Saiya - Remote Control [Taiko|Osu]

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Irohas
chocolatine

general
  1. BG is too try to reduce it to 1366x768 ):


take control!
00:17:859 (5,6) - spacing should be as 00:17:495 (3,4) - as there's no really thing to emphasize here
00:20:041 (1,2,3) - mmh, i guess since you're overmapping at 00:20:313 - you should be consistent on 00:21:041 - ? and how about not skipping sound at 00:20:677 - ?
01:00:041 (1) - NC is not really necessary imo
01:33:859 (5,6) - 01:39:677 (6,7) - 01:45:495 (4,5) - NC as you did for 01:28:041 (1,2) -
02:36:041 (3) - mmh I think it's better to stop this on the red tick
04:36:404 (3,4,1) - flow is not really good imo, spacing between (4) and (1) should be bigger than (3) and (4) in order to have a good emphasize
04:54:041 (1,2,3,4,5) - try to make a better star pattern it would be great aethetically
04:55:677 (3,4,5,6) - same as above but a square pattern o:
[]
only suggestions
overall c'est good, good luck!
DTM9 Nowa
NM from #modreqs


Note : I did not see that MugiwaraSekai modded this so some of our points may be same

00:23:313 (4,5,6) - Not unrankable but this will definitely throw people off. 00:21:495 (1,2) - This is the general 1/4 spacing you are using for the section before it the beat picks up ( 00:27:313 - ) but there you are using 1/2 spacing and i can't really figure out why did you do it (Main point : people may mistake these as 1/2s). Could you help me understand you in this? Also you could answer at the same time that why you didn't for example space the objects similarly here 00:24:404 (1,2,3,4,5) - even though the song has pretty much the same intensity in genreal for those two parts

Small edit : Slider leniency is a thing so it should not be that bad if left like so

00:45:859 (6,7,8) - I personally would prefer to have sliders (8) like that to flow with the triple somewhat like this because... well it just would look better imo than the slider going downwards like in the last updated version. I don't really know were there any other intentions like for example blanketing this 00:46:586 (3) - with the triple+slider

00:52:222 (2,3) - I hate to note anything regarding blanketing but you could curve the 2 little bit more and move the 3 so it's well blanketed with the 2 because the 2 is just not enough curved so the head and tail are both further away from the point of 3 than the midpoint of 2

01:10:950 (1) - You could CTRL G this (or even copy + paste the 2 and mirror it to replace the 1) for better flow when compared to the following notes (exceptionally with the 2)

01:25:313 (2) - Got a wild idea for the 2 here. You could change the 2 into a 1/4 to emphasize the short hold on the "su" sound example. It wouldn't really differ from how it's currently mapped (clickables) and if you make the 1/4 slider out of this 01:25:677 (2) - (just mirrored) it would look cool

01:28:041 (1,2) - This is how you have mapped one of the "yeah" sounds but here 01:33:859 (5,6) - you have mapped that same sound but now the second hitcircle is replaced by a 1/2 slider (and appearently you have mapped hitcircle|1/2 slider every other occasion except the first one) so is there a specific reason for that kind of inconsistency?

02:06:859 - You could map this aswell (idk if you did already to it because of doormat's mod but mentioned it anyway) because of the somewhat notable drum hit (Same thing here 00:51:222 - but i just didn't mention it earlier for some reason)

02:36:041 (3) - Correct me if i'm wrong, assuming that you are trying to follow the "wa" vocal here because the slider before this one clearly follows the "kyou" sound. Though there is one issue on the "wa" sound. It's not 3/4, it's 1/2. Listen to it in 25% speed and you will notice this clearly. Also there are no sounds on this 02:36:313 - thus it would make overall more sense to end the slider on the red tick

02:53:313 (1) - It's fine if you keep it but it's just as fine if it wasn't NCd because the jump part stops here 02:52:586 - and the "odoru" is already part of the new verse that is not included into the jump section. You had it like so here 01:37:677 (3) - so why not here 02:53:313 (1) - aswell?

