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Nekomata Master - Greening

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Luel Roseline

Hey lululu wrote:

collab with me
lululululu's extra lol
?!
Mahm0ud
Hey, I'm here from #modreqs for M4M!

Tranquility
00:05:692 (1 2 3 4 5 6 7 8) - Feels a bit weird here, just a personal suggestion I'd say try making it full stream or full sliders with one last hit circle, Example (http://prntscr.com/d93hf7)

00:22:130 (6) - I'd suggest to NC this
00:30:041 (6-8-10-12) - So here (6) and (12) are longer than (8) and (10) so small suggestion is to make the (6) and (12) slider both straight, and keep (8) and (10) curved so it makes it easier to read (It's readable like that though but just giving you my personal opinion)
00:52:541 (7) - NC
01:17:404 (6) - NC , PS: actually (another personal suggestion xD) I think it would be better if you NC all the 1/6 streams like you did here - 01:10:829 (1)-
Really cool map! ;D Good Luck! and here https://osu.ppy.sh/s/533613 give it a shot when you can ^^
MoeAsuka
Hi,m4m from my queue

[Stan's Hard]
00:42:062 - 我觉得这里还是加个1/2滑条比较好,毕竟鼓点是有的,感觉空着这么个节奏不太好
01:31:377 (6,7,8) - 我觉得不用摆成一条直线,上下动一点会更好打也更好看
01:34:048 (1) - 感觉这里的音乐不是很适合下转盘
01:36:103 (1,2) - 这里是两个1/2的节奏
01:41:651 (3) - 换成两个单点?滑条尾这种重音我觉得还是clickable比较舒服
01:44:528 (3) - ^,单点+1/2
01:51:103 (2) - 我是觉得你现在跟的音轨没有那么明显,所以缩短一点然后从白线开始如何?

[Nokashi's Insane]
I think you can use higher AR like 8.8 or 9 because it's 4.26 stars and the higher difficulty use AR 9.2
00:32:610 (5) - wrong rhythm.If you want to make your map harder but suit the music,maybe you can use four 1/4 slider start at 00:32:404 -
00:39:802 - correct rhythm here:
00:43:706 (4) - only a 1/4 enough is enough here
00:50:281 (5) - ^
00:56:856 (3) - ^
01:03:432 (4) - ^
01:10:829 (1) - fix the stack
01:23:980 (7) - 1/4 slider
01:54:699 (4) - use circle and 1/4 slider here? to make the big sound in red line clickable

[Tranquility]
00:04:870 (8) - The curve here is not well imo.Use a straighter is better?
00:30:041 (6,8,10,12,2) - Here are 1/4 rhythm in the music.why you use 1/6 return?

Good luck!
Worldwide
Oops, accidentally posted wrong mod
Topic Starter
Lulu-

Mahm0ud wrote:

Tranquility
00:05:692 (1 2 3 4 5 6 7 8) - Feels a bit weird here, just a personal suggestion I'd say try making it full stream or full sliders with one last hit circle, Example (http://prntscr.com/d93hf7) It's a bit too overdone for the beginning of the map, this would fit a more intense section of the song better imo.
00:22:130 (6) - I'd suggest to NC this Not sure about that, would be a bit too many NCs
00:30:041 (6-8-10-12) - So here (6) and (12) are longer than (8) and (10) so small suggestion is to make the (6) and (12) slider both straight, and keep (8) and (10) curved so it makes it easier to read (It's readable like that though but just giving you my personal opinion) Fixed
00:52:541 (7) - NC Fixed
01:17:404 (6) - NC , PS: actually (another personal suggestion xD) I think it would be better if you NC all the 1/6 streams like you did here - 01:10:829 (1)- Fixed, but only partially fixed your suggestion, it wouldn't fit for some parts like in longer jump parts or between sliders.
Really cool map! ;D Good Luck! and here https://osu.ppy.sh/s/533613 give it a shot when you can ^^ Alright, I'll check it later, thanks a lot for the mod!

MoeAsuka wrote:

Hi,m4m from my queue

[Tranquility]
00:04:870 (8) - The curve here is not well imo.Use a straighter is better? Fixed
00:30:041 (6,8,10,12,2) - Here are 1/4 rhythm in the music.why you use 1/6 return? This is something I forgot to clean up LOL, I originally mapped the entire part in 1/6 but people complained

Good luck! Thank you for your mod, I'll get to yours later!
midori_wah
2nd queue request of the day. Woo!

*The song lengths does not match up to each other. This is considered unrankable.

[Tranquility]
00:13:500 (1,2,3) - I feel like you make the pattern here better, maybe something like this.
00:16:788 (1) - You can break this slider up to make it sound better with the music, something like this (don't use the pattern as I only placed it to show how you could break the slider up).
00:27:404 (4,5,6,7) - You could just make these into 1/4 instead of 1/6, as it sounds better with the music, and it's easier to play as 1/6 spacing is quite confusing to read in a sea of 1/4 spacings. Those show up many times so if you could just go through and and fix them instead of me listing it all here, that'd be great.
00:38:089 (1,2) - 1/4 pls.
00:39:185 (7,8,9,10) - Make this into a 1/4 triple.
01:12:678 (1) - Same as earlier.
01:19:254 (6,7) - Shorten the first slider by one tick and move the second slider back by 1 tick.
01:50:486 (1) - I think this is better if it was 3 circles instead. Just my opinion though.

[Nokashi's Insane]
00:13:500 - You can kiai this make the SV faster, as it matches the intensity of the song atm.
00:55:829 (4) - Maybe you could NC this to show the SV change.
01:09:391 (2) - ^
01:10:829 (1,2,3) - Is there a reason for this being stacked but not the slider?

[Stan's Hard]
00:05:897 (2,1) - Can you fix this overlap?
00:12:678 (2,1) - ^
00:13:500 - Kiai pls
00:21:308 (4,1) - Overlap.
00:29:528 (7,1) - ^
00:39:802 (1,1,1,1,1) - Can you remove this NC spam?
00:42:678 (3,1) - Overlap (I'm not going to list these anymore. Just find these and fix them pls. Unless they are 1/4 spacing of course.)
01:47:199 - You can make the volume here better to better match it with the song.
01:48:843 - ^
01:50:486 (1,2) - This is 1/1, but the current placement does not make the music. Please fix this.
01:58:706 (1) - Maybe add a whistle hitsound.

Okay I'm done. :^)
Topic Starter
Lulu-

dark_assassin16 wrote:

The song lengths does not match up to each other. This is considered unrankable. I can't find anything about that in the ranking criteria, and it's in a GD so I think this is probably fine

[Tranquility]
00:13:500 (1,2,3) - I feel like you make the pattern here better, maybe something like this. I don't like the idea of swapping 2 and 3, plus the flow would just be gone like that.
00:16:788 (1) - You can break this slider up to make it sound better with the music, something like this (don't use the pattern as I only placed it to show how you could break the slider up). Fixed
00:27:404 (4,5,6,7) - You could just make these into 1/4 instead of 1/6, as it sounds better with the music, and it's easier to play as 1/6 spacing is quite confusing to read in a sea of 1/4 spacings. Those show up many times so if you could just go through and and fix them instead of me listing it all here, that'd be great. If you listen closely, 1/4 would not be correct and this diff is not meant to be easy and forgiving, so this will stay.
00:38:089 (1,2) - 1/4 pls. No, this still is correct
00:39:185 (7,8,9,10) - Make this into a 1/4 triple. Why? It would be undermapped
01:12:678 (1) - Same as earlier. Fixed
01:19:254 (6,7) - Shorten the first slider by one tick and move the second slider back by 1 tick. The first part of the flute here ends on the blue tick and the next one starts on the red tick after, it would be wrong.
01:50:486 (1) - I think this is better if it was 3 circles instead. Just my opinion though. Nah, the slider fits better imo, it would look and play really bland with only 3 circles
Thanks for your mod! I'll take a look at yours in a bit
Lunicia
[Nokashi's Insane]
01:58:808 (1) - spinner end is not snapped

[Tranquility]
sorry if most of these mods are just bad suggestions
you can definitely incorporate more straight sliders in this difficulty for more variety
00:10:213 (4) - you could make this slider look better if the spiral at the end was slightly bigger
00:13:089 (7) - nc to indicate sv change?
00:15:658 (7) - delete this slider, and make it look something like this http://i.imgur.com/2cqEIOO.jpg because there is no sound where the slider starts
00:19:665 (4) - make this slider 1 tick shorter, theres no beat on the tick the slider ends
00:23:363 (10) - you could make this slider into a stream instead of having a random slider here
00:26:959 - i hear a beat here
00:29:836 - ^
00:29:939 (1) - nc here? (to indicate reverse sliders)
00:44:836 - i hear a beat here
00:44:528 (6) - you could make this entire thing a stream, but thats just a suggestion. http://i.imgur.com/JTAK51c.png
00:46:274 - circle here?
00:52:541 (7) - could do a pattern like this for more interesting patterns instead of just sliders http://i.imgur.com/a55pOjq.png
00:57:267 (1) - could make an entire stream http://i.imgur.com/FBh4mPu.png
01:32:404 (5) - random hitsound change?
not much to say 01:08:980 (1) - and onward, just that you should add more straight sliders
sry for short and bad mod heh
Topic Starter
Lulu-

Xendogenesis wrote:

[Tranquility]
00:10:213 (4) - you could make this slider look better if the spiral at the end was slightly bigger Too much effort and not necessary so meh
00:13:089 (7) - nc to indicate sv change? Fixed
00:15:658 (7) - delete this slider, and make it look something like this http://i.imgur.com/2cqEIOO.jpg because there is no sound where the slider starts The flute is super prominent what
00:19:665 (4) - make this slider 1 tick shorter, theres no beat on the tick the slider ends I'm mapping the flute with that slider, so no
00:23:363 (10) - you could make this slider into a stream instead of having a random slider here I may remove the reverse arrow
00:26:959 - i hear a beat here It doesn't belong to the beats I'm mapping there, this song has a lot of stuff going on and what you suggested me to map is just some background drum
00:29:836 - ^ ^
00:29:939 (1) - nc here? (to indicate reverse sliders) Fixed, but for overall clarity
00:44:836 - i hear a beat here A beat I'm not trying to emphasize
00:44:528 (6) - you could make this entire thing a stream, but thats just a suggestion. http://i.imgur.com/JTAK51c.png You could also just make a 1:30 mins stream, because there's constant beats in the background, but then you just wouldn't emphasize the important stuff like I'm trying to do
00:46:274 - circle here? Why tho
00:52:541 (7) - could do a pattern like this for more interesting patterns instead of just sliders http://i.imgur.com/a55pOjq.png Fixed, but in another way
00:57:267 (1) - could make an entire stream http://i.imgur.com/FBh4mPu.png no tbh
01:32:404 (5) - random hitsound change? How is it random, there are very strong drums in the background
not much to say 01:08:980 (1) - and onward, just that you should add more straight sliders Not sure about that, I may consider it some other time
Thanks a bunch for your mod!
Kotori-Chan
from m4m !

Stans Hard
00:06:514 (3) - slider here suits kinda better imo,since i think that beat there is a little bit strong
00:48:843 (1,2) - dont really think there is a reason to make the spacing that big ! felt kinda weird while playing
01:01:993 (1) - ^^^^
01:38:980 (1,2,3) - the little spacing from 1 --> 2 is kinda a bit too small imo,just doesnt feel right,might want to increase it a little more
01:50:486 (1) - why such extreme spacing man aaaaaa
01:53:774 (1) - ;-;

Nokashis Insane
having those mini sliders 00:00:350 (1,2) - starting in a different position is maybe a little bit weird,but well since this is an insane i guess its fine
00:11:856 (3,4,5,6,1) - FIX NC !!! sv changes need NC
00:42:678 (1,2) - NC again
00:44:939 (1,2,3,1,2) - could be one combo
00:57:062 (4) - NC maybe
01:28:911 (1,2,3) - why such big random spacing :( ?
01:52:130 (1) - the red dot in this slider,not really necessary :>

there are alot more spots with wrong NC on sc changes,pls fix them


Tranquility
00:10:213 (4) - i think i'm not the only one who said something about that slider :> ?
but no seriously,it might look good,but it really doesnt play well,make the point where the reverse arrow is more clear

00:21:514 (1,2,3) - no real reason for that 1/6 stream not only that it plays kinda meh imo,it pretty much breaks the flow and just doesnt really suit well at all :(

00:26:103 (6,7) - again,pretty much overmapping,a simple circle is totally enough
and a simple circle suits alot better there tbh

00:39:185 (7,8,9) - again and again,overmapped and doesnt make any sense a simple 1/4 tripple is more than enough imo :(

there alot more 1/6 patterns that dont make sense at overall and are just overmapped,i dont hear anything on 1/6 !! and also,you might gonna say they are there to emphasize the next pattern,,but seriously.....thats not the case in any 1/6 pattern here,pls just simple 1/4 patterns and you're on the safe site

amazing song and nice hitsounds btw !
good luck with it

i'm also not really sure....but this mapset actually might be unrankable since you and the gd mappers have the same amount of diffs, if there would be some collab normal or collab easy everything is fine,so yeah,think about it
the person who upload the map must have the most diffs
Topic Starter
Lulu-

Kotori-Chan wrote:

Tranquility
00:10:213 (4) - i think i'm not the only one who said something about that slider :> ?
but no seriously,it might look good,but it really doesnt play well,make the point where the reverse arrow is more clear Fine, I'll make it a bit more readable, but it's perfectly fine to me

00:21:514 (1,2,3) - no real reason for that 1/6 stream not only that it plays kinda meh imo,it pretty much breaks the flow and just doesnt really suit well at all :( It's not overmapped, it's just the flute being in 1/6 and it would even be undermapped if not mapped in 1/6. This is not bad "overmapping", just pretty rare and unconventional xd

00:26:103 (6,7) - again,pretty much overmapping,a simple circle is totally enough
and a simple circle suits alot better there tbh I'm gonna keep the 1/6, sorry! It's an "extra" diff and I'm not planning on undermapping anything here

00:39:185 (7,8,9) - again and again,overmapped and doesnt make any sense a simple 1/4 tripple is more than enough imo :( Already explained why I'm not gonna change >.>

there alot more 1/6 patterns that dont make sense at overall and are just overmapped,i dont hear anything on 1/6 !! and also,you might gonna say they are there to emphasize the next pattern,,but seriously.....thats not the case in any 1/6 pattern here,pls just simple 1/4 patterns and you're on the safe site I was trying to make this a technical map, so weird stuff like 1/6 rhythms and bursts are bound to appear in a map of this song. I can understand you, but for people who want a more straightforward experience there still is the Insane GD.

amazing song and nice hitsounds btw !
good luck with it

i'm also not really sure....but this mapset actually might be unrankable since you and the gd mappers have the same amount of diffs, if there would be some collab normal or collab easy everything is fine,so yeah,think about it
the person who upload the map must have the most diffs Actually, you just need to have the highest overall participation in the set, but I'm planning on turning the Normal into a Collab anyway.
Thank you very much for your mod!
Hoa
M4M req.

Mod
  • Stan's Hard
  1. 00:12:678 (2,1) - This isn't a bad overlap though, but you could place (2) in the middle of (1) would look much nicer!
  2. 00:14:322 (3,4) - This would look better to me. Just move (3) and (4) a bit to the right.
  3. 00:36:514 (1) - Why isn't this a curved slider?
  4. 00:49:459 (3,1) - Maybe a bit like this?
  5. 00:58:089 (6) - 30 degree clockwise would be better imo.
  6. 01:15:760 (4,1) - The same ^^
  7. 01:26:445 (4,3) - Bad overlap
  8. 01:28:911 (5) - Bad overlap
  9. 01:31:377 (6,7,8) - Why do these suddenly move in a straight line?
  10. 01:32:404 (1,2,3,4,5,6,7,8) - This can get really confusing and hard to play.
  11. 01:40:623 (1) - Move it to Y:253 would look great. Move other notes accordingly.
  12. 01:47:199 (1,2) - This doesn't look that great though. Maybe change it?
  13. 01:55:007 (4,1) - Rotate (1) 14 degree clockwise and move it to X:455 Y:352 would be good
  • Nokashi's Insane
  1. 00:20:692 (3,4,5,6) - A bit more like this
  2. 00:37:130 (1,2,3) - Move these up a bit? Avoid that weird overlap
  3. 00:39:802 (1,2) - Triggered! Why not this?
  4. 01:01:993 (3) - Move to X:227?
  5. 01:48:843 (1) - End curve could look a bit more like this
  6. 01:50:486 (2) - This
  • Tranquility
  1. 00:03:021 (6) - Avoid this weird overlap would be great
  2. 00:05:692 (1,2,3) - Why the sudden DS drop?
  3. 00:12:576 (2,3) - Stream-jump should be here, I guess, not 00:12:370 (4,1) -
  4. 00:13:089 (1) - This hitfinish definitely sound weird. Here too, 00:49:665 (3) - ,01:08:980 (1) -
  5. 00:15:452 (5,6,7) - This is better, I guess
  6. 00:15:966 (1) - NC here?
  7. 00:16:377 (10) - Make this sliderend overlap with 00:15:658 (7) - sliderend would be great
  8. 00:19:459 (3,4) - Why not blanket?
  9. 00:25:829 (5,6,7,8) - Would this look better?
  10. 01:00:144 (9) - Why not overlap it under (7)?
  11. 01:03:021 (4,10) - This 2 could be rotate 15 degree anti-clockwise and look better. The same for 01:08:980 (1) - . You have to move some other notes, though
  12. 01:11:856 (8) - NC here?
  13. 01:17:404 (1,2,3,4) - Stream is a little off from the straight slider.
  14. 01:19:254 (6,7) - Why can't these look like this?
  15. 01:38:980 (4) - Need better slider. It doesn't look very nice.
Hope this help! Good map!
Topic Starter
Lulu-

LeKhanhHoa wrote:

  • Tranquility
  1. 00:03:021 (6) - Avoid this weird overlap would be great I won't remove this, but I'll polish it
  2. 00:05:692 (1,2,3) - Why the sudden DS drop? The drum changes rhythms, so I reduced the DS there. Same reason why I made a Jump from 3 to 4
  3. 00:12:576 (2,3) - Stream-jump should be here, I guess, not 00:12:370 (4,1) - The first 2 sections of the stream always have 2 pitch changes of the instrument, so I split the stream at that part. It's still correct
  4. 00:13:089 (1) - This hitfinish definitely sound weird. Here too, 00:49:665 (3) - ,01:08:980 (1) - What's the problem? They're pretty fitting imo (Did you disable custom hitsounds?)
  5. 00:15:452 (5,6,7) - This is better, I guess I'll consider changing it if other people point it out, idk if it needs to be changed yet
  6. 00:15:966 (1) - NC here? Fixed
  7. 00:16:377 (10) - Make this sliderend overlap with 00:15:658 (7) - sliderend would be great Yeah this overlap used to be here, but it somehow got changed, fixed again
  8. 00:19:459 (3,4) - Why not blanket? Fixed
  9. 00:25:829 (5,6,7,8) - Would this look better? Yeah, fixed
  10. 01:00:144 (9) - Why not overlap it under (7)? Fixed
  11. 01:03:021 (4,10) - This 2 could be rotate 15 degree anti-clockwise and look better. The same for 01:08:980 (1) - . You have to move some other notes, though Fixed
  12. 01:11:856 (8) - NC here? Fixed
  13. 01:17:404 (1,2,3,4) - Stream is a little off from the straight slider. Fixed
  14. 01:19:254 (6,7) - Why can't these look like this? I don't like this movement
  15. 01:38:980 (4) - Need better slider. It doesn't look very nice. Fixed
Hope this help! Good map!
Thank you very much for the mod and for the star! I'll get to your map later!
Nokashi
Damn so many mods to reply to, makes me so happy!
Lets get started then

MoeAsuka wrote:

[Nokashi's Insane]
I think you can use higher AR like 8.8 or 9 because it's 4.26 stars and the higher difficulty use AR 9.2 I like the feel 8.5 gives. Although if this is mentioned in other mods as well i will change it ! :
00:32:610 (5) - wrong rhythm.If you want to make your map harder but suit the music,maybe you can use four 1/4 slider start at 00:32:404 - Indeed the rhythm is wrong here, nice one! used 3 1/4 sliders and a triple and it plays really well now, Thanks!
00:39:802 - How didnt i notice this earlier... Damn im blind! But thank you for showing me, as it is now fixed !
00:43:706 (4) - only a 1/4 enough is enough here Sadly i will have to disagree here. Although i do agree that there is 1/4 rhythm, there is also 1/6 rhythm. mainly that string instrument. A 1/4 could work, but a 1/6 works as well when speaking in technical manners, as all the ticks of the slider land on beats. Plus it gives more flavour than a normal 1/4 or a burst, and thats what im going for :D
00:50:281 (5) - ^ As Mentioned above
00:56:856 (3) - ^ As Mentioned above
01:03:432 (4) - ^ As Mentioned Above
01:10:829 (1) - fix the stack Fixed !
01:23:980 (7) - 1/4 slider As mentioned in that wall of text i wrote earlier this mod :D
01:54:699 (4) - use circle and 1/4 slider here? to make the big sound in red line clickable I Agree, and so i fixed it and i have to say its way better now, thanks :D

Good luck!

dark_assassin16 wrote:

[Nokashi's Insane]
00:13:500 - You can kiai this make the SV faster, as it matches the intensity of the song atm. I Tend to crank up the intensity of the map when the kiai starts, as you noticed in the actual kiai. So it would be weird to start off with an intense kiai. It would not welcome the player well, and i dont like that. So take this part more as a buildup/preview of whats to come and less as a kiai :D
00:55:829 (4) - Maybe you could NC this to show the SV change. Fixed !
01:09:391 (2) - ^ Fixed!
01:10:829 (1,2,3) - Is there a reason for this being stacked but not the slider? there was a stacking problem that was fixed with MoeAsuka's mod!

Okay I'm done. :^) Yes u are!

Kotori-Chan wrote:

having those mini sliders 00:00:350 (1,2) - starting in a different position is maybe a little bit weird,but well since this is an insane i guess its fine The reverse slider leads to the next circle, i see no problem with it
00:11:856 (3,4,5,6,1) - FIX NC !!! sv changes need NC i would rather have sv changes without NC than a NC Spam, sorry
00:42:678 (1,2) - NC again Already fixed in previous mods
00:44:939 (1,2,3,1,2) - could be one combo I Agree. changed
00:57:062 (4) - NC maybe nah there is a strong white tick really close which is NCed, so i wouldnt nc here :D
01:28:911 (1,2,3) - why such big random spacing :( ? 1. Its a kiai, its supposed to be intense. 2. Its a strong white tick it can be spaced if i wanted it to be 3. blankets 01:28:089 (2) - which i think is neat
01:52:130 (1) - the red dot in this slider,not really necessary :> it actually is, if i remove it the curviness disappears and it looks bad, it looks good now imo so i cant really complain

there are alot more spots with wrong NC on sc changes,pls fix them ill be on the lookout!

LeKhanhHoa wrote:

  • Nokashi's Insane
  1. 00:20:692 (3,4,5,6) - A bit more like this nice one, i totally agree, changed
  2. 00:37:130 (1,2,3) - Move these up a bit? Avoid that weird overlap Fixed, now blankets another circle and the triple is blanketed by the slider it used to overlap :D Thanks !
  3. 00:39:802 (1,2) - Triggered! Why not this? I'll be happy to inform you that u will be triggered no more! As the pattern has completely changed thanks to MoeAsuka's helpful remarks on its rhythm!
  4. 01:01:993 (3) - Move to X:227? Done!
  5. 01:48:843 (1) - End curve could look a bit more like this It is now more curvy and blankets better
  6. 01:50:486 (2) - This Fixed
Thanks for the mods!!!
_Stan
MoeAsuka
00:42:062 - 我觉得这里还是加个1/2滑条比较好,毕竟鼓点是有的,感觉空着这么个节奏不太好 |
01:31:377 (6,7,8) - 我觉得不用摆成一条直线,上下动一点会更好打也更好看 | 这里挺好的 不改
01:34:048 (1) - 感觉这里的音乐不是很适合下转盘 | 暂时先保留
01:36:103 (1,2) - 这里是两个1/2的节奏 |
01:41:651 (3) - 换成两个单点?滑条尾这种重音我觉得还是clickable比较舒服 |
01:44:528 (3) - ^,单点+1/2 |
01:51:103 (2) - 我是觉得你现在跟的音轨没有那么明显,所以缩短一点然后从白线开始如何? |

dark_assassin16
00:05:897 (2,1) - Can you fix this overlap? | in design
00:12:678 (2,1) - ^ | in design
00:13:500 - Kiai pls | wanna have same with other diff
00:21:308 (4,1) - Overlap. | in design
00:29:528 (7,1) - ^ | in design
00:39:802 (1,1,1,1,1) - Can you remove this NC spam? | in design
00:42:678 (3,1) - Overlap (I'm not going to list these anymore. Just find these and fix them pls. Unless they are 1/4 spacing of course.) | in design
01:47:199 - You can make the volume here better to better match it with the song. | ok
01:48:843 - ^ | ok
01:50:486 (1,2) - This is 1/1, but the current placement does not make the music. Please fix this. | Changed in other way
01:58:706 (1) - Maybe add a whistle hitsound. | ok

Kotori-Chan
00:06:514 (3) - slider here suits kinda better imo,since i think that beat there is a little bit strong | sorry I did not get that
00:48:843 (1,2) - dont really think there is a reason to make the spacing that big ! felt kinda weird while playing | I follow the music and rhythm
01:01:993 (1) - ^^^^ | same
01:38:980 (1,2,3) - the little spacing from 1 --> 2 is kinda a bit too small imo,just doesnt feel right,might want to increase it a little more | ok
01:50:486 (1) - why such extreme spacing man aaaaaa | ok...
01:53:774 (1) - ;-; | I think is ok..

LeKhanhHoa
  1. 00:12:678 (2,1) - This isn't a bad overlap though, but you could place (2) in the middle of (1) would look much nicer! | ok
  2. 00:14:322 (3,4) - This would look better to me. Just move (3) and (4) a bit to the right.
  3. 00:36:514 (1) - Why isn't this a curved slider? | right
  4. 00:49:459 (3,1) - Maybe a bit like this?
  5. 00:58:089 (6) - 30 degree clockwise would be better imo. | super
  6. 01:15:760 (4,1) - The same ^^ | I like it
  7. 01:26:445 (4,3) - Bad overlap | keep, I think is ok to read this
  8. 01:28:911 (5) - Bad overlap | same
  9. 01:31:377 (6,7,8) - Why do these suddenly move in a straight line? | wanna keep and it's fine
  10. 01:32:404 (1,2,3,4,5,6,7,8) - This can get really confusing and hard to play. | I'll change it if another modder think same
  11. 01:40:623 (1) - Move it to Y:253 would look great. Move other notes accordingly. | nice
  12. 01:47:199 (1,2) - This doesn't look that great though. Maybe change it? | considering
  13. 01:55:007 (4,1) - Rotate (1) 14 degree clockwise and move it to X:455 Y:352 would be good | I like it !!

thank you all guys~ :) :) :)

UPDATE 16/11/20
osu file format v14

[General]
AudioFilename: Nekomata Greening.mp3
AudioLeadIn: 0
PreviewTime: 68980
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13500,43089,56240,65692
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Greening
TitleUnicode:Greening
Artist:Nekomata Master
ArtistUnicode:猫叉Master
Creator:Lulu-
Version:Stan's Hard
Source:pop'n music 12 Iroha
Tags:popn music 19 TUNE STREET portable Naoyuki Sato
BeatmapID:1126892
BeatmapSetID:530173

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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69391,-100,4,2,1,40,0,1
85829,-100,4,2,1,45,0,0
89117,-100,4,2,1,40,0,1
94048,-100,4,2,1,45,0,0
119913,410.958904109589,4,2,1,35,1,0
120154,410.958904109589,4,2,1,35,1,0


[Colours]
Combo1 : 0,187,0
Combo2 : 3,224,108
Combo3 : 113,225,0
Combo4 : 0,221,55
Combo5 : 77,255,77

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Osu FLagstar
Hello, M4M from #modreqs

[Stan's Hard]

00:03:226 (4) - A single note would fit the rhythm better.

00:06:925 (1) - Don't like this overlap.

00:08:980 (2) - You should put more emphasis on the beat of the slider end.

00:14:322 (3) - This slider has a weird angle imo.

00:21:719 (1) - Again, put more emphasis on the beat of the slider end.

00:22:541 (3,4) - See above.

00:30:760 (2) - This note placement seems a little bit random.

00:36:514 (1,2,3,4) - It seems like the angle rotation is not consistent here.

00:42:678 (4,1) - Overlap.

00:43:911 (3) - Again, weirdly placed slider.

01:00:349 (3) - Not a perfect blanket.

01:10:213 (3) - Overlap.

01:12:884 (2) - Doesn't really fit the rhythm.

01:19:870 (3) - Overlap.

01:41:651 (3) - See above.

01:48:021 (2) - See above.

[Nokashi's Insane]

00:11:034 (1,2,3) - Maybe do a semiquaver triplet arrow slider. Would fit the rhythm better.

00:15:966 (5,6,7) - I don't think that this rhythm is justified considering you mapped the flute before.

00:19:870 (7) - Why not 2 single notes here?

00:26:034 (2,3,4) - A semiquaver triplet arrow slider would fit better. Like here 00:43:706 (4)

00:39:185 (2,3,4) - See above.

00:59:528 (1) - Not a nice blanket.

01:26:651 (1,2) - Maybe ctrl+g for better flow and do something else with the 3.

01:28:089 (2,1) - I feel like this should be a triplet. Would make a nice pattern together with the following triplets.

01:31:993 (7) - This slider is placed in a weird direction imo.

01:51:308 (3) - Blanket.

01:54:699 (4,5) - Make a triplet here.

[Tranquility]

00:07:028 (1) - I don't understand why a spinner is here.

00:09:391 (2) - Awkward overlap.

00:19:665 (4) - This overlap can look nicer.

00:19:459 (3,4) - I don't get your rhythm choice here at all.

00:32:335 (1) - Delete this note.

00:33:158 (1) - See above.

00:29:939 (1,2,3,4,5,6,7,8) - Should all be semiquaver triplets.

00:39:391 (10) - Weirdly placed slider.

00:42:678 (1) - Put more emphasis on the middle tick of the slider.

00:44:528 (6,7,8) - Why a triplet here?

00:45:966 (7,8,9) - You use sliders here where single notes would fit so much better and then an unnecessary single note at the end.

00:50:281 (5) - Use a semiquaver triplet arrow slider here.

There are a lot more, in my eyes, rhythm errors, but I think you know what I mean. Overall, it's overmapped most of the time. It's important to focus on one instrument and/or the drums in one part when it comes to rhythm. Put emphasis on the important beats and use slider ends or breaks for the rather unimportant beats.
Antares-
m4m

[Tranquility]
overall - diff looks kinda chaotic and unpolished for me, mainly thro weird spacing changes not really according to song intensity (especially as you're using higher CS)

00:00:760 (4,7,4,8) - i think if you would decide on one shape (either curve or redpoint) that would make that section more consistent in aesthetics
00:01:377 (6,7,8) - 00:02:199 (1,2,3) - 00:03:843 (2,3,4) - please fix distance snapping on those to be equal, probably it happens also later, i would fix all 1/4 stacks on your place, unless you have some weird reason to make unequal, lazy stacks
00:05:692 (1,2,3) - why does suddenly ds go lower here?
00:06:103 (4,5,6,7,8) - i think it would work way better as either curved stream or straight one - your choice (also ds)
00:01:993 (10,1) - why NC on red?
00:05:281 (9,10,1) - same problem as above
00:08:569 (1,2) - can do blanket if you wanna
00:11:651 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - and here i'm really confused. spacing goes random, which makes entire pattern look like random mash of circles, make it more structured please (also i'm not sure about jumps on red ticks, but i guess it fits more to melody)
00:14:733 (8) - why did you drop clap on entire slider
00:16:171 (2,3,4,1,2,3) - uh i really think that dropping whistles on everything that's possible is a good idea... hitsounds are supposed to emphasize some sounds in song, that just makes them second hitnormals
00:15:966 (1) - i don't understand why NC here
00:23:363 (10) - NC
00:27:404 (4,5,6,7,1,2,3,4) - either i'm deaf or it's just blue tick note on all 1/3 snapped objects here - goes for entire section
00:33:226 (2) - this is clearly overmapped
00:50:692 (7,8,9,1,2,3,1,2,3) - NCing went full what-ever, i suggest NCing more consistently and less "here i start new pattern", 00:54:185 (1) - like here, why would you NC that instead of 00:54:596 (3) -
00:57:267 (1,2,3,4,5,6,1,2,3) - song is literally the same as previous timestamp and you use NC differently without reason
01:37:336 - i think you should map that part until to 01:48:843 - i mean if Hard diff is going more intense here than yours Extra then something is wrong, song clearly not goes THAT much from intensity

i skip weird spacing increases/decreases in kiai between patterns and lack of structure because those are subjective i guess

[Nokashi's Insane]
looks pretty cool actually, but spacing in kiai could be less spiky

00:02:199 (2) - drum additions, i guess it's not intended?
00:16:788 (1,2) - why stack here? previous pattern goes 0.75x ds here and it's pretty similar at both song-wise and play-wise
00:20:897 (5) - blanket?
00:21:514 (7) - NC
00:22:541 (1) - drop NC here then
00:23:363 (6) - NC
00:30:760 (4,5,6) - spacing could be equal here
00:33:021 (1,2,3,4,5,6,7) - be consistant with NCing to previous pattern: 00:26:651 (6,7,8,1,2,3,4,5,6) -
00:42:062 (5,6) - this would work better as 3 kicksliders imho
01:28:500 (2,3,4,1,2,3) - im not sure if spacing here isn't kinda overkilled, that also applies to most sudden ~2.5-3.0x jumps like 01:16:582 (4,5,6) - 01:23:363 (5,6,7) - honestly i'm above intended skilllevel of that difficulty, so i'm not sure how much it's a problem for insane-lvl player, but surely it's at least a bit
01:23:954 (7,8,1) - fix ds to equal
01:46:788 (5) - this is too far for that slower part IMO i'd do something like this: https://osu.ppy.sh/ss/6618519
01:52:130 (1) - 01:55:418 (1) - jumps are too big. it's slow outro, let it be easy, because thats what player expects after such calming part
01:57:062 (2,3,4) - you can NC those, just suggestion

[Stan's Hard]
00:00:350 (1,1) - just stack those aaa
00:04:254 (2,1) - fix blanket
00:26:240 (4) - honestly, it's pretty unexpected when you're using distance snap entire time, maybe copy 1 and ctrl+g here?
00:40:213 (1,1) - suggestion: drop NCs for 1-2-1-2-1 pattern here?
00:42:678 (4,1) - you can blanket it i guess
01:00:349 (3,4) - fix blanket ;-;
01:05:692 (8,1,2,3,4) - i think that is really hard pattern, mainly 3-4 jump, maybe a bit nerfing?
01:14:939 (2,3) - 01:20:486 (4,5) - i'm not sure if those aren't both too spaced
01:34:048 (1) - really lacks note here
01:47:199 (1,2) - that overlap looks ugly ;-;
01:52:130 (3) - either NC those or unNC previous one

good luck!
Topic Starter
Lulu-

Osu FLagstar wrote:

[Tranquility]

00:07:028 (1) - I don't understand why a spinner is here. There's a long sound there and using a spinner there makes sense to me

00:09:391 (2) - Awkward overlap. Fixed

00:19:665 (4) - This overlap can look nicer. Kinda fixed?

00:19:459 (3,4) - I don't get your rhythm choice here at all. Strong flute starts here and the other instrument's sound faded away, so I mapped it like this

00:32:335 (1) - Delete this note. No

00:33:158 (1) - See above. ^

00:29:939 (1,2,3,4,5,6,7,8) - Should all be semiquaver triplets. Nope, I've had multiple people check over this and everybody said this is the right rhythm.

00:39:391 (10) - Weirdly placed slider. How is it weird?

00:42:678 (1) - Put more emphasis on the middle tick of the slider. How?

00:44:528 (6,7,8) - Why a triplet here? Drums

00:45:966 (7,8,9) - You use sliders here where single notes would fit so much better and then an unnecessary single note at the end. How is 9 unnecessary? There are constant drums which have to be mapped here

00:50:281 (5) - Use a semiquaver triplet arrow slider here. How do you even come up with 1/16?

There are a lot more, in my eyes, rhythm errors, but I think you know what I mean. Overall, it's overmapped most of the time. It's important to focus on one instrument and/or the drums in one part when it comes to rhythm. Put emphasis on the important beats and use slider ends or breaks for the rather unimportant beats.

Antares- wrote:

m4m

[Tranquility]
overall - diff looks kinda chaotic and unpolished for me, mainly thro weird spacing changes not really according to song intensity (especially as you're using higher CS)

00:00:760 (4,7,4,8) - i think if you would decide on one shape (either curve or redpoint) that would make that section more consistent in aesthetics Fixed

00:01:377 (6,7,8) - 00:02:199 (1,2,3) - 00:03:843 (2,3,4) - please fix distance snapping on those to be equal, probably it happens also later, i would fix all 1/4 stacks on your place, unless you have some weird reason to make unequal, lazy stacks But the DS already is the same in every single one of these examples?

00:05:692 (1,2,3) - why does suddenly ds go lower here? Like I've already said in a previous mod, the drum is changing its rhythm here

00:06:103 (4,5,6,7,8) - i think it would work way better as either curved stream or straight one - your choice (also ds) Changed the stream

00:01:993 (10,1) - why NC on red? Fixed

00:05:281 (9,10,1) - same problem as above Fixed

00:08:569 (1,2) - can do blanket if you wanna Done

00:11:651 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - and here i'm really confused. spacing goes random, which makes entire pattern look like random mash of circles, make it more structured please (also i'm not sure about jumps on red ticks, but i guess it fits more to melody) The spacing isn't really random, because the instrument gets stronger with every pitch change. I've emphasized this by adding claps to 00:11:856 (3,4,3,4,3,4,5,6) and splitting the stream as a third "level of intensity". Polishing this would still be a good idea

00:14:733 (8) - why did you drop clap on entire slider Fixed

00:16:171 (2,3,4,1,2,3) - uh i really think that dropping whistles on everything that's possible is a good idea... hitsounds are supposed to emphasize some sounds in song, that just makes them second hitnormals Partially fixed

00:15:966 (1) - i don't understand why NC here Fixed

00:23:363 (10) - NC Added

00:27:404 (4,5,6,7,1,2,3,4) - either i'm deaf or it's just blue tick note on all 1/3 snapped objects here - goes for entire section You're deaf then lol, the part is in 1/12

00:33:226 (2) - this is clearly overmapped Something I forgot to fix long ago lol

00:50:692 (7,8,9,1,2,3,1,2,3) - NCing went full what-ever, i suggest NCing more consistently and less "here i start new pattern", 00:54:185 (1) - like here, why would you NC that instead of 00:54:596 (3) - Fixed

00:57:267 (1,2,3,4,5,6,1,2,3) - song is literally the same as previous timestamp and you use NC differently without reason It's more intense, but fixed this too

01:37:336 - i think you should map that part until to 01:48:843 - i mean if Hard diff is going more intense here than yours Extra then something is wrong, song clearly not goes THAT much from intensity I'll consider it

i skip weird spacing increases/decreases in kiai between patterns and lack of structure because those are subjective i guess
Thanks for your mods!
_Stan
Osu FLagstar
00:03:226 (4) - A single note would fit the rhythm better. | slider is ok
00:06:925 (1) - Don't like this overlap. | fixed
00:08:980 (2) - You should put more emphasis on the beat of the slider end. | ok
00:14:322 (3) - This slider has a weird angle imo. | it's ok here
00:21:719 (1) - Again, put more emphasis on the beat of the slider end. | ok
00:22:541 (3,4) - See above. | | ok
00:30:760 (2) - This note placement seems a little bit random. | considering the ds
00:36:514 (1,2,3,4) - It seems like the angle rotation is not consistent here. | | changed a little
00:42:678 (4,1) - Overlap. | | ok
00:43:911 (3) - Again, weirdly placed slider. | | ok
01:00:349 (3) - Not a perfect blanket. | | ok
01:10:213 (3) - Overlap. | | ok
01:12:884 (2) - Doesn't really fit the rhythm.
01:19:870 (3) - Overlap. | ok
01:41:651 (3) - See above. | keep
01:48:021 (2) - See above. | keep

Antares-
00:00:350 (1,1) - just stack those aaa | kep
00:04:254 (2,1) - fix blanket | ok
00:26:240 (4) - honestly, it's pretty unexpected when you're using distance snap entire time, maybe copy 1 and ctrl+g here? | considering
00:40:213 (1,1) - suggestion: drop NCs for 1-2-1-2-1 pattern here? | ok
00:42:678 (4,1) - you can blanket it i guess | ok
01:00:349 (3,4) - fix blanket ;-; | ok
01:05:692 (8,1,2,3,4) - i think that is really hard pattern, mainly 3-4 jump, maybe a bit nerfing? | ok
01:14:939 (2,3) - 01:20:486 (4,5) - i'm not sure if those aren't both too spaced | ok
01:34:048 (1) - really lacks note here | ok
01:47:199 (1,2) - that overlap looks ugly ;-; | ok
01:52:130 (3) - either NC those or unNC previous one | what?

Thank you two guys ~
I'll post when I after class :)
UPDATE 16/11/22
osu file format v14

[General]
AudioFilename: Nekomata Greening.mp3
AudioLeadIn: 0
PreviewTime: 68980
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13500,43089,56240,65692
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Greening
TitleUnicode:Greening
Artist:Nekomata Master
ArtistUnicode:猫叉Master
Creator:Lulu-
Version:Stan's Hard
Source:pop'n music 12 Iroha
Tags:popn music 19 TUNE STREET portable Naoyuki Sato
BeatmapID:1126892
BeatmapSetID:530173

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
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//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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Peuniak
Hi M4M from my modding queue, you can chose any map from my pending ones, I'm okay with all diffs.
I like the song very much, shows big potential :)

Tranquility
00:15:452 (5,6) - those too are kinda crooked, placing 00:15:658 (7) to make a straight line with them fits more, also most of your "1/4 circle + slider" patterns are straight so I guess you should fix it
00:15:658 (7) - if you accepted ^ also move the whole pattern that its sliderend overlaps with 00:16:377 (10) sliderend
00:25:007 (3) - ctrl + shift + r for 10 degrees through selection centre
00:28:706 (4) - this one should be curved same as 00:27:473 (5,7,2,2,4)
00:39:185 (7,8,9) - not sure if you made this specially, but this is curved a little bit, should be straight imo
00:39:802 - break? the music is audibly here
00:42:678 - personally i don't like this part in your map, rythm section is still intense, but the map doesn't emphasize the music, for example 00:52:952 (1,2,3,4,5,6,7,1,2,3,4) what are those objects emphasizing, listen on 25% speed this moment from 00:53:980 to 00:54:596 you can definitely hear that the bass line is going crazy here, a great place for any kind of short sliders or something, what I mean is that you can make your map more interesting with putting few objects, which will fit the rythm and the map concept itself (okay done with that, I'm talking too much, I guess you get it)
01:19:254 (6,7) - blanket this more properly, placing 7 a little bit higher (this will make like double blanket structure of 6 with beginning of 7, and this little curve of 7 with beginning of 6, something like thishttp://osu.ppy.sh/ss/6633376)
01:28:500 (7,8) - same as first point of my mod, I kinda dont like it
01:31:582 (1,2,3,4,5,6,7,8,9,10,11) - wow, those jumps are unnecessary, you can at least overlap 01:31:993 (3,8) or smth
Santtu
M4M

General

  1. Nice Touhou BG for non-Touhou song x)

Stan's Hard

  1. You need to add hitsounds, don't think it can be ranked otherwise.
  2. 00:20:897 (3) - I think this would be better rhythm.
  3. 01:20:897 (1,2,3,4,1,2,3,4) - I don't think different DS is needed here. Even tho it's hard difficultie, I'd keep them as 1,3x DS.
  4. 01:21:719 (1,2,3,4) - Change the place of these so you can have 1,3x DS from 01:22:336 (4) - to 01:22:541 (1) - . There is no reason for 1,2x DS since you can polish that pattern.
  5. 01:22:541 (1,2,3,4,1,2,3,4,5) - You should not change DS from 1,3x to 1,2x when that part has same alike pitch as at the start of the chorus.
  6. 01:37:747 (1,2) - Check those distances. I don't think those are correct.

Nokashi's Insane

  1. 00:26:034 (2,3,4) - The rhrythm is wrong. The correct rhythm is snapped to 1/6 and has one note more. Please change the rhythm since now you are undermapping it. It can be heard when you slow the speed to 25% and listen closely.
  2. 00:39:185 (2,3,4) - ^
  3. 00:46:171 (1) - To my mind, NC at 00:46:377 (2) - would look better.
  4. 01:17:199 (7) - Stack is bit off with 01:15:966 (3) -
  5. 01:27:267 (1,2,3) - Rhythm is 1/6 as earlier ^
  6. 01:30:555 (1,2) - 1/6 ^
  7. 01:32:610 (2) - Stack is bit off with 01:31:993 (7) -
  8. 01:58:808 (1) - Whistle at the end would be reaaaaally great :O

Tranquility

  1. 00:05:281 (1,2,3,4,5,6,7,8,9,10,11) - You should use whistles with the same style as you did at the start.
  2. 00:10:213 (4) - You can polish the slider a bit. Try this http://puu.sh/srOOy/8613303cc5.jpg
  3. 00:19:665 - Take Kiai off here since this isn't the place where the chorus starts again.
  4. 00:15:555 (6,7) - Wrong rhythm. If you don't know the rhythm properly, slow down music speed and listen closely. The stoppage start at 00:15:555 - , not at 00:15:658 (7) -
  5. 00:17:507 (4,5,6,7,8) - To my mind this looks messy. Try to make it clearer, for example, by adding distance to jumps.
  6. 00:32:747 (3) - Rhythm is wrong. The rhythm is 1/6. Here's the correct: http://puu.sh/srP4z/546defc639.jpg
  7. 00:33:158 (1) - This note should not be here, since there isn't any sound that could be mapped.
  8. 00:33:226 (2) - I think this note is too close to 00:32:815 (4) - since there is 1/2 gap.
  9. Try to polish your pattern. For examble, sometimes a object overlaps with another object: 00:33:569 (3,4) - overlaps, 00:35:623 (1,2) - doesn't overlap, 00:36:034 (3,4) - doesn't overlap. You need to make them all look same, otherwise it looks messy.
  10. 00:40:932 - I don't think there is need to make break to end earlier. Just let it end normally/automaticly.
  11. 01:09:391 (1,2,3,4,5,6) - Whistles sound here messy. I'm suggesting to remove them and find better places to put. For example: every 1/2 starting at 01:09:391 -
  12. 01:55:418 (4) - Imo reverse is useless since there isn't any sound to map at 01:56:240 -
Those are the biggest issues. I don't really get why you change distances so often. For example, you should use same distances often to make your map look clear and symmetric.

I hope my mod was useful!
_Stan

smsh150 wrote:

M4M

Stan's Hard

  1. You need to add hitsounds, don't think it can be ranked otherwise. | will do it after
  2. 00:20:897 (3) - I think this would be better rhythm. | ok
  3. 01:20:897 (1,2,3,4,1,2,3,4) - I don't think different DS is needed here. Even tho it's hard difficultie, I'd keep them as 1,3x DS. | wanna keep right now
  4. 01:21:719 (1,2,3,4) - Change the place of these so you can have 1,3x DS from 01:22:336 (4) - to 01:22:541 (1) - . There is no reason for 1,2x DS since you can polish that pattern. | fixed and thanks!
  5. 01:22:541 (1,2,3,4,1,2,3,4,5) - You should not change DS from 1,3x to 1,2x when that part has same alike pitch as at the start of the chorus. | ok
  6. 01:37:747 (1,2) - Check those distances. I don't think those are correct. | ok
thank you so much

UPDATE 16/11/24
osu file format v14

[General]
AudioFilename: Nekomata Greening.mp3
AudioLeadIn: 0
PreviewTime: 68980
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13500,43089,56240,65692
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Greening
TitleUnicode:Greening
Artist:Nekomata Master
ArtistUnicode:猫叉Master
Creator:Lulu-
Version:Stan's Hard
Source:pop'n music 12 Iroha
Tags:popn music 19 TUNE STREET portable Naoyuki Sato
BeatmapID:1126892
BeatmapSetID:530173

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Lulu-
My internet connection is pretty much dead atm, but enough to reply to the mods, I reworked the hitsounding on my diff and Nokashi's diff, but I didn't get to upload yet

Peuniak wrote:

00:15:452 (5,6) - those too are kinda crooked, placing 00:15:658 (7) to make a straight line with them fits more, also most of your "1/4 circle + slider" patterns are straight so I guess you should fix it Wasn't sure if to keep it like that or not, fixed this now
00:15:658 (7) - if you accepted ^ also move the whole pattern that its sliderend overlaps with 00:16:377 (10) sliderend It already did tho, might be because I changed it offline
00:25:007 (3) - ctrl + shift + r for 10 degrees through selection centre Fixed
00:28:706 (4) - this one should be curved same as 00:27:473 (5,7,2,2,4) Done, I didn't even realize this tbh
00:39:185 (7,8,9) - not sure if you made this specially, but this is curved a little bit, should be straight imo Fixed
00:39:802 - break? the music is audibly here I don't feel like this would fit
00:42:678 - personally i don't like this part in your map, rythm section is still intense, but the map doesn't emphasize the music, for example 00:52:952 (1,2,3,4,5,6,7,1,2,3,4) what are those objects emphasizing, listen on 25% speed this moment from 00:53:980 to 00:54:596 you can definitely hear that the bass line is going crazy here, a great place for any kind of short sliders or something, what I mean is that you can make your map more interesting with putting few objects, which will fit the rythm and the map concept itself (okay done with that, I'm talking too much, I guess you get it) I'll consider it
01:19:254 (6,7) - blanket this more properly, placing 7 a little bit higher (this will make like double blanket structure of 6 with beginning of 7, and this little curve of 7 with beginning of 6, something like thishttp://osu.ppy.sh/ss/6633376) This is what I originally did but people apparently hated this
01:28:500 (7,8) - same as first point of my mod, I kinda dont like it Fixed
01:31:582 (1,2,3,4,5,6,7,8,9,10,11) - wow, those jumps are unnecessary, you can at least overlap 01:31:993 (3,8) or smth How exactly are they? This is the most intense part of the song and if anything would be inappropriate it would be the first 3's spacing

smsh150 wrote:

M4M

General

  1. Nice Touhou BG for non-Touhou song x) barely even noticable xd

Tranquility

  1. 00:05:281 (1,2,3,4,5,6,7,8,9,10,11) - You should use whistles with the same style as you did at the start. Reworked hitsounding
  2. 00:10:213 (4) - You can polish the slider a bit. Try this http://puu.sh/srOOy/8613303cc5.jpg Fixed in another way
  3. 00:19:665 - Take Kiai off here since this isn't the place where the chorus starts again. This should be fine, it's as strong as the beginning of the chorus and leads right into it
  4. 00:15:555 (6,7) - Wrong rhythm. If you don't know the rhythm properly, slow down music speed and listen closely. The stoppage start at 00:15:555 - , not at 00:15:658 (7) - I think it's fine because of the flute, but I'll change it once anybody else points this out
  5. 00:17:507 (4,5,6,7,8) - To my mind this looks messy. Try to make it clearer, for example, by adding distance to jumps. Fixed
  6. 00:32:747 (3) - Rhythm is wrong. The rhythm is 1/6. Here's the correct: http://puu.sh/srP4z/546defc639.jpg Fixed
  7. 00:33:158 (1) - This note should not be here, since there isn't any sound that could be mapped. Fixed
  8. 00:33:226 (2) - I think this note is too close to 00:32:815 (4) - since there is 1/2 gap. Fixed
  9. Try to polish your pattern. For examble, sometimes a object overlaps with another object: 00:33:569 (3,4) - overlaps, 00:35:623 (1,2) - doesn't overlap, 00:36:034 (3,4) - doesn't overlap. You need to make them all look same, otherwise it looks messy. Fixed
  10. 00:40:932 - I don't think there is need to make break to end earlier. Just let it end normally/automaticly. I like putting the break there better. I've added this, because it felt off to me without the break
  11. 01:09:391 (1,2,3,4,5,6) - Whistles sound here messy. I'm suggesting to remove them and find better places to put. For example: every 1/2 starting at 01:09:391 - Already fixed
  12. 01:55:418 (4) - Imo reverse is useless since there isn't any sound to map at 01:56:240 - I may change this when other people complain about this
Those are the biggest issues. I don't really get why you change distances so often. For example, you should use same distances often to make your map look clear and symmetric. I'll work on it

I hope my mod was useful!
Thank you very much for your mods, I'll mod one of your maps when my internet is fixed Peuniak!
Nokashi
wew my weekly weekend mod reply

Osu FLagstar wrote:

Hello, M4M from #modreqs

[Nokashi's Insane]

00:11:034 (1,2,3) - Maybe do a semiquaver triplet arrow slider. Would fit the rhythm better. removed circles and made it a straight up reverse instead, i dont see it being semiquaver ;w;

00:15:966 (5,6,7) - I don't think that this rhythm is justified considering you mapped the flute before. i didnt want to leave a promiment beat like that, plus all three circles land on beats, am i supposed to be entitled to only one instrument? :p

00:19:870 (7) - Why not 2 single notes here? I Agree, fixed!

00:26:034 (2,3,4) - A semiquaver triplet arrow slider would fit better. Like here 00:43:706 (4) That triplet was me undermapping but it sounds bad as a triplet after all, so ill take your suggestion!

00:39:185 (2,3,4) - See above. Fixed

00:59:528 (1) - Not a nice blanket. I Agree, i think its better now

01:26:651 (1,2) - Maybe ctrl+g for better flow and do something else with the 3. The whole pattern is remapped to accompany this and the next suggestion, im so blind for ignoring that triplet!!

01:28:089 (2,1) - I feel like this should be a triplet. Would make a nice pattern together with the following triplets. ^

01:31:993 (7) - This slider is placed in a weird direction imo. it is now curvy and more to the left

01:51:308 (3) - Blanket. Slow part has been remapped to better suit yours and Antares' suggestions

01:54:699 (4,5) - Make a triplet here. ^

Antares- wrote:

[Nokashi's Insane]
looks pretty cool actually, but spacing in kiai could be less spiky

00:02:199 (2) - drum additions, i guess it's not intended? Uhh i like the variety it gives :(
00:16:788 (1,2) - why stack here? previous pattern goes 0.75x ds here and it's pretty similar at both song-wise and play-wise true, fixed
00:20:897 (5) - blanket? Fixed!
00:21:514 (7) - NC ^
00:22:541 (1) - drop NC here then ^
00:23:363 (6) - NC ^
00:30:760 (4,5,6) - spacing could be equal here Fixed
00:33:021 (1,2,3,4,5,6,7) - be consistant with NCing to previous pattern: 00:26:651 (6,7,8,1,2,3,4,5,6) - Fixed!
00:42:062 (5,6) - this would work better as 3 kicksliders imho i agree, fixed
01:28:500 (2,3,4,1,2,3) - im not sure if spacing here isn't kinda overkilled, that also applies to most sudden ~2.5-3.0x jumps like 01:16:582 (4,5,6) - 01:23:363 (5,6,7) - honestly i'm above intended skilllevel of that difficulty, so i'm not sure how much it's a problem for insane-lvl player, but surely it's at least a bit Whole pattern has been remapped for better playability
01:23:954 (7,8,1) - fix ds to equal Fixed!
01:46:788 (5) - this is too far for that slower part IMO i'd do something like this: https://osu.ppy.sh/ss/6618519 Slow part has been remapped to better fit your suggestions!
01:52:130 (1) - 01:55:418 (1) - jumps are too big. it's slow outro, let it be easy, because thats what player expects after such calming part ^
01:57:062 (2,3,4) - you can NC those, just suggestion Yep

smsh150 wrote:

Nokashi's Insane


  1. 00:26:034 (2,3,4) - The rhrythm is wrong. The correct rhythm is snapped to 1/6 and has one note more. Please change the rhythm since now you are undermapping it. It can be heard when you slow the speed to 25% and listen closely. Fixed in previous mod
  2. 00:39:185 (2,3,4) - ^ ^
  3. 00:46:171 (1) - To my mind, NC at 00:46:377 (2) - would look better. Fixed!
  4. 01:17:199 (7) - Stack is bit off with 01:15:966 (3) - Fixed!
  5. 01:27:267 (1,2,3) - Rhythm is 1/6 as earlier ^ Fixed
  6. 01:30:555 (1,2) - 1/6 ^ Fixed
  7. 01:32:610 (2) - Stack is bit off with 01:31:993 (7) - Fixed
  8. 01:58:808 (1) - Whistle at the end would be reaaaaally great :O Yeaaahhh!


I hope my mod was useful! it was!
thanks everyone for the mods!!!!

Updated diff!
osu file format v14

[General]
AudioFilename: Nekomata Greening.mp3
AudioLeadIn: 0
PreviewTime: 68980
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 6
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Greening
TitleUnicode:Greening
Artist:Nekomata Master
ArtistUnicode:猫叉Master
Creator:Lulu-
Version:Nokashi's Insane
Source:pop'n music 12 Iroha
Tags:raindrops popn 19 TUNE STREET portable Naoyuki Sato Nokashi _Stan
BeatmapID:1128487
BeatmapSetID:530173

