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posted
Hi :3
[Take the remote!]
• 00:04:041 (1,1) - As I can see those 2 are symmetrical, so why not doing something similar to 00:05:495 (1,1) - ? And yea the overlap 00:05:495 (1) - here looks bad, might wanna stack its sliderend with 00:04:404 (2) -
• 00:13:495 (1,2) - these 2 make 00:12:768 (1) - seems odd, I would make those a 3/4 slider too
• 00:48:132 (3,4) - turn off grid snap and adjust them a bit to make it straight
• 00:48:768 (7,8,9,10) - stack (7) instead, and I personally think if you wanna emphasize 00:49:131 (1) - with spacing, make the spacing around 0.6-0.7x because the way you're doing it makes the circle look like a bad spacing issues than an emphasis
• 00:50:041 (1,2,3) - For the drum emphasis you might wanna make (3) around X160 Y216 to make a different pattern represents the drums
• 01:06:950 (1,2,3,4) - the flow here is going clockwise, so the 4 circles seems weird to me, I'd do sth like this http://puu.sh/sTuG2/c36e03d8b3.jpg
• 01:13:859 (1) - Don't be an odd one out :( make it symmetrical with 01:14:222 (2,3) - pls
• 01:35:677 (1,2,1,2,1,2,1,2) - highly recommend you to use ctrl + shift + d instead of random place like this. Try it
• 01:37:132 (1,2) - The spacing makes me confused if the 8 objects before has ended or not, consider reducing it a bit
• 01:39:313 (5) - A blanket with 01:39:859 (2) - would do the trick http://puu.sh/sTuXX/3b0dbdee67.jpg
• 02:52:950 (2) - http://puu.sh/sTv5F/081db9e475.jpg this is better imo, the flow you're using is kinda linear and weak
• 02:55:859 (1) - why not making it parallel with 02:56:404 (4) - ?
• 02:58:950 (1) - dont you think the spacing is kinda small for such a "WOO!" ?
• 03:08:768 - 03:12:768 - 03:13:859 - you needn't increase the SV for higher pitch, just need to use the spacing, because if you SV change you might have to SV change for EVERY SINGLE PITCH CHANGES which is kinda ridiculous to do and you'll have to NC every time you change, so yea
• 04:07:677 (1) - quite inconsistent because you put these (1) circles near the last (2) inb4, so why not now?

Ok
posted

Yamicchi wrote:

Hi :3
[Take the remote!]
• 00:04:041 (1,1) - As I can see those 2 are symmetrical, so why not doing something similar to 00:05:495 (1,1) - ? And yea the overlap 00:05:495 (1) - here looks bad, might wanna stack its sliderend with 00:04:404 (2) - fixed
• 00:13:495 (1,2) - these 2 make 00:12:768 (1) - seems odd, I would make those a 3/4 slider too fixed
• 00:48:132 (3,4) - turn off grid snap and adjust them a bit to make it straight fix
• 00:48:768 (7,8,9,10) - stack (7) instead, and I personally think if you wanna emphasize 00:49:131 (1) - with spacing, make the spacing around 0.6-0.7x because the way you're doing it makes the circle look like a bad spacing issues than an emphasis yea fixed
• 00:50:041 (1,2,3) - For the drum emphasis you might wanna make (3) around X160 Y216 to make a different pattern represents the drums i'm scared the spacing will be too much but yea i like the idea
• 01:06:950 (1,2,3,4) - the flow here is going clockwise, so the 4 circles seems weird to me, I'd do sth like this http://puu.sh/sTuG2/c36e03d8b3.jpg yea fixed, but i changed this pattern and next one
• 01:13:859 (1) - Don't be an odd one out :( make it symmetrical with 01:14:222 (2,3) - pls hehe
• 01:35:677 (1,2,1,2,1,2,1,2) - highly recommend you to use ctrl + shift + d instead of random place like this. Try it yea i know i was just sooo lazy xD // also did on last jumps
• 01:37:132 (1,2) - The spacing makes me confused if the 8 objects before has ended or not, consider reducing it a bit i did, but is it enough ?
• 01:39:313 (5) - A blanket with 01:39:859 (2) - would do the trick http://puu.sh/sTuXX/3b0dbdee67.jpg i didn't even think of it wtf
• 02:52:950 (2) - http://puu.sh/sTv5F/081db9e475.jpg this is better imo, the flow you're using is kinda linear and weak changed
• 02:55:859 (1) - why not making it parallel with 02:56:404 (4) - ? yep
• 02:58:950 (1) - dont you think the spacing is kinda small for such a "WOO!" ? ctrl g'd 02:58:586 (1,2) -
• 03:08:768 - 03:12:768 - 03:13:859 - you needn't increase the SV for higher pitch, just need to use the spacing, because if you SV change you might have to SV change for EVERY SINGLE PITCH CHANGES which is kinda ridiculous to do and you'll have to NC every time you change, so yea i get your point but i think it's ok here, since it's only the slow part, and theses pitch are really noticeable, that's why i wanted to express it. will change if necessary
• 04:07:677 (1) - quite inconsistent because you put these (1) circles near the last (2) inb4, so why not now? i think it's cooler as it xD but i don't think this is really a problem here