03:07:313 (1,2) - Any specific reasons why these aren't mapped under a 1/2 slider like in pretty much every other occasion? If you disagree to change them into a slider you could atleast add some movement like this for example

03:12:768 (5,4,5) - Could be NCd because of the SV multiplier change. Though it's not that big of an change of it so it should be fine left like that but you have NCd for stuff like this 03:09:495 - aswell

03:36:404 (1,2,3) - The transitions just do not look good here. Imo the biggest problem is with the 2. It has a really outdated feeling because of the obtuse angle over tail1|2||3 and the spacing increasement is quite random imo. I'd suggest you to just overhaul the pattern there. It's placed so i seriously can't figure out a possible fix but if you can do that by yourself then go ahead but please, get rid of the obtuse angle or atleast the weird spacing

03:44:768 (3,4,5) - I'm not sure is it aesthetically the best choice to have the roughly 80 degree angle there. Best solution i can come up with for the current pattern is to rotate the slider about 33 degrees CW selection centre. Though imo overhauling it compeletely would be a better idea

04:05:132 (1) - It's opinion based but i don't think this note needs a NC. It's pretty easy to see and hit even w/o it. Somewhat same here 04:15:313 (1) -

04:49:859 (4) - Just an idea to improve the flow here : flip the slider on it's place so it forms a somewhat (snappy) circular flow over these notes 04:49:132 (1,2,3,4,5) - like this (note that the slider in the example sux and you should suit the idea if you agree on it to your own mapping)

04:54:041 (1) - I don't really see a reason to NC this either. It doesn't make the patterns there any more clarified nor does it follow beat circulations

That's about it! Really nice mapping and extremely fun to play acc 404

Good luck!~
Topic Starter
Linada

MugiwaraSekai wrote:

chocolatine

general
  1. BG is too try to reduce it to 1366x768 ): now 1920x1200 is allowed !


take control!
00:17:859 (5,6) - spacing should be as 00:17:495 (3,4) - as there's no really thing to emphasize here
00:20:041 (1,2,3) - mmh, i guess since you're overmapping at 00:20:313 - you should be consistent on 00:21:041 - ? and how about not skipping sound at 00:20:677 - ? i just changed the double because yea, the first one was overmapped and out of place
01:00:041 (1) - NC is not really necessary imo fixed
01:33:859 (5,6) - 01:39:677 (6,7) - 01:45:495 (4,5) - NC as you did for 01:28:041 (1,2) -
02:36:041 (3) - mmh I think it's better to stop this on the red tick yes
04:36:404 (3,4,1) - flow is not really good imo, spacing between (4) and (1) should be bigger than (3) and (4) in order to have a good emphasize fixed
04:54:041 (1,2,3,4,5) - try to make a better star pattern it would be great aethetically lol yes it's so ugly as it xD
04:55:677 (3,4,5,6) - same as above but a square pattern o: i changed the pattern a bit to fit the star above, so no
[]
only suggestions
overall c'est good, good luck! thanks :3

DTM9 Nowa wrote:

NM from #modreqs


Note : I did not see that MugiwaraSekai modded this so some of our points may be same

00:23:313 (4,5,6) - Not unrankable but this will definitely throw people off. 00:21:495 (1,2) - This is the general 1/4 spacing you are using for the section before it the beat picks up ( 00:27:313 - ) but there you are using 1/2 spacing and i can't really figure out why did you do it (Main point : people may mistake these as 1/2s). Could you help me understand you in this? Also you could answer at the same time that why you didn't for example space the objects similarly here 00:24:404 (1,2,3,4,5) - even though the song has pretty much the same intensity in genreal for those two parts i fixed for the first thing, but the second i don't really understand because they're spaced the same already ?

00:45:859 (6,7,8) - I personally would prefer to have sliders (8) like that to flow with the triple somewhat like this because... well it just would look better imo than the slider going downwards like in the last updated version. I don't really know were there any other intentions like for example blanketing this 00:46:586 (3) - with the triple+slider like this, it flow better toward next note, and yea it helps blanketting (3)

00:52:222 (2,3) - I hate to note anything regarding blanketing but you could curve the 2 little bit more and move the 3 so it's well blanketed with the 2 because the 2 is just not enough curved so the head and tail are both further away from the point of 3 than the midpoint of 2 fixed

01:10:950 (1) - You could CTRL G this (or even copy + paste the 2 and mirror it to replace the 1) for better flow when compared to the following notes (exceptionally with the 2) yea, i mirrored, then spaced a bit because it felt too packed

01:25:313 (2) - Got a wild idea for the 2 here. You could change the 2 into a 1/4 to emphasize the short hold on the "su" sound example. It wouldn't really differ from how it's currently mapped (clickables) and if you make the 1/4 slider out of this 01:25:677 (2) - (just mirrored) it would look cool i agree it's cool but i'll try to avoid free overmaps because there is literally nothing on the song there

