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posted
[General]
  1. The source should be jubeat prop instead of Jubeat.
  2. Add "SOUND VOLTEX III GRAVITY WARS SDVX 3" to your tags since this song is also included in this arcade game as well.

Good luck! ;)
posted

Tofu1222 wrote:

[General]
  1. The source should be jubeat prop instead of Jubeat.
  2. Add "SOUND VOLTEX III GRAVITY WARS SDVX 3" to your tags since this song is also included in this arcade game as well.

Good luck! ;)
Thanks!
bubble plz
posted
要飞了吗
posted

raririn wrote:

要飞了吗
找不到bn qaq
posted
diffname命名统一,如果开头字母小写就改下hard和insane

Insane
  1. 00:08:101 (8,9) - 00:08:446 (1,2) - 这种1/2和1/4的间距不应该一样
  2. 00:09:481 (8,9) - 后面类似的不提了,自己整个图看下吧
  3. 00:12:239 (5,6) - 这个我觉得还是太难了,尤其是考虑到这个insane下面只有hard
  4. 00:31:291 - 短滑条在这停吧,后面空一下不然容易断
  5. 00:51:205 - 这里放个圈感觉好一点
  6. 00:59:136 (1,1) - 这overlap很丑
  7. 01:41:205 (2,3) - 01:41:636 (4,5) - 不一样的节奏用不同的梗吧
  8. 01:42:412 (7) - 在这nc好点吧


Hard
  1. 00:06:205 (2,1) - 这种难度还是不要弄这种间距梗
  2. 00:10:687 (4,5) - 这圈和滑条的flow不好,要么滑条弄成直的要么换个弯法
  3. 00:28:791 (3,1) - 同第一条
  4. 01:39:136 (3,1) - 01:40:515 (3,1) - ^


Normal
  1. 00:33:274 (1,1) - ds爆炸了


easy ar可以-1
posted
帮我-1好了
posted

Karen wrote:

diffname命名统一,如果开头字母小写就改下hard和insane

Insane
  1. 00:08:101 (8,9) - 00:08:446 (1,2) - 这种1/2和1/4的间距不应该一样
    整张图过了遍 我觉得混淆的地方都改了
  2. 00:09:481 (8,9) - 后面类似的不提了,自己整个图看下吧
  3. 00:12:239 (5,6) - 这个我觉得还是太难了,尤其是考虑到这个insane下面只有hard
    改了下滑条形状让6和5靠近了点
  4. 00:31:291 - 短滑条在这停吧,后面空一下不然容易断
    ok
  5. 00:51:205 - 这里放个圈感觉好一点
    放了
  6. 00:59:136 (1,1) - 这overlap很丑
    改了
  7. 01:41:205 (2,3) - 01:41:636 (4,5) - 不一样的节奏用不同的梗吧
    其实没懂……
  8. 01:42:412 (7) - 在这nc好点吧
    加了


Hard
  1. 00:06:205 (2,1) - 这种难度还是不要弄这种间距梗
    调了间距
  2. 00:10:687 (4,5) - 这圈和滑条的flow不好,要么滑条弄成直的要么换个弯法
  3. 00:28:791 (3,1) - 同第一条
  4. 01:39:136 (3,1) - 01:40:515 (3,1) - ^
    换了个弯法


Normal
  1. 00:33:274 (1,1) - ds爆炸了
    改了


easy ar可以-1
posted

Garden wrote:

帮我-1好了
-1
posted
drum-hitclap66.wav 看下这个音效有没有用到
手头有工具的话看看normal-hitfinish66.wav和soft-hitfinish66.wav前面有没有超过5ms的delay,我懒得找工具了zz
posted

Karen wrote:

drum-hitclap66.wav 看下这个音效有没有用到
手头有工具的话看看normal-hitfinish66.wav和soft-hitfinish66.wav前面有没有超过5ms的delay,我懒得找工具了zz
drum删了
剩下是有点延迟 我给砍了
posted
bbb
posted
pop this because insane uses 100% all the map, i don't think it fits with the song.
normal and hard also use constant 60% volume thorough the map. i don't think it fits with the song either since the song has inconsistent intensities. you should use various volumes instead, like how easy and lemonade diffs do.

