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fourfolium - Now Loading!!!! (TV Size) [OsuMania]

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Topic Starter
Gravey-
This beatmap was submitted using in-game submission on Friday, May 24, 2019 at 3:00:06 PM

Artist: fourfolium
Title: Now Loading!!!! (TV Size)
Source: NEW GAME!
Tags: ニューゲーム Ending ed TV size Aoba Suzukaze Hifumi Takimoto Hajime Shinoda Yun Iijima 涼風青葉 滝本ひふみ 篠田はじめ 飯島ゆん Yuki Takada Megumi Yamaguchi Megumi Toda Ayumi Takeo 高田憂希 山口 愛 戸田めぐみ 竹尾歩美
BPM: 193
Filesize: 18721kb
Play Time: 01:27
Difficulties Available:
  1. Easy - 4Key (1.46 stars, 314 notes)
  2. Level Up! - 4Key (3.4 stars, 862 notes)
  3. Normal - 4Key (2.19 stars, 512 notes)
Download: fourfolium - Now Loading!!!! (TV Size)
Download: fourfolium - Now Loading!!!! (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
" ㄨㄨNow Loading!!!! ㄨㄨ "

Re-download if downloaded before: 5/24/2019

Really big thanks to -MysticEyes and Critical_Star!
Also to arcwinolivirus for a alot of fixes and suggestions!

26 Mods (2 IRC Checks)
Current Priority: +47
17 Stars posted (Modding V1 thread)

BIG THANKS TO:
Crymeno for MOD! <3
No_sync for MOD! <3
JztCallMeRon for MOD! and 2 Stars! <333
Another Lie for MOD! <3
Shiro-neechan for MOD! <3
nowsmart for MOD! <3
AchsanLovers for MOD! <3
DustMoon for MOD! <3
Soul Evans for MOD! <3
Adiopulse for MOD! <3
juankristal for MOD! <3
eyes for MOD! <3
AnkhPH for MOD! and 2 Stars! <333
RiP46 for MOD! and 6 Stars! <3333333
DoNotMess for IRC Huge help! <3
ihuntsouls for MOD! and a Star! <33
keziah for MOD! and a Star! <33
arcwinolivirus for MOD! and 7 Stars! <33333333
Chiaki-chan for MOD! <3
Kawawa for MOD! <3
SpectorDG for MOD! <3
tailsdk for MOD! <3
FAMoss for MOD! <3
Protastic101 for HS check! <3
Critical_Star for 1st Bubble! <3
-MysticEyes for BN Check and Re-Bubble! <3
Critical_Star for Qualify! <3
To people who like and support my map! <3
-SoraGami-
LOLIs?
picel
My queue

