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USAO - Chrono Diver -PENDULUMs-(USAO remix)

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tomadoi
hi tec : D

[Time is not unlimited, make use of it]

00:00:949 (1) - Why spinner here? There isnt any sound

00:33:558 (5) - NC

01:15:949 (4) - lower the spacing there

01:28:340 (1) - ctrl+g

02:28:014 (5) - move this note to x:367 y:84 (end of slider)

02:57:688 (4) - remove this note when you go for the "hey's" when you dont then dont

03:28:340 (1) - lower the spacing here

nice map :d
Topic Starter
Vivyanne

Tomadoi wrote:

hi tec : D

[Time is not unlimited, make use of it]

00:00:949 (1) - Why spinner here? There isnt any sound started a slider later on becus i still want the woosh

00:33:558 (5) - NC its a strong beat, sure

01:15:949 (4) - lower the spacing there nah, the spacing relatively is still 2,50x over the whole combo so i see no reason in change

01:28:340 (1) - ctrl+g feels more unnatural ):

02:28:014 (5) - move this note to x:367 y:84 (end of slider) oki

02:57:688 (4) - remove this note when you go for the "hey's" when you dont then dont tbh i was always following the main beat but if there was a HEY on the main beat i'd emphasise it with a 1/8 kick, so leaving this note out would result in me ignoring the song

03:28:340 (1) - lower the spacing here same as before lolz

nice map :d
thankuuu
also mir's diff finally hitsounded woohoo
Affirmation
m4m

[time isn't unlimited]
00:01:601 (1) - 00:02:172 - end at here?
00:13:993 (1) - It makes bad overlap and hard flow. How about this?
00:33:476 (4) - looks little bit overmapping.
00:57:688 - add a beat here
01:35:514 (1,2,3,4) - players could be hard to read. maybe they can read this like 1/4 because of 01:35:188 (1,2,3,4) - . you made increasing DS pattern,
01:36:167 - ~ 02:07:471 - Add NC which has sv Changing
02:16:601 (1,2,3) - they are obtuse angle flow, 02:16:764 (2,3,4,1,2,3,4) - they are acute angle, then 02:16:601 (1,2,3) - their flow could be awkward.
03:19:862 (5) - NC and increase DS
04:18:884 - add a beat
04:42:688 (1,4) - stack error

GL
Topic Starter
Vivyanne

Neoskylove wrote:

m4m

[time isn't unlimited]
00:01:601 (1) - 00:02:172 - end at here? k
00:13:993 (1) - It makes bad overlap and hard flow. How about this? only moved the slider to fix the overlap, i wanted the flow to be hard here
00:33:476 (4) - looks little bit overmapping. yea i know, but i dont like breaking the consistency of the stream here xd
00:57:688 - add a beat here nah, i started following the synth here so this beat can be left out
01:35:514 (1,2,3,4) - players could be hard to read. maybe they can read this like 1/4 because of 01:35:188 (1,2,3,4) - . you made increasing DS pattern, i'll get some opinions on this but i rly dont wanna overkill this spacing here due to the song being so silent yea
01:36:167 - ~ 02:07:471 - Add NC which has sv Changing i prefer not to as then almost every slider would get a NC, which would make the map rly crouwded. i would like to keep it simple for now xd
02:16:601 (1,2,3) - they are obtuse angle flow, 02:16:764 (2,3,4,1,2,3,4) - they are acute angle, then 02:16:601 (1,2,3) - their flow could be awkward. i'll have a look into this later, i think that the change of angles is a nice way to emphasise the song getting stronger
03:19:862 (5) - NC and increase DS NCd but didnt increase spacing, would make it inconsistent with the other streams in the map otherwise
04:18:884 - add a beat meh emphasising the growl is the best here
04:42:688 (1,4) - stack error fixed

GL
thanksies
Personelll0
Nooby Mod inc.

Time is not unlimited....

00:48:558 (6,7,8,9) - could work really well as a stream with the notes offset in pairs like- like this but better placed (im bad at editor)

01:20:514 (1,2,3,4) - the curved notes you use here fit much better than the straight ones for this section, more curved sliders between 01:17:253 - 01:23:042 would feel a lot nicer imo :)

01:35:677 (2,3,4) - maybe space these out a bit more, better emphasis and less risk they look like part of the stream (im bad so im probably the only one who thinks this but it would be much more pleasant to read and play :) )

02:59:645 - 02:59:645 - Loved this whole section so much

03:38:775 (1,2,3,4,1,2,3,4) - decrease the spacing more per jump would confer the change in pitch of the music really well and feel great. There was another point i feel this would have worked well at but it was much more noticeable here


Sorry for this god awful mod, im not very good at this :D. Hopefully one of these ideas gave you some inspiration, Really fun map though, evil spaced streams :D
EDIT - got link working
Topic Starter
Vivyanne

Personelll0 wrote:

Nooby Mod inc.

Time is not unlimited....

