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Kurokotei - Galaxy Collapse

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Topic Starter
aetwuns
This map has been deleted on the request of its creator. It is no longer available.
Wuab
Pretty new to modding so take what i say with a grain of salt.

General
metadata look fine
Change combo colour 2 to light grey and use with the white combo colour, alternating colour just like the red in the kai.


Timing
02:55:560 (5,6,7,8,9) - why are these green lines here? (5,7 and 9) Not major but might as well point it out.

placement
01:08:886 (5,6,7) - the spacing between 5 and 6 is too small, 01:12:442 (5,6,7) - spacing the same as this would better.

01:42:220 (5,6,7,8) - the spacing in these notes are to small compared to the rest eg. 01:49:331 (5,6,7,8,9) - same sound same spacing?

02:53:937 (1) - maybe increase curve to match other sliders eg. (02:54:407 (1) - ) it seems the curves increase with the speed and it would look cleaner if all the sliders did so.

02:55:330 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - make 9-16 a buzz slider? there are sounds on the blue ticks and a >500 bpm stream is unrankable, 02:56:253 (1) - would reamain still and be overlaped with the slider.
^ could also change 9-16 in 1/4 sliders so players keeps clicking to the sounds and all sound are emphasis'd (i feel its so intense movement isn't needed.)

Possible overlap cleaning up need but it depends on how you want the song to be. (some flow of sliders also but i think it is intentional)
Looks good, Very fun and challenging to play.
Looks very refined for a map with no mods, lots nice blankets and overlaps and good patterns.

Gl and have fun mapping

ps. Might add to this later to look at slider flow
Topic Starter
aetwuns

Wuab wrote:

Pretty new to modding so take what i say with a grain of salt. Pretty new to mapping, so take what i map with a grain of salt :p

General
metadata look fine
Change combo colour 2 to light grey and use with the white combo colour, alternating colour just like the red in the kai. Sure, why not


Timing
02:55:560 (5,6,7,8,9) - why are these green lines here? (5,7 and 9) Not major but might as well point it out. The DS on that stream is increasing at a constant rate and i didn't want to manually increase DS, so that's why the green lines are there

placement
01:08:886 (5,6,7) - the spacing between 5 and 6 is too small, 01:12:442 (5,6,7) - spacing the same as this would better. Applied

01:42:220 (5,6,7,8) - the spacing in these notes are to small compared to the rest eg. 01:49:331 (5,6,7,8,9) - same sound same spacing? TBH i'm already planning to remap everything from 00:31:998 to 01:57:790 so not going to bother applying this

02:53:937 (1) - maybe increase curve to match other sliders eg. (02:54:407 (1) - ) it seems the curves increase with the speed and it would look cleaner if all the sliders did so. Applied

02:55:330 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - make 9-16 a buzz slider? there are sounds on the blue ticks and a >500 bpm stream is unrankable, 02:56:253 (1) - would reamain still and be overlaped with the slider.
^ could also change 9-16 in 1/4 sliders so players keeps clicking to the sounds and all sound are emphasis'd (i feel its so intense movement isn't needed.)
Changed so that the second half of the stream is a 1/6 buzz slider

Possible overlap cleaning up need but it depends on how you want the song to be. (some flow of sliders also but i think it is intentional)
Looks good, Very fun and challenging to play.
Looks very refined for a map with no mods, lots nice blankets and overlaps and good patterns.

Gl and have fun mapping

ps. Might add to this later to look at slider flow
Thanks :)
Wuab
Little followup

01:08:942 (5) - move to white tick probably just misplaced.

Edit: "TBH i'm already planning to remap everything from 00:31:998 to 01:57:790 so not going to bother applying this" i can't read
Luel Roseline
02:35:290 (7) to 02:56:195 (9) - Ugly overlaps RIP
MikasaSerket
;) #modreqs

02:20:990 (6,7,8) - The way that #6 is a circular slider and leads to #8, another circular slider does not look very visually appealing. Not so much of a problem as more of a nit-pick.

