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posted
Really short mod

  1. The spacing between 00:07:671 (1,2) - is larger than 00:06:944 (1,2) - even tho nothing has really changed in the beat to suggest this
    00:16:944 (8,1) - it is fine here as some other sounds come in from the background to increase emphasis
  2. 00:32:762 (5,1) - Blanket, looks terrible without one
  3. 00:40:580 (2,6) - ^
  4. 01:03:671 (1,2,3,4) - Suggestion, keep both these anchored sliders or have both curved, since there is nothing in the music to suggest a change unless you want to keep it just to 'jazz it up a little bit' then its fine.
  5. Currently 01:34:580 (2) - is fine but you may want to move it up and put it on the slider end or move the slider down, it's fine where it is just a suggestion
  6. 03:04:398 (1,2,3,4) - Same as 01:03:671 (1,2,3,4) -
  7. 03:05:853 (1,2,3,4) - ^


All i got for you, Looks really solid, gl getting ranked
posted
m4m (my map : https://osu.ppy.sh/b/1080811&m=0)

speedmod bois

00:09:853 (1,1) - i think these two can be symmetrically the same.
00:44:762 (1,2,3,4,5) - imo this pattern is bad, but keep it coz rankable (\:D/)
01:13:853 (1) - pretty different than 01:14:216 (2,3) - is this intentional?
01:17:853 (5) - could be stacked with 01:16:762 (1) - end slider
01:26:216 (4,6) - drag this a bit to the upper side, blanketing with 01:26:580 (6) -
01:32:944 (2,3,4) - drag to the left to blanket with 01:32:398 (5) - ?
02:01:853 (1,2) - maybe mirror each other. The fact that 02:02:216 (2,4) - is blanketed but not 02:01:853 (1,3) - kind of questioned me
02:56:398 (4) - i think 1/1 would fit to follow vocal
04:12:944 (2,3,4) - drag this a bit to the right to make it visually appealing?


sorry i kind of speedmodded and i dont have my headphone, plus im using laptop speaker so i cant really give more mods in hitsounding :(
posted

- Rain - wrote:

Really short mod

  1. The spacing between 00:07:671 (1,2) - is larger than 00:06:944 (1,2) - even tho nothing has really changed in the beat to suggest this the pitch in the voice change, i put larger spacing when it become higher instead of down (how2english)
    00:16:944 (8,1) - it is fine here as some other sounds come in from the background to increase emphasis
  2. 00:32:762 (5,1) - Blanket, looks terrible without one woow how i let that pass
  3. 00:40:580 (2,6) - ^ it's blanket already lo
  4. 01:03:671 (1,2,3,4) - Suggestion, keep both these anchored sliders or have both curved, since there is nothing in the music to suggest a change unless you want to keep it just to 'jazz it up a little bit' then its fine. yea, just to not make it boring
  5. Currently 01:34:580 (2) - is fine but you may want to move it up and put it on the slider end or move the slider down, it's fine where it is just a suggestion
  6. 03:04:398 (1,2,3,4) - Same as 01:03:671 (1,2,3,4) -
  7. 03:05:853 (1,2,3,4) - ^


All i got for you, Looks really solid, gl getting ranked thanks ;3
Thanks for the mod !

Underdogs wrote:

m4m (my map : https://osu.ppy.sh/b/1080811&m=0)

speedmod bois

00:09:853 (1,1) - i think these two can be symmetrically the same. i'll keep
00:44:762 (1,2,3,4,5) - imo this pattern is bad, but keep it coz rankable (\:D/) imo it's cool
01:13:853 (1) - pretty different than 01:14:216 (2,3) - is this intentional? ye beause there is no vocal here
01:17:853 (5) - could be stacked with 01:16:762 (1) - end slider i didn't stack
01:26:216 (4,6) - drag this a bit to the upper side, blanketing with 01:26:580 (6) - ok
01:32:944 (2,3,4) - drag to the left to blanket with 01:32:398 (5) - ? lol it'll ruin the patterns
02:01:853 (1,2) - maybe mirror each other. The fact that 02:02:216 (2,4) - is blanketed but not 02:01:853 (1,3) - kind of questioned me everything doesn't need to have a blanket lol
02:56:398 (4) - i think 1/1 would fit to follow vocal i can't let that strong vocal on a sliderend lol
04:12:944 (2,3,4) - drag this a bit to the right to make it visually appealing? will think of it


sorry i kind of speedmodded and i dont have my headphone, plus im using laptop speaker so i cant really give more mods in hitsounding :(
Thanks for the mod
posted
j'ai juste mod 1 ou 2 trucs, care ta map est plutôt bien, elle a besoin de plus d'SP c tou mdr

00:45:853 : Pourquoi t'as pas fait de stream ici ?
01:26:580 (6) : tu pourrais travailler sur l'ésthetique, et faire un blanket avec le cercle (4)
03:16:035 (1,2) : plz dat blanquette

à part quelques blankets par ci par là
la map est fluide gg
dsl pour le mod petit D:
posted

Imakuri wrote:

j'ai juste mod 1 ou 2 trucs, care ta map est plutôt bien, elle a besoin de plus d'SP c tou mdr

00:45:853 : Pourquoi t'as pas fait de stream ici ? juste un triple ça ira je pense :D
01:26:580 (6) : tu pourrais travailler sur l'ésthetique, et faire un blanket avec le cercle (4) j'ai changé ty xD
03:16:035 (1,2) : plz dat blanquette hue :>

à part quelques blankets par ci par là
la map est fluide gg
dsl pour le mod petit D:
thanks pour le mod meme si petit xD
posted
from #modreqs

