Senka - World's end Umbrella

posted
Total Posts
17
show more
Topic Starter
Olegase

Underdogs wrote:

m4m kek = t/518872

[notice]

00:01:698 (3,4) - too close

00:05:031 (3,4) - https://osu.ppy.sh/ss/6616157

00:07:031 (3,4) - too close

00:24:365 (10,11) - Bad flow here

00:27:698 (1,2) - ^

00:30:865 (1,1) - Why NC two of these? Also remove NC at 00:30:865 (1) - and NC 00:30:365 (2) - instead. Remove NC at 00:31:365 (1) - as well

00:40:365 (7,8,9,10,11,12) - Don't stack these. It'll be hard to read + so close to each other

00:42:031 (4,5,6) - Poor structure and placement here

00:46:031 (10,11,12) - Make it parallel to 00:45:698 (7,8,9) -

00:51:448 (11) - Unnecessary beat here. Let 00:51:365 (10) - as a sole beat so that the triplet 00:51:531 (12,13,1) - can follow the piano I did a little differently

00:57:865 (4,5,6) - I don't know about the slider. Making it normal is better because there is no electronic element there

01:03:698 (8,9) - This is so different and bad structure at the same time

01:04:865 (1) - I think make this a 1/1 slider, deleting 01:05:198 (2) - because i think it fits better

01:06:698 (9,10,11) - I get the idea you're trying to do. But you're doing it wrong. It should be tiled 45 degrees and blanketed properly

01:07:698 (1) - weird slider tbh I like :)

01:11:365 (1) - This should end on big white tick

01:11:698 (1) - why end this a bit earlier and add a beat on 01:12:698 (1) - ? the spinner could have ended on 01:12:698 (1) - and also giving the players the room to recover from spinner. In this case, it might be cased for disqualification

01:16:031 (3,4,5) - I think people would not expect 4 to actually be a 1/4 beat. Bookmark this just in case people might point this out

01:16:698 (6,7) - blanket error

01:18:365 I would map this part If i were you I do not understand

01:29:031 ^ ^

01:40:365 (3,4,5,6) - bad overlap here

01:55:698 (1,2,3) - I don't hear a decent beat to make it a triplet. change this

02:08:865 (1,2,3,4,5) - I'd say this is inconsistent compared to how you map 02:06:698 (2,3,4,5,6) - . Making the mentioned part the same as 02:06:698 (2,3,4,5,6) - would be better

02:15:031 really strong 1/3 here

02:17:031 (5,6,7) - bad structure here.

02:20:198 (1) - move NC to 02:19:698 (16) -

02:39:698 (9,11) - https://osu.ppy.sh/ss/6616595 I like my version

02:48:698 (8,1) - could be a burst stream

02:49:531 (1,2,3,4,5) - unnecessary stream here because i dont hear anything decent here

02:51:031 (1,2,3,4,5) - ^ No

02:52:531 (1,2,3,4,5) - ^

02:55:031 (1,2,3,4,5) -

02:56:031 (9,10,11,12,13,1,2,3,4,5) - I'm not sure I hear 5-hit beat here. why map in a stream zz

02:58:531 (6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9) - ^

03:11:198 I hear a strong drum here

03:16:198 (16,17) - 1/2 fits better hereI like my version

03:17:698 (10,11,12) - I dont hear a strong beat that supports the triplet

03:22:031 (13) - ^

03:23:365 (7,8,9,10,11) - overmapped

03:28:365 (4) - wow so long slider. so much beat is missed here For a beautiful slider, need a victim

03:35:031 (1,1) - https://osu.ppy.sh/ss/6616689

03:46:365 (1,2) - blanket error

04:08:698 (1,2,3) - I think making a triangle shape would do good

04:16:031 (1) - remove nc

04:17:031 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - at least have an NC? 19 beat here is blehhh

