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sasakure.UK x DECO*27 - Snow Song Show

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Total Posts
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Topic Starter
Lokidoki
This beatmap was submitted using in-game submission on 28 января 2017 г. at 23:52:37

Artist: sasakure.UK x DECO*27
Title: Snow Song Show
Tags: christmas xmas santa claus hatsune miku vocaloid ezek rizen
BPM: 170
Filesize: 2611kb
Play Time: 01:33
Difficulties Available:
  1. Collab Hard (3,14 stars, 243 notes)
  2. ezek's Normal (1,75 stars, 127 notes)
  3. Omoidashite (3,9 stars, 305 notes)
Download: sasakure.UK x DECO*27 - Snow Song Show
Information: Scores/Beatmap Listing
---------------
#3 Proper map
ezek's Normal - by ezek
Collab Hard - by Rizen and me
Omoidashite - me
ZekeyHache


*ezek

oh god... why people like to do this to me? T^T
Topic Starter
Lokidoki

ezek wrote:



*ezek

oh god... why people like to do this to me? T^T
Sry
Rizen
collab hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77414
Countdown: 1
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16566,31328,46980,60893,71328,74806,78284,85241,94371
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Snow Song Show
TitleUnicode:Snow Song Show
Artist:sasakure.UK x DECO*27
ArtistUnicode: sasakure.UK x DECO*27
Creator:Lokidoki
Version:Collab Hard
Source:
Tags:
BeatmapID:1128502
BeatmapSetID:530295

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Snow.Song.Show.full.1380319.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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jukkaduei
Hello. From my M4M request.

Normal
00:11:325 (1) - Move to 376 76
00:43:501 (3,1) - Between these notes. You can put a break time
Hard
00:07:089 (5) - Make it curves more than this
00:27:197 (4,5,6) - It's a line pattern. It's hard to play for hard diff. Move 00:27:632 (6) - to 264 144
Omoidashite
00:17:849 (7,9) - They're stacking. Move 00:17:849 (7) - to 195 79
00:56:545 (1) - Make it curved more than this
01:23:284 (1) - ^
01:31:980 (1) - Make it ends at 01:33:936

I hope my mod will help you.

GL :D
Topic Starter
Lokidoki

jukkaduei wrote:

Hello. From my M4M request.


Hard
00:07:089 (5) - Make it curves more than this It's fine, I think. It blankets good.
Omoidashite
00:17:849 (7,9) - They're stacking. Move 00:17:849 (7) - to 195 79 I think it looks pretty good.
00:56:545 (1) - Make it curved more than this Done.
01:23:284 (1) - ^ I think this one's all right.
01:31:980 (1) - Make it ends at 01:33:936 I wanted it to end on a strong beat.

I hope my mod will help you.

GL :D
Thank you :D
ReFaller
as requested few days ago
[ezek's Normal]
01:14:806 (1,2) - Optional, if you switch NCs to have current (2) NC for sv change.
01:17:414 - unused green line is here
[Hard - Lokidoki]
00:00:561 (1,2) - It's a first step to break a combo, slider 2 doesn't catch anything when starting. I looked meantime in your Insane where you did it well. So use the same rhythm then.
00:15:736 (9) - add some green line with 5% volume on sliderend, you will hide fact is finished out of audible beat
01:16:545 (3) - NC to give it individual aestethic
01:17:414 - unused green line
01:29:371 (1) - failed stacking with 01:28:936 (5)
[Insane]
Introducing....2008 hitsounding.
00:02:854 (8,1) - Switch NCs
00:04:972 (5) - NC
00:09:207 (4) - NC
00:11:325 (9,1) - Switch NSc
00:13:442 (6) - NC
00:17:415 (6) - NC
01:18:284 (3) - NC - it's a kiai

Good luck.
Topic Starter
Lokidoki
My parts all fixed.
What about the Rizen collab part? :)
Modem
Placeholder~ :3
Mirash
Выбери комбо цвета под бг.
оффсет для 00:00:561 - скорее 569

Omoidashite
00:02:766 (7) - это должно быть в 1/8
00:06:825 (5) - тут звука нет, он был в 1/8. дальше много таких
00:09:119 (3,1) - в самом начале такой же парт ты тройкой мапнул
00:15:736 (3) - тут нет звука, они на 1/8
00:20:023 (3,4,5,6,7) - попробуй все же рвоную звезду сделать 00:37:197 (1,2,3,4,5,6,7) - здесь же не поленился
00:42:632 (1,2,3,4,5) - 1/8
00:49:262 (3) - вообще все эти звуки часто звучат в 1/8 00:51:273 вот например. получается 00:51:219 (4) - мапнуто ни на что
01:14:806 (1,2) - выглядит такое не очень клево. http://i.imgur.com/hOis3w9.png играй с бланкетами
01:28:501 (4) - круто!
01:31:980 лучше здесь еще одну ноту поставь, а спинер с большого белого начни и закончи тоже
в общем некоторая часть нот не туда снапнута и по большей части карте не хватает красоты, как мне показалось
можешь фиксить, можешь назвать это овермапом и оставить, но некоторые моменты все же не звучат, будучи в 1/4

Collab Hard
00:27:414 (5) - можно стакнуть с 00:26:545 (2) -
00:20:241 (4,5,6) - острый угол слишком, как по мне
остальное неплохо

Eezek's Normal
nice diff
-Kyu
Hi!
For M4M :3 (thanks for the ticket!)