00:07:671 (1,2) I don't know why you stopped overlapping sliders here. Also, the way it goes up and down looks symmetrical to 00:08:398 (1,2), which you were trying to emphasize by making the sliders a quarter-beat longer, but it kinda looses a bit of its emphasis if it looks identical to these sliders which you weren't applying as much emphasis towards.
00:11:671 (2,3) Breaking the long-slider, short-slider pattern doesn't make sense in the middle of the measure, so I would suggest combining these into a slider to be consistent.
00:33:853 (1) The red node on this slider makes it look aesthetically out of place since you mapped "L" at 00:33:126 (1) with a curve as well as with "Stop" at 00:28:762 (1).
00:46:126 You seem to be following the synth heavily in this part of the song, so leaving this synth hit unmapped seems really odd imo.
00:54:762 (6) You could stack this under 00:54:580 (5) so that 00:54:216 (4,5,6) looks identical to 00:53:489 (1,2,3) since the lyrics follow the same rhythm.
00:57:489 (5) You should make this a jump like you did with 00:56:762 (2) since they're both drum hits.
01:06:216 (1) This note is continuing the "B-A-B-A" lyric from 01:05:126 (1,2,3,4,5,6), so I don't think this should be NC since it blends in with that rather than indicates the start of a new section.
01:09:126 (5) Since you mapped "R" at 01:08:398 (2,3) with circles, it would make sense to map this with circles as well.
01:22:580 (1,2,1,2) Since 01:20:762 (1,2,1,2,1,2) has upwards of 2.47x spacing, having the most emphasized lyrics (at least to me) being only 2x spacing feels anticlimatic, so I would suggest increasing the intensity of these jumps.
01:36:035 (3) This lyric is prety important, so I don't know why you would make the spacing between this and 2 so low. To me, 01:36:398 (1,2,3,4) captures the intensity of this section better by emphasizing the lyrics at 1 and 3 with jumps.
01:55:762 and 01:55:944 See 00:46:126
02:00:307 (8,1,2,3,4,5) The way the circles overlap the sliders looks kind of off and doesn't fit in with how you handle a circle into a slider a quarter-beat apart in the rest of the map (with simple stacking).
02:01:489 (6,7) In this map, you usually map kick sliders facing the opposite direction for each other, so having this one pair of kick sliders go in the same direction in a line doesn't make sense and doesn't play as well as kick sliders going in opposite directions.
02:54:580 (2) This lyric sounds similar to 02:54:216 (1) and 02:54:944 (3), so I feel it should have a similar slider shape as those sliders.
03:21:126 (4,5) It doesn't make sense to space these out when all other pairs of half-beat apart circles in the first half of the bridge are stacked.
04:06:944 (1,2,1,2) See 01:22:580 (1,2,1,2)
posted

CrestRising wrote:

from #modreqs

00:07:671 (1,2) I don't know why you stopped overlapping sliders here. Also, the way it goes up and down looks symmetrical to 00:08:398 (1,2), which you were trying to emphasize by making the sliders a quarter-beat longer, but it kinda looses a bit of its emphasis if it looks identical to these sliders which you weren't applying as much emphasis towards. you're right. fixed
00:11:671 (2,3) Breaking the long-slider, short-slider pattern doesn't make sense in the middle of the measure, so I would suggest combining these into a slider to be consistent. mhh yea
00:33:853 (1) The red node on this slider makes it look aesthetically out of place since you mapped "L" at 00:33:126 (1) with a curve as well as with "Stop" at 00:28:762 (1). kinda makes sense yea
00:46:126 You seem to be following the synth heavily in this part of the song, so leaving this synth hit unmapped seems really odd imo. yea, i was asking myself this morning if i should or not
00:54:762 (6) You could stack this under 00:54:580 (5) so that 00:54:216 (4,5,6) looks identical to 00:53:489 (1,2,3) since the lyrics follow the same rhythm. it follows the same rythm yea but she goes higher in the pitch in the second pattern. tho i'll stick with your idea, seems cleaner
00:57:489 (5) You should make this a jump like you did with 00:56:762 (2) since they're both drum hits.
01:06:216 (1) This note is continuing the "B-A-B-A" lyric from 01:05:126 (1,2,3,4,5,6), so I don't think this should be NC since it blends in with that rather than indicates the start of a new section. damn i like how you're noticing things i would never thing to lOL
01:09:126 (5) Since you mapped "R" at 01:08:398 (2,3) with circles, it would make sense to map this with circles as well.
01:22:580 (1,2,1,2) Since 01:20:762 (1,2,1,2,1,2) has upwards of 2.47x spacing, having the most emphasized lyrics (at least to me) being only 2x spacing feels anticlimatic, so I would suggest increasing the intensity of these jumps. it's kinda misleading since the first jump section is set in x1 spacing and the second on 1.2x spacing. tho i reduced the first section to fit what you said
01:36:035 (3) This lyric is prety important, so I don't know why you would make the spacing between this and 2 so low. To me, 01:36:398 (1,2,3,4) captures the intensity of this section better by emphasizing the lyrics at 1 and 3 with jumps. yess
01:55:762 and 01:55:944 See 00:46:126
02:00:307 (8,1,2,3,4,5) The way the circles overlap the sliders looks kind of off and doesn't fit in with how you handle a circle into a slider a quarter-beat apart in the rest of the map (with simple stacking). fixed on 2 lasts but i'll keep 02:00:307 (8,1) - because it fit really well as a transition imo and mark the new section
02:01:489 (6,7) In this map, you usually map kick sliders facing the opposite direction for each other, so having this one pair of kick sliders go in the same direction in a line doesn't make sense and doesn't play as well as kick sliders going in opposite directions. changed their placement here
02:54:580 (2) This lyric sounds similar to 02:54:216 (1) and 02:54:944 (3), so I feel it should have a similar slider shape as those sliders. yea
03:21:126 (4,5) It doesn't make sense to space these out when all other pairs of half-beat apart circles in the first half of the bridge are stacked. you're right
04:06:944 (1,2,1,2) See 01:22:580 (1,2,1,2) yup
To be honest, i was a bit scared of the mod because it's presentation, but i REALLY like your modding style, noticing "gimmicks" of the song that i just mapped to the pitch//itensity without noticing their "meanings" (if i can call them like this).
You should make your mods a bit cleaner visually :D