04:20:365 (1,1) - remove NC on these two z

04:23:031 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - D00D NC PL3S

this map's journey is so long lolololololo

good luck
Thanks for mod! :D
Topic Starter
Olegase

spooky fish wrote:

hi, m4m from modreqs

General:
I separated my new combos from the rest of the mod otherwise it would have been a nightmare to read through. these ncs add to readability by separating different sections. edit: after looking through your mod it looks like maybe we just have different opinions on how nc should be used.
OD should be 8 for a map of this difficulty



  • 00:26:198 (7) - nc
    00:40:365 (7) - nc No
    00:43:031 (7) - nc No
    00:45:698 (7) - nc No
    00:48:198 (9) - nc
    00:51:031 (7) - ^ No
    00:53:865 (9) - ^ Why?) No
    00:56:365 (11) - ^
    00:58:865 (9) - ^ No
    01:00:865 (7) - ^
    01:06:698 (9) - ^
    01:08:865 (5) - ^
    01:17:698 (9) - ^
    01:26:865 (10) - ^
    01:41:031 (7) - ^
    01:46:365 (9) - ^
    01:49:031 (9) - ^
    01:51:531 (10) - ^
    01:54:198 (8) - ^
    01:56:865 (8) - ^
    01:59:698 (9) - ^
    02:19:281 (10) - nc No
    02:39:698 (9) - ^
    02:42:531 (3) - ^
    02:56:031 (9) - ^
    02:57:531 (8) - ^
    02:59:031 (9) - ^
    03:14:698 (10) - ^ No
    03:17:698 (10) - ^ No
    03:20:698 (7) - ^
    04:17:281 (7) - ^ No
    04:17:865 (8) - ^ No
    04:24:365 (6) - ^
    04:26:198 (13) - ^
    04:32:031 (10) - ^
    05:01:781 (5) - ^
    00:40:365 (7,8,9,10,11,12) - these should not overlap
    00:43:031 (7,8,9,10,11,12) - the angle of this second triplet breaks flow, should make it straighter or even stacked
    00:46:031 (10,11,12) - pretty much this^
    00:56:365 (11,12,13,14,15,16) - these should be further apart, when sightreading it looks like a stream instead of two triplets.
    02:37:365 (8,9,10) - should be moved down to flow better out of the slider
    04:17:448 (9,10,11) - this sharp turn in this stream is going to be extremely uncomfortable to play and there is no major shift in the music that really calls for it. consider smoothing this out I don't think to change it
    04:20:698 (1) - fix blanket
    04:21:365 (3) - ^
    04:43:031 (7,8,9) - if you flipped this (control-h) and realligned it would flow better.
Thanks for mod! :D
- myRumble -
M4M~
yeah... i do my best to find issues but its very good!

Change a few Triples into triple stacks

00:57:031 (1,2,3,4,5,6,7,8,9,10,11,12) - It plays really weird change it
01:11:968 (1) - Preview point here its better than before!
01:24:698 (3) - Strg+G it play better
03:16:531 (1,2,3,4,5,6,7) - Use Same DS please


Overall the map is really really clear in my opinion it plays really good!

Good luck with the map!! 8-)
Topic Starter
Olegase

- myRumble - wrote:

M4M~
yeah... i do my best to find issues but its very good!

Change a few Triples into triple stacks

00:57:031 (1,2,3,4,5,6,7,8,9,10,11,12) - It plays really weird change it fixed
01:11:968 (1) - Preview point here its better than before! Good idea
01:24:698 (3) - Strg+G it play better Nice!
03:16:531 (1,2,3,4,5,6,7) - Use Same DS please hmmm, ok


Overall the map is really really clear in my opinion it plays really good!

Good luck with the map!! 8-)
Thanks for mod! :oops:
Remus
Привет.

