ITO KASHITARO - Bokura no Let-It-Be

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Topic Starter
Chibi Maruko
will update and response soon
too lazy
Lilyanna

HootOwlStar wrote:

Lilyanna wrote:

NM

easy;


00:14:553 (3,4) - avoide stacked notes in easy
00:47:280 (3,4) - ^ why though


I hope i helped good luck!
I just know from this also its an easy new player may missread


https://osu.ppy.sh/wiki/Easy_(Difficulty)
Topic Starter
Chibi Maruko

donkat wrote:

Hard

In the intro (first ten seconds), don't use the clap hitsounds. There is no percussion whatsoever in the song at that point.
00:13:530 (3,4,5) - The triple circles in a line look really awkward at the top. Move down a bit more and change their position to a triangle, or make it look less line-looking. changed to stake triple
00:53:076 (1,2) - Placement is awkward. You could make it into one slider if you're not satisfied, changed to stack triple... dat easy
01:20:348 (1,2) - Better as a slider fixed
I like the notes in the chorus in general.
01:28:189 (7) - Don't stack this. Move it down fixed

Your use of hitsounds is super good, except in the intro, so is your note rhythm. Nice map!

Lilyanna wrote:



NM

General :

add ur gd name in tags added

Normal :

same the tags are conflicts with hard

00:16:258 (3,4,1) - the pattern doesnt look appealing why not symmetrcycal like this
http://puu.sh/snlNC/2a443d7633.jpg fixed
00:22:735 (5) - better avoid 1/4 snaps also i hear nothing on blue tick anyway removed note from blue tick
00:43:530 (3) - ds unconsistency fixed
00:44:894 (1) - what happen to ds here from 1.0 to 1.39 also it will look better if u blanket these 00:44:212 (4,1) - fixed ds
01:58:530 (1,2) - this overlap and flow doesnt look appealing at least do this
http://puu.sh/snm59/0a36ec8544.jpg fixed
02:04:155 - another overmaped blue tick just make it 1/2 slider imo it's fine bcs there's sound vocal here
02:18:644 (2) - check ur ds snaps no warning at here lol
02:24:098 (2) - ^ even visioly they look unconsistent fixed
03:23:928 - u know u are alowed to ignore those bg music in normal u dont have to emphasize everything specialy blue ticks are minor sounds aaaaaaahhhhh. i know you are not satisfied bout my style rhythm, but sound small are probally at blue ticks. So, dont mad. fixed
03:49:324 (2,3) - blanket fixed
04:02:961 (2) - ds already ds lol

Hard :

00:06:030 (4,5,1) - this spacing is annoying visioly they either overlap or no imo fixed to another pattern
00:22:905 (5,1) - same here why not stack it like u did here 00:25:633 (7,1) - fixed
01:08:417 (5,1) - stack 5 with the end of slider 1 fixed but it's make a bit harder at 6 slider lol
01:11:996 (8,3,4,7) - this overlap is not appealing removed 8 circle
04:26:143 (7,1) - can imporve blanket i think it's fine lol

I hope i helped good luck!
thanks for mod
i'm sorry bcs my response are make you worry
Affirmation
Q

[N]
00:05:008 (2,3) - No stack
00:53:076 (1) - make into a circle?
02:00:576 (4,5) - don't stack
03:36:029 (2,1) - this stack could be,,,,hard to read 1's sliderhead?

[H]
02:25:803 (1,2,3,4) - Hard to play than other patterns
02:49:496 (7,8) - avoid overlap

GL
Topic Starter
Chibi Maruko

Neoskylove wrote:

Q

[N]
00:05:008 (2,3) - No stack avoided stack
00:53:076 (1) - make into a circle? fixed
02:00:576 (4,5) - don't stack avoided stack
03:36:029 (2,1) - this stack could be,,,,hard to read 1's sliderhead? fixed

[H]
02:25:803 (1,2,3,4) - Hard to play than other patterns fixed patterns
02:49:496 (7,8) - avoid overlap fixed

GL
thanks for mod!
your mod are appreciated
-NekoNya
-From my mod queue~ (CHANGE ONLY IF YOU WANT TO)

You can make a reference from this map: https://osu.ppy.sh/s/374055
  • 00:03:985 (1,2,3) - Make these three compatible... make a good image for sliders.
  • 00:10:462 (2,3) - Same here ^^
  • 00:23:076 (1) - Try to make the end point face the circle.
  • 00:47:621 (2,3) - Move this where the end point of the slider is ending.
  • 01:28:530 (1) - Move this a little to the right.
  • 02:42:508 (2,3) - A little warning before this thing comes out.