Thanks for the mod !
posted
hei!!!!!


just a prank bro

take contlorsssssssssssssssssssssssssssssssssssssssssssss
  1. 00:05:489 (1) - when you do a slider like this the player expects it to emphasize a certain sound cause it looks so different compared to the others. i would change it to look more like the other 3/4 sliders you have
  2. 00:13:126 (3) - this white tick seems to be the powerful sound in the song here so why did you stack it under 00:12:944 (2) - . Stacking 00:12:944 (2) - under 00:12:762 (1) - would make more sense imo
  3. 00:15:671 (1) - kinda lame that you only decided to overlap this under 00:15:307 (4) - when the sound on that is so powerful that it could be a jump
  4. 00:15:853 (2) - don't really agree with the rhythm choices made here but w/e. For example 00:16:035 (4) - here, the 1/4 sounds continue which you mapped as a 1/2 slider. 00:20:398 (2,3) - and here you skipped a triple sound. Just pointing a few examples i'm too lazy to point out more
  5. 00:28:398 (6) - if you are a nice person you NC all of these lol. Reading stuff and emphasising cool sounds!!!
  6. 00:33:853 (1,2) - would swap NC's cause reasons above
  7. 00:36:762 (5) - all of these have been 3/4 sliders before pls
  8. 00:41:853 (1) - ending this slider on the red tick would make more sense as the red tick has a more prominent sound
  9. 00:49:125 (1) - if you wanna emphasize things like this at least make it noticeable like this
  10. 00:50:035 (2,3,4) - i would've expected more emphasis on these snares
  11. 00:59:307 (1) - you use this slidershape so rarely it just seems random
  12. 01:25:307 (2) - lol why does this have so much spacing when there is pretty much nothing in the song
  13. 01:35:671 (1) - where the 1-2's at? lol
  14. 01:49:853 (3) - could've emphasized the snares with sharp movement or spacing or something
  15. 01:59:671 (5) - nc for consistency. (refer to 00:44:035 (1) - )
  16. 03:09:398 (3) - pls remove this. There is literally no triple here and doesn't even fit imo. BUT if you really want a triple somewhere add it between 03:09:853 (2,1) - cause powerful downbeat
  17. 03:12:762 (5) - kinda sad that you started to break the 1/2 slider thing so early when the song didn't change at all and then here you just do a 1/2 slider so it doesn't really emphasize the change in the song. also 03:13:853 (4) - same
  18. 03:45:853 (1) - slow this slider down so 03:46:216 (1) - gets more emphasis
  19. 03:52:398 (1,2,3,4,5,6,7,8,9) - i feel like this rhythm would work better as pretty much the whole thing is 1/4
  20. rest is just same stuff repeated or i just suck or something idk good luck


good luck luck good merry easter christmas
posted

Maakkeli wrote:

hei!!!!!


just a prank bro

take contlorsssssssssssssssssssssssssssssssssssssssssssss
  1. 00:05:489 (1) - when you do a slider like this the player expects it to emphasize a certain sound cause it looks so different compared to the others. i would change it to look more like the other 3/4 sliders you have fixed
  2. 00:13:126 (3) - this white tick seems to be the powerful sound in the song here so why did you stack it under 00:12:944 (2) - . Stacking 00:12:944 (2) - under 00:12:762 (1) - would make more sense imo how i didn't noticed
  3. 00:15:671 (1) - kinda lame that you only decided to overlap this under 00:15:307 (4) - when the sound on that is so powerful that it could be a jump you're right
  4. 00:15:853 (2) - don't really agree with the rhythm choices made here but w/e. For example 00:16:035 (4) - here, the 1/4 sounds continue which you mapped as a 1/2 slider. 00:20:398 (2,3) - and here you skipped a triple sound. Just pointing a few examples i'm too lazy to point out more i fixed this section listening carefully. thanks
  5. 00:28:398 (6) - if you are a nice person you NC all of these lol. Reading stuff and emphasising cool sounds!!! =w=b
  6. 00:33:853 (1,2) - would swap NC's cause reasons above fixed
  7. 00:36:762 (5) - all of these have been 3/4 sliders before pls woopsie
  8. 00:41:853 (1) - ending this slider on the red tick would make more sense as the red tick has a more prominent sound yep
  9. 00:49:125 (1) - if you wanna emphasize things like this at least make it noticeable like this done but not that much
  10. 00:50:035 (2,3,4) - i would've expected more emphasis on these snares yup
  11. 00:59:307 (1) - you use this slidershape so rarely it just seems random yea changed
  12. 01:25:307 (2) - lol why does this have so much spacing when there is pretty much nothing in the song the voice start already here, i think it fit pretty well imo
  13. 01:35:671 (1) - where the 1-2's at? lol what is combo
  14. 01:49:853 (3) - could've emphasized the snares with sharp movement or spacing or something i do now :D
  15. 01:59:671 (5) - nc for consistency. (refer to 00:44:035 (1) - )
  16. 03:09:398 (3) - pls remove this. There is literally no triple here and doesn't even fit imo. BUT if you really want a triple somewhere add it between 03:09:853 (2,1) - cause powerful downbeat there is a little "wind" soung here to explain triple but i'll just remove
  17. 03:12:762 (5) - kinda sad that you started to break the 1/2 slider thing so early when the song didn't change at all and then here you just do a 1/2 slider so it doesn't really emphasize the change in the song. also 03:13:853 (4) - same added some SV to fit here
  18. 03:45:853 (1) - slow this slider down so 03:46:216 (1) - gets more emphasis
  19. 03:52:398 (1,2,3,4,5,6,7,8,9) - i feel like this rhythm would work better as pretty much the whole thing is 1/4 it does =w=
  20. rest is just same stuff repeated or i just suck or something idk good luck


good luck luck good merry easter christmas
Thanks for the mod moekelli !!
posted
from #modreqs