00:48:558 (6,7,8,9) - could work really well as a stream with the notes offset in pairs like- like this but better placed (im bad at editor) noooh! having a stream after constant 1/1 tapping would be so wrong and overdo the section

01:20:514 (1,2,3,4) - the curved notes you use here fit much better than the straight ones for this section, more curved sliders between 01:17:253 - 01:23:042 would feel a lot nicer imo :) wrong timestamp? there's no reason for me to put sliders in they heyhey imo also pattern mixups arent too bad as the song isnt affected by it much

01:35:677 (2,3,4) - maybe space these out a bit more, better emphasis and less risk they look like part of the stream (im bad so im probably the only one who thinks this but it would be much more pleasant to read and play :) ) i like reading challenges and the song is like SO WEAK here like NO INSTRUMENTS AT ALL so ye

02:59:645 - 02:59:645 - Loved this whole section so much <3

03:38:775 (1,2,3,4,1,2,3,4) - decrease the spacing more per jump would confer the change in pitch of the music really well and feel great. There was another point i feel this would have worked well at but it was much more noticeable here rearranged


Sorry for this god awful mod, im not very good at this :D. Hopefully one of these ideas gave you some inspiration, Really fun map though, evil spaced streams :D
EDIT - got link working
thanks for the input~

also discussed a few things with mir and fixed accordingly
discord log for the ones interested
2016-12-13 11:02 Mir: u mod it
2016-12-13 11:02 Mir: go through it with me and roast it pls
2016-12-13 11:03 Mir: can vc if you want lel
2016-12-13 11:03 HighTec: if u hold up
2016-12-13 11:04 HighTec: imma get some food first ==
2016-12-13 11:04 Mir: alright m9
2016-12-13 11:26 HighTec: 00:14:645 (3,4) - inconsistent flow
2016-12-13 11:27 HighTec: you mirrored 3,4 all the time
2016-12-13 11:27 HighTec: but why not here
2016-12-13 11:28 HighTec: 00:25:080 (3,4) - https://gabepower.s-ul.eu/P5xWIW6N ?
2016-12-13 11:30 Mir: 00:23:775 (3,4) -
2016-12-13 11:30 Mir: 00:26:384 (3,4) -
2016-12-13 11:30 HighTec: 00:30:297 (3,4) -
2016-12-13 11:31 HighTec: 00:32:906 (3,4) - rip left out beats between 3 and 4 lol
2016-12-13 11:32 HighTec: 00:54:427 (1,2) - same slidershape pls
2016-12-13 11:33 HighTec: 00:54:427 (1,2,1,2) -
2016-12-13 11:33 HighTec: 00:55:080 (2,1) -
2016-12-13 11:33 HighTec: 00:54:427 (1,2) -
2016-12-13 11:33 Mir: 00:54:427 (1,2) -
2016-12-13 11:33 HighTec: 00:59:645 (1) -
2016-12-13 11:36 HighTec: 01:13:993 (1) -
2016-12-13 11:38 HighTec: 01:21:819 (1) - rip straight slider consistency
2016-12-13 11:40 HighTec: 01:52:471 (3) - SLIDERSLIDE WHISTLE AAAAAAAAAAAAAAAAAAAA
2016-12-13 11:41 HighTec: 01:56:465 - missed beat?
2016-12-13 11:42 HighTec: 02:04:862 (1,5) -
2016-12-13 11:43 HighTec: 02:16:112 (4,5) - more emphasis becus growls?
2016-12-13 11:45 HighTec: 02:38:123 (1,2) - stACK
2016-12-13 11:46 HighTec: 02:52:775 - ????????? y skip dis
2016-12-13 11:47 HighTec: 02:53:775 - ????????? y skip dis
2016-12-13 11:48 HighTec: 03:19:210 (4,5,6,1) - would switch to stream becus its clearly taking over
2016-12-13 11:49 HighTec: 03:30:623 (1) - rotate so that this note is in curve of 03:31:438 (2) - pls okthanks xd
2016-12-13 11:50 03:41:058 (3,2,3) - *cough*
2016-12-13 11:51 HighTec: 03:41:384 (1) - rip emphasis too
2016-12-13 11:52 HighTec: 03:41:058 (3,2,3) -
2016-12-13 11:53 03:51:819 (1,4) - *cough*
2016-12-13 11:54 HighTec: 04:03:232 (5) - yea this can be emphasised xd
2016-12-13 11:54 HighTec: 04:11:384 (1,2) - actually 1/3 if u want
2016-12-13 11:56 HighTec: 04:51:493 (5,1) - LUUUUUUUUUUUUUUUUUL
2016-12-13 11:56 HighTec: 04:53:775 (5,6) - no triple? :(
2016-12-13 11:59 Mir: https://puu.sh/sNV1z/26a3d48264.zip
2016-12-13 11:59 Mir: updateoooooo
allein
20:33 InternalLight: i have modding mood today
20:34 InternalLight: so wait for irc abit later lol
20:39 HighTec: uh
20:39 HighTec: k
20:40 InternalLight: k now
20:40 InternalLight: first of all
20:40 InternalLight: hitsounds made me laugh alot
20:40 InternalLight: srsly lol
20:40 HighTec: rude
20:40 InternalLight: 02:07:471 (1) - this moment ended me
20:41 InternalLight: ok as i see
20:41 InternalLight: they were made to music
20:41 HighTec: why does it make u laugh
20:41 InternalLight: but they should be made to drums (?
20:41 HighTec: hs mostly follow the generic drums
20:42 InternalLight: mostyl
20:42 InternalLight: mostly
20:42 InternalLight: this moment
20:42 InternalLight: no
20:42 HighTec: tbh
20:42 HighTec: i like the difference
20:42 InternalLight: 04:00:949 (1,2,3,4,1,2,3) - i hear 1/3 there
20:43 HighTec: yea i know
20:43 HighTec: i do too
20:43 HighTec: but i wanted consistency on the map so i made 1/4
