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Camellia feat. Nanahira - PAPAYAPA BASS

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Vivyanne
had discord convo with mir to talk about the Hard and hardest diff in the set to fix some inconsistencies and errors.

points for the ones interested
2016-12-10 22:13 Mir: ACTION is editing [https://osu.ppy.sh/b/1123616 Camellia feat. Nanahira - PAPAYAPA BASS [Papayapa!]]
2016-12-10 22:13 HighTec: 00:03:476 (3) -
2016-12-10 22:14 HighTec: 00:16:538 (3) -
2016-12-10 22:15 HighTec: 00:25:313 (5,6,1) -
2016-12-10 22:16 HighTec: https://gabepower.s-ul.eu/J9ac1dwe
2016-12-10 22:16 Mir: https://puu.sh/sKYvy/16d509262e.jpg
2016-12-10 22:17 HighTec: 00:32:048 (5,4,5) - stack
2016-12-10 22:17 HighTec: 00:39:599 (6,7) - 1/8?
2016-12-10 22:19 HighTec: 01:05:721 (4,5) -
2016-12-10 22:22 HighTec: 01:54:293 (2) - increase sv thanks
2016-12-10 22:23 HighTec: 01:58:783 (1,2) -
2016-12-10 22:25 HighTec: 00:04:803 (2,3,4) - polarity
2016-12-10 22:27 HighTec: 00:16:538 (3) - maybe make 1/2 and put note at where the current slider ends
2016-12-10 22:27 HighTec: becus tap all the vocals
2016-12-10 22:31 HighTec: 00:39:599 (4,5) - nazit hing but these sliders arent perfectly mirrordddd
2016-12-10 22:32 HighTec: 01:00:007 (1,2) - blankete t t te t et etetet e te te te t blanket
2016-12-10 22:33 HighTec: fux ir blankt plz
2016-12-10 22:34 HighTec: 01:05:211 - no note?
2016-12-10 22:37 Mir: 01:43:068 (3) -
2016-12-10 22:37 HighTec: 01:49:191 (2) - looks better when ctrl+g
2016-12-10 22:37 HighTec: becus then its aligned xd
2016-12-10 22:38 HighTec: 01:56:742 (5,6,7,8) - undermap ?? ?
Lavender
Sorry for late.
Lower difficulties are fine.

[Papayapa!]
  1. 00:02:864 (1) - hitsound on slider tail is so weird, please mute that like you did at 00:03:476 (3) -
  2. 00:08:783 (1,2,3) - Follow drums here would be better imo. 00:08:578 - 00:08:885 - 00:09:191 -
  3. 00:32:048 (5,4,5) - 00:45:619 (2,3) - 01:30:415 (4,2,3) - why not stack lol, looking so weird
  4. 00:37:762 (4,7) - Adding NC here would be nice, same as 00:39:395 (4,7) - 00:50:823 (4,7) - .... and other similar parts.
Good Luck!
Topic Starter
Mir

Lavender wrote:

Sorry for late. - Don't worry~
Lower difficulties are fine.

[Papayapa!]
  1. 00:02:864 (1) - hitsound on slider tail is so weird, please mute that like you did at 00:03:476 (3) - fair enough
  2. 00:08:783 (1,2,3) - Follow drums here would be better imo. 00:08:578 - 00:08:885 - 00:09:191 - Added a triple instead because so many people complained about this part.
  3. 00:32:048 (5,4,5) - 00:45:619 (2,3) - 01:30:415 (4,2,3) - why not stack lol, looking so weird - yeah tbh idk how this happened
  4. 00:37:762 (4,7) - Adding NC here would be nice, same as 00:39:395 (4,7) - 00:50:823 (4,7) - .... and other similar parts. - yeah tbh
Good Luck!
Thanks for modding!
Affirmation
Q

[Hard]
00:06:742 (2,4) - blanket
00:11:027 (1,2,3) - this jump looks little bit difficult in this diff.
00:13:476 (2,3,4,5) - ^
00:22:048 (4,5,1) - make triangle
00:24:905 (3,1,2) - stack error
00:41:844 (6,7,1) - 1/6
01:31:436 (1) - unnecessary NC
01:31:027 (1,4) - bad overlap
01:32:660 (1,4) - ^
01:54:803 (4,1) - why this part has antijump

[Insane]
00:10:007 (3,4,5) - similar DS, but different rhythm, could be hard to read.
00:26:844 - 00:26:946 - move greenline
00:29:293 - add a beat
01:46:334 - add a beat

[papayapa]
00:17:864 (2,3,4,6) - stack error
01:36:538 (3) - why SV is Fast

GL
Topic Starter
Mir

Neoskylove wrote:

Q

[Hard]
00:06:742 (2,4) - blanket
00:11:027 (1,2,3) - this jump looks little bit difficult in this diff.
00:13:476 (2,3,4,5) - ^
00:22:048 (4,5,1) - make triangle
00:24:905 (3,1,2) - stack error
00:41:844 (6,7,1) - 1/6
01:31:436 (1) - unnecessary NC
01:31:027 (1,4) - bad overlap
01:32:660 (1,4) - ^
01:54:803 (4,1) - why this part has antijump - because of the drums, it feels like they stop. Problem is I could place this better, so I did.

All applied.

[Insane]
00:10:007 (3,4,5) - similar DS, but different rhythm, could be hard to read. - okay
00:26:844 - 00:26:946 - move greenline - I don't see why?
00:29:293 - add a beat - No thanks, I'm following the drums here and the spacing would be screwed if I added a beat.
01:46:334 - add a beat - Yeah I did this since many complained.

[papayapa]
00:17:864 (2,3,4,6) - stack error - stack is fine in-game
01:36:538 (3) - why SV is Fast - emphasis on the growl