[Umbrella]
00:19:032 (7,1) - не очень оверлап.
00:23:698 (8) - в таких моментах лучше ставить NC.
00:26:698 (4,6,7,8) - четверка слишком близко к триплету и немного сливается.
00:38:365 (7) - идет и новый паттерн, и новая звуковая часть в музыке. Надо NC.
00:39:698 (5) - NC.
00:42:365 (5) - ^.
Ну в общем чтобы постоянно не писать тебе о NC, советую еще раз самому пройтись по все комбо в карте и посмотреть, где лучше их поставить. Оптимальным в такой музыке будет комбо около на 8 тиков.
00:42:698 (6,8) - после того, как ты проводишь слайдер, тебе хочется провести не прямую линию, перпендикулярную твоему флоу, а немного скругленную, чтобы легче перейти к этому триплету. Чуть восмьерку влево можно сдвинуть. Ну и тут 00:43:448 (11) - тоже можно.
00:54:365 (1,2,3,4,5,6,7,8,9,10) - Он тебе, конечно, видимо понравился, но я не вижу смысла делать здесь такой паттерн. Он не обусловлен музыкой или другими паттернами. Но если хочешь оставить, то оставь.
00:57:948 (4) - спейсинг между слайдерами подравняй.
01:11:031 (1,1) - когда такие слайдеры не симметричны, то это немного weird.
Про киай скажу пару вещей. Вообще киай предполагается как часть карты, где ее сложность возрастает, т.е. увеличивается спейсинг, может сложнее паттерны. А у тебя это не так сильно выделяется.
01:34:365 (1) - зачем здесь почти убран звук?
01:35:781 (4) - а ноту зачем так выгнул? :D
02:12:698 (1,3) - тоже немного близко к слайдеру.
02:14:031 (6,1,2) - у тебя этот дабл совсем не выделен спейсингом.
02:16:615 (2,3) - какова причина того, что ты здесь сделал такой флоу?
02:48:698 (8,9,10,11,1) - до этого идет стабильный спейсинг. Музыка не меняется особо, а ты делаешь такой спейс стрим.
03:45:031 (2,1) - некрасиво накладываются.
03:46:365 (1,1) - даже не бланкет. Сделай ровнее в центр ноту.
04:01:198 (11,2) - не бланкет, это просто оверлап. Фиксани тоже. Как и 04:01:198 (11,3) - это. И 04:02:365 (4,6) - это.
04:10:698 (1,2) - ^.
04:12:365 (1,3) - можно сделать ровнее. Как и 04:12:698 (3,3) - тут.
04:17:031 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - как-то резко перешел на такой спейс. Он не особо оправдан, правда. У тебя ведь старрейт 5*, а не >5.5, допустим.
04:21:532 (2,2) - тоже можно сделать ровнее.
04:48:698 (5,1,2) - довольно трудный момент, здесь много кто может насоткать.
В общем довольно много тебе надо поработать над эстетикой карты и над флоу. Постарайся не делать постоянно круговой флоу, а то ощущение, что у тебя все время курсор крутится против часовой или по ней. Не то чтобы это плохо, но так как карта у тебя весьма однообразная(и сонг, и замапано), то это со временем становится скучно.
Еще я немного не понял как ты юзаешь быстрые слайдеры в киай части, но это твое видение.
А так вроде как все.
Удачи o/
Topic Starter
Olegase

Remus wrote:

Привет.