01:28:041 (1,2) - This is how you have mapped one of the "yeah" sounds but here 01:33:859 (5,6) - you have mapped that same sound but now the second hitcircle is replaced by a 1/2 slider (and appearently you have mapped hitcircle|1/2 slider every other occasion except the first one) so is there a specific reason for that kind of inconsistency? yep my bad, replacing it

02:06:859 - You could map this aswell (idk if you did already to it because of doormat's mod but mentioned it anyway) because of the somewhat notable drum hit (Same thing here 00:51:222 - but i just didn't mention it earlier for some reason) i can understand but for part slow like theses, the beat are hearable but not that strong, i think it's ok to undermap 75% of the 1/4 beats because it would feel too much here imo

02:36:041 (3) - Correct me if i'm wrong, assuming that you are trying to follow the "wa" vocal here because the slider before this one clearly follows the "kyou" sound. Though there is one issue on the "wa" sound. It's not 3/4, it's 1/2. Listen to it in 25% speed and you will notice this clearly. Also there are no sounds on this 02:36:313 - thus it would make overall more sense to end the slider on the red tick fixed with previous mod :D

02:53:313 (1) - It's fine if you keep it but it's just as fine if it wasn't NCd because the jump part stops here 02:52:586 - and the "odoru" is already part of the new verse that is not included into the jump section. You had it like so here 01:37:677 (3) - so why not here 02:53:313 (1) - aswell? removed NC to consistency

03:07:313 (1,2) - Any specific reasons why these aren't mapped under a 1/2 slider like in pretty much every other occasion? If you disagree to change them into a slider you could atleast add some movement like this for example yea it's to not make the part tooo boring, added some movement

03:12:768 (5,4,5) - Could be NCd because of the SV multiplier change. Though it's not that big of an change of it so it should be fine left like that but you have NCd for stuff like this 03:09:495 - aswell yea, i didn't NCd because it's just to emphasize 1 not, it's not that big so i think it's still ok and readable without NC, compared to the second part where i literally do a speed up to a big slow down, so i think it was needed there

03:36:404 (1,2,3) - The transitions just do not look good here. Imo the biggest problem is with the 2. It has a really outdated feeling because of the obtuse angle over tail1|2||3 and the spacing increasement is quite random imo. I'd suggest you to just overhaul the pattern there. It's placed so i seriously can't figure out a possible fix but if you can do that by yourself then go ahead but please, get rid of the obtuse angle or atleast the weird spacing fixed there but might need some polishing

03:44:768 (3,4,5) - I'm not sure is it aesthetically the best choice to have the roughly 80 degree angle there. Best solution i can come up with for the current pattern is to rotate the slider about 33 degrees CW selection centre. Though imo overhauling it compeletely would be a better idea i'll keep as it, because i think it's fine, and i think it fit the song as it

04:05:132 (1) - It's opinion based but i don't think this note needs a NC. It's pretty easy to see and hit even w/o it. Somewhat same here 04:15:313 (1) - fixed both

04:49:859 (4) - Just an idea to improve the flow here : flip the slider on it's place so it forms a somewhat (snappy) circular flow over these notes 04:49:132 (1,2,3,4,5) - like this (note that the slider in the example sux and you should suit the idea if you agree on it to your own mapping) nice idea i like it, and i mostly do circular flow all the time soo :D

04:54:041 (1) - I don't really see a reason to NC this either. It doesn't make the patterns there any more clarified nor does it follow beat circulations yep fixed

That's about it! Really nice mapping and extremely fun to play acc 404

Good luck!~ thanks :>
Thanks for both mods !!
DTM9 Nowa

Linada wrote:

DTM9 Nowa wrote:

[notice]00:23:313 (4,5,6) - Not unrankable but this will definitely throw people off. 00:21:495 (1,2) - This is the general 1/4 spacing you are using for the section before it the beat picks up ( 00:27:313 - ) but there you are using 1/2 spacing and i can't really figure out why did you do it (Main point : people may mistake these as 1/2s). Could you help me understand you in this? Also you could answer at the same time that why you didn't for example space the objects similarly here 00:24:404 (1,2,3,4,5) - even though the song has pretty much the same intensity in genreal for those two parts i fixed for the first thing, but the second i don't really understand because they're spaced the same already ?
It was mostly to prove the point by another way that it was kinda overmapped. It was mostly a question for a person who wasn't going to make changes like "if thing x is like this then why is thing y like that even though they share the same intensity". I guess i forgot to add the "if you disagree you could answer..." xd
Topic Starter
Linada
oh yea that makes sense :)
kappaToast
A modder incoming...


