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Dormir - Une mage blanche [Osu|Taiko]

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DeRandom Otaku
from q
[Standard]
  1. 00:21:183 (3,1) - Are you sure about the stack? you should'nt do it like this as you have the note stacked which lands on the downbeat , its not bad in all cases but in this case the downbeat has a intenser piano (?) or melody sound than the sound at 00:21:183 - so thats why stacking it doesnt give it proper spacing emphasis
  2. 01:21:183 - please dont execute this beat on a slider end , its the start of kiai . Its a really important beat and executing it on sliderend is just not fine. So make it clickable .Easy fix is that remove the repeat from 01:20:872 (3) - and add circle at downbeat
  3. 01:35:483 (3) - For what reason you didnt finish the slider at 01:36:105 - ? it makes no sense at all . The held vocal starts from 01:36:105 - and strong sound is also at 01:36:105 - so theres just no reason to ignore it
[Advanced]
  1. 00:00:354 (1,2,3,4) - its not a big deal but if you could make 3 and 4 different than 1 and 2 in terms of shapes it would be nicer as 00:00:354 (1,2) - are supporting snares and 00:00:975 (3,4) - are supporting. As they are supporting different sounds , executing them differently would be cool as well
  2. 00:02:374 (4) - Your rhythm here is kinda inconsistent with the patterns in next combos like 00:04:550 (2,3) - 00:07:037 (2,3) - etc and why i am saying this is because in the latter patterns your rhythm is better in terms of emphasis but in this case the beat at 00:02:685 - is being executed by slider repeat while in other cases its clickable ,the piano itself at 00:02:685 - is emphasized in the song so having it clickable would be better
  3. 00:27:089 (3,4) - any reason you use 1.65 Ds instead of your average 1.0 DS? the ds gap is pretty huge for this level of difficulty and i cant seem to find any valid reason for increase in DS . Theres no beat at 00:27:400 - that is more impactful than others etc so its better to use consistent ds
  4. 00:30:820 (7,8,1) - Dont use "visual" spacing of these 1/3 same as the visual spacing of 1/4 because these notes are 1/3 and same spacing as 1/4 is gonna make them misread it as 1/4
  5. 00:37:970 (7) - The fact that you are leaving 00:38:281 - this intense vocal unclickable is pretty soso .what you could do is change 00:37:970 (7) - into 1/2 slider and add a circle at the latter white tick ... In summary just make the intense vocal at 00:38:281 - clickable because it deserves it
  6. 00:35:949 - in this whole section you need to re-do your NC's as some of your NC's are each downbeat while others are 2 downbeats , theres no consistency about these so better work on it to make it more consistent
  7. 01:34:706 (4,5,6,7) - this is actually a three star difficulty and having same visual spacing for both 1/2 and 1/4 is not beginner friendly at all . the spacing concept you used for 01:35:017 (5,6,7) - is wrong as 01:35:017 (5,6) - are 1/1 and 01:35:328 (6,7) - are 1/2 but the spacing looks exactly the same
  8. 01:40:768 (3,4,1) - Well here stacking 3 and 4 is fine but stacking 1 also is not fine because the slider head supports a much stronger vocal and theres an intense cymbal crash sound which should be emphasized but stacking them doesnt give it any spacing emphasis so just unstack 01:41:079 (1) - and use ur average DS for this note
  9. 01:41:545 (2,3,4) - Kinda awkward rhythm choice here since the more impactful sounds are at the white ticks , eg 01:41:701 - 01:42:012 - but you are prioritizing the red ticks instead
gl
Pachiru
[EKORO]

Pour la diff d'Ekoro, askip ça map plus xdlol je trouve qu'il y a quelques sons qui devrait être mappés. Mais alors par contre, j'adore le style de mapping que tu as utilisé, c'est tellement beau j'vais pleuré ;-;

  1. 00:07:815 - Ici tu pourrais rajouter quelque chose, ça pourrait être plus sympa, plutôt que de laisser un vide sur une partie qui pourrait être mappée je pense.
  2. 00:26:467 (1,3) - Pourquoi ne pas essayer de mettre ces deux sliders en parallèle au niveau des points clickables?
  3. 00:43:877 (1) - Tu ne veux pas essayer de split celui la en plusieurs slider, parce que selon moi faire un double reverse sur un long slider, c'est un peu ennuyant, sachant que c'est une standard, tu pourrais essayer de faire un truc un peu plus compliqué ^^
  4. 00:48:229 - Tu peux pas essayer de rajouter un cercle ici, pour que ça passe un peu mieux au niveau du flow du rythme et puis ça évitera au débutant de faire un 100 ou un 50 sur ce cercle: 00:48:540 (3) -
  5. 01:24:291 (1) - Ce slider est vachement compliqué a lire au niveau du rythme je trouve, parce qu'avant, tu laisses un gros blanc, et c'est dur pour réussir a identifier le nouveau rythme, certains joueurs pourrais s'emmeler les pinceaux et fail la partie qui suit, donc ce que je pourrais te conseiller pour éviter ça, ce serait d'ajouter un cercle ici: 01:23:980 -
  6. 01:38:592 (1) - Ce spinner est un peu long non? Et puis tu pourrais essayer de la mapper cette partie la aussi, genre tu arrête ton spinner ici: 01:39:680 - Et tu rajoute un beat clickable ici: 01:39:991 -
  7. Cette diff est vraiment cool, c'est juste dommage qu'il y ait des beats qui soit manquants, ou qu'il y ait des parties mappées sur des voix et d'un coup ça passe sur le fond de la musique, mais dans l'ensemble, la diff est nice :3
[Advanced]
  1. 00:08:747 (6,7,1) - J'aime pas trop le flow de ce passage, je pense que pour une advanced, c'est un peu dur, même si la diff m'a l'air d'être dure en elle même. Je te propose ça, dis-moi si tu penses que c'est mieux ou pas? https://puu.sh/tQ3W1/0ac116c160.png
  2. 00:19:628 (4,5,6,7) - Avec tout ces stacks, on peut vite s'y perdre je pense, essaie de faire en sorte qu'un des slider ne se stack pas sur l'autre, aprés c'est mon avis, essaie de NC quelque part sinon pour qu'on puisse mieux distinguer ou cliquer.
  3. J'ai rien d'autre a dire, parce que la map est juste magnifique, j'adore le style que tu as utilisé, tu le maitrises tellement bien .w.
J'te jette deux étoiles a la gueule pour te motiver a la rank, parce qu'elle vaut vachement le détour ! :3
Bonne chance pour le ranking !
Topic Starter
Realazy

DeRandom Otaku wrote:

from q

[Advanced]
  1. 00:00:354 (1,2,3,4) - its not a big deal but if you could make 3 and 4 different than 1 and 2 in terms of shapes it would be nicer as 00:00:354 (1,2) - are supporting snares and 00:00:975 (3,4) - are supporting. As they are supporting different sounds , executing them differently would be cool as well id kinda like to keep this pattern, it's made to emphasize the snares on white ticks
  2. 00:02:374 (4) - Your rhythm here is kinda inconsistent with the patterns in next combos like 00:04:550 (2,3) - 00:07:037 (2,3) - etc and why i am saying this is because in the latter patterns your rhythm is better in terms of emphasis but in this case the beat at 00:02:685 - is being executed by slider repeat while in other cases its clickable ,the piano itself at 00:02:685 - is emphasized in the song so having it clickable would be better good point, fixed
  3. 00:27:089 (3,4) - any reason you use 1.65 Ds instead of your average 1.0 DS? the ds gap is pretty huge for this level of difficulty and i cant seem to find any valid reason for increase in DS . Theres no beat at 00:27:400 - that is more impactful than others etc so its better to use consistent ds ^
  4. 00:30:820 (7,8,1) - Dont use "visual" spacing of these 1/3 same as the visual spacing of 1/4 because these notes are 1/3 and same spacing as 1/4 is gonna make them misread it as 1/4 ^
  5. 00:37:970 (7) - The fact that you are leaving 00:38:281 - this intense vocal unclickable is pretty soso .what you could do is change 00:37:970 (7) - into 1/2 slider and add a circle at the latter white tick ... In summary just make the intense vocal at 00:38:281 - clickable because it deserves it ^
  6. 00:35:949 - in this whole section you need to re-do your NC's as some of your NC's are each downbeat while others are 2 downbeats , theres no consistency about these so better work on it to make it more consistent i think they're fixed now?
  7. 01:34:706 (4,5,6,7) - this is actually a three star difficulty and having same visual spacing for both 1/2 and 1/4 is not beginner friendly at all . the spacing concept you used for 01:35:017 (5,6,7) - is wrong as 01:35:017 (5,6) - are 1/1 and 01:35:328 (6,7) - are 1/2 but the spacing looks exactly the same how'd i miss that
  8. 01:40:768 (3,4,1) - Well here stacking 3 and 4 is fine but stacking 1 also is not fine because the slider head supports a much stronger vocal and theres an intense cymbal crash sound which should be emphasized but stacking them doesnt give it any spacing emphasis so just unstack 01:41:079 (1) - and use ur average DS for this note good idea
  9. 01:41:545 (2,3,4) - Kinda awkward rhythm choice here since the more impactful sounds are at the white ticks , eg 01:41:701 - 01:42:012 - but you are prioritizing the red ticks instead i think the sounds on the red ticks are more prominent and should be emphasized instead of the drums here
gl
thanks!