Ok
Thanks for the moddd Yami <3
posted
Hey, would you mind having the other versions of this song available for download like this map does. This is extremely nice for me people who like other versions of a song
this vers of the song actually tilts me sorry
posted

Uber wrote:

Hey, would you mind having the other versions of this song available for download like this map does. This is extremely nice for me people who like other versions of a song
this vers of the song actually tilts me sorry
yea tbh id like a linada cover version way much more than the actual one -_
posted

Uber wrote:

Hey, would you mind having the other versions of this song available for download like this map does. This is extremely nice for me people who like other versions of a song
this vers of the song actually tilts me sorry
i absolutely hate reol so i don't want to credit her version :D

Musty wrote:

yea tbh id like a linada cover version way much more than the actual one -_
owo this gave me ideas
posted
m4m thing

would be great if you could figure out how to hitsound without replacing whistles with kicks cause it feels pretty lacking for songs like this one

ex
00:09:495 (2,3) - why not sth like http://i.imgur.com/vaXWGjQ.jpg to make it look cleaner and rhythm (1/4 gap) better to read?
00:31:222 (1,2,3,4,5) - could use some hitsounding to make it stand out a bit from other streams that are mapped to way different sounds
00:36:768 (1,2) - can you space this more? other patterns make this a bit easy to mistake as 1/4 gap
00:49:040 (10,1) - is this really needed, yes it makes some kind of sense with the song, but you only do it once and it feels completely random cause of that
01:10:950 (1,2,3,4,5,6) - one of these patterns where the way you space 1/4 gaps seems completely random and inconsistent, makes the whole thing feel a bit weird
01:38:768 (2) - completely wrong emphasis makes this feel really off asq blue tick is way stronger. if you want to keep nice polarity without overmapping or weird rhythm just do http://i.imgur.com/R6Qvkjf.jpg
01:57:677 (2,3) - why the sudden 1/2 stack? doesn't quite work with how strong 3 is
02:01:859 (1,2,3,4) - another good example for really strange spacing choices making 1/2 and 1/4 the same
03:14:676 - rhythm choice seems weird compared to the song's emphasis. probably try sth like http://i.imgur.com/wD7SdLR.jpg (ignore the messy comboing)

if you overlap so much at least get some consitency into them like having them (nearly) the same spacing and stuff, especially if they are part of the same pattern, it just looks so unpolished and a bit random otherwise

idk something makes this feel extremely monotonous, probably the very limited amount of different flow/patterning and all parts looking very "same" :c

i
00:31:313 (5,6,7,8,1) - think simple straight stream doesn't really fit with how "wobbly" this sounds, using a less normal shape would be great to fit with how this stands out musically. like for example http://i.imgur.com/gsdxQUh.jpg
kinda similar thing for 00:36:404 (2,3,4,5) - 00:37:132 (7,8,9,10,1) - they are both on different sounds but mapped exactly the same
01:36:950 - sliderend feels really unfitting for such an emphasized vocal, even if the pattern is nice
01:53:677 (3) - replacing this with a simple circle would be great to capture the music stopping here instead of having people hold the slider
02:21:313 (4,1,2,3,4,5,6,1) - 02:27:313 (1,2,3,4,5,6,1) - :thinking:
02:52:586 (5) - why stack when this is so important :c (smilar ro 1:36)
02:55:859 - rip noticeable change in vocals. sth like http://i.imgur.com/Rl5b5zn.jpg seems more reasonable to follow the song
02:58:586 (1,2,3) - 02:59:313 (4,5,6) - these things are so different (the third object of each) in the song, yet mapped as if they were the same. even just different sv/shapes/movement owuld be so nice
03:14:586 (1,2,3,1,2,1,2,1,2,3,4,1) - similar to ex
04:22:768 - as other kiais
04:31:859 (2) - random stack again // 04:53:313 (6) - what are these things
posted

Lasse wrote:

m4m thing

would be great if you could figure out how to hitsound without replacing whistles with kicks cause it feels pretty lacking for songs like this one

ex
00:09:495 (2,3) - why not sth like http://i.imgur.com/vaXWGjQ.jpg to make it look cleaner and rhythm (1/4 gap) better to read? fixed
00:31:222 (1,2,3,4,5) - could use some hitsounding to make it stand out a bit from other streams that are mapped to way different sounds yep
00:36:768 (1,2) - can you space this more? other patterns make this a bit easy to mistake as 1/4 gap done
00:49:040 (10,1) - is this really needed, yes it makes some kind of sense with the song, but you only do it once and it feels completely random cause of that fixed
01:10:950 (1,2,3,4,5,6) - one of these patterns where the way you space 1/4 gaps seems completely random and inconsistent, makes the whole thing feel a bit weird fixed spacing
01:38:768 (2) - completely wrong emphasis makes this feel really off asq blue tick is way stronger. if you want to keep nice polarity without overmapping or weird rhythm just do http://i.imgur.com/R6Qvkjf.jpg replaced to a triple
01:57:677 (2,3) - why the sudden 1/2 stack? doesn't quite work with how strong 3 is changed pattern but i might change the whole one
02:01:859 (1,2,3,4) - another good example for really strange spacing choices making 1/2 and 1/4 the same changed spacing too
03:14:676 - rhythm choice seems weird compared to the song's emphasis. probably try sth like http://i.imgur.com/wD7SdLR.jpg (ignore the messy comboing) yea changed

if you overlap so much at least get some consitency into them like having them (nearly) the same spacing and stuff, especially if they are part of the same pattern, it just looks so unpolished and a bit random otherwise gonna work on it when i'll have free time tomorrow

idk something makes this feel extremely monotonous, probably the very limited amount of different flow/patterning and all parts looking very "same" :c i'd like to not make it boring but i'm bad at creating patterns/shapes >< i need to improve www
Thanks for the mod !
posted
Rank whenn?

will mod later
posted

Lasse wrote:

02:21:313 (4,1,2,3,4,5,6,1) - 02:27:313 (1,2,3,4,5,6,1) - :thinking: - i'm not a creative person
02:52:586 (5) - why stack when this is so important :c (smilar ro 1:36) - didn't even notice the vocal while mapping cause i tend to ignore them. I based all of my emphasis on the instruments and here the song supports the standard 4/4 emphasis.
02:55:859 - rip noticeable change in vocals. sth like http://i.imgur.com/Rl5b5zn.jpg seems more reasonable to follow the song - i still hate vocals
02:58:586 (1,2,3) - 02:59:313 (4,5,6) - these things are so different (the third object of each) in the song, yet mapped as if they were the same. even just different sv/shapes/movement owuld be so nice
03:14:586 (1,2,3,1,2,1,2,1,2,3,4,1) - similar to ex - here you can see my tendency to only follow the drums
04:31:859 (2) - random stack again // 04:53:313 (6) - what are these things - stacked to give emphasis to the powerful white tick sound
my answer is pretty much the same for every single one of these points. I just don't follow the vocals in any song which probably isn't really a good thing but me just being stubborn. But i'm going to keep being stubborn about this haha
there are enough people mapping vocals only in this community
posted
01:39:859 (2) - je repasse juste pour dire, ça se lis super super mal, je l'ai sight read 2 fois ;-;
posted

Ponoyoshi wrote:

01:39:859 (2) - je repasse juste pour dire, ça se lis super super mal, je l'ai sight read 2 fois ;-;
j'ai un peu changé le pattern autour mais je vais garder ce pattern bcz overlap www
posted
Take Control!
  1. 00:14:222 (1,2,3) - 00:08:404 (1,2,1) - why different
  2. 00:17:132 - where are the claps in this part?
  3. 00:22:950 - ^
  4. 00:22:950 (3) - 00:22:586 (1) - should swap NC? i dont understand your nc system
  5. 00:36:768 (1) - remove nc
  6. 02:32:404 (1,2) - this looks like 1/4 :( confusing
  7. 03:33:859 (3,4,5) - this is so weird, at least make the sliders the same shape
  8. hitsounding can be improved a lot, add more claps or whistles on streams


Maakali's Insane
  1. 00:05:495 (1,3) - pretty weird that you didn't make overlap like previous ones 00:04:768 (3,1) -
  2. 01:25:132 (1,1) - a jump fits more, hiding a circle under a fast slider isn't good to play, at least make something like 03:46:222 (1,1) -


don't have much to say because this is totally different with my style, personally i dislike those inconsistent random overlaps and it lacks structure/aesthetics
the main problem is the hitsounding
good luck
posted

Karen wrote:

Take Control!
  1. 00:14:222 (1,2,3) - 00:08:404 (1,2,1) - why different fix
  2. 00:17:132 - where are the claps in this part? what the fuc where are the claps
  3. 00:22:950 - ^
  4. 00:22:950 (3) - 00:22:586 (1) - should swap NC? i dont understand your nc system fixed
  5. 00:36:768 (1) - remove nc fix
  6. 02:32:404 (1,2) - this looks like 1/4 :( confusing fixed spacing
  7. 03:33:859 (3,4,5) - this is so weird, at least make the sliders the same shape changed
  8. hitsounding can be improved a lot, add more claps or whistles on streams tried to arrange hitsounds as much as i can


don't have much to say because this is totally different with my style, personally i dislike those inconsistent random overlaps and it lacks structure/aesthetics
the main problem is the hitsounding
good luck
thanks for the mod !
posted
hoi
[General]
like lasse said, you should try to add another layer of hitsounding cos there are a lot more sounds other than drums that can be hitsounded. you can hitsound with kick drums and whistles together if u use normal-hitclaps as kick drums and normal-hitwhistles as default soft hitwhistles. and with that u can add whistles to vocals/techno sounds like 00:28:404 (1,2,3,4) . if this doesn't make sense feel free to poke me ^^

[Take Control]
00:19:132 (3,4,5) - stack looks broken lol
00:25:859 (1) - placement isn't the greatest, maybe u could find somewhere to the top left of 00:25:495 (6)
00:28:404 (1) - 00:31:222 (1) - im not sure if all these nc's are really needed.. like sometimes u nc other times u dont like at 00:33:404 (2) - 00:37:132 (6) . whatever you choose to do you should make it consistent, although i reckon u dont need the nc's since they dont do much
00:36:586 (4,5) - 00:36:768 (5,6) - can be misleading cos spacing looks really similar while the rhythms are different
00:45:859 (6,7,8,3) - could make that neater
00:52:586 (3,4,5) - restack
00:56:404 (1,3) - 00:57:132 (4,6) - scenarios such as these, u can copy paste one pattern and flip it so you create structure
01:21:132 (1,2,1,2) - music is still relatively calm here, so i dont think it deserves this much spacing. compared to 01:22:586 (1,2,1,2) - it has more spacing lol
01:22:586 (1,2,1,2) - i also think u should buff these jumps cos this is the build up
01:32:404 (5,2) - a bit too close tbh
02:00:041 (3,1) - can make this look nicer
02:04:586 (8) - 02:05:132 (3) - 02:05:677 (2) - can u make those overlaps consistent
02:28:950 (1,2,3) - make these jumps bigger? helps to differentiate it from 02:28:041 (1,2,3,4,5)
02:40:222 (2) - clap feels random, just use whistle tbh like u did for 01:24:586 (2)
02:49:495 (7) - nc for that "yeah eh" that u normally had
02:53:313 (3,6) - blankets pls
02:55:313 (7) - nc. same for rest of these, it seems u forgot them
03:17:132 (4) - use a copy of 03:16:041 (1) - it makes the pattern visually consistent
03:52:586 (2,3,4,5,6,7,8,9,10,11) - 03:56:768 (1,2,3,4,1,2,3,4,5) - spacing seems a bit excessive. in comparison to how the rest of the map plays, this just doesn't feel appropriate
04:08:950 (2) - 04:10:405 (2) - whistles instead of claps

i kinda get where people are going with this. it feels really freestyle-ish without a whole lot of new patterns
posted

Pentori wrote:

hoi
[General]
like lasse said, you should try to add another layer of hitsounding cos there are a lot more sounds other than drums that can be hitsounded. you can hitsound with kick drums and whistles together if u use normal-hitclaps as kick drums and normal-hitwhistles as default soft hitwhistles. and with that u can add whistles to vocals/techno sounds like 00:28:404 (1,2,3,4) . if this doesn't make sense feel free to poke me ^^

[Take Control]
00:19:132 (3,4,5) - stack looks broken lol
00:25:859 (1) - placement isn't the greatest, maybe u could find somewhere to the top left of 00:25:495 (6)
00:28:404 (1) - 00:31:222 (1) - im not sure if all these nc's are really needed.. like sometimes u nc other times u dont like at 00:33:404 (2) - 00:37:132 (6) . whatever you choose to do you should make it consistent, although i reckon u dont need the nc's since they dont do much
00:36:586 (4,5) - 00:36:768 (5,6) - can be misleading cos spacing looks really similar while the rhythms are different
00:45:859 (6,7,8,3) - could make that neater
00:52:586 (3,4,5) - restack
00:56:404 (1,3) - 00:57:132 (4,6) - scenarios such as these, u can copy paste one pattern and flip it so you create structure yep but left 00:57:495 (5) - unchanged to let the intensity decrease
01:21:132 (1,2,1,2) - music is still relatively calm here, so i dont think it deserves this much spacing. compared to 01:22:586 (1,2,1,2) - it has more spacing lol
01:22:586 (1,2,1,2) - i also think u should buff these jumps cos this is the build up
01:32:404 (5,2) - a bit too close tbh
02:00:041 (3,1) - can make this look nicer i tried but looked nice to me already
02:04:586 (8) - 02:05:132 (3) - 02:05:677 (2) - can u make those overlaps consistent big oops
02:28:950 (1,2,3) - make these jumps bigger? helps to differentiate it from 02:28:041 (1,2,3,4,5)
02:40:222 (2) - clap feels random, just use whistle tbh like u did for 01:24:586 (2)
02:49:495 (7) - nc for that "yeah eh" that u normally had
02:53:313 (3,6) - blankets pls
02:55:313 (7) - nc. same for rest of these, it seems u forgot them
03:17:132 (4) - use a copy of 03:16:041 (1) - it makes the pattern visually consistent
03:52:586 (2,3,4,5,6,7,8,9,10,11) - 03:56:768 (1,2,3,4,1,2,3,4,5) - spacing seems a bit excessive. in comparison to how the rest of the map plays, this just doesn't feel appropriate
04:08:950 (2) - 04:10:405 (2) - whistles instead of claps

i kinda get where people are going with this. it feels really freestyle-ish without a whole lot of new patterns
i fixed all suggestion !!!!
i'll just steal taeyang's hitsounds for now, because mine are really shitty, i'm really bad at hitsounding especially whistles xd i don't know where to put them
maybe i'll retry to do the whole hitsounding but i am really terrible xd

Thanks for the mod !!!
posted
fixed everything from karen and lasse, thanks !!
posted
fixed whole hitsounding ok | reDL the map added some hitsounds
posted
back at it xd

to avoid rhythm issue on insane, maakkeli's part got changed by sotarks' (with permissions)

Their diff got moved there : https://osu.ppy.sh/s/575950

Also, Take Control! diff has been 80%~ remapped
posted
mod
Kalitarks' Insane-

00:29:495 (2) - would change this to 2 1/2 sliders and a circle instead because I really feel 00:29:768 needs to be clicked

01:13:132 (3) - consider changing to 2 circles instead

01:23:313 (1,2) - would ctrl+g, because both 'mada' should go in the same direction..you know what I mean

01:48:768 (1,2,3,4) - won't this sound better? http://puu.sh/ueSTd/e127e3504a.jpg the doubles stuff sound a little weird to me, also next 2 patterns as well

01:54:041 (1,2,3) - try stacking 1 on 01:53:677 (3) - and ctrl+g 2 and 3

02:26:586 (1,2,3,4) - 2 and 4 have no sounds I think, also 03:10:859 (3) - 03:12:313 (3) -

03:14:586 (1,2,3,1,2,3,4) - I think 03:14:859 should be clicked, tried doing this http://puu.sh/ueTK5/f8fdf72189.jpg

03:55:313 (1) - would make this a 1/4 slider to transition better into the next pattern, and for all the repeat sliders in this section, have you tried making them 3/4? so that there's no awkward pause in between them 03:53:132 (6,7) - 03:56:041 (6,7) -

04:04:041 (1) - gotta click 04:04:404 and 04:04:768, simple one? http://puu.sh/ueUpR/7b790bbc95.jpg

04:11:132 - su, circle? since you mapped this after all 04:11:859 (3) -
#
posted
20:09 Linada: finished :*
20:10 Kalibe: wat
20:11 Kalibe: lemme play
20:17 Kalibe: so
20:18 Linada: if my diff is shit again just rank on your own lmao
20:19 Kalibe: no its good
20:19 Kalibe: just few things
20:19 Linada: i hope it's consistent this time w
20:21 Kalibe: 03:52:586 (2,3,4,5,6,7,8,9,10,11,12) -
20:21 Kalibe: 03:56:768 (1,2,3,4,1,2,3,4,5) -
20:22 Kalibe: these streams feels really awkward :S
20:22 Kalibe: maybe just
20:22 Kalibe: me
20:22 Kalibe: especially second one
20:22 Linada: ye i tried to make them weird looking because the sound is weird
20:23 Kalibe: 04:06:586 (1) - remove nc
20:23 Kalibe: cuz
20:23 Linada: but it end up weird playing
20:23 Linada: ww
20:23 Kalibe: 02:37:495 (1,2) -
20:23 Kalibe: two white beats
20:23 Kalibe: 04:06:222 (1,1,2) - two white beats
20:23 Kalibe: make 1,2,3
20:24 Linada: yeap
20:26 Kalibe: 04:57:677 (2,1) -
20:26 Kalibe: you really sure about 5.5 x spacing
20:26 Kalibe: :o
20:26 Linada: i nerfed a bit
20:26 Linada: o
20:26 Linada: ok removed
20:26 Linada: xD
20:26 Kalibe: xd
20:28 Kalibe: 04:59:313 (1,2,3,4,1,2,1) -
20:28 Kalibe: how about
20:29 Kalibe: https://osu.ppy.sh/ss/7405336
20:29 Kalibe: https://osu.ppy.sh/ss/7405342
20:29 Kalibe: ?
20:30 Kalibe: to avoid overlap xd
20:31 Linada: ok
20:31 Linada: i upload, changed diffnames so redl xd
20:31 Linada: and nerfed the 2 streams
20:34 Kalibe: good
20:34 Linada: let's rank now aaaay
20:34 Linada: hope pentori is ok now :v
20:44 Linada: btw i think you can post log ?
20:44 Linada: since it's a remap :
20:44 Linada: !^
20:44 Linada: :^***
20:45 Kalibe: xD
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