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posted

TheKoala wrote:

#modreqs~

Take Control!


  • 00:27:586 (2,3) and 00:27:950 (4,5) - i think you should stack these notes since in the rest of this part you stacked them and it would be more consistent fix
    00:49:859 (5) - i think it looks and fits the song better if you move this note further left (around x:216 y:144) since the song emphasizes this note. it also makes 00:50:041 (1) more emphasized which is what you were probably going for hey that's nice
    01:27:677 (6) - looks better if you move this up a little to be in line w the triple yea aesthetics :ok_hand:
    01:30:950 (3) - id say move this a little further up for emphasis k
    01:56:677 (3,) - i found this quite hard to read. id rather you stack it on (4) since the note is pretty quiet it shouldnt be too hard to read fixed
    02:02:222 (2,3) - you should either add a note in between these 2 or remove ^ to be consistent since both these parts follow the same rhythm. if you add a note you probably need to rearrange the pattern nice catch
    02:40:768 (1,2) - i find the spacing between this and 02:40:950 (2,1) too similar which contradicts the emphasis of the song. itd be better if you moved02:40:950 (2) - closer to 02:40:768 (1) and 02:41:132 (1) - further away since it has a lot of emphasis yea you're right
    02:48:586 (2,3,4) - for every other pattern in the chorus u used a larger spacing between the triple and the note before so why have such a small spacing here since theres not a huge difference in the song gonna reduce the other ones instead !
    03:12:222 (3) - better if u put a triple here instead of the slider to be more consistent gonna consider, but the song is quite different here so i want to say it lol
    03:13:677 (3) - ^
    03:13:859 (1) - NC fits here pretty well yea but i didn't put one 03:12:768 (5) - here, and if i do it'll be quite nc spam with the next downbeat so i don't know
    03:35:313 (3,4) - spacing here is confusing since u usually used an overlap to indicate a 1/4 gap but here theres jump even tho the song isnt different. i like this pattern more how 2 be consistent teach me

    04:11:313 (2) - i prefer it if NC and emphasis was on this note rather than 04:11:132 (1) but what you have works if you follow the vocals only yea that's the point, i follow mainly vocals, and i have sometimes to skin downbeats clickable to follow them better :D
    04:32:586 (5,6,7) - i dont like the way this plays, a pattern like this flows better changed the flow, but in another way

    Other than these minor things, the difficulty is very fun and i really like it x) definitely close to being ranked thanks :3

Solid set. good luck! :)
Thanks for the mod !!!
posted

TheKoala wrote:

Maakali's Insane


  • 02:12:041 (1,2) - shouldnt there be a note between these? its what u did in every other pattern so it would be more consistent to do it here too - consistent with 02:06:222 (1) - this
    02:38:950 (1,2) - same as last chorus - nah the sounds are pretty equal in power to me
    02:40:950 - there could be a note here since theres a strong vocal, but if youre not following the vocals here then its okay. maybe you could do something like this? - yea no vocals (removed image cause formatting lol)
posted
Hi :3
[Take the remote!]
• 00:04:041 (1,1) - As I can see those 2 are symmetrical, so why not doing something similar to 00:05:495 (1,1) - ? And yea the overlap 00:05:495 (1) - here looks bad, might wanna stack its sliderend with 00:04:404 (2) -
• 00:13:495 (1,2) - these 2 make 00:12:768 (1) - seems odd, I would make those a 3/4 slider too
• 00:48:132 (3,4) - turn off grid snap and adjust them a bit to make it straight
• 00:48:768 (7,8,9,10) - stack (7) instead, and I personally think if you wanna emphasize 00:49:131 (1) - with spacing, make the spacing around 0.6-0.7x because the way you're doing it makes the circle look like a bad spacing issues than an emphasis
• 00:50:041 (1,2,3) - For the drum emphasis you might wanna make (3) around X160 Y216 to make a different pattern represents the drums
• 01:06:950 (1,2,3,4) - the flow here is going clockwise, so the 4 circles seems weird to me, I'd do sth like this http://puu.sh/sTuG2/c36e03d8b3.jpg
• 01:13:859 (1) - Don't be an odd one out :( make it symmetrical with 01:14:222 (2,3) - pls
• 01:35:677 (1,2,1,2,1,2,1,2) - highly recommend you to use ctrl + shift + d instead of random place like this. Try it
• 01:37:132 (1,2) - The spacing makes me confused if the 8 objects before has ended or not, consider reducing it a bit
• 01:39:313 (5) - A blanket with 01:39:859 (2) - would do the trick http://puu.sh/sTuXX/3b0dbdee67.jpg
• 02:52:950 (2) - http://puu.sh/sTv5F/081db9e475.jpg this is better imo, the flow you're using is kinda linear and weak
• 02:55:859 (1) - why not making it parallel with 02:56:404 (4) - ?
• 02:58:950 (1) - dont you think the spacing is kinda small for such a "WOO!" ?
• 03:08:768 - 03:12:768 - 03:13:859 - you needn't increase the SV for higher pitch, just need to use the spacing, because if you SV change you might have to SV change for EVERY SINGLE PITCH CHANGES which is kinda ridiculous to do and you'll have to NC every time you change, so yea
• 04:07:677 (1) - quite inconsistent because you put these (1) circles near the last (2) inb4, so why not now?