00:15:671 (1) - the note going back doesn't really go with the flow of the song imo
00:52:216 (2) - Starting 1/2 sliders on red ticks is almost always bad, including this one
00:55:307 (2) - snare
01:23:307 (1,2) - move to 132,44
01:30:307 (4) - no kick there, fits better imo
01:25:671 (2) - Starting 1/2 sliders on red ticks is almost always bad, including this one
04:11:307 (2) - I'd suggest to put the note closer to 04:11:489 (3) , flows better imo

Good luck getting this ranked, would be nice to have a saiya's full remote control ranked
posted

Skorpiik wrote:

from #modreqs

00:15:671 (1) - the note going back doesn't really go with the flow of the song imo i think it really fit as it D:
00:52:216 (2) - Starting 1/2 sliders on red ticks is almost always bad, including this one except that i'm following vocals so it's ok
00:55:307 (2) - snare oops
01:23:307 (1,2) - move to 132,44 why would i ?
01:30:307 (4) - no kick there, fits better imo
A "little" sliders on red tick gallore now
01:25:671 (2) - Starting 1/2 sliders on red ticks is almost always bad, including this one but they're here to not put only circle, it'll a bit boring, and it's not "bad"
04:11:307 (2) - I'd suggest to put the note closer to 04:11:489 (3) , flows better imo but i want to fully empasize thoses 2 notes themselves

Good luck getting this ranked, would be nice to have a saiya's full remote control ranked
Thanks for the mod !
posted
As promised, from Kynan's twitch chatte

[Suwaru, Suwaru]

  1. AR9, merci
  2. +2/+3 offset ça sonne mieux pour moi
  3. 00:29:489 (4) - Raccourci au red tick et add une note parce que le triple est assez obvious dans la musique
  4. 00:47:671 (1) - ^ Je comprends pas trop le 3/4 surtout que y'a clairement un beat sur le red tick ici et que y'a pas de vocals ici
  5. 01:01:671 (1,2,3) - Essaye d'overlap 2 en haut de 01:01:126 (3) - à la place pour que 1 2 3 sortent plus du lot et que le downbeat aie plus d'emphasis xd https://osu.ppy.sh/ss/6535379
  6. 01:09:126 (5) - Je vois que tu follow les vocals avec ça mais j'aurais mis un 1/4 slider à la place pour la consistency avec 01:07:671 (3,4,5,6,1) - (dans les deux cas tu cliques du 1/2 donc y'a pas de raison de pas le mapper le beat ici imo)
  7. 01:21:853 (1) - C'est intentionnel qu'il soit pas sur le même x que 01:20:762 (1,1,1) - ? Sinon bouge le un grid vers la gauche
  8. 01:30:216 (3,4,5) - Je crois que c'est le seul triple qui start sur un white tick de toute la map du coup j'aurais fait kickslider+cercle à la place histoire que ça soit un plus intuitif (comme ici 01:40:398 (2,3) - )
  9. 01:36:035 (1,2,1) - Je suis perso pas trop fan de l'angle, il est archi wide, essaye de ctrl j 01:36:398 (1,2) - et d'overlap 01:36:398 (1,1) - comme ça https://osu.ppy.sh/ss/6535463 l'angle est plus confortable comme ça imo tout en gardant ton idée de base de vouloir que 01:36:398 (1,2,1,2) - soient indépendant de la première partie
  10. 01:42:944 (1,1,1) - Blanket mod xd
  11. 01:56:307 - 01:57:035 - T'as limite un constant 1/4 dans la musique et tu mets 4 1/2 sliders à la suite ? :c
  12. 01:57:489 (1) - J'aurais raccourci au blue tick et add une note là aussi parce qu'imo c'est l'équivalent du kiai si tu compares aux deux parties qui l'entourent du coup un rythme plus dense a plus de sens
  13. 01:58:580 (6,7,8,9,1,3) - Si tu fais ça, fais le correctement sinon t'as l'air d'un gitan tbh xD
  14. 02:03:307 (1,2) - 1/4 sliders à la place ici je vois pas trop pourquoi tu l'as mappé en 1/2 vu que y'a rien qui sort du lot
  15. 02:05:489 (5) - Tu pourrais NC ici pour que la transition dans le spacing soit plus confortable à read, aussi pour que ça soit plus clean 02:05:853 (3,1) - j'aurais fait cet overlap dans la continuité de 02:04:944 (2,3) -
  16. 02:27:489 (4) - Pas fan de ça du tout, la section est largement assez intense pour que ça soit un triple
  17. 02:46:580 (3) - NC ici, consistency avec 01:30:944 (1) - (En fait tout le 2eme kiai utilise 4 par 4 pour les NC alors que t'as spam pour premier et dernier du coup ouais, j'ai la flemme de tous les lister)
  18. 02:54:489 - 02:54:853 - J'aurais map ça aussi vu que c'est le kiai
  19. 03:02:944 (1,2,3,4,5,1,2,3,4) - Un peu déçu de ce jump j'aurais vu plus de spacing, surtout la transition 03:03:489 (5,1) - ici est vraiment trop close imo
  20. 03:05:035 - 03:06:489 - Tu devrais mapper ce son pendant toute la section jusqu'a 03:14:580 (1) - parce que là sans vocals ni rien le rythme est archi boring et devient très vite lassant, vu que c'est dans la musique autant l'utiliser pour pas s'endormir
  21. 03:34:126 (4,5) - C'est archi perso ici mais j'aurais spread un peu 5 vers la droite pour que ça fasse juste un slight overlap ici et que ça soit pas complètement stacked pour que ça soit différent visuellement de 03:33:671 (2,3) - qui est en 1/2
  22. 03:37:126 (1,2,3,4) - Pas très clean visuellement on dirait que t'étais parti sur de la symmétrie et que tu t'es loupé. si tu copypaste et ctrl h 1 à la place de 3 et que tu mets 03:36:944 (3,4) - au centre du playfield ça aurait l'air beaucoup plus clean (ça c'est juste ce que j'aurais fait psk j'èm la simétri xd fais ce que tu veux)
  23. 03:45:853 (1) - Je me disais bien pendant le testplay que ça sonnait faux, bouge la slider end sur le blue tick à la place du 1/8
  24. 03:57:489 (5,1,2) - Pareil qu'avant, pas fan de l'angle wide ici, essaye un truc comme ça https://osu.ppy.sh/ss/6535735
  25. 04:16:580 (2) - Whistle ici, c'est pas un snare
  26. 04:19:489 (4) - Tu pourrais largement transformer ça en 1/4 slider pour le petit bruit qui hold, ça fait ressortir le snare juste après en plus
  27. 04:45:126 (4) - Enlève le reverse et rajoute un cercle à la place parce que les reverses c'est boring et que c'est une extra


J'espère que ça aidera :) Saiya >>>>>>> Reol, merci de mapper la bonne version
posted

LeeSinOrAfk wrote:

As promised, from Kynan's twitch chatte

[Suwaru, Suwaru]

  1. AR9, merci bjfdhibson
  2. +2/+3 offset ça sonne mieux pour moi j'ai mis +6, j'ai fais quelques test mais je ferai un timing check
  3. 00:29:489 (4) - Raccourci au red tick et add une note parce que le triple est assez obvious dans la musique
  4. 00:47:671 (1) - ^ Je comprends pas trop le 3/4 surtout que y'a clairement un beat sur le red tick ici et que y'a pas de vocals ici
  5. 01:01:671 (1,2,3) - Essaye d'overlap 2 en haut de 01:01:126 (3) - à la place pour que 1 2 3 sortent plus du lot et que le downbeat aie plus d'emphasis xd https://osu.ppy.sh/ss/6535379
  6. 01:09:126 (5) - Je vois que tu follow les vocals avec ça mais j'aurais mis un 1/4 slider à la place pour la consistency avec 01:07:671 (3,4,5,6,1) - (dans les deux cas tu cliques du 1/2 donc y'a pas de raison de pas le mapper le beat ici imo)
  7. 01:21:853 (1) - C'est intentionnel qu'il soit pas sur le même x que 01:20:762 (1,1,1) - ? Sinon bouge le un grid vers la gauche fix
  8. 01:30:216 (3,4,5) - Je crois que c'est le seul triple qui start sur un white tick de toute la map du coup j'aurais fait kickslider+cercle à la place histoire que ça soit un plus intuitif (comme ici 01:40:398 (2,3) - ) nan, j'ai fais ça pour buildup les kiais, il y est aussi sur le deuxieme & troisieme
  9. 01:36:035 (1,2,1) - Je suis perso pas trop fan de l'angle, il est archi wide, essaye de ctrl j 01:36:398 (1,2) - et d'overlap 01:36:398 (1,1) - comme ça https://osu.ppy.sh/ss/6535463 l'angle est plus confortable comme ça imo tout en gardant ton idée de base de vouloir que 01:36:398 (1,2,1,2) - soient indépendant de la première partie
  10. 01:42:944 (1,1,1) - Blanket mod xd
  11. 01:56:307 - 01:57:035 - T'as limite un constant 1/4 dans la musique et tu mets 4 1/2 sliders à la suite ? :c les 1/4 sont vraiment light dans le song, je veux pas forced non plus, j'ai rajouté 1 1/4 qui était obvious par contre
  12. 01:57:489 (1) - J'aurais raccourci au blue tick et add une note là aussi parce qu'imo c'est l'équivalent du kiai si tu compares aux deux parties qui l'entourent du coup un rythme plus dense a plus de sens
  13. 01:58:580 (6,7,8,9,1,3) - Si tu fais ça, fais le correctement sinon t'as l'air d'un gitan tbh xD MDR
  14. 02:03:307 (1,2) - 1/4 sliders à la place ici je vois pas trop pourquoi tu l'as mappé en 1/2 vu que y'a rien qui sort du lot
  15. 02:05:489 (5) - Tu pourrais NC ici pour que la transition dans le spacing soit plus confortable à read, aussi pour que ça soit plus clean 02:05:853 (3,1) - j'aurais fait cet overlap dans la continuité de 02:04:944 (2,3) - j'ai stack avec celui d'avant :D
  16. 02:27:489 (4) - Pas fan de ça du tout, la section est largement assez intense pour que ça soit un triple
  17. 02:46:580 (3) - NC ici, consistency avec 01:30:944 (1) - (En fait tout le 2eme kiai utilise 4 par 4 pour les NC alors que t'as spam pour premier et dernier du coup ouais, j'ai la flemme de tous les lister)
  18. 02:54:489 - 02:54:853 - J'aurais map ça aussi vu que c'est le kiai
  19. 03:02:944 (1,2,3,4,5,1,2,3,4) - Un peu déçu de ce jump j'aurais vu plus de spacing, surtout la transition 03:03:489 (5,1) - ici est vraiment trop close imo
  20. 03:05:035 - 03:06:489 - Tu devrais mapper ce son pendant toute la section jusqu'a 03:14:580 (1) - parce que là sans vocals ni rien le rythme est archi boring et devient très vite lassant, vu que c'est dans la musique autant l'utiliser pour pas s'endormir
  21. 03:34:126 (4,5) - C'est archi perso ici mais j'aurais spread un peu 5 vers la droite pour que ça fasse juste un slight overlap ici et que ça soit pas complètement stacked pour que ça soit différent visuellement de 03:33:671 (2,3) - qui est en 1/2
  22. 03:37:126 (1,2,3,4) - Pas très clean visuellement on dirait que t'étais parti sur de la symmétrie et que tu t'es loupé. si tu copypaste et ctrl h 1 à la place de 3 et que tu mets 03:36:944 (3,4) - au centre du playfield ça aurait l'air beaucoup plus clean (ça c'est juste ce que j'aurais fait psk j'èm la simétri xd fais ce que tu veux)
  23. 03:45:853 (1) - Je me disais bien pendant le testplay que ça sonnait faux, bouge la slider end sur le blue tick à la place du 1/8
  24. 03:57:489 (5,1,2) - Pareil qu'avant, pas fan de l'angle wide ici, essaye un truc comme ça https://osu.ppy.sh/ss/6535735
  25. 04:16:580 (2) - Whistle ici, c'est pas un snare
  26. 04:19:489 (4) - Tu pourrais largement transformer ça en 1/4 slider pour le petit bruit qui hold, ça fait ressortir le snare juste après en plus
  27. 04:45:126 (4) - Enlève le reverse et rajoute un cercle à la place parce que les reverses c'est boring et que c'est une extra