Level up! diff
00:00:657 (657|0) - Ok so, why is this in 1/16? The timing in the song is just 1/2. You can easily notice it when playing it.
00:01:279 (1279|1,1279|3) - Single note. Probably a LN, if you want.
00:17:891 (17891|1,17969|2) - CTRL+H
00:21:156 (21156|1,21311|2,21466|1) - Those 3 notes are actually short LNs.
00:27:995 (27995|1,28150|1) - There's no actual jack in the song. Just, don't map jacks randomly.
00:28:772 (28772|2,28928|2) - ^
00:29:238 (29238|2,29394|2) - ^
00:29:549 (29549|0,29705|0) - ^
00:27:840 (27840|3) - I think it would be nicer if you map this hi-hat. Probably change this note to a LN.
00:31:570 (31570|3) - ^
00:34:523 (34523|0,34523|1) - Single note.
00:34:834 (34834|3,34990|3) - Unnecessary jack.
00:37:011 (37011|3,37011|2) - Single note.
00:39:187 (39187|0,39187|1) - ^
00:42:451 (42451|3) - Jump. You can map this 00:42:295 (42295|2,42295|0) - + CTRL+H.
00:44:005 (44005|2) - What's this LN? Delete.
00:51:622 (51622|2,51777|2,51933|2) - 3 notes in a row. Not cool.
01:03:941 (63941|2) - 1/4.
00:56:596 (56596|1,56596|0,56751|2,56907|3,56907|1,57062|0,57218|3,57218|2,57373|1,57529|2,57529|0) - Look at this. You just repeated the same thing. A lot of times. This can really cost you map to get unranked. In situations like this in a song, you just alternate between patterns the most as you can. Example
01:02:969 (62969|2) - Unnecessary jack.
01:03:280 (63280|0) - Jump.
01:03:435 (63435|1,63591|1) - Unnecessary jack.
01:05:612 (65612|1,65767|1) - ^
01:10:275 (70275|2,70430|2) - ^
01:12:762 (72762|2,72917|2) - ^
01:13:384 (73384|1,73539|1) - ^
01:12:762 (72762|2,72762|0,72762|1,72917|2,73073|3,73073|1,73228|0,73384|1,73384|3,73384|2,73539|1,73694|2,73694|0,73850|3,73928|2,74005|0,74005|1) - Stop CTRL+C+V. please.
01:25:197 (85197|0) - Map the guitar (the melody) just like you did in the beginning of the song.
01:25:197 (85197|3,87062|0,87062|2,87218|3,87218|1,87218|0,87373|0,87373|3,87373|2,87529|3,87529|1,87529|0) - There are 4 combinations of hands you can map. You just used 2 of them.
01:27:529 (87529|1) - Quad.

Normal diff
00:01:279 (1279|1) - Again, 1/16.
00:02:211 (2211|0) - ^
00:32:347 (32347|0) - Map single notes here. You don't usually map LNs for drums.
00:55:663 (55663|2,55663|0,55974|1,56285|2,56285|3,56596|0,56907|3,56907|1,57218|2,57529|0,57529|1,57840|2) - Copy paste. Again, not cool. (I made an example for the other diff, in this one you can just remove the 1/4 single notes.
01:04:368 (64368|2,64523|2) - Unnecessary jacks.
01:14:005 (74005|1,74161|1) - ^
01:14:316 (74316|2,74472|2) - ^
01:15:560 (75560|1,75715|1) - ^
01:18:047 (78047|2,78202|2) - ^
01:18:047 (78047|2,78047|0,78202|2,78358|1,78513|3,78669|0,78824|2,79135|0,79290|3,79446|2,79757|0,79912|3) - Copy paste + CTRL+H. This doesn't work aswell.

Easy diff
00:01:279 (1279|3) - Again, this is not 1/16.
00:02:211 (2211|0) - ^ Also, in this section, it would be better just a single LN.
00:15:404 (15404|0,15482|1,15560|2) - Easy diff. 193 BPM. 1/4 stairs. That's too fast for a 1.39*.
00:17:891 (17891|3,17969|2,18047|1) - ^
00:20:378 (20378|0,20456|1,20534|2) - ^
00:40:741 (40741|2) - There's a note here.
00:41:829 (41829|1) - Map the drums instead.
00:52:865 (52865|1) - Delete.
01:24:731 (84731|3,84886|3) - It doesn't really matter where are you going to place the notes here, but not in only one column.

GL on your map.
No_sync
hi!

Surprise mod! Because i can mod whatever i want! xD

From my NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
  1. Really nice quality must say :3
BPM & Offset: PASS
Diff.Spread: PASS?
  1. If you could increase the difficulty of "Normal" (like 2.05/10 StarRating) and "Level Up!" (like 3.2 StarRating) will be good.
Diff.Name: PASS
HP & OD: MISS
  1. Some suggestions:
    1. Easy: HP=6 -> HP->6.5/7
    2. Normal: Both values to 7.5
Hitsound: PASS
  1. *Skip* (is always a problem find them xD)
Hitsound Volume: MISS
  1. I would try 40%...
Kiai Time: PASS
Metadata: PASS
Widescreen Support: PASS
Preview Point: PASS
AiMod Things: PASS

Mod!
[Easy]
00:01:279 (1279|3,2211|0) - Is something rare to see 1/16 for Easy... I rather skip (for now) those LongNotes and keep the note on 00:02:503 (2503|2) - and add a note for snare in |1|.