20:43 InternalLight: 02:07:471 (1) - i recommend to change this to generic kick-kick-tick-snare
20:44 HighTec: but then
20:44 HighTec: rip uniqueness
20:44 InternalLight: fuck uniqueness if it's bad
20:45 HighTec: its not bad ):
20:45 HighTec: ur the first 2 complain
20:45 InternalLight: LOL
20:45 InternalLight: but it just killed me
20:45 HighTec: is there anything else than
20:45 HighTec: just hitsounds
20:45 HighTec: that i could fix in your opinion
20:45 InternalLight: yea
20:46 InternalLight: lets see
20:46 InternalLight: why preview point not on 03:51:819 - uniqueness again? LUL
20:46 HighTec: no
20:46 HighTec: becus fuck preview point
20:46 HighTec: i was too arsed to change it LOL
20:47 InternalLight: -_ -
20:47 InternalLight: 03:55:732 (1,4) - wwwwwwwwwwwww
20:47 HighTec: i dont see the problem
20:47 HighTec: they dont touch
20:48 InternalLight: abit Cx
20:48 HighTec: nowya
20:48 InternalLight: approach circle
20:48 InternalLight: touches it
20:48 InternalLight: :^(
20:48 HighTec: zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
20:48 HighTec: ok literally moved 1 pixel
20:48 InternalLight: thanks
20:48 InternalLight: 04:11:384 (1,2,3,4) - why not burst
20:49 HighTec: song 2 dead
20:49 HighTec: and no strong dee-duu-dee on 1/4 or 1/3
20:49 InternalLight: dam
20:49 InternalLight: u just
20:49 InternalLight: destroyed
20:49 InternalLight: wub mapping
20:49 InternalLight: on this song
20:49 InternalLight: :^(
20:49 HighTec: i have square structure
20:49 InternalLight: jumps
20:49 HighTec: first advice to most who map wubs:
20:50 HighTec: DONT USE SQUARE LOL
20:50 InternalLight: introducing the hit square
20:50 HighTec: idk it seemed like fun thing to experimentt
20:50 InternalLight: 04:40:080 (1,2) -
20:50 InternalLight: 04:40:406 (2,3) -
20:50 InternalLight: oh wait
20:50 InternalLight: nvm
20:51 InternalLight: maybe i should listen more? LU L
20:51 HighTec: LUL
20:51 InternalLight: 04:46:275 (5,4) - OOOOOOOOOOOOOOOOOOOOOOOoooooooooooo
20:52 HighTec: HOW DID
20:52 HighTec: THAT END UP IN MY MAP
20:52 HighTec: WTF
20:52 InternalLight: O_ O
20:52 HighTec: okfix
20:52 InternalLight: 04:53:775 (3) - i wud mov abit mor far
20:53 InternalLight: oooh
20:53 InternalLight: 01:30:949 (1) - these shapes are so
20:53 InternalLight: fuk
20:53 InternalLight: 01:32:253 (3) - hi beat starts der
20:54 InternalLight: 01:31:927 (1) - but u started another star there
20:54 HighTec: idk if i should move 1/8 slider there tbh
20:54 HighTec: i know about the beats
20:54 HighTec: and i used 6 beat pattern but idk why
20:54 InternalLight: 1 ----------------- 2 = )
20:54 HighTec: but i plays well so xd
20:54 InternalLight: it doesnt fit song at all lol
20:55 HighTec: tru
20:55 HighTec: pp mapping
20:55 HighTec: ill see if i wanna change becus i think it looks cool
20:55 InternalLight: o_ O
20:55 InternalLight: ok
20:55 InternalLight: also
20:55 InternalLight: diff name is 2 long
20:55 HighTec: diff name is perfect
20:55 InternalLight: and it does it actually fit the song?
20:55 HighTec: cant be more relevant
20:55 InternalLight: same as bg
20:55 InternalLight: oh look this is chrono diver song
20:55 InternalLight: make diff name "loli porn"
20:56 InternalLight: and set michael jackson bg
20:56 InternalLight: :^)
20:56 HighTec: LOL
20:56 HighTec: diff name is relevant to title of song
20:56 InternalLight: chrono diver
20:56 HighTec: and the bg fits as it is my expression when listening to song
20:56 InternalLight: dives to chrono
20:56 InternalLight: so diffname should be like
20:57 InternalLight: "always take sunglasses when u drive to chrono"
20:57 InternalLight: thank me later
20:57 HighTec: i betya if i add just a clock in the bg no one will complain anymore
20:57 HighTec: LOL internal pls
20:57 InternalLight: nothing can be more relevant than this
20:58 InternalLight: trust me son
20:58 HighTec: but the original song
20:58 InternalLight: sssh
20:58 HighTec: was about time things as well
20:58 InternalLight: just remember
20:58 InternalLight: loli porn
20:58 HighTec: :^?
20:58 InternalLight: and michael jackson
20:58 InternalLight: that's it
20:58 InternalLight: the secret of success
20:58 HighTec: dont talk shit about my waifu
20:58 InternalLight: ur about michael jackson?
20:59 InternalLight: L O L
20:59 HighTec: michael jackson best waifu duh
20:59 InternalLight: cute as chino
20:59 InternalLight: dead as ayano
20:59 HighTec: more cuter
20:59 HighTec: more dead
21:00 InternalLight: ok that's all that i can say
21:00 InternalLight: im too lazy ;)
21:00 HighTec: ;) same
N0thingSpecial
just passing by
ok straight to the point: lack of visual logic and consistency.

like simply from the first 10 seconds of the map:

00:01:601 (1,1) - wouldn't it looks much better if they both blanket 00:02:743 (3) - ?