00:09:132 (1,2) - you need to do something with that. Stack or make that slider hit red tick.

00:21:768 (2,3,4) - 00:40:041 (6,7) - 00:42:222 (3,4) - 00:48:041 (3,4) - 01:12:041 (5,6) - 01:55:677 (6,7) - 02:01:495 (6,7) - 02:04:404 (6,7) -

02:27:677 (5,6) - 03:48:768 (1,2) - 03:50:950 (1,2) - 03:54:222 (3,4) - I would make a stream insted becouse its to hard to jump between 1/4 gap.

01:00:950 (2,3) - 01:46:041 (1,2) - 02:16:950 (5,6) - 02:28:586 (4,5) - here should be a bit smaller gap (almost stacking)

02:07:859 (2) - there is pretty much undermaped/simplefied becouse there is a mo-mo---to sound. 02:07:677 (1,2) - her i would make a reapeted slider from circle (1) to end of the slider.

02:29:313 (3,1) - 02:32:950 (2,3) - Here should be 2 circles stacked on that slider insted.

02:57:677 (4,1) - Thats way to big gap.

03:13:677 (3) - there shoudnt be a slider, make a circle insted.

03:32:768 (1,2) - 03:35:677 (4,5) - between these two slider in the timing bar should be a circle like here03:29:495 (2,3,4) becouse it is reapeting the stress in vocal

04:16:222 (4,1) - also to big gap between these two

04:18:404 (7) - Again, there should be 2 circles who are stacked on top of the slider.

04:52:586 (4,1) - to big gap between these two sliders

04:58:404 (2,1) - WAYYY... to big gap :!:


I think this map is good, but the 1/4 jumps? Idk... It works with slider but ofc but not with these gaps. But its only my opinion :)

GL ;)
Topic Starter
Linada

kappaToast wrote:

A modder incoming...


00:09:132 (1,2) - you need to do something with that. Stack or make that slider hit red tick. no, i'm doing overlaps on purpose

00:21:768 (2,3,4) - 00:40:041 (6,7) - 00:42:222 (3,4) - 00:48:041 (3,4) - 01:12:041 (5,6) - 01:55:677 (6,7) - 02:01:495 (6,7) - 02:04:404 (6,7) -

02:27:677 (5,6) - 03:48:768 (1,2) - 03:50:950 (1,2) - 03:54:222 (3,4) - I would make a stream insted becouse its to hard to jump between 1/4 gap. what no it's playable, kickslider are a common thing

01:00:950 (2,3) - 01:46:041 (1,2) - 02:16:950 (5,6) - 02:28:586 (4,5) - here should be a bit smaller gap (almost stacking) but there is no point on doing kickslder if you don't space the next object a little bit ...

02:07:859 (2) - there is pretty much undermaped/simplefied becouse there is a mo-mo---to sound. 02:07:677 (1,2) - her i would make a reapeted slider from circle (1) to end of the slider. but it's gonna simplify it even more .. it's ok like it is already

02:29:313 (3,1) - 02:32:950 (2,3) - Here should be 2 circles stacked on that slider insted. it's ok with kicksliders

02:57:677 (4,1) - Thats way to big gap. no, the intensity is at it's highest during kiais.

03:13:677 (3) - there shoudnt be a slider, make a circle insted. listen more carefully

03:32:768 (1,2) - 03:35:677 (4,5) - between these two slider in the timing bar should be a circle like here03:29:495 (2,3,4) becouse it is reapeting the stress in vocal fixed

04:16:222 (4,1) - also to big gap between these two

04:18:404 (7) - Again, there should be 2 circles who are stacked on top of the slider. i agree here

04:52:586 (4,1) - to big gap between these two sliders reduced a bit here

04:58:404 (2,1) - WAYYY... to big gap :!:no it's fine, it's the strongest moment of the song


I think this map is good, but the 1/4 jumps? Idk... It works with slider but ofc but not with these gaps. But its only my opinion :)but theses gaps are high, but since the bpm is really low, it's really easy to hit, and it reflects the intensity of the song