*02:54:407 (1) - There should be a more evident change in showing the increase of difficulty, I say this because the song is at is fastest point despite the fact that the bpm makes it really difficult to show an increase in difficulty. Here are some a couple examples of showing "an increase in difficulty"
1. 02:54:868 (1,2) -Have them be different from previous sliders. Mess with the flow on them a little, make it more angular
2.02:55:330 (1,2,3,4,5,6,7,8,9,1) - Have this stream be different from the previous streams, instead of making the stream have a curved flow, have a more sharp/linear flow

02:34:990 (4,5,6,7) - imo, more preferable to have this short stream more straight/linear instead of curved.

The kiai seems fine for the most part, just be wary of when and when not to use sharp angles such as these and only use them when the music calls for it. Assuming you are doing that. Otherwise, using sharp angles at random is just weird.

Yeah, just my take on the map, nothing unrankable about it and I like the way it looks. good luck :P
Topic Starter
aetwuns

MikasaSerket wrote:

;) #modreqs

02:20:990 (6,7,8) - The way that #6 is a circular slider and leads to #8, another circular slider does not look very visually appealing. Not so much of a problem as more of a nit-pick.
Got kind of lazy with that slider when i remapped that section, fixed

*02:54:407 (1) - There should be a more evident change in showing the increase of difficulty, I say this because the song is at is fastest point despite the fact that the bpm makes it really difficult to show an increase in difficulty. Here are some a couple examples of showing "an increase in difficulty"
1. 02:54:868 (1,2) -Have them be different from previous sliders. Mess with the flow on them a little, make it more angular
2.02:55:330 (1,2,3,4,5,6,7,8,9,1) - Have this stream be different from the previous streams, instead of making the stream have a curved flow, have a more sharp/linear flow
Lot of good points here, to be honest i could have done this whole section a lot better, i think i'll just remap the section and make a follow up post once it's done

02:34:990 (4,5,6,7) - imo, more preferable to have this short stream more straight/linear instead of curved.

The kiai seems fine for the most part, just be wary of when and when not to use sharp angles such as these and only use them when the music calls for it. Assuming you are doing that. Otherwise, using sharp angles at random is just weird.

Yeah, just my take on the map, nothing unrankable about it and I like the way it looks. good luck :P
Thanks for the input friendo :D
Topic Starter
aetwuns
Follow up

i've redone 01:57:790 to 02:56:253 to keep it aesthetically in line with the rest of the map and to try increase the intensity the "Speeding up" section
Mitchell Gwr
Hello from #modreqs. Only modded the slower parts because too fast hurts me

I hope this helps you!
  1. 01:57:343 I feel as though a standard slider here doesn't really match the sudden sound. Maybe go a silent 1/16 repeating slider.
  2. 01:57:790 The first piano note should be a hit circle not be a slider end.
  3. 01:58:990 (3) The slider velocity is notably too fast here, considering that this is the slow piano part of the song. Consider something below 0.75.
  4. 01:59:790 Similar issue as before but not as noteworthy. This might come down to mapper's preference. Personally, I'd use a hit circle and make the slider end silent on the blue tick at 01:59:690.
  5. 02:10:390 There should be a hit circle at this red.
  6. 02:23:190 There should be a hit circle at this red too.
  7. 02:56:453 The end of this spinner should be silent. Use an inherited point and change the volume to 5%. Also, I understand that because of the 18.75bpm timing in this part it's hard, but I feel as though the spinner should come right after the last hit circle. And it should end at the same time as "SOMEBODY SCREAM" preview point 02:58:453 . Consider taking the same action at 05:01:218.
  8. 03:58:664 (1,2) The slider should not be facing the opposite direction of the circle, it doesn't flow here. Maybe ctr+g the slider or move it to the right.
Topic Starter
aetwuns

Mitchell Gwr wrote:

Hello from #modreqs. Only modded the slower parts because too fast hurts me

I hope this helps you!
  1. 01:57:343 I feel as though a standard slider here doesn't really match the sudden sound. Maybe go a silent 1/16 repeating slider. Replaced with a 1/12 buzz slider
  2. 01:57:790 The first piano note should be a hit circle not be a slider end.Applied
  3. 01:58:990 (3) The slider velocity is notably too fast here, considering that this is the slow piano part of the song. Consider something below 0.75. Applied, but i think that .75 is slow enough
  4. 01:59:790 Similar issue as before but not as noteworthy. This might come down to mapper's preference. Personally, I'd use a hit circle and make the slider end silent on the blue tick at 01:59:690. I'll just keep it as is
  5. 02:10:390 There should be a hit circle at this red. I'm not hearing anything on that tick
  6. 02:23:190 There should be a hit circle at this red too. ^
  7. 02:56:453 The end of this spinner should be silent. Use an inherited point and change the volume to 5%. Also, I understand that because of the 18.75bpm timing in this part it's hard, but I feel as though the spinner should come right after the last hit circle. And it should end at the same time as "SOMEBODY SCREAM" preview point 02:58:453 . Consider taking the same action at 05:01:218. Silenced both spinners, but i think they sound just fine where they end
  8. 03:58:664 (1,2) The slider should not be facing the opposite direction of the circle, it doesn't flow here. Maybe ctr+g the slider or move it to the right. Moved it to the right
Hpocks
Oh boy its Galaxy Collapse.
Lets see if I remember how to mod.

NOTE: This mod critiques VERY LITTLE about the actual mapping / flow / design of the map. Dont assume there are no issues just because I didnt write them in this mod. Actually, assum there is ALOT of issus because I can see them but not properly describe / find a solution to them.

[difficulty name]

http://prntscr.com/dz0l93
I dont even know how you got a bookmark here, but Im not sure if it serves a use.

http://prntscr.com/dz0lun
00:00:015 - You mustve made some timing changes here because none of these notes are snapped to the white ticks. You can fix this by going to Timing (On very top of screen next to Web and Design) and resnapping all notes.

00:00:015 - You should also reduce the volume on here. 75% is definately appropriate later, but here it is overkill.

00:00:009 (1,2,3,4) - 00:05:348 (1,2,3,4) - Why is it that the song sounds the same but the distance spacing is buffed so much? I can understand the small increments in the beginning, but having fullscreen jumps right after you have really tiny jumps with the same music intensity, that is a bit much.

00:28:457 - You really dont have to time this lol

01:57:331 (6) - Why map a fading out sound with a buzz slider? Why not just a slow slider? At least make the volume fade out with inheriting points if you are going to take the buzz slider direction.
01:57:331 (6,7) - This is a combo break waiting to happen.
01:57:790 (7) - New combo should be here as well. Also, volume should be decreased a large bit (like in beginning)

02:09:790 - This note is very loud and important and should be clickable with a circle.

http://prntscr.com/dz0t0j
02:48:181 (6,1) - You should blanket this for aesthetic purposes. Try something like in the screenshot above (you may need to tweak it for DS purposes)

<a bunch of map later>

04:04:130 - Is it me or did you just copy paste the same pattern over and over again and the change the rotation of each one? That probably won't slide. Actually, now that I really looked at it, this is a copy paste of 01:00:454 -!!!!! And 01:00:454 - is a copypaste of itself just repeated over and over again!!!!!! THIS IS THE SCANDAL OF A CENTURY FOLKS!!! SMOLBOI WILL TESTIFY ANY MOMENT NOW ON HIS SIDE OF THE STORY...

In all seriousness remap this entire thing you cant copypaste an entire section that is bad

<a bunch of map later>

Oh its over
Topic Starter
aetwuns

Hpocks wrote:

Oh boy its Galaxy Collapse.
Lets see if I remember how to mod.

NOTE: This mod critiques VERY LITTLE about the actual mapping / flow / design of the map. Dont assume there are no issues just because I didnt write them in this mod.

[difficulty name]


I dont even know how you got a bookmark here, but Im not sure if it serves a use. Thats for storyboarding purposes. And you can scroll that far back and forward when in the "Design" tab


00:00:015 - You mustve made some timing changes here because none of these notes are snapped to the white ticks. You can fix this by going to Timing (On very top of screen next to Web and Design) and resnapping all notes. Was probably me messing with the offset, fixed

00:00:015 - You should also reduce the volume on here. 75% is definately appropriate later, but here it is overkill. Fixed

00:00:009 (1,2,3,4) - 00:05:348 (1,2,3,4) - Why is it that the song sounds the same but the distance spacing is buffed so much? I can understand the small increments in the beginning, but having fullscreen jumps right after you have really tiny jumps with the same music intensity, that is a bit much. With full beat gaps between each note, it really doesn't matter how spaced they are. i can play it just fine

00:28:457 - You really dont have to time this lol But i don't have to not time it either, do i?

