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posted
makes sense, fixed all three spots with consecutive 1/2 clicking
@nika you may add those tags for me
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 61297
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12584,31894
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 32
TimelineZoom: 0.6000009

[Metadata]
Title:citrus
TitleUnicode:citrus
Artist:kamome sano
ArtistUnicode:kamome sano
Creator:nika mika
Version:garden's easy
Source:jubeat prop
Tags:moeri moecho garden SOUND VOLTEX III GRAVITY WARS SDVX 3
BeatmapID:1544173
BeatmapSetID:529789

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Konachan.com - 212963 sample.jpg",0,0
//Break Periods
2,51404,54592
2,81750,90454
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1550,344.827586206897,4,2,66,50,1,0
12584,-100,4,2,66,60,0,0
31894,-100,4,2,66,70,0,0
62239,-100,4,2,66,80,0,0
81550,-100,4,2,66,70,0,0
114653,-100,4,2,66,60,0,0
118446,-100,4,2,66,40,0,0


[Colours]
Combo1 : 255,140,140
Combo2 : 255,174,94
Combo3 : 250,109,5
Combo4 : 250,194,29

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posted

- Frontier - wrote:

pop this because insane uses 100% all the map, i don't think it fits with the song.
normal and hard also use constant 60% volume thorough the map. i don't think it fits with the song either since the song has inconsistent intensities. you should use various volumes instead, like how easy and lemonade diffs do.

[general]
  1. this song comes from album "BEMANI SUMMER DIARY 2015 ORIGINAL SOUNDTRACK" so add it in tags. (references: 1 2 3 4)
  2. you could add "BEMANI KONAMI" since it's the company who creates this game, i saw most jubeat & sdvx maps added this in tags.

will do but there are too many bemanis already in the tags so i neglected that

[moecho]
hp and od is the same as easy diff, you should increase it so it won't be repetitive.ok
00:51:205 - there is a quite dominant sound here that you shouldn't skip to map this spot.
the previous slider is following the lead while ignoring the drumbeats. A downbeat might worth paying some attention but if I do so I will also have to change the rhythm for 00:50:343 (6) - , making it denser than any other sections in the diff so I shall keep it

[hard]
00:03:274 (2,1) - it's visually the same as 00:03:101 (1,2) - so players could confused that these hitobjects have 1/2-beat gap between these hitobjects, which gives unfair reading difficulty. i'd recommend to move it further.as you wish
00:16:722 (1,2) - this is kinda questionable since it's actually the same as 00:13:963 (1,1) - and 00:19:481 (1,1) -, but this part uses sliders not circles.donno what i was thinking but yeah changed
00:38:446 (4,1) - players could think that these have 1/2-beat gap between these hitobjects since it's actually the same spacing as 00:38:274 (3,4) -. so move further to avoid reading difficulty pleasei still think it would be fine but, okay
00:51:205 (1) - the sound here is pretty dominant, slider head doesn't literally give much feedback for players. i'd recommend you to use a circle here and followed by a slider will be better.will do since no difficulty issues will raise at this stage
00:56:722 (1,2) - i'd suggest to make the slider shape different since players could think that this has the same slider velocity.
but they are in the same sv i think...
01:02:239 - the sound here is pretty dominant, being just a slider reverse doesn't seem to be suitable with the sound's intensity. will be better if you add a circle or start a slider here instead. as same as 01:13:274 -
while being subjective i dont really like a mixture of drum and lead for rhythm at the same time. so I remapped kiai following lead mainly and some drums when the lead is absent.
If i completely ignore drums then this sound wouldnt be that dominant right :p


[insane]
01:29:710 (1) - shouldn't add nc here since it could make an unfair reading problem here. (like, players could think that these hitobjects 01:29:710 (1,1) - have 1/2-beat-long gap between these, which could eventually make players miss) so removing nc here would work the best.I removed the nc for 01:29:825 (2) - since the ncing logic behind this is every 5 objects when streaming
01:41:205 (2,3,4,5) - avoid switching between 1/2 and 1/4 stacks. this may cause reading issues for new players, since two different rhythms are visually the same.will do

[lemonade]
01:43:618 - i don't think using 100% volume here is okay since there isn't any part that uses 100% volume, and it doesn't fit with the song's intensity.switched to 60%

call karen to nominate again i guess, since i popped it.
posted
no idea what happened but i uploaded the old mapset while making it worse by messing up green lines...
will upload after restoring what i can remember
posted

nika mika wrote:

no idea what happened but i uploaded the old mapset while making it worse by messing up green lines...
will upload after restoring what i can remember
I think I'd done fixing this mess
zzzzzzzzz
posted
hitsound问题也一起回炉了,重新改下

tag不统一

弄完再自己过一遍mod什么的吧,问题越改越多我都不敢泡了
posted

Karen wrote:

hitsound问题也一起回炉了,重新改下

tag不统一

弄完再自己过一遍mod什么的吧,问题越改越多我都不敢泡了
qwq
posted
ree
posted
Hard

01:13:963 (1,2,3,4) - i suggest to keep same flow as 01:12:584 (1,2,3,4) - so you keep moving in a triangle here too
01:47:756 (1,1) - make these overlap perfectly?
00:11:205 (1,1,1) - nc spam here isn't neccesary since it's all 1/2 anyways, there isn't a special rhythm remove ncs from 00:11:377 (1,1) - 00:11:722 (1) - and nc 00:11:894 (2) - instead where the drums start

Insane
00:23:274 (5) - two circles instead? will be better to catch the melody that way

Lemonade
00:22:067 (4) - nc here for consistency
01:20:084 (2) - this slider doesn't cover any sound, it's silent after the head,maybe just turn it into a circle?
posted

ailv wrote:

Hard

01:13:963 (1,2,3,4) - i suggest to keep same flow as 01:12:584 (1,2,3,4) - so you keep moving in a triangle here too
01:47:756 (1,1) - make these overlap perfectly?
00:11:205 (1,1,1) - nc spam here isn't neccesary since it's all 1/2 anyways, there isn't a special rhythm remove ncs from 00:11:377 (1,1) - 00:11:722 (1) - and nc 00:11:894 (2) - instead where the drums start

Insane
00:23:274 (5) - two circles instead? will be better to catch the melody that way

Lemonade
00:22:067 (4) - nc here for consistency
01:20:084 (2) - this slider doesn't cover any sound, it's silent after the head,maybe just turn it into a circle?
All done
thanks!
posted
i love v1
posted
爱绿
posted

Karen wrote:

爱绿
爱绿
posted
Hello, unfortunately we need to disqualify this map as there's a couple of issues that need to be addressed.

Firstly, the normal-hitfinish66 and soft-hitfinish66 still have the issue of having a delay larger tham 5ms at the start of the file. Replace the files with this fixed one.

Secondly, the normal difficulty uses several long chains of notes with 1/2 gaps, which is unacceptable for this difficulty level. In some cases the rhythm used is even more dense than was used in the hard difficulty. It would be better to remove some notes from these chains so that there are gaps to give beginner players breaks. Some of the main areas of concern are:

00:34:653 - 00:38:791 - 00:44:653 - 01:00:343 - 01:12:067 - 01:17:584.

Additionally, it would be nice if places like 00:01:550 the intro used a lower note density as to reflect the calmness of the song.

The BNs should handle requalification from here, though feel free to contact me for any questions.
posted

-Mo- wrote:

Hello, unfortunately we need to disqualify this map as there's a couple of issues that need to be addressed.

Firstly, the normal-hitfinish66 and soft-hitfinish66 still have the issue of having a delay larger tham 5ms at the start of the file. Replace the files with this fixed one.

Secondly, the normal difficulty uses several long chains of notes with 1/2 gaps, which is unacceptable for this difficulty level. In some cases the rhythm used is even more dense than was used in the hard difficulty. It would be better to remove some notes from these chains so that there are gaps to give beginner players breaks. Some of the main areas of concern are:

00:34:653 - 00:38:791 - 00:44:653 - 01:00:343 - 01:12:067 - 01:17:584.

Additionally, it would be nice if places like 00:01:550 the intro used a lower note density as to reflect the calmness of the song.

The BNs should handle requalification from here, though feel free to contact me for any questions.
i replaced the hitsound file.
For normal diff, I lowered the rhythm density as you wish on roughly around these time intervals:
00:02:067 (2) - 00:06:377 - 00:33:963 - 00:36:032 - 00:42:756 - 00:44:998 - 00:51:205 - 01:00:343 - 01:05:170 - 01:11:550 - 01:13:791 - 01:16:550 - 01:17:584 - 01:18:791 - 01:35:343 -
Now the diff should be at proper difficulty I guess...
posted
should be fine now
posted
moecho's Lemonade

01:07:929 (1,2,3) - Needs 1.50x SV.

Call me Karen back
posted

Monstrata wrote:

moecho's Lemonade

01:07:929 (1,2,3) - Needs 1.50x SV.

Call me Karen back
ye fixed thx a looooooot

why every time i upload this thing therse's always a problem damit
posted
I still kinda wish the overall density of Normal was nerfed a bit more, since the rhythm used now is very similar to that of Hard, just with a smaller distance snap. Also if you consider that the Easy uses mostly 1/1 rhythms, you can see that there's a fairly large jump in difficulty between Easy and Normal despite what the star ratings say.

It is a little better than it was before, but I still think the following chains could be broken up a bit more:
- 00:34:653 (1,2,3,1,2,3,4,1,2,3) -
- 00:38:791 (1,2,3,1,2,3,1,2) - Replacing 00:41:205 (3) with a circle would work.
- 01:00:515 (2,1,2,1,2,3,1,2,3,1,2) -
- 01:31:722 (1,2,3,1,2,3,1,2,3,4,1,2,3) -
- 01:47:239 (2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1) - Just removing 01:51:722 (4) should be fine here.

The spreading of these lower diffs is always going to be skewed with a Normal like this, and I don't want to ask you to hard nerf it into the ground because that would ruin it. I'm fine with it being a little bit skewed, and it's almost there, it just needs a few more tweaks.
posted
Cool >-<
posted

-Mo- wrote:

I still kinda wish the overall density of Normal was nerfed a bit more, since the rhythm used now is very similar to that of Hard, just with a smaller distance snap. Also if you consider that the Easy uses mostly 1/1 rhythms, you can see that there's a fairly large jump in difficulty between Easy and Normal despite what the star ratings say.

It is a little better than it was before, but I still think the following chains could be broken up a bit more:
- 00:34:653 (1,2,3,1,2,3,4,1,2,3) -
- 00:38:791 (1,2,3,1,2,3,1,2) - Replacing 00:41:205 (3) with a circle would work.
- 01:00:515 (2,1,2,1,2,3,1,2,3,1,2) -
- 01:31:722 (1,2,3,1,2,3,1,2,3,4,1,2,3) -
- 01:47:239 (2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1) - Just removing 01:51:722 (4) should be fine here.

The spreading of these lower diffs is always going to be skewed with a Normal like this, and I don't want to ask you to hard nerf it into the ground because that would ruin it. I'm fine with it being a little bit skewed, and it's almost there, it just needs a few more tweaks.
The mentioned chains are broken following your suggestions, and I made this 00:47:412 (2) - into a reverse silder.
Hope this time it works...
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