GL ;)
thanks for the mod !
polka


[General:]
  • no breaks? @- @!;;;

[Insane:]
  • 00:09:132 (1,2) - Excessive. Bring these closer together.
    [list:1337]00:20:404 (2,3) - ^
    00:38:586 (1,1) - Especially due to the slow SV
    00:41:132 (6,7) - Move these closer
    01:56:404 (2,3) - ^
    02:00:041 (3,4) - ^
    03:05:041 (3,4) - ^
    03:06:222 (2,3) - ^

00:57:677 (6,1) - Flow isn't playing well for me here. Move (1) to the left.
03:00:768 (6,8) - Even if the slider isn't positioned the same way, it's still confusing, especially on HD. I would move it out from under the other slider entirely.
03:36:768 (1,2,1,2,1,2,1,2,1,2) - NCs are not needed, as this isn't an insanely difficult area where extra chances for HP are important.
04:59:313 (1,2,3,4) - Plays better as 1/2 sliders.
[Afterword:]
  • Just watch your spacing on triplets. They looked like duplets. love the jumps tho those are fun. GL
Topic Starter
Linada

PolkaMocha wrote:



[General:]
  • no breaks? @- @!;;; i think it's ok xD

[Insane:]
  • 00:09:132 (1,2) - Excessive. Bring these closer together. nah, i'll keep this one
    [list:1337]00:20:404 (2,3) - ^ changed pattern
    00:38:586 (1,1) - Especially due to the slow SV nah, it's meanth to emphasize
    00:41:132 (6,7) - Move these closer fixed
    01:56:404 (2,3) - ^ i think theses are ok
    02:00:041 (3,4) - ^ removed
    03:05:041 (3,4) - ^ changed
    03:06:222 (2,3) - ^ same

00:57:677 (6,1) - Flow isn't playing well for me here. Move (1) to the left. i flipped the patterning to follow vocal more here
03:00:768 (6,8) - Even if the slider isn't positioned the same way, it's still confusing, especially on HD. I would move it out from under the other slider entirely. moved slighty to make it more readable but kept under the slider
03:36:768 (1,2,1,2,1,2,1,2,1,2) - NCs are not needed, as this isn't an insanely difficult area where extra chances for HP are important. but it's not meant for HP recovery, but to follow each vocal, and make reading easier
04:59:313 (1,2,3,4) - Plays better as 1/2 sliders. i'll consider, i like it both ways
[Afterword:]
  • Just watch your spacing on triplets. They looked like duplets. love the jumps tho those are fun. GL
Thanks for the mod !!
Cubzy
naisu mapu owo
Topic Starter
Linada

Cubzy wrote:

naisu mapu owo
thanks :3
Deppyforce
take control
brain power
Topic Starter
Linada

Deppyforce wrote:

take control
brain power
Let the bass kick ...

nope
PoNo

NM from my queue


Take Control!


00:47:586 (4) - Idk overmap ?

00:58:041 (2) - Hitclap, déplace le sur 00:58:041 (2) -

01:28:768 (2) - tu peut stack la fin du slider sur 01:29:495 (6) - ça réduit le spacing qui est assez élevé en plus

01:39:859 (2) - c'est assez chaud à read, la meme shape quasiment en même endroit

03:14:586 (1) - la shape est ultra différente des autres, je pense pas que ce soit une bonne idée idk

03:33:677 (2) - ça se confond faclement avec un 1/4 comme tu en à fait un juste avant 03:33:041 (2) -

03:52:586 (2) - Un peu compliqué à follow comme shape lol
Je peut rien trouver d'autre :'( gg pour les deux diffs en tout cas ^^
Topic Starter
Linada

Ponoyoshi wrote:


NM from my queue


Take Control!