01:57:331 (6) - Why map a fading out sound with a buzz slider? Why not just a slow slider? At least make the volume fade out with inheriting points if you are going to take the buzz slider direction. Funny thing, this was a slow slider literally 15 hours ago, someone suggested i make it a buzz slider and i actually though it fit better
01:57:331 (6,7) - This is a combo break waiting to happen. Not if you're paying attention
01:57:790 (7) - New combo should be here as well. Also, volume should be decreased a large bit (like in beginning) Fixed NC but sounds plenty loud to me

02:09:790 - This note is very loud and important and should be clickable with a circle. applied


02:48:181 (6,1) - You should blanket this for aesthetic purposes. Try something like in the screenshot above (you may need to tweak it for DS purposes) Fixed the blanket on this and a couple of others in the section but i'll pass on your example. The whole section is slowly decreasing in DS, suddenly having a non-overlapping slider would look pretty weird

<a bunch of map later>

04:04:130 - Is it me or did you just copy paste the same pattern over and over again and the change the rotation of each one? That probably won't slide. Actually, now that I really looked at it, this is a copy paste of 01:00:454 -!!!!! And 01:00:454 - is a copypaste of itself just repeated over and over again!!!!!! THIS IS THE SCANDAL OF A CENTURY FOLKS!!! SMOLBOI WILL TESTIFY ANY MOMENT NOW ON HIS SIDE OF THE STORY... Actually didn't do any copy pasting at all throughout that whole section, not even joking, 100% accidental, literally wasn't even thinking about the old section when i mapped it, i'm just bad at coming up with patterns :|

<a bunch of map later>
In all seriousness remap this entire thing you cant copypaste an entire section that is bad
Tiggz Mumbson
Start New Combo
02:09:790 (8) - Start new combo
06:20:818 (5) - Start new combo
06:26:818 (5) - Start new combo
06:29:818 (11) - Start new combo
04:55:685 (9) - Start new combo

Remove New Combo
01:27:565 (1) - Remove new combo
05:54:005 (1) - Remove new combo
06:11:068 (1) - Remove new combo

Other Combo Things
06:03:380 (1) - Remove new combo and/or start a new combo at 06:04:318 (5)
06:16:130 (1) - Remove new combo, start a new combo at 06:16:318 (2)

00:38:676 (9) - Replace with two 1/8 repeat sliders
http://prntscr.com/e0emxn

00:45:787 (9,10) - Extend repeat sliders to full length
http://prntscr.com/e0enhn

00:52:898 - Same as 00:38:676 (9)

01:27:121 (1,1) - Extend repeat sliders to full length

01:49:787 (9) - Same as 00:38:676 (9)

01:57:0331 (6) - I recommend replacing this repeat slider with one that doesn't repeat, since the music doesn't inflect that you should stream

02:56:353 (1) - Put a slow slider here, since there's no audio "rising", if that makes sense.

02:59:653 (1,2,3,4) - Place sliders closer to each other, since there isn't a specific sound to be emphasized by the big jumps, and to improve flow. This would
also help with continuity, since other sections like this don't have large jumps, I.e 03:01:053 (1,2,3,4)

03:36:453 (6,7) - Make the jump smaller, since there's nothing to be emphasized here.

03:37:853 (1,2,3,4) - Same issue as 02:59:653 (1,2,3,4)

03:43:853 (7) - Suggestion: replace with two 1/8 repeat sliders COME BACK TO

03:56:859 (3) - Suggestion: use two repeat sliders instead of one

04:03:701 (3) - Same as 03:56:859 (3)

04:30:796 (1,2) - Make repeat sliders last full length, instead of cutting them off by one

04:31:885 (1,2,3,4) - Space out sliders to show emphasis of music, affecting 04:32:574 (1) as well

05:01:218 (1) - Same issue as 02:56:353 (1)

05:07:418 (1,2,3,4) - Space out sliders for emphasis and continuity

05:17:018 (1,2,3,4) - Same issue as 05:07:418 (1,2,3,4)

05:18:618 (1,2,3,4) - Same issue as 05:07:418 (1,2,3,4)

05:20:218 (1,2,3,4) - Same issue as 05:07:418 (1,2,3,4)

05:30:568 (5,6,7) - Suggestion: vary the amount of sliders/circles, multiple sliders in a row is boring

05:32:068 (5,6,7) - Same as 05:30:568 (5,6,7)

05:33:568 (5,6,7) - Same as 05:30:568 (5,6,7)

05:35:068 (5,6) - Same as 05:30:568 (5,6,7)

05:35:443 (7,8) - Same as 04:30:796 (1,2)

05:41:068 (12) - Split up into multiple repeat sliders

05:50:818 (1) - Split repeat slider half in length, make into two repeat sliders

holy crap that was a lot of modding
Topic Starter
aetwuns

Tiggz Mumbson wrote:

Start New Combo
02:09:790 (8) - Start new combo yes
06:20:818 (5) - Start new combo yes
06:26:818 (5) - Start new combo yes
06:29:818 (11) - Start new combo Nope
04:55:685 (9) - Start new combo yes

Remove New Combo
01:27:565 (1) - Remove new combo yes
05:54:005 (1) - Remove new combo yep
06:11:068 (1) - Remove new combo Removed NC on the slider just before it


Other Combo Things
06:03:380 (1) - Remove new combo and/or start a new combo at 06:04:318 started NC at 06:04:318 (5)(5)
06:16:130 (1) - Remove new combo, start a new combo at 06:16:318 (2) started NC on 06:16:130 (1)

00:38:676 (9) - Replace with two 1/8 repeat sliders there is no 1/8th sound, why would i do this
http://prntscr.com/e0emxn

00:45:787 (9,10) - Extend repeat sliders to full length
http://prntscr.com/e0enhn

00:52:898 - Same as 00:38:676 (9)

01:27:121 (1,1) - Extend repeat sliders to full length Applied

01:49:787 (9) - Same as 00:38:676 (9)

01:57:0331 (6) - I recommend replacing this repeat slider with one that doesn't repeat, since the music doesn't inflect that you should stream Changed it back to a slider

02:56:353 (1) - Put a slow slider here, since there's no audio "rising", if that makes sense. Feels just fine as is

02:59:653 (1,2,3,4) - Place sliders closer to each other, since there isn't a specific sound to be emphasized by the big jumps, and to improve flow. This would
also help with continuity, since other sections like this don't have large jumps, I.e 03:01:053 (1,2,3,4) Applied

03:36:453 (6,7) - Make the jump smaller, since there's nothing to be emphasized here. Fixed

03:37:853 (1,2,3,4) - Same issue as 02:59:653 (1,2,3,4)

03:43:853 (7) - Suggestion: replace with two 1/8 repeat sliders COME BACK TO

03:56:859 (3) - Suggestion: use two repeat sliders instead of one Applied

04:03:701 (3) - Same as 03:56:859 (3) ^

04:30:796 (1,2) - Make repeat sliders last full length, instead of cutting them off by one Fixed

04:31:885 (1,2,3,4) - Space out sliders to show emphasis of music, affecting 04:32:574 (1) as well

05:01:218 (1) - Same issue as 02:56:353 (1)

05:07:418 (1,2,3,4) - Space out sliders for emphasis and continuity Applied

05:17:018 (1,2,3,4) - Same issue as 05:07:418 (1,2,3,4) What is the issue here?