General

I suggest using a specific combo colours,like this one
Combo1 : 37,185,239
Combo2 : 255,203,151

ezek's Normal

00:11:325 (1,2) - Switch NCs?
00:47:849 (2) - try to make it as the same as 00:49:588 (5) - this maybe?
01:30:241 (1) - move the spinner to the white tick,players might get surprised seeing a sudden spinner

Collab Hard

00:00:737 (3) - lengthen this slider to the white tick ;w;
00:03:560 (8) - NC?
01:23:067 (4) - delete note?
01:24:371 (4,2) - idk about this overlap ;~;

Omoidashite

00:06:825 (5) - this note is not really needed
00:14:854 (5,1,2,3,4) - here,try this one,it's more decent
00:26:980 (7) - NC would be nice

I think this is all of my mod,sorry if it's short :)
Sakurauchi Riko
hi, M4M from your queue

Omoidashite
im a little bit concerned about the sounds such as 00:02:766 (7) - or 00:06:825 (5) - because the circles which represent these sounds are not on point. for example at 00:06:825 (5) - the sound is a little bit earlier than the 1/4 beat you set the circle to or at 00:02:766 (7) - the actual sound is a little bit later.
I think those sounds are rather on a 1/8 tick like for example at 00:06:736 - http://puu.sh/szurC/32959878e8.jpg . i recommend you to use sliders for that
00:03:560 (2,3,4,5) - you can add these slider here too
00:06:031 (2) - and here
00:09:119 (3,1) - if you listen to the music carefully you hear 4 sounds in a row, its confusing if you are actually just clicking 2 of them. slow down the music to 25% and listen carefully where the beats are.
00:15:913 - definetly make this clickable, very strong sound
I stop pointing out missing beat things, I think you get me right now :D
00:21:545 (9,1) - i recommend to use a higher stack leniency so those object will stack. for low difficulty maps that is highly recommended as it causes reading issues.
00:27:849 (1,2) - i think you want to map the vocals at that point. if so then i suggest you smth like http://puu.sh/szuHJ/69ee568fbf.jpg as you can see the vocals are on the blue ticks.
00:29:806 (6) - NC here, 1) the combo is too long and 2) to make it shorter it would make sense to put a NC on that vocal
00:32:088 (4) - why you put finish sounds at the blue ticks? oo kinda confuses me but maybe you thought smth by doing that :D (for me it would make more sense to put finishs at the white ticks 00:32:197 (5) - )
00:49:262 (3) - maybe split that to one 1/4 reverse slider followed by a 1/4 slider so you get also emphasis for the vocal at 00:49:588 (4) - http://puu.sh/szuVX/d76e305753.jpg apply this fir all similar spots if you wanna change
00:52:197 - make this clickable, very strong sound/vocal (you can make the slider 1/4 followed by the clickable circle)
01:31:980 - make this also clickable and put the spinner right after it
kiai looks nice

Hard
00:00:825 (2) - this object isnt snapped to any sound in the music. its one the 1/8 beat at 00:00:781 -
same as in highest diff, i'd recommend even more a lower stack leniency so the objects stack and get better readability
00:15:736 (9) - end the slider at 00:15:913 - since theres a sound and at 00:16:089 - not
00:21:762 (4) - so here you skip a beat for an extended slider that represents the vocal, i recommend to stay with that and make 00:22:523 - also clickable with either a circle or extended slider.
00:22:958 - same for this
01:23:067 (4) - 1/4 slider for vocal? so 01:23:284 (5) - gets seperated and gets emphasized better. Or increase the DS a tiny bit toi empahsize
nice diff i like it, epxecially the breaks between 01:02:197 (6,1) - and 01:03:501 (6,1) - :)

Normal
00:22:415 - and 00:24:154 - these breaks feel a bit strange, because you ignore the beats you mapped before with 00:20:023 (5,6) - . therefore they are pretty noticeable and should get treated like the other beats you mapped (which are almost same sounds like the ones you are missing) especially because they disapper after 00:24:371 - music-wise.
01:16:545 (2) - this feels pretty sudden with the sv change, might be confusing for new players. At least id say to put NC to show that theres smth different.
01:28:719 (1) - out of playfield area

Thats it for me, I hope my mod was useful for you!
Best of luck and happy mapping! (:
Rizen

jukkaduei wrote:

Hard
00:27:197 (4,5,6) - It's a line pattern. It's hard to play for hard diff. Move 00:27:632 (6) - to 264 144 well, it's not that hard to play tbh, but changed anyways to add variation

Mirash wrote:

Collab Hard
00:27:414 (5) - можно стакнуть с 00:26:545 (2) - already stacked with tail of that slider
00:20:241 (4,5,6) - острый угол слишком, как по мне should be fine tbh

ExKyu wrote:

Collab Hard
01:23:067 (4) - delete note? percussion is present there

Phyloukz wrote:

Hard
00:21:762 (4) - so here you skip a beat for an extended slider that represents the vocal, i recommend to stay with that and make 00:22:523 - also clickable with either a circle or extended slider. there's no vocals on that blue tick though, but I did make the previous red tick clickable now
00:22:958 - same for this no vocals/significant beat at this point.
01:23:067 (4) - 1/4 slider for vocal? so 01:23:284 (5) - gets seperated and gets emphasized better. Or increase the DS a tiny bit toi empahsize vocals is held for 3/4 at 01:22:632 (3) - , hence the slider. There's also a percussion sound at 01:23:067 (4) - I want clickable to match with the other percussion sounds at 01:23:067 (4,5,1,2) - . Don't want to change DS as it doesn't change much (or at all) for most of the difficulty)
Thanks everyone!

Collab Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77414
Countdown: 1
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16566,31328,46980,60893,71328,74806,78284,85241,94371
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Snow Song Show
TitleUnicode:Snow Song Show
Artist:sasakure.UK x DECO*27
ArtistUnicode:sasakure.UK x DECO*27
Creator:Lokidoki
Version:Collab Hard
Source:
Tags:christmas xmas santa claus hatsune miku vocaloid ezek rizen
BeatmapID:1128502
BeatmapSetID:530295

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Snow.Song.Show.full.1380319.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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737,352.941176470588,6,2,0,25,1,0
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Topic Starter
Lokidoki

Mirash wrote:

Выбери комбо цвета под бг. Угу
оффсет для 00:00:561 - скорее 569 оффсет взят из ранкнутой карты вместе с мп3 поэтому все в порядке должно быть

Omoidashite
1\8 не ставил потому что это слишком быстро и сложно, а так приятнее играть потому что мапа очень несложная должна быть.
00:20:023 (3,4,5,6,7) - попробуй все же рвоную звезду сделать 00:37:197 (1,2,3,4,5,6,7) - здесь же не поленился Исправлено


01:14:806 (1,2) - выглядит такое не очень клево. http://i.imgur.com/hOis3w9.png играй с бланкетами Сделал получше бланкет.
01:28:501 (4) - круто! Спасибо!:3
01:31:980 лучше здесь еще одну ноту поставь, а спинер с большого белого начни и закончи тоже Угу.
в общем некоторая часть нот не туда снапнута и по большей части карте не хватает красоты, как мне показалось
можешь фиксить, можешь назвать это овермапом и оставить, но некоторые моменты все же не звучат, будучи в 1/4 Последние джампы переделал теперь должно быть лучше
Topic Starter
Lokidoki

ExKyu wrote:

Hi!
For M4M :3 (thanks for the ticket!)