00:47:586 (4) - Idk overmap ? fix

00:58:041 (2) - Hitclap, déplace le sur 00:58:041 (2) - fix

01:28:768 (2) - tu peut stack la fin du slider sur 01:29:495 (6) - ça réduit le spacing qui est assez élevé en plus j'ai pas stack mais j'ai reduce spacing

01:39:859 (2) - c'est assez chaud à read, la meme shape quasiment en même endroit j'ai changé la shape du coup

03:14:586 (1) - la shape est ultra différente des autres, je pense pas que ce soit une bonne idée idk tout le pattern me triggerais du coup j'ai changé

03:33:677 (2) - ça se confond faclement avec un 1/4 comme tu en à fait un juste avant 03:33:041 (2) - en effet, j'ai stack sur 1 du coup

03:52:586 (2) - Un peu compliqué à follow comme shape lol yep le pire xD
Je peut rien trouver d'autre :'( gg pour les deux diffs en tout cas ^^
thanks !!!!!!!!!
Cubzy
Heh, like the game said, gotta mod this to get this ranked :D

Overall: Map's pretty great, you seem to use the tone of the voice on the kiai to difference the spacing(like the normal voice to the "robot" voice). Good job!

00:05:495 (1,2) - You could move this a bit more down and make the second slider a little bit more sharp Like this, on x:252 y:272

00:37:859 (3) - moving this slider a little more to the top, to gradually increase with the next jump

01:12:222 (6) - maybe(?) rotate this 35º and move to x:424 y:152

01:41:495 (1,2,3,4,1,2,3,4) - you could increase the spacing a little bit on this to difference from those jumps : 01:40:222 (1,2,3,4,5,6) -

01:50:949 (1,2,3) - and 01:52:404 (1,2,3) - You could increase those a little bit, though it wouldn't really change a thing

02:28:586 (4) - move this a little bit further to the top right?

02:48:404 (1,2,3,4,5) - you could move the triplet x:333 y:149

03:36:768 (1,2,1,2,1,2,1,2,1,2) - maybe increase the spacing a little bit(?)

03:52:586 (2,3,4,5,6,7,1,2,3,4,5) - maybe decrease the spacing, because it's a bit sudden how the spacing on the stream got larger

04:09:677 (1) - increase the slider velocity a bit?

That's all for today, didn't find anything on the two last kiais, they were pretty good, if I may say so :D
Aetwuns
Maakali's Insane
00:27:313 - hitsounds need to get louder from here on out
01:26:586 (3) - just make this a 1/2 slider
01:32:404 (3) - ^
01:38:222 (5) - ^
01:57:132 (1) - ^
02:02:950 (1) - ^
02:06:222 to 02:17:859 - Too many stacks
02:40:768 (1) - Replace this with a 1/2 slider
03:14:586 (1,2,3,1,2,1,2,1,2,3,4,1) - I would simplify this section, maybe something like this?
03:28:313 (4) - Stack doesn't fit
03:38:495 (3) - Sounds better without this note
04:32:313 (4) - ^

Good luck with ranking ;)
Topic Starter
Linada

Cubzy wrote:

Heh, like the game said, gotta mod this to get this ranked :D

Overall: Map's pretty great, you seem to use the tone of the voice on the kiai to difference the spacing(like the normal voice to the "robot" voice). Good job!

00:05:495 (1,2) - You could move this a bit more down and make the second slider a little bit more sharp Like this, on x:252 y:272 yea why not

00:37:859 (3) - moving this slider a little more to the top, to gradually increase with the next jump fix

01:12:222 (6) - maybe(?) rotate this 35º and move to x:424 y:152 sound cool !

01:41:495 (1,2,3,4,1,2,3,4) - you could increase the spacing a little bit on this to difference from those jumps : 01:40:222 (1,2,3,4,5,6) - no, i think it'll be really too much there

01:50:949 (1,2,3) - and 01:52:404 (1,2,3) - You could increase those a little bit, though it wouldn't really change a thing yep

02:28:586 (4) - move this a little bit further to the top right? changed angle

02:48:404 (1,2,3,4,5) - you could move the triplet x:333 y:149 nah, it'll kill the blanket

03:36:768 (1,2,1,2,1,2,1,2,1,2) - maybe increase the spacing a little bit(?) nah

03:52:586 (2,3,4,5,6,7,1,2,3,4,5) - maybe decrease the spacing, because it's a bit sudden how the spacing on the stream got larger reduced just a little bit, because i want it to be intense

04:09:677 (1) - increase the slider velocity a bit? nope but changed the shape :D

That's all for today, didn't find anything on the two last kiais, they were pretty good, if I may say so :Dthanks :3
Thanks for the mod !!
-Arche
Bonne map, j'aime beaucoup :D Make this ranked pls :D
Topic Starter
Linada

Arche-kun wrote:

Bonne map, j'aime beaucoup :D Make this ranked pls :D
Merci :3 soon™
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