Ok
posted

Yamicchi wrote:

Hi :3
[Take the remote!]
• 00:04:041 (1,1) - As I can see those 2 are symmetrical, so why not doing something similar to 00:05:495 (1,1) - ? And yea the overlap 00:05:495 (1) - here looks bad, might wanna stack its sliderend with 00:04:404 (2) - fixed
• 00:13:495 (1,2) - these 2 make 00:12:768 (1) - seems odd, I would make those a 3/4 slider too fixed
• 00:48:132 (3,4) - turn off grid snap and adjust them a bit to make it straight fix
• 00:48:768 (7,8,9,10) - stack (7) instead, and I personally think if you wanna emphasize 00:49:131 (1) - with spacing, make the spacing around 0.6-0.7x because the way you're doing it makes the circle look like a bad spacing issues than an emphasis yea fixed
• 00:50:041 (1,2,3) - For the drum emphasis you might wanna make (3) around X160 Y216 to make a different pattern represents the drums i'm scared the spacing will be too much but yea i like the idea
• 01:06:950 (1,2,3,4) - the flow here is going clockwise, so the 4 circles seems weird to me, I'd do sth like this http://puu.sh/sTuG2/c36e03d8b3.jpg yea fixed, but i changed this pattern and next one
• 01:13:859 (1) - Don't be an odd one out :( make it symmetrical with 01:14:222 (2,3) - pls hehe
• 01:35:677 (1,2,1,2,1,2,1,2) - highly recommend you to use ctrl + shift + d instead of random place like this. Try it yea i know i was just sooo lazy xD // also did on last jumps
• 01:37:132 (1,2) - The spacing makes me confused if the 8 objects before has ended or not, consider reducing it a bit i did, but is it enough ?
• 01:39:313 (5) - A blanket with 01:39:859 (2) - would do the trick http://puu.sh/sTuXX/3b0dbdee67.jpg i didn't even think of it wtf
• 02:52:950 (2) - http://puu.sh/sTv5F/081db9e475.jpg this is better imo, the flow you're using is kinda linear and weak changed
• 02:55:859 (1) - why not making it parallel with 02:56:404 (4) - ? yep
• 02:58:950 (1) - dont you think the spacing is kinda small for such a "WOO!" ? ctrl g'd 02:58:586 (1,2) -
• 03:08:768 - 03:12:768 - 03:13:859 - you needn't increase the SV for higher pitch, just need to use the spacing, because if you SV change you might have to SV change for EVERY SINGLE PITCH CHANGES which is kinda ridiculous to do and you'll have to NC every time you change, so yea i get your point but i think it's ok here, since it's only the slow part, and theses pitch are really noticeable, that's why i wanted to express it. will change if necessary
• 04:07:677 (1) - quite inconsistent because you put these (1) circles near the last (2) inb4, so why not now? i think it's cooler as it xD but i don't think this is really a problem here