Pachiru wrote:

[Advanced]
  1. 00:08:747 (6,7,1) - J'aime pas trop le flow de ce passage, je pense que pour une advanced, c'est un peu dur, même si la diff m'a l'air d'être dure en elle même. Je te propose ça, dis-moi si tu penses que c'est mieux ou pas? https://puu.sh/tQ3W1/0ac116c160.png bonne idée
  2. 00:19:628 (4,5,6,7) - Avec tout ces stacks, on peut vite s'y perdre je pense, essaie de faire en sorte qu'un des slider ne se stack pas sur l'autre, aprés c'est mon avis, essaie de NC quelque part sinon pour qu'on puisse mieux distinguer ou cliquer. ok, changé
  3. J'ai rien d'autre a dire, parce que la map est juste magnifique, j'adore le style que tu as utilisé, tu le maitrises tellement bien .w.
J'te jette deux étoiles a la gueule pour te motiver a la rank, parce qu'elle vaut vachement le détour ! :3
Bonne chance pour le ranking !
merci beaucoup!
Ekoro
6th

6th wrote:

[Standard]
00:07:504 - Je ne comprends vraiment pas pourquoi tu t'es arrêté de mapper ici. wtf pourquoi il manque un slider, il devait y en avoir un ici, ça a dû déconner
00:20:250 (2) - Vu le tempo je doute que beaucoup de nouveaux joueurs arrivent à se rendre compte du changement de polarité. j'ai voulu suivre la voix ici :<
01:35:483 (3) - Le répéter une troisième fois pourrait rendre cette partie plus intuitive à jouer. changé

Zerss

Zerss wrote:

Ekoro's

  1. 00:08:048 - 00:08:203 - 01:30:120 - 01:30:276 - Useless control points. first ones aren't useless, seems like the slider got removed for some reason so i added it back. removed the two other sections though
  2. This diff have higher volumes than all of the others, is there any reason not following them? this map is like very old, real remapped (?) recently so the volume may not be fitting. i don't think that's an issue because it's my own diff, i may have my own hitsound volumes
  3. 00:09:058 (1) - Are you sure about how you mapped there? I would've rather gave more time after the spinner rather than before. by adding the slider, the length before spinner is now shorter than the length after
  4. Not much to say here, the difficulty is really creative, I don't see that much Easy/Normal diffs mapped that good! what the fuck this is literally a 3-4 years old diff map that i don't want to touch again

DeRandom Otaku

DeRandom Otaku wrote:

[Standard]
  1. 00:21:183 (3,1) - Are you sure about the stack? you should'nt do it like this as you have the note stacked which lands on the downbeat , its not bad in all cases but in this case the downbeat has a intenser piano (?) or melody sound than the sound at 00:21:183 - so thats why stacking it doesnt give it proper spacing emphasis i think this fits enough, stacking it on (2) would be good too but i'd rather use the stack to separate both combo colours
  2. 01:21:183 - please dont execute this beat on a slider end , its the start of kiai . Its a really important beat and executing it on sliderend is just not fine. So make it clickable .Easy fix is that remove the repeat from 01:20:872 (3) - and add circle at downbeat yeah, i'm slightly afraid this wlil be a little tough, but since it's the start of the kiai time it should be fine
  3. 01:35:483 (3) - For what reason you didnt finish the slider at 01:36:105 - ? it makes no sense at all . The held vocal starts from 01:36:105 - and strong sound is also at 01:36:105 - so theres just no reason to ignore it fixed on a previous suggestion, you're right too

Pachiru

Pachiru wrote:

[EKORO]

Pour la diff d'Ekoro, askip ça map plus xdlol je trouve qu'il y a quelques sons qui devrait être mappés. Mais alors par contre, j'adore le style de mapping que tu as utilisé, c'est tellement beau j'vais pleuré ;-; mais putain elle a quoi cette diff LOL

  1. 00:07:815 - Ici tu pourrais rajouter quelque chose, ça pourrait être plus sympa, plutôt que de laisser un vide sur une partie qui pourrait être mappée je pense. pareil que plus haut, le slider s'est barré pour une raison inconnue, c'est vite rectifié
  2. 00:26:467 (1,3) - Pourquoi ne pas essayer de mettre ces deux sliders en parallèle au niveau des points clickables? hm pourquoi pas
  3. 00:43:877 (1) - Tu ne veux pas essayer de split celui la en plusieurs slider, parce que selon moi faire un double reverse sur un long slider, c'est un peu ennuyant, sachant que c'est une standard, tu pourrais essayer de faire un truc un peu plus compliqué ^^ j'voulais garder la symétrie avec les autres sliders, c'un peu difficile de faire un truc potentiellement beau et toujours jouable/symétrique
  4. 00:48:229 - Tu peux pas essayer de rajouter un cercle ici, pour que ça passe un peu mieux au niveau du flow du rythme et puis ça évitera au débutant de faire un 100 ou un 50 sur ce cercle: 00:48:540 (3) - vu le spacing je pense qu'ils peuvent pas trop se foirer, après si ça en discute beaucoup je ferai quelque chose (là je pense que ça passe)
  5. 01:24:291 (1) - Ce slider est vachement compliqué a lire au niveau du rythme je trouve, parce qu'avant, tu laisses un gros blanc, et c'est dur pour réussir a identifier le nouveau rythme, certains joueurs pourrais s'emmeler les pinceaux et fail la partie qui suit, donc ce que je pourrais te conseiller pour éviter ça, ce serait d'ajouter un cercle ici: 01:23:980 - je veux pas trop rendre la map full 1/1 donc je laisse quelques pauses par ci par là, j'ai tenté ici de faire un mix chelou entre la voix et les instruments
  6. 01:38:592 (1) - Ce spinner est un peu long non? Et puis tu pourrais essayer de la mapper cette partie la aussi, genre tu arrête ton spinner ici: 01:39:680 - Et tu rajoute un beat clickable ici: 01:39:991 - j'pense que la durée du spinner est correcte ici
  7. Cette diff est vraiment cool, c'est juste dommage qu'il y ait des beats qui soit manquants, ou qu'il y ait des parties mappées sur des voix et d'un coup ça passe sur le fond de la musique, mais dans l'ensemble, la diff est nice :3 je rappelle que c'est une diff horrible qui date de 2012, avec des parts 2016-2017 aussi, et y'a toujours des gens qui aiment ._.

thank you for your mods, all of you!
Sotarks
hi

extra
00:01:597 (1,2,3) - i can highly suggest you to ctrl+g the rythmn 'cause catching a 1/2 jump after this sharp stream is really hard.. it won't affect the rythmn tho since this pattern has constant 1/2 sounds so yea.

00:02:685 (6) - you can try to consider a nc here to emphasis the downbeat?

00:02:219 (4) - you can change this shape to smth like this to make the flow smoother!
and stack 00:03:151 (7) - this on 00:02:219 (4) - 's end!

00:04:706 (4,5) - you can do smth similar here to improve the flow, but it will fuck up your structure, but you see what I mean here!

00:10:302 (1,2,1,2) - i don't think it's a good think here to stack those, since each of them are different drums snare... consider an unstack?

00:26:079 (6) - wut? hey hey wrong rythmn here man, don't start a kickslider like that that ends on a clap emphasis aaa my heart almost went off xd
i can consider you a rythmn like this it's highly better imo lol

00:30:820 (1) - how about smth like that to make that reverse ending clicable ?

00:35:949 (4) - x328y128 to make it more readable?

00:37:504 (1,2,3) - what is that rythmn? you are skipping important beat here... i'll consider you for this entire section to base your mapping on the trompette'xd" like this

00:44:654 (5,9) - you could fix the stack lol

01:15:431 (3,4,5,6,7) - stacking, underemphasis a stream like that is the worst thing you could do..

01:26:001 (1) - maybe not skip that important downbeat.. feels empty

01:35:949 (1) - ^

01:47:141 (1,2,3) - same rythmn problem as mentionned above

this diff could CLEARLY need some more polishing and be more structured tbh before even trying to push this forward.. and idk it really feel forced..
try and rework some rythmn, because you tend to focus different stuff in the same pattern which makes the sutff unconsistent and unconfortable to play ..
Topic Starter
Realazy
thanks for the huge help, temporarily addressed most issues, will go more in depth eventually
Left
lol I once mapped this with only straight sliders and became trash map

[Eko]
00:09:058 (1,1) - time gap is too short..?
00:33:307 (1,2,1) - this spinner - circle - spinner pattern looks super hard for nubs.

[Advanced]
DIFF GAP BETWEEN STD AND ADV IS SUPER BIG. standard mainly used 1/1 rhythm, with some 1/2 notes. but Advanced uses manymany 1/2s with 00:48:851 (1,2,3,4,5) - this kind of hard jumps. I know there's many NHI spread, but normal is super easy, and hard is super difficult. maybe somebody will issue it again.

00:31:131 (8,1) - blanket
00:46:053 (7,8,1) - just same DS would be better visually, even there's 00:46:364 (1) - strong symbal here
01:02:996 (7,1) - 01:05:483 (6,1) - can make these two same?
01:07:815 (5,6,1) - visually same distance, makes user confuse. if extra I won't issue this one but it's hard.
01:08:747 (1,2,3) - improve DS
01:12:944 (6,6) - what makes difference between these two?

[Hyper]
00:10:768 (3,4,5) - make it linear would be better
00:22:815 (6) - irregularly overmapped
00:33:151 (3) - not strong sound just 1/2 slider from 00:32:995 (2) - would be better
00:42:012 (3) - strong symbal but pattern isn't showing that. can use larger DS or stack 00:42:012 (3,4) - ?
00:44:499 (3) - same

[Extra]
00:01:364 (10,12) - I can't hear sounds here
00:09:214 (2) - sound isn't strong, but DS suddenly increased..
00:15:742 (3,4,5) - can make DS same? now visually bad
00:32:841 (6,7) - intentional overlap? not stacked now
00:43:410 (1,2,3,4,5,6,1) - can improve stream-slider flow??
00:44:499 (4,5) - oh i realized this one is intentional

hmmmm BG is too dark...I think it's witch..?
good luck!
Nao Tomori
[extra]
i really don't like the seemingly random use of awkward wide angles and ds changes at wide angles, which in my opinion should be used consistently as a concept rather than as just a facet of making jump patterns.

for example, 00:02:219 (4) - has a wide angle going into it, as does 00:02:685 (1) - , but then 00:05:172 (6) - which is the exact same sound, does not have a wide angle into it.
00:15:276 (1) - has a wide angle into it but is linear from a slider triple

00:24:291 (2) - does not have a wide angle but 00:16:830 (3) - does

etc.

as such most of these play really badly for me and i don't think it represents the song that well, since there are just randomly placed awkward jumps.

other stuff in extra

00:09:991 (5,6) - this appears to be the only antijump used

00:11:545 (1) - i don't agree with putting the start of the vocals on a slide end when you focus on it in other parts like 00:15:742 (3) - and 00:19:006 (1,2,3) -

00:20:094 (1,2,3,4) - the visual spacing on this pattern is kind of weird, 1 and 4 are really close together

00:24:913 (4,5,2) - same here

00:31:131 (2,3) - while this is technically the right rhythm i think simplifying it to a slider that ends on the red drum tick would be easier for players to time.

00:37:815 (6,7) - vs 00:32:841 (6,7) - seems like you should use antijumps more consistently

00:40:146 (1,2,3,4,5) - the emphasis here is not equal on all 5 points of the star imo. some are stronger than others.

00:43:644 (4,6) - unneeded overmap imo

00:44:499 (4,5) - vs 00:46:986 (4,5,6) - not really using the antijumps consistently

00:48:618 (4,6) - same with overmap

after the break, i didnt see many issues other than, as stated before, the use of wide angles.

01:14:343 (3) - looks like it's in an ugly spot imo

01:14:809 (1,3,4,5,6,7) - gets pretty close together

01:32:219 (1,2,3) - less spaced than the other instances of this

01:37:193 (1,2,3,4,5,6) - don't really agree with the change from sliders to antijumps happening on the 5th out of 6 times or something.

01:44:654 (1) - the amount of emphasis here is very low.



it seems like this map conflicts really heavily with my theories on mapping. that isn't to say it's necessarily bad, just something i really hate to play personally and don't really like that much in general. ofc, your style is your own, so it isn't up to me to dictate how you map. i just think that the style is too different from what i like for me to push.
Topic Starter
Realazy

Left wrote:

lol I once mapped this with only straight sliders and became trash map wtf my man this is 100 times better

[Advanced]
DIFF GAP BETWEEN STD AND ADV IS SUPER BIG. standard mainly used 1/1 rhythm, with some 1/2 notes. but Advanced uses manymany 1/2s with 00:48:851 (1,2,3,4,5) - this kind of hard jumps. I know there's many NHI spread, but normal is super easy, and hard is super difficult. maybe somebody will issue it again. idk i think they're fine for now, i did nerf jumps in advanced though

00:31:131 (8,1) - blanket pattern was changed but i forgot to update on my secondary laptop so yehaj
00:46:053 (7,8,1) - just same DS would be better visually, even there's 00:46:364 (1) - strong symbal here fixed
01:02:996 (7,1) - 01:05:483 (6,1) - can make these two same? idk what you mean sorry
01:07:815 (5,6,1) - visually same distance, makes user confuse. if extra I won't issue this one but it's hard. they're 1/1 though.. it doesn't feel as confusing especially when 6 is such a long slider and 1 is far from its tail
01:08:747 (1,2,3) - improve DS fixed
01:12:944 (6,6) - what makes difference between these two? nothing, removed repeat

[Hyper]
00:10:768 (3,4,5) - make it linear would be better yep my bad
00:22:815 (6) - irregularly overmapped i don't see how it is irregular, i think it fits the vocal decently and i find it fun
00:33:151 (3) - not strong sound just 1/2 slider from 00:32:995 (2) - would be better sounds good
00:42:012 (3) - strong symbal but pattern isn't showing that. can use larger DS or stack 00:42:012 (3,4) - ? good idea, reversed 4 and stacked 3 on it, lowered spacing though
00:44:499 (3) - same same!

[Extra]
00:01:364 (10,12) - I can't hear sounds here me neither actually
00:09:214 (2) - sound isn't strong, but DS suddenly increased.. map has pretty irregular spacing throughout, you can hear the clap on 3's head though
00:15:742 (3,4,5) - can make DS same? now visually bad i can
00:32:841 (6,7) - intentional overlap? not stacked now yes, automatic stacking makes it looks worse imo
00:43:410 (1,2,3,4,5,6,1) - can improve stream-slider flow?? i think it plays fine though
00:44:499 (4,5) - oh i realized this one is intentional quick learner!

hmmmm BG is too dark...I think it's witch..? but isnt her smile cute
good luck!
thank you!

Nao Tomori wrote:

[extra]
i really don't like the seemingly random use of awkward wide angles and ds changes at wide angles, which in my opinion should be used consistently as a concept rather than as just a facet of making jump patterns. indeed, looking back at it the diff is way too inconsistent now and not as fitting as i thought it was when mapping it



other stuff in extra

00:09:991 (5,6) - this appears to be the only antijump used changed

00:11:545 (1) - i don't agree with putting the start of the vocals on a slide end when you focus on it in other parts like 00:15:742 (3) - and 00:19:006 (1,2,3) -

00:20:094 (1,2,3,4) - the visual spacing on this pattern is kind of weird, 1 and 4 are really close together i feel it should be fine in game due to high ar

00:24:913 (4,5,2) - same here ^

00:31:131 (2,3) - while this is technically the right rhythm i think simplifying it to a slider that ends on the red drum tick would be easier for players to time. it is 1/3 though, and considering the overall difficulty players should be able to time this 1/3 just after a 1/3 repeat, plus the second note is a slider so it's even more lenient

00:37:815 (6,7) - vs 00:32:841 (6,7) - seems like you should use antijumps more consistently stacked the first one

00:40:146 (1,2,3,4,5) - the emphasis here is not equal on all 5 points of the star imo. some are stronger than others. but muh star jumps this is right but i can't really find a way to emphasize it properly without making an ugly pattern

00:43:644 (4,6) - unneeded overmap imo i can clearly here a sound on 6 though, i just left 4 here because it's probably more intuitive to play imo

00:44:499 (4,5) - vs 00:46:986 (4,5,6) - not really using the antijumps consistently removed the first antijump

00:48:618 (4,6) - same with overmap same answer

after the break, i didnt see many issues other than, as stated before, the use of wide angles.

01:14:343 (3) - looks like it's in an ugly spot imo tried to make a pattern with the 1/1 slider l0l

01:14:809 (1,3,4,5,6,7) - gets pretty close together intended

01:32:219 (1,2,3) - less spaced than the other instances of this can't come up with a decent pattern to replace yet, if i ever come back to this then i might

01:37:193 (1,2,3,4,5,6) - don't really agree with the change from sliders to antijumps happening on the 5th out of 6 times or something. changed i guess

01:44:654 (1) - the amount of emphasis here is very low. i don't think this deserves too much emphasis though


it seems like this map conflicts really heavily with my theories on mapping. that isn't to say it's necessarily bad, just something i really hate to play personally and don't really like that much in general. ofc, your style is your own, so it isn't up to me to dictate how you map. i just think that the style is too different from what i like for me to push.
to be fair though i agree fundamentally with most of your opinions even though i did deny a handful of suggestions, this extra diff has pretty much become a hassle both to edit and play for me now and it'd be too much effort to fix every issue in the diff without basically remapping it
though thinking about it now this map does feel too overdone and lacks a lot of simple concepts that i applied better in my earlier diffs, so ill be removing it from my set for now and try to push it forward without this stupid diff
ill still keep it in description as a souvenir or something but i probably won't try to rank it in its current state

that said, thanks for modding
Little
[Ekoro's Standard]
  1. Make slidertick hitsounds quieter as per Ranking Criteria Guidelines.
  2. 00:38:903 (1,2,3) - Might be better to move (2) lower for smoother flow so it matches the curve between (1,3) instead of linear.
  3. 00:48:851 (1) - I think this slider is too short for multiple repeats in a lowest diff in a set. Same for 01:25:379 (3) and 01:35:483 (3) and 01:48:540 (1)
  4. 01:13:721 (1) - Any particular reason for non-circular curve? I think circular curve would look better.
  5. 01:19:784 (2) - End 1/2 beat earlier?
[Advanced]
  1. 00:05:172 (3,4,5) - Flow here is quite uncomfortable. Consider making it smoother.
  2. 01:00:386 - Why does break end here?
  3. 01:13:721 (1) - Maybe try to avoid overlap with hp bar.
  4. 01:43:255 (8,1) - Make overlap smaller? I think it's a bit hard to read as it is.
[Hyper]
  1. 00:02:374 (4,5) - Blanket could be cleaner.
  2. 00:20:716 (7,8) - Maybe make overlap smaller. It will be more readable and look nicer.
  3. 01:44:343 (4,5,6) - Flow into (6) feels pretty awkward. Can you make it smoother?
[Nowhere's Another]
  1. 00:01:053 (6,7,8,9) - Some more hitsounds to show the drums would be nice.
  2. 00:05:794 (2,1) - The overlap is kinda ugly. Can you make them blanket?
  3. 00:14:965 (5,1) - Jump would be better for emphasis of (1).
  4. 00:31:338 - Add a circle here?
  5. 01:00:686 - Why does break end here?
[Extra]
  1. 00:04:706 (4,6) - Blanket these?
  2. 01:45:120 (2) - I think reverse direction will flow better.
Nice song.
Topic Starter
Realazy
everything fixed on all diffs except ekoro's, thanks a lot!
Graffin
quick nm from my queue (got like 15 reqs)

nowhere's another
00:06:571 (1,2,3,4,5) - this flows kinda weird imo, maybe keep rotation the same way until downbeat?
00:14:965 (5) - ugly, maybe blanket around 4
00:50:172 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1) - kinda overmapped, 4 repeat sliders would be better
01:17:141 (5,6) - really bad flow
01:39:369 (3,4,5) - this stack is weird

i like the other diffs, little to nothing to point out(just some blankets that dont really matter)
good luck
jeanbernard8865
b

Ekoro’s Standard
00:12:789 (3,3) - why aren’t those 2 similar ? Both parts are similar because the vocals make the same note so I don’t see why rhythm changes here

00:19:006 (1) - I don’t get what this is following ? Vocals are at 00:19:317, and the next 2nd piano sound ( following your emphasis on the first reverse ) is at 00:20:094, so putting a reverse to follow piano is weird due to the rhythm being irregular

01:48:540 (1) - maybe do this type of rhythm because the sounds are quite strong

Advanced
00:06:571 (1) - I think you should keep this idea of breaking the flow at this point in music like you did at 00:04:084 (1)

00:11:079 (4) - triples are acceptable in a hard diff, I think this should be a triple to help emphasise end of intro, however a repeat is still acceptable here, up to you

00:11:545 (1,2,3) - I don’t get why the flow is broken here ? especially since it’s not at 00:21:493 (1,2,3) where the song is similar

00:20:094 (5,6) - idk man this skips the downbeat without any particular reason, plus there are vocals on it

01:32:219 (4,5,6) - why is this part not similar to 01:22:271 (4,5,6,7,8) ? The music doesn’t change so I don’t see why the map does

Hyper
00:00:354 (1,2) - for a 4.2*, this feels rather underwhelming given how strong those snare drums are, I’m not asking for cross-screen jumps but full circles would fit those better imo

00:11:234 (5) - just my OCD talking here but I’m pretty sure this one isn’t in line with 00:10:768 (3,4)

00:17:918 (6) - it’s strange how this is mapped to the lyrics but all the beginning of this part isn’t

00:27:556 (4) - idk about that red tick slider, would be cool is the rest wasn’t mapped to the vocals cause vocals at 00:27:711 are crying for clickable objects

00:30:198 (1,2,3,4,5) - could be more polished

00:46:830 (2,3) - why did you not keep your stacked 1/2 into slider pattern from earlier ? it was arguably less confusing than red tick sliders

00:50:716 (1,2,3,4,5) - curve is unpolished again DansGame

01:32:996 (5) - transition from 01:32:219 (4) to here is a bit awkward since this isn’t where 01:32:219 (4)’s slider shape implies

01:42:633 - idk this really feels empty, I get what you wanted to do here but still

01:48:540 (1,2,3,4,5) - spacing is barely the same as 01:29:887 (1,2,1,2,1,2,1,2) while snares here are clearly denser, buff this pattern I guess

Nowhere’s Insane
Will mod when I get back from skiing
Topic Starter
Realazy

Graffin wrote:

quick nm from my queue (got like 15 reqs)

nowhere's another
00:06:571 (1,2,3,4,5) - this flows kinda weird imo, maybe keep rotation the same way until downbeat? it's simple circular flow, the flow is on 1 as the sound changes
00:14:965 (5) - ugly, maybe blanket around 4 that's not what the pattern is going for
00:50:172 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1) - kinda overmapped, 4 repeat sliders would be better this is a 5* diff, I'm sure people will be fine with a 17 note stream
01:17:141 (5,6) - really bad flow alright changed
01:39:369 (3,4,5) - this stack is weirddon't see how it is weird but i still changed it

i like the other diffs, little to nothing to point out(just some blankets that dont really matter)
good luck
thanks for modding

AyanokoRin wrote:

b g

Advanced
00:06:571 (1) - I think you should keep this idea of breaking the flow at this point in music like you did at 00:04:084 (1) okay

00:11:079 (4) - triples are acceptable in a hard diff, I think this should be a triple to help emphasise end of intro, however a repeat is still acceptable here, up to you don't want to make a rough transition from very few 1/2s in standard to 1/4 in hard

00:11:545 (1,2,3) - I don’t get why the flow is broken here ? especially since it’s not at 00:21:493 (1,2,3) where the song is similar i think it plays nicely, besides it's not really an issue considering the low spacing

00:20:094 (5,6) - idk man this skips the downbeat without any particular reason, plus there are vocals on it listen closely, there's a clear sound this is following, besides the downbeat isn't particularly strong here

01:32:219 (4,5,6) - why is this part not similar to 01:22:271 (4,5,6,7,8) ? The music doesn’t change so I don’t see why the map does changed the rhythm

Hyper
00:00:354 (1,2) - for a 4.2*, this feels rather underwhelming given how strong those snare drums are, I’m not asking for cross-screen jumps but full circles would fit those better imo nah i think this current rhythm emphasizes well enough, i don't want to make this diff too hard either

00:11:234 (5) - just my OCD talking here but I’m pretty sure this one isn’t in line with 00:10:768 (3,4) pretty sure they're aligned

00:17:918 (6) - it’s strange how this is mapped to the lyrics but all the beginning of this part isn’t switched rhythm up a bit

00:27:556 (4) - idk about that red tick slider, would be cool is the rest wasn’t mapped to the vocals cause vocals at 00:27:711 are crying for clickable objects not too sure about this, still changed to be sure

00:30:198 (1,2,3,4,5) - could be more polished why?

00:46:830 (2,3) - why did you not keep your stacked 1/2 into slider pattern from earlier ? it was arguably less confusing than red tick sliders it wasn't really confusing but changed for consistency

00:50:716 (1,2,3,4,5) - curve is unpolished again DansGame why?why?why?why?why?why?

01:32:996 (5) - transition from 01:32:219 (4) to here is a bit awkward since this isn’t where 01:32:219 (4)’s slider shape implies leniency

01:42:633 - idk this really feels empty, I get what you wanted to do here but still ¯\_(ツ)_/¯

01:48:540 (1,2,3,4,5) - spacing is barely the same as 01:29:887 (1,2,1,2,1,2,1,2) while snares here are clearly denser, buff this pattern I guess it's already spaced enough as it is now
Ekoro
Left (avoiding a lot of jokes here)

Left wrote:

lol I once mapped this with only straight sliders and became trash map

[Eko]
00:09:058 (1,1) - time gap is too short..? it was even shorter back then, i think it's fine
00:33:307 (1,2,1) - this spinner - circle - spinner pattern looks super hard for nubs. hm, i don't really think so o:

Little

Little wrote:

[Ekoro's Standard]
  1. Make slidertick hitsounds quieter as per Ranking Criteria Guidelines. real will fix it by lowering the sound of the custom hitsound directly
  2. 00:38:903 (1,2,3) - Might be better to move (2) lower for smoother flow so it matches the curve between (1,3) instead of linear. uh, i wanted it to be linear, i think it looks pretty good than a random curve.
  3. 00:48:851 (1) - I think this slider is too short for multiple repeats in a lowest diff in a set. Same for 01:25:379 (3) and 01:35:483 (3) and 01:48:540 (1) i think it's fine, players will hold that slider ("simply"), if they don't do it on first try then the song will help them to understand how they work
  4. 01:13:721 (1) - Any particular reason for non-circular curve? I think circular curve would look better. no reason since this map is very old and i didn't have any real thoughts about what i did. changed for a wave slider to keep the flow from last slider
  5. 01:19:784 (2) - End 1/2 beat earlier? i think the symmetrical pattern looks nice, and it ends on the vocal anyway. and if i ended it 1/2 earlier, i'd have to add a circle for the voice :<

AyanokoRin

AyanokoRin wrote:

00:12:789 (3,3) - why aren’t those 2 similar ? Both parts are similar because the vocals make the same note so I don’t see why rhythm changes here i don't get what do you refer to with both (3), both follows the voice here

00:19:006 (1) - I don’t get what this is following ? Vocals are at 00:19:317, and the next 2nd piano sound ( following your emphasis on the first reverse ) is at 00:20:094, so putting a reverse to follow piano is weird due to the rhythm being irregular changed it

01:48:540 (1) - maybe do this type of rhythm because the sounds are quite strong why not since it ends the song anyway

lazy
Topic Starter
Realazy

Ekoro wrote:

real will fix it by lowering the sound of the custom hitsound directly
he actually did it the absolute madman hahahahahahaha!
Monstrata
Nowhere's Another

00:01:442 (10,1) - A stack just feels like a passive way to start the section. I think a jump here would work better.
00:07:504 (5,1) - Same. Don't stack for a new NC because its a really passive form of mapping since theres no movement involved. 00:06:416 (5,1) - 00:05:017 (4,1) - are what you did earlier which are good!
00:11:856 (2,3,4) - Could be arranged with a better pattern in mind imo.
00:14:343 (3,4,5) - Same. you could try something structured here like:
00:21:804 (2,3,4) - Much better in terms of patterning. good!
00:32:530 (4) - Missing an NC here for the downbeat.
00:35:017 (4) - ^
00:37:970 (2,3,4) - Spacing is a bit odd here. 4 should be emphasized.
01:13:721 (1,2,3) - These jumps are suddenlt really big compared to the previous jumps.
01:25:846 (5,6,1) - Stack prevents emphasis onto 1 ;c
01:29:887 (1,2,3,4) - These are just really big for no reason imo. They sound like the same melody as 01:29:265 (4,5) - .

Hyper

00:15:120 (5,6) - This arrangement doesn't look nice xp breaks visual flow from 5>6 quite a bit.
00:18:385 (8) - you could probably work this slider design better with 7. Maybe a curved slider? Right now it looks off xP.
00:48:540 (8,9,1) - Visually these could be more consistent.
01:21:649 (2,4) - The structure here looks quite off due so the visual spacing between 2's slider end and 4. It doesn't fit your usual structure.

Cool diff. I like the slider-dominant rhythm. Your decision to use high speed sliders is good here because of your rhythm choice.

[]

Took a look at the lower diffs and they look good. I think the Another could use more work though. Good luck!
Topic Starter
Realazy

Monstrata wrote:

Nowhere's Another

01:29:887 (1,2,3,4) - These are just really big for no reason imo. They sound like the same melody as 01:29:265 (4,5) - . these are emphasizing the drums though
everything else was fixed, thanks a lot!

i'll rework the Another later
Kin
cc

[Another]

  1. 00:01:442 (10) - c'est peut être juste moi, mais je trouve que seullement x1 de spacing fait quand même très peu avec le flow + position par rapport au stream qu'il y a juste avant. Si tu compte garder un spacing assez bas, je recommanderais bien du 1.2 si tu garde la position de ce circle à gauche du stream.
  2. J'aurais plutôt tendance à utiliser un spacing plus bas entre 00:03:773 (5,6) - ; Mais garder un spacing similaire entre ce circle/slider 00:03:929 (6,1) - et ces 2 circles : 00:03:618 (4,5) - . La raison étant que, cette note 00:03:929 (6) - avec sa position, sa distance actuelle, ne permet pas à ces 2 notes 00:03:773 (5,1) - d'être réellement emphasized par le spacing. 'Fin, en soit si, elles sont plus ou moins emphasized par le spacing étant un peu plus haut. Mais c'est surtout, le fait que cette 00:03:929 (6) - possède le même spacing que celles qui devraient être emphasized (ça diminue plus ou moins le fait que tu as emphasized ses beats avec des jumps)
  3. J'ai un peu du mal à comprendre, les differents endroits ou tu utilise de plus grand spacing pour des chose exactement similaire à d'autre, mais avec beaucoup moins de spacing ; comme par exemple : 00:06:571 (1,2,3,4,5,1,2,3,4,5,6,1) - 00:09:058 (1,2,3,4,1,2,3,4,5,6,7) - . ça aurait pu être logique si c'était du descendant tous le long pour représenter la pitch de la melody qui descend, mais cependant, tu as ses patterns : 00:02:685 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5) - qui eux utilisent un spacing plus bas (en général)
  4. 00:11:545 (1) - J'aurais tendance à vouloir au moins faire en sorte que cette note soit jouer de manière différente, que ce soit par le flow, ou par le spacing (ou même les 2). ça représenterais quand même pas mal le fait que le vocal reprend à cette endroit.
  5. 00:20:716 (3) - vu que tu cherche quand même pas mal à suivre le vocal, ça me fait un peu bizarre le fait que tu garde cette note (qui est un downbeat de vocal) exactement pareil que les autres : 00:19:939 (4,5,1) - (qui ne sont pas tous vocal au passage)
  6. 00:22:892 (2,3) - la c'est plus ou moins pareil, à la seule différence, c'est que du coup, içi c'est encore plus flagrant avec le fait que ces sliders 00:22:115 (3,4) - sont largement plus intense.
  7. 00:23:514 (4,5) - je comprends la structure du pattern, le flow est good, mais cependant, le problème est, que du coup, le flow ainsi que les clics sont mis au mauvais moment ou ne sont pas présent. C'est certes cool de click cette note 00:23:514 - pour ensuite jump sur celle la 00:23:825 - . Mais ce qui est vraiment moins cool, c'est de volontairement skip ses notes : 00:23:670 - 00:23:670 - qui sont réellement très fortes dans la musique. Surtout, quand un peu plus loin, d'autre circle beaucoup moins important sont clickable : 00:24:447 (2,4) - . Par contre, 3 lui je comprends, vu que c'est le désir de vouloir follow le vocal.
  8. 00:31:364 (2) - cette note est mal snappé, c'est un 1/3 qui est normallement içi 00:31:338 -
  9. Je sais pas si c'est volontaire mais, avoir ce circle+slider 00:34:395 (2,3) - stack en spacing aussi bas alors que juste avant tu utilise une autre structure (en termes de spacing) pour la même chose ayant les même sonorité 00:33:151 (3,4) - .
  10. 00:34:550 (3,1) - du coup, je pense aussi qu'içi, tu devrais utiliser un spacing similaire à celui la 00:32:530 (1) - . Y a que 0.2 de différence, mais moi je le ressens.
  11. 01:03:462 (7) - la encore une fois, j'me sens un peu mal d'avoir ce downbeat 01:03:773 - passif. Alors que par exemple, un peu plus loin, tu l'as bien fait actif : 01:06:260 (1) - 01:08:747 (1) - 01:11:234 (1) - 01:13:721 (1) - 01:16:208 (1) - 01:18:695 (1) -
  12. 01:22:892 (3) - j'ai un peu du mal à comprendre pourquoi tu utilise un slider 1/1 içi. Que ce soit le vocal le drum, ou même encore, la melody de fond, les 3 n'ont rien qui dise que ça dure 1 temps sur ce red tick. (surtout quand il y a du drum/vocal içi : 01:23:048 - )
  13. 01:32:841 (3) - Même si elle commence à aspirer son "chhh" de chat noir (oui, elle dit réellement chat noir içi) ; la voyelle commence réellement içi 01:32:996 - .
[Hyper]

  1. 01:29:887 (1,2,1,2) - J'trouve que c'est un peu dommage d'avoir ces notes similaires à celle-ci 01:30:508 (1,2,1,2) - (surtout qu'en plus, tu utilise des hitsounds différents)
jtm bb
Topic Starter
Realazy
all fixed, merci bb
Kin
[Oni]

  1. 00:10:768 (65) - change le en k ? c'est cool ça follow la melody tavu
  2. c'est 1/3 içi wesh 00:31:338 -

[Muzukashii]

  1. 00:41:390 (192) - perso je le préfère en D pour différencier avec ce K
  2. j'trouve que celui la en k 01:19:473 (378) - permet de mieux accentuer ce d 01:19:783 (380) -
pas grand chose à dire, wallah c'est clean.
Arrival
Tout applied a part la première suggest sur la Muzu, je vais laisser la consistency prendre le dessus sur cette part.

Merci coquin
Chromoxx
quick taiko check

[Oni]
pretty generic but seems good :3

[Muzukashii]
HP6? pretty short song in general and not that many notes
00:31:286 (143) - delete this to avoid confusion since it doesn't really match up with the melody and the 1/3 jump to the finisher would be a bit too hard in the muzu if you matched it, would also leave a nice little break i guess
00:32:063 - you're missing out on the strongest trumpet sound here, and in general in this part... i'd suggest rearranging the patterns a bit to fit it in
00:58:333 - if you listen to the music this 4plet sounds a bit different from the last 2 repetitions, maybe emphasize this by mapping it a bit differently
01:08:126 - move this to 01:08:281 - to emphasize the trumpet?
01:13:100 - ^
01:18:074 - ^
01:20:716 - add a note here to emphasize the trumpet instead of moving the one before, since it would transition better
01:30:509 - move this to 01:30:353 - and change to d, would flow better


end :D
Arrival

Chromoxx wrote:

quick taiko check

[Oni]
pretty generic but seems good :3 :D

[Muzukashii]
HP6? pretty short song in general and not that many notes Right, changed
00:31:286 (143) - delete this to avoid confusion since it doesn't really match up with the melody and the 1/3 jump to the finisher would be a bit too hard in the muzu if you matched it, would also leave a nice little break i guess Done
00:32:063 - you're missing out on the strongest trumpet sound here, and in general in this part... i'd suggest rearranging the patterns a bit to fit it in Right, changed the pattern around
00:58:333 - if you listen to the music this 4plet sounds a bit different from the last 2 repetitions, maybe emphasize this by mapping it a bit differently I changed the previous one instead
01:08:126 - move this to 01:08:281 - to emphasize the trumpet?
01:13:100 - ^
01:18:074 - ^ Done for the 3
01:20:716 - add a note here to emphasize the trumpet instead of moving the one before, since it would transition better Ok, and I removed the triplet 1/4 to give a break
01:30:509 - move this to 01:30:353 - and change to d, would flow better Why not !


end :D
Thanks :D Here is the Muzu : http://puu.sh/uhS5r/7970643b0c.osu
Chromoxx
taiko is ready, call me back when it's bubbled by a std BN
diraimur
random mod express

nowheres nowhere
- 00:10:302 - remove clap in my opinion, its not as strong as 00:10:613 -

hyper
- 01:30:509 - i think you can improve the flow here between 01:30:974 (4,1) - (check this, this is how it flows right now) something like this flows better imo (also you get the styl points of blanket)
- 01:34:550 (3,4,5) - unequal spacing from 3 to 4 and 3 to 5 is kinda not so eye candy, so i suggest you to somehow get them to equal, probably via sth like this
- 01:44:654 (6,7) - can you increase spacing a little bit? imo it would be better because sound at 01:45:276 - is quite strong and you have a 1/1 gap
- 00:37:970 (5,1) - eh spacing here is kinda extreme imo combined with flow break, i'd say pick one
- 00:42:478 (5,6) - ^ and this part is even calmer
- 01:06:260 (1,2) - u cant fool me this blanket is off /me runs
- 01:35:483 (7,8) - ^ same here

ok i legit cant find anything with this set sorry nice set, good luck!
Topic Starter
Realazy

diraimur wrote:

random mod express

nowheres nowhere
- 00:10:302 - remove clap in my opinion, its not as strong as 00:10:613 - i think they're the same intensity though

hyper
- 01:30:509 - i think you can improve the flow here between 01:30:974 (4,1) - (check this, this is how it flows right now) something like this flows better imo (also you get the styl points of blanket) sign me the fuck up
- 01:34:550 (3,4,5) - unequal spacing from 3 to 4 and 3 to 5 is kinda not so eye candy, so i suggest you to somehow get them to equal, probably via sth like this ya didnt notice before
- 01:44:654 (6,7) - can you increase spacing a little bit? imo it would be better because sound at 01:45:276 - is quite strong and you have a 1/1 gap ehh i think it's fine as is
- 00:37:970 (5,1) - eh spacing here is kinda extreme imo combined with flow break, i'd say pick one ctrl+g
- 00:42:478 (5,6) - ^ and this part is even calmer ^
- 01:06:260 (1,2) - u cant fool me this blanket is off /me runs Denied
- 01:35:483 (7,8) - ^ same here kudosu.
ok i legit cant find anything with this set sorry nice set, good luck!
thanks for modding!
jeanbernard8865
mod part 2, don't kd

Nowhere’s Another
00:00:975 (5,6,7,8,9) - maybe use kicks here cause you’re missing on those weird sounds in the background

00:02:685 (1,2,3,4,5,6,1,2,3) - I don’t get why both rhythms are different in the same part of the song ?

00:23:825 (1,2) - Even though this is following the vocals, the downbeat is screaming for a clickable object

00:30:198 (1,2,3,4,5,6,7,8,1) - that curve could be more polished ( especially the end of it )


00:31:338 (2,1) - looks like 00:28:799 (5,1) which is 1/2 so that might be confusing since this is 1/3

00:40:923 (6,7,8,9,10,11,1) - same thing about the curve

00:44:499 (3,1) - why didn’t you carry on with the flow break on those like you did earlier ?

00:49:162 (3) - DS with 00:49:006 (2) is relatively smaller than with 00:49:317 (4) while the sounds are the same here

01:06:882 (3,1) - awkward flow since 01:07:348 (1) isn’t in the area implied by 01:06:882 (3)’s shape

01:32:063 (5,1,2) - linear flow like this plays rather awkwardly, plus it’s the first time you’re doing this in the map so better keep a standard flow here

01:48:540 (1,2,3,4,5) - this is less spaced than 00:48:851 (1,2,3,4,5) while it’s the end of the song and the sounds here are arguably stronger than before ?
Topic Starter
Realazy

AyanokoRin wrote:

mod part 2, don't kd

Nowhere’s Another
00:00:975 (5,6,7,8,9) - maybe use kicks here cause you’re missing on those weird sounds in the background don't want to make it too complex, following one instrument is enough

00:02:685 (1,2,3,4,5,6,1,2,3) - I don’t get why both rhythms are different in the same part of the song ? i believe those are different sounds, listen closely

00:23:825 (1,2) - Even though this is following the vocals, the downbeat is screaming for a clickable object as you said, this is following the vocals, but having a circle here wouldn't fit them as well since the map is primarily following them

00:30:198 (1,2,3,4,5,6,7,8,1) - that curve could be more polished ( especially the end of it ) redid it

00:31:338 (2,1) - looks like 00:28:799 (5,1) which is 1/2 so that might be confusing since this is 1/3 the AR and new combo already imply that this is different from 1/2

00:40:923 (6,7,8,9,10,11,1) - same thing about the curve pretty sure this one is fine as is

00:44:499 (3,1) - why didn’t you carry on with the flow break on those like you did earlier ? good point, changed

00:49:162 (3) - DS with 00:49:006 (2) is relatively smaller than with 00:49:317 (4) while the sounds are the same here mistake during editing, my bad

01:06:882 (3,1) - awkward flow since 01:07:348 (1) isn’t in the area implied by 01:06:882 (3)’s shape alright

01:32:063 (5,1,2) - linear flow like this plays rather awkwardly, plus it’s the first time you’re doing this in the map so better keep a standard flow here spacing is low enough that it's fine as is

01:48:540 (1,2,3,4,5) - this is less spaced than 00:48:851 (1,2,3,4,5) while it’s the end of the song and the sounds here are arguably stronger than before ?dirty pp mapper xd
thanks for modding
Akitoshi
Ekoro's Standard
  1. 01:25:379 (3) - 01:35:483 (3) - maybe this multiple reverse should be avoid as lowest diff of the set, new players are unable to read additional reverses because they are visible for such a short amount of time.
  2. 00:48:851 (1) - make this same with 01:48:540 (1,2,3) - ?
Hyper
  1. 00:04:861 (3) - this is the only one 1/1 reverse on whole intro, are you sure with this?
  2. 00:37:970 (5) - missing hitsound on head?
  3. 01:46:519 (2,3) - maybe use them with all circles as your previous parts 01:41:545 (2,3,4,5) - 01:44:032 (2,3,4,5) - didn't have any slider
Nowhere's Another
  1. 00:13:255 (4,5,6) - fix their stack
  2. 00:41:390 (1,1) - stack?
  3. 01:16:830 (3,4) - I aware that you used same pattern with 01:16:675 (2,5) - but I think the flow with 01:16:986 (4,5,1) - isn't comfortable, maybe CTRL + H this 01:16:830 (3,4) - to make the jump more smooth
can't point much as the mapset is good
gl
Affirmation
Q

[Hyper]
00:03:773 (8,9) - why you jumped here?
00:19:939 - should be clickable?
00:22:815 (6) - don't need this beat.
00:26:467 (1,2,3) - blanket
00:40:923 (3,4,5) - this part doesn't fit with antijump. others are, too
01:27:866 (6,7,8,9,1) - make pentagon?
01:45:120 - add a beat here.

GL
Topic Starter
Realazy

Akitoshi wrote:

Hyper
  1. 00:04:861 (3) - this is the only one 1/1 reverse on whole intro, are you sure with this? changed to circle + 1/1 slider
  2. 00:37:970 (5) - missing hitsound on head? yep
  3. 01:46:519 (2,3) - maybe use them with all circles as your previous parts 01:41:545 (2,3,4,5) - 01:44:032 (2,3,4,5) - didn't have any slider sounds good


Nowhere's Another
  1. 00:13:255 (4,5,6) - fix their stack done
  2. 00:41:390 (1,1) - stack? ^
  3. 01:16:830 (3,4) - I aware that you used same pattern with 01:16:675 (2,5) - but I think the flow with 01:16:986 (4,5,1) - isn't comfortable, maybe CTRL + H this 01:16:830 (3,4) - to make the jump more smooth 01:16:675 (2,5) - ^
can't point much as the mapset is good it was helpful though!
gl

Neoskylove wrote:

Q

[Hyper]
00:03:773 (8,9) - why you jumped here? i feel like the drums are strong enough to jump here
00:19:939 - should be clickable? okay, placed a circle
00:22:815 (6) - don't need this beat. i feel like it fits nicely with the vocals here
00:26:467 (1,2,3) - blanket i think it's good enough here
00:40:923 (3,4,5) - this part doesn't fit with antijump. others are, too hmm i don't think so, there's nothing much going on except the drum roll but i don't really want 1/4s here so i placed antijumps here for a similar effect kinda how you probably wouldn't place decently spaced bursts here
01:27:866 (6,7,8,9,1) - make pentagon? wasn't my goal here zz i don't think a pentagon would work well flow wise and i'd rather not change that slider's position
01:45:120 - add a beat here. i don't want to make this part too dense and i'm mainly following the trumpet(?) here

GL
thank you guys!
Battle


une baguette blanche

[General]
So there's some pretty obvious problems with the spread, the standard diff consists of many pauses along with rare usage of 1/2 (aside from switching from it with polarity, but that's basically still 1/1 gaps) while the advanced consists of heavily dense rhythms, you would need another diff inbetween the two to even out the spread

[Standard]
00:09:058 (1) - It doesn't really make sense to really not map this lol
00:19:939 (2,3) - random jump, don't think this was intended here considering the beat is rather weak
00:23:980 (1) - Can potentially be really confusing as you have given no indication that this slider will have two repeats
00:23:980 (1,2) - Minor, but could look better if you moved 2 up more so 1 leads into it cleanly
00:28:955 (1) - Still feel like these are pretty inappropriate for the lowest diff on the set, since they're pretty hard to recognize
00:31:442 (1) - Spinner is extremely short here, since it is 193 bpm, having a spinner this short can lead to problems due to beginners not recognizing that they had to start spinning here, so yeah, you should probably just map this, there's not enough recovery time after the spinner anyway here
00:36:416 (1) - Kinda confused why you decided to actually start mapping this but w/e, it feels kinda awkward since the spinners were there before and the beats are basically identical to the ones the spinner went over
01:21:183 - Kiai overall feels really lacking in density imo, the pauses seem somewhat awkward to me, examples of this being things like 01:23:670 - , where you could have put a slider on the downbeat here to follow the held vocal, but instead you just have a pause here, where there's a strong beat unclicked. In addition to the awkward sounding pauses, the entire section 00:11:545 - feels so much denser in comparison even though this feels a lot more intense; there are pauses in the music in this more intense section, while this less intense section from earlier in the map is a lot denser. The kiai somewhat tries to go over the vocals, but it feels rather inconsistent, since the vocals are pretty hard to really follow on a lower difficulty while still making it sound good imo
01:48:540 (1,2,3) - Could look nicer lol

[Advanced]
00:03:929 (7,1) - 1.5x?
00:05:172 (3,5,6) - Would look nicer if it wasn't overlapping and if it was symmetrical
00:08:281 (5,6,7,1) - What happened to the hitsounds here lol
00:20:094 (5,6) - rhythm like below would be a lot less awk, currently 5 goes over a downbeat which starts another verse, so that's kinda awkward to hear while playing
00:35:949 - same as ekoro diff
01:33:462 (6,1) - DS is got kinda messed up here
01:34:706 (4,5,6) - This pause is pretty hard to detect, you could clearly tell the pause with 01:24:758 (4,5,6) - but with this, not so much
01:47:141 (4,5,6,7) - why map it differently than 01:42:167 (4,5,6,7) - ? Stacking seems a lot more unexpected and can lead to reading issues
01:48:540 (1,2,3,4,5) - I don't think you should have jumps like this at the end of a 193 bpm map of a hard difficulty

I guess I'll stop here, I was hoping to nominate (by nominate I mean set an icon saying STD was ready) this song but the set has quite a few issues to iron out first. The lower diffs could definitely benefit from polishing, but I didn't exactly see the top diffs
Topic Starter
Realazy

Battle wrote:

that banner is rly smooth

une baguette blanche hon hon hon

[General]
So there's some pretty obvious problems with the spread, the standard diff consists of many pauses along with rare usage of 1/2 (aside from switching from it with polarity, but that's basically still 1/1 gaps) while the advanced consists of heavily dense rhythms, you would need another diff inbetween the two to even out the spread alright, didn't want to make one to keep the set as close to the original as possible, but since there are pretty mixed opinions i finally made one and renamed the old Advanced to Hard

[Advanced]
00:03:929 (7,1) - 1.5x? wait i just noticed how large those are compared to the other jumps, made them 1.2x
00:05:172 (3,5,6) - Would look nicer if it wasn't overlapping and if it was symmetrical fixed
00:08:281 (5,6,7,1) - What happened to the hitsounds here lol i want to emphasize how quieter the sounds are, lower spacing + softer hitsounds
00:20:094 (5,6) - rhythm like below would be a lot less awk, currently 5 goes over a downbeat which starts another verse, so that's kinda awkward to hear while playing sounds good
00:35:949 - same as ekoro diff alright i mapped over spinners and the 2/1 sliders
01:33:462 (6,1) - DS is got kinda messed up here i don't see how zz
01:34:706 (4,5,6) - This pause is pretty hard to detect, you could clearly tell the pause with 01:24:758 (4,5,6) - but with this, not so much made the spacing bigger
01:47:141 (4,5,6,7) - why map it differently than 01:42:167 (4,5,6,7) - ? Stacking seems a lot more unexpected and can lead to reading issues i ctrl+g'd 5 and 6 so it goes back and forth
01:48:540 (1,2,3,4,5) - I don't think you should have jumps like this at the end of a 193 bpm map of a hard difficulty lowered spacing

I guess I'll stop here, I was hoping to nominate (by nominate I mean set an icon saying STD was ready) this song but the set has quite a few issues to iron out first. The lower diffs could definitely benefit from polishing, but I didn't exactly see the top diffs i was hoping so too
thanks for the mod!



edit: as of 12/03 ekoro has finally given up on his diff, so I remappped a standard diff using slidertick hitsounds
Arrival
That 10000 FPS banner holy
Shyotamaze
Salut, j'ai eu envie de mod xd

General
  1. tupu
Nowhere's Another
  1. 00:01:752 Rends le cliquable, pareil pour 00:06:571 (1) -
  2. 00:02:374 (4,5,1) - Le spacing entre 5-1 devrait être + grand qu'entre 4-5 pour bien emphasize le son de piano ou jsp ce que c'est 00:02:685 (1) - ici, je trouve aussi que le flow est plutôt inconfortable vu la forme du slider, pareil (pour l'emphasis) ici 00:18:695 (5,6,1) - 00:04:706 (3,4,1) - 00:09:680 (3,4,1) - 00:17:607 (7,1,2) - 00:19:939 (4,5,1) - etc
  3. 00:03:307 (3) - Fais le finir sur le tick blanc plutôt vu que y a un son important dessus, pareil pour 00:08:281 (3) - 00:17:918 (2) -
  4. 00:04:084 (1) - Pareil, fais le finir sur le tick rouge, pareil pour 00:09:058 (1) - 00:11:545 (1) - 00:19:006 (1,3) - (tu vois où je veux en venir pour les 2 cas alors la flemme de tout link xd)
  5. 00:07:970 (2) - Fais 2 cercles à la place vu qu'il y a un son important sur le sliderend
  6. 00:10:457 (2,3) - Fais un slider 1/2 à la place pour que ce soit consistent avec 00:10:146 (1) -
  7. 00:23:825 (1,2,3,4,5) - Un rythme comme ça serait + approprié pour suivre les vocals http://prntscr.com/eouel4
  8. 00:25:224 (1,2) - CTRL + G niveau rythme
  9. 00:26:079 (4,4) - Overmap
  10. 00:32:219 Map le stp, comme tu l'as fait ici 00:32:530 (1,2) - zzz
  11. 00:38:747 (6,1) - Mauvais flow à cause de la forme du slider encore
  12. 00:38:903 (1,2) - Blanket XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDdddddddddDDD
  13. 01:05:483 (3,4) - C'est le seul endroit où tu map pas le stream, consistency pls
  14. 01:19:473 (4,5,6) - Ce serait mieux pour le flow si c'était stack imo
  15. 01:30:509 (5,6,7,8,9,10,11,12) - Overmappé ? :thinking:
  16. 01:31:597 (2,3,4,5) - CTRL + G pour un meilleur flow pls
  17. 01:39:369 (3,4,5,1,2,3,4,5) - Suis mieux les vocals en rajoutant des sliders pls, fais pas le pp mapper :^(
Bonne chance !
Topic Starter
Realazy

Shyotamaze wrote:

Salut, j'ai eu envie de mod xd

General
  1. tupu j'assume
Nowhere's Another
  1. 00:01:752 Rends le cliquable, pareil pour 00:06:571 (1) - no, ça perdrait en consistence vu que tous les patterns commencent avec un 1/1 au début
  2. 00:02:374 (4,5,1) - Le spacing entre 5-1 devrait être + grand qu'entre 4-5 pour bien emphasize le son de piano ou jsp ce que c'est 00:02:685 (1) - ici, je trouve aussi que le flow est plutôt inconfortable vu la forme du slider, pareil (pour l'emphasis) ici 00:18:695 (5,6,1) - 00:04:706 (3,4,1) - 00:09:680 (3,4,1) - 00:17:607 (7,1,2) - 00:19:939 (4,5,1) - etc le spacing est plus grand sur la 2e note pour emphasize la percussion, mais j'ai rendu ça plus consistent sur les autres patterns à part les 2 derniers vu que y'a pas de percussion et les stacks fit bien le synth
  3. 00:03:307 (3) - Fais le finir sur le tick blanc plutôt vu que y a un son important dessus, pareil pour 00:08:281 (3) - 00:17:918 (2) - j'entends pas de son particulièrement fort sur les 2 premiers par contre j'ai fix le dernier
  4. 00:04:084 (1) - Pareil, fais le finir sur le tick rouge, pareil pour 00:09:058 (1) - 00:11:545 (1) - 00:19:006 (1,3) - (tu vois où je veux en venir pour les 2 cas alors la flemme de tout link xd) non, ça suit les sons étendus au début des combos que t'as link
  5. 00:07:970 (2) - Fais 2 cercles à la place vu qu'il y a un son important sur le sliderend j'ai remplacé le pattern en slider 1/1 - note - slider 1/1 pour être plus consistent
  6. 00:10:457 (2,3) - Fais un slider 1/2 à la place pour que ce soit consistent avec 00:10:146 (1) - j'ai mis des cercles pour LES PP JUMPS suivre les drums
  7. 00:23:825 (1,2,3,4,5) - Un rythme comme ça serait + approprié pour suivre les vocals http://prntscr.com/eouel4 j'ai changé le rythme mais pas comme le tien xd
  8. 00:25:224 (1,2) - CTRL + G niveau rythme yep
  9. 00:26:079 (4,4) - Overmap oui mais ça fit pour le premier, j'ai viré le 2e
  10. 00:32:219 Map le stp, comme tu l'as fait ici 00:32:530 (1,2) - zzz j'vois pas ce que tu veux dire mais j'ai map ça xd
  11. 00:38:747 (6,1) - Mauvais flow à cause de la forme du slider encore fix'd
  12. 00:38:903 (1,2) - Blanket XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDdddddddddDDD
  13. 01:05:483 (3,4) - C'est le seul endroit où tu map pas le stream, consistency pls done
  14. 01:19:473 (4,5,6) - Ce serait mieux pour le flow si c'était stack imo
  15. 01:30:509 (5,6,7,8,9,10,11,12) - Overmappé ? :thinking: tu dis ça pour plus de jumps? :^)
  16. 01:31:597 (2,3,4,5) - CTRL + G pour un meilleur flow pls eeeeeh j'ai tenté de fix
  17. 01:39:369 (3,4,5,1,2,3,4,5) - Suis mieux les vocals en rajoutant des sliders pls, fais pas le pp mapper :^( y'a des percussions là dedans monsieur
Bonne chance !
je t'appelle pour un recheck dans 3 mois? :^)
Nwolf
Arrival's taiko diffs are the worst thing I've ever seen


jk they are good
sheela
Hi, Realazy!


[Standard]
  1. 00:24:913 (6) - The 1/2 rhythm seems out of place because this wasn't done earlier in the map and not fitting for this section of the music. I'd rather leave this kind of rhythm after 00:31:442 - since it sounds more vivid with the addition of new instruments. I think a single circle goes better.

[Advanced]
  1. 00:08:747 - Missing clap? It's inconsistent somehow in all the difficulties, like Standard has a clap, Hard has the drum sampleset with whistle, and the rest has only whistle.
  2. 00:23:048 - I feel like this needs an object with the clap hitsound; currently the rhythm just feels like stopped all of a sudden with the circle (3), and from 00:11:545 - until 00:30:198 - the objects hit all of the drum beat except for this one, which is why inconsistency makes it sound weird. Try this rhythm and placement if you want: https://puu.sh/vjbEq/fc5083302b.jpg
  3. 01:19:317 (2) - You would get a better flow movement if this slider was aiming to the next object, like this: https://puu.sh/vjebU/04cb4dbf9c.png
  4. 01:21:183 - I think the kiai is supposed to start here, as opposed to the other difficulties.

[Hard]
  1. 00:04:084 (1,2) - Minor, but the spacing should be 1.0x to follow the regular spacing like 00:01:597 (1,2) - 00:06:571 (1,2) -
  2. 00:30:820 (7) - Maybe add a new combo to express the different type of the rhythm?
  3. 01:07:970 (6) - It seems like it's missing a repeat. Reason is because the distance between 01:07:970 (6,1) - is lesser than 1.0x.

[Hyper]
  1. 00:21:493 (1,3) - Make them parallel? For aesthetic purposes.
  2. 00:22:737 (5,6,7) - This triplet is kind of bothering me. It felt sudden and unfit for the less intensive part of the music. I also think the rhythm is not properly executed, since most of the rhythm of the section follow the vocals. Therefore the vocals plays on 00:22:737 - and 00:22:892 - independently, as for the note in the middle is the cut of the syllable, in my opinion not the right object to place it here. In order to follow the consistency I suggest you try this simple rhythm instead: https://puu.sh/vj9iR/8838d3d7e9.png
  3. 00:27:556 (4,5) - The irregular spacing with 00:26:467 (1,2,3,4) - looks rather aesthetically unpleasant. Maybe move (5) more up-right to have a 1.0x spacing.
  4. 01:06:727 (2,3,4) - Minor, yet spacing is not regular and it's noticeable in-game.
  5. 01:31:131 (1) - For better playability having the curve pointing at the left would be the solution. Here's something I tried for fun: https://puu.sh/vjfzT/42b4aaee7d.png https://puu.sh/vjfCL/bf293ecde1.png
[Realinada's Another]
  1. 00:10:146 (1) - You can move it down to avoid touching the HP bar.
  2. 01:14:499 (4) - This also.
  3. I don't think I can find anything else other than above. It's a pretty nice difficulty.
That's done for now. You can call me back for a recheck! You can respond to my mod in French if you want.
Linada

sheela wrote:

[Realinada's Another]
  1. 00:10:146 (1) - You can move it down to avoid touching the HP bar.
  2. 01:14:499 (4) - This also.
  3. I don't think I can find anything else other than above. It's a pretty nice difficulty.
Fixed both :D
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