J'espère que ça aidera :) Saiya >>>>>>> Reol, merci de mapper la bonne version
Thanks pour le mod//Stars !! j'ai pas répondu quand je fixais car je suis d'accord avec ce que tu dis en géneral, mais si tu veux je peux détailler si tu me le demande :D
posted
hi nm from queue

•00:04:041 (1) - consider muting the sliderends at the start here, up till 00:12:586 -
•00:09:132 (1) - doesn't fit in visually imo
•00:54:950 (1) - weird change of direction, doesnt fit in. ctrl+g
•01:44:404 (1,2,3) - pretty weird flow, try ctrl+g on 01:44:768 (2) - and stacking the sliderend with 01:45:495 (4) - and stack 01:44:404 (1) - with 01:45:132 (3) - and finally space it a bit. makes it flow very nicely
•01:48:404 (3,4) - can't really hear a sound there, replace 01:48:222 (2) - with a slider ending at 01:48:677 - , or replace with a 1/2 slider and keep 01:48:586 (4) -
•02:31:677 (3,4) - sounds like clickable sounds, replace with circles
•03:05:859 (1,3,4,5) - make these same shapes as 03:04:404 (1,2,4,5) - or just use same kind of alternation


really enjoyed playing this, good luck!
posted

Arutsuki wrote:

hi nm from queue

•00:04:041 (1) - consider muting the sliderends at the start here, up till 00:12:586 - I think it's ok as it
•00:09:132 (1) - doesn't fit in visually imo changed slighty
•00:54:950 (1) - weird change of direction, doesnt fit in. ctrl+g i let it, to mark the new section
•01:44:404 (1,2,3) - pretty weird flow, try ctrl+g on 01:44:768 (2) - and stacking the sliderend with 01:45:495 (4) - and stack 01:44:404 (1) - with 01:45:132 (3) - and finally space it a bit. makes it flow very nicely i apllied 75% of it :D
•01:48:404 (3,4) - can't really hear a sound there, replace 01:48:222 (2) - with a slider ending at 01:48:677 - , or replace with a 1/2 slider and keep 01:48:586 (4) - there a beats on the song actually
•02:31:677 (3,4) - sounds like clickable sounds, replace with circles replaced 3 to make it less boring yes
•03:05:859 (1,3,4,5) - make these same shapes as 03:04:404 (1,2,4,5) - or just use same kind of alternation ok


really enjoyed playing this, good luck!
thanks for the mod !
posted
Because I am bad at modding Extras, here I go

[General]
  1. This is stupid, I know but your BG size is 1919x1200 instead of the recommended 1920x1200: I'd recommend you get someone to just edit that since it is unrankable if I am not mistaken