05:18:618 (1,2,3,4) - Same issue as 05:07:418 (1,2,3,4) ^

05:20:218 (1,2,3,4) - Same issue as 05:07:418 (1,2,3,4) ^

05:30:568 (5,6,7) - Suggestion: vary the amount of sliders/circles, multiple sliders in a row is boring 320bpm kinda limits what you can do unless you want stupid difficulty spikes

05:32:068 (5,6,7) - Same as 05:30:568 (5,6,7) Again, i'm not sure what issue these all have

05:33:568 (5,6,7) - Same as 05:30:568 (5,6,7) ^

05:35:068 (5,6) - Same as 05:30:568 (5,6,7) ^

05:35:443 (7,8) - Same as 04:30:796 (1,2) ^

05:41:068 (12) - Split up into multiple repeat sliders This is one continuous sound, wouldn't make sense to break this one up

05:50:818 (1) - Split repeat slider half in length, make into two repeat sliders ^

holy crap that was a lot of modding
Thanks for the input
Tiggz Mumbson
i just realized i forgot to remove COME BACK TO in one of my lines
whoopsydoodles
Tiggz Mumbson
Another mod, but it's literally only three combo fixes
03:36:253 (5) - Start new combo (suggested)
03:37:853 (10) - Start new combo
03:39:453 (22) - Start new combo
Topic Starter
aetwuns

Tiggz Mumbson wrote:

Another mod, but it's literally only three combo fixes
03:36:253 (5) - Start new combo (suggested) This one is fine
03:37:853 (10) - Start new combo forgot to NC :p
03:39:453 (22) - Start new combo ^
Gokateigo
Hey o/
  1. Hard parts : Change the "streams" shape, use zigzags, sliders with little jumps or space them a little bit more to diferenciate this part from the rest of the song
  2. 4:32:790 : Why did you put a break ? You can make something nice here
  3. 6:25:318 : Add a curve to this slider the shape'll look better
Topic Starter
aetwuns

Gokateigo wrote:

Hey o/
  1. Hard parts : Change the "streams" shape, use zigzags, sliders with little jumps or space them a little bit more to diferenciate this part from the rest of the song I think it's fine as is
  2. 4:32:790 : Why did you put a break ? You can make something nice here Song suddenly goes from very loud to very calm, i wanna emphasize that, also, i think everyone needs a break after doing 270-300 bpm alternation for 4 1/2 minutes
  3. 6:25:318 : Add a curve to this slider the shape'll look better Done
Violet-Fox
hihi

great style it reminds me of a more technical version of LET'S JUMP.

tbh there is too little if no buildup for the squares at the start to increase spacing

01:35:565 (9) - sliders at points like these could be made into 1/6 repeaters to fit nicer but no completely necessary
06:40:130 (1,2,3,4,5) - these notes don't feel necessary
03:09:653 (1) - this sounds like it could be broken up into 2 or 3 notes/sliders
03:35:253 (1) - ^
04:56:351 (4) - move a bit to the left so the follow point is more straight or to the right to make it more curved, looks awkward like this but you'd also need to move 04:55:462 (8) - as well
Topic Starter
aetwuns

Violet-Fox wrote:

hihi

great style it reminds me of a more technical version of LET'S JUMP.

tbh there is too little if no buildup for the squares at the start to increase spacing

01:35:565 (9) - sliders at points like these could be made into 1/6 repeaters to fit nicer but no completely necessary Just sounds like one unterupted noise, i'll keep it as is
06:40:130 (1,2,3,4,5) - these notes don't feel necessary It would sound weird if i just ended it there and ignored the piano sounds
03:09:653 (1) - this sounds like it could be broken up into 2 or 3 notes/sliders
03:35:253 (1) - ^ These sound fine to me
04:56:351 (4) - move a bit to the left so the follow point is more straight or to the right to make it more curved, looks awkward like this but you'd also need to move 04:55:462 (8) - as well Applied
Thanks ;)
Ciuriya
#modreqs :)
I'm a newer mapper/modder, hopefully this is useful.