GL
Thanks for modding!
Deramok
for reference
irc
2016-12-14 20:00 Deramok: got some time at hand to go through your map?
2016-12-14 20:00 Mir: yesh
2016-12-14 20:01 Deramok: alright, i probably won't say anything to the low difficulties as i got close to zero experience with them yet
2016-12-14 20:01 Deramok: gonna start from the top one
2016-12-14 20:01 Mir: fair enough
2016-12-14 20:02 Deramok: 00:18:783 (6) - why is it red-ankered as the only slider in the chorus, it doesn't seem to carry anything as special as to have it break the concept
2016-12-14 20:03 Mir: true, changed
2016-12-14 20:05 Deramok: 00:20:007 (4,5) - to me it seems a bit irritating that the slider end of the first slider is on a prominent sound like that. my suggestion would be turning 00:19:803 (3) - into a 1/2 slider and using three notes notes afterwards. you skipped the kick on many other vocals too using 1/2 sliders, so i don't think it would kill the concept
2016-12-14 20:06 Mir: hmm
2016-12-14 20:06 Mir: one sec
2016-12-14 20:06 Mir: am kinda bleeding atm LOL
2016-12-14 20:06 Deramok: D:
2016-12-14 20:06 Mir: i'll be back in uhhhh 5 mins dont hurt me pls
2016-12-14 20:11 Mir: uh okay
2016-12-14 20:12 Mir: sorry about that i was picking at a scab like a complete idiot and it just started bleeding ;w;
2016-12-14 20:13 Deramok: uh, picking at scabs.. makes me cringe
2016-12-14 20:13 Mir: alright i took that suggestion in mind and i quite like it
2016-12-14 20:13 Mir: yeah sorry x.x
2016-12-14 20:14 Deramok: well, if you take the suggestion you'll probably have to change these too 01:26:742 (3,4,5) - 01:39:803 (3,4,5) -
2016-12-14 20:15 Deramok: 00:23:680 (6) - sounds like 1/2 to me
2016-12-14 20:18 Mir: yeah
2016-12-14 20:18 Mir: changed ;w;
2016-12-14 20:18 Deramok: same here 00:34:293 (1) - . you mapped it 1/2 as well here 00:31:436 (2,3) -
2016-12-14 20:18 Mir: ah but there
2016-12-14 20:18 Mir: they're mapped to the wub sounds
2016-12-14 20:18 Mir: so they're kicksliders to make the map faster
2016-12-14 20:19 Deramok: ah, i guess that's my inexperience with the genre surfacing then
2016-12-14 20:19 Mir: 00:23:680 (6) - this one is supposed to be vocals so i don't have to use 1/4 like i did
2016-12-14 20:20 Mir: could be yeah, but with a lot of wub maps kicksliders are used for wub sounds because a normal circle just doesn't feel right
2016-12-14 20:21 Deramok: i guess so then
2016-12-14 20:21 Deramok: on the topic of following vocals though
2016-12-14 20:21 Deramok: 00:51:844 (1,2,3,4) - it works as it is now i guess, but since you mostly follow the vocals in this part ignoring the first 1/4 might not be a bad idea like http://puu.sh/sPcXn/8feba3bf20.jpg
2016-12-14 20:23 Mir: yeah
2016-12-14 20:23 Mir: looks good o/
2016-12-14 20:23 Deramok: 01:03:170 (8) - concidering that you're not following the background i'd rather go without the tripple
2016-12-14 20:24 Mir: but there is a triple in the song there o-o
2016-12-14 20:24 Mir: or no
2016-12-14 20:24 Mir: ohh there isn't i'm deaf
2016-12-14 20:24 Mir: my hearing is actually pretty bad so that's why there's some weird shit in this map ;-;
2016-12-14 20:25 Deramok: well, there is, but it's form a 1/4 beat that is present throughout the section and which you haven't mapped otherwise
2016-12-14 20:25 Mir: fair enough
2016-12-14 20:26 Deramok: what are these following if i may ask? the concept behind them seems to escape me
2016-12-14 20:26 Deramok: 01:17:966 (1,2,7,8) -
2016-12-14 20:26 Mir: tbh they don't follow anything particular in the song
2016-12-14 20:26 Mir: but they do set up the jump to 01:18:374 (3,4,5,6) -
2016-12-14 20:26 Deramok: as usually etnas in streams serve the purpose of emphasising something in particular
2016-12-14 20:27 Mir: true ;-;
2016-12-14 20:27 Mir: but i can't just have a super long stream there ._.
2016-12-14 20:28 Deramok: why not :< but you could put them on vocals for example
2016-12-14 20:28 Deramok: i can't really come up with a simple fix though. it's probably not somehting anyone else is bothered with anyway
2016-12-14 20:28 Mir: problem is if i put on vocals the last stream would be 6 notes and might play weird
2016-12-14 20:29 Deramok: weird? how so
2016-12-14 20:29 Mir: well usually players expect streams of odd numbers
2016-12-14 20:29 Mir: streams of even numbers force a player to end on the finger they didn't start the stream with
2016-12-14 20:30 Mir: this play uncomfortably
2016-12-14 20:30 Deramok: ack, you have plenty of that sort of stuff in this map already anyway
2016-12-14 20:30 Mir: true tbh
2016-12-14 20:31 Deramok: either way, do as you please with it. as said, it probably won't bother anyone as it is
2016-12-14 20:31 Deramok: 01:20:517 (2) - no tripple here. if you wan't the background 1/4 mapped it would be a quint
2016-12-14 20:31 Mir: i might redo that whole stream.
2016-12-14 20:32 Mir: nah there's clearly a triple there
2016-12-14 20:32 Mir: but
2016-12-14 20:32 Mir: hm i just realized what you're implying ._.
2016-12-14 20:33 Mir: can i make 01:20:619 (3) - a kickslider
2016-12-14 20:34 Deramok: could work maybe. you do put vocals on sliderstarts a lot, so it shouldn't be off-putting
2016-12-14 20:35 Mir: hm
2016-12-14 20:36 Deramok: 01:32:048 (5,6) - 1/4, both vocals and electrosound
2016-12-14 20:38 Mir: i can see 5
2016-12-14 20:38 Mir: but not 8
2016-12-14 20:38 Mir: 6*
2016-12-14 20:39 Deramok: well, was implying inbetween those
2016-12-14 20:40 Deramok: 01:41:436 (4) - speaking of starting sliders on vocals. but here you something like http://puu.sh/sPdyP/1620864814.jpg could work, doesn't ignore any of the 1/4 electro sounds and has vocals on sliderstarts. could also make the second slider 1/2 if you want to maintain the pattern of having those specific sets of vocals on 1/2 sliders as you have most of the time at the cost of one 1/4 sounds, which you've done a bunch of times already anyway
2016-12-14 20:43 Mir: i changed
2016-12-14 20:43 Mir: a lot of that section
2016-12-14 20:44 Mir: just now
2016-12-14 20:44 Deramok: 01:50:007 (7,8,9,10) - 00:29:701 (6,7,8,9) - might want to make those the same
2016-12-14 20:45 Deramok: rhythm wise ofc
2016-12-14 20:46 Mir: done
2016-12-14 20:47 Deramok: 01:59:905 (1) - i'd rotate it counter-clockwise for increased emphasis with the angle if incidence
2016-12-14 20:47 Mir: Alright fair enough
2016-12-14 20:47 Deramok: and that would be all i can find in this difficulty
2016-12-14 20:47 Mir: you're not the first to point that out ;w;
2016-12-14 20:48 Mir: wew the remap is real
2016-12-14 20:48 Deramok: it wasn't that much, was it?
2016-12-14 20:48 Mir: it was a lot tbh
2016-12-14 20:49 Deramok: oh? and here i didn't dare making a forum post because i wouldn't find enough of worth
2016-12-14 20:49 Mir: i love how that decreased the sr even though a lot of what i did made it harder
2016-12-14 20:49 Deramok: heh
2016-12-14 20:50 Deramok: on the insane 00:44:599 (4) - i don't hear a 1/4 on this
2016-12-14 20:50 Deramok: probably happens somewhere later on too
2016-12-14 20:51 Mir: it's a fade-in sound
2016-12-14 20:52 Mir: it actually starts from somewhere between that blue and the next red
2016-12-14 20:52 Mir: but for simplicity's sake i just mapped it on the blue
2016-12-14 20:52 Deramok: ah, from the 1/6 thing, i see
2016-12-14 20:52 Deramok: wouldn't map it myself, but i guess that's a personal thing
2016-12-14 20:53 Deramok: 01:20:517 (2) - same as on upper difficulty
2016-12-14 20:53 Mir: i tried to make the insane something that is more playable for normal people
2016-12-14 20:53 Mir: papayapa is as baitey as they come in sr
2016-12-14 20:53 Mir: yeah done
2016-12-14 20:53 Deramok: 01:33:578 (5) - am i missing something again or is there really no 1/4 this time
2016-12-14 20:54 Mir: i'm sure there's a piano there
2016-12-14 20:54 Mir: the little synth thing
2016-12-14 20:54 Mir: WHAT DO YOU CALL IT JESUS idek what it is it's a piano
2016-12-14 20:54 Deramok: i have no idea what those are called
2016-12-14 20:55 Deramok: but isn't there one of those on the previous blue as well then?
2016-12-14 20:55 Mir: link me? :3
2016-12-14 20:55 Deramok: between01:33:272 (3,4) -
2016-12-14 20:55 Deramok: i guess they're different
2016-12-14 20:55 Mir: nope there's nothing there that i can hear
2016-12-14 20:56 Deramok: yeah, less distinct a sound there and of different nature, my bad
2016-12-14 20:56 Mir: it's okay ;w;
2016-12-14 20:56 Deramok: 01:53:068 (5,6) - a note between those?
2016-12-14 20:56 Mir: don't apologize D:
2016-12-14 20:57 Mir: sure, i hear it
2016-12-14 20:57 Deramok: the rest stays true to it's concepts so no more complaints on this diff
2016-12-14 20:58 Deramok: the one thing i noticed ont he hard is that you use 1/6, which you don't use at all in the insane, which seemed a bit weird from a progression standpoint
2016-12-14 20:58 Mir: im just now putting in 1/6
2016-12-14 20:58 Mir: xD
2016-12-14 20:58 Deramok: oh, hah
2016-12-14 20:59 Deramok: well, as said.. i probably won't find anything on lower diffs than hard
2016-12-14 21:00 Deramok: yeah.. not finding anything. not familiar enough with concepts of low diffs
2016-12-14 21:00 Deramok: so i guess i'm done
2016-12-14 21:00 Mir: thats fine x.x
2016-12-14 21:00 Mir: thanks a lot \o/
2016-12-14 21:00 Mir: one of the better mods i've gotten tbh, you should really open a queue or something if you haven't already
2016-12-14 21:01 Deramok: shall i grab the irc log and post it as reference or are we fine?
2016-12-14 21:01 Mir: go ahead and post it
2016-12-14 21:01 Deramok: no, i don't have a queue
2016-12-14 21:01 Deramok: good to hear that it was helpful though
2016-12-14 21:01 Mir: well it's up to you if you make one \o/
2016-12-14 21:03 Mir: i do have one request though if it's not too much to ask, could you check the stream in papayapa? x.x
2016-12-14 21:04 Mir: i'm not 100% sure on how to map it since it's really long
2016-12-14 21:04 Mir: i just updated the map so yeah ._.
2016-12-14 21:06 Deramok: sure, can do
2016-12-14 21:12 Deramok: hmm, one option would be to not have a big stream at all and split it with an etna on all the vocals like http://puu.sh/sPzXG/ce7971a6b6.jpg . in any case i don't really get the sharp turn on 01:17:150 (1) - since it's a continuous thing and doesn't need emphasis there. can easily be fixed by smoothing it out though
2016-12-14 21:12 Deramok: then the oposite angle from the etna seems pretty counterintuitive. those things work with several etnas, but not really as well with streams, especially not at that curvature
2016-12-14 21:13 Deramok: that could be fixed by rotating the second half of the stream
2016-12-14 21:13 Mir: :thinking:
2016-12-14 21:13 Deramok: untill the start of it is to the bottom
2016-12-14 21:14 Deramok: another option would just be to not have any etnas in there
2016-12-14 21:15 Deramok: it also seems a bit weird that the second half decreases in ds while it the song builds intensity
2016-12-14 21:00 Mir: thats fine x.x
2016-12-14 21:00 Mir: thanks a lot \o/
2016-12-14 21:00 Mir: one of the better mods i've gotten tbh, you should really open a queue or something if you haven't already
2016-12-14 21:01 Deramok: shall i grab the irc log and post it as reference or are we fine?
2016-12-14 21:01 Mir: go ahead and post it
2016-12-14 21:01 Deramok: no, i don't have a queue
2016-12-14 21:01 Deramok: good to hear that it was helpful though
2016-12-14 21:01 Mir: well it's up to you if you make one \o/
2016-12-14 21:03 Mir: i do have one request though if it's not too much to ask, could you check the stream in papayapa? x.x
2016-12-14 21:04 Mir: i'm not 100% sure on how to map it since it's really long
2016-12-14 21:04 Mir: i just updated the map so yeah ._.
2016-12-14 21:06 Deramok: sure, can do
2016-12-14 21:12 Deramok: hmm, one option would be to not have a big stream at all and split it with an etna on all the vocals like http://puu.sh/sPzXG/ce7971a6b6.jpg . in any case i don't really get the sharp turn on 01:17:150 (1) - since it's a continuous thing and doesn't need emphasis there. can easily be fixed by smoothing it out though
2016-12-14 21:12 Deramok: then the oposite angle from the etna seems pretty counterintuitive. those things work with several etnas, but not really as well with streams, especially not at that curvature
2016-12-14 21:13 Deramok: that could be fixed by rotating the second half of the stream
2016-12-14 21:13 Mir: :thinking:
2016-12-14 21:13 Deramok: untill the start of it is to the bottom
2016-12-14 21:14 Deramok: another option would just be to not have any etnas in there
2016-12-14 21:15 Deramok: it also seems a bit weird that the second half decreases in ds while it the song builds intensity
2016-12-14 21:15 Mir: yeah gonna redo it x.x
2016-12-14 21:20 Mir: oh my lord this looks like it'll play horribly
2016-12-14 21:21 Mir: https://puu.sh/sPAMd/c1e6d89451.osu try this?
2016-12-14 21:24 Deramok: 01:17:252 (7,8,9,10) - this transition doesn't play too well
2016-12-14 21:25 Deramok: could have 01:17:252 (7,8,9,10) - blanket 01:17:252 (7,8,9,10) -
2016-12-14 21:25 Deramok: 01:17:354 (8,10,11,12) -
2016-12-14 21:25 Deramok: ..
2016-12-14 21:26 Deramok: 01:17:048 (6) -
2016-12-14 21:26 Deramok: that one
2016-12-14 21:26 Mir: this part is cancer.
2016-12-14 21:26 Mir: admit it, it's really bad
2016-12-14 21:27 Mir: -sigh- i don't know how to map this without ignoring the vocals
2016-12-14 21:34 Deramok: the vocals occur in paris of three, so 120 angles could work out pretty well
2016-12-14 21:35 Deramok: pairs*
2016-12-14 21:36 Deramok: can't get the thing on one screen so i'll have to show the option like this http://puu.sh/sPBRg/7d5a6836fb.osu
2016-12-14 21:37 Mir: I think I did a thing
2016-12-14 21:37 Mir: https://puu.sh/sPBT6/6275ad9f17.osu
2016-12-14 21:39 Deramok: is that.. different from before?
2016-12-14 21:40 Mir: very different o.o
2016-12-14 21:40 Mir: wait maybe i didn't do it right
2016-12-14 21:40 Mir: https://puu.sh/sPC5A/c2068a238b.osu
2016-12-14 21:40 Deramok: ah, now it's different
2016-12-14 21:42 Deramok: that works emphasis wise
2016-12-14 21:42 Mir: i feel like that would play better and easier.. :thinking:
2016-12-14 21:44 Deramok: the only complaint would be that you don't differ between 1/4 vocals and 1/3 ones
2016-12-14 21:44 Mir: where would 1/3 be o.o
2016-12-14 21:44 Deramok: oh
2016-12-14 21:44 Deramok: 1/2
2016-12-14 21:45 Mir: i do
2016-12-14 21:45 Mir: the verses are 1/2 vocals
2016-12-14 21:45 Mir: but they're 1/4 reverses to capture the drums too
2016-12-14 21:45 Deramok: yeah, but the 1/2 vocal plays the same as the 1/4 01:16:742 (5,6) -
2016-12-14 21:46 Deramok: could just not reverse the first one and put a single on the start of the next one to fix it
2016-12-14 21:46 Mir: ah
2016-12-14 21:46 Mir: okay did that
2016-12-14 21:47 Deramok: alright, should be fine now then
2016-12-14 21:47 Mir: now to re-hitsound it
Topic Starter
Mir

Deramok wrote:

for reference
irc
2016-12-14 20:00 Deramok: got some time at hand to go through your map?
2016-12-14 20:00 Mir: yesh
2016-12-14 20:01 Deramok: alright, i probably won't say anything to the low difficulties as i got close to zero experience with them yet
2016-12-14 20:01 Deramok: gonna start from the top one
2016-12-14 20:01 Mir: fair enough
2016-12-14 20:02 Deramok: 00:18:783 (6) - why is it red-ankered as the only slider in the chorus, it doesn't seem to carry anything as special as to have it break the concept
2016-12-14 20:03 Mir: true, changed
2016-12-14 20:05 Deramok: 00:20:007 (4,5) - to me it seems a bit irritating that the slider end of the first slider is on a prominent sound like that. my suggestion would be turning 00:19:803 (3) - into a 1/2 slider and using three notes notes afterwards. you skipped the kick on many other vocals too using 1/2 sliders, so i don't think it would kill the concept
2016-12-14 20:06 Mir: hmm
2016-12-14 20:06 Mir: one sec
2016-12-14 20:06 Mir: am kinda bleeding atm LOL
2016-12-14 20:06 Deramok: D:
2016-12-14 20:06 Mir: i'll be back in uhhhh 5 mins dont hurt me pls
2016-12-14 20:11 Mir: uh okay
2016-12-14 20:12 Mir: sorry about that i was picking at a scab like a complete idiot and it just started bleeding ;w;
2016-12-14 20:13 Deramok: uh, picking at scabs.. makes me cringe
2016-12-14 20:13 Mir: alright i took that suggestion in mind and i quite like it
2016-12-14 20:13 Mir: yeah sorry x.x
2016-12-14 20:14 Deramok: well, if you take the suggestion you'll probably have to change these too 01:26:742 (3,4,5) - 01:39:803 (3,4,5) -
2016-12-14 20:15 Deramok: 00:23:680 (6) - sounds like 1/2 to me
2016-12-14 20:18 Mir: yeah
2016-12-14 20:18 Mir: changed ;w;
2016-12-14 20:18 Deramok: same here 00:34:293 (1) - . you mapped it 1/2 as well here 00:31:436 (2,3) -
2016-12-14 20:18 Mir: ah but there
2016-12-14 20:18 Mir: they're mapped to the wub sounds
2016-12-14 20:18 Mir: so they're kicksliders to make the map faster
2016-12-14 20:19 Deramok: ah, i guess that's my inexperience with the genre surfacing then
2016-12-14 20:19 Mir: 00:23:680 (6) - this one is supposed to be vocals so i don't have to use 1/4 like i did
2016-12-14 20:20 Mir: could be yeah, but with a lot of wub maps kicksliders are used for wub sounds because a normal circle just doesn't feel right
2016-12-14 20:21 Deramok: i guess so then
2016-12-14 20:21 Deramok: on the topic of following vocals though
2016-12-14 20:21 Deramok: 00:51:844 (1,2,3,4) - it works as it is now i guess, but since you mostly follow the vocals in this part ignoring the first 1/4 might not be a bad idea like http://puu.sh/sPcXn/8feba3bf20.jpg
2016-12-14 20:23 Mir: yeah
2016-12-14 20:23 Mir: looks good o/
2016-12-14 20:23 Deramok: 01:03:170 (8) - concidering that you're not following the background i'd rather go without the tripple
2016-12-14 20:24 Mir: but there is a triple in the song there o-o
2016-12-14 20:24 Mir: or no
2016-12-14 20:24 Mir: ohh there isn't i'm deaf
2016-12-14 20:24 Mir: my hearing is actually pretty bad so that's why there's some weird shit in this map ;-;
2016-12-14 20:25 Deramok: well, there is, but it's form a 1/4 beat that is present throughout the section and which you haven't mapped otherwise
2016-12-14 20:25 Mir: fair enough
2016-12-14 20:26 Deramok: what are these following if i may ask? the concept behind them seems to escape me
2016-12-14 20:26 Deramok: 01:17:966 (1,2,7,8) -
2016-12-14 20:26 Mir: tbh they don't follow anything particular in the song
2016-12-14 20:26 Mir: but they do set up the jump to 01:18:374 (3,4,5,6) -
2016-12-14 20:26 Deramok: as usually etnas in streams serve the purpose of emphasising something in particular
2016-12-14 20:27 Mir: true ;-;
2016-12-14 20:27 Mir: but i can't just have a super long stream there ._.
2016-12-14 20:28 Deramok: why not :< but you could put them on vocals for example
2016-12-14 20:28 Deramok: i can't really come up with a simple fix though. it's probably not somehting anyone else is bothered with anyway
2016-12-14 20:28 Mir: problem is if i put on vocals the last stream would be 6 notes and might play weird
2016-12-14 20:29 Deramok: weird? how so
2016-12-14 20:29 Mir: well usually players expect streams of odd numbers
2016-12-14 20:29 Mir: streams of even numbers force a player to end on the finger they didn't start the stream with
2016-12-14 20:30 Mir: this play uncomfortably
2016-12-14 20:30 Deramok: ack, you have plenty of that sort of stuff in this map already anyway
2016-12-14 20:30 Mir: true tbh
2016-12-14 20:31 Deramok: either way, do as you please with it. as said, it probably won't bother anyone as it is
2016-12-14 20:31 Deramok: 01:20:517 (2) - no tripple here. if you wan't the background 1/4 mapped it would be a quint
2016-12-14 20:31 Mir: i might redo that whole stream.
2016-12-14 20:32 Mir: nah there's clearly a triple there
2016-12-14 20:32 Mir: but
2016-12-14 20:32 Mir: hm i just realized what you're implying ._.
2016-12-14 20:33 Mir: can i make 01:20:619 (3) - a kickslider
2016-12-14 20:34 Deramok: could work maybe. you do put vocals on sliderstarts a lot, so it shouldn't be off-putting
2016-12-14 20:35 Mir: hm
2016-12-14 20:36 Deramok: 01:32:048 (5,6) - 1/4, both vocals and electrosound
2016-12-14 20:38 Mir: i can see 5
2016-12-14 20:38 Mir: but not 8
2016-12-14 20:38 Mir: 6*
2016-12-14 20:39 Deramok: well, was implying inbetween those
2016-12-14 20:40 Deramok: 01:41:436 (4) - speaking of starting sliders on vocals. but here you something like http://puu.sh/sPdyP/1620864814.jpg could work, doesn't ignore any of the 1/4 electro sounds and has vocals on sliderstarts. could also make the second slider 1/2 if you want to maintain the pattern of having those specific sets of vocals on 1/2 sliders as you have most of the time at the cost of one 1/4 sounds, which you've done a bunch of times already anyway
2016-12-14 20:43 Mir: i changed
2016-12-14 20:43 Mir: a lot of that section
2016-12-14 20:44 Mir: just now
2016-12-14 20:44 Deramok: 01:50:007 (7,8,9,10) - 00:29:701 (6,7,8,9) - might want to make those the same
2016-12-14 20:45 Deramok: rhythm wise ofc
2016-12-14 20:46 Mir: done
2016-12-14 20:47 Deramok: 01:59:905 (1) - i'd rotate it counter-clockwise for increased emphasis with the angle if incidence
2016-12-14 20:47 Mir: Alright fair enough
2016-12-14 20:47 Deramok: and that would be all i can find in this difficulty
2016-12-14 20:47 Mir: you're not the first to point that out ;w;
2016-12-14 20:48 Mir: wew the remap is real
2016-12-14 20:48 Deramok: it wasn't that much, was it?
2016-12-14 20:48 Mir: it was a lot tbh
2016-12-14 20:49 Deramok: oh? and here i didn't dare making a forum post because i wouldn't find enough of worth
2016-12-14 20:49 Mir: i love how that decreased the sr even though a lot of what i did made it harder
2016-12-14 20:49 Deramok: heh
2016-12-14 20:50 Deramok: on the insane 00:44:599 (4) - i don't hear a 1/4 on this
2016-12-14 20:50 Deramok: probably happens somewhere later on too
2016-12-14 20:51 Mir: it's a fade-in sound
2016-12-14 20:52 Mir: it actually starts from somewhere between that blue and the next red
2016-12-14 20:52 Mir: but for simplicity's sake i just mapped it on the blue
2016-12-14 20:52 Deramok: ah, from the 1/6 thing, i see
2016-12-14 20:52 Deramok: wouldn't map it myself, but i guess that's a personal thing
2016-12-14 20:53 Deramok: 01:20:517 (2) - same as on upper difficulty
2016-12-14 20:53 Mir: i tried to make the insane something that is more playable for normal people
2016-12-14 20:53 Mir: papayapa is as baitey as they come in sr
2016-12-14 20:53 Mir: yeah done
2016-12-14 20:53 Deramok: 01:33:578 (5) - am i missing something again or is there really no 1/4 this time
2016-12-14 20:54 Mir: i'm sure there's a piano there
2016-12-14 20:54 Mir: the little synth thing
2016-12-14 20:54 Mir: WHAT DO YOU CALL IT JESUS idek what it is it's a piano
2016-12-14 20:54 Deramok: i have no idea what those are called
2016-12-14 20:55 Deramok: but isn't there one of those on the previous blue as well then?
2016-12-14 20:55 Mir: link me? :3
2016-12-14 20:55 Deramok: between01:33:272 (3,4) -
2016-12-14 20:55 Deramok: i guess they're different
2016-12-14 20:55 Mir: nope there's nothing there that i can hear
2016-12-14 20:56 Deramok: yeah, less distinct a sound there and of different nature, my bad
2016-12-14 20:56 Mir: it's okay ;w;
2016-12-14 20:56 Deramok: 01:53:068 (5,6) - a note between those?
2016-12-14 20:56 Mir: don't apologize D:
2016-12-14 20:57 Mir: sure, i hear it
2016-12-14 20:57 Deramok: the rest stays true to it's concepts so no more complaints on this diff
2016-12-14 20:58 Deramok: the one thing i noticed ont he hard is that you use 1/6, which you don't use at all in the insane, which seemed a bit weird from a progression standpoint
2016-12-14 20:58 Mir: im just now putting in 1/6
2016-12-14 20:58 Mir: xD
2016-12-14 20:58 Deramok: oh, hah
2016-12-14 20:59 Deramok: well, as said.. i probably won't find anything on lower diffs than hard
2016-12-14 21:00 Deramok: yeah.. not finding anything. not familiar enough with concepts of low diffs
2016-12-14 21:00 Deramok: so i guess i'm done
2016-12-14 21:00 Mir: thats fine x.x
2016-12-14 21:00 Mir: thanks a lot \o/
2016-12-14 21:00 Mir: one of the better mods i've gotten tbh, you should really open a queue or something if you haven't already
2016-12-14 21:01 Deramok: shall i grab the irc log and post it as reference or are we fine?
2016-12-14 21:01 Mir: go ahead and post it
2016-12-14 21:01 Deramok: no, i don't have a queue
2016-12-14 21:01 Deramok: good to hear that it was helpful though
2016-12-14 21:01 Mir: well it's up to you if you make one \o/
2016-12-14 21:03 Mir: i do have one request though if it's not too much to ask, could you check the stream in papayapa? x.x
2016-12-14 21:04 Mir: i'm not 100% sure on how to map it since it's really long
2016-12-14 21:04 Mir: i just updated the map so yeah ._.
2016-12-14 21:06 Deramok: sure, can do
2016-12-14 21:12 Deramok: hmm, one option would be to not have a big stream at all and split it with an etna on all the vocals like http://puu.sh/sPzXG/ce7971a6b6.jpg . in any case i don't really get the sharp turn on 01:17:150 (1) - since it's a continuous thing and doesn't need emphasis there. can easily be fixed by smoothing it out though
2016-12-14 21:12 Deramok: then the oposite angle from the etna seems pretty counterintuitive. those things work with several etnas, but not really as well with streams, especially not at that curvature
2016-12-14 21:13 Deramok: that could be fixed by rotating the second half of the stream
2016-12-14 21:13 Mir: :thinking:
2016-12-14 21:13 Deramok: untill the start of it is to the bottom
2016-12-14 21:14 Deramok: another option would just be to not have any etnas in there
2016-12-14 21:15 Deramok: it also seems a bit weird that the second half decreases in ds while it the song builds intensity
2016-12-14 21:15 Mir: yeah gonna redo it x.x
fixed a lot of stuff and that stream got redone a couple of times
Affirmation
Ah sorry
00:26:844 - 00:26:946 - move greenline
It means 00:26:844 - this greenline shiuld be moved to 00:26:946 -
zev
too tired
Renumi
:thinking:
DustMoon
1|2|3|4
CommandoBlack's Hard - 4Key
00:08:170 (8170|0) - move to 4(Highlight the drums)
00:08:170 (8170|0) - add more (reference CommandoBlack's Insane - 4Key)
00:26:946 - add more(you didn't double this clap noise?)
CommandoBlack's Insane - 4Key
00:13:578 - add (i her a sound)
EEEEEEEEEEEEEEE
One of the best 4* maps I have seen in a long time
Loctav
Loved as per mapper's request.
pishifat
un-

Loctav wrote:

Loved as per mapper's request.
Nozhomi
This seems as stupid as a saradisk song XD
-Shintarou

Nozhomi wrote:

This seems as stupid as a saradisk song XD
¯\_(ツ)_/¯
Enon
papapa
MaridiuS
been some time since i first modded this xd
017-07-27 01:11 MaridiuS: papayapa remap hyep
2017-07-28 00:32 Mir: ACTION is listening to [https://osu.ppy.sh/b/1123616 Camellia feat. Nanahira - PAPAYAPA BASS]
2017-07-28 00:32 Mir: done
2017-07-28 00:32 MaridiuS: hyeep
2017-07-28 00:32 MaridiuS: wow sick 5.16*
2017-07-28 00:33 MaridiuS: ACTION is playing [https://osu.ppy.sh/b/1123616 Camellia feat. Nanahira - PAPAYAPA BASS [Papayapa!]]
2017-07-28 00:33 MaridiuS: i such but w/e
2017-07-28 00:33 Mir: its not 5.16
2017-07-28 00:33 MaridiuS: how did i die
2017-07-28 00:33 Mir: i think you missed
2017-07-28 00:36 MaridiuS: spicy
2017-07-28 00:36 MaridiuS: brtw
2017-07-28 00:36 MaridiuS: this is extremely stressful
2017-07-28 00:36 MaridiuS: 00:12:558 (8,1,2) -
2017-07-28 00:36 Mir: yes
2017-07-28 00:36 MaridiuS: streamjump
2017-07-28 00:36 MaridiuS: into sliderstreams
2017-07-28 00:36 MaridiuS: the most stressful thing i've experienced in osu
2017-07-28 00:37 Mir: fun.jp
2017-07-28 00:37 Mir: g
2017-07-28 00:38 MaridiuS: 01:18:783 (1,2,3,4,5) -
2017-07-28 00:38 MaridiuS: change of flow
2017-07-28 00:38 MaridiuS: made me want to end my life
2017-07-28 00:38 Mir: HAHA
2017-07-28 00:38 Mir: i love that
2017-07-28 00:38 MaridiuS: i was like
2017-07-28 00:38 MaridiuS: yea boi
2017-07-28 00:38 Mir: it just reverses direction xD
2017-07-28 00:39 MaridiuS: imma spin this shit like i spin my revolver in schools
2017-07-28 00:39 MaridiuS: and then wham, malfunction
2017-07-28 00:42 MaridiuS: also u could consider reducing hp to 5.5 or something
2017-07-28 00:42 MaridiuS: so people wont get too rekt by the 1-2's
2017-07-28 00:42 Mir: 5 is ok
2017-07-28 00:42 MaridiuS: and
2017-07-28 00:42 MaridiuS: one more thing
2017-07-28 00:43 Mir: hm?
2017-07-28 00:43 MaridiuS: wait lemme find
2017-07-28 00:43 MaridiuS: 01:02:456 (1,2,1,2,1) -
2017-07-28 00:43 MaridiuS: this is completely unreadable
2017-07-28 00:43 MaridiuS: people will have to play this map a lot, and to memorize the exact spot that it happens
2017-07-28 00:43 MaridiuS: reason being every third note is placed in such way in the map
2017-07-28 00:43 MaridiuS: to be in 1/4 hit
2017-07-28 00:43 Mir: adjusted
2017-07-28 00:43 MaridiuS: good xd
2017-07-28 00:44 MaridiuS: http://i.imgur.com/d8f8qvH.jpg some bigger spacing would do
2017-07-28 00:44 MaridiuS: or somethin
2017-07-28 00:44 Mir: nah
2017-07-28 00:44 Mir: just moving the 1 over
2017-07-28 00:44 Mir: to where the other 1's are
2017-07-28 00:44 MaridiuS: wew
2017-07-28 00:44 Mir: would be fine
2017-07-28 00:44 MaridiuS: lets see xd
2017-07-28 00:44 MaridiuS: ACTION is playing [https://osu.ppy.sh/b/1123616 Camellia feat. Nanahira - PAPAYAPA BASS [Papayapa!]]
2017-07-28 00:46 MaridiuS: oh yeah
2017-07-28 00:46 MaridiuS: gotta memorize
2017-07-28 00:46 MaridiuS: this shit xd
2017-07-28 00:46 MaridiuS: its so unusual
2017-07-28 00:46 Mir: xd
2017-07-28 00:46 Mir: it's really weird yea
2017-07-28 00:46 Mir: but fits imo
2017-07-28 00:49 MaridiuS: hm
2017-07-28 00:49 MaridiuS: 01:04:701 (3,4,1,1) - i get lost here
2017-07-28 00:49 MaridiuS: i tihnk its a bit overtuned
2017-07-28 00:49 MaridiuS: i didnt even notice them being 1/8 lol
2017-07-28 00:49 MaridiuS: since its huge spacing
2017-07-28 00:49 MaridiuS: huge stream jump
2017-07-28 00:49 MaridiuS: and weird stuff
2017-07-28 00:49 MaridiuS: consider nerfing
2017-07-28 00:50 Mir: unstacking both 1's might help
2017-07-28 00:50 MaridiuS: 01:43:272 (4,5,6,7,8) - i cant read this
2017-07-28 00:50 MaridiuS: at all
2017-07-28 00:50 Mir: buffed spacing of the red things
2017-07-28 00:50 Mir: i think it makes more sense now
2017-07-28 00:51 Mir: stacked 8 with 6,7
2017-07-28 00:51 MaridiuS: 01:45:721 (1) - blankted xdddddd
2017-07-28 00:51 Mir: pls no hurt
2017-07-28 00:52 MaridiuS: dis is d quick check / playtest thingy
2017-07-28 00:52 MaridiuS: if you dont mind imma post dis
2017-07-28 00:52 Mir: sure
2017-07-28 00:52 MaridiuS: map is soo fkin nice
2017-07-28 00:52 MaridiuS: ACTION is editing [https://osu.ppy.sh/b/1123616 Camellia feat. Nanahira - PAPAYAPA BASS [Papayapa!]]
2017-07-28 00:53 Mir: :D
2017-07-28 00:53 Mir: i think it's a lot better than before
2017-07-28 00:53 MaridiuS: yeah
2017-07-28 00:53 Mir: good idea to unlove
2017-07-28 00:53 Mir: aha

edit: tfw only 1 kudosu for a mod after half a year, fix system pepi pls.
pavpab
interesting
Bargeld
Noooo, why did you kill off all those other difficulties?! :cry:
Topic Starter
Mir

Bargeld wrote:

Noooo, why did you kill off all those other difficulties?! :cry:
because they sucked
7ambda
screw you for getting rid of my fc

but nice remap though
Nao Tomori
[papayapa]
this diffname is garbage, get a better one

00:02:252 (6,7,8) - tbh the hitsounds on the end of this are kinda lame and stick out a lot and sounds like shit so basically just get rid f them and make it circles thx.

00:09:701 (2) - think a 1/2 slider works better, the repeat is just kinda cluttered, you arent following the kicks anyway and having one on a repeat doesnt do anything.

00:10:211 (4) - should definitely be a double.

00:13:476 (1,2,3,4,5,6,7,8) - this entire thing kinda destroys the build up that you did with the 1/8th sliders imo. i think just simpler vocal 1/2 circles is better for contrast.

00:20:007 (4) - this circle kinda sucks cuz it isnt on the melody thing. extending 00:19:803 (3) - makes more sense here imo.
01:26:741 (3,4) - 01:39:803 (3,4) -

00:39:599 (1) - smh would have been cute to map this as circles to fuck people over

00:52:660 (1,2,3,4,1,2,3,4,1) - following the kick rhythm would be cute imo

01:14:089 (6,8) - to be honest these feel like complete ass to play to me. there isnt even a sound on the blue tick lol just make them all the 1/8th snapped sliders

01:31:640 (4,5) - sounds better as a slider

01:33:885 (2,3) - raise sv over time?

01:56:742 (1) - laaaaaaaaaameeeeeee

01:19:599 (1,1) - u should totally follow that random thing you did at 01:02:456 (1,2,1,2,1) - !!!

[lasse]
00:08:476 (5,1,2,3,4) - this was a bit weird cuz 1 clearly switches over to the kicks (instead of 00:08:476 (5) - being an extended slider for the vocals) but then 00:08:783 (2) - isnt clickable.

00:27:354 (1) - this is so ugly

00:52:864 (2,1,2,3,4,5) - again could be cute to follow the kick rhythm

01:06:538 (1) - just why is there a red point in the middle
remove it to save me the 3 bytes of hd space >:(

01:55:721 (1,2,3) - this one is pretty clearly different, how about kicksliders or something?

01:59:905 (1) - think what mir did is a lot better, there isnt any support for 1/16th hitsounds ._.

[lmt]
00:26:129 (1,2) - as u can see this blanket is slightly off which means that this map is unrankable.

00:46:027 (3) - wats this overmap for o.o

01:46:742 (6) - tbh u should move this to the blue tick before...

[normal]
00:06:129 (4,5) - gun emoji

00:13:476 - u can end the spinner here tbh

00:40:007 (4,1) - gun emoji

01:07:354 (3,4) - this kinda stuff seems a bit dense, why not just do circles

01:46:129 - u can end the spinner here tbh

ok get like 3 mods and we can go
Topic Starter
Mir

Naotoshi wrote:

[papayapa]
this diffname is garbage, get a better one

00:02:252 (6,7,8) - tbh the hitsounds on the end of this are kinda lame and stick out a lot and sounds like shit so basically just get rid f them and make it circles thx.

00:09:701 (2) - think a 1/2 slider works better, the repeat is just kinda cluttered, you arent following the kicks anyway and having one on a repeat doesnt do anything. - am following kicks for 00:10:211 (4,5,6) -

00:10:211 (4) - should definitely be a double.

00:13:476 (1,2,3,4,5,6,7,8) - this entire thing kinda destroys the build up that you did with the 1/8th sliders imo. i think just simpler vocal 1/2 circles is better for contrast.

00:20:007 (4) - this circle kinda sucks cuz it isnt on the melody thing. extending 00:19:803 (3) - makes more sense here imo.
01:26:741 (3,4) - 01:39:803 (3,4) -

00:39:599 (1) - smh would have been cute to map this as circles to fuck people over - too extreme, already fucking people with 1/8 bursts

00:52:660 (1,2,3,4,1,2,3,4,1) - following the kick rhythm would be cute imo

01:14:089 (6,8) - to be honest these feel like complete ass to play to me. there isnt even a sound on the blue tick lol just make them all the 1/8th snapped sliders

01:31:640 (4,5) - sounds better as a slider

01:33:885 (2,3) - raise sv over time?

01:56:742 (1) - laaaaaaaaaameeeeeee

01:19:599 (1,1) - u should totally follow that random thing you did at 01:02:456 (1,2,1,2,1) - !!! - I like the chu more

[normal]
00:06:129 (4,5) - gun emoji - not intended

00:13:476 - u can end the spinner here tbh

00:40:007 (4,1) - gun emoji

01:07:354 (3,4) - this kinda stuff seems a bit dense, why not just do circles - there's 1/2 vocals and i dont wanna skip them :(

01:46:129 - u can end the spinner here tbh

ok get like 3 mods and we can go
thanks naotoshi!!~
Lasse
nao
00:08:476 (5,1,2,3,4) - doubles like this are used to make it more like an extension of the vocal, due to how people play them 00:08:476 (5,1) - feel "connected" if that makes sense

00:27:354 (1) - thank

00:52:864 (2,1,2,3,4,5) - i had the kick clickable before, but it made the transition to the sliderstream really unnatural and gross to play, no matter if it was just a circle or 1/8 slider

01:06:538 (1) - lol fine

01:55:721 (1,2,3) - no idea how you see that as clearly different? at 100% it seems really similar to other spots that use the same pattern

01:59:905 (1) - agree
thanks nao, you're my favorite bn!

https://0paste.com/14054.txt
LMT

Naotoshi wrote:

[lmt]
00:26:129 (1,2) - as u can see this blanket is slightly off which means that this map is unrankable. i tried!!!

00:46:027 (3) - wats this overmap for o.o not really an overmap but fixed anw

01:46:742 (6) - tbh u should move this to the blue tick before... fixed
tytyty

v
osu file format v14

[General]
AudioFilename: PAPAYAPA BASS.mp3
AudioLeadIn: 0
PreviewTime: 13578
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14293,27354,53476,60007,66129,81231,100007
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.2

[Metadata]
Title:PAPAYAPA BASS
TitleUnicode:PAPAYAPA BASS
Artist:Camellia feat. Nanahira
ArtistUnicode:かめりあ feat. ななひら
Creator:Mir
Version:LMT's Hyper
Source:beatmania IIDX 24 SINOBUZ
Tags:mondo groove basshouse vocal Konami bemani Japanese Lasse LMT
BeatmapID:1370007
BeatmapSetID:529991

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"resizedcamellia.jpg",0,0
//Break Periods
2,53676,59182
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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27354,-100,4,2,1,80,0,0
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[Colours]
Combo1 : 255,255,55
Combo2 : 0,255,255
Combo3 : 221,221,221
Combo4 : 255,89,89

[HitObjects]
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edit: was an error in the code, fixed
Kujinn
m4m from your queue ~

[papayapa]
  1. 00:13:578 - I think you should continue the stream. Its hard to notice that there's a rhythm gap because there's not much difference is space between 00:13:476 (1,1) - , unless you stack them, but I still think it would be best to not have that gap.
  2. 00:13:885 (2,3) - maybe swap these? Plays better and emphasizes 00:14:293 (1) - more
  3. 00:33:476 - Strong sound mapped on slider end. Maybe try something like this http://prntscr.com/g2qw69
  4. 01:00:517 (3,4,1) - should increase spacing and 01:01:129 (2,3,4) - decrease spacing
  5. 01:18:783 (1,2,3,4,5,6,7,8) - might be difficult to predict, previous stream was 16 notes long, I think it would be better to have it stream anti-clockwise.

[Lasse's Another]
  1. 00:19:803 (1) - why not extend to the next blue tick?
  2. 01:09:395 (2) - i think it'll play better with ctrl g

    Welp, tbh can't find anything, this diff is very clean.

[LMT's Hyper]
  1. 00:24:395 (3,4) - I don't think there's anything here that supports this double
  2. 00:23:476 (1) - shoulds like a missing note
  3. 00:43:068 (1,2,3) - I don't think you need new combo for this, also creates inconsistency.
  4. 00:46:334 (1,2,3) - ^
  5. 01:24:089 (2,1) - quite a small one but still overlap

[Normal]
Diff is pretty clean, nothing to say here

Good luck!
Topic Starter
Mir

Kujinn wrote:

m4m from your queue ~

[papayapa]
  1. 00:13:578 - I think you should continue the stream. Its hard to notice that there's a rhythm gap because there's not much difference is space between 00:13:476 (1,1) - , unless you stack them, but I still think it would be best to not have that gap.
  2. 00:13:885 (2,3) - maybe swap these? Plays better and emphasizes 00:14:293 (1) - more
  3. 00:33:476 - Strong sound mapped on slider end. Maybe try something like this http://prntscr.com/g2qw69 - intentional because i did 00:26:129 (1) -
  4. 01:00:517 (3,4,1) - should increase spacing and 01:01:129 (2,3,4) - decrease spacing
  5. 01:18:783 (1,2,3,4,5,6,7,8) - might be difficult to predict, previous stream was 16 notes long, I think it would be better to have it stream anti-clockwise. -getting opinions on this one
Thanks!!
Lavender
hello again
[papagyapa]
  1. 00:28:783 (9,1) - swap NC for better reading, same for 00:32:048 (8,1) - 00:35:313 (9,1) -
  2. 00:28:987 (1) - I wish you could make this sliderend clickable cuz of vocal
  3. 00:33:374 (2) - yea there's a very strong beat at sliderend, I think spliting it to two 1/8 sliders would be better
  4. 00:41:334 (1,2) - 00:44:599 (1,2) - 1/8 triple is not a good idea, try slider, but whatever
  5. 00:51:946 (2) - there's no vocal here, maybe you could delete this?
  6. 00:52:660 (1,2,1,2,1) - reverse arrow is hardly visible, so rhythm change here would be misleading because you used almost similar pattern for 1/4 at 00:51:844 (1,2,3,4,5,6,7,8) -
  7. 01:20:517 (3) - overmapped and hard to play, why not delete it?
  8. 01:23:476 (3,5) - 01:30:007 (3,5) - 01:36:538 (3,5) - NC both
  9. 01:59:905 (1) - should end at 02:00:211 - i guess
[yuiko fuckr]
  1. 01:07:201 - missed vocal here
  2. 01:59:905 (1) - same as highest diff
[LMT]
  1. 00:29:293 - missed vocal, causing some reading problems, 00:35:517 (1,2,3) - this pattern would be fine
[Normal]
  1. 00:01:232 (1,2) - 1.40x
I don't know if i could get kudosu second time lol, good luck!
Topic Starter
Mir

Lavender wrote:

hello again
[papagyapa]
  1. 00:28:783 (9,1) - swap NC for better reading, same for 00:32:048 (8,1) - 00:35:313 (9,1) - nobody misread this and the stack offset for 00:28:578 (8,9) - should make it readable enough
  2. 00:28:987 (1) - I wish you could make this sliderend clickable cuz of vocal - kinda prioritizing the growl there but the rest are clickable, will see if this is a problem
  3. 00:33:374 (2) - yea there's a very strong beat at sliderend, I think spliting it to two 1/8 sliders would be better - same as above mod
  4. 00:41:334 (1,2) - 00:44:599 (1,2) - 1/8 triple is not a good idea, try slider, but whatever - i think the sounds are strong and in focus enough to justify it, it's just a triple -
  5. 00:51:946 (2) - there's no vocal here, maybe you could delete this? - following all of the 1/8 now
  6. 00:52:660 (1,2,1,2,1) - reverse arrow is hardly visible, so rhythm change here would be misleading because you used almost similar pattern for 1/4 at 00:51:844 (1,2,3,4,5,6,7,8) - reverted but slightly differently
  7. 01:20:517 (3) - overmapped and hard to play, why not delete it?- not overmapped and not hard to play either :?
  8. 01:23:476 (3,5) - 01:30:007 (3,5) - 01:36:538 (3,5) - NC both - why?
  9. 01:59:905 (1) - should end at 02:00:211 - i guess - for me sound ends at where it is now :?
[Normal]
  1. 00:01:232 (1,2) - 1.40x
I don't know if i could get kudosu second time lol, good luck!
no reply = fix

Thanks for the mod!
Yoges
Cause I got blackmailed

[:B:A:B:AYA:B:A]
  1. 00:20:109 (4,5,6,7) - Underdone
  2. 00:30:619 (1) - Waayyy to little emphasis on the head.
  3. 00:37:354 (1,2,1,2,1,2,1,2,1,2) - Ok just for the future if you're gonna try pull off very movement oriented stuff like this you need to absolutely nail almost every other little detail of movement in the rest of the map. Atm these feel very out of place because if you compare them to other elements in the map you've underplayed a lot of the sounds in the song. ^ above are two examples. 00:27:762 (2,3) - the motion between these and 00:27:966 (4) - should be more flicky cause the sound on the slider head has a lot of energy to it but you've just oversimplified it completely to a stack. 00:29:293 (2,3,4,5) - These sounds here also have a very twitchy quality to them which you should express through movement but instead everything's just simplified to rotational motion. And the bass drums in this section 00:46:946 (1) - have a very bouncy quality to them but that's just ignored etc. Like if you're going to express one element with movement you have to do it for the rest of the song as well, otherwise these objects will create an out of place intensity spike. Atm the elements contrast kind of if they were mapped by 2 different mappers with completely different styles.
  4. 00:52:660 (1,2,3,1,2,3,1,2,1) - Spacing increases for these should be more aggressive. Feels a bit underdone.
  5. 01:04:497 (1,2,3,4) - Again feels underdone.
  6. Rest of the diff is just same stuff. Sounds that are underdone.

[Hyper]
  1. This diff's a little on the dense side. Increasing the AR to 8 might help.

Lasse's diff avoids the issue yours has by underdoing everything and the Normal seems fine. Couldn't really find anything to complain about in those.

Please delete those pictures now thx
LMT

Kujinn wrote:

[LMT's Hyper]
  1. 00:24:395 (3,4) - I don't think there's anything here that supports this double there's a legato to the white tick, the white tick is just more stressed by other instrumentals so it makes sense to have a double-double pattern here
  2. 00:23:476 (1) - shoulds like a missing note uhh i don't quite get what you said, but this note is for the vocals
  3. 00:43:068 (1,2,3) - I don't think you need new combo for this, also creates inconsistency. this NC is for the consistency of "pa pa ya pa"
  4. 00:46:334 (1,2,3) - ^ ^
  5. 01:24:089 (2,1) - quite a small one but still overlap yeah i do small overlaps for these things though

Lavender wrote:

[LMT]
  1. 00:29:293 - missed vocal, causing some reading problems, 00:35:517 (1,2,3) - this pattern would be fine oops fixed, was actually an unsnap that i forgot to fix

Yoges wrote:

[Hyper]
  1. This diff's a little on the dense side. Increasing the AR to 8 might help. I agree it's a bit dense but there aren't any heavy overlaps so I think it's clear enough, at least how I see it
thanks for the mods everyone!!
v
osu file format v14

[General]
AudioFilename: PAPAYAPA BASS.mp3
AudioLeadIn: 0
PreviewTime: 13578
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14293,27354,53476,60007,66129,81231,100007
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.2

[Metadata]
Title:PAPAYAPA BASS
TitleUnicode:PAPAYAPA BASS
Artist:Camellia feat. Nanahira
ArtistUnicode:かめりあ feat. ななひら
Creator:Mir
Version:LMT's Hyper
Source:beatmania IIDX 24 SINOBUZ
Tags:mondo groove basshouse vocal Konami bemani Japanese Lasse LMT
BeatmapID:1370007
BeatmapSetID:529991

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"resizedcamellia.jpg",0,0
//Break Periods
2,53676,59182
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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120415,-100,4,2,1,5,0,0
120823,-100,4,2,1,60,0,0


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Combo2 : 0,255,255
Combo3 : 221,221,221
Combo4 : 255,89,89

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512,73,85925,1,2,0:2:0:0:
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512,350,86742,2,0,B|473:306|473:306|425:350,1,120,2|0,0:2|0:2,0:0:0:0:
368,299,87354,1,10,3:2:0:0:
356,371,87558,1,2,0:2:0:0:
378,223,87762,6,0,B|373:166|373:166|344:139,1,90,2|2,3:2|0:2,0:0:0:0:
328,123,88170,1,10,3:2:0:0:
304,102,88272,1,2,0:2:0:0:
287,191,88476,1,2,0:2:0:0:
264,170,88578,2,0,L|210:124,1,60,0|2,3:2|0:2,0:0:0:0:
311,272,88987,1,10,3:2:0:0:
235,258,89191,1,2,0:2:0:0:
160,278,89395,6,0,B|114:289|114:289|80:244,1,90,2|2,3:2|0:2,0:0:0:0:
72,232,89803,1,8,3:2:0:0:
115,154,90007,2,0,L|151:215,1,60,0|0,0:2|3:2,0:0:0:0:
39,161,90415,1,2,0:2:0:0:
73,90,90619,2,0,L|152:62,1,60,10|2,3:2|0:2,0:0:0:0:
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351,179,91742,1,2,0:2:0:0:
376,181,91844,1,2,3:2:0:0:
378,103,92048,1,0,0:2:0:0:
356,102,92150,2,0,L|263:97,1,90,2|2,0:2|0:2,0:0:0:0:
445,142,92660,5,0,3:2:0:0:
455,65,92864,2,0,L|458:27,2,30,0|0|0,0:2|3:2|0:2,0:0:0:0:
446,166,93272,5,0,3:2:0:0:
445,190,93374,1,0,0:2:0:0:
444,215,93476,1,0,3:2:0:0:
361,203,93680,5,2,0:2:0:0:
286,181,93885,1,2,0:2:0:0:
305,258,94089,1,2,0:2:0:0:
355,125,94293,6,0,B|328:102|328:102|269:100,1,90,6|2,3:2|0:2,0:0:0:0:
244,99,94701,1,10,3:2:0:0:
217,99,94803,1,2,0:2:0:0:
277,183,95007,1,2,0:2:0:0:
247,182,95109,2,0,L|179:179,1,60,0|2,3:2|0:2,0:0:0:0:
353,198,95517,1,10,3:2:0:0:
422,167,95721,1,2,0:2:0:0:
426,88,95925,6,0,B|406:40|406:40|367:40,1,90,2|2,3:2|0:2,0:0:0:0:
243,19,96538,2,0,B|195:61|195:61|236:104,1,120,0|2,0:2|0:2,0:0:0:0:
280,166,97150,1,10,3:2:0:0:
204,170,97354,1,2,0:2:0:0:
312,98,97558,6,0,B|347:108|347:108|371:162,1,90,2|2,3:2|0:2,0:0:0:0:
378,175,97966,1,10,3:2:0:0:
385,196,98068,1,2,0:2:0:0:
439,116,98272,1,2,0:2:0:0:
448,138,98374,2,0,L|476:200,1,60,0|2,3:2|0:2,0:0:0:0:
409,42,98783,1,10,3:2:0:0:
334,18,98987,1,2,0:2:0:0:
262,44,99191,6,0,B|224:69|224:69|170:45,1,90,2|2,3:2|0:2,0:0:0:0:
73,34,99803,2,0,B|26:73|26:73|77:126,1,120,2|0,0:2|0:2,0:0:0:0:
105,182,100415,1,10,3:2:0:0:
30,183,100619,1,2,0:2:0:0:
147,113,100823,6,0,B|185:152|185:152|227:146,1,90,10|2,3:2|0:2,0:0:0:0:
244,143,101231,1,10,0:2:0:0:
280,136,101334,1,2,0:2:0:0:
278,213,101538,1,2,0:2:0:0:
244,220,101640,2,0,L|172:231,1,60,0|2,0:0|0:2,0:0:0:0:
346,176,102048,2,0,B|366:161|366:161|396:167|396:167|432:129,1,90,2|0,0:2|0:2,0:0:0:0:
461,206,102456,6,0,B|493:238|493:238|517:189,1,90,10|2,3:2|0:2,0:0:0:0:
493,359,103068,2,0,B|451:311|451:311|404:376,1,120,0|2,0:2|0:2,0:0:0:0:
357,308,103680,1,2,0:2:0:0:
287,341,103885,1,2,0:2:0:0:
222,298,104089,5,2,3:2:0:0:
204,314,104191,1,2,0:2:0:0:
160,244,104395,1,2,0:2:0:0:
150,223,104497,1,0,0:0:0:0:
122,316,104701,1,2,0:2:0:0:
72,249,104905,2,0,L|43:193,1,60,10|10,0:2|0:2,0:0:0:0:
212,167,105313,2,0,L|243:220,1,60,10|10,0:2|0:2,0:0:0:0:
85,77,105721,6,0,L|67:33,2,30,2|0|0,3:2|0:2|0:2,0:0:0:0:
116,152,106129,1,2,3:2:0:0:
170,85,106334,1,0,0:0:0:0:
188,75,106436,1,0,0:0:0:0:
207,65,106538,1,0,0:0:0:0:
222,58,106640,1,0,0:0:0:0:
284,110,106844,1,0,0:2:0:0:
302,120,106946,1,0,0:2:0:0:
376,92,107150,1,0,0:2:0:0:
442,135,107354,6,0,B|465:155|465:155|431:199|452:246,1,120,6|8,3:2|3:2,0:0:0:0:
429,316,107966,2,0,B|417:333|417:333|362:328,1,60,2|0,0:2|3:2,0:0:0:0:
343,323,108272,1,2,0:2:0:0:
277,288,108476,1,2,0:2:0:0:
299,261,108578,2,0,B|310:243|310:243|365:248,1,60,8|2,3:2|0:2,0:0:0:0:
264,365,108987,6,0,B|236:363|236:363|209:350|172:358,1,90,0|2,3:2|0:2,0:0:0:0:
142,350,109395,1,10,3:2:0:0:
112,353,109497,1,2,0:2:0:0:
53,296,109701,1,2,0:2:0:0:
106,238,109905,1,2,0:2:0:0:
137,233,110007,1,2,0:2:0:0:
179,161,110211,2,0,L|213:175,3,30,10|0|2|0,3:2|0:2|0:2|0:2,0:0:0:0:
144,148,110619,6,0,B|115:131|115:131|135:90|129:45,1,120,6|8,3:2|3:2,0:0:0:0:
202,14,111231,2,0,B|218:30|218:30|268:23,1,60,2|0,0:2|3:2,0:0:0:0:
284,20,111538,1,2,0:2:0:0:
319,100,111742,1,2,0:2:0:0:
283,102,111845,2,0,B|243:109|243:109|231:136,1,60,8|2,3:2|0:2,0:0:0:0:
294,235,112252,6,0,B|278:207|278:207|214:216,1,90,2|0,3:2|0:2,0:0:0:0:
196,219,112660,2,0,L|134:227,1,60,10|0,3:2|0:2,0:0:0:0:
235,296,113068,2,0,B|248:324|248:324|312:321,1,90,2|0,3:2|0:2,0:0:0:0:
330,319,113476,2,0,L|392:315,1,60,10|0,3:2|3:2,0:0:0:0:
136,226,113885,6,0,B|145:265|145:265|132:300|132:300|147:340,1,120,0|8,0:2|3:2,0:0:0:0:
64,261,114497,2,0,L|50:190,1,60,2|8,0:2|3:2,0:0:0:0:
46,177,114803,1,2,0:2:0:0:
117,146,115007,2,0,L|94:56,1,90,10|8,3:2|3:2,0:0:0:0:
193,158,115517,6,0,B|205:198|205:198|270:207,1,90,8|2,3:2|0:2,0:0:0:0:
277,207,115925,1,10,3:2:0:0:
310,211,116027,1,0,0:2:0:0:
303,131,116231,1,2,0:2:0:0:
266,125,116334,1,8,3:2:0:0:
375,164,116538,1,2,0:2:0:0:
368,87,116742,6,0,L|368:53,3,30,2|2|2|2,0:2|0:2|0:2|0:2,0:0:0:0:
386,178,117150,6,0,B|387:201|387:201|422:215,1,60,6|2,3:2|0:2,0:0:0:0:
442,223,117456,1,2,0:2:0:0:
473,237,117558,2,0,B|498:248|498:248|513:287,1,60,10|2,3:2|0:2,0:0:0:0:
429,312,117966,1,2,3:2:0:0:
422,308,118068,1,2,0:2:0:0:
415,305,118170,1,2,0:2:0:0:
409,301,118272,1,2,0:2:0:0:
402,299,118374,2,0,L|342:272,1,60,10|0,3:2|0:2,0:0:0:0:
269,244,118783,5,10,3:2:0:0:
251,258,118885,1,10,3:2:0:0:
181,206,119089,1,10,3:2:0:0:
110,156,119293,1,10,3:2:0:0:
39,198,119497,1,0,0:2:0:0:
25,213,119599,1,6,3:2:0:0:
164,55,119905,6,0,L|340:46,1,150,6|0,3:2|0:2,0:0:0:0:
Topic Starter
Mir