00:02:254 (1,7) - what is their relationship? why are they different? why is it rotated at a 90 degree angle when 00:02:254 (1,2,3,4,5,6) - hinted a hexagonal pattern?

00:02:254 (1,7,1,7) - ok so these aren't copy and pasted patterns then why are 00:02:254 (1,7,1,7) - copy pasted rotated and ctrl g/h/j?

00:07:471 (1,7) - ok so why is it now pairing with straight sliders all of a sudden, even if this is justified, according to the logic in the 5th meter shouldn't 00:10:080 (1) - be a straight slider and 00:11:058 (7) - be a curved slider, assuming you're starting to alternate between straight sliders and curved sliders

00:02:254 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4) - why all these look different, stacked differently and have different slider arrangement, curvature when they're practically the same sound repeated 7 times, not trying to say you need to copy and paste patterns 7 times but I don't see how they flow with each other visually considering they sound very similar

and this is just the first 10 seconds of the map, if I mod the rest of the map I would just be repeating myself, gameplay wise it's great, but the lack of visual consistency really made the map very stale and I got bored 1/3 through the map.

this is just my interpretation, so it might not be entirely true, but hope you can improve so that these type of mods don't even appear on your maps
Topic Starter
Vivyanne

N0thingSpecial wrote:

just passing by
ok straight to the point: lack of visual logic and consistency.

like simply from the first 10 seconds of the map:

00:01:601 (1,1) - wouldn't it looks much better if they both blanket 00:02:743 (3) - ? blankets are cute and all,,,, but then the emphasis would be going on different and defeat the purpose of the slider being different than the rest of the beginning

00:02:254 (1,7) - what is their relationship? why are they different? why is it rotated at a 90 degree angle when 00:02:254 (1,2,3,4,5,6) - hinted a hexagonal pattern? i truly never intented a hexagon tho,,,

00:02:254 (1,7,1,7) - ok so these aren't copy and pasted patterns then why are 00:02:254 (1,7,1,7) - copy pasted rotated and ctrl g/h/j? wrong timestamps?

00:07:471 (1,7) - ok so why is it now pairing with straight sliders all of a sudden, even if this is justified, according to the logic in the 5th meter shouldn't 00:10:080 (1) - be a straight slider and 00:11:058 (7) - be a curved slider, assuming you're starting to alternate between straight sliders and curved sliders 4 beats have happened already with 4 beats coming up, i wanted to seperate them

00:02:254 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4) - why all these look different, stacked differently and have different slider arrangement, curvature when they're practically the same sound repeated 7 times, not trying to say you need to copy and paste patterns 7 times but I don't see how they flow with each other visually considering they sound very similar

and this is just the first 10 seconds of the map, if I mod the rest of the map I would just be repeating myself, gameplay wise it's great, but the lack of visual consistency really made the map very stale and I got bored 1/3 through the map.

this is just my interpretation, so it might not be entirely true, but hope you can improve so that these type of mods don't even appear on your maps
meh ill write the rest here


since you looked only at the beginning for this, i already assume you're missing out on intentions that i've tried to put into the song.
what ive done with the aesthetics is doing what the song is asking for, so not what i thought would be sexy looking. if you listen to the song, you can start to realise that the song might sound really repetitive and similar, the noises at the background change, and for so the song changes. i've kept myself to purpously not being consistent to give a better feeling for the song, eventhough you might disagree with this. i chose aesthetics that imo the song was asking for at a specific moment and chose rythms that made the song stand out the most in its special way that the song is.

you can fully disagree to this, but in the end mapping is a subjective thing. you might think that everything has to be the same, but i think it's more important to listen to what the song is asking for and changing aesthetics accordingly.
this mindset i have will ofc cause the kind of mods you gave, but that doesn't change my opinion on how mapping is supposed to happen. it might not be your type of map, but again, mapping is a subjective thing ;)
N0thingSpecial
Ok quick follow up, I did look at the whole map but modding the first 10 second is more than enough to make a point
Starset
beep
Topic Starter
Vivyanne
boop
Lazer
[time and stuff is unlimited or something]
00:10:406 (2,3,4,5,6) - mak it a proper 3 circle square just copy the 00:10:406 (2,3) - paste the 00:10:406 (2,3) - then rotate the 00:10:406 (2,3) - 90 degrs and place ontop of thing
00:20:188 (4,1,2) - overlap that prob shudnt b there
00:32:253 (1,2,1,2,3,4,1,2,3,4,1) - this section can be problematic cause the beepynoise you follow starts at 00:32:253 - and therefor can be confusing
01:00:134 (3,6) - these two r too close to each other
01:05:677 (4,5,6,1) - flow issue from 6 - 1
01:15:623 (3,4) - random spacing increase even thou beat is same on 01:15:297 (1,2,3) -
01:24:427 (1) - suggest spacing it more for emphasis
01:25:080 (3) - ugly slider, maybe curve more
01:27:036 (1,2,3) - structure please, you can blanket it (3) on (1)
01:37:797 (3) - why 1/2 when can be 3/4?
01:38:775 (1) - huh you seem to do 3/4 here but not at above
01:43:993 (1,2) - looks very unstructurized, need blanket
01:45:297 (1,2,3,4,1,2,3,4) - hit sound dont fit imo, maybe try something lighter, you can also use timingpoints to go from soft to loud in this stream
01:48:884 (5,6,1,2) - kind of a painful flow for me
01:53:286 (2) - move a little further off 01:52:471 (3) -
01:55:732 (1,2,3,4,1,2,3,4,1) - timingpoints soft to loud like ^3
02:02:906 (3) - dont like this slider, should probably make a different sort of shape- itll most likely look nicer!
02:19:071 - yo this is the same part as 01:26:324 - pretty much but the spacing is not the same/insane compared to the other idk bout this man
02:21:819 (1) - doesnt fit very well, try curving the opposite way
02:28:340 (1,1,1,2,1,1,1,1,1) - - omg these are so good wtf?!?
02:40:080 (5) - think you should NC each downbeat here
02:59:482 (6,1) - slider transition doesnt look nice, make it a straight curve from circle towards slider
03:02:253 (1) - needs alot more work, blanket doesnt look nice cause its too long (from the red point on)
03:04:536 (2,3,1) - not blanketed and doesnt flow that nicely
03:05:677 (3) - overlap with (1)
03:07:145 (2,1) - fatal overlap!
03:12:688 (1) - still think you shouldnt overlap the rest
03:17:417 (1,1) - thats not a blanket!
03:19:210 (1,2,3,4,1,2,3,4,1) - oo i like that
03:40:732 (2,4) - blanket pls
03:51:819 (1,2) - why not just blanket this, itll look insta structured!
03:59:645 (1,2) - does not look structured
03:58:667 (3,6) - ^
04:00:949 (1,2,3,4,1,2,3,4,1) - shouldnt be more spaced than the other stream with the same sound, and the timingpoint sound hitsound thingy
04:04:536 (6) - not acceptable slider shape
04:04:862 (1,2) - not structured
04:08:123 (3) - usually the groan sounds are slower sliders, but idk
04:11:384 (1,2,3,4) - MAN THAT WAS A STREAM FIRST I SWEAR
04:13:993 (1,3,5) - circles slightly off
04:34:699 (6) - yo that shit goes through my roof
04:37:471 (1) - not acceptable!
04:41:384 (1,2) - u need practice blanket! look at outer circle(approach circle) to make them perfect
04:43:830 (6) - not a perfect square; 6 need to be on x120 y72