[The Bow of Genzanmi Yorimasa]
Just a general complaint, but this map feels very copy-pasted, same patterns over and over with barely any variation.
Aesthetics
  1. 00:15:786 (8,2) - Stack
  2. 00:53:787 (3,5) - Stack
  3. 02:42:365 (5,2) - Stack?
  4. 02:54:289 (5,2) - Stack
  5. 05:56:068 (9,1) - Stack
  6. 06:04:505 (2,3) - Stack
  1. 02:54:868 (3) - and 02:55:099 (4) - unsnapped.
  2. You have two inherited sections at 02:09:790, remove one. Same for 02:59:453.
  3. 03:52:204 (2) - 03:55:515 (2) - 03:58:880 (2) - 04:02:308 (2) - I'd change to two circles in all those instances, this is after all a 6* map and the sound is very intense there.
  4. 04:50:240 (1,2,3) - Why don't you continue the stream after 1,2 up to the current 3? The sound keeps going and ends on it anyway, perfect transition.

    Everything here happens repeatedly during the map, if I mention it here, you should look through the map to adjust every instance of it.
  5. 00:32:010 to 00:57:565 - Why are you emphasizing the 2,3 jump in some slider groups but not in others? For example, 00:32:232 (2,3) - this one is emphasized, but 00:35:565 (1,2,3,4) - this one isn't.
  6. 00:38:232 (5,6,7,8) - Shouldn't these be more spaced? The sound is a lot more intense.
  7. 00:42:454 (11,12) - Why are you ignoring the small stream sound? Same deal with 01:51:565 (9,12) -
  8. 01:19:898 (7,8) - Why is this so much larger than the other similar ones? The sound intensity is the same.
  9. 03:25:053 to 03:31:253 - This is horribly undermapped, the song is getting more intense and you just put sliders, consider remapping this.
Topic Starter
aetwuns

Smc wrote:

#modreqs :)
I'm a newer mapper/modder, hopefully this is useful.


[The Bow of Genzanmi Yorimasa]
Just a general complaint, but this map feels very copy-pasted, same patterns over and over with barely any variation. Mostly my fault, my vidion for this map was set 2 months ago and i was a very different mapper back then than i am now. Also, you could say that if i tried to vary it up with jumps and stacks and whatnot, then it would be too hard because of the bpm
Aesthetics
  1. 00:15:786 (8,2) - Stack
  2. 00:53:787 (3,5) - Stack
  3. 02:42:365 (5,2) - Stack?
  4. 02:54:289 (5,2) - Stack
  5. 05:56:068 (9,1) - Stack
  6. 06:04:505 (2,3) - Stack
Would have to do a shit load of moving to stack most of these, not worth it for something not alot of people are going to notice
  1. 02:54:868 (3) - and 02:55:099 (4) - unsnapped. Fixed
  2. You have two inherited sections at 02:09:790, remove one. Same for 02:59:453. Fixed
  3. 03:52:204 (2) - 03:55:515 (2) - 03:58:880 (2) - 04:02:308 (2) - I'd change to two circles in all those instances, this is after all a 6* map and the sound is very intense there. I like it as is, besides, that section is so easy it really wont make much of a difference
  4. 04:50:240 (1,2,3) - Why don't you continue the stream after 1,2 up to the current 3? The sound keeps going and ends on it anyway, perfect transition. just sounds right to me to end the 1/4s there

    Everything here happens repeatedly during the map, if I mention it here, you should look through the map to adjust every instance of it.
  5. 00:32:010 to 00:57:565 - Why are you emphasizing the 2,3 jump in some slider groups but not in others? For example, 00:32:232 (2,3) - this one is emphasized, but 00:35:565 (1,2,3,4) - this one isn't.
  6. 00:38:232 (5,6,7,8) - Shouldn't these be more spaced? The sound is a lot more intense. Good point actually
  7. 00:42:454 (11,12) - Why are you ignoring the small stream sound? Same deal with 01:51:565 (9,12) - Again, trying to keep it nice and simple, it's already monstrously, hard because of the bpm, don't need to throw any unexpected surprises in the works
  8. 01:19:898 (7,8) - Why is this so much larger than the other similar ones? The sound intensity is the same. If you'r erefering to slider length, it's the same speed, it's just less curved than most of the sliders
  9. 03:25:053 to 03:31:253 - This is horribly undermapped, the song is getting more intense and you just put sliders, consider remapping this. I am honestly considering doing a large remap, as i previously mentioned, i'm kind of tied down as far as mapping goes because of how i set this whole thing up when i started it
BanchoBot
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