[Umbrella]
00:19:032 (7,1) - не очень оверлап.
00:23:698 (8) - в таких моментах лучше ставить NC.
00:26:698 (4,6,7,8) - четверка слишком близко к триплету и немного сливается.
00:38:365 (7) - идет и новый паттерн, и новая звуковая часть в музыке. Надо NC.
00:39:698 (5) - NC.
00:42:365 (5) - ^.
Ну в общем чтобы постоянно не писать тебе о NC, советую еще раз самому пройтись по все комбо в карте и посмотреть, где лучше их поставить. Оптимальным в такой музыке будет комбо около на 8 тиков.
00:42:698 (6,8) - после того, как ты проводишь слайдер, тебе хочется провести не прямую линию, перпендикулярную твоему флоу, а немного скругленную, чтобы легче перейти к этому триплету. Чуть восмьерку влево можно сдвинуть. Ну и тут 00:43:448 (11) - тоже можно.
00:54:365 (1,2,3,4,5,6,7,8,9,10) - Он тебе, конечно, видимо понравился, но я не вижу смысла делать здесь такой паттерн. Он не обусловлен музыкой или другими паттернами. Но если хочешь оставить, то оставь.
00:57:948 (4) - спейсинг между слайдерами подравняй.
01:11:031 (1,1) - когда такие слайдеры не симметричны, то это немного weird.
Про киай скажу пару вещей. Вообще киай предполагается как часть карты, где ее сложность возрастает, т.е. увеличивается спейсинг, может сложнее паттерны. А у тебя это не так сильно выделяется.
01:34:365 (1) - зачем здесь почти убран звук?
01:35:781 (4) - а ноту зачем так выгнул? :D
02:12:698 (1,3) - тоже немного близко к слайдеру.
02:14:031 (6,1,2) - у тебя этот дабл совсем не выделен спейсингом.
02:16:615 (2,3) - какова причина того, что ты здесь сделал такой флоу?
02:48:698 (8,9,10,11,1) - до этого идет стабильный спейсинг. Музыка не меняется особо, а ты делаешь такой спейс стрим.
03:45:031 (2,1) - некрасиво накладываются.
03:46:365 (1,1) - даже не бланкет. Сделай ровнее в центр ноту.
04:01:198 (11,2) - не бланкет, это просто оверлап. Фиксани тоже. Как и 04:01:198 (11,3) - это. И 04:02:365 (4,6) - это.
04:10:698 (1,2) - ^.
04:12:365 (1,3) - можно сделать ровнее. Как и 04:12:698 (3,3) - тут.
04:17:031 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - как-то резко перешел на такой спейс. Он не особо оправдан, правда. У тебя ведь старрейт 5*, а не >5.5, допустим.
04:21:532 (2,2) - тоже можно сделать ровнее.
04:48:698 (5,1,2) - довольно трудный момент, здесь много кто может насоткать.
В общем довольно много тебе надо поработать над эстетикой карты и над флоу. Постарайся не делать постоянно круговой флоу, а то ощущение, что у тебя все время курсор крутится против часовой или по ней. Не то чтобы это плохо, но так как карта у тебя весьма однообразная(и сонг, и замапано), то это со временем становится скучно.
Еще я немного не понял как ты юзаешь быстрые слайдеры в киай части, но это твое видение.
А так вроде как все.
Удачи o/
All fixed!

Спасибо за мод!
polka

[General:]
  • -No custom combo colours?
    -Hitsounds are too quiet. Bump them up a tad.
    -There's a lot of hitsounds in your folder. Are these all in use?
    -Tags could use some work.
    -Disable your countdown; as it doesn't even show up because you start mapping at the start of the song.

[Insane:]
  • 00:29:531 (1) - Remove NC
    00:44:365 (3,4) - Space these guys out. They look out of place so close together.
    00:54:198 (8,1) - These need some more space in between.
    [list:1337]00:56:865 (10,1) - ^
    01:39:365 (8,1) - ^
    04:31:698 (1,2) - ^

01:10:365 (1,1,1,1) - NCs aren't really adding anything here.
01:21:698 (4,5) - More space in between these. Chorus=faster bits.
01:28:365 (1) - Heart shape needs a little work.
01:38:031 (1) - Spacing is odd after this, please simplify.
02:05:865 (10,1) - Stack these because their current spacing does not convey that they are as far apart in time as they are.
02:34:364 (7,8,9) - Make these touch.
  • 04:48:281 (3,4) - ^

03:04:031 (1) - Remove all unnecessary NCs after this. They really aren't bringing a whole lot to the table.
03:08:948 (1) - Start your NC on the white tick, not here.
03:24:531 (6,7,8,9,10) - Remove stream; it's not in the music.
03:28:365 (5) - AHHHHHH <3
04:22:698 (4,1) - Poor spacing. Please widen the gap.
04:51:031 (1) - IM CRYIIIIN
[Afterword:]
  • You really captured the intensity of the vocals. I love your use of samples. Please just watch your spacing and ask yourself if it makes sense to put something closer or farther away from something else before you do it. Dont give up on this.
Topic Starter
Olegase