[general]
  1. this song comes from album "BEMANI SUMMER DIARY 2015 ORIGINAL SOUNDTRACK" so add it in tags. (references: 1 2 3 4)
  2. you could add "BEMANI KONAMI" since it's the company who creates this game, i saw most jubeat & sdvx maps added this in tags.


[garden]
01:20:343 (3,4) - i don't think two active hitobjects with 1/2-beat-long gap is appropriate in easy since it's pretty hard to click, unlike passive hitobject then active hitobject like 00:24:998 (3,4) -. might be better to change to something that is easier to click, like 1/2-beat-long slider? as same as 01:54:308 (6,7) -.

[moecho]
hp and od is the same as easy diff, you should increase it so it won't be repetitive.
00:51:205 - there is a quite dominant sound here that you shouldn't skip to map this spot.

[hard]
00:03:274 (2,1) - it's visually the same as 00:03:101 (1,2) - so players could confused that these hitobjects have 1/2-beat gap between these hitobjects, which gives unfair reading difficulty. i'd recommend to move it further.
00:16:722 (1,2) - this is kinda questionable since it's actually the same as 00:13:963 (1,1) - and 00:19:481 (1,1) -, but this part uses sliders not circles.
00:38:446 (4,1) - players could think that these have 1/2-beat gap between these hitobjects since it's actually the same spacing as 00:38:274 (3,4) -. so move further to avoid reading difficulty please
00:51:205 (1) - the sound here is pretty dominant, slider head doesn't literally give much feedback for players. i'd recommend you to use a circle here and followed by a slider will be better.
00:56:722 (1,2) - i'd suggest to make the slider shape different since players could think that this has the same slider velocity.
01:02:239 - the sound here is pretty dominant, being just a slider reverse doesn't seem to be suitable with the sound's intensity. will be better if you add a circle or start a slider here instead. as same as 01:13:274 -

[insane]
01:29:710 (1) - shouldn't add nc here since it could make an unfair reading problem here. (like, players could think that these hitobjects 01:29:710 (1,1) - have 1/2-beat-long gap between these, which could eventually make players miss) so removing nc here would work the best.
01:41:205 (2,3,4,5) - avoid switching between 1/2 and 1/4 stacks. this may cause reading issues for new players, since two different rhythms are visually the same.

[lemonade]
01:43:618 - i don't think using 100% volume here is okay since there isn't any part that uses 100% volume, and it doesn't fit with the song's intensity.

call karen to nominate again i guess, since i popped it.
posted
makes sense, fixed all three spots with consecutive 1/2 clicking
@nika you may add those tags for me
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 61297
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12584,31894
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 32
TimelineZoom: 0.6000009

[Metadata]
Title:citrus
TitleUnicode:citrus
Artist:kamome sano
ArtistUnicode:kamome sano
Creator:nika mika
Version:garden's easy
Source:jubeat prop
Tags:moeri moecho garden SOUND VOLTEX III GRAVITY WARS SDVX 3
BeatmapID:1544173
BeatmapSetID:529789

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Konachan.com - 212963 sample.jpg",0,0
//Break Periods
2,51404,54592
2,81750,90454
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1550,344.827586206897,4,2,66,50,1,0
12584,-100,4,2,66,60,0,0
31894,-100,4,2,66,70,0,0
62239,-100,4,2,66,80,0,0
81550,-100,4,2,66,70,0,0
114653,-100,4,2,66,60,0,0
118446,-100,4,2,66,40,0,0


[Colours]
Combo1 : 255,140,140
Combo2 : 255,174,94
Combo3 : 250,109,5
Combo4 : 250,194,29

[HitObjects]
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256,192,114653,12,2,118446,0:0:0:0:
posted

- Frontier - wrote:

pop this because insane uses 100% all the map, i don't think it fits with the song.
normal and hard also use constant 60% volume thorough the map. i don't think it fits with the song either since the song has inconsistent intensities. you should use various volumes instead, like how easy and lemonade diffs do.