[mir's insane]
01:00:297 (2,3) - needs a better blanket here
01:02:253 (1,2,3,1,2) - considering the music gets a little louder, you should probably start making the beats a little more spaced so it can transition better into 01:04:536 (3,4,1) -

---
this entire diff (mir's) is very cramped together, im not sure how to mod this one and i hope it wont be bad for it to be so cramped - sorry - also bg was my old osu bg =w=

[Fragments of time HB]
very good difficulty, all is good in my eyes
---

good luck on map!
Topic Starter
Vivyanne
00:32:253 (1,2,1,2,3,4,1,2,3,4,1) - stream is louder tho + made it so ppl will miss hopefully =w=
01:05:677 (4,5,6,1) - intentional flow for emphasis
01:15:623 (3,4) - creates new pressure element for the player as tapping is less but still wanna pressure same aim -w-
01:24:427 (1) - did becus might be confusing eventho i do agree on the emphasis ;w;
rythm choice thing with 1/2 and 3/4: differnt sounds get different emphasis and the timing gap of 01:37:797 (3,4) - allowes for more spacing for the louder part
01:48:884 (5,6,1,2) - i dont thikn this flow is all that bad..
02:02:906 (3) - im lazy
02:19:071 - is a momentum thing etcetc (also more hitcircles here)
02:59:482 (6,1) - emphasis is the purpose
03:51:819 (1,2) - 03:59:645 (1,2) - 04:04:862 (1,2) - make sense when u think about it since it follows gimmick of (2) always being connected to (1)'s head!
03:58:667 (3,6) - https://gabepower.s-ul.eu/TOEkRniS
04:00:949 (1,2,3,4,1,2,3,4,1) - will fix dis to the 1/3 it was supposed to be xd
04:08:123 (3) - high pitch so was like weeeeeeeeeeeeeeeeeee
04:11:384 (1,2,3,4) - sound is rly weak tho so thats why i was like no stream here





01:45:297 (1,2,3,4,1,2,3,4) - 01:55:732 (1,2,3,4,1,2,3,4,1) - hitsound guy is on his way!


rest is fixed thank u lazer
Mir

Lazer wrote:

[mir's insane]
01:00:297 (2,3) - needs a better blanket here - lol.
01:02:253 (1,2,3,1,2) - considering the music gets a little louder, you should probably start making the beats a little more spaced so it can transition better into 01:04:536 (3,4,1) - this is fine considering the "louder music" is just a distortion effect, it actually fluctuates in volume here so i kept the spacing somewhat similar

---
this entire diff (mir's) is very cramped together, im not sure how to mod this one and i hope it wont be bad for it to be so cramped - sorry - also bg was my old osu bg =w= the entire point of this map is to put pressure on the player, and using large cs and this spacing does that really well in the kiai, so here it can be a little less intense, especially when it's not a huge increase in intensity
Thanks for the mod.