[Difficulty]
HPDrainRate:7
CircleSize:3.8
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Insane BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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328,312,69802,1,8,0:0:0:0:
504,336,70007,1,0,0:0:0:0:
504,336,70110,1,0,0:0:0:0:
504,336,70213,2,2,L|412:344,1,90.9999958343508
328,312,70623,1,8,0:0:0:0:
164,336,70829,5,0,0:0:0:0:
164,336,70932,1,0,0:0:0:0:
164,336,71034,2,2,B|256:348|256:348|308:336,1,136.499993751526
328,312,71445,2,2,P|340:256|334:217,1,90.9999958343508,10|2,0:0|0:0,0:0:0:0:
256,116,71856,1,8,0:0:0:0:
112,140,72062,1,2,0:0:0:0:
252,260,72267,1,2,0:0:0:0:
216,24,72473,1,2,0:0:0:0:
52,76,72678,6,2,P|28:136|53:208,1,136.499993751526
68,224,73089,2,2,B|80:272|80:272|68:332,1,90.9999958343508,10|2,0:0|0:0,0:0:0:0:
160,368,73500,1,8,0:0:0:0:
176,140,73706,1,0,0:0:0:0:
176,140,73808,1,0,0:0:0:0:
176,140,73911,2,2,L|185:243,1,90.9999958343508,10|2,0:0|0:0,0:0:0:0:
256,104,74322,6,2,P|240:76|216:60,3,45.4999979171754,2|2|10|10,0:0|0:0|0:0|0:0,0:0:0:0:
128,72,74733,2,2,P|109:96|98:130,3,45.4999979171754,2|2|10|10,0:0|0:0|0:0|0:0,0:0:0:0:
16,200,75144,2,10,L|20:251,1,45.4999979171754
96,340,75350,1,0,0:0:0:0:
96,340,75452,1,0,0:0:0:0:
96,340,75555,2,2,L|176:348,1,45.4999979171754,10|2,0:0|0:0,0:0:0:0:
248,272,75760,5,0,0:0:0:0:
248,272,75863,1,0,0:0:0:0:
248,272,75966,2,2,P|336:288|432:268,1,181.999991668702,10|2,0:0|0:0,0:0:0:0:
476,24,76582,1,0,0:0:0:0:
476,24,76685,1,0,0:0:0:0:
476,24,76788,2,2,L|485:127,1,90.9999958343508,10|2,0:0|0:0,0:0:0:0:
426,271,77199,1,8,0:0:0:0:
256,340,77404,5,0,0:0:0:0:
256,340,77507,1,0,0:0:0:0:
256,340,77610,2,2,L|351:348,1,90.9999958343508,10|2,0:0|0:0,0:0:0:0:
493,226,78021,2,2,P|505:270|489:326,1,90.9999958343508,10|2,0:0|0:0,0:0:0:0:
348,348,78432,1,8,0:0:0:0:
376,144,78637,5,2,0:0:0:0:
424,268,78843,1,2,0:0:0:0:
240,152,79048,1,2,0:0:0:0:
396,60,79254,2,2,P|436:84|456:144,1,90.9999958343508,10|2,0:0|0:0,0:0:0:0:
328,216,79665,1,2,0:0:0:0:
304,24,79870,1,8,0:0:0:0:
454,122,80076,2,2,L|462:221,1,90.9999958343508
396,328,80486,1,8,0:0:0:0:
328,216,80692,5,2,0:0:0:0:
328,216,80795,1,2,0:0:0:0:
328,216,80897,1,2,0:0:0:0:
454,122,81103,1,8,0:0:0:0:
412,296,81308,1,2,0:0:0:0:
376,72,81514,1,8,0:0:0:0:
504,176,81719,5,2,0:0:0:0:
257,107,81925,2,8,L|288:112,3,30.3333319447836
476,184,82336,1,8,0:0:0:0:
328,216,82541,6,2,L|236:224,1,90.9999958343508
76,148,82952,1,8,0:0:0:0:
201,37,83158,1,0,0:0:0:0:
201,37,83260,1,0,0:0:0:0:
201,37,83363,2,2,P|246:27|290:37,1,90.9999958343508
237,223,83774,1,8,0:0:0:0:
47,288,83980,2,8,L|11:280,2,30.3333319447836
56,304,84185,2,2,L|196:316,1,136.499993751526
213,333,84596,6,2,P|265:345|313:333,1,90.9999958343508,10|2,0:0|0:0,0:0:0:0:
424,152,85007,1,8,0:0:0:0:
260,260,85213,1,2,0:0:0:0:
512,204,85418,1,8,0:0:0:0:
304,156,85623,1,2,0:0:0:0:
384,384,85829,5,2,0:0:0:0:
508,220,86034,1,8,0:0:0:0:
264,260,86240,5,2,0:0:0:0:
501,241,86445,1,8,0:0:0:0:
380,136,86651,5,8,0:0:0:0:
384,384,86856,1,2,0:0:0:0:
501,241,87062,1,2,0:0:0:0:
377,24,87267,2,2,L|380:48,3,23.3333333333333
392,228,87678,1,8,0:0:0:0:
220,24,87884,1,2,0:0:0:0:
380,140,88089,5,8,0:0:0:0:
380,140,88192,1,8,0:0:0:0:
380,140,88295,1,8,0:0:0:0:
220,320,88500,1,2,0:0:0:0:
220,320,88603,1,2,0:0:0:0:
220,320,88706,1,2,0:0:0:0:
103,193,88911,5,0,0:0:0:0:
103,193,89014,1,0,0:0:0:0:
103,193,89117,2,2,P|100:144|112:104,1,90.9999958343508,10|2,0:0|0:0,0:0:0:0:
220,24,89528,1,8,0:0:0:0:
340,148,89733,1,0,0:0:0:0:
340,148,89836,1,0,0:0:0:0:
340,148,89939,2,2,L|330:251,1,90.9999958343508,10|2,0:0|0:0,0:0:0:0:
220,324,90350,1,8,0:0:0:0:
468,244,90555,2,0,L|464:276,2,30.3333319447836
468,224,90760,6,2,P|428:164|356:148,1,136.499993751526,10|2,0:0|0:0,0:0:0:0:
340,152,91171,2,2,B|292:156|292:156|240:128,1,90.9999958343508,10|2,0:0|0:0,0:0:0:0:
320,16,91582,1,8,0:0:0:0:
468,72,91788,1,8,0:0:0:0:
384,232,91993,2,2,P|384:276|364:324,1,90.9999958343508
232,200,92404,5,2,0:0:0:0:
384,232,92610,1,2,0:0:0:0:
176,300,92815,1,2,0:0:0:0:
352,92,93021,1,2,0:0:0:0:
292,344,93226,5,2,0:0:0:0:
200,108,93432,1,2,0:0:0:0:
384,232,93637,1,2,0:0:0:0:
332,20,93843,5,8,0:0:0:0:
332,20,93945,1,8,0:0:0:0:
332,20,94048,1,8,0:0:0:0:
200,108,94254,1,8,0:0:0:0:
400,52,94459,1,8,0:0:0:0:
240,16,94665,1,8,0:0:0:0:
288,176,94870,5,8,0:0:0:0:
403,21,95076,2,8,L|400:52,3,30.3333319447836
436,240,95486,1,8,0:0:0:0:
216,160,95692,1,2,0:0:0:0:
256,192,95795,12,0,97130,0:0:0:0:
168,84,97336,5,10,0:0:0:0:
208,216,97541,1,0,0:0:0:0:
208,216,97644,1,0,0:0:0:0:
208,216,97747,1,0,0:0:0:0:
256,40,97952,1,8,0:0:0:0:
91,77,98158,2,2,L|182:85,1,77.0000023498536,10|2,0:0|0:0,0:0:0:0:
256,40,98569,2,2,L|351:31,1,77.0000023498536
439,170,98980,6,2,P|465:95|435:22,1,154.000004699707,10|2,0:0|0:0,0:0:0:0:
316,136,99596,1,0,0:0:0:0:
316,136,99699,1,0,0:0:0:0:
316,136,99802,2,8,L|311:191,1,38.5000011749268
380,224,100007,2,8,L|384:275,1,38.5000011749268
296,360,100213,2,8,L|303:276,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
220,132,100623,6,8,L|227:215,1,77.0000023498536
302,283,101034,1,8,0:0:0:0:
316,136,101240,1,8,0:0:0:0:
152,208,101445,1,8,0:0:0:0:
276,52,101651,1,8,0:0:0:0:
224,340,101856,1,2,0:0:0:0:
224,340,102267,6,2,B|116:330|116:330|74:306,1,154.000004699707
148,169,102884,1,0,0:0:0:0:
148,169,102986,1,0,0:0:0:0:
148,169,103089,2,8,L|152:224,1,38.5000011749268
56,96,103295,2,8,L|50:155,1,38.5000011749268
188,24,103500,2,8,P|152:16|112:20,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
148,169,103911,5,2,0:0:0:0:
300,124,104117,1,0,0:0:0:0:
300,124,104219,1,0,0:0:0:0:
300,124,104322,1,8,0:0:0:0:
244,224,104528,1,8,0:0:0:0:
264,32,104733,5,2,0:0:0:0:
400,96,104939,1,0,0:0:0:0:
400,96,105041,1,0,0:0:0:0:
400,96,105144,1,8,0:0:0:0:
216,124,105349,1,8,0:0:0:0:
391,224,105555,2,2,P|319:242|231:216,1,154.000004699707,10|0,0:0|0:0,0:0:0:0:
212,85,106171,5,0,0:0:0:0:
212,85,106274,1,0,0:0:0:0:
212,85,106377,2,8,L|217:144,1,38.5000011749268
148,268,106582,2,8,L|143:220,1,38.5000011749268
96,20,106788,2,8,L|89:99,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
24,252,107199,6,8,L|15:156,1,77.0000023498536
120,252,107610,2,8,L|113:331,1,77.0000023498536
232,372,108021,2,8,L|225:292,1,77.0000023498536
304,120,108432,2,8,L|294:231,1,77.0000023498536
151,27,108843,6,4,B|211:14|259:53|259:53|321:19|370:70|370:70|435:46|479:109,1,342.999989532471,4|0,0:0|0:0,0:0:0:0:
508,164,110486,2,2,P|524:232|508:308,1,146.999995513916
392,360,111308,2,2,B|340:372|340:372|228:364,1,146.999995513916,2|0,0:0|0:0,0:0:0:0:
92,296,112130,2,0,B|209:199|335:296|335:296|369:208,1,342.999989532471,4|0,0:0|0:0,0:0:0:0:
444,144,113774,2,2,B|458:101|440:64,1,70,2|0,0:0|0:0,0:0:0:0:
328,32,114391,2,0,P|320:64|328:112,1,73.4999977569581
336,132,114802,2,0,L|332:175,1,24.4999992523194
319,240,115007,2,0,P|315:266|324:304,1,48.9999985046387
244,356,115418,6,2,B|212:244|212:244|228:120|228:120|200:20,1,342.999989532471,2|0,0:0|0:0,0:0:0:0:
64,24,117062,5,2,0:0:0:0:
68,48,117884,5,2,0:0:0:0:
73,76,118706,5,6,0:0:0:0:
256,192,118808,12,2,120349,0:0:0:0:
Steffen
Hi! M4M ^^

Stan's Hard


  1. :idea: AiMod was not happy about timing points. Conflicts with Tranquility and Nokashi's Insane!
  2. 00:14:733 (4) - Blanketing the sliderend with this slider a bit better?
  3. 00:39:185 (6) - How about putting this slightly more down and 00:39:596 (7) mirrored to 00:38:980 (5) ?
  4. 01:32:404 (1,2,3,4,5,6,7,8) - I think spacing these out would be nice, although, you decide!
  5. 01:14:939 (2) - Doesn't quite fit in the music (probably prefrence). Maybe something can be done about it?
  6. 01:18:637 (1,2) - Nice sliderblanket
Insane looks okay

Tranquility


  1. :idea: Why are there different kiai times between the diffs? Merge them please
  2. 00:19:665 (4) - Kiai time has a gap here. I'd like it fixed. (because if you play with the default skin, the star fountains will spam the screen)
  3. 00:55:829 (1) - You can use the sounds here better. Remove the sliderrepeat and put some circles there maybe.
Well I guess I helped a bit. Good luck!
Also take a star cause I like the song
Topic Starter
Lulu-

Steffen wrote:

Tranquility


  1. :idea: Why are there different kiai times between the diffs? Merge them please I'll discuss this with the others
  2. 00:19:665 (4) - Kiai time has a gap here. I'd like it fixed. (because if you play with the default skin, the star fountains will spam the screen) That's the intention tho, and there are many other maps that do the same
  3. 00:55:829 (1) - You can use the sounds here better. Remove the sliderrepeat and put some circles there maybe. I like the reverse arrow, because the sound is looping and another object wouldn't fit well enough imo
Thanks a lot for your mod and for the star!
zev
hello you wanted a mod.
bad hitsounds
general
*wheres your normal diff? :oops: and ez
*bad hitsounds


[easy]
hello is anyone here?
no this is not mapped yet. WAt
[Stan]I think ar could be 8 note density is traumatizing
Hi Stan maybe you can help Nokashi with helping lulu- fix his aesthetics? this looks nice!
no hs?
[Nokashi' Insane]
Hi Nokashi
00:38:158 (1,2,3,4,1) - nice spacing aesthetics maybe you can explain lulu- how to place things neater on his Tranquility diff take a look at 01:31:582 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7) - please help him c;
this diff is also infected with the second point of general
[highest diff] the hitsounds you decided to steal are completely all over the place i would redo them all
they are really bad.

00:00:555 (2,3,4) - based on what i saw from 00:02:199 (2,3,4,5,6,7,8) -

You are trying to hitsound the percussion sound with your clap from what i saw, well you did that but you managed to hitsound the cymbal ride sound(the sound that occurs every red tick) with it
That is really bad.
I would just soft whistle the cymbal ride so they are separated.
did you know people who live in large buildings have sometimes problems with their Wi-Fi its because their router might be using the same frequency signal as their neighbors? that's why these hitsounds are bad! i hope you understand!

I would just get someone to do to the hitsounds if you don't know you can even irc me! this song isn't even that hard to hitsound rhythm is really stable,
all these timing sections for the hitsounds.. its not really efficient, why not use the SampleSet and Additions?



00:15:144 (4) - new measure, new combo? i don't see a reason to skip the new combo
00:21:719 (1) - ^

00:39:185 (7,8,9,10) - linear flow unadvised,

00:38:055 (1) - this is definitely 1/4 why would the song suddenly go 1/6


00:38:158 (6,2) - have some distance between them it's ugly if you overlap

01:27:336 (2,3) - nice flute triplet!

01:30:760 (4) - the second half of the reverse sucks tho. ignoring the kick don't do that, the kick is too dominant :?

01:31:993 (3,8) - overlap.

