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Adiopulse
Adiopulse's Lag Mod


Diffs
the bpm point can be moved to 00:00:637

Normal------------------

00:05:612 (5612|0) delete. just map the snares as you were doing
00:07:788 add col 2

00:50:378 (50378|3,50378|0) triple because of cymbal

Level Up------------------

00:42:451 (42451|3) should be a double if the note before and after are

01:14:472 (74472|2,74472|1) - should be a triple because of the cymbal here

00:11:829 - pattern suggestion http://puu.sh/uvWJC/3e8d955d04.png

00:54:575 (54575|2) extend this to the big white line and then move 00:55:042 (55042|2) to col 2
Topic Starter
Gravey-

Adiopulse wrote:

Adiopulse's Lag Mod


Diffs
the bpm point can be moved to 00:00:637

Normal------------------

00:05:612 (5612|0) delete. just map the snares as you were doing End drumbeat
00:07:788 add col 2 Applied!

00:50:378 (50378|3,50378|0) triple because of cymbal Applied!

Level Up------------------

00:42:451 (42451|3) should be a double if the note before and after are Applied!

01:14:472 (74472|2,74472|1) - should be a triple because of the cymbal here Applied!

00:11:829 - pattern suggestion http://puu.sh/uvWJC/3e8d955d04.png Hmm i think u mis-input the wrong timecode

00:54:575 (54575|2) extend this to the big white line and then move 00:55:042 (55042|2) to col 2 Hmm sorry but no change on this part because the guitar changes on that part. Will change if notified by others.
Thank you very much for the MOD! Adiopulse! >w<)/♥

UPDATED!


3/6/2017

- - - - - - - - - -
juankristal
Hi Gravey-


General
Snap inconsistency between easier diffs and Level Up diff:


Also, why did you even use that LNs on the normal diff and not in the easier one? You make stuff harder for the easier when it should be the opposite.

Easy
Personal prefference, I would use this 00:08:565 (8565|0,9187|3,9808|0) - LNs as single notes. I think having those 1/2 LNs are a bit tricky for the new ones specially when your set is not LN oriented.

01:02:814 (62814|2,63125|2) - This is a nope. Could move this 01:02:814 (62814|2) - to column 4. 1/1 jacks on easy diffs are usually no for me and even less when the diff never uses them.

01:04:679 (64679|0,64990|0) - Something like that too.

01:14:083 - This overall plays easier and avoids again the 1/1 jack.



01:17:736 (77736|0,78047|2,78358|1,78669|3,78979|0,79290|2,79601|1,79912|3) - Pattern repetition, change that to something else :D. I suggest changing the second one since after the crash you have a pattern thats also similar.

Normal
00:00:637 - Again, in general I would ask to rework this to make it similar to the other diffs. Check out the snaps so they are consistent.

00:30:793 (30793|0,31104|0) - I dont really see why this one is a 1/1 jack. 00:29:238 (29238|2,29549|2) - This suggests vocals so its fine for me but the previous one is just weird.

01:04:213 - This doesnt make much sense either, the 1/2 jack is completely random for me too. If you used 01:04:679 (64679|3) - this then that jack shouldnt exist. Try to make it or a 3 double jumptrill of some sort or add a single note to avoid the jack.

01:12:762 (72762|1) - Move this one to the left one slot. This will not only avoid that 1/1 jack but will also produce an effect on vocals that I find quite cool (I dont understand what the vocalist is saying but its somethig like na-no-ri so you have all the na, no and ri on the same slots)

Level Up
00:04:213 (4213|3,4368|2,6700|0,6855|1) - Swap the position of this ones (what I mean is, use the long notes on slots 2 and 3 instead of 1 and 4 since those jacks are not really following anything for me). Apply to ending if necesary.

00:08:099 - Option to make this part a bit less generic would be using 1/2 jacks on the guitar to do some emphasis. For example:

Moving this 00:08:254 (8254|2,8876|0) - to the right
00:09:187 (9187|1,9342|0) - Ctrl+g this
00:09:498 (9498|3) - To left and 00:09:964 (9964|1) - to left
That would be it for that

00:26:441 (26441|2,26596|2,26751|1,26907|1) - Here the jacks are weird, what are you trying to follow?
(most of the jacks in this section up until like here 00:39:187 - are super weird, leaving the jacks that uses double notes which are fine)
00:41:363 (41363|0,41518|0) - And this one too.

00:45:871 - Double?

00:51:933 (51933|1,52088|1,52244|1) - Watch out with that, is not a big deal but you can fix it, up to you.

00:53:798 (53798|1,53954|1) - Dont think that was necesary either.

00:53:798 (53798|1,53954|1) - triiiple...?

Again the jack issue.

01:12:140 - Try to use more pattern repetition (here for the vocals it suits well as pointed out previously) otherwise your map will likely not be as interesting.

