Igorrr - Dentist

posted
Total Posts
3
Topic Starter
Stamby
This beatmap was submitted using in-game submission on 03 April 2018 at 05:01:54 AM

Artist: Igorrr
Title: Dentist
Tags: breakcore baroquecore classical harpsichord nostril
BPM: 90
Filesize: 1120kb
Play Time: 00:36
Difficulties Available:
  1. ???? (3.56 stars, 125 notes)
  2. Hard (2.41 stars, 92 notes)
  3. Normal (1.99 stars, 74 notes)


Download: Igorrr - Dentist
Information: Scores/Beatmap Listing
---------------
Open for GD

Difficulties: 100%

Hitsounds: 100%

Background stolen from -Space-'s set with the same song
rock time
hello mod :)

the main concern i have with this is the spacing vs. time. in a lot of instances, your spacing for 1/4 and 1/8 time-gaps are too similar/too inconsistent and can ruin playability.

00:07:123 (5,6,7) here, the distance between 5 and 6 is much larger than the distance between 6 and 7, even though 5 and 6 are closer time-wise to eachother

00:09:123 (5,6) here the distance between these 2 sliders is too similar to something like this even though the first is a 1/8 jump and the second is a 1/4 jump.
another thing about those sliders, it's kind of unexpected that 5 stop on a yellow tick, since there is a sound on a red tick and not the yellow. and after messing around i found a much better solution

something like this, where 5 ends on a red tick and 4 is a 1/8 slider that leads into a circle which is placed over 8. it plays out better imo and the rhythm isnt as awkward

00:11:040 (1,2,3) i dont think the song supports 1 and 2 ending on yellow ticks. would be better if they each ended on blue ticks

00:11:707 (4) turn this into 2 circles, breaks the monotony of all the sliders and it fits that part of the song better, since there are sounds on both 1/4 ticks

00:12:373 (6) idk how i feel about this slider ending on yellow, but it doesnt matter too much. spacing tho

00:13:373 (1,2) move 1 down just a little and put 2 right between 00:13:040 (8,9)
like this

00:17:373 (6) NC here

00:20:040 (5) NC here

00:21:207 (9) idk if this slider needs to even be there, would be better as a circle since theres no sound on the yellow tick

00:27:373 (5,6) refer to what i said earlier about 00:09:123 (5,6)

00:30:707 (6,7,8) refer to what i said earlier about 00:11:040 (1,2,3)

00:32:040 (1,2,3) ^^

00:36:707 (7) make slider end a whistle sound


good map tho! i like how it plays for the most part and i love the song :) good luck with ranking it! if you need a GD i'd be happy to help so just hit me up
Topic Starter
Stamby
Hi! I'm sorry for not looking at your mod until now. Here is my reply.

fufu- wrote:

hello mod :)

????

the main concern i have with this is the spacing vs. time. in a lot of instances, your spacing for 1/4 and 1/8 time-gaps are too similar/too inconsistent and can ruin playability.

00:07:123 (5,6,7) here, the distance between 5 and 6 is much larger than the distance between 6 and 7, even though 5 and 6 are closer time-wise to eachother I made them spaced like that because I thought it would combine with the buzzing noise at this part of the song. I watched some people play it and from what I could tell, they generally had no problem reading it. If any other mods complain about this, I might consider doing a remap. I think it's easy to read.

00:09:123 (5,6) here the distance between these 2 sliders is too similar to something like this even though the first is a 1/8 jump and the second is a 1/4 jump. I think it's readable nonetheless. Because the slider speed decreases, a larger spacing makes up for it.
another thing about those sliders, it's kind of unexpected that 5 stop on a yellow tick, since there is a sound on a red tick and not the yellow. and after messing around i found a much better solution

something like this, where 5 ends on a red tick and 4 is a 1/8 slider that leads into a circle which is placed over 8. it plays out better imo and the rhythm isnt as awkward I don't want the items to overlap. Sorry.

00:11:040 (1,2,3) i dont think the song supports 1 and 2 ending on yellow ticks. would be better if they each ended on blue ticks I agree that there's no sound behind (3), but the rhythm pattern that the map follows made it hard for me to think of anything better to add on that time. If more people point this out I might make a change, though.

00:11:707 (4) turn this into 2 circles, breaks the monotony of all the sliders and it fits that part of the song better, since there are sounds on both 1/4 ticks This is a good idea, but I'm not sure if it would play better than the current pattern. I'll see if I change it later.

00:12:373 (6) idk how i feel about this slider ending on yellow, but it doesnt matter too much. spacing tho Compare it to 00:00:707 (3) - and 00:08:707 (5) -. I think it should be fine.

00:13:373 (1,2) move 1 down just a little and put 2 right between 00:13:040 (8,9) Applied
like this

00:17:373 (6) NC here There's no downbeat there, at least not one that you see in the timeline as one longer tick. I should've probably set the BPM to 180 from the beginning to make them present. I don't think I'll change it for now, I'll have to think if I will.

00:20:040 (5) NC here This has the same issue as above. Maybe I should change the timing, but I'm still undecided.

00:21:207 (9) idk if this slider needs to even be there, would be better as a circle since theres no sound on the yellow tick It's similar to the slider on 00:14:540 (5) -. I think it should be okay.

00:27:373 (5,6) refer to what i said earlier about 00:09:123 (5,6) This isn't clear to me. Sorry, I don't know what this means.

00:30:707 (6,7,8) refer to what i said earlier about 00:11:040 (1,2,3) Again, this way of saying it is too vague.

00:32:040 (1,2,3) ^^ Same as above

00:36:707 (7) make slider end a whistle sound Well, there is already a whistle sound.

good map tho! i like how it plays for the most part and i love the song :) good luck with ranking it! if you need a GD i'd be happy to help so just hit me up Thanks for saying that. I can accept a GD from you if you're willing to make it. It would be appreciated.
Thank you for your mod.
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