[My Diffname]
  1. 00:13:132 (3,3) - Maybe curve these more inwards to show that they are different but keeping the symmetry
  2. 00:27:313 (1) - I feel like this should have more edgy flow leading from 00:27:132 (4) - since the distance is not emphasizing this enough imo (Example: http://osu.ppy.sh/ss/6544344)
  3. 00:28:768 (1) - Should be consistent with 00:27:313 (1,2) - imo since nothing really makes them different and you ignore a sound on 00:28:950 - due to the extended slider
  4. 00:30:132 (7) - There is no beat on this tick, just a echo of the previous sound, so I wouldn't want to place a beat here since it doesn't make it feel much different without it. Also, i don't like how you make 00:29:768 (5,6) - and 00:30:132 (7,1) - the same by using the same pattern since the two patterns have different beats on them
  5. 00:33:494 (2) - NC since you NCd 00:34:222 (1) - ?
  6. 00:33:132 (1,5) - 00:28:041 (5) - 00:30:950 (5) - 00:34:586 (1) - I mean, this definitely was intentional due to the vocals but I really don't like how it ignores the beats on the red ticks and does not emphasize the sliderends even though the streams have the same sounds but are clickable. I'd just shorten the sliders to the red ticks and add a hitcircle where the slider end was. The vocals are not really held and can just be emphasized as well with 1/2 sliders
  7. 00:41:768 (9,1) - This NC should be at least visible to emphasize it correctly, because if you leave it stacked, people won't really notice this is NCed by itself and it loses importance
  8. 01:00:404 (2) - I'd not make it the same shape as 01:00:041 (1) - since the two don't have much similarities in the music (imo 01:00:404 (2) - is even a bit stronger). So you could maybe curve it in some way, it would also look more interesting like that
  9. 01:03:677 (1,2,3,4) - I can see that this was intentional shaped but making the two "a"s and "b"s shaped different and the "ab" pair shaped the same seems weird to me. For example, you could make 01:04:041 (2,4) - edgy and 01:03:677 (1,3) - curvy
  10. 01:06:950 (1,2) - Ok, just a random suggestion because I think it represents the vocals more: http://osu.ppy.sh/ss/6544465
  11. 01:13:040 (5) - Even if the ranked version might have a note here, I think this note can be ignored and like that, this 01:13:131 (6) - can be more emphasized
  12. 01:29:859 (1,2,3) - Should have more emphasis than 01:28:041 (1,2,1,2) - imo since the pattern is stronger
  13. 01:33:041 (3) - I don't hear the 1/4 here really. I mean, this does get repeated a lot in the map, but I don't see a reason to overmap for emphasis here since the sounds aren't too strong for that. Also a point would be to ask why this isn't consistent with 01:44:404 (1,2) - . They do have similar placement in music so they should be similar. Same goes for 01:26:950 (1,2,3,4,5) - with the 1/2 sliders although the 1/4 hitcircle 01:27:222 (3) - is ok
  14. 01:47:313 (1) - 01:48:768 (1) - This is the strongest note in the whole pattern, so it should be emphasized most. A DS of at least 2.45 should be better here though since you have stuff like 01:37:313 (2) - with DS x 3 which I feel like isn't too much more stronger than 01:47:313 (1) -
  15. 01:50:949 (1,2,3) - I do agree with these not having linear flow like in the ranked map but having it edgy shouldn't be here either imo since the notes are all emphasized like that including 01:51:132 (2) - which is emphasized too much imo. Maybe something like this could work http://osu.ppy.sh/ss/6544616
  16. 01:57:495 (1,2,3,4,5,6) - While making this have more 1/4 than 00:41:859 (1,2,3,4) - is fine but these being inconsistent isn't to me, you make many different things clickable which could just be represented fine through a slider end
  17. 02:28:222 (2,3,4,5,6) - This stream makes this vocal less emphasized which I don't find good


That was a horrible mod
Well, I'll stop here for now since I am really tired right now and making me mod more will make me say more nonsense. Just call me for a IRC mod sometime else ;)

GL!
posted

_DT3 wrote:

Because I am bad at modding Extras, here I go

[General]
  1. This is stupid, I know but your BG size is 1919x1200 instead of the recommended 1920x1200: I'd recommend you get someone to just edit that since it is unrankable if I am not mistaken i fixed it sooner today, just needed to re-dl mapset :D


[My Diffname]
  1. 00:13:132 (3,3) - Maybe curve these more inwards to show that they are different but keeping the symmetry i tried but i'm just ruining it xD
  2. 00:27:313 (1) - I feel like this should have more edgy flow leading from 00:27:132 (4) - since the distance is not emphasizing this enough imo (Example: http://osu.ppy.sh/ss/6544344) oh god yes
  3. 00:28:768 (1) - Should be consistent with 00:27:313 (1,2) - imo since nothing really makes them different and you ignore a sound on 00:28:950 - due to the extended slider fixed
  4. 00:30:132 (7) - There is no beat on this tick, just a echo of the previous sound, so I wouldn't want to place a beat here since it doesn't make it feel much different without it. Also, i don't like how you make 00:29:768 (5,6) - and 00:30:132 (7,1) - the same by using the same pattern since the two patterns have different beats on them kinda fixed
  5. 00:33:494 (2) - NC since you NCd 00:34:222 (1) - ? yes
  6. 00:33:132 (1,5) - 00:28:041 (5) - 00:30:950 (5) - 00:34:586 (1) - I mean, this definitely was intentional due to the vocals but I really don't like how it ignores the beats on the red ticks and does not emphasize the sliderends even though the streams have the same sounds but are clickable. I'd just shorten the sliders to the red ticks and add a hitcircle where the slider end was. The vocals are not really held and can just be emphasized as well with 1/2 sliders you're right, i worked on it
  7. 00:41:768 (9,1) - This NC should be at least visible to emphasize it correctly, because if you leave it stacked, people won't really notice this is NCed by itself and it loses importance fix
  8. 01:00:404 (2) - I'd not make it the same shape as 01:00:041 (1) - since the two don't have much similarities in the music (imo 01:00:404 (2) - is even a bit stronger). So you could maybe curve it in some way, it would also look more interesting like that idk why i just didn't put 2 circles lol
  9. 01:03:677 (1,2,3,4) - I can see that this was intentional shaped but making the two "a"s and "b"s shaped different and the "ab" pair shaped the same seems weird to me. For example, you could make 01:04:041 (2,4) - edgy and 01:03:677 (1,3) - curvy yea kinda mankes sense
  10. 01:06:950 (1,2) - Ok, just a random suggestion because I think it represents the vocals more: http://osu.ppy.sh/ss/6544465 why not :D
  11. 01:13:040 (5) - Even if the ranked version might have a note here, I think this note can be ignored and like that, this 01:13:131 (6) - can be more emphasized kickslider are ok for emphasizing :D
  12. 01:29:859 (1,2,3) - Should have more emphasis than 01:28:041 (1,2,1,2) - imo since the pattern is stronger fixed
  13. 01:33:041 (3) - I don't hear the 1/4 here really. I mean, this does get repeated a lot in the map, but I don't see a reason to overmap for emphasis here since the sounds aren't too strong for that. Also a point would be to ask why this isn't consistent with 01:44:404 (1,2) - . They do have similar placement in music so they should be similar. Same goes for 01:26:950 (1,2,3,4,5) - with the 1/2 sliders although the 1/4 hitcircle 01:27:222 (3) - is ok
  14. 01:47:313 (1) - 01:48:768 (1) - This is the strongest note in the whole pattern, so it should be emphasized most. A DS of at least 2.45 should be better here though since you have stuff like 01:37:313 (2) - with DS x 3 which I feel like isn't too much more stronger than 01:47:313 (1) - added some for the first one, but not the second one since it's the beggining of the next part
  15. 01:50:949 (1,2,3) - I do agree with these not having linear flow like in the ranked map but having it edgy shouldn't be here either imo since the notes are all emphasized like that including 01:51:132 (2) - which is emphasized too much imo. Maybe something like this could work http://osu.ppy.sh/ss/6544616 i think emphasizing the snare is a good thing here ?
  16. 01:57:495 (1,2,3,4,5,6) - While making this have more 1/4 than 00:41:859 (1,2,3,4) - is fine but these being inconsistent isn't to me, you make many different things clickable which could just be represented fine through a slider end but they're not the same actually
  17. 02:28:222 (2,3,4,5,6) - This stream makes this vocal less emphasized which I don't find good you're right