General

I suggest using a specific combo colours,like this one
Combo1 : 37,185,239
Combo2 : 255,203,151



Collab Hard

00:00:737 (3) - lengthen this slider to the white tick ;w; Yes, sire.
00:03:560 (8) - NC? Yes, sire.
01:24:371 (4,2) - idk about this overlap ;~; No, it's easy to read and looks cool.

Omoidashite

00:06:825 (5) - this note is not really needed This one is kind of right, but not. What I mean is I could use a 1/4 slider, but it will break the flow so I went with double. I'll keep that in mind.
00:14:854 (5,1,2,3,4) - here,try this one,it's more decent Yeah, sire.
00:26:980 (7) - NC would be nice You're right, sire.

I think this is all of my mod,sorry if it's short :)
Naw, it's a good mod. Thanks.

Phyloukz wrote:

hi, M4M from your queue

Omoidashite
00:15:913 - definetly make this clickable, very strong sound yeah
I stop pointing out missing beat things, I think you get me right now :D Yeah, about that I said I don't want to use 1/8 beats due to them being hard and disgusting...
00:21:545 (9,1) - i recommend to use a higher stack leniency so those object will stack. for low difficulty maps that is highly recommended as it causes reading issues. Fixed
00:27:849 (1,2) - i think you want to map the vocals at that point. if so then i suggest you smth like http://puu.sh/szuHJ/69ee568fbf.jpg as you can see the vocals are on the blue ticks. Those weren't actually for the vocals, but jump preparing. If it's too confusing I'll make just like you said.
00:29:806 (6) - NC here, 1) the combo is too long and 2) to make it shorter it would make sense to put a NC on that vocal remade jumps with NC's
00:32:088 (4) - why you put finish sounds at the blue ticks? oo kinda confuses me but maybe you thought smth by doing that :D (for me it would make more sense to put finishs at the white ticks 00:32:197 (5) - ) I just thought it sounds natural with 1/4 doubles
00:49:262 (3) - maybe split that to one 1/4 reverse slider followed by a 1/4 slider so you get also emphasis for the vocal at 00:49:588 (4) - http://puu.sh/szuVX/d76e305753.jpg apply this fir all similar spots if you wanna change It was meant for streams, sry ;-;
00:52:197 - make this clickable, very strong sound/vocal (you can make the slider 1/4 followed by the clickable circle) For pattern's sake, not now at least
01:31:980 - make this also clickable and put the spinner right after it yea
kiai looks nice

Hard
00:00:825 (2) - this object isnt snapped to any sound in the music. its one the 1/8 beat at 00:00:781 - But it's okay
same as in highest diff, i'd recommend even more a lower stack leniency so the objects stack and get better readability
00:15:736 (9) - end the slider at 00:15:913 - since theres a sound and at 00:16:089 - not no, I like it more, plus it has zero to no sound on the end it should be fine
00:21:762 (4) - so here you skip a beat for an extended slider that represents the vocal, i recommend to stay with that and make 00:22:523 - also clickable with either a circle or extended slider.
00:22:958 - same for this
01:23:067 (4) - 1/4 slider for vocal? so 01:23:284 (5) - gets seperated and gets emphasized better. Or increase the DS a tiny bit toi empahsize
nice diff i like it, epxecially the breaks between 01:02:197 (6,1) - and 01:03:501 (6,1) - :) was it supposed to be sarcasm ;-;


Thats it for me, I hope my mod was useful for you! It was, thanks
Best of luck and happy mapping! (:
ZekeyHache
I'll reply when I get some time, I'm very busy rn :c
ZekeyHache

jukkaduei wrote:

Hello. From my M4M request.

Normal
00:11:325 (1) - Move to 376 76 but why?
00:43:501 (3,1) - Between these notes. You can put a break time yee but I don't want to

ReFaller wrote:

as requested few days ago
[ezek's Normal]
01:14:806 (1,2) - Optional, if you switch NCs to have current (2) NC for sv change. Not optional, is true, fixed~
01:17:414 - unused green line is here removed~

ExKyu wrote:

ezek's Normal

00:11:325 (1,2) - Switch NCs? Why are you suggesting this? I'm being consistent with NCs and I don't see any difference here from previous patterns~
00:47:849 (2) - try to make it as the same as 00:49:588 (5) - this maybe? 00:51:328 (3) - is already similar, so I wanna have more variety~
01:30:241 (1) - move the spinner to the white tick,players might get surprised seeing a sudden spinner The BPM is not that high to cause that sudden surprise at 1/2 imo

Phyloukz wrote:

Normal
00:22:415 - and 00:24:154 - these breaks feel a bit strange, because you ignore the beats you mapped before with 00:20:023 (5,6) - . therefore they are pretty noticeable and should get treated like the other beats you mapped (which are almost same sounds like the ones you are missing) especially because they disapper after 00:24:371 - music-wise. Hmm.. They don't feel weird for me~ I did those 1/1 breaks to keep the diff beginner-friendly since my diff, besides of being a Normal, is the lowest of the set. Also those breaks keep emphasizing the song well because for me, the beats after skipping the 1/2 note feel a bit more important than the previous 1/1 note, so not mapping the sounds between gives them more emphasis~
01:16:545 (2) - this feels pretty sudden with the sv change, might be confusing for new players. At least id say to put NC to show that theres smth different. True, added NC~
01:28:719 (1) - out of playfield area Not really, I even tested this in 4:3 and is still in on the screen and can be played~ Objects can be out of the grid area as long as they can be seen and played on 16:9 and 4:3 resolutions
Thanks fur the mods! :3

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77414
Countdown: 1
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16566,31328,46980,60893,71328,74806,78284,85241
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Snow Song Show
TitleUnicode:Snow Song Show
Artist:sasakure.UK x DECO*27
ArtistUnicode:sasakure.UK x DECO*27
Creator:Lokidoki
Version:ezek's Normal
Source:
Tags:christmas xmas santa claus hatsune miku vocaloid ezek rizen
BeatmapID:1142434
BeatmapSetID:530295