HighTec fix the blanket or something I don't really care, it's barely noticeable.
Mazziv
ingame request by baetec

[LCFC's Easy]
00:17:906 (1,2) - lets this 1 flow into 2 like you did before here 00:12:688 (1,2) -
00:27:688 (4,1) - ^
01:06:167 (2) - make this a reverse slider i think it fits better in an easy diff than having a gap
02:38:775 (1) - i dont like the rhythm choice you made here 1/1 sliders would fit imo better since this part has not much to map on you should at least take what it gives
03:33:558 (1) - extend this slider to 2/1? sounds better
03:58:993 (4,2) - stack
04:02:253 (1) - symmetry pls

rest looks fine

[Kujinn's Hard]

the hitsoudns are not really audible i used 100hs and 25 music and still didnt hear em so make em louder lo

00:21:982 (2) - not stacked
02:11:873 (2,3,4,1) - symmetry
02:18:395 - missing 1/1 slider?
02:21:003 (3,4,5,1) - symmetry
02:53:775 - ????????? why dont put a note here lol ??????????????
02:57:688 - ^
03:37:471 (1,2,4,5) - why did you put in notes,nothing changed lol
04:26:221 (2,3,4,1) - wtf symmetry pls
04:36:167 (1,2,3) - super bad pattern,most of your map flows circular but here u jus randomly break it with an awkward angle

[Mir's Insane]
00:22:797 (5,6) - should look at the same direction as 00:22:471 (3,4) - imo it plays better
00:32:253 (1,2,3,4) - extend every slider by 1 slidertick
the whole beginning up until the kiai looks like you mapped a different song because aesthetic wise it doesnt look like a wub song
with the kiai you picked up a big of the ''wub aesthetics''
02:01:438 (4,5,6,7,8) - 4 and 5 are same as spaced as 5-6 6-7 even doe they are 1/2 away
02:49:536 (2) - i see what you were trying to do but i dont think those fit into your map,you didnt use any gimmicks and now suddenly you want to use something like this? it doesnt fit as a whole imo
03:02:906 - should be a note not a slider (u did this a few times)
03:00:460 (2,3,4) - i think its sad that you didnt make any good use of patterns in this part,its always just a 1/2 line,kinda boring tbh
03:18:721 (1,2,3,1,2,3,4,1) - dont know bout that transition tbh
03:36:656 (2,3,1,2) - alright u have 2 choices 1)03:37:471 (1) - cltr+g this or 03:35:514 (1,1,2) - swap em and make it like a up down motion
kiai has 2 patterns with the kicksliders left-right up-down why dont use 120degree memes or just something different


[HB's Fragments Of Time]

''A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. ''
source : ranking criteria

04:01:275 (2,1,2,3,4,5,6,7,8) - no stream build up
04:11:384 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - stream build up



04:27:525 (3,4,5) - equality

nothing to say here it looks dope af and i love it props hb!

[mememan diff]

DID IRc stFU
Mir
[Mir's Insane]
00:22:797 (5,6) - should look at the same direction as 00:22:471 (3,4) - imo it plays better - intentional, the synth here kinda wobbles in tune so i made it play a little uncomfortably
00:32:253 (1,2,3,4) - extend every slider by 1 slidertick - the last note is barely audible so i didn't map it
the whole beginning up until the kiai looks like you mapped a different song because aesthetic wise it doesnt look like a wub song
with the kiai you picked up a big of the ''wub aesthetics'' - because the song changes drastically in the wub section, so i mapped it differently
02:01:438 (4,5,6,7,8) - 4 and 5 are same as spaced as 5-6 6-7 even doe they are 1/2 away - but 4 is a kickslider so it plays like 1/2
02:49:536 (2) - i see what you were trying to do but i dont think those fit into your map,you didnt use any gimmicks and now suddenly you want to use something like this? it doesnt fit as a whole imo - but i use it consistently in this section so gimmick or not, it fits imo. it works well to emphasize the vocal "hey" and hightec does it in his diff too
03:02:906 - should be a note not a slider (u did this a few times) - true, done
03:00:460 (2,3,4) - i think its sad that you didnt make any good use of patterns in this part,its always just a 1/2 line,kinda boring tbh - this is a really repetitive sound so i mapped it in a really repetitive way, it's almost boringly repetitive in the song, but the way i mapped it makes it actually difficult to hit the notes accurately. the tradeoff for pattern use is made up for in the difficulty of this section
03:18:721 (1,2,3,1,2,3,4,1) - dont know bout that transition tbh - changed
03:36:656 (2,3,1,2) - alright u have 2 choices 1)03:37:471 (1) - cltr+g this or 03:35:514 (1,1,2) - swap em and make it like a up down motion - this is fine too, it plays how i want it to
kiai has 2 patterns with the kicksliders left-right up-down why dont use 120degree memes or just something different - this is fine tbh i don't see a problem with it since the first kiai used pretty much the same thing and the difference comes from flow rather than placement. i don't want to use 120 degree memes either thanks

Thanks for modding.
lcfc

Mazziv wrote:

[LCFC's Easy]
00:17:906 (1,2) - lets this 1 flow into 2 like you did before here 00:12:688 (1,2) - What's the difference in flow? I dont get it
00:27:688 (4,1) - ^ ^
01:06:167 (2) - make this a reverse slider i think it fits better in an easy diff than having a gap honestly plays fine but I'll prob change it if it gets mentioned again
02:38:775 (1) - i dont like the rhythm choice you made here 1/1 sliders would fit imo better since this part has not much to map on you should at least take what it gives I indeed had doubts about that section, I think it's simpler and better now!
03:33:558 (1) - extend this slider to 2/1? sounds better had the urge to follow the sound besides the kicks and snares in half patterns as well. though if it gets mentioned again I'll change the whole section
03:58:993 (4,2) - stack don't believe I missed that ddd
04:02:253 (1) - symmetry pls im bad at making shapes

rest looks fine
Thanks for modding!
diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 95514
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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BeatDivisor: 4
GridSize: 32
TimelineZoom: 2

[Metadata]
Title:Chrono Diver -PENDULUMs-(USAO remix)
TitleUnicode:Chrono Diver -PENDULUMs-(USAO remix)
Artist:USAO
ArtistUnicode:USAO
Creator:HighTec
Version:LCFC's Easy
Source:beatmania IIDX 22 PENDUAL
Tags:猫叉L.E.D.Master+ nekomata dnb drum and bass dubstep toshiyuki kakuta 角田利之 naoyuki sato 佐藤直之 chrono breaks drumstep konami bemani
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138,315,274862,2,0,L|45:306,2,79.9999999999999,4|8|0,0:0|0:0|0:0,0:0:0:0:
143,219,275840,1,8,0:0:0:0:
148,122,276167,6,0,P|217:86|259:99,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
61,163,277471,2,0,P|52:236|53:346,1,160,4|0,0:0|0:0,0:0:0:0:
146,330,278449,1,8,0:0:0:0:
241,338,278775,6,0,B|308:326|308:326|330:339|330:339|405:323,1,160,4|0,0:0|0:0,0:0:0:0:
418,232,279753,1,8,0:0:0:0:
441,138,280080,2,0,B|403:121|403:121|361:131,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
284,181,280732,2,0,B|246:198|246:198|204:188,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
126,139,281384,6,0,P|174:179|135:279,1,160,4|0,0:0|0:0,0:0:0:0:
77,321,282362,1,8,0:0:0:0:
162,364,282688,2,0,B|194:340|194:340|287:335,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
77,321,283993,6,0,L|59:146,1,160,6|2,0:0|0:0,0:0:0:0:
137,104,284971,1,10,0:0:0:0:
213,46,285297,2,0,P|244:28|298:37,1,79.9999999999999,6|10,0:0|0:0,0:0:0:0:
368,81,285949,2,0,P|399:99|453:90,1,79.9999999999999,2|10,0:0|0:0,0:0:0:0:
480,183,286601,6,0,B|472:229|514:257|514:257|483:282|494:350,1,160,6|10,0:0|0:0,0:0:0:0:
395,312,287580,1,10,0:0:0:0:
299,300,287906,2,0,P|258:304|213:313,1,79.9999999999999,6|0,0:0|0:0,0:0:0:0:
154,241,288558,2,0,P|113:237|68:228,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
37,141,289210,6,0,L|29:17,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
74,229,290514,2,0,P|125:186|226:198,1,160,4|0,0:0|0:0,0:0:0:0:
296,240,291493,1,8,0:0:0:0:
371,180,291819,6,0,B|390:142|378:104|378:104|361:60|383:18,1,160,4|0,0:0|0:0,0:0:0:0:
465,68,292797,1,8,0:0:0:0:
256,192,293123,12,4,294427,0:0:0:0:
Starset

Mazziv wrote:

ingame request by baetec


[HB's Fragments Of Time]

''A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. ''
source : ranking criteria //its just for now will change later ^^

04:01:275 (2,1,2,3,4,5,6,7,8) - no stream build up //whats wrong with not having build up
04:11:384 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - stream build up //whats wrong with it???



04:27:525 (3,4,5) - equality //what

nothing to say here it looks dope af and i love it props hb!
can you be more precise in your mods pls because i dont understand what you want me to do
Mazziv

HB24 wrote:

Mazziv wrote:

ingame request by baetec


[HB's Fragments Of Time]

''A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. ''
source : ranking criteria //its just for now will change later ^^

04:01:275 (2,1,2,3,4,5,6,7,8) - no stream build up //whats wrong with not having build up
04:11:384 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - stream build up //whats wrong with it???

that you didnt make a stream build up and 10 seconds later you did


04:27:525 (3,4,5) - equality //what spacing equality
nothing to say here it looks dope af and i love it props hb!
can you be more precise in your mods pls because i dont understand what you want me to do
Anxient
placehodler m4m
Anxient
m4m4m4m4m4m4m4m4m4m4m4m4m

lolistep
Mir's Insane
00:13:177 (2,3) - maybe DS should be the same? 00:18:395 (2,3) - like this.
00:32:253 (1,2,3,4) - why not expand this by +1 1/4? http://puu.sh/ttD43/fcb1fccb2f.jpg
00:56:384 (2,1) - fix blanket
00:59:645 (1,2,3) - equal ds pls
01:04:862 (1,2) - slider blanket? c:
01:49:862 (3,4,5) - maybe have 4 drop a little more downwards? just so that it looks more centered http://puu.sh/ttDhN/8ee9aa4a9c.jpg
01:58:993 (4,5,6) - prefect triangle? :^)
02:07:471 - 02:28:340 - in this section, there are notes with heavy beats (02:08:123 - ) mapped with sliderends. imo this is ng, since theres lack of proper emphasis. look through this section and turn the parts that are emphasized with sliderends and make them clickable. ill show you some of them:
  • 02:08:123 -
    02:08:612 -
    02:08:938 -
    02:09:427 -
    02:10:732 -
02:43:830 (3) - imo its better if you made the DS shorter to (2) than (1) tbh. so (1) gets more emphasis http://puu.sh/ttDI3/890ac09f6a.jpg
03:20:351 (2) - delet dis (seriously. theres nothing to map here.)
03:20:514 - 03:30:868 - same issue here as the one i pointed out.

well, in tems of playing, theres nothing wrong with this map, it just needs a lot of cleaning up. its super messy imo ><"