PolkaMocha wrote:


[General:]
  • -No custom combo colours? Maybe will do later
    -Hitsounds are too quiet. Bump them up a tad. Ok
    -There's a lot of hitsounds in your folder. Are these all in use? fixed
    -Tags could use some work. I don't know what to add
    -Disable your countdown; as it doesn't even show up because you start mapping at the start of the song. Ok

[Insane:]
  • 00:29:531 (1) - Remove NC fixed
    00:44:365 (3,4) - Space these guys out. They look out of place so close together. fixed
    00:54:198 (8,1) - These need some more space in between. Slightly corrected
    [list:1337]00:56:865 (10,1) - ^ Slightly corrected
    01:39:365 (8,1) - ^ Slightly corrected
    04:31:698 (1,2) - ^ Slightly corrected

01:10:365 (1,1,1,1) - NCs aren't really adding anything here. No, here I emphasize the vocals
01:21:698 (4,5) - More space in between these. Chorus=faster bits. fixed
01:28:365 (1) - Heart shape needs a little work. Slightly corrected
01:38:031 (1) - Spacing is odd after this, please simplify. fixed
02:05:865 (10,1) - Stack these because their current spacing does not convey that they are as far apart in time as they are. Ok
02:34:364 (7,8,9) - Make these touch. Slightly corrected
  • 04:48:281 (3,4) - ^ Slightly corrected

03:04:031 (1) - Remove all unnecessary NCs after this. They really aren't bringing a whole lot to the table. Fixed
03:08:948 (1) - Start your NC on the white tick, not here. Fixed
03:24:531 (6,7,8,9,10) - Remove stream; it's not in the music. Slightly corrected
03:28:365 (5) - AHHHHHH <3 :)
04:22:698 (4,1) - Poor spacing. Please widen the gap. Fixed
04:51:031 (1) - IM CRYIIIIN :D
[Afterword:]
  • You really captured the intensity of the vocals. I love your use of samples. Please just watch your spacing and ask yourself if it makes sense to put something closer or farther away from something else before you do it. Dont give up on this.
Thanks for mod! ;)
Imakuri
M4M :

My opinion first : I didn't modded too much, just some nazi aesthetic, such a great map.

00:05:698 (4) : Put a finish on slider head, like 00:04:365
00:36:031 (2,3) : this blanket is off, do it nice
00:46:365 (1) : ^
01:29:365 : maybe you could rework on that heart
02:19:115 : you seriously should put a nc here cause the stream is getting harder after and spacing so
yeah put nc
04:24:198 (1,2,3,4) : thjose overlaps looks not good :x

rest is good,
map is clear, smooth, nice job
sry for short mod
Ima
Topic Starter
Olegase

Imakuri wrote:

M4M :

My opinion first : I didn't modded too much, just some nazi aesthetic, such a great map.

00:05:698 (4) : Put a finish on slider head, like 00:04:365 No. The forms of these sliders emphasize the sound
00:36:031 (2,3) : this blanket is off, do it nice Fixed
00:46:365 (1) : ^ Fixed
01:29:365 : maybe you could rework on that heart Fixed
02:19:115 : you seriously should put a nc here cause the stream is getting harder after and spacing so
yeah put nc Ok
04:24:198 (1,2,3,4) : thjose overlaps looks not good :xOhhh, remapped this moment

rest is good,
map is clear, smooth, nice job
sry for short mod
Ima
Thanks for mod! 2 kudosu lol :D
polka
I love the colors you added! A couple more points I want to make:

02:18:448 - Move this kiai to 02:19:698.
02:22:031 (4) - Make this a triplet
02:34:365 (7,8) - Fix your spacing
03:07:698 (1) - Remove SV change
03:09:698 (5) - ^
04:12:698 (3,3) - These should be faster; this is some super intense vocals!
04:32:865 (7) - Remove the repeat and make this a long slider so the SV change feels more intense.
Irohas
late

umbrella
  1. 00:17:698 (3,4) - what about trying to make them parallel
  2. 00:28:198 (2,3,4,5,6) - not really a good flow imo
  3. 00:32:531 (2,1,2) - same as above ^
  4. 01:20:698 (1,2,3,1,2) - mmh I think using this kind of hitsound will not really fit with the song
  5. 01:28:031 (4,1) - break between feels weird imo
  6. 01:52:698 (9,1) - inconsistency with 01:50:031 (8,1) -
  7. 02:00:573 - why snapping this on 1/8, and I don't think it's really necessary
  8. 02:01:698 - same as above ^
  9. 02:10:365 (1) - NC inconsistency, would be better if you remove it
  10. 02:30:031 (1) - same ^
  11. 03:11:698 (3,6) - overlap doesn't look good
  12. 03:23:031 (5,6) - why increasing the spacing only here
  13. 03:41:031 (1,1) - same as 03:11:698 (3,6) -
  14. 04:04:031 (3,4,5) - why this triplets, you seems voluntary skip those, and you map drums only here
  15. 04:11:865 (3,4,5) - ^
  16. 04:32:865 (7,1) - try to overlap a bit better
  17. 04:35:698 (2,2) - 04:37:031 (2,2) - same as 03:41:031 (1,1) -
  18. 04:48:948 (1,2) - NC should be on (2) not on (1)
  19. 05:05:198 (1,2,3) - NC inconsistency with 04:58:364 (1,2,1) -
  20. 05:07:698 (1) - it would be better if you stop it at 05:08:698 -

[]
I stop here, good luck
Topic Starter
Olegase

PolkaMocha wrote:

I love the colors you added! A couple more points I want to make:

02:18:448 - Move this kiai to 02:19:698. Fixed
02:22:031 (4) - Make this a triplet Fixed
02:34:365 (7,8) - Fix your spacing Slightly corrected
03:07:698 (1) - Remove SV change Fixed
03:09:698 (5) - ^ ^
04:12:698 (3,3) - These should be faster; this is some super intense vocals! Slightly corrected
04:32:865 (7) - Remove the repeat and make this a long slider so the SV change feels more intense. Slightly corrected

MugiwaraSekai wrote:

late

umbrella
  1. 00:17:698 (3,4) - what about trying to make them parallel Fixed
  2. 00:28:198 (2,3,4,5,6) - not really a good flow imo Slightly corrected
  3. 00:32:531 (2,1,2) - same as above ^ Remapped
  4. 01:20:698 (1,2,3,1,2) - mmh I think using this kind of hitsound will not really fit with the song Slightly corrected
  5. 01:28:031 (4,1) - break between feels weird imo No
  6. 01:52:698 (9,1) - inconsistency with 01:50:031 (8,1) - Fixed
  7. 02:00:573 - why snapping this on 1/8, and I don't think it's really necessary It's necessary, trust me
  8. 02:01:698 - same as above ^ ^
  9. 02:10:365 (1) - NC inconsistency, would be better if you remove it Fixed
  10. 02:30:031 (1) - same ^ ^
  11. 03:11:698 (3,6) - overlap doesn't look good Fixed
  12. 03:23:031 (5,6) - why increasing the spacing only here Slightly corrected
  13. 03:41:031 (1,1) - same as 03:11:698 (3,6) - I do not understand
  14. 04:04:031 (3,4,5) - why this triplets, you seems voluntary skip those, and you map drums on I put them for the sake of diversity
  15. 04:11:865 (3,4,5) - ^ ^
  16. 04:32:865 (7,1) - try to overlap a bit better It was fixed
  17. 04:35:698 (2,2) - 04:37:031 (2,2) - same as 03:41:031 (1,1) - I do not understand
  18. 04:48:948 (1,2) - NC should be on (2) not on (1) Fixed
  19. 05:05:198 (1,2,3) - NC inconsistency with 04:58:364 (1,2,1) - Fixed
  20. 05:07:698 (1) - it would be better if you stop it at 05:08:698 - Slightly corrected


I stop here, good luck
Thanks for mod! :);)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply