 - on a slider end is really confusing. same with 03:15:410 - 03:15:501 . i really think you should reconsider the rhythm to have similar sounds clicked, and less important ones ignored or on slider ends 03:14:683 (2) - 03:15:138 (2)
03:57:683 (4) - nc?
04:54:956 (6) - ^


thx for kds :)

let me kno when u replied
Topic Starter
Linada

Pentori wrote:

aaaaaaa
aaaaaaaa
[General]
with the hitsounds at the start, 00:06:592 - sound more like kick drums than snares so u could use normal sampleset claps on 00:06:592 - 00:06:774 . same with stuff like 00:09:501 (4,5) - 00:12:410 - 00:12:592 (4) - and so on
sounds like a few claps are missing too 00:17:501 (2) - 00:19:683 (6) - 00:20:410 - 00:23:319 - etc. would be good to include these
03:44:047 - sounds more like normal addition clap
05:00:047 - slider end whistles here arent really following anything here fexed all

[Take Control!]
00:26:592 (1) - dont think u need the 1/2 slider here. a circle would work better so 00:26:956 (2,3) - stands out more, also cus 00:26:592 (1) - is pretty much the same as 00:25:865 (1,2)
00:30:228 (1) - melody picks up on red tick 00:30:410 - so u prob shouldnt ignore it
00:35:319 (1) - this doesnt really need to be a kickslider or nc'ed, thers no sound on the blue tick and it isn't really emphasising anything either i was noticeing that weird sound (idk how to call it so) the same as 00:01:138 - , and i did the same here 00:36:774 (1,2) -
00:40:410 (1) - flow kinda gets ruined by the placement here, making it smooth with 00:40:047 (6,7,8,9) - would look and play nicer imo :d
00:44:410 (3,4) - 1/2 slider works better? to differentiate these sounds from 00:43:319 (1,2,3,4,1,2) - since theres only 1 sound here
01:03:319 (5) - 01:06:228 (4,5) - 01:09:138 (5) - any reason you decided to skip most of the 1/4 melodies here? the section sounds really similar to 00:38:956 - yet are mapped quite differently fexed, also changed 01:06:228 (4,5,1,2,3,4) - placement pattern to make it fit more
01:29:138 (3) - 01:40:774 (3) - 3/4 extended sliders work a lot nicer here imo to keep the pacing and intensity of the song. same for other kiais i gues
01:51:319 (6) - using different slider shapes makes the pattern a little messy, maybe copy 01:50:683 (3) - and ctrl h?
02:04:228 (6,7,8) - emphasis seems quite awkward here, the strongest beat 02:04:410 - is mapped so its not clicked, while everything else is. u could probably use a better rhythm
02:17:865 - yea i think it'd be worthwhile if you payed more attention to the 1/4 melodies here fexed, tell me if i forgot some D:
03:48:319 (2) - 03:48:774 (4,5) - some of the 1/4s in this section seem like they come out of no where, i rly think u should try stick to sounds that are really noticeable to the player while ignoring the much weaker sounds. stuff like 03:49:774 (2,4) - doesnt seem necessary either cos if u compare it to 03:55:319 (1,2,3,4,5,6,7) - the latter one is much more dominant. fexed all again but i kept this one 03:49:774 (2) - because imo it really sound blank without it, plus there is a 1/4 sound here in the melody, even if it's not that noticeable
03:49:138 (5,6,7,8) - and here it might be better to use two 1/4 sliders to stress the individual 1/2 sounds like u did for 03:50:956 (1,2)
04:08:228 (1,2) - 04:09:683 (1,2) - spacing seems rly small, slider leniency makes this super easy to hit so u should try space it much more i tried xD
04:31:501 (2) - ehh the slider overlaps can catch ppl off cos u normally had these spaced out :s

