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kors k feat.RIRE - Nirvana(Camellia's "BinaryHeaven" Remix)

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Topic Starter
EphemeralFetish
This map has been deleted on the request of its creator. It is no longer available.
Ayyri
hype
Hippo
freed urself from shiirn prison
Weber
fuck matte
Cheesecake
huh

[Transcendence]

  1. 00:05:414 (1) - i think making this such a tight curve bits too much emphasis on the sound here, yknow the extra curving makes it too different from the sliders before - probably do something similar to 00:02:655 (1) -
  2. 00:07:138 (3,4) - why do u just pull the elbow sliders out of ur ass why not keep as curves
  3. 00:08:862 (1,2,3,4) - make em curvy like me its nicer with the circular flow
  4. 00:38:345 (7,8) - youve done a triplet everywhere else why is this one a kickslider
  5. 00:45:069 (2,3,4,5,6,7,1,2,3,4,5,6,7) - the synths ur mapping to here are super quiet and dont really come noticeable until after these so maybe make them super small spacing and dont use sharp angles to put less emphasis, could be good to make each section be bigger spacing than the last maybe
  6. 01:02:828 (1,2,3,4,5,6,7) - fix ur hexagon
  7. 02:20:587 (1,2,3) - all the other jump angles in this section are the same and theres nothing special in the music in this part so prob keep it the same rather than having this
  8. 02:22:311 (1,2,3,4,1) - this looks like total shit stacked how it is now just stack em normally
  9. 02:35:069 (1) - good slider
  10. 03:29:897 (5) - bit odd to have a sharp elbow slider after such nice smooth curvy streams
  11. 03:38:776 (4,1,2,3,4) - maybe you could have it curve to the right looks a bit odd having this straight bit after the two curves, also leads into the next streamjump better
  12. 03:39:897 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ok but where is the 1/8 slider stream ok kidding ok half kidding
  13. 03:43:345 (1,2) - you should make these have low spacing like the streams before cos having them the same spacing as the super loud kicks doesnt really make much sense and it would have a better feeling when playing. seems like that part of the song is just ignored really
  14. 03:51:793 (5,1,2) - a different and in my opinion better way of doing this would be to have a pause in movement going from (4) to (5), as right now you kidna have the same emphasis for every object in this section when i think youre trying to focus on the last few sliders by your nc usage, and that pause gives it that emphasis. this is what i mean (you would have to restructure stuff afterwards but oh well)
  15. 04:04:380 (3) - fix your stack shitbag
  16. 04:09:552 (2) - ctrl+g it so the player can kinda get where the next object is by looking at the tail ah you know what i mean
  17. 04:11:621 (1,1) - these are completely different sounds y are they different shapes
  18. 04:14:897 (1,2) - sliders like these look like ass and you know it add a curve on the straight bit
  19. 04:19:380 (2) - why not make it circles cos this slider basically has the same clicking emphasis as 04:19:207 (1) - but that (1) has much less powerful beats so like y are they the same
  20. 05:04:035 (1) - the loop at the end is pretty misleading cos it looks like the ball is gonna keep on going in the direction its already curving but then it turns like wtf but then if you make it travel in the apparent direction then you cant really do a loop hmmm oh i just thought of a solution curve the path before like this yay. additionally can you make the curve riiight at the end equidistant to the curve its blanketing thanks
Topic Starter
EphemeralFetish

Cheesecake wrote:

huh

[Transcendence]

  1. 00:05:414 (1) - i think making this such a tight curve bits too much emphasis on the sound here, yknow the extra curving makes it too different from the sliders before - probably do something similar to 00:02:655 (1) - - Disagree, I like them.
  2. 00:07:138 (3,4) - why do u just pull the elbow sliders out of ur ass why not keep as curves - Variety
  3. 00:08:862 (1,2,3,4) - make em curvy like me its nicer with the circular flow - If you play these properly its already circular flow.
  4. 00:38:345 (7,8) - youve done a triplet everywhere else why is this one a kickslider - Because the following circle is placed weirdly on a 1/3 snap, so the change in triple is a good sign for the change in snapping.
  5. 00:45:069 (2,3,4,5,6,7,1,2,3,4,5,6,7) - the synths ur mapping to here are super quiet and dont really come noticeable until after these so maybe make them super small spacing and dont use sharp angles to put less emphasis, could be good to make each section be bigger spacing than the last maybe - Changed the first set, all the ones after are the same intensity so not gonna do gradual spacing increasing.
  6. 01:02:828 (1,2,3,4,5,6,7) - fix ur hexagon - Its not supposed to be one.
  7. 02:20:587 (1,2,3) - all the other jump angles in this section are the same and theres nothing special in the music in this part so prob keep it the same rather than having this - Changed, I think I fucked up my ordering or something.
  8. 02:22:311 (1,2,3,4,1) - this looks like total shit stacked how it is now just stack em normally - Uhh, it not stacked, its just a stream that I swapped out for sliders.
  9. 02:35:069 (1) - good slider
  10. 03:29:897 (5) - bit odd to have a sharp elbow slider after such nice smooth curvy streams - Add that extra emphasis for the strong bass kick.
  11. 03:38:776 (4,1,2,3,4) - maybe you could have it curve to the right looks a bit odd having this straight bit after the two curves, also leads into the next streamjump better - I get the feeling you c+p the wrong part, cause this is plain silly.
  12. 03:39:897 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ok but where is the 1/8 slider stream ok kidding ok half kidding - Buzz sliders are boring.
  13. 03:43:345 (1,2) - you should make these have low spacing like the streams before cos having them the same spacing as the super loud kicks doesnt really make much sense and it would have a better feeling when playing. seems like that part of the song is just ignored really - k I just did some 1/4 sliders instead so you get that punch to match the kicks.
  14. 03:51:793 (5,1,2) - a different and in my opinion better way of doing this would be to have a pause in movement going from (4) to (5), as right now you kidna have the same emphasis for every object in this section when i think youre trying to focus on the last few sliders by your nc usage, and that pause gives it that emphasis. this is what i mean (you would have to restructure stuff afterwards but oh well) - 4 and the 5 are both really strong so a pause wouldnt work.
  15. 04:04:380 (3) - fix your stack shitbag - Auto stack is shit.
  16. 04:09:552 (2) - ctrl+g it so the player can kinda get where the next object is by looking at the tail ah you know what i mean - Flows in from the previous object and flows out better as it is.
  17. 04:11:621 (1,1) - these are completely different sounds y are they different shapes - No reason they have to be different. Holy.
  18. 04:14:897 (1,2) - sliders like these look like ass and you know it add a curve on the straight bit - I like them so deal with it =w=
  19. 04:19:380 (2) - why not make it circles cos this slider basically has the same clicking emphasis as 04:19:207 (1) - but that (1) has much less powerful beats so like y are they the same - Distance makes up for that, the heads are stronger beats than the tails also.
  20. 05:04:035 (1) - the loop at the end is pretty misleading cos it looks like the ball is gonna keep on going in the direction its already curving but then it turns like wtf but then if you make it travel in the apparent direction then you cant really do a loop hmmm oh i just thought of a solution curve the path before like this yay. additionally can you make the curve riiight at the end equidistant to the curve its blanketing thanks - BN's already said this is fine zzz
Neptunee
oi o/ short mod
Good map owo
00:05:414 - wouldn't it make sense to make this curved like the others? if not then changing 00:16:449 - to the same shape as well
01:51:793 - oo i just realized you were mapping the drum to the hit circles and the sliders to the other sounds but maybe a slider here between the 2 sliders after?
owo
04:12:655 - note at the end of the slider
04:32:828 - hit circle on the slider head? owo
04:38:518 - try putting the slider where the hit circle at 04:37:828 started and move the slider after along with it
04:55:069 - same thing with the first mod

sorry for short mod but it does look pretty good to go so far owo

GL love :3
Topic Starter
EphemeralFetish

Neptunee wrote:

oi o/ short mod
Good map owo
00:05:414 - wouldn't it make sense to make this curved like the others? if not then changing 00:16:449 - to the same shape as well
01:51:793 - oo i just realized you were mapping the drum to the hit circles and the sliders to the other sounds but maybe a slider here between the 2 sliders after?
owo
04:12:655 - note at the end of the slider
04:32:828 - hit circle on the slider head? owo
04:38:518 - try putting the slider where the hit circle at 04:37:828 started and move the slider after along with it
04:55:069 - same thing with the first mod

sorry for short mod but it does look pretty good to go so far owo

GL love :3
SUPER LATE REPLY

Couldnt reply since I was banned. But Ive been redoing some of the map. Kept some of your points in mind and have been applying them. Thanks for the mod.
Akali
かめりあ in tags filthy gaijin
Topic Starter
EphemeralFetish

Akali wrote:

かめりあ in tags filthy gaijin
Blame the filthy gaijin ranking guidelines
BanchoBot
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