HB's Time Fragments
00:17:743 (8) - wanna try to ctrl g this? coz it feels like the synth in here reverses ;p feels more appropriate imo.
00:21:493 (6,1,2) - perf triangle when? http://puu.sh/ttE7i/f09de5c04a.jpg
00:51:167 (5) - why not do this instead? http://puu.sh/ttEby/74fb56fe32.jpg
00:53:123 (1) - why is this a 3/4?
00:55:406 (4) - try moving this to 270:120 looks better imo http://puu.sh/ttEfV/e7ac6badc0.jpg
00:59:971 (2) - this might sounds a bit weird, but imo you should ctrl g this. if you listen closely 00:59:645 (1,2,3,4) - , (2) has more special thanks to that low pitched synth. i think thats a pretty good point to make the note special yeah? http://puu.sh/ttEoe/50e66a309d.jpg
02:07:960 (3,3,3,3,3) - mfw all these notes emphasize the heavy beats with sliderends. pls fix? :'D
03:25:080 - 03:25:732 - rid these two. youre not using them yeah?
04:19:210 - boner killer. tbh youre better off doing something like this imo. just emphasize 04:19:210 - properly? http://puu.sh/ttEPX/24ac7e0daf.jpg
04:30:460 (4) - try placing it here 204:88. so that both notes (4,5) get emphasis they deserve ;d
04:59:563 - delet dis
Mir

Anxient wrote:

m4m4m4m4m4m4m4m4m4m4m4m4m

lolistep
Mir's Insane
00:13:177 (2,3) - maybe DS should be the same? 00:18:395 (2,3) - like this. - yeah
00:32:253 (1,2,3,4) - why not expand this by +1 1/4? http://puu.sh/ttD43/fcb1fccb2f.jpg - this is 1/3 lmao, changed it
00:56:384 (2,1) - fix blanket
00:59:645 (1,2,3) - equal ds pls - ye
01:04:862 (1,2) - slider blanket? c: - I don't get it, isn't that what it already is?
01:49:862 (3,4,5) - maybe have 4 drop a little more downwards? just so that it looks more centered http://puu.sh/ttDhN/8ee9aa4a9c.jpg - okay
01:58:993 (4,5,6) - prefect triangle? :^) - yep
02:07:471 - 02:28:340 - in this section, there are notes with heavy beats (02:08:123 - ) mapped with sliderends. imo this is ng, since theres lack of proper emphasis. look through this section and turn the parts that are emphasized with sliderends and make them clickable. ill show you some of them - I'm following the synth and leaving the drums on the slider ends, is that bad somehow? I think it's fine - I put emphasis where I can.
  • 02:08:123 -
    02:08:612 -
    02:08:938 -
    02:09:427 -
    02:10:732 -
02:43:830 (3) - imo its better if you made the DS shorter to (2) than (1) tbh. so (1) gets more emphasis http://puu.sh/ttDI3/890ac09f6a.jpg - sure why not
03:20:351 (2) - delet dis (seriously. theres nothing to map here.) - done and added a slider instead
03:20:514 - 03:30:868 - same issue here as the one i pointed out. - following the piano in the back for that part, so drums get second priority

well, in tems of playing, theres nothing wrong with this map, it just needs a lot of cleaning up. its super messy imo ><" - yeah i'll probably go clean it up at some point
Thanks for modding, Anxient. :3
Starset

Anxient wrote:

HB's Time Fragments
00:17:743 (8) - wanna try to ctrl g this? coz it feels like the synth in here reverses ;p feels more appropriate imo. //synth like in fallout 4? jk i want to keep my pattern
00:21:493 (6,1,2) - perf triangle when? http://puu.sh/ttE7i/f09de5c04a.jpg //when log will delete my diff
00:51:167 (5) - why not do this instead? http://puu.sh/ttEby/74fb56fe32.jpg //and what did i exactly do?
00:53:123 (1) - why is this a 3/4? //and why not, just give me a reason
00:55:406 (4) - try moving this to 270:120 looks better imo http://puu.sh/ttEfV/e7ac6badc0.jpg //dude what is this nitpicking why should i move it inches by inches XD
00:59:971 (2) - this might sounds a bit weird, but imo you should ctrl g this. if you listen closely 00:59:645 (1,2,3,4) - , (2) has more special thanks to that low pitched synth. i think thats a pretty good point to make the note special yeah? http://puu.sh/ttEoe/50e66a309d.jpg //im following melody thats why when it occurs i reversed the last slider
02:07:960 (3,3,3,3,3) - mfw all these notes emphasize the heavy beats with sliderends. pls fix? :'D //im following melody again not focusing on beats at all
03:25:080 - 03:25:732 - rid these two. youre not using them yeah?
04:19:210 - boner killer. tbh youre better off doing something like this imo. just emphasize 04:19:210 - properly?http://puu.sh/ttEPX/24ac7e0daf.jpg //first i dont like that placement of notes, second it will ignore the growl and thats mostly why i chose to make a slider not circles
04:30:460 (4) - try placing it here 204:88. so that both notes (4,5) get emphasis they deserve ;d //again here always following melody no need to emphasize beats that i dont care about
04:59:563 - delet dis
thanks for modz

http://puu.sh/tufX0/0b76e469e6.rar
Topic Starter
Vivyanne
all updated
thanks anxient~
Hikomori
change hb diff name cuz theres a custom name already
Topic Starter
Vivyanne

[A L P H A] wrote:

change hb diff name cuz theres a custom name already
will be done when im hunting BNs, thought it was fun to have the diff name differently during WIP
Hikomori

HighTec wrote:

[A L P H A] wrote:

change hb diff name cuz theres a custom name already
will be done when im hunting BNs, thought it was fun to have the diff name differently during WIP
oh ok
BanchoBot
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