\o/
Thanks for modAlduric wrote:
As I expected there's nothing to mod ;w;
[Easy|Normal|Hard]These are only suggestions, because everything is perfect ;c. It should be instant ranked xD
- 00:17:225 - How about three clap sounds instead a whistle? // I wanna keep whistles.
- 00:29:225 - ^
- 00:47:225 - ^
- 00:59:225 - ^
- 01:00:019 - Maybe it will be nice if you add inherited point here, select "custom 2" sampleset and add blank "soft-hitnormal2.wav" (http://puu.sh/Kc9P)? After doing that it will be lovely to only hear "soft-hitfinish.wav" (of course you'll have to change the name to "soft-hitfinish2.wav"). // Since there was not an actual beat and that custom hitfinish was made on purpose, so your suggestion makes sense. Fixed!
Thanks for mod and star!congaan wrote:
NinjinNinjin
Really nothing to mod=x=
add some claps for accent? // I prefer default hitsound in this case. But it's quite funny hitsound though. xD
http://puu.sh/KGtf
Normal:
00:17:255 (1,2,3) - 1 or 2 grids up would be better? since these objects are too close to 00:16:130 (2) // Fixed
btw. this map is rankable now? // Yes
Nagisawa wrote:
was difficult because I did not find the bugs!))
a good map)
EASY
00:57:005 (1,2) - maybe can best do so symmetrically? // I have a trouble to find a good formation on this. First section also wasn't symmetrized.
01:00:005 (1) - or delete nc?) // No
HARD
00:22:880 (1,2) - You can do this simply double sliders // I put them intentionally for variety.
p.s. maybe you use this combourst?:DDDDD // Invalid. Because the singer isn't vocaloid. I know Megpoid Gumi is based on Ranka Lee, but they are different. Perhaps I may add something new for comboburst.SPOILERhttp://puu.sh/KNgH
AstroniX wrote:
Hi,ykcarrot,here is my mod from M4M~
[General]
Nothing~
[Hard]
00:15:380 (1) - add a whistle sounds better // I didn't add whistles on purpose at this part.
00:45:380 (1,2,3,4) - ^
[Normal]
00:00:473 (1,3,5) - add a whistle
00:45:380 (1,2) - ^
01:00:005 (1) - is this combo really need?I think remove it is better // Because it's completely separated from the music.
[Easy]
00:15:380 (1,2,3) - add a whistle
sorry for my pood mod,hope rank.Good Luck!
shikyu wrote:
hello, my mod for M4M
[General]
Nothing~
[Easy]
00:04:130 (2) - why make 2nd tick silent? other diffs still keep the tick sound // Are you sure? Other diffs doesn't have a note on second white tick. That's why I muted it.
Overall good, I suggest you to add custom hitsound for tick (expect you're not a type that like to add tick hitsound)
[Normal]
Clear~
[Hard]
Well... the pace is too fast for hard diff IMO, maybe use AR7? // Actually readability of AR7 is harder than AR8.
That's all I could find. Good map, so star~
Good luck
Thanks for mod.Sandpig wrote:
hi
Hard
00:22:880 (1,2) - I think 3-note-slider is better than 4-note-slider here (I thought it has 3 notes in first attempt),mb try this? (4 is under 3)
00:15:755 - whistle?
00:16:317 - ^
00:45:755 (2) - ^
00:46:317 (4) - ^
Normal
00:15:755 - whistle?
00:16:317 - ^
00:45:755 - ^
00:46:317 - ^
Easy
00:15:755 (2) - whistle?
00:45:755 (2) - ^
nice map .w.
Fixed all!Kawayi Rika wrote:
Hi ~ ykcarrot ~
Random check map ~
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions[General]
- Resize comboburst.png to correct.
- Change AudioLeadIn: 1750 much better with start.
[Easy]
- AR+1 much better with play.
That's all ~ Very clean map and funny song :3 OISHIYO~!
Call me back recheck ~ when you are ready ~