Ok
Thanks for the moddd Yami <3
posted
Hey, would you mind having the other versions of this song available for download like this map does. This is extremely nice for me people who like other versions of a song
this vers of the song actually tilts me sorry
posted

Uber wrote:

Hey, would you mind having the other versions of this song available for download like this map does. This is extremely nice for me people who like other versions of a song
this vers of the song actually tilts me sorry
yea tbh id like a linada cover version way much more than the actual one -_
posted

Uber wrote:

Hey, would you mind having the other versions of this song available for download like this map does. This is extremely nice for me people who like other versions of a song
this vers of the song actually tilts me sorry
i absolutely hate reol so i don't want to credit her version :D

Musty wrote:

yea tbh id like a linada cover version way much more than the actual one -_
owo this gave me ideas
posted
m4m thing

would be great if you could figure out how to hitsound without replacing whistles with kicks cause it feels pretty lacking for songs like this one

ex
00:09:495 (2,3) - why not sth like http://i.imgur.com/vaXWGjQ.jpg to make it look cleaner and rhythm (1/4 gap) better to read?
00:31:222 (1,2,3,4,5) - could use some hitsounding to make it stand out a bit from other streams that are mapped to way different sounds
00:36:768 (1,2) - can you space this more? other patterns make this a bit easy to mistake as 1/4 gap
00:49:040 (10,1) - is this really needed, yes it makes some kind of sense with the song, but you only do it once and it feels completely random cause of that
01:10:950 (1,2,3,4,5,6) - one of these patterns where the way you space 1/4 gaps seems completely random and inconsistent, makes the whole thing feel a bit weird
01:38:768 (2) - completely wrong emphasis makes this feel really off asq blue tick is way stronger. if you want to keep nice polarity without overmapping or weird rhythm just do http://i.imgur.com/R6Qvkjf.jpg
01:57:677 (2,3) - why the sudden 1/2 stack? doesn't quite work with how strong 3 is
02:01:859 (1,2,3,4) - another good example for really strange spacing choices making 1/2 and 1/4 the same
03:14:676 - rhythm choice seems weird compared to the song's emphasis. probably try sth like http://i.imgur.com/wD7SdLR.jpg (ignore the messy comboing)

if you overlap so much at least get some consitency into them like having them (nearly) the same spacing and stuff, especially if they are part of the same pattern, it just looks so unpolished and a bit random otherwise

idk something makes this feel extremely monotonous, probably the very limited amount of different flow/patterning and all parts looking very "same" :c

i
00:31:313 (5,6,7,8,1) - think simple straight stream doesn't really fit with how "wobbly" this sounds, using a less normal shape would be great to fit with how this stands out musically. like for example http://i.imgur.com/gsdxQUh.jpg
kinda similar thing for 00:36:404 (2,3,4,5) - 00:37:132 (7,8,9,10,1) - they are both on different sounds but mapped exactly the same
01:36:950 - sliderend feels really unfitting for such an emphasized vocal, even if the pattern is nice
01:53:677 (3) - replacing this with a simple circle would be great to capture the music stopping here instead of having people hold the slider
02:21:313 (4,1,2,3,4,5,6,1) - 02:27:313 (1,2,3,4,5,6,1) - :thinking:
02:52:586 (5) - why stack when this is so important :c (smilar ro 1:36)
02:55:859 - rip noticeable change in vocals. sth like http://i.imgur.com/Rl5b5zn.jpg seems more reasonable to follow the song
02:58:586 (1,2,3) - 02:59:313 (4,5,6) - these things are so different (the third object of each) in the song, yet mapped as if they were the same. even just different sv/shapes/movement owuld be so nice
03:14:586 (1,2,3,1,2,1,2,1,2,3,4,1) - similar to ex
04:22:768 - as other kiais
04:31:859 (2) - random stack again // 04:53:313 (6) - what are these things
posted