[general]
  1. this song comes from album "BEMANI SUMMER DIARY 2015 ORIGINAL SOUNDTRACK" so add it in tags. (references: 1 2 3 4)
  2. you could add "BEMANI KONAMI" since it's the company who creates this game, i saw most jubeat & sdvx maps added this in tags.

will do but there are too many bemanis already in the tags so i neglected that

[moecho]
hp and od is the same as easy diff, you should increase it so it won't be repetitive.ok
00:51:205 - there is a quite dominant sound here that you shouldn't skip to map this spot.
the previous slider is following the lead while ignoring the drumbeats. A downbeat might worth paying some attention but if I do so I will also have to change the rhythm for 00:50:343 (6) - , making it denser than any other sections in the diff so I shall keep it

[hard]
00:03:274 (2,1) - it's visually the same as 00:03:101 (1,2) - so players could confused that these hitobjects have 1/2-beat gap between these hitobjects, which gives unfair reading difficulty. i'd recommend to move it further.as you wish
00:16:722 (1,2) - this is kinda questionable since it's actually the same as 00:13:963 (1,1) - and 00:19:481 (1,1) -, but this part uses sliders not circles.donno what i was thinking but yeah changed
00:38:446 (4,1) - players could think that these have 1/2-beat gap between these hitobjects since it's actually the same spacing as 00:38:274 (3,4) -. so move further to avoid reading difficulty pleasei still think it would be fine but, okay
00:51:205 (1) - the sound here is pretty dominant, slider head doesn't literally give much feedback for players. i'd recommend you to use a circle here and followed by a slider will be better.will do since no difficulty issues will raise at this stage
00:56:722 (1,2) - i'd suggest to make the slider shape different since players could think that this has the same slider velocity.
but they are in the same sv i think...
01:02:239 - the sound here is pretty dominant, being just a slider reverse doesn't seem to be suitable with the sound's intensity. will be better if you add a circle or start a slider here instead. as same as 01:13:274 -
while being subjective i dont really like a mixture of drum and lead for rhythm at the same time. so I remapped kiai following lead mainly and some drums when the lead is absent.
If i completely ignore drums then this sound wouldnt be that dominant right :p


[insane]
01:29:710 (1) - shouldn't add nc here since it could make an unfair reading problem here. (like, players could think that these hitobjects 01:29:710 (1,1) - have 1/2-beat-long gap between these, which could eventually make players miss) so removing nc here would work the best.I removed the nc for 01:29:825 (2) - since the ncing logic behind this is every 5 objects when streaming
01:41:205 (2,3,4,5) - avoid switching between 1/2 and 1/4 stacks. this may cause reading issues for new players, since two different rhythms are visually the same.will do

[lemonade]
01:43:618 - i don't think using 100% volume here is okay since there isn't any part that uses 100% volume, and it doesn't fit with the song's intensity.switched to 60%

call karen to nominate again i guess, since i popped it.
posted
no idea what happened but i uploaded the old mapset while making it worse by messing up green lines...
will upload after restoring what i can remember
posted

nika mika wrote:

no idea what happened but i uploaded the old mapset while making it worse by messing up green lines...
will upload after restoring what i can remember
I think I'd done fixing this mess
zzzzzzzzz
posted
hitsound问题也一起回炉了,重新改下

tag不统一

弄完再自己过一遍mod什么的吧,问题越改越多我都不敢泡了
posted

Karen wrote:

hitsound问题也一起回炉了,重新改下

tag不统一

弄完再自己过一遍mod什么的吧,问题越改越多我都不敢泡了
qwq
posted
ree
posted
Hard

01:13:963 (1,2,3,4) - i suggest to keep same flow as 01:12:584 (1,2,3,4) - so you keep moving in a triangle here too
01:47:756 (1,1) - make these overlap perfectly?
00:11:205 (1,1,1) - nc spam here isn't neccesary since it's all 1/2 anyways, there isn't a special rhythm remove ncs from 00:11:377 (1,1) - 00:11:722 (1) - and nc 00:11:894 (2) - instead where the drums start

Insane
00:23:274 (5) - two circles instead? will be better to catch the melody that way

Lemonade
00:22:067 (4) - nc here for consistency
01:20:084 (2) - this slider doesn't cover any sound, it's silent after the head,maybe just turn it into a circle?
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