Like I said, the map isnt really unique as it is but its mostly due to the nature of the song more than anything. Vocals is the only interesting part of this song in my opinion to not make it generic but at the end is always up to you. You could try doing some emphasis on vocals stuff with doubles or some LNs for example or maybe trying to get some LNs out there for background guitar/bass etc. Call me back when you finish checking this little stuff and see what we can do.


o7
Topic Starter
Gravey-
Thank you very much for the MOD! >w<)/ Revamp at least ;w;
eyes
I just like the song

[Last diff of this mapset (fourfolium - Now Loading!!!!), diff names ''Level Up!'']
00:00:657 - placing a timing point here will be more rational way of snapping this intro, also I heard that you have to place the offset to first note of the map.
00:00:482 - would be good if you map rhythm-guitar too
00:01:298 (1298|1,2231|2) - is there a reason of these notes?
00:03:125 (3125|2) - place 1/1 ln
00:05:922 (5922|2) - move to 2nd column for avoiding 00:05:612 (5612|2,5922|2,6078|2)
00:23:021 - make a triple here
00:40:741 (40741|3,40897|2,41052|3,41207|2,41363|2,41363|3) - looks disbalanceful
00:45:871 (45871|2,45871|3,46026|2,46026|0,46648|3,46648|2,46803|2,46803|0) - don't you wanna CTRL+G last two doubles
suggestion:
01:04:990 - place a green point here with no kiai
01:05:301 - place a green point here with kiai

01:05:301 - I recommend you to vary the second part of kiai for making map more interesting (?), for expample you can add lns on guitars or vocal
01:20:223 - triple

01:20:223 - why you stopped map lns here
Topic Starter
Gravey-

eyes wrote:

I just like the song

[Last diff of this mapset (fourfolium - Now Loading!!!!), diff names ''Level Up!'']
00:00:657 - placing a timing point here will be more rational way of snapping this intro, also I heard that you have to place the offset to first note of the map. Pending
00:00:482 - would be good if you map rhythm-guitar too Added!
00:01:298 (1298|1,2231|2) - is there a reason of these notes? Removed!
00:03:125 (3125|2) - place 1/1 ln Pattern fixed!
00:05:922 (5922|2) - move to 2nd column for avoiding 00:05:612 (5612|2,5922|2,6078|2) Pattern fixed!
00:23:021 - make a triple here
00:40:741 (40741|3,40897|2,41052|3,41207|2,41363|2,41363|3) - looks disbalanceful Fixed!
00:45:871 (45871|2,45871|3,46026|2,46026|0,46648|3,46648|2,46803|2,46803|0) - don't you wanna CTRL+G last two doubles
Pending
suggestion:
01:04:990 - place a green point here with no kiai Added!
01:05:301 - place a green point here with kiai Added!

01:05:301 - I recommend you to vary the second part of kiai for making map more interesting (?), for expample you can add lns on guitars or vocal Fixed!
01:20:223 - triple

01:20:223 - why you stopped map lns here Fixed!
Thank you very much for the MOD! >w<)b Currently refurbishing the map!
Etsu
add other timing point in 00:00:657 - ? for fit the line in game looks better and to make it look neat
Topic Starter
Gravey-
Fixed:

  1. New BG applied
  2. Added some patterns
  3. Hitsounds
AnkhPH
General
00:00:637 - suggest to have the offset start at here instead since there are notes placed before 00:03:125 -
EZ
01:04:990 - suggest to add a note here at the 2nd column and move 01:05:301 (65301|1) - at the 4th column for the cymbals and beat. (given that cymbals & beats here snapped at 1/2 such as 01:04:213 (64213|0,64523|2) - are improvised as singles for this diff, imo i think it's fine to make the mentioned highlighted as doubles).

01:25:197 (85197|0) - suggest to have this end at 01:27:062 - and add singles for the beats here o/


NM
00:18:047 - suggest to have this and similar ones as singles instead for this section cus imo they pretty much sound the same with singles such as 00:17:891 (17891|3,17969|2) - . now this may be doubles for ez but only because to improvise the 1/4 snapped notes for the drums, if anything should be doubles it should be 00:17:580 - . Also to make it somewhat different to how "Level up" diff has similar doubles.

00:22:788 - suggest to have a note here for the drum

00:47:891 - perhaps double only for this one (i don't think there is a snare here but up to you if you still insist on triples for cymbals o/)

00:53:021 (53021|3,53176|2,53332|3,53487|2,53643|3,53798|2,53954|3) - continuous trills that makes proceeding notes at 00:54:264 - up to 00:55:042 - making it slightly heavy on the right, perhaps something like this instead https://osu.ppy.sh/ss/10597447

HD
00:02:425 - note starts here at HD while NM starts with a note at 00:02:386 - (suggest to add a note at 00:02:386 - preferably on the right side (3rd or 4th column) especially since there are 2 beats in here.

00:03:125 - this can be triples for the cymbals (also since first loud beat heard).

00:05:767 (5767|2) - had ln here but not here at 00:03:280 -

00:08:099 - suggest to have ln's following guitar such as 00:08:099 - up to 00:08:565 - while still having charts such as 00:08:254 (8254|3,8409|1,8409|0) - similar to 01:20:223 - o/
^if this is not applied suggest to have these jacks 00:08:099 (8099|3,8254|3,8720|1,8876|1) - continue since it dissapeared at 00:09:342 - and so on.

00:23:021 - suggest a triple for cymbal

00:23:954 (23954|3,24109|3) - either remove jack or make it consistent (preferably remove).

00:27:995 - suggest to have the jacks here start only before doubles instead such as 00:28:772 (28772|2,28928|2) - to emphasize the beats before jacks instead of after doubles (also if this is for vocals i don't think its necessary since jacks are better off for the percussion).
00:44:161 - suggest to have the jack here instead of 00:44:316 (44316|2,44472|2) - so that the snares can be emphasized (also similar to 00:46:648 (46648|2,46803|2) - )

01:02:658 - preferably double for this one

01:03:902 (63902|3,63941|2) - suggest to have these two singles go in separate sides cus it feels awkward imo to have 1/8 snapped note in one hand

01:04:368 (64368|3,64368|2,64679|1) - make these two alike since they have same sounds.

01:04:990 - 01:05:301 - kiai time different from other diffs (suggest to make them alike cus it doesn't have to be difficulty-wise for them to be different)

01:22:399 - missed triple.

01:25:197 (85197|0) - not really sure what this follows exactly as to how it ends, suggest to follow the lead guitar with ln's for this one instead o/

Feel free to reject most of these, Good luck~!! owo)b
Topic Starter
Gravey-

AnkhPH wrote:

General
00:00:637 - suggest to have the offset start at here instead since there are notes placed before 00:03:125 - Applied!
EZ
01:04:990 - suggest to add a note here at the 2nd column and move 01:05:301 (65301|1) - at the 4th column for the cymbals and beat. (given that cymbals & beats here snapped at 1/2 such as 01:04:213 (64213|0,64523|2) - are improvised as singles for this diff, imo i think it's fine to make the mentioned highlighted as doubles). 01:04:212 Added a note here because of the cymbal impact instead and reconstructed the pattern here.

01:25:197 (85197|0) - suggest to have this end at 01:27:062 - and add singles for the beats here o/ Pending, Since it is EZ diff for newbie preferences i just use LN for guitar while SN at start for drum. Will apply/add if noted by others.


NM
00:18:047 - suggest to have this and similar ones as singles instead for this section cus imo they pretty much sound the same with singles such as 00:17:891 (17891|3,17969|2) - . now this may be doubles for ez but only because to improvise the 1/4 snapped notes for the drums, if anything should be doubles it should be 00:17:580 - . Also to make it somewhat different to how "Level up" diff has similar doubles. Fixed!

00:22:788 - suggest to have a note here for the drum Fixed!

00:47:891 - perhaps double only for this one (i don't think there is a snare here but up to you if you still insist on triples for cymbals o/) 00:47:580 (47580|1) - Removed this note instead (Made this part before it doubled instead) based on the impact. The one you noted is triples because of the Drumbeat - Cymbals - Guitar impact. Nice catch

00:53:021 (53021|3,53176|2,53332|3,53487|2,53643|3,53798|2,53954|3) - continuous trills that makes proceeding notes at 00:54:264 - up to 00:55:042 - making it slightly heavy on the right, perhaps something like this instead https://osu.ppy.sh/ss/10597447 Applied!

HD
00:02:425 - note starts here at HD while NM starts with a note at 00:02:386 - (suggest to add a note at 00:02:386 - preferably on the right side (3rd or 4th column) especially since there are 2 beats in here. Applied!

00:03:125 - this can be triples for the cymbals (also since first loud beat heard). Applied!

00:05:767 (5767|2) - had ln here but not here at 00:03:280 - The first one has LN because of the Hit-hat while the second one there's a strong cymbals on it contained on the LN already.

00:08:099 - suggest to have ln's following guitar such as 00:08:099 - up to 00:08:565 - while still having charts such as 00:08:254 (8254|3,8409|1,8409|0) - similar to 01:20:223 - o/
^if this is not applied suggest to have these jacks 00:08:099 (8099|3,8254|3,8720|1,8876|1) - continue since it dissapeared at 00:09:342 - and so on. Will re-pattern this part i just found a fault

00:23:021 - suggest a triple for cymbal

00:23:954 (23954|3,24109|3) - either remove jack or make it consistent (preferably remove). Applied!

00:27:995 - suggest to have the jacks here start only before doubles instead such as 00:28:772 (28772|2,28928|2) - to emphasize the beats before jacks instead of after doubles (also if this is for vocals i don't think its necessary since jacks are better off for the percussion).
00:44:161 - suggest to have the jack here instead of 00:44:316 (44316|2,44472|2) - so that the snares can be emphasized (also similar to 00:46:648 (46648|2,46803|2) - ) Fixed (?) I'm not sure lmao x_x

01:02:658 - preferably double for this one Only hit-hat for LN here

01:03:902 (63902|3,63941|2) - suggest to have these two singles go in separate sides cus it feels awkward imo to have 1/8 snapped note in one hand Fixed!

01:04:368 (64368|3,64368|2,64679|1) - make these two alike since they have same sounds.

01:04:990 - 01:05:301 - kiai time different from other diffs (suggest to make them alike cus it doesn't have to be difficulty-wise for them to be different) Fixed! Nice catch lmao didn't noticed that af

01:22:399 - missed triple. Fixed!

01:25:197 (85197|0) - not really sure what this follows exactly as to how it ends, suggest to follow the lead guitar with ln's for this one instead o/ Shorter LN for cymbal pitch while the longer one guitar pitch.

Feel free to reject most of these, Good luck~!! owo)b
Thank you very much for the MOD >w<)/ ♥
UPDATED!

REVIVING FROM A DEEP SLEEP! LMAO! 2016-2018

RiP46
This May Seems Not Really Help For You But Here We Go :

Easy
  1. 00:08:099 (8099|3,8099|1,8565|0,8720|1,9187|3,9342|2,9808|0,9964|3,10586|1) - should be like this https://osu.ppy.sh/ss/10606261
  2. 01:25:196 (85196|0) - should be ended here 01:27:528 - since other diff end here

Normal
  1. 00:08:875 - add note
  2. 00:10:118 - ^
  3. 00:27:839 - add note since u have this 00:31:570 (31570|3) -
  4. 00:31:725 - add note
  5. 01:20:999 - ^
  6. 01:22:243 - ^

Level Up!
  1. starting from here 00:08:098 - to 00:10:274 - you can rearrange the not with some jack pattern like this one 00:08:099 (8099|3,8254|3) -
  2. 01:03:940 (63940|3) - is this one not snapped to blue?
Topic Starter
Gravey-

RiP46 wrote:

This May Seems Not Really Help For You But Here We Go :

Easy
  1. 00:08:099 (8099|3,8099|1,8565|0,8720|1,9187|3,9342|2,9808|0,9964|3,10586|1) - should be like this https://osu.ppy.sh/ss/10606261 Re-patterned this part~
  2. 01:25:196 (85196|0) - should be ended here 01:27:528 - since other diff end here I specified the very long guitar pitch here

Normal
  1. 00:08:875 - add note
  2. 00:10:118 - ^ Added!
  3. 00:27:839 - add note since u have this 00:31:570 (31570|3) - Added!
  4. 00:31:725 - add note Added!
  5. 01:20:999 - ^
  6. 01:22:243 - ^

Level Up!
  1. starting from here 00:08:098 - to 00:10:274 - you can rearrange the not with some jack pattern like this one 00:08:099 (8099|3,8254|3) - Fixed!
  2. 01:03:940 (63940|3) - is this one not snapped to blue? 1/8 snap
Thank you very much for the MOD RiP46! >w<)/ ♥
ihuntsouls
Normal

00:55:973 - move to |2|
00:56:284 - move both notes to |3|4|
00:56:595 - move to |1|.
Rearranged it so that there's no repeats

Pardon my very newbie MOD XD


Good luck
Topic Starter
Gravey-
Thank you for the MOD jowls! HAHAHA >w<)b

UPDATED!

arcwinolivirus
arcwinolivirus' rusty mod

Go Go Go!



A short depth check for the last difficulty since its fun to play. (and maybe avoid getting comments like "generic" chuu chuu). I am kind and merciful, son. So only 1 difficulty.

Level Up!
a. 00:02:385 (2385|2,2424|3) - swap column, there notes are awkward positioned as it starts from the stronger finger index to the weaker finger middle.

b. 00:04:833 (4833|3) - extend this long note until 00:05:144 - as the long electric guitar sound ends there exactly.

c. 00:05:300 (5300|3,5300|0) - change one of the notes to LN, same reason as above, the strum of an electric guitar. Much better if you can rearrange it something into a stair-like LN

d. 00:05:766 (5766|2) - change into short note or remove as there is no strum of e.guitar here. It is obviously the same as 00:03:124 (3124|2) - and 00:07:787 (7787|1) -

e. 00:07:320 (7320|0) - same as mod point b, the electric guitar long sound has a 1 whole measure. Ends at 00:07:631 - and with that you might want to make it comfortable by:
e.1. 00:07:476 (7476|1) - move to 4

f. 00:09:807 (9807|1,9963|0) - swap column to make it more comfortable and remove the 3-notestack at 00:09:497 (9497|1,9652|1,9807|1) -

g. 00:10:274 (10274|2,10429|1) - swap column as well. There are double-mini 1/2 jacks lately and it is getting repetitive or way to inconsistent. You might want to fix those if you want to especially when notes are along with a long note.

h. 00:10:585 (10585|0) - change to LN until 00:10:896 - to emphasize and feel the strong strumming of electric guitar.
h.1. 00:11:051 (11051|3) - same above. Ends until 00:11:362 -
h.2. 00:11:517 (11517|1) - same above. Ends until 00:11:828 -

i. 00:13:072 - until 00:21:621 - Suggesting all white lines / 1 whole measures to be with double notes. The reason is that; the bass guitar is along with the kick sounds of the drum which is very reasonable to be 2-noters. Not to mention it adds spice and balanced out the rest of doubles afterwards.

j. 00:23:020 - until 00:31:414 - one of the most comfortable part of the map. Though in my honest opinion, maybe it is because it is too plain. There are two reasons; it lacks the impact of the bass/electric guitar sounds which means there are not enough variations on the notes and that will be solved by using long notes. The other reason is not enough emphasize on the vocals for consistency, making the players to feel along with the song. But either way, this is just my opinion and actually a praise since the difficulty is not even designed to be more ln-oriented, rather it is more on accuracy and with the consistent flow of percussions which is commendable.

k. 00:34:212 - add note? since there is a kick sound here same as double notes on a kick at 00:34:523 (34523|0,34523|1) -
k.1. 00:36:699 - same as above.
k.2. 00:43:383 - same as above.
k.3. 00:44:937 - same as above.
k.4. 00:47:113 - same as above.

l. 00:47:890 - This part is quite empty given with the strong vocals. The solution would be adding long notes on the vocals since there are alot of available columns to be filled. Suggesting something like this: https://puu.sh/Akyzk/3b2255ee80.png

m. 00:50:533 (50533|2) - remove as there is no kick sound here unlike the continuous kicks at 00:50:688 (50688|1,50844|1,50999|2,51155|2,51310|1,51466|1) -

n. 00:51:621 (51621|2,51621|3,51776|3,51932|2,51932|3,52087|2,52243|2,52243|3) - you might want to spread out this pattern as it is very right handed bias.

o. 00:55:352 - until 01:03:434 - Chorus part, it is really fun to play but there are some inconsistencies particularly on the use of 1/2 mini jacks like they are placed there because just because of the formation of before and after patterns like 00:56:595 (56595|1,56750|1,57217|3,57372|3,57528|1,57683|1) - . Now to fix the inconsistencies, you might want to use those mini jacks "according" to the vocals instead. For example it can be used at these parts 00:55:662 (55662|1,55818|0,55973|2,56129|1,56284|2,56440|3,56595|1,56750|1,56906|2,57061|0) - and then avoid the mini jacks when there is no continuous vocals and so on.

p. 01:04:523 - should be triple since cymbals just like the impact sound of 01:04:212 (64212|3,64212|0,64212|1) -

q. 01:17:424 (77424|3) - change to ln just like before. Guitar sounds.

r. 01:16:958 (76958|3) - change to LN until 01:17:269 - and..
r.1. 01:17:113 (77113|1) - move to 1 or 3
r.2.1. 01:19:445 (79445|0,79600|2,79756|2) - same as above, change and move.

s. 01:20:533 - add note to 2, should be doubles since snares.
s.1. 01:21:155 - to 3
s.2. 01:21:776 - to 2 but then you have to remove 01:21:932 (81932|2) - and move 01:21:932 (81932|1) - to 3

t. 01:22:709 - until the end - If you applied my "h." point. Then you should do it here as well. Add the LNs for the guitar emphasis and finish it like how a band succefully performed a song.

u. 01:25:196 (85196|0) - extend until 01:26:906 -


Well that is it. Would add more but I rust ;; Hopefully it helps. Good luck son boi! rank this \o/
Topic Starter
Gravey-

arcwinolivirus wrote:

arcwinolivirus' rusty mod

Go Go Go!



A short depth check for the last difficulty since its fun to play. (and maybe avoid getting comments like "generic" chuu chuu). I am kind and merciful, son. So only 1 difficulty. LMAO!!

Level Up!
a. 00:02:385 (2385|2,2424|3) - swap column, there notes are awkward positioned as it starts from the stronger finger index to the weaker finger middle. Applied!

b. 00:04:833 (4833|3) - extend this long note until 00:05:144 - as the long electric guitar sound ends there exactly. Applied!

c. 00:05:300 (5300|3,5300|0) - change one of the notes to LN, same reason as above, the strum of an electric guitar. Much better if you can rearrange it something into a stair-like LN Applied!

d. 00:05:766 (5766|2) - change into short note or remove as there is no strum of e.guitar here. It is obviously the same as 00:03:124 (3124|2) - and 00:07:787 (7787|1) - Changed to SN, Applied

e. 00:07:320 (7320|0) - same as mod point b, the electric guitar long sound has a 1 whole measure. Ends at 00:07:631 - and with that you might want to make it comfortable by: Applied!
e.1. 00:07:476 (7476|1) - move to 4 Applied!

f. 00:09:807 (9807|1,9963|0) - swap column to make it more comfortable and remove the 3-notestack at 00:09:497 (9497|1,9652|1,9807|1) - Applied!

g. 00:10:274 (10274|2,10429|1) - swap column as well. There are double-mini 1/2 jacks lately and it is getting repetitive or way to inconsistent. You might want to fix those if you want to especially when notes are along with a long note. Applied, Fixed!

h. 00:10:585 (10585|0) - change to LN until 00:10:896 - to emphasize and feel the strong strumming of electric guitar. Applied!
h.1. 00:11:051 (11051|3) - same above. Ends until 00:11:362 - Applied!
h.2. 00:11:517 (11517|1) - same above. Ends until 00:11:828 - Applied!

i. 00:13:072 - until 00:21:621 - Suggesting all white lines / 1 whole measures to be with double notes. The reason is that; the bass guitar is along with the kick sounds of the drum which is very reasonable to be 2-noters. Not to mention it adds spice and balanced out the rest of doubles afterwards. Applied, Fixed! tbh ginawa ko to nun sa new hardest difficulty sana pero fuk dat HAHA

j. 00:23:020 - until 00:31:414 - one of the most comfortable part of the map. Though in my honest opinion, maybe it is because it is too plain. There are two reasons; it lacks the impact of the bass/electric guitar sounds which means there are not enough variations on the notes and that will be solved by using long notes. The other reason is not enough emphasize on the vocals for consistency, making the players to feel along with the song. But either way, this is just my opinion and actually a praise since the difficulty is not even designed to be more ln-oriented, rather it is more on accuracy and with the consistent flow of percussions which is commendable.

k. 00:34:212 - add note? since there is a kick sound here same as double notes on a kick at 00:34:523 (34523|0,34523|1) - Applied!
k.1. 00:36:699 - same as above. Applied!
k.2. 00:43:383 - same as above. Applied!
k.3. 00:44:937 - same as above. Applied!
k.4. 00:47:113 - same as above. Applied!

l. 00:47:890 - This part is quite empty given with the strong vocals. The solution would be adding long notes on the vocals since there are alot of available columns to be filled. Suggesting something like this: https://puu.sh/Akyzk/3b2255ee80.png Applied!

m. 00:50:533 (50533|2) - remove as there is no kick sound here unlike the continuous kicks at 00:50:688 (50688|1,50844|1,50999|2,51155|2,51310|1,51466|1) - Applied!

n. 00:51:621 (51621|2,51621|3,51776|3,51932|2,51932|3,52087|2,52243|2,52243|3) - you might want to spread out this pattern as it is very right handed bias. Applied! Fixed!

o. 00:55:352 - until 01:03:434 - Chorus part, it is really fun to play but there are some inconsistencies particularly on the use of 1/2 mini jacks like they are placed there because just because of the formation of before and after patterns like 00:56:595 (56595|1,56750|1,57217|3,57372|3,57528|1,57683|1) - . Now to fix the inconsistencies, you might want to use those mini jacks "according" to the vocals instead. For example it can be used at these parts 00:55:662 (55662|1,55818|0,55973|2,56129|1,56284|2,56440|3,56595|1,56750|1,56906|2,57061|0) - and then avoid the mini jacks when there is no continuous vocals and so on. Applied! Fixed! i think lmao

p. 01:04:523 - should be triple since cymbals just like the impact sound of 01:04:212 (64212|3,64212|0,64212|1) - Applied!

q. 01:17:424 (77424|3) - change to ln just like before. Guitar sounds. Applied!

r. 01:16:958 (76958|3) - change to LN until 01:17:269 - and.. Applied!
r.1. 01:17:113 (77113|1) - move to 1 or 3 Applied!
r.2.1. 01:19:445 (79445|0,79600|2,79756|2) - same as above, change and move. Applied!

s. 01:20:533 - add note to 2, should be doubles since snares. Applied!
s.1. 01:21:155 - to 3 Applied!
s.2. 01:21:776 - to 2 but then you have to remove 01:21:932 (81932|2) - and move 01:21:932 (81932|1) - to 3 Applied!

t. 01:22:709 - until the end - If you applied my "h." point. Then you should do it here as well. Add the LNs for the guitar emphasis and finish it like how a band succefully performed a song. Applied!

u. 01:25:196 (85196|0) - extend until 01:26:906 - Applied!


Well that is it. Would add more but I rust ;; Hopefully it helps. Good luck son boi! rank this \o/
Thank you very much for a detailed and deep MOD arc la ;w;)/♥
Chiaki-chan_old_1
Hi. random mod here.
Level Up Difficulty.

00:54:963 (54963|1,55041|2) - swap hard pattern.

00:55:352 - add to col 3 there is power cymbals.

01:24:263 (84263|2) - move to col 2. stack.

01:25:041 (85041|1) - extend until 01:26:906 - for good guitar all press.

01:25:196 (85196|0) - extend until 01:26:828 - ^

01:27:528 - add to 2 last power. quad.
Topic Starter
Gravey-

Chiaki-chan wrote:

Hi. random mod here.
Level Up Difficulty.

00:54:963 (54963|1,55041|2) - swap hard pattern. Applied!

00:55:352 - add to col 3 there is power cymbals. Applied!

01:24:263 (84263|2) - move to col 2. stack. Applied!

01:25:041 (85041|1) - extend until 01:26:906 - for good guitar all press. Applied!

01:25:196 (85196|0) - extend until 01:26:828 - ^ Applied!

01:27:528 - add to 2 last power. quad. Applied!


Thank you very much for the MOD! Chiaki >w<)/ ♥

UPDATED!

Kawawa
It had some problem for the hitsound, I will not point them all.

Just an example.

For Level Up difficulty :: 00:04:212 - 00:04:523 - 00:05:144 - 00:05:766 - 00:06:077 - 00:06:388 -
why here is "C" Hitsound? It looks like Snare drum and has not been used for your Easy and Normal.

For Some difficulty :: 00:02:502 - 00:12:605 - 01:02:813 - 01:03:434 -
You will see a missing "W" or "F" Hitsound on some difficulty. It could not be calculated intentionally.
because your hitsound style is almost consistent

This is only a part so I think you need to check all again.
I will leave a mod only. Good luck for the map!!
Topic Starter
Gravey-
Okay, i'll check out the hitsounds thank you very much! Kawawa >w<)/

UPDATED!



-Fixed Hit-sounds consistency
-Changes some patterns on Easy diff
SpectorDG
[General]
  1. Totally offset is wrong. Rechecks and real offset is 00:03:124 - starting from here.

[Level Up!]
  1. 00:02:657 (2657|1) - Replace this LN to simple note. You mapped LN's are only guitar sound but there are just starting upnoise.
  2. 00:04:989 (4989|2) - Move to [1] for better catching with this LN.
  3. 00:08:253 (8253|1) - Ghost note. There is no melody.
  4. 00:09:807 - Remove one, Other parts are just mapped double notes for Whistle or Clap + Guitar sound but there is no special melody. Single note is enough. Other parts must be fixed too :
  5. 00:09:186 (9186|2,9341|1) - How about Ctrl+G and 00:09:497 (9497|2,9652|1) - Ctrl+G them ? It's just keeps no reason 2/1 jacks 00:08:719 (8719|3,9030|2,9186|3,9186|2) - 00:09:652 (9652|1,9807|1) - ^.
  6. 00:21:621 - Add LN on [4] ? There is more differenced sound than past 2/1 LN's.
  7. 00:27:839 (27839|3,31569|3) - Why this LN's are just mapped only [4] ? Move it one.
  8. 00:59:238 (59238|1) - Move to [1] for balance.
  9. 01:25:041 (85041|1,85196|0) - That ending kinda rude to reading actually. Maybe you can try more clearly pattern here? https://i.imgur.com/dKsWIlx.png
[Normal]
  1. 00:22:709 (22709|2,22864|2) - These are kinda hard to catching. Maybe try more easier?
  2. 00:32:191 - Add single notes here? Playable kinda empty here.
[Easy]
  1. Looking good!
rank it please ♥
Topic Starter
Gravey-

SpectorDG wrote:

[General]
  1. Totally offset is wrong. Rechecks and real offset is 00:03:124 - starting from here. Changed the offset to 647

[Level Up!]
  1. 00:02:657 (2657|1) - Replace this LN to simple note. You mapped LN's are only guitar sound but there are just starting upnoise. Fixed!
  2. 00:04:989 (4989|2) - Move to [1] for better catching with this LN. Moved!
  3. 00:08:253 (8253|1) - Ghost note. There is no melody. Apparently i can hear a snare. Will remove if told by others
  4. 00:09:807 - Remove one, Other parts are just mapped double notes for Whistle or Clap + Guitar sound but there is no special melody. Single note is enough. Other parts must be fixed too : Same reason as above i somehow can hear snares on them
  5. 00:09:186 (9186|2,9341|1) - How about Ctrl+G and 00:09:497 (9497|2,9652|1) - Ctrl+G them ? It's just keeps no reason 2/1 jacks 00:08:719 (8719|3,9030|2,9186|3,9186|2) - 00:09:652 (9652|1,9807|1) - ^. Fixed!
  6. 00:21:621 - Add LN on [4] ? There is more differenced sound than past 2/1 LN's.
  7. 00:27:839 (27839|3,31569|3) - Why this LN's are just mapped only [4] ? Move it one.
  8. 00:59:238 (59238|1) - Move to [1] for balance. Moved!
  9. 01:25:041 (85041|1,85196|0) - That ending kinda rude to reading actually. Maybe you can try more clearly pattern here? https://i.imgur.com/dKsWIlx.png Applied!
[Normal]
  1. 00:22:709 (22709|2,22864|2) - These are kinda hard to catching. Maybe try more easier? Fixed! Removed a note and re-patterned
  2. 00:32:191 - Add single notes here? Playable kinda empty here. Added!
[Easy]
  1. Looking good!
rank it please ♥ Lmao i'm still trying~
Thank you very much for the MOD! Spe! >w<)/♥

UPDATED!

Tailsdk
heyo short mod here

Mod

Hitsound

00:27:849 - 00:31:579 - missed finish here
00:44:481 - 00:46:346 - missed finish here too if you dont agree with those then remove finish from this one 00:45:102 - since its the same sound
01:02:823 - 01:03:444 - missed here as well might wanna check through for your self as well since i only pointed some of them out
01:27:538 - hitsound inconsistency between normal and easy as well as Level up that actually goes for every double hitsound between so like this one 01:14:481 - i would add but hitsounds to the single note in easy

Normal

you wanted me to focus on patterns so here we go
there isnt much to say about the patterns but i do notice some small things
00:21:165 (21165|3) - move to 3 to keep the trend going and then move this to 2 00:21:476 (21476|0) -
00:36:553 (36553|0,36553|3,36709|2,36864|1,36864|0,37020|3) - Ctrl+H so it doesnt look exactly the same as the one just before
00:40:750 - maybe add this one in since its pretty loud
00:43:859 - in this section you're pretty inconsistent when you add this sound you skip it a lot of places here are some examples 00:43:237 - 00:45:724 - 00:46:346 - 00:45:724 - 00:46:968 - and so on
also the jump between Level up and Normal here 01:25:206 -

GL with the map
Topic Starter
Gravey-
Thank you very much for the MOD! tailsdk! >w<)/♥
Will reply tom.. it's midnight here lmao
FAMoss


Hi Grave o/ about your req, go!
|1|2|3|4|
change to Now Loading!!!! (TV Size) since new RC https://osu.ppy.sh/help/wiki/Ranking_Cr ... metadata.1
[Hitsound]
  1. 00:02:512 - the sound is here hearing is only kick, not kick+snare, just using W is more good
  2. 00:10:128 - W here
  3. 00:10:595 - add a cymbal here (F)
  4. 00:11:061 - 00:11:527 - 00:11:994 - 00:12:305 - 00:12:615 - 00:12:771 - 01:04:533 - 01:04:999 - 01:22:719 - 01:23:185 - 01:23:652 - 01:24:118 - 01:24:429 - 01:24:740 - 01:24:895 - i hear here, the sound of cymbal mixed with other drum
  5. 00:45:102 - not cymbal, but its a hat
  6. 00:21:631 - actually not a cymbal here, its a sound of hat, delete F sample
  7. 01:02:823 - not W and C but W and F also here 01:03:444 -
[Easy]
  1. 00:03:134 - made it into double, it can be covered between the kick and cymbal, of course not only cymbals there but there is a sound from drum kick (W)
  2. 00:15:258 (15258|3) - ~ 00:15:569 - suggest to be made into a slider, it can be expressed to a snare rolling sound at 00:15:413 -
  3. 00:17:590 - add C
  4. 00:23:030 - add W
  5. 00:31:890 (31890|3,32045|0) - add C
  6. 00:32:978 (32978|1) - add W
  7. 00:41:061 (41061|0,41372|0) - this is hard fot novice players to handle, you can move this note 00:41:061 (41061|0) - to col 2
  8. 00:47:590 (47590|0) - add F
  9. 00:55:362 (55362|2) - how about to move this note to col 1, it can make the player become more comfortable in pressing, roughly like this https://osu.ppy.sh/ss/11070259
  10. 01:04:066 (64066|1,64222|0,64533|0,64688|1) - this is hard, you can move this note 01:04:533 (64533|0,64688|1) - to col 2 to make a roll
  11. 01:05:621 (65621|0) - move to col 4, too empty in col 4
  12. 01:14:481 (74481|1) - add F
  13. 01:22:408 - you can add a note here, its for kick sound and cymbal
[Normal]
  1. 00:13:393 - suggest to make it to double each beat https://osu.ppy.sh/ss/11070276 to overcome the gap between top diff
  2. 01:27:538 - triple here i guess
[Level Up!]
  1. 00:32:823 - hard to for finger handle, maybe a roll can make it cool https://osu.ppy.sh/ss/11070305
  2. 00:59:403 (59403|3) - i guess this note should be moved to col 1 since you created the space below for a slider freedom in 00:56:916 -
  3. 01:21:942 (81942|2,82253|2,82408|2) - need revision for this part, hard to handle
Topic Starter
Gravey-

UPDATED!



Green = Fixed as you suggested
Blue = Fixed as you suggested and re-arranged pattern in my accord
Red = I don't think so.

I massively fixed the Hitsounds without using hitsound copier also. Hitsounds consistency and balancement is much more revamp!

tailsdk wrote:

heyo short mod here

Mod

Hitsound


00:27:849 - 00:31:579 - missed finish here
00:44:481 - 00:46:346 - missed finish here too if you dont agree with those then remove finish from this one 00:45:102 - since its the same sound Removed the 'F' instead since i added those 'F' for cymbals which is the one you specified are more likely snares.
01:02:823 - 01:03:444 - missed here as well might wanna check through for your self as well since i only pointed some of them out Changed 'C' to 'F' for the cymbals
01:27:538 - hitsound inconsistency between normal and easy as well as Level up that actually goes for every double hitsound between so like this one 01:14:481 - i would add but hitsounds to the single note in easy Will fix thanks!


Normal


you wanted me to focus on patterns so here we go
there isnt much to say about the patterns but i do notice some small things
00:21:165 (21165|3) - move to 3 to keep the trend going and then move this to 2 00:21:476 (21476|0) - Fixed the pattern here
00:36:553 (36553|0,36553|3,36709|2,36864|1,36864|0,37020|3) - Ctrl+H so it doesnt look exactly the same as the one just before
00:40:750 - maybe add this one in since its pretty loud
00:43:859 - in this section you're pretty inconsistent when you add this sound you skip it a lot of places here are some examples 00:43:237 - 00:45:724 - 00:46:346 - 00:45:724 - 00:46:968 - and so on Fixed the pattern here
also the jump between Level up and Normal here 01:25:206 - Fixed!


GL with the map


FAMoss wrote:



Mod
Hi Grave o/ about your req, go!
|1|2|3|4|
change to Now Loading!!!! (TV Size) since new RC https://osu.ppy.sh/help/wiki/Ranking_Criteria#metadata.1 Fixed!
[Hitsound]
  1. 00:02:512 - the sound is here hearing is only kick, not kick+snare, just using W is more good Fixed!
  2. 00:10:128 - W here Fixed!
  3. 00:10:595 - add a cymbal here (F) Fixed!
  4. 00:11:061 - 00:11:527 - 00:11:994 - 00:12:305 - 00:12:615 - 00:12:771 - 01:04:533 - 01:04:999 - 01:22:719 - 01:23:185 - 01:23:652 - 01:24:118 - 01:24:429 - 01:24:740 - 01:24:895 - i hear here, the sound of cymbal mixed with other drum Fixed!
  5. 00:45:102 - not cymbal, but its a hat Fixed!
  6. 00:21:631 - actually not a cymbal here, its a sound of hat, delete F sample Fixed!
  7. 01:02:823 - not W and C but W and F also here 01:03:444 - Fixed!

[Easy]
  1. 00:03:134 - made it into double, it can be covered between the kick and cymbal, of course not only cymbals there but there is a sound from drum kick (W) Fixed!
  2. 00:15:258 (15258|3) - ~ 00:15:569 - suggest to be made into a slider, it can be expressed to a snare rolling sound at 00:15:413 - Fixed!
  3. 00:41:061 (41061|0,41372|0) - this is hard fot novice players to handle, you can move this note 00:41:061 (41061|0) - to col 2
  4. 00:55:362 (55362|2) - how about to move this note to col 1, it can make the player become more comfortable in pressing, roughly like this https://osu.ppy.sh/ss/11070259 Fixed!
  5. 01:04:066 (64066|1,64222|0,64533|0,64688|1) - this is hard, you can move this note 01:04:533 (64533|0,64688|1) - to col 2 to make a roll Fixed!
  6. 01:05:621 (65621|0) - move to col 4, too empty in col 4
  7. 01:22:408 - you can add a note here, its for kick sound and cymbal Fixed!

[Normal]
  1. 00:13:393 - suggest to make it to double each beat https://osu.ppy.sh/ss/11070276 to overcome the gap between top diff Fixed!
  2. 01:27:538 - triple here i guess Fixed!

[Level Up!]
  1. 00:32:823 - hard to for finger handle, maybe a roll can make it cool https://osu.ppy.sh/ss/11070305 Fixed!
  2. 00:59:403 (59403|3) - i guess this note should be moved to col 1 since you created the space below for a slider freedom in 00:56:916 - Fixed!
  3. 01:21:942 (81942|2,82253|2,82408|2) - need revision for this part, hard to handle Pretty much can handle 1/2 semi-jacks maybe i need more help on here instead 01:25:051
FAMoss
[Normal]
00:32:279 - add one note at col 3, you can use C

[Level Up!]
01:24:118 (84118|1,84273|1,84584|1,84740|1) - strange stacking, make this note 01:24:429 (84429|2,84584|1) - jack, 01:24:584 (84584|1) - to col 3 so it can make a difference in the game
about in 01:25:051 - gap with normal https://osu.ppy.sh/ss/11085445 change the sliders to 3 sliders as long as do not full col

[hitsound]
00:21:631 - the hat sound, since you C not suitable for the sound of hat, you can check here 00:27:849 - and here 00:31:579 - delete C
Topic Starter
Gravey-

UPDATED!



FAMoss wrote:

[Normal]
00:32:279 - add one note at col 3, you can use C Applied!

[Level Up!]
01:24:118 (84118|1,84273|1,84584|1,84740|1) - strange stacking, make this note 01:24:429 (84429|2,84584|1) - jack, 01:24:584 (84584|1) - to col 3 so it can make a difference in the game Fixed!
about in 01:25:051 - gap with normal https://osu.ppy.sh/ss/11085445 change the sliders to 3 sliders as long as do not full col Fixed!

[hitsound]
00:21:631 - the hat sound, since you C not suitable for the sound of hat, you can check here 00:27:849 - and here 00:31:579 - delete C Applied!
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