Yoges wrote:

Cause I got blackmailed

[:B:A:B:AYA:B:A]
  1. 00:20:109 (4,5,6,7) - Underdone - I don't feel these are that intense like the other sounds around here
  2. 00:30:619 (1) - Waayyy to little emphasis on the head. - will disagree since the movement required is quite a harsh pull-back motion
  3. 00:37:354 (1,2,1,2,1,2,1,2,1,2) - Ok just for the future if you're gonna try pull off very movement oriented stuff like this you need to absolutely nail almost every other little detail of movement in the rest of the map. Atm these feel very out of place because if you compare them to other elements in the map you've underplayed a lot of the sounds in the song. ^ above are two examples. 00:27:762 (2,3) - the motion between these and 00:27:966 (4) - should be more flicky cause the sound on the slider head has a lot of energy to it but you've just oversimplified it completely to a stack. 00:29:293 (2,3,4,5) - These sounds here also have a very twitchy quality to them which you should express through movement but instead everything's just simplified to rotational motion. And the bass drums in this section 00:46:946 (1) - have a very bouncy quality to them but that's just ignored etc. Like if you're going to express one element with movement you have to do it for the rest of the song as well, otherwise these objects will create an out of place intensity spike. Atm the elements contrast kind of if they were mapped by 2 different mappers with completely different styles. - I consistently did 00:14:599 (2,3,4) - which happens in every chorus so a more intense version is quite expectable at this point, the rest of the sounds that you call "underdone" don't feel as intense to me as the other sounds. I wanted to put actual emphasis on these so that they stood out a lot because they are essentially the signature sounds of this track. While it is a difficulty spike, I think it's completely justified and supported by patterning I already used before this and the last kiai.
  4. 00:52:660 (1,2,3,1,2,3,1,2,1) - Spacing increases for these should be more aggressive. Feels a bit underdone.
  5. 01:04:497 (1,2,3,4) - Again feels underdone.
  6. Rest of the diff is just same stuff. Sounds that are underdone.

[Hyper]
  1. This diff's a little on the dense side. Increasing the AR to 8 might help.

Lasse's diff avoids the issue yours has by underdoing everything and the Normal seems fine. Couldn't really find anything to complain about in those.

Please delete those pictures now thx
Deleted.

Thanks Yoges! Made some stuff slightly more intense.
Yoges

Mir wrote:

Yoges wrote:

  1. 00:30:619 (1) - Waayyy to little emphasis on the head. - will disagree since the movement required is quite a harsh pull-back Not really. The motion to the head is just continuing the same rotational pattern from 00:30:211 (1,2,3,4) - this. Something more along the lines of that would be much more appropriate for the sound. Much like how the sound harshly disturbs the melody of the vocals the pattern would force the player to harshly break out of their rotational momentum and snap to the slider head.
Topic Starter
Mir

Mir wrote:

Yoges wrote:


  • will disagree since the movement required is quite a harsh pull-back Not really. The motion to the head is just continuing the same rotational pattern from 00:30:211 (1,2,3,4) - this. Something more along the lines of that would be much more appropriate for the sound. Much like how the sound harshly breaks the melody of the vocals the pattern would force the player to harshly break out of their rotational momentum and snap to the slider head.
Meant more for when the slider actually plays, I don't want a jump here, I don't feel like a jump would be fitting. This is what I meant:

The actual hitting of the head is easy but the movement required to follow the slider back the same way is a lot more harsh. I'd rather that type of movement than a jump. :?
Yoges

Mir wrote:

Meant more for when the slider actually plays, I don't want a jump here, I don't feel like a jump would be fitting. This is what I meant:

The actual hitting of the head is easy but the movement required to follow the slider back the same way is a lot more harsh. I'd rather that type of movement than a jump. :?
I know what you meant with your first response. But it's kind of pointless to look at the body of the slider here cause the impact from the sound is on the head.
Topic Starter
Mir
That's true but there's already natural emphasis going from 4 circles to a slider anyways, which is then reinforced by the movement after hitting and holding the head (which is more emphasis than merely tapping). I get what you mean but I don't really want to have a 1/4 stream into a jump here, just.. doesn't feel like it fits. xD
Lasse
replies
Kujinn:
00:19:803 (1) - mapping kick with tail > mapping nothing, and the wub fits that fine too
01:09:395 (2) - repetitive movement makes more sense to me as the musical pattern repeats too

Lavender:
01:07:201 - vocal is not very noticeable here, much weaker so it's fine to me
01:59:905 (1) - will keep this consistent with mir

thank
Fia
[Normal]
Fine. Is it still a little too hard as a lowest diff...?

[Hyper]
00:29:191 - I feel vocal here shouldn't be skipped. same to 00:35:721 - 01:42:048 (6) - 01:42:048 (6) -
00:36:436 (5) - snapping mistake
01:42:048 (6) - maybe need a nc
01:57:966 (4) - missed nc I guess

[Lasse's Another]
00:16:538 (1) - 01:23:476 (1) - 01:30:007 (1) - ctrl+g to make a sharp transition feels better here (like 00:23:068 (1) -
00:30:415 (2) - not a good idea to put downbeat on reverse slider's end imo
00:33:476 (1) - could use 1.5x or higher sv here? 1.0x seems not really effective
00:36:231 (1) - maybe add a reverse? current rhythm it a bit too hard to read imo
01:20:823 (2,3) - 01:37:150 (2,3) - swap

[Papayapa!]
00:04:497 (1) - use a slider?
00:02:252 (6,7) - referring to 00:05:211 (5,6,7,8) - , ctrl+g and move 8 next to 6 is more consistent imo
00:18:068 (4,5) - looks too close compared with 00:14:803 (4,5) -
00:30:313 (2,3,4) - ctrl+g? it's hard to catch them now because the acceleration of 00:29:905 (6,7,1) - and players need to slow down on 00:30:211 (1,2) - . Making a sharp flow on 00:30:007 (7,1,2) - could help them deal with it.
00:33:068 (1) - ctrl+g
01:39:803 (3) - ctrl+g to follow vocal
01:59:905 (1) - move a bit downward like x268 y336 flows better imo

Fuck Loved. Nice map and Good luck!
Topic Starter
Mir

PinkHeart wrote:

[Normal]
Fine. Is it still a little too hard as a lowest diff...? - I don't think so, the song doesn't support much easier than this and to have a somewhat reasonable spread to Hard this difficulty is necessary :?

[Papayapa!]
00:04:497 (1) - use a slider? - would rather not, the "pa!" sound is very sharp and sudden so a circle fits more for me
00:02:252 (6,7) - referring to 00:05:211 (5,6,7,8) - , ctrl+g and move 8 next to 6 is more consistent imo
00:18:068 (4,5) - looks too close compared with 00:14:803 (4,5) - mm kinda minor, I think it's okay
00:30:313 (2,3,4) - ctrl+g? it's hard to catch them now because the acceleration of 00:29:905 (6,7,1) - and players need to slow down on 00:30:211 (1,2) - . Making a sharp flow on 00:30:007 (7,1,2) - could help them deal with it. - if I ctrl g it won't have as much emphasis as it used to :? I think having it like this is okay since slider leniency abuse on 7 will allow the player to make a minor adjustment to enter the square and i myself have not had many issues playing it - in fact it plays exactly how i want it to xD
00:33:068 (1) - ctrl+g
01:39:803 (3) - ctrl+g to follow vocal - not sure why here :?
01:59:905 (1) - move a bit downward like x268 y336 flows better imo - did something else but :thinking:

Fuck Loved. Nice map and Good luck!
Fuck Loved!!!

Thanks PinkHeart!
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