That was a horrible mod
Well, I'll stop here for now since I am really tired right now and making me mod more will make me say more nonsense. Just call me for a IRC mod sometime else ;)eh it was ok for me though :D any mod is helpful <3

GL!
Thanks for the mod ! :D
posted
Hi, from #modreqs !

There are a lot of unoverlapped objects like 01:44:404 (1,3) (beginning of 1 and end of 3) but i guess it's some kind of concept so i didnt include this down below, if its not a concept you should fix this

00:12:768 (1,2,3,1,2,3) - you should keep the same rythm that you used before (00:12:041 (1,2) like this for example), there are no rythm changes in song so the map shouldnt change as well i suggest going like this http://osu.ppy.sh/ss/6582720 http://osu.ppy.sh/ss/6582726
00:23:313 (4) - maybe curve this one down a little bit to make a clean flow between this slider and 00:23:586 (5)
00:42:950 (6,7,8,1) - personally i dont like this pattern, maybe instead of this slider you could make a 5 circles 1/4 stream ending at 00:43:313 (1), maybe like this http://osu.ppy.sh/ss/6582766
00:49:131 (1) - this one is not spaced according to others (not sure if you made it conciously, if not fix it, if yes leave it)
01:00:041 (1) - this one should be ending on red tick, thats how the vocal goes
01:14:586 (3) - ctrl + g maybe? if think this slider should go to the same direction as 01:13:859 (1,2)
01:42:041 (4) - i think this should be a circle
01:44:041 (3) - curve this one that it leads to 01:44:404 (1)
04:04:404 (2) - shape of this slider doesnt fit here imo
04:17:677 (3) - this one fits better placed under the 04:17:132 (1) (not stacked of course) it will fit the concept of unoverlapped objects more and the placement of 04:17:677 (3,4,5,6) will look so much better
04:44:950 (2,3,4,5) - same as 00:42:950 (6,7,8,1)
posted
Haitai kds plz
posted

Peuniak wrote:

Hi, from #modreqs !

There are a lot of unoverlapped objects like 01:44:404 (1,3) (beginning of 1 and end of 3) but i guess it's some kind of concept so i didnt include this down below, if its not a concept you should fix this it's done, i do overlap a lot

00:12:768 (1,2,3,1,2,3) - you should keep the same rythm that you used before (00:12:041 (1,2) like this for example), there are no rythm changes in song so the map shouldnt change as well i suggest going like this http://osu.ppy.sh/ss/6582720 http://osu.ppy.sh/ss/6582726 i'll keep because i don't want the intro to be boring
00:23:313 (4) - maybe curve this one down a little bit to make a clean flow between this slider and 00:23:586 (5) ye
00:42:950 (6,7,8,1) - personally i dont like this pattern, maybe instead of this slider you could make a 5 circles 1/4 stream ending at 00:43:313 (1), maybe like this http://osu.ppy.sh/ss/6582766 i'll keep because i want to fully emphasize 00:43:313 (1) -
00:49:131 (1) - this one is not spaced according to others (not sure if you made it conciously, if not fix it, if yes leave it) yea done on purpose ^^
01:00:041 (1) - this one should be ending on red tick, thats how the vocal goes fixed
01:14:586 (3) - ctrl + g maybe? if think this slider should go to the same direction as 01:13:859 (1,2) yea feels better like this
01:42:041 (4) - i think this should be a circle nah, there is 3 beats, and it help to really emphasize voice here
01:44:041 (3) - curve this one that it leads to 01:44:404 (1) a little
04:04:404 (2) - shape of this slider doesnt fit here imo yea, idk why 1/4 too
04:17:677 (3) - this one fits better placed under the 04:17:132 (1) (not stacked of course) it will fit the concept of unoverlapped objects more and the placement of 04:17:677 (3,4,5,6) will look so much better you're right, but changed whole placement here because it felt a bit weird
04:44:950 (2,3,4,5) - same as 00:42:950 (6,7,8,1) i agree here
Thanks for the mod !
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