01:42:062 (2,3,4) - sharper angle would be nice

song is calming me nice!
niyuji
hey i'm back o/ ;)
from my m4m queue!
Tranquility
00:09:391 (2) - fix blanket 00:08:569 (1,2) -
00:12:165 (5,1,2,3,4) - ^
00:13:500 (1,2) - i see these 2 sliders are copy pasted but what about 00:13:911 (3) -
00:14:939 (1,2,3,4) - presonaly i would reduce ds here like https://osu.ppy.sh/ss/6672901
00:15:966 (8) - nc? or nc here 00:16:171 (1) - to emphasise the main instrument
00:18:740 (4,1,2,3,4) - blanket please
00:19:459 (3) - i would make this slider more curved
00:19:665 (4,1,2) - blanket https://osu.ppy.sh/ss/6672955
00:20:076 (1,2,3) - right after that i would make a better looking pattern https://osu.ppy.sh/ss/6672964
00:22:028 (5) - move to 50 27?
00:27:404 (4,6,1,3,1,3) - don't you think putting those on 1/4 blue tick would be better? https://osu.ppy.sh/ss/6672985
00:33:980 (1) - spacing 00:33:637 (8,1) -
00:42:678 (1) - 00:43:089 (1) - i would put another slider *
00:53:158 (2,3) - blanket
00:55:007 (3) - maybe ctrl+j and fix?
00:55:829 (1) - make two sliders? (again?) (ignore this *)
01:11:856 (1) - here is nc, ok; up there i've suggested you ( 00:15:966 (8) )
01:19:254 (6) - nc?
01:19:048 (5) - maybe move to 290 309 & 01:18:843 (4) - to where 01:19:048 (5) was (400 104)
01:30:760 (4) - hmm bad idead to put slider there, instead put smth like 01:11:343 (5,6,7) - or 01:12:678 (1,2,3) -
01:35:281 (11) - https://osu.ppy.sh/ss/6673095 ?
01:48:021 (2,3) - blanket

Nokashi's Insane
00:36:514 (5,3) - fix blanket
00:48:432 (7,8) - ^
00:55:007 (2,3) - ^
00:56:240 (2) - nc because you've changed sv
01:01:993 (3,3) - blanket
01:12:062 (6,1) - ^
01:13:706 (4,5,6,1,2) - ^
01:18:637 (1,4) - ^
01:48:843 (1) - two timing points here, fix

Good luck! :)
Nokashi

zev wrote:

general
*bad hitsounds are they? oh well i didnt make them, lulu- made them, i thought they were really nice, i still do



[Nokashi' Insane]
Hi Nokashi
00:38:158 (1,2,3,4,1) - nice spacing aesthetics maybe you can explain lulu- how to place things neater on his Tranquility diff take a look at 01:31:582 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7) - please help him c; ;w;
this diff is also infected with the second point of general see above

_Kise wrote:

hey i'm back o/ ;)

Nokashi's Insane
00:36:514 (5,3) - fix blanket Fixed!
00:48:432 (7,8) - ^ ^
00:55:007 (2,3) - ^ ^
00:56:240 (2) - nc because you've changed sv its 2 NC Changes in a row i dont like NC Spam
01:01:993 (3,3) - blanket Kinda fixed
01:12:062 (6,1) - ^ ^
01:13:706 (4,5,6,1,2) - ^ ^
01:18:637 (1,4) - ^ ^
01:48:843 (1) - two timing points here, fix yee

Good luck! :) ty!
Topic Starter
Lulu-

_Kise wrote:

Tranquility
00:09:391 (2) - fix blanket 00:08:569 (1,2) - Fixed
00:12:165 (5,1,2,3,4) - ^ Fixed in another way
00:13:500 (1,2) - i see these 2 sliders are copy pasted but what about 00:13:911 (3) - Fixed
00:14:939 (1,2,3,4) - presonaly i would reduce ds here like https://osu.ppy.sh/ss/6672901 I think this is still fine, 8 is a kickslider
00:15:966 (8) - nc? or nc here 00:16:171 (1) - to emphasise the main instrument I've had a NC there before, but it somehow got deleted
00:18:740 (4,1,2,3,4) - blanket please Redid that part
00:19:459 (3) - i would make this slider more curved Done
00:19:665 (4,1,2) - blanket https://osu.ppy.sh/ss/6672955 Fixed
00:20:076 (1,2,3) - right after that i would make a better looking pattern https://osu.ppy.sh/ss/6672964 Kinda done
00:22:028 (5) - move to 50 27? Alright
00:27:404 (4,6,1,3,1,3) - don't you think putting those on 1/4 blue tick would be better? https://osu.ppy.sh/ss/6672985 Nah, this is correct
00:33:980 (1) - spacing 00:33:637 (8,1) - Fixed
00:42:678 (1) - 00:43:089 (1) - i would put another slider * Fixed in another way
00:53:158 (2,3) - blanket I can't seem to make this work and didn't have the intention of creating a blanket there
00:55:007 (3) - maybe ctrl+j and fix? Can't make this play well either
00:55:829 (1) - make two sliders? (again?) (ignore this *)
01:11:856 (1) - here is nc, ok; up there i've suggested you ( 00:15:966 (8) ) Fixed that already
01:19:254 (6) - nc? I don't like this
01:19:048 (5) - maybe move to 290 309 & 01:18:843 (4) - to where 01:19:048 (5) was (400 104) Nice idea, but this jump leaves too much free space in the map imo
01:30:760 (4) - hmm bad idead to put slider there, instead put smth like 01:11:343 (5,6,7) - or 01:12:678 (1,2,3) - Fixed, but like this 00:16:788 (1,2,3)
01:35:281 (11) - https://osu.ppy.sh/ss/6673095 ? Done
01:48:021 (2,3) - blanket Fixed

zev wrote:

[highest diff] the hitsounds you decided to steal are completely all over the place i would redo them all
they are really bad. I'll take another look at it

00:15:144 (4) - new measure, new combo? i don't see a reason to skip the new combo NCs aren't there to make stuff colorful, but to indicate new parts of the music
00:21:719 (1) - ^ ^

00:39:185 (7,8,9,10) - linear flow unadvised I'll change it if anybody else pointed it out, I was told to change this from a curve

00:38:055 (1) - this is definitely 1/4 why would the song suddenly go 1/6 Fixed

00:38:158 (6,2) - have some distance between them it's ugly if you overlap

01:27:336 (2,3) - nice flute triplet! xd

01:30:760 (4) - the second half of the reverse sucks tho. ignoring the kick don't do that, the kick is too dominant I'll try to come up with something

01:31:993 (3,8) - overlap. Fixed

01:42:062 (2,3,4) - sharper angle would be nice Fixed
Thanks for the mods!
_Stan

Steffen wrote:

Hi! M4M ^^

Stan's Hard

  1. :idea: AiMod was not happy about timing points. Conflicts with Tranquility and Nokashi's Insane! | will fix it soon
  2. 00:14:733 (4) - Blanketing the sliderend with this slider a bit better? | ok
  3. 00:39:185 (6) - How about putting this slightly more down and 00:39:596 (7) mirrored to 00:38:980 (5) ? | good idea
  4. 01:32:404 (1,2,3,4,5,6,7,8) - I think spacing these out would be nice, although, you decide! | ok
  5. 01:14:939 (2) - Doesn't quite fit in the music (probably prefrence). Maybe something can be done about it? | ok
  6. 01:18:637 (1,2) - Nice sliderblanket | thanks :3
thank you so much and updated

UPDATED 16/11/29
osu file format v14

[General]
AudioFilename: Nekomata Greening.mp3
AudioLeadIn: 0
PreviewTime: 68980
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13500,43089,56240,65692
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Greening
TitleUnicode:Greening
Artist:Nekomata Master
ArtistUnicode:猫叉Master
Creator:Lulu-
Version:Stan's Hard
Source:pop'n music 12 Iroha
Tags:raindrops popn 19 TUNE STREET portable Naoyuki Sato Nokashi _Stan
BeatmapID:1126892
BeatmapSetID:530173

[Difficulty]
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CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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Firetruck
diff :>
osu file format v14

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AudioLeadIn: 0
PreviewTime: 68980
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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WidescreenStoryboard: 1

[Editor]
Bookmarks: 13500
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Greening
TitleUnicode:Greening
Artist:Nekomata Master
ArtistUnicode:猫叉Master
Creator:Lulu-
Version:Firetruck's Normal
Source:pop'n music 12 Iroha
Tags:popn music 19 TUNE STREET portable Naoyuki Sato
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:3
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204,139,966,1,0,0:0:0:0:
261,170,1171,2,0,P|315:159|371:173,1,110
481,238,1993,2,0,P|444:288|395:296,1,110
334,286,2610,1,0,0:0:0:0:
268,275,2815,2,0,P|211:264|159:276,1,110
48,206,3637,6,0,P|58:151|46:93,1,110
64,34,4254,1,0,0:0:0:0:
129,43,4459,2,0,P|182:54|241:42,1,110
334,132,5281,2,0,B|339:169|339:169|337:196|337:196|348:245,1,110
341,306,5897,1,0,0:0:0:0:
283,338,6103,2,0,B|241:333|241:333|215:338|215:338|173:336,1,110
58,270,6925,6,0,L|43:153,1,110
62,97,7541,1,0,0:0:0:0:
127,104,7747,2,0,P|178:110|229:64,1,110
355,71,8569,2,0,P|343:128|358:182,1,110
372,241,9185,1,0,0:0:0:0:
328,290,9391,2,0,B|285:282|285:282|210:293,1,110
88,269,10213,6,0,L|66:160,1,110
64,95,10829,1,0,0:0:0:0:
129,94,11034,2,0,P|187:86|228:56,1,110
359,40,11856,2,0,L|369:106,1,55
333,151,12267,2,0,L|343:217,1,55
307,262,12678,2,0,L|317:328,1,55
265,360,13089,1,0,0:0:0:0:
185,254,13500,6,0,P|128:264|75:249,1,110
39,196,14117,2,0,L|30:125,1,55
78,17,14733,1,0,0:0:0:0:
175,106,15144,2,0,L|241:96,1,55
281,138,15555,2,0,P|335:142|389:121,1,110
484,33,16377,1,0,0:0:0:0:
486,164,16788,6,0,L|480:228,1,55
447,275,17199,2,0,P|389:286|338:273,1,110
225,208,18021,1,0,0:0:0:0:
104,262,18432,2,0,L|40:282,2,55
115,130,19254,2,0,L|63:94,2,55
225,208,20076,6,0,P|279:198|334:211,1,110
395,227,20692,2,0,L|417:169,1,55
409,43,21308,1,0,0:0:0:0:
287,94,21719,2,0,B|225:75,1,55
172,100,22130,2,0,P|123:107|59:75,1,110
14,204,22952,1,0,0:0:0:0:
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267,318,23980,2,0,P|312:329|382:296,1,110
426,273,24596,1,0,0:0:0:0:
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288,262,31171,1,0,0:0:0:0:
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35,280,32404,2,0,B|-1:321,2,55
162,314,33226,6,0,P|214:324|275:314,1,110
358,217,34048,1,0,0:0:0:0:
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437,48,35281,2,0,B|385:39|385:39|318:44,1,110
198,72,36103,1,0,0:0:0:0:
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189,332,37336,2,0,L|255:319,1,55
305,342,37747,2,0,L|371:329,1,55
419,305,38158,1,0,0:0:0:0:
473,184,38569,1,0,0:0:0:0:
422,62,38980,2,0,L|456:10,2,55
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139,103,40623,2,0,P|88:90|30:101,1,110
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255,348,46993,2,0,L|318:313,1,55
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124,102,52130,2,0,L|171:146,1,55
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273,282,52952,6,0,P|327:271|383:282,2,110
149,328,54185,1,0,0:0:0:0:
41,250,54596,2,0,P|50:197|36:139,2,110
149,328,55829,1,0,0:0:0:0:
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404,200,56856,2,0,L|444:161,1,55
414,32,57473,2,0,P|357:38|305:29,1,110
242,48,58089,2,0,P|214:36|190:30,2,55
253,113,58706,2,0,P|241:166|257:225,1,110
165,317,59528,6,0,P|110:330|57:317,1,110
25,260,60144,2,0,L|16:203,1,55
49,77,60760,1,0,0:0:0:0:
144,168,61171,2,0,P|197:181|254:170,1,110
309,52,61993,2,0,P|256:39|199:50,1,110
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7,189,72679,6,0,L|25:132,1,55
80,103,73090,2,0,P|138:92|189:105,1,110
296,177,73912,1,0,0:0:0:0:
413,116,74323,2,0,L|477:96,2,55
409,248,75145,2,0,L|461:284,2,55
296,177,75967,6,0,P|242:187|187:174,1,110
122,170,76583,2,0,L|85:221,1,55
102,345,77199,1,0,0:0:0:0:
220,286,77610,2,0,B|282:305,1,55
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239,71,79871,2,0,P|194:60|124:93,1,110
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Nokashi
Oh shit its the normal!
Topic Starter
Lulu-
Moving to Pending after Easy is here
Osuology
[Global]
Timing is inconsistent across difficulties.

soft-hitclap2.wav is unused so far, so if you aren't going to use it, remove it.

soft-sliderslide.wav is not correct for blank, it will cause issues with some sound setups. http://up.ppy.sh/files/blank.wav use this instead, it works way better for all setups.

soft-hitfinish.wav possibly has a delay that is greater than 5 ms, which is unrankable.