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Snow.Song.Show.full.1380319.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
561,352.941176470588,6,2,0,25,1,0
561,-200,6,2,0,25,0,0
737,352.941176470588,6,2,0,25,1,0
737,-200,6,2,0,25,0,0
16266,600,4,1,0,40,1,0
16566,434.782608695652,4,1,0,40,1,0
16566,-100,4,1,0,40,0,0
17415,434.782608695652,4,1,0,50,1,0
17415,-100,4,1,0,50,0,0
60893,-100,4,1,0,50,0,0
71328,-200,4,1,0,50,0,0
76545,-100,4,1,0,50,0,0
78284,-100,4,1,0,50,0,1
92197,-100,4,1,0,50,0,0
172215,326.086956521739,6,1,0,60,1,0
179290,352.941176470588,7,2,0,40,1,0
180348,352.941176470588,6,2,0,40,1,0
195171,434.782608695652,4,2,0,50,1,0


[Colours]
Combo1 : 37,185,239
Combo2 : 255,203,151

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_DT3
Hey, modding by request ^^

[ezek's Normal]
  1. Hai Solgaleo ezek o/
  2. Btw, if you think I didn't like this normal based off the siggestions, I actually enjoyed this a lot xD
  3. This is the only antiflow movement in the patterns like 00:06:384 (3,1) - so why use antiflow just there? Those parts are very similar
  4. 00:12:384 (2,3,4) - Minor spacing difference. Not much but it is noticable because the difference between DS is 0.05 and thus a bit visible
  5. 00:24:371 (1,2) - Why not be consistent with 00:17:415 (1,2) - ? May be for variety but at least make them flow similar because 00:17:415 (1,2) - has a rather smooth transition in comparison to this 00:24:371 (1,2,3) - . Also, the fact that the flow is so weird makes it feel forced and thus 00:26:110 (3) - feels a bit emphasized, which is weird cause it's not strong
  6. 00:26:980 (5,6) - I wouldn't make these the same because one has pitch ascending, the other pitch descending. Maybe flip 00:26:980 (5) - vertically and return it to the same spot to make it fit the song
  7. 00:31:328 (1,2,3) - Hmm, I don't like that the 1/2 here is spaced in a rather calm part in comparison to the more intense part previously having 1/2 stacked like 00:20:893 (1,2,3) - . I'd stack the ones in the calm part to change this because then at least the 1/2 don't feel stronger in the calm part even if this was intentional
  8. 00:41:762 (1,2,3) - The fact that 00:43:501 (3) - has circular flow with the rest makes it feel unemphasized as opposed to the bell there. Maybe break the flow there and place it at a place like 380|58
  9. 00:47:849 (2,3) - Why not use a normal curved slider like you did 00:49:588 (5) - 00:51:328 (3) - ? It just feels a bit random like this if this is the only wave slider in the three patterns like this
  10. 00:57:849 (2) - I honestly think the 1/2s placed here 00:53:936 (1,2,3,4,5,6,1,2,3,1) - is a bit too random for variety, you don't seem to be following anything really specifically with the different 1/2s. For example, you decide to use 1/2 to follow the vocals here 00:54:588 (2) - and here 00:57:849 (2) - but decide to leave out the vocals on 00:55:893 - and 00:56:328 -. Why?
  11. 01:01:762 (2,3) - or 01:01:980 (3,4) - (also 01:08:719 (2,3,4) - ) I'd turn this into a 1/2 slider because of the fact that this is the first time a player encounters 3 1/2 hitcircles in a row and it is in a rather calm part. It looks like you wanted to make this 01:01:762 (2,3,4) - different from 01:03:501 (6) - so that could be a solution which could be calmer
  12. 01:11:328 - Hmm, this is a big switch in SV, really big. This will get very confusing for beginners since this players won't expect it. But even more, this halves the speed it goes at originally. Maybe minimal SV would be fine here but I don't agree with halving the SV here because the music seems to be half the speed
  13. Again, I actually liked this Normal
[Collab Hard]
  1. Hai Rizen o/
  2. I am guessing it's split in Odds and Evens? Maybe just put the times in the description for clarity. Also something worth noting: Though the slider style is similar for both of you, it is noticeable which parts are by you and which parts are by Rizen because Rizen uses much more flow
  3. Also, are the hitsounds missing? Because they are for me
  4. 00:02:501 (6,7) - Is there any reason for a stack? It just stops the motion randomly, even if the part is calm
  5. Same goes for here 00:05:678 (2,3) -
  6. 00:09:031 (1,2,3) - Just minor but I think the angle could be less sharp because it looks a bit edgy right now
  7. And here again about the stack 00:09:913 (4,5) - it seems random so I guess it was just done randomly.
  8. 00:10:266 (5,6) - You have not used antiflow in this kinda pattern so why use it now? It just seems to emphasize 00:10:972 (6) - which I don't find fitting
  9. 00:10:972 (6,7) - This spacing btw could fool players because it looks very similar to the spacing used with 1/1
  10. 00:12:031 (1) - Why end the slider on a strong note? (The pitch on the slider end is the highest pitch used in 00:12:031 (1,2,3) - which is why I find it strong)
  11. 00:16:566 (1,2,3,4) - I think these should be removed. The BPM change is rather big and also a bit unexpected so having objects already within a short amount of time between 00:15:736 (9,1) - will make it very hard to catch. You could also simplify rhythm here because another hard thing about this is the fact that 1/4 is used
  12. 00:24:371 (1,2,3,4) - Well, I think it's fine that it's a bit different from 00:17:415 (1,2,3,4) - but the fact that 00:24:371 (1,2,3,4) - has the same slider copied over makes this part have less emphasis on 00:25:241 (3) - than here 00:18:284 (3) - with using circular flow instead of antiflow
  13. 00:31:328 - This part uses only straight sliders. This is very unfitting because the atmosphere is the song is very cheerful and not monotone. If you use only straight sliders here, it conflicts with the song's atmosphere. Also, the flow gets really weird like that too because you have very edgy transitions like here 00:32:197 (5,6,7,1) - which also conflicts with the song because it suggests more forgiving flow
  14. And speaking about flow here, the fact that it seems so edgy makes nothing here really emphasized and meant really, so use the weird flow to emphasize things and use more comfortable flow where the song stays normal
  15. 00:32:849 (7,1,2) - Stacks like this, again, ruins motion unfittingly because the music does not "stop" here so movement shouldn't either
  16. 00:47:414 (3,4) - If I am not mistaken, this is the only instance where a pattern like this has normal circular flow as opposed to stuff like 00:49:154 (3,4) - having antiflow. Maybe adjust it to have similar flow like the other patterns
  17. 01:06:545 (2) - Maybe flip this vertically and put it back at the same place to make it have different to the rest. Because right now, I don't agree with 01:06:110 (1,2,3) - all having the same slider because the lyrics aren't the same assuming that's what you followed ofc
  18. 01:07:632 (1) - Why end this slider on a downbeat? It has the stronger sound than the sliderhead so it should also be clickable
  19. 01:22:197 (2) - Since the slider has different pitches on the head and tail in comparison to 01:21:762 (1) - , maybe sth like https://osu.ppy.sh/ss/6776400 could help with making the slider different from 01:21:762 (1) -
To be honest, I think the highest diff needs a remap and you probably know it too: It has weird flow that does not make sense in most places and doesn't seem to regard emphasis on that matter. Sorry if this is offending but I am just stating my honest opinion :?
GL!
Topic Starter
Lokidoki

_DT3 wrote:

Hey, modding by request ^^

[Collab Hard]
  1. Hai Rizen o/
  2. I am guessing it's split in Odds and Evens? Maybe just put the times in the description for clarity. Also something worth noting: Though the slider style is similar for both of you, it is noticeable which parts are by you and which parts are by Rizen because Rizen uses much more flow yes.. uwu
  3. Also, are the hitsounds missing? Because they are for me sry didn't add them yet
  4. 00:02:501 (6,7) - Is there any reason for a stack? It just stops the motion randomly, even if the part is calm I actually liked it the way it is, but I'll keep in mind
  5. Same goes for here 00:05:678 (2,3) - same
  6. 00:09:031 (1,2,3) - Just minor but I think the angle could be less sharp because it looks a bit edgy right now Made it less 'reapery' edgy
  7. And here again about the stack 00:09:913 (4,5) - it seems random so I guess it was just done randomly. This one. Yes.
  8. 00:10:266 (5,6) - You have not used antiflow in this kinda pattern so why use it now? It just seems to emphasize 00:10:972 (6) - which I don't find fitting Redone a bit
  9. 00:10:972 (6,7) - This spacing btw could fool players because it looks very similar to the spacing used with 1/1 Fixed
  10. 00:12:031 (1) - Why end the slider on a strong note? (The pitch on the slider end is the highest pitch used in 00:12:031 (1,2,3) - which is why I find it strong) I like it the way it is, but will keep that in mind
  11. 00:31:328 - This part uses only straight sliders. This is very unfitting because the atmosphere is the song is very cheerful and not monotone. If you use only straight sliders here, it conflicts with the song's atmosphere. Also, the flow gets really weird like that too because you have very edgy transitions like here 00:32:197 (5,6,7,1) - which also conflicts with the song because it suggests more forgiving flow Fixed all sliders
  12. And speaking about flow here, the fact that it seems so edgy makes nothing here really emphasized and meant really, so use the weird flow to emphasize things and use more comfortable flow where the song stays normal yeah
  13. 00:32:849 (7,1,2) - Stacks like this, again, ruins motion unfittingly because the music does not "stop" here so movement shouldn't either But it's made in a pattern...
  14. 01:06:545 (2) - Maybe flip this vertically and put it back at the same place to make it have different to the rest. Because right now, I don't agree with 01:06:110 (1,2,3) - all having the same slider because the lyrics aren't the same assuming that's what you followed ofc I was making - 01:06:545 (2) a nice pattern to - 01:05:241 (6)
  15. 01:07:632 (1) - Why end this slider on a downbeat? It has the stronger sound than the sliderhead so it should also be clickable Yeah,redone
To be honest, I think the highest diff needs a remap and you probably know it too: It has weird flow that does not make sense in most places and doesn't seem to regard emphasis on that matter. Sorry if this is offending but I am just stating my honest opinion :? I'm triggereduwu
GL!
ZekeyHache

_DT3 wrote:

[ezek's Normal]
  1. Hai Solgaleo ezek o/ hi hi! ^^
  2. Btw, if you think I didn't like this normal based off the siggestions, I actually enjoyed this a lot xD I'm not picky on stuff I like xD are you sure you enjoyed this? xD
  3. This is the only antiflow movement in the patterns like 00:06:384 (3,1) - so why use antiflow just there? Those parts are very similar I agree with your reasoning, changed to regular flow~
  4. 00:12:384 (2,3,4) - Minor spacing difference. Not much but it is noticable because the difference between DS is 0.05 and thus a bit visible re-adjusted~
  5. 00:24:371 (1,2) - Why not be consistent with 00:17:415 (1,2) - ? May be for variety but at least make them flow similar because 00:17:415 (1,2) - has a rather smooth transition in comparison to this 00:24:371 (1,2,3) - . Also, the fact that the flow is so weird makes it feel forced and thus 00:26:110 (3) - feels a bit emphasized, which is weird cause it's not strong Yee, you guessed it right, the difference is for some variety and is fine because it covers the same beats~ Now, I don't think the flow is weird or hard since 1/1 movement at 138BPM is not a fast one so it doesn't require a quick sharp movement. And I think the fact that (3) feels a bit forced may be good actually since there's a bell-like sound that hits on that specific beat and it should deserve that as emphasis; then on the second pattern (which actually happens first xD), that emphasis would be that note being the first circle in the pattern~
  6. 00:26:980 (5,6) - I wouldn't make these the same because one has pitch ascending, the other pitch descending. Maybe flip 00:26:980 (5) - vertically and return it to the same spot to make it fit the song I usually don't go with this kind of design, but feels like a good reasoning, so yee, did it your way~
  7. 00:31:328 (1,2,3) - Hmm, I don't like that the 1/2 here is spaced in a rather calm part in comparison to the more intense part previously having 1/2 stacked like 00:20:893 (1,2,3) - . I'd stack the ones in the calm part to change this because then at least the 1/2 don't feel stronger in the calm part even if this was intentional okay, I stacked notes only on the calm part without vocals so the map has more sense~
  8. 00:41:762 (1,2,3) - The fact that 00:43:501 (3) - has circular flow with the rest makes it feel unemphasized as opposed to the bell there. Maybe break the flow there and place it at a place like 380|58 I was originally planning to pt it above and between the two sliders but I ran out of space, now with the stacking stuff I did I was able to put it like I wanted before, so.. changed here but probably not like you wanted but still better than before I guess xDD
  9. 00:47:849 (2,3) - Why not use a normal curved slider like you did 00:49:588 (5) - 00:51:328 (3) - ? It just feels a bit random like this if this is the only wave slider in the three patterns like this I wanted to have some difference since this is introducing this part of the song, but since you're the second person telling me this is weird, I decided to change it~
  10. 00:57:849 (2) - I honestly think the 1/2s placed here 00:53:936 (1,2,3,4,5,6,1,2,3,1) - is a bit too random for variety, you don't seem to be following anything really specifically with the different 1/2s. For example, you decide to use 1/2 to follow the vocals here 00:54:588 (2) - and here 00:57:849 (2) - but decide to leave out the vocals on 00:55:893 - and 00:56:328 -. Why? Making some transition between instrumental/vocal and ignoring some vocal for the sake of keeping the map simple is fine in this level and it doesn't feel bad imo
  11. 01:01:762 (2,3) - or 01:01:980 (3,4) - (also 01:08:719 (2,3,4) - ) I'd turn this into a 1/2 slider because of the fact that this is the first time a player encounters 3 1/2 hitcircles in a row and it is in a rather calm part. It looks like you wanted to make this 01:01:762 (2,3,4) - different from 01:03:501 (6) - so that could be a solution which could be calmer I feel fine with my current way of mapping this~ I just like this way of giving emphasis to the vocals and then hving some variety on it~ And making the first triple 1/2 circle pattern of a slider is actually a good idea, even I thought of that, but since the BPM is not fast is not much of a surprise~
  12. 01:11:328 - Hmm, this is a big switch in SV, really big. This will get very confusing for beginners since this players won't expect it. But even more, this halves the speed it goes at originally. Maybe minimal SV would be fine here but I don't agree with halving the SV here because the music seems to be half the speed Well, yeah, perhaps it could be confusing for some beginners, but still it makes a lot of sense making it half speed because of the song's nature, but also is not too slow and I believe that hitting the first slider thinking that it would go at regular speed won't be much of a problem because seems that there's enough reaction time to realize it is not regular speed and players who didn't realize at first glace should be able to adujst to the new speed before failing the slider~ It should be obvious by just listening to the song anyway~
  13. Again, I actually liked this Normal I'm glad of it! ^^
Thanks fur the mod! :3
Note for _DT3: You should try that BN test!

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77414
Countdown: 1
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16566,31328,46980,60893,71328,74806,78284,85241
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Snow Song Show
TitleUnicode:Snow Song Show
Artist:sasakure.UK x DECO*27
ArtistUnicode:sasakure.UK x DECO*27
Creator:Lokidoki
Version:ezek's Normal
Source:
Tags:christmas xmas santa claus hatsune miku vocaloid ezek rizen
BeatmapID:1142434
BeatmapSetID:530295

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Snow.Song.Show.full.1380319.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Rizen

_DT3 wrote:

  1. 00:16:566 (1,2,3,4) - I think these should be removed. The BPM change is rather big and also a bit unexpected so having objects already within a short amount of time between 00:15:736 (9,1) - will make it very hard to catch. You could also simplify rhythm here because another hard thing about this is the fact that 1/4 is used simplified rhythm to one single slider
  2. 00:24:371 (1,2,3,4) - Well, I think it's fine that it's a bit different from 00:17:415 (1,2,3,4) - but the fact that 00:24:371 (1,2,3,4) - has the same slider copied over makes this part have less emphasis on 00:25:241 (3) - than here 00:18:284 (3) - with using circular flow instead of antiflow inverted second and third slider to create change in flow direction
  3. 00:47:414 (3,4) - If I am not mistaken, this is the only instance where a pattern like this has normal circular flow as opposed to stuff like 00:49:154 (3,4) - having antiflow. Maybe adjust it to have similar flow like the other patterns b-but I use it again at 00:56:110 (3,4) - :c
  4. 01:22:197 (2) - Since the slider has different pitches on the head and tail in comparison to 01:21:762 (1) - , maybe sth like https://osu.ppy.sh/ss/6776400 could help with making the slider different from 01:21:762 (1) - did something to account for this but not to the exact way in the screenshot
Thanks _DT3!

upd
osu file format v14

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[Metadata]
Title:Snow Song Show
TitleUnicode:Snow Song Show
Artist:sasakure.UK x DECO*27
ArtistUnicode:sasakure.UK x DECO*27
Creator:Lokidoki
Version:Collab Hard
Source:
Tags:christmas xmas santa claus hatsune miku vocaloid ezek rizen
BeatmapID:1128502
BeatmapSetID:530295

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Foxy Grandpa
hi, via pm request


  • [Omoidashite]
  1. 00:29:588 (5,1,2) - emphasis should be focused on 5 because it's a much more intense sound
  2. 00:30:893 (2,2) - stack
  3. 00:33:719 (1,2,3) - this pattern doesnt play well, it's very confusing to read and threw my off a lot when I played it
  4. 00:36:545 (8,7) - NC
  5. 00:37:197 (1,2,3,4,5,6,7) - You're breaking your rhythm consistency here, put a note on the white tick after 2 or something, it's very weird to transfer rhythm like this
  6. 00:40:023 (7) - NC here also
  7. 00:46:980 - from this point it's very hard to tell what you're following, please make it more clear what you're following with the map
  8. 01:13:067 (5) - NC
  9. 01:16:545 (3) - NC this also
  10. 01:17:414 (1,2) - These should follow the vocals or be deleted, right now its kinda weird having them here.
  11. 01:20:893 (2,5) - fix overlap

    Theres a lot of notes that are missing emphasis, go back and make sure you make it clear to the player what you're following because its very hard to tell just by playing

    And the kiai section is lacking intensity, feels very lackluster :(
  • [Collab Hard]
    Hi rizen :D
  1. 00:21:762 (4,5,6) - could do without 5, circle feels very weird

    So rizen has the odd parts im guessing, since, theres a very noticable difference. For your parts loki i think you need to improve on the flow and placement on a lot of the objects
  • [ezeks normal]
  1. 00:43:936 - spinner here?
  2. 00:59:154 (1) - Why not add 2 sliders here like you did with the previous part, to keep rhythm consistency

    Nice diff :)
Good luck :D
ZekeyHache

FoxyGrandpa wrote:

  • [ezeks normal]
  1. 00:43:936 - spinner here? I thought about it when I was mapping, but I didn't find a nice spot to end it without making it hard for players to hit the next note~
  2. 00:59:154 (1) - Why not add 2 sliders here like you did with the previous part, to keep rhythm consistency In comparison to the previous part, here the music goes calm, kinda like a pause, so I want to emphasize that by not placing those sliders~

    Nice diff :) thanks! ^^
Good luck :D
Thanks fur the mod! \:D/

Hey Loki! You haven't updated my diff from my previous post :c
Topic Starter
Lokidoki

ezek wrote:

Hey Loki! You haven't updated my diff from my previous post :c
B-but I did....
For some reason it didn't, I'm terribly sorry...
Topic Starter
Lokidoki

FoxyGrandpa wrote:

hi, via pm request


  • [Omoidashite]
  1. 00:29:588 (5,1,2) - emphasis should be focused on 5 because it's a much more intense sound
  2. 00:30:893 (2,2) - stack
  3. 00:33:719 (1,2,3) - this pattern doesnt play well, it's very confusing to read and threw my off a lot when I played it
  4. 00:36:545 (8,7) - NC
  5. 00:37:197 (1,2,3,4,5,6,7) - You're breaking your rhythm consistency here, put a note on the white tick after 2 or something, it's very weird to transfer rhythm like this
  6. 00:40:023 (7) - NC here also
  7. 00:46:980 - from this point it's very hard to tell what you're following, please make it more clear what you're following with the map
  8. 01:13:067 (5) - NC
  9. 01:16:545 (3) - NC this also
  10. 01:17:414 (1,2) - These should follow the vocals or be deleted, right now its kinda weird having them here.
  11. 01:20:893 (2,5) - fix overlap

    Theres a lot of notes that are missing emphasis, go back and make sure you make it clear to the player what you're following because its very hard to tell just by playing

    And the kiai section is lacking intensity, feels very lackluster :(
fixed mostly everything, worked with patterns and stuff should be better now
polka
irc
02:51 PolkaMocha: so firstly, no red or green combo color?
02:51 Lokidoki: yeah
02:51 Lokidoki: I think those suit the most
02:51 PolkaMocha: thats depressing
02:52 Lokidoki: depressing is my second name
02:52 PolkaMocha: lel its my moms name
02:52 PolkaMocha: the lack of soft-hitwhistle use in the beginning makes this part feel bland
02:52 PolkaMocha: I would hilight those music box style notes with that
02:54 PolkaMocha: 00:16:566 (1,2) - sub this for just one slider. Fits better
02:54 PolkaMocha: 3. 00:19:154 (1) - remove nc
02:55 Lokidoki: done
02:55 PolkaMocha: 4. 00:25:675 (4,1) - spacing is too close to how you have it for faster parts; separate
02:56 PolkaMocha: 5. 00:38:936 (1,2,3,4,5) - stream not called for by music. Simplify
02:56 PolkaMocha: 00:40:676 (1,2,3,4,5) -
02:56 PolkaMocha: 6.00:51:980 (7) - Make two circles
02:57 PolkaMocha: 7. Lands on something thats btter clickable, perhaps move it to next half tick and stack a circle
02:57 Lokidoki: about streams
02:57 PolkaMocha: 01:21:545 (5) - ^
02:57 PolkaMocha: yeah
02:58 Lokidoki: i think they are okay
02:58 PolkaMocha: if you insist
02:58 Lokidoki: 7 is clickable
02:58 PolkaMocha: spacing on 1/2 sliders is inconsistent in chorus line. i would look into keep things more sensible
02:59 PolkaMocha: 01:21:545 (5) - it lands on downbeat
02:59 PolkaMocha: really lowers the quality as it should be the circle or start of slider
02:59 PolkaMocha: because this downbeat is pretty important
03:00 PolkaMocha: I would rather see soething like https://osu.ppy.sh/ss/6931627 (see timeline)
03:01 Lokidoki: done
03:01 PolkaMocha: k
BoatKrab
Write this mod in the second time ;w; // I forgot to save a first mod before shutting down my PC
Sorry for my eng, it sucks

[General]
  1. Countdown is enable, I don't know what's your mind but it would be better if you disable this
  2. Combo colors is not enough, find more!
[es*x's Normal // runs]
  1. 00:11:325 (1) - I know you're trying to make a new NC every new downbeat, but this case the music box sound isn't end yet. Try to remove NC and make a new 00:12:384 (2) - here
  2. 00:33:719 (5) - It's too far from 00:33:067 (4) - ;-;
  3. 00:41:762 (1,2) - ehhh, Blanket here? ._.
  4. 00:43:610 - 00:46:871 - Should a break starts here? it's weird for me when it's missing a break =^=
  5. 00:47:849 (2,3) - Flow isn't right here, try this --- Move 00:48:719 (3) - to x:160 y:100 and Move 00:49:154 (4) - x:70 y:180. Andddd don't forget to fix 00:49:588 (5) - if you following my suggestion ~
  6. 01:06:110 (4,5) - Them shape is look like the same, but 01:06:980 (5) - using 1/4 rhythm. I want you to distinguish on 01:06:980 (5) - or make a new shape for it ;w;
  7. 01:11:328 - 01:16:545 - I think this is sudden of changes a slider speed, I think this will be a problem for a newbie player about this. Try to remove 0.5x and make it normally anddd 01:16:545 - either

    Great Normal big brother <3 <3 <3

[Collab Hard]
  1. 00:00:737 - 00:16:089 - In this mapset, there're only Hard diff that have a clap hs on this part, Not on Normal even Insane diff. Change this to whistle hs to make it to be the same with the mapset
  2. 00:09:031 (1,2,3) - This isn't good thing to make a triple tap on red line, try this
  3. 00:12:031 (1) - Incorrect NC, Remove NC and do a new here 00:13:442 (4) -
  4. 00:15:913 - ehh.. the sound effect on this song is ends here, not 00:16:089 -
  5. 00:17:415 (1,2) - It's good to use DS to mapping but if you see carefully 00:17:849 (2,3) - is looks further than 00:17:415 (1,2) - even you use a DS. Try to move 00:17:849 (2) - a bit right to make it correct
  6. 00:20:023 (3,4,5,6) - I didn't hear anypart of the song to make them be a soft hs
    • - Same as 00:26:980 (3,4,5,6) -
  7. 00:23:067 (2) - Finish of head and end?
  8. 00:43:501 - It would be better if you place a circle here and move a spinner to start at 00:43:610 -
  9. 01:02:197 (6) - Why finish?
    • - Same as 01:05:893 (7) -
Good diff but there are a lot of HS and NC are wrong, have a look :D