-Sorry~ that's the only difficulty i can map. I'm busy with studies~
Cerulean Veyron
Hello!

[- - General - -]
  • - Well, have you not start planning to adding just a few custom combo colors later on? Or is it intended to keep as default? It's just that I have an odd feeling when some map doesn't have those, so yeah.
    - Didn't find anything more important here. Well done~

[- - Normal - -]
  1. 00:05:008 (2,3,4) - I wonder what made you change the distance spacing pretty much before the new track, which is the longer white tick. So on that part, swapping the spacing (3)&(4) has should be 00:06:030 (4,1) - between (4)&(1) instead for some density.
  2. 00:06:712 (1) - Optional Objective: This won't be very much of a suggestion, but it's something personal based on aesthetics. So how about flipping this slider horizontally for the follow-up structural flowing that's coming from the previous notes. And because of the arrow, It would also reverse back directly towards to the next circle more smoothly. That is all up to you.
  3. 00:29:894 (3) - I did feel something on the downbeats that should probably be paying more attention, like vocals for example. And I might think two 1/2 slider on this part should fit best while following that rather than one reversed slider. It'll provide better emphasis for sure.
  4. 00:44:894 (1,3,5) - Well, that kind of overlapping isn't really a big problem since it's barely noticeable when stack leniency is pretty balanced on the setting. But something like this seems pretty... "hairy"... If you know what I mean. I probably have this feeling the need of splitting those notes for visibility, but the flowing I've seen here looks okay. So about moving away the notes from each other a bit, that should be a thing I'm suggesting.
  5. 01:02:621 (4,5) - Nearly the same thing as for replacing these notes to 1/2 sliders for the emphasis. You've also done that on the second kiai 02:13:530 (5,6) - , so there should really be some rhythm composition and consistency.
  6. 01:11:826 - Why keeping this part a little empty though? I do believe this should at least have a circle or something to follow the metronome and hi-hats on the song track. So yeah... an "add a note" mod.
  7. 02:17:621 (1,2,3) - I guess that should be enough for all these linear slider. You're using it quite a lot more than any of the rest of the parts in the diff. So for the patterning and aesthetics sake, I think curving some structure here would probably make it less repetitive alike everything else.
  8. 02:38:758 (4,1) - 03:23:757 (3,1) - Ehh, the distance spacings on these two parts I mention seems pretty sudden. Since this is a normal difficulty, I don't really think this should be allowed. So yeah, I recommend checking the distance spacing here.
  9. 03:38:756 (2,3,1) - Well, nothing I should be against the spacing because it's already perfect. But in visual aspects on the patterning, or adjustment based by the slider velocity change, the space between these notes can be really distinguishable. I would prefer spacing a little bit and balance it by using visuals other than spacing for that, but try not to make a little too much. Or better yet, just move slider (3) a bit downward if you don't mind putting too much work over it.

[- - Hard - -]
  1. 00:13:871 (5,6,7) - 00:15:576 (2,3,4,5) - 00:24:098 (2,3,5,6) - 00:37:394 (2,3,4) - 00:40:803 (4,5,1) - Uhmm, You kinda varied the distance spacing quite too much on many parts like these while the song track isn't very potent that much. I've also seen further more later on the difficulty, so It's best you recheck all those and reconsider varying the spacing on random parts. Well, really. It doesn't look right to me, personally.
  2. 00:23:076 (1) - You could try to polish this slider a little more rather than a sharp one. How about a curve on the second slide of the slider body? Or probably the first one, if you prefer one of them. But if you have another way than that, at least this would still count for buffing up the aesthetics.
  3. 01:14:723 (9) - I don't really think this circle follows something on this part. Not even the vocals, percussion, or hi-hats being landed there. So I kinda suggest deleting it to avoid any overmapping issues. But hey, maybe you could move it somewhere on the rhythm timeline above, if you don't really like deleting notes or something. But you might have it your own way after applying this mod.
  4. 01:49:496 (6,7) - The structural flowing seems to be a little more awkward, especially with that tiny overlap being pretty visible in both editor and gameplay. I might be able to help improving it with placements and slider positions over these two notes. How about you try something similar to this? It helps smoothen the movement that previously flowed from slider (5) and easier curved aiming.
  5. 02:11:485 (5,6,7) - Just before the kiai, or maybe so-called "chorus". This one spiked up a little bit higher than the next kiai notes. I would recommend the opposite of the current spike due the chorus is pretty much promising for a little more spacing. I think placing that spaced triplet shouldn't really be implemented, since you probably didn't even mapped another triplet with that kind of distance spacing on any parts. So that faces a small patterning inconsistency. Not unless you're trying to represent the guitar strings or whatever. But this is just my personal suggestion.

This should conclude my mod, the song choice was really delightful btw~
Best of Luck!
Topic Starter
Chibi Maruko

-NekoNya wrote:

-From my mod queue~ (CHANGE ONLY IF YOU WANT TO)

You can make a reference from this map: https://osu.ppy.sh/s/374055
  • 00:03:985 (1,2,3) - Make these three compatible... make a good image for sliders. fixed
  • 00:10:462 (2,3) - Same here ^^ fixed
  • 00:23:076 (1) - Try to make the end point face the circle. it's fine dud
  • 00:47:621 (2,3) - Move this where the end point of the slider is ending. fixed
  • 01:28:530 (1) - Move this a little to the right. fixed
  • 02:42:508 (2,3) - A little warning before this thing comes out. fixed patterns

-Sorry~ that's the only difficulty i can map. I'm busy with studies~
thanks for mod
Fragmented
hii, im from my modding queue :)

HOS' Easy
- Nothing seems wrong here! :D

Normal
00:03:985 (1) - Flip this slider horizontally so that the flow of the direction is better!
01:06:712 (1,2,3) - Idk if this is a must to change but, the overlap between (1,3) might be difficult for new players to handle.....
01:16:258 (3,4) - Flip the slider (3) horizontally for better flow for the incoming circle (4)
02:28:534 (1,2) - ^ Do the same thing but flip it vertically (1)
02:40:121 (2,3) - ^ Same thing, flip it horizontally (2)
02:48:985 (5,6) - ^, flip it vertically this time (5)
03:14:893 (2,3) - ^, flip it horizontally (2)
04:01:938 (1,2) - ^ (1)

Hard
00:18:303 (2,4) - Overlap the slider (4) with the circle (2)!
00:40:803 (4,5) - Flip the slider (4) vertically for better flow for the incoming slider (5)
00:48:303 (2,4) - Overlap the slider (4) with the circle (2)
01:10:462 (4,5,6) - The structure of this is weird, maybe put the position of circle (5) into a better spot so that (4,5,6) will make a straight line!
01:13:530 (6) - Flip this slider horizontally for better flow for the incoming slider (7)
01:54:269 (3,1,2,3) - This breaks the flow...... move the circle (3) closer to slider (1), same thing for (2,3) or unless its like that because you wanna express a certain sound from the song, you can ignore this suggestion....
02:39:439 (1) - Flip this slider vertically
02:40:121 (3,4,5,6) - This part looks messy, consider to change this part so that it doesn't cause a lot of overlaps
03:18:303 (1) - Flip this slider vertically
03:28:188 (2,4) - Overlap the circle (4) to the circle (2)
04:21:711 (3) - Flip this slider vertically

Thats all! Overall, this is a very good map! Keep it up ;)
Topic Starter
Chibi Maruko

Cerulean Veyron wrote:

Hello!

[- - General - -]
  • - Well, have you not start planning to adding just a few custom combo colors later on? Or is it intended to keep as default? It's just that I have an odd feeling when some map doesn't have those, so yeah. added. a brief word...
    - Didn't find anything more important here. Well done~

[- - Normal - -]
  1. 00:05:008 (2,3,4) - I wonder what made you change the distance spacing pretty much before the new track, which is the longer white tick. So on that part, swapping the spacing (3)&(4) has should be 00:06:030 (4,1) - between (4)&(1) instead for some density. fixed based on your suggestion
  2. 00:06:712 (1) - Optional Objective: This won't be very much of a suggestion, but it's something personal based on aesthetics. So how about flipping this slider horizontally for the follow-up structural flowing that's coming from the previous notes. And because of the arrow, It would also reverse back directly towards to the next circle more smoothly. That is all up to you. mayb change blanket are simple to fix
  3. 00:29:894 (3) - I did feel something on the downbeats that should probably be paying more attention, like vocals for example. And I might think two 1/2 slider on this part should fit best while following that rather than one reversed slider. It'll provide better emphasis for sure. fxed
  4. 00:44:894 (1,3,5) - Well, that kind of overlapping isn't really a big problem since it's barely noticeable when stack leniency is pretty balanced on the setting. But something like this seems pretty... "hairy"... If you know what I mean. I probably have this feeling the need of splitting those notes for visibility, but the flowing I've seen here looks okay. So about moving away the notes from each other a bit, that should be a thing I'm suggesting. fixed flow. damn, i didn't noticed dat part
  5. 01:02:621 (4,5) - Nearly the same thing as for replacing these notes to 1/2 sliders for the emphasis. You've also done that on the second kiai 02:13:530 (5,6) - , so there should really be some rhythm composition and consistency. fixed
  6. 01:11:826 - Why keeping this part a little empty though? I do believe this should at least have a circle or something to follow the metronome and hi-hats on the song track. So yeah... an "add a note" mod.added circle
  7. 02:17:621 (1,2,3) - I guess that should be enough for all these linear slider. You're using it quite a lot more than any of the rest of the parts in the diff. So for the patterning and aesthetics sake, I think curving some structure here would probably make it less repetitive alike everything else. possibly it's doesnt make emphasize gross unless you want help me through your style
  8. 02:38:758 (4,1) - 03:23:757 (3,1) - Ehh, the distance spacings on these two parts I mention seems pretty sudden. Since this is a normal difficulty, I don't really think this should be allowed. So yeah, I recommend checking the distance spacing here. fixed
  9. 03:38:756 (2,3,1) - Well, nothing I should be against the spacing because it's already perfect. But in visual aspects on the patterning, or adjustment based by the slider velocity change, the space between these notes can be really distinguishable. I would prefer spacing a little bit and balance it by using visuals other than spacing for that, but try not to make a little too much. Or better yet, just move slider (3) a bit downward if you don't mind putting too much work over it. fixed

[- - Hard - -]
  1. 00:13:871 (5,6,7) - 00:15:576 (2,3,4,5) - 00:24:098 (2,3,5,6) - 00:37:394 (2,3,4) - 00:40:803 (4,5,1) - Uhmm, You kinda varied the distance spacing quite too much on many parts like these while the song track isn't very potent that much. I've also seen further more later on the difficulty, so It's best you recheck all those and reconsider varying the spacing on random parts. Well, really. It doesn't look right to me, personally. fixed all parts except at 4 part cause it's make worst style
  2. 00:23:076 (1) - You could try to polish this slider a little more rather than a sharp one. How about a curve on the second slide of the slider body? Or probably the first one, if you prefer one of them. But if you have another way than that, at least this would still count for buffing up the aesthetics. fixed slider
  3. 01:14:723 (9) - I don't really think this circle follows something on this part. Not even the vocals, percussion, or hi-hats being landed there. So I kinda suggest deleting it to avoid any overmapping issues. But hey, maybe you could move it somewhere on the rhythm timeline above, if you don't really like deleting notes or something. But you might have it your own way after applying this mod. mayb as usual, deleted note cause i don't rrllly understand and those word are not in my brain lol
  4. 01:49:496 (6,7) - The structural flowing seems to be a little more awkward, especially with that tiny overlap being pretty visible in both editor and gameplay. I might be able to help improving it with placements and slider positions over these two notes. How about you try something similar to this? It helps smoothen the movement that previously flowed from slider (5) and easier curved aiming. fixed
  5. 02:11:485 (5,6,7) - Just before the kiai, or maybe so-called "chorus". This one spiked up a little bit higher than the next kiai notes. I would recommend the opposite of the current spike due the chorus is pretty much promising for a little more spacing. I think placing that spaced triplet shouldn't really be implemented, since you probably didn't even mapped another triplet with that kind of distance spacing on any parts. So that faces a small patterning inconsistency. Not unless you're trying to represent the guitar strings or whatever. But this is just my personal suggestion. redused spacing circle

This should conclude my mod, the song choice was really delightful btw~
Best of Luck!
thanks for mod
kinda feeling lazy
William K
Hi~ M4M

[General]

I think there's a Kanji for Ito Kashitaro according to http://kashitaro.com/. Please add it to the Artist space.

[Hard]

  1. 00:07:053 (1) - How about making this slider a 1/4 reversed slider too? Since you made a reversed one at 00:06:371 (5) - which has a pretty similar sound.
  2. 01:01:258 (1,2) - You followed the vocals here using 2 1/4 sliders, but why's 01:03:985 (1,2) - different even though they has a similar sound?
  3. 01:54:439 (1) - Are you trying to emphasize the cymbals? Actually the cymbal starts at 01:54:269 (3) - So how about stacking 01:54:269 (3) - with 01:54:439 (1) - ? And a fast movement emphasis after a single note is pretty hard for hard players imo. Consider making it easier.
  4. 00:55:803 (1,2,1) - Felt too empty in my opinion, since you have a pretty dense rhythm back there. And you mapped all the instruments at 02:06:712 (1,2,3,4,1,2,3,4) - . So how about mapping 00:56:485 - 00:57:508 - 00:58:189 - ?
  5. 02:16:939 (7) - How about facing upwards instead? Seemed like a breaking flow for me with an emphasized 02:17:621 (1) -
  6. 04:02:620 (3,4) - Looks pretty unclean imo. How about stacking them like the others? Since it's your first time doing this kind of semi stack in this diff.
  7. 04:26:484 (1) - Blanket's off.
  8. 00:09:439 (1) - Not making it parallel to 00:08:076 (3) - so it looks better in aesthetics
  9. 00:20:348 (1,2,3) - Making the spacing even would be better in aesthetics too imo. I don't think 00:21:371 (2) - emphasis is needed too in a calm part.
  10. 00:27:848 (6,1) - I think a more friendly and relaxing movement here would be more fitting due to the calm music.
  11. 01:18:303 (3,4,5) - Nazi, but they're less symmetrical, I mean... 01:18:303 (3) - 's end = y : 112. But 01:18:985 (5) - placed upper which y : 104.
  12. 01:22:735 (8) - I don't recommend something like this at Hards with a pretty large spacing which make the movement faster than the other patterns. And you didn't make this (Is it back-and-forth movement) at 02:33:644 (8,9) - . So it's pretty inconsistent imo. Since it would be too hard for them, consider CTRL+G-ing 01:22:735 (8) - to aim for a more relaxing movement but emphasized.
  13. 02:10:462 (2,3,4) - Since you made a low DS triplet at 02:10:462 (2,3,4) - how about reflecting them at 02:11:485 (5,6,7) - too? They have a same instrument you're following.
  14. 02:26:144 (3,4,5) - This felt different on rhythm with 02:23:076 (1,2,3,4,5) - . (Ofc) But since you mapped 02:24:269 - , Why not at 02:26:996 - too.

[Normal]

Firstly, you should pay attention on placing notes, Normals should have a consistent spacing, in this case, you have 1.00x. I'll mention it later.
  1. 00:06:371 - A pretty dominant sound, since you mapped 00:02:621 (3,4) - . How about making 00:05:348 (3,4) - like 00:02:621 (3,4) -
  2. 00:16:258 (3,4,1) - The flow could be improved imo, how about making it like... https://osu.ppy.sh/ss/6706995? For a more curvy flow.
  3. 00:25:462 - Why'd you miss a vocal here? Felt empty, 00:30:917 - . Since you mapped 00:39:098 (4) - 00:36:371 (4) - too, Consider adding a note there.
  4. 00:44:212 (4) - Not making this a slider like 00:32:621 (3,4) - ? You should be consistent on Normals :3 And pay an attention to rhythm density
  5. 01:10:462 (2,3,4) - A pretty sharp angle you have here. Just a suggestion, how about https://osu.ppy.sh/ss/6707008? It would help reduce the sharp angle for a bit.
  6. 02:29:894 (3,4) - The spacing is too far. Should've been 1.00x
  7. 02:19:667 (4) - Object's too close.
  8. 02:53:076 (1,2) - It's too far.
  9. 01:58:530 (1,2,3,4) - You should've put a note at 02:00:917 - since you put notes at vocals, 01:57:167 (3,4) - .
  10. 02:26:826 - Put note here to maintain the rhythm density at kiai.
  11. 03:40:120 (1,2,3) - The stack at 03:40:120 (1,3) - with a 1/1 gap and a covered 03:41:484 (3) - is not good for Normal players imo. Consider changing it since many of them can't read it that fast.
  12. 04:08:756 (3,4) - It's too far.


Actually I don't recommend changing SVs on Normals, but yeah can't be helped since it's the kiai you're increasing for. And it would make you remap all those kiais.

[HOS' Easy]

  1. 00:44:212 (4,3) - I'm actually pretty confused about these 1/2 rhythm added. At first, I thought it should be consistent through out all this part. But it isn't. Is there a reason why you added them there? If it's for the 1/2 vocals, you should've added 00:50:008 - 00:55:462 - etc.
  2. 01:01:258 (1,1,1,1) - I'm also pretty confused about the 2/1 slider you did at 01:06:712 (1,1) - since they don't really go with anything.
  3. 01:32:621 - Unsnapped break point.
  4. 01:44:212 (4) - Same as the first point I mentioned.
  5. A pretty nice diff, will be good if you're consistent with the rhythm :3

That's all from me, GL~
Eir_DELETED
Hi~ m4m req from my Q
plz mod my map on all diffs

[General]
  1. plz remove check wide screen support on Normal diff.
  2. why don't you Artist name "伊東歌詞太郎" like Japanese? plz match to other ranked his songs. But i dont know detailed metadata, so plz ask with BNs or QAT about it
  3. then, maybe add to album's name "my little white cat" to tag?


[Easy]
  1. 00:26:826 (4) - umm...I feel better to take 00:27:167 - strong sound than 00:26:826 - so can you change 1/1 slider at 00:27:167 - ?
  2. 00:50:348 (1) - can you change reverse 1/1 slider? i think you should take this downbeat sound. if you wouldn't like to be monotonous, plz ignore my suggestion
    if you agree with my opinion, 01:06:712 (1) - same as above 01:17:621 (1) - ^ 02:17:621 (1) - ^ 02:28:530 (1) - ^ 03:56:484 (1) - ^ 04:07:393 (1) - ^
  3. 01:33:985 (1,2,1) - i know you take vocal sounds but i recommend to take white line's sounds
  4. 02:01:258 (1) - vocal end is here(02:01:598 - ) so, can you chenge 1/2 slider + 1/1 slider?


[Normal]
  1. Plz check Aimod on Distance snap
  2. 00:44:553 - maybe you take on drum sound using 1/2 slider from 00:44:212 - imo
  3. 01:18:303 (2) - the slider is weird for me, so can you change like below image?
  4. 01:41:485 (4) - same as above but if you fixed it, you have to change flow greatly...so if you hesitate to change it, plz ignore one lol
  5. 02:30:576 (4,3) - this overlap is not clean
  6. 03:36:029 (2,1) - you should be blanket here


[Hard]
  1. 00:17:280 (5) - you don't need to use kick slider in here, i think should take sound is not at 00:17:451 -
  2. 00:31:258 (1,3) - why dont you parallel them each other?
  3. 00:55:803 (1) - slider art's suggestion, I hear guitar's sound at 00:56:485 - so i recommend to move red dot in here. plz look at image
  4. 01:10:462 (4,5,6) - can you put to be straight line?
  5. 01:19:667 (6,2) - i dont feel good this slightly overlap
  6. 04:02:620 (3,4) - why do you change only stack style? i think you should be unify on them
  7. 04:26:143 (7,1) - blanket here so look more clean


I dont listen this song until mod your map. Ito Kashitaro is my favorite singer so I hope your map to be ranked, And osu! need more Ito Kashitaro!
i look your mapset is good overall, Take my kds star!!! (=゚ω゚)ノ
Topic Starter
Chibi Maruko

CharmCaster wrote:

hii, im from my modding queue :)

HOS' Easy
- Nothing seems wrong here! :D

Normal
00:03:985 (1) - Flip this slider horizontally so that the flow of the direction is better! fixed
01:06:712 (1,2,3) - Idk if this is a must to change but, the overlap between (1,3) might be difficult for new players to handle..... fixed
01:16:258 (3,4) - Flip the slider (3) horizontally for better flow for the incoming circle (4) i think before you said like this already fixed. so, no fixed :#
02:28:534 (1,2) - ^ Do the same thing but flip it vertically (1) fixed
02:40:121 (2,3) - ^ Same thing, flip it horizontally (2) fixed
02:48:985 (5,6) - ^, flip it vertically this time (5) it's fine but your eyes kinda dat part weird lol
03:14:893 (2,3) - ^, flip it horizontally (2) fixed
04:01:938 (1,2) - ^ (1) no

Hard
00:18:303 (2,4) - Overlap the slider (4) with the circle (2)! fixed
00:40:803 (4,5) - Flip the slider (4) vertically for better flow for the incoming slider (5) fixed
00:48:303 (2,4) - Overlap the slider (4) with the circle (2) fixed
01:10:462 (4,5,6) - The structure of this is weird, maybe put the position of circle (5) into a better spot so that (4,5,6) will make a straight line! fixed another pattern!
01:13:530 (6) - Flip this slider horizontally for better flow for the incoming slider (7) fixed
01:54:269 (3,1,2,3) - This breaks the flow...... move the circle (3) closer to slider (1), same thing for (2,3) or unless its like that because you wanna express a certain sound from the song, you can ignore this suggestion.... man... i kinda deaf bcs sometimes there's strong beats, sometimes there's slow beats. so, in my opinion, like usually or basically, i can change use 1/2 slider
02:39:439 (1) - Flip this slider vertically fixed
02:40:121 (3,4,5,6) - This part looks messy, consider to change this part so that it doesn't cause a lot of overlaps fixed
03:18:303 (1) - Flip this slider vertically fixed
03:28:188 (2,4) - Overlap the circle (4) to the circle (2) fixed
04:21:711 (3) - Flip this slider vertically fixed

Thats all! Overall, this is a very good map! Keep it up ;)Thanks for gave a words of encouragement (used google translate) lol
thanks for mod.
the other will check and mod them map tmorrow
Topic Starter
Chibi Maruko

William K wrote:

Hi~ M4M

[General]

I think there's a Kanji for Ito Kashitaro according to http://kashitaro.com/. Please add it to the Artist space.

[Hard]

  1. 00:07:053 (1) - How about making this slider a 1/4 reversed slider too? Since you made a reversed one at 00:06:371 (5) - which has a pretty similar sound. find another rhythm to fix
  2. 01:01:258 (1,2) - You followed the vocals here using 2 1/4 sliders, but why's 01:03:985 (1,2) - different even though they has a similar sound? mayb fixed at first time at kiai
  3. 01:54:439 (1) - Are you trying to emphasize the cymbals? Actually the cymbal starts at 01:54:269 (3) - So how about stacking 01:54:269 (3) - with 01:54:439 (1) - ? And a fast movement emphasis after a single note is pretty hard for hard players imo. Consider making it easier. I might could find best way to fix the emphasize sound to avoided stack
  4. 00:55:803 (1,2,1) - Felt too empty in my opinion, since you have a pretty dense rhythm back there. And you mapped all the instruments at 02:06:712 (1,2,3,4,1,2,3,4) - . So how about mapping 00:56:485 - 00:57:508 - 00:58:189 - ? I felt too worried about this. fixed
  5. 02:16:939 (7) - How about facing upwards instead? Seemed like a breaking flow for me with an emphasized 02:17:621 (1) - fixed
  6. 04:02:620 (3,4) - Looks pretty unclean imo. How about stacking them like the others? Since it's your first time doing this kind of semi stack in this diff. oh yeah, im pretty sure your idea is kinda interesting lol.fixed
  7. 04:26:484 (1) - Blanket's off. fixed
  8. 00:09:439 (1) - Not making it parallel to 00:08:076 (3) - so it looks better in aesthetics fixed
  9. 00:20:348 (1,2,3) - Making the spacing even would be better in aesthetics too imo. I don't think 00:21:371 (2) - emphasis is needed too in a calm part. could be not better if fix. no
  10. 00:27:848 (6,1) - I think a more friendly and relaxing movement here would be more fitting due to the calm music. fixed
  11. 01:18:303 (3,4,5) - Nazi, but they're less symmetrical, I mean... 01:18:303 (3) - 's end = y : 112. But 01:18:985 (5) - placed upper which y : 104. fixed but i'm not germany person xD
  12. 01:22:735 (8) - I don't recommend something like this at Hards with a pretty large spacing which make the movement faster than the other patterns. And you didn't make this (Is it back-and-forth movement) at 02:33:644 (8,9) - . So it's pretty inconsistent imo. Since it would be too hard for them, consider CTRL+G-ing 01:22:735 (8) - to aim for a more relaxing movement but emphasized. kkk. fixed
  13. 02:10:462 (2,3,4) - Since you made a low DS triplet at 02:10:462 (2,3,4) - how about reflecting them at 02:11:485 (5,6,7) - too? They have a same instrument you're following. fixed another pattern
  14. 02:26:144 (3,4,5) - This felt different on rhythm with 02:23:076 (1,2,3,4,5) - . (Ofc) But since you mapped 02:24:269 - , Why not at 02:26:996 - too. fixed

[Normal]

Firstly, you should pay attention on placing notes, Normals should have a consistent spacing, in this case, you have 1.00x. I'll mention it later.
  1. 00:06:371 - A pretty dominant sound, since you mapped 00:02:621 (3,4) - . How about making 00:05:348 (3,4) - like 00:02:621 (3,4) -
  2. 00:16:258 (3,4,1) - The flow could be improved imo, how about making it like... https://osu.ppy.sh/ss/6706995? For a more curvy flow. fixed
  3. 00:25:462 - Why'd you miss a vocal here? Felt empty, 00:30:917 - . Since you mapped 00:39:098 (4) - 00:36:371 (4) - too, Consider adding a note there. fixed
  4. 00:44:212 (4) - Not making this a slider like 00:32:621 (3,4) - ? You should be consistent on Normals :3 And pay an attention to rhythm density fixed
  5. 01:10:462 (2,3,4) - A pretty sharp angle you have here. Just a suggestion, how about https://osu.ppy.sh/ss/6707008? It would help reduce the sharp angle for a bit. i think it's not a problem. It's just a bit error ds. mayb could later to fix
  6. 02:29:894 (3,4) - The spacing is too far. Should've been 1.00x i think you'd watch probably.
  7. 02:19:667 (4) - Object's too close. same as above
  8. 02:53:076 (1,2) - It's too far. not to far. find another way to fix
  9. 01:58:530 (1,2,3,4) - You should've put a note at 02:00:917 - since you put notes at vocals, 01:57:167 (3,4) - .added
  10. 02:26:826 - Put note here to maintain the rhythm density at kiai. already put
  11. 03:40:120 (1,2,3) - The stack at 03:40:120 (1,3) - with a 1/1 gap and a covered 03:41:484 (3) - is not good for Normal players imo. Consider changing it since many of them can't read it that fast. will find another way to fix. kinda felt lazy
  12. 04:08:756 (3,4) - It's too far. it's fine


Actually I don't recommend changing SVs on Normals, but yeah can't be helped since it's the kiai you're increasing for. And it would make you remap all those kiais. mayb in my opinion, I'd many problems at normal. Remap all soon

That's all from me, GL~
soon cause lazy
LeKhanhHoa
My short mod

I believe that all diff should end at the same point. This map doesn't, so you may want to care.
Normal
00:44:894 (1) - Fix blanket
01:10:803 (3) - Mirror the other slider could be a good idea?
02:31:939 (3) - Probably move it a little bit to avoid overlap?
03:37:393 (1) - Fix blanket

Hard
00:24:439 (3,4,5) - Touchy overlap!!!
00:40:121 (2) - More tiny overlap I guess.

Great song and great map. Don't kd this post. Good luck
Lobelia
like this song,just give some advices~~
[ Hard ]
00:05:008 (2,3) - i think this stack is not really good since there have a downbeat on the 3 and the pitch rise obviously
00:07:735 (3,4) - why suddenly decrease the distance?
00:10:121 (2) - ↑
00:12:167 (1) - i think this slider should have bit more larger jump since 00:12:167 - this beat is more stronger than 00:11:826 (5) -
00:23:076 (1,3,4,5) - i think you can move this triplet down a little
00:25:803 (1) - i think you can do like this and it will have a better flow
00:28:530 (1,2) - this flow is not good and 00:29:212 (2,5) - this overlap is not necessary
00:32:621 (3) - ctrl+g then 00:33:303 (4) - move it a bit up
00:38:076 (3,2,3) - looks crowded
00:53:076 (1,2,3) - ↑
00:56:826 (2,3,4,5) -
01:05:348 (4,5) - i think 1/2 slider with two single taps will be better since 01:06:030 - here have a downbeat
01:19:667 (6,2) - no overlap

good luck~~you can do it better
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