Fixed all except the red one :*
Also changed this whole pattern, because it's placement was wut 04:56:047 (1,2,1,2,3,1,2,1,2) -



thx for kds :):^)

let me kno when u replied
Kalibe
fixed all!!!! for soterks too http://puu.sh/uOop2/e30b22d823.rar
Topic Starter
Linada
updated
Nozhomi
[Take pp Control! :]
  1. 01:35:683 (1,2,1,2,1,2,1,2) - Don't work as intended. Your jumps should be placed on strong beats like 01:36:047 (1) - / 01:36:774 (1) - but you did the opposite by placing bigger jumps on offbeats 01:36:047 (1,2) - / 01:36:411 (1,2) - . You're killing the emphasis of the song here.
  2. 02:01:138 (5,6) - Feels quite close tbh when rest of this part use mostly a 1.60x spacing.
  3. 02:51:319 (1,2,1,2,1,2,1,2,1) - No idea why spacing should change between two kiai for the same vocal / drum section 01:35:683 (1,2,1,2,1,2,1,2,1) -
  4. 02:57:138 (1,2,3,4,5,1,2,3,4,1) - Same concept than above. Intensity is quite the same tho spacing goes wild for no reason. That's not how diversity should be done.
  5. 03:15:228 (1,2,3) - I don't know what you had in mind here, but it would rather stay with smth like https://puu.sh/uOu7J/a309570c5f.png to first keep a regularity on how you map these 1/4 sounds, and second to not transition from a giant spacing on 1/4 to a lower one for 1/2.
  6. 03:33:865 (3,4,5) - Tbh this pattern looks awful and flow killer for not much benefits. Just do https://puu.sh/uOuje/1742c4c478.png .
  7. 04:33:138 (1,2,1,2,1,2,1,2) - Why this is the only time you change your concept for this part ? It's not that different from other kiai ends.
  8. Too much weird overlaps.

Mukyu~
Topic Starter
Linada

Nozhomi wrote:

[Take pp Control! :]
  1. 01:35:683 (1,2,1,2,1,2,1,2) - Don't work as intended. Your jumps should be placed on strong beats like 01:36:047 (1) - / 01:36:774 (1) - but you did the opposite by placing bigger jumps on offbeats 01:36:047 (1,2) - / 01:36:411 (1,2) - . You're killing the emphasis of the song here. fixed, but tried to keep the same octogonal pattern, tell me if there is a wrong one
  2. 02:01:138 (5,6) - Feels quite close tbh when rest of this part use mostly a 1.60x spacing. fixed
  3. 02:51:319 (1,2,1,2,1,2,1,2,1) - No idea why spacing should change between two kiai for the same vocal / drum section 01:35:683 (1,2,1,2,1,2,1,2,1) - i don't really rely on spacing to much, but more like on different patterns, for diversity, but i still try to keep the same spacing overall
  4. 02:57:138 (1,2,3,4,5,1,2,3,4,1) - Same concept than above. Intensity is quite the same tho spacing goes wild for no reason. That's not how diversity should be done. maybe i don't get it but i think it's okay there ? not that different
  5. 03:15:228 (1,2,3) - I don't know what you had in mind here, but it would rather stay with smth like https://puu.sh/uOu7J/a309570c5f.png to first keep a regularity on how you map these 1/4 sounds, and second to not transition from a giant spacing on 1/4 to a lower one for 1/2. oh fixed
  6. 03:33:865 (3,4,5) - Tbh this pattern looks awful and flow killer for not much benefits. Just do https://puu.sh/uOuje/1742c4c478.png . fixd
  7. 04:33:138 (1,2,1,2,1,2,1,2) - Why this is the only time you change your concept for this part ? It's not that different from other kiai ends. i really wanted to focus emphasis for 04:33:865 (1,2,1,2) - with a buildup
  8. Too much weird overlaps. :3

Mukyu~
Thanks for the check !
Pentori
remote control

linada
00:30:228 (1,2) - could use more spacing here, its really similar to ur 1/4 spacing 00:29:501 (3,4) - so it restricts flow quite a bit
01:03:592 - 01:09:410 - what about these sounds? you included more 1/4s here but never mapped this tick before, yet if u look back to previous sections 00:40:319 (9) - 00:43:229 (6) - 00:46:137 (9) - u always had this mapped. same for this 02:17:865 - section
02:18:956 (5,6,7) - 02:21:138 (2,3,4) - 02:26:956 (2,3,4) - try put whistles on red ticks to follow the instrument here
04:08:228 (1,2,3) - eh the angle looks so awkward now, just keep it as something like 04:09:683 (1,2,3) - it's not rly a big deal

w
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