[Omoplus]
  1. 00:00:737 - 00:16:266 - You shouldn't place a double tap on this part, they ain't fit with it
  2. 00:16:566 (1,2) - Same rhythm with 00:17:218 (3,4) - but why 00:16:892 (2,3) - is too far?
  3. 00:32:088 (4) - Hit finish here is make me confuse, remove this and place it on 00:32:197 (5) -instead (in head)
    • - Same as 00:33:828 (2)
      - Same as 00:35:567 (4)
      - Same as 00:42:523 (4)
  4. 00:33:067 (8) - NC should be here, not 00:33:719 (1) -
  5. 00:37:197 (1,2,3,4,5) - The problem is the new downbeat isn't comming yet, its start here 00:38:284 - but why a new pattern of new downbeat is in here? Remove it and make them old like 00:33:719 (1,2,3,4,5) - or like this
  6. 00:38:936 (1) - Wrong NC, remove this and make a new here 00:38:284 (6) -
  7. 00:46:980 - 01:00:458 - You alway follow the vocal on this part but not with 00:49:262 (3) - and 00:58:067 (7) - , make it follow the vocal is better
  8. 00:50:458 (6) - NC here, not 00:50:893 (1) -
    • - Same as 00:52:197 (8)
      - Same as 00:56:110 (7)
      - Same as 00:57:849 (5)
  9. 01:01:762 (5) - Why 1/3??????? there's no vocal or sound like this
  10. 01:17:414 (1) - Remove normal and finish hs here, it's a soft part = ="
  11. 01:19:589 (4,5) - DS error
Nice one but there are a lot of error, give a try ><

[]
Alright, I finished my mods now. You can follow my instruction or not, it's depend on you.
If you stuck on my mod, feel free to ask me anytime
Good luck, See ya :D
ZekeyHache

BoatKrab wrote:

[es*x's Normal // runs]
*throws a rock at BootyKrabby*
  1. 00:11:325 (1) - I know you're trying to make a new NC every new downbeat, but this case the music box sound isn't end yet. Try to remove NC and make a new 00:12:384 (2) - here even so, having nc has sense since there are sounds before the downbeat as well as the first slider of the previous combo, that indicates a new important place in the music, so no change~
  2. 00:33:719 (5) - It's too far from 00:33:067 (4) - ;-; how? I don't see any distance problem. Maybe you forgot to turn on stacking on the editor?
  3. 00:41:762 (1,2) - ehhh, Blanket here? ._. actually, no, I like how it plays sacrificing the blanket opportunity
  4. 00:43:610 - 00:46:871 - Should a break starts here? it's weird for me when it's missing a break =^= It's too short to insert a break imo, so I prefer to leave it that way~
  5. 00:47:849 (2,3) - Flow isn't right here, try this --- Move 00:48:719 (3) - to x:160 y:100 and Move 00:49:154 (4) - x:70 y:180. Andddd don't forget to fix 00:49:588 (5) - if you following my suggestion ~ I agree, applied~
  6. 01:06:110 (4,5) - Them shape is look like the same, but 01:06:980 (5) - using 1/4 rhythm. I want you to distinguish on 01:06:980 (5) - or make a new shape for it ;w; I believe it's fine as it is because despite sharing a similar shape, (5) looks (and is) smaller, which gives that impression~
  7. 01:11:328 - 01:16:545 - I think this is sudden of changes a slider speed, I think this will be a problem for a newbie player about this. Try to remove 0.5x and make it normally anddd 01:16:545 - It goes well along with the music; however, it is true that it could throw off newbies, so I made the change more slight, now the sv is at 0.75x, that should make things easier~

    Great Normal big brother <3 <3 <3
Thanks fur the mod lil bro! <3

UPDATE
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77414
Countdown: 1
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16566,31328,46980,60893,71328,74806,78284,85241
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Snow Song Show
TitleUnicode:Snow Song Show
Artist:sasakure.UK x DECO*27
ArtistUnicode:sasakure.UK x DECO*27
Creator:Lokidoki
Version:ezek's Normal
Source:
Tags:christmas xmas santa claus hatsune miku vocaloid ezek rizen
BeatmapID:1142434
BeatmapSetID:530295

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Snow.Song.Show.full.1380319.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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180348,352.941176470588,6,2,0,40,1,0
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[Colours]
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Combo2 : 255,203,151

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^
BoatKrab

es*x wrote:

BoatKrab wrote:

  1. 00:33:719 (5) - It's too far from 00:33:067 (4) - ;-;
how? I don't see any distance problem. Maybe you forgot to turn on stacking on the editor?
See this issue on AiMod :3

es*x wrote:

*throws a rock at BootyKrabby*
Yikes!
Rizen
BoatKrab
  1. 00:17:415 (1,2) - It's good to use DS to mapping but if you see carefully 00:17:849 (2,3) - is looks further than 00:17:415 (1,2) - even you use a DS. Try to move 00:17:849 (2) - a bit right to make it correct I see what you mean and did some minor adjustments to fix it
  2. 00:20:023 (3,4,5,6) - I didn't hear anypart of the song to make them be a soft hs
    - Same as 00:26:980 (3,4,5,6) - imma go through my parts and redo the hitsounding if that's ok
  3. 00:23:067 (2) - Finish of head and end? ^

    thanks for the mod!
    rest are Loki's

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 77414
Countdown: 1
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16566,31328,46980,60893,71328,74806,78284,85241,94371
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Snow Song Show
TitleUnicode:Snow Song Show
Artist:sasakure.UK x DECO*27
ArtistUnicode:sasakure.UK x DECO*27
Creator:Lokidoki
Version:Collab Hard
Source:
Tags:christmas xmas santa claus hatsune miku vocaloid ezek rizen
BeatmapID:1128502
BeatmapSetID:530295

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Snow.Song.Show.full.1380319.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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