[Tranquility]
00:02:199 (2,3,4) - Starting position of this is wrong, should be directly under the hitcircle.

00:03:021 (7) - You probably should do this more in the map, otherwise it looks ugly by itself. (I'm talking about how it's a continuation of the triplet earlier)

00:16:377 (3) - If you are going to do this, you need to do it every time that rhythm comes up, otherwise it's not consistent with mapping style. Your style involves using same aesthetics, so you either need to drop this or continue it throughout this section.

00:21:308 (8) - Overlaps with the two, again if you want to make this a thing, keep it throughout this section.

00:22:439 (7) - Not very good, strong beat is on the end of the slider, and weak beat is on the start of the slider which is backwards. Essentially just put a double into slider. (hitcircle and slider 1/4 as a double, slider second)

00:28:226 (1,2) - wat is this NC, wtf. Downbeat should be NC here, makes most sense.

00:33:226 (6) - yeah you need to sort out your combos these are pretty bad tbh lol. It's pretty simple, just put a NC every new measure and it will work most of the time ~

00:44:528 (8,9,10,4,6) - this is not good, unless you keep it consistent which you don't so lol

00:50:281 (5,6) - What purpose do these slider serve? Not really much it seems like

00:56:856 (2,3,4) - No reason to space these like this, nothing in the song indicates something to be empathized.

01:07:952 (4,6,8) - Yes I see these, but I wasn't going to note them, because I've already told you what to do about these. You might think placing them randomly works but it really should be in the same location every time within a section that includes them.

01:10:007 (4,5,6) - Again please. No reason to have these so spaced, if you fix these two, fix the rest I won't note the rest of them.
That's for now all I'm going to say on this map, the thing with other diffs is just issues I saw in modding assistant.

[Nokashi's Insane]
01:48:843 (1) - This slider head has two green lines on top of it, remove one please.
Note that I didn't look through your diff, I just saw this in modding assistant and wanted to point it out.
Topic Starter
Lulu-

Osuology wrote:

[Global]
Timing is inconsistent across difficulties. Fixing later this day

soft-hitclap2.wav is unused so far, so if you aren't going to use it, remove it. Redoing hitsounds atm, it's still a mess but will be fixed soon

soft-sliderslide.wav is not correct for blank, it will cause issues with some sound setups. http://up.ppy.sh/files/blank.wav use this instead, it works way better for all setups. Pretty sure this is the exact same file, as I got this from LKs' pack but I'll change it

soft-hitfinish.wav possibly has a delay that is greater than 5 ms, which is unrankable. Will edit and upload when I have time

[Tranquility]
00:02:199 (2,3,4) - Starting position of this is wrong, should be directly under the hitcircle. Fixed

00:03:021 (7) - You probably should do this more in the map, otherwise it looks ugly by itself. (I'm talking about how it's a continuation of the triplet earlier) I'll see where I can reuse this

00:16:377 (3) - If you are going to do this, you need to do it every time that rhythm comes up, otherwise it's not consistent with mapping style. Your style involves using same aesthetics, so you either need to drop this or continue it throughout this section. Changed the other time I made this accordingly, I only want to keep this pattern for the exact same pitch

00:21:308 (8) - Overlaps with the two, again if you want to make this a thing, keep it throughout this section. I'll take a look at the overlaps

00:22:439 (7) - Not very good, strong beat is on the end of the slider, and weak beat is on the start of the slider which is backwards. Essentially just put a double into slider. (hitcircle and slider 1/4 as a double, slider second) Done

00:28:226 (1,2) - wat is this NC, wtf. Downbeat should be NC here, makes most sense. Confusing to read, but trying it out

00:33:226 (6) - yeah you need to sort out your combos these are pretty bad tbh lol. It's pretty simple, just put a NC every new measure and it will work most of the time ~ Alright

00:44:528 (8,9,10,4,6) - this is not good, unless you keep it consistent which you don't so lol Fixing the inconsistencies

00:50:281 (5,6) - What purpose do these slider serve? Not really much it seems like The main melody changes its pitch really fast here, so I emphasized it with kicksliders

00:56:856 (2,3,4) - No reason to space these like this, nothing in the song indicates something to be empathized. ^ but with the spacing

01:07:952 (4,6,8) - Yes I see these, but I wasn't going to note them, because I've already told you what to do about these. You might think placing them randomly works but it really should be in the same location every time within a section that includes them. Tried something out

01:10:007 (4,5,6) - Again please. No reason to have these so spaced, if you fix these two, fix the rest I won't note the rest of them. I've had this part of the flute in the same spacing for the entire map and to me, there's no reason why it shouldn't be this way
Thanks for the mod!
Mirash
Kiais on Tranquility are different
Consider hitsounding Stan's Hard. (by copying or manually)
Tranquility
00:02:610 (5) - this can be spaced like 00:02:301 (3,4) -
00:03:226 (4) - crtl j
00:06:103 (6,8,10) - dont know what you hsing here, but sound is on 00:06:206 (7,9) -
00:06:514 (10,11) - imo too big ds
00:14:630 (7,8) - too close with 00:14:322 (6) - i think
00:15:452 (5,6,7) - id really make it like this http://i.imgur.com/0KVuNNK.png because of the sound
01:11:343 (5,6,7) - ^
00:15:966 (1) - replace this with circle so it differ from 00:16:171 (2,3,4) - which representing sound
01:11:856 (1) - ^ o and it has a clap on the tail
00:19:254 (1,2,3) - i'd make something like this http://i.imgur.com/ZRvNZfp.png because sound on the tail of 00:19:459 (3) - feels like it should be pressed with key
00:28:637 (2,3) - spacing between them is different and it can be seen visually
00:29:939 (1,2) - tbh it has same spacing as your 1/6 and can be mistaken by players
00:32:335 (1,2) - and this can be mistaken as 1/4. i'd make 1/6 be stacked on sliders and 1/4 not, but maybe it will ruin some aesteticks. o you can do 1/6 like 00:32:678 (3,4) - everywhere
00:35:623 (5,6) - really confusing. like you should do faster movement when aiming circle and slider, then slower down and folow slidercircle..
00:47:199 (1) - is it menat to be drum clap?
01:54:596 (2,3) - confusing spacing, can be mistaken as 1/4. stack it on slider or make linear jump i think
lovely slider arts

Nokashi's Insane
00:13:089 (6) - nc because of suddenly low sv
01:08:980 (5) - ^
01:04:459 (7) - maybe you want this on x:334 y:151
01:52:130 (4) - make it curve with to ancors http://i.imgur.com/v3vWK13.png imo looks better

Stan's hard
00:47:199 (3) - nc?
01:00:349 (3) - ^
Orz

Firetruck's Normal
01:48:432 (7,1) - it can be a blanket

Great mapset.
Topic Starter
Lulu-

Mirash wrote:

Kiais on Tranquility are different After a long time finally removing the kiais
Consider hitsounding Stan's Hard. (by copying or manually) I wanted to add the hitsounds on E/N/H after Easy is done, so I can submit everything at once
Tranquility
00:02:610 (5) - this can be spaced like 00:02:301 (3,4) - I want to keep the jump for now
00:03:226 (4) - crtl j I don't like this flow tbh
00:06:103 (6,8,10) - dont know what you hsing here, but sound is on 00:06:206 (7,9) - Ah, looks like I forgot to remove some hitsounds here
00:06:514 (10,11) - imo too big ds Lowered it by a little bit here
00:14:630 (7,8) - too close with 00:14:322 (6) - i think It's an 1/4 interval, but I've already had it further away and people didn't like it, so this will stay
00:15:452 (5,6,7) - id really make it like this http://i.imgur.com/0KVuNNK.png because of the sound The flute is changing its pitch here and imo it's a bit undermapped like that
01:11:343 (5,6,7) - ^
00:15:966 (1) - replace this with circle so it differ from 00:16:171 (2,3,4) - which representing sound Put a double behind 2 now
01:11:856 (1) - ^ o and it has a clap on the tail ^
00:19:254 (1,2,3) - i'd make something like this http://i.imgur.com/ZRvNZfp.png because sound on the tail of 00:19:459 (3) - feels like it should be pressed with key Done
00:28:637 (2,3) - spacing between them is different and it can be seen visually Fixed
00:29:939 (1,2) - tbh it has same spacing as your 1/6 and can be mistaken by players Fixed
00:32:335 (1,2) - and this can be mistaken as 1/4. i'd make 1/6 be stacked on sliders and 1/4 not, but maybe it will ruin some aesteticks. o you can do 1/6 like 00:32:678 (3,4) - everywhere Stacked the 1/4 here, 1/6 didn't feel right to me
00:35:623 (5,6) - really confusing. like you should do faster movement when aiming circle and slider, then slower down and folow slidercircle.. Kinda fixed
00:47:199 (1) - is it menat to be drum clap? I'll fix it, messy hitsounding
01:54:596 (2,3) - confusing spacing, can be mistaken as 1/4. stack it on slider or make linear jump i think Forgot about changing this after remapping the part, fixed
lovely slider arts <3

Great mapset. Thanks! :d
Thanks for your mod!
Also changed the slider on Nokashi's diff on his request
Firetruck
yup xd
osu file format v14

[General]
AudioFilename: Nekomata Greening.mp3
AudioLeadIn: 0
PreviewTime: 68980
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13500
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Greening
TitleUnicode:Greening
Artist:Nekomata Master
ArtistUnicode:猫叉Master
Creator:Lulu-
Version:Firetruck's Normal
Source:pop'n music 12 Iroha
Tags:raindrops popn 19 TUNE STREET portable Naoyuki Sato Nokashi _Stan Firetruck
BeatmapID:1144567
BeatmapSetID:530173

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,86029,87917
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
350,410.958904109589,4,2,1,35,1,0
69391,-100,4,2,1,40,0,1
85829,-100,4,2,1,45,0,0
89117,-100,4,2,1,40,0,1
94048,-100,4,2,1,45,0,0


[Colours]
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Combo2 : 3,224,108
Combo3 : 113,225,0
Combo4 : 0,221,55
Combo5 : 77,255,77

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Aurele
~also add 'Gabe Veus' on the tags~

Gabe's Easy (Without hitsounds)
osu file format v14

[General]
AudioFilename: Nekomata Greening.mp3
AudioLeadIn: 0
PreviewTime: 68980
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Greening
TitleUnicode:Greening
Artist:Nekomata Master
ArtistUnicode:猫叉Master
Creator:Lulu-
Version:Gabe's Easy
Source:pop'n music 12 Iroha
Tags:popn music 19 TUNE STREET portable Naoyuki Sato Gabe Veus
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
350,410.958904109589,4,2,1,35,1,0
69391,-100,4,2,1,40,0,1
82644,-100,4,2,1,55,0,1
85829,-100,4,2,1,45,0,0
89117,-100,4,2,1,40,0,1
94048,-100,4,2,1,45,0,0
119913,410.958904109589,4,2,1,35,1,0
120154,410.958904109589,4,2,1,35,1,0


[Colours]
Combo1 : 0,187,0
Combo2 : 3,224,108
Combo3 : 113,225,0
Combo4 : 0,221,55
Combo5 : 77,255,77

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