Lasse wrote:

m4m thing

would be great if you could figure out how to hitsound without replacing whistles with kicks cause it feels pretty lacking for songs like this one

ex
00:09:495 (2,3) - why not sth like http://i.imgur.com/vaXWGjQ.jpg to make it look cleaner and rhythm (1/4 gap) better to read? fixed
00:31:222 (1,2,3,4,5) - could use some hitsounding to make it stand out a bit from other streams that are mapped to way different sounds yep
00:36:768 (1,2) - can you space this more? other patterns make this a bit easy to mistake as 1/4 gap done
00:49:040 (10,1) - is this really needed, yes it makes some kind of sense with the song, but you only do it once and it feels completely random cause of that fixed
01:10:950 (1,2,3,4,5,6) - one of these patterns where the way you space 1/4 gaps seems completely random and inconsistent, makes the whole thing feel a bit weird fixed spacing
01:38:768 (2) - completely wrong emphasis makes this feel really off asq blue tick is way stronger. if you want to keep nice polarity without overmapping or weird rhythm just do http://i.imgur.com/R6Qvkjf.jpg replaced to a triple
01:57:677 (2,3) - why the sudden 1/2 stack? doesn't quite work with how strong 3 is changed pattern but i might change the whole one
02:01:859 (1,2,3,4) - another good example for really strange spacing choices making 1/2 and 1/4 the same changed spacing too
03:14:676 - rhythm choice seems weird compared to the song's emphasis. probably try sth like http://i.imgur.com/wD7SdLR.jpg (ignore the messy comboing) yea changed

if you overlap so much at least get some consitency into them like having them (nearly) the same spacing and stuff, especially if they are part of the same pattern, it just looks so unpolished and a bit random otherwise gonna work on it when i'll have free time tomorrow

idk something makes this feel extremely monotonous, probably the very limited amount of different flow/patterning and all parts looking very "same" :c i'd like to not make it boring but i'm bad at creating patterns/shapes >< i need to improve www
Thanks for the mod !
posted
Rank whenn?

will mod later
posted

Lasse wrote:

02:21:313 (4,1,2,3,4,5,6,1) - 02:27:313 (1,2,3,4,5,6,1) - :thinking: - i'm not a creative person
02:52:586 (5) - why stack when this is so important :c (smilar ro 1:36) - didn't even notice the vocal while mapping cause i tend to ignore them. I based all of my emphasis on the instruments and here the song supports the standard 4/4 emphasis.
02:55:859 - rip noticeable change in vocals. sth like http://i.imgur.com/Rl5b5zn.jpg seems more reasonable to follow the song - i still hate vocals
02:58:586 (1,2,3) - 02:59:313 (4,5,6) - these things are so different (the third object of each) in the song, yet mapped as if they were the same. even just different sv/shapes/movement owuld be so nice
03:14:586 (1,2,3,1,2,1,2,1,2,3,4,1) - similar to ex - here you can see my tendency to only follow the drums
04:31:859 (2) - random stack again // 04:53:313 (6) - what are these things - stacked to give emphasis to the powerful white tick sound
my answer is pretty much the same for every single one of these points. I just don't follow the vocals in any song which probably isn't really a good thing but me just being stubborn. But i'm going to keep being stubborn about this haha
there are enough people mapping vocals only in this community
posted
01:39:859 (2) - je repasse juste pour dire, ça se lis super super mal, je l'ai sight read 2 fois ;-;
posted

Ponoyoshi wrote:

01:39:859 (2) - je repasse juste pour dire, ça se lis super super mal, je l'ai sight read 2 fois ;-;
j'ai un peu changé le pattern autour mais je vais garder ce pattern bcz overlap www
posted
Take Control!
  1. 00:14:222 (1,2,3) - 00:08:404 (1,2,1) - why different
  2. 00:17:132 - where are the claps in this part?
  3. 00:22:950 - ^
  4. 00:22:950 (3) - 00:22:586 (1) - should swap NC? i dont understand your nc system
  5. 00:36:768 (1) - remove nc
  6. 02:32:404 (1,2) - this looks like 1/4 :( confusing
  7. 03:33:859 (3,4,5) - this is so weird, at least make the sliders the same shape
  8. hitsounding can be improved a lot, add more claps or whistles on streams


Maakali's Insane
  1. 00:05:495 (1,3) - pretty weird that you didn't make overlap like previous ones 00:04:768 (3,1) -
  2. 01:25:132 (1,1) - a jump fits more, hiding a circle under a fast slider isn't good to play, at least make something like 03:46:222 (1,1) -


don't have much to say because this is totally different with my style, personally i dislike those inconsistent random overlaps and it lacks structure/aesthetics
the main problem is the hitsounding
good luck
posted

Karen wrote:

Take Control!
  1. 00:14:222 (1,2,3) - 00:08:404 (1,2,1) - why different fix
  2. 00:17:132 - where are the claps in this part? what the fuc where are the claps
  3. 00:22:950 - ^
  4. 00:22:950 (3) - 00:22:586 (1) - should swap NC? i dont understand your nc system fixed
  5. 00:36:768 (1) - remove nc fix
  6. 02:32:404 (1,2) - this looks like 1/4 :( confusing fixed spacing
  7. 03:33:859 (3,4,5) - this is so weird, at least make the sliders the same shape changed
  8. hitsounding can be improved a lot, add more claps or whistles on streams tried to arrange hitsounds as much as i can


don't have much to say because this is totally different with my style, personally i dislike those inconsistent random overlaps and it lacks structure/aesthetics
the main problem is the hitsounding
good luck
thanks for the mod !
posted
hoi
[General]
like lasse said, you should try to add another layer of hitsounding cos there are a lot more sounds other than drums that can be hitsounded. you can hitsound with kick drums and whistles together if u use normal-hitclaps as kick drums and normal-hitwhistles as default soft hitwhistles. and with that u can add whistles to vocals/techno sounds like 00:28:404 (1,2,3,4) . if this doesn't make sense feel free to poke me ^^

[Take Control]
00:19:132 (3,4,5) - stack looks broken lol
00:25:859 (1) - placement isn't the greatest, maybe u could find somewhere to the top left of 00:25:495 (6)
00:28:404 (1) - 00:31:222 (1) - im not sure if all these nc's are really needed.. like sometimes u nc other times u dont like at 00:33:404 (2) - 00:37:132 (6) . whatever you choose to do you should make it consistent, although i reckon u dont need the nc's since they dont do much
00:36:586 (4,5) - 00:36:768 (5,6) - can be misleading cos spacing looks really similar while the rhythms are different
00:45:859 (6,7,8,3) - could make that neater
00:52:586 (3,4,5) - restack
00:56:404 (1,3) - 00:57:132 (4,6) - scenarios such as these, u can copy paste one pattern and flip it so you create structure
01:21:132 (1,2,1,2) - music is still relatively calm here, so i dont think it deserves this much spacing. compared to 01:22:586 (1,2,1,2) - it has more spacing lol
01:22:586 (1,2,1,2) - i also think u should buff these jumps cos this is the build up
01:32:404 (5,2) - a bit too close tbh
02:00:041 (3,1) - can make this look nicer
02:04:586 (8) - 02:05:132 (3) - 02:05:677 (2) - can u make those overlaps consistent
02:28:950 (1,2,3) - make these jumps bigger? helps to differentiate it from 02:28:041 (1,2,3,4,5)
02:40:222 (2) - clap feels random, just use whistle tbh like u did for 01:24:586 (2)
02:49:495 (7) - nc for that "yeah eh" that u normally had
02:53:313 (3,6) - blankets pls
02:55:313 (7) - nc. same for rest of these, it seems u forgot them
03:17:132 (4) - use a copy of 03:16:041 (1) - it makes the pattern visually consistent
03:52:586 (2,3,4,5,6,7,8,9,10,11) - 03:56:768 (1,2,3,4,1,2,3,4,5) - spacing seems a bit excessive. in comparison to how the rest of the map plays, this just doesn't feel appropriate
04:08:950 (2) - 04:10:405 (2) - whistles instead of claps

i kinda get where people are going with this. it feels really freestyle-ish without a whole lot of new patterns
posted

Pentori wrote:

hoi
[General]
like lasse said, you should try to add another layer of hitsounding cos there are a lot more sounds other than drums that can be hitsounded. you can hitsound with kick drums and whistles together if u use normal-hitclaps as kick drums and normal-hitwhistles as default soft hitwhistles. and with that u can add whistles to vocals/techno sounds like 00:28:404 (1,2,3,4) . if this doesn't make sense feel free to poke me ^^

[Take Control]
00:19:132 (3,4,5) - stack looks broken lol
00:25:859 (1) - placement isn't the greatest, maybe u could find somewhere to the top left of 00:25:495 (6)
00:28:404 (1) - 00:31:222 (1) - im not sure if all these nc's are really needed.. like sometimes u nc other times u dont like at 00:33:404 (2) - 00:37:132 (6) . whatever you choose to do you should make it consistent, although i reckon u dont need the nc's since they dont do much
00:36:586 (4,5) - 00:36:768 (5,6) - can be misleading cos spacing looks really similar while the rhythms are different
00:45:859 (6,7,8,3) - could make that neater
00:52:586 (3,4,5) - restack
00:56:404 (1,3) - 00:57:132 (4,6) - scenarios such as these, u can copy paste one pattern and flip it so you create structure yep but left 00:57:495 (5) - unchanged to let the intensity decrease
01:21:132 (1,2,1,2) - music is still relatively calm here, so i dont think it deserves this much spacing. compared to 01:22:586 (1,2,1,2) - it has more spacing lol
01:22:586 (1,2,1,2) - i also think u should buff these jumps cos this is the build up
01:32:404 (5,2) - a bit too close tbh
02:00:041 (3,1) - can make this look nicer i tried but looked nice to me already
02:04:586 (8) - 02:05:132 (3) - 02:05:677 (2) - can u make those overlaps consistent big oops
02:28:950 (1,2,3) - make these jumps bigger? helps to differentiate it from 02:28:041 (1,2,3,4,5)
02:40:222 (2) - clap feels random, just use whistle tbh like u did for 01:24:586 (2)
02:49:495 (7) - nc for that "yeah eh" that u normally had
02:53:313 (3,6) - blankets pls
02:55:313 (7) - nc. same for rest of these, it seems u forgot them
03:17:132 (4) - use a copy of 03:16:041 (1) - it makes the pattern visually consistent
03:52:586 (2,3,4,5,6,7,8,9,10,11) - 03:56:768 (1,2,3,4,1,2,3,4,5) - spacing seems a bit excessive. in comparison to how the rest of the map plays, this just doesn't feel appropriate
04:08:950 (2) - 04:10:405 (2) - whistles instead of claps

i kinda get where people are going with this. it feels really freestyle-ish without a whole lot of new patterns
i fixed all suggestion !!!!
i'll just steal taeyang's hitsounds for now, because mine are really shitty, i'm really bad at hitsounding especially whistles xd i don't know where to put them
maybe i'll retry to do the whole hitsounding but i am really terrible xd

Thanks for the mod !!!
posted
fixed everything from karen and lasse, thanks !!
posted
fixed whole hitsounding ok | reDL the map added some hitsounds
posted
back at it xd

to avoid rhythm issue on insane, maakkeli's part got changed by sotarks' (with permissions)

Their diff got moved there : https://osu.ppy.sh/s/575950

Also, Take Control! diff has been 80%~ remapped
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