00:03:125 (3125|0) - Add one note more here in |1| for cymbal and move 00:03:435 (3435|1) - to |2|.

00:17:736 (17736|1) - I think you can erase this note, because the snare on 00:17:580 (17580|0) - is so loud than this note is a bit off of place imo.

00:32:969 (32969|1) - Add one note more here in |0| for cymbal and move 00:33:435 (33435|0) - to |2| and 00:33:591 (33591|2) - to |0|.

00:41:363 (41363|3) - I think you can move this note to |1|. I think that part is too much right sided. Also 00:41:829 (41829|1,42295|3,42606|0) - I rather like roll pattern here 3->2->1 or 2->1->0.

00:42:917 (42917|1) - Depends what you do before with the ^LongNotes... I rather move this note to |2|.

00:54:264 - Maybe this? http://i.imgur.com/sauIbFX.jpg <- I added three notes before the LongNote and mirrored, also i change some notes after the LongNote.

01:03:125 (63125|2,63435|3) - Ctrl+G?

01:14:491 (74491|3) - This note is on 1/16 snap, in Normal and Level Up! i don't see this change. Move on 01:14:472, 1/4 red line.

01:15:249 (75249|3) - cymbal? Add a note in |2| and move both 01:15:560 (75560|2,75871|1) - one column to left.

[Normal]
00:00:637 (637|3) - I rather use 1/8 snap, This LongNote ends on 00:02:231.

00:01:279 (1279|1) - ^This LongNote starts on 00:01:298 and ends on 00:01:609.

00:02:211 (2211|0) - ^This LongNote starts on 00:02:231.

00:03:435 (3435|1) - to |0| for better rest?

00:05:922 (5922|1) - ^

00:29:549 (29549|2) - to |3| for better rest?

00:30:793 (30793|2) - ^

00:48:513 (48513|1) - to |2| for better rest?

01:03:125 (63125|2) - to |3|

01:04:523 (64523|2) - to |3| because I like more the roll pattern there.

01:05:612 (65612|0) - to |0| for better rest?

01:12:762 (72762|1) - to |2| because i don't like this too much: 01:12:451 (72451|1,72762|1,73073|1).

01:15:560 (75560|1) - to |0| for better rest?

01:17:736 (77736|0) - to |1|

01:18:047 (78047|2) - to |3| for better rest?

01:26:907 (86907|1,87062|0,87062|2,87218|1,87218|3,87373|2,87373|0,87529|3,87529|0) - http://i.imgur.com/zABT21b.jpg <- If you like...

[Level Up!]
00:00:657 (657|0,812|1,968|2,1123|0,1279|1,1279|3,1590|3,1745|2,1900|1,2056|3,2211|0,2211|2) - To 1/8 snap all: http://i.imgur.com/qHZRaQT.jpg

00:04:368 (4368|1) - I would move this to |3| Because: 00:04:057 (4057|1,4368|1,4679|1,4990|1).

00:06:855 (6855|2) - ^Same reason but |0|.

00:15:404 (15404|1,15482|2,15560|3,15560|0,17891|1,17969|2,18047|0,18047|3,20378|1,20456|2,20534|0,20534|3) - I would try Trills than rolls, since is a bit more difficult.

00:34:523 (34523|1) - to |2| i think is better.

00:37:011 (37011|2) - ^Same reason but |1|.

01:03:902 (63902|3,63941|2) - This is good, but if could separate, like 3->0 or 3->1.

01:15:016 (75016|3) - to |1|, \:X/ lol.

01:16:492 (76492|1) - I rather move 01:16:492 (76492|1) - to |3|

01:18:979 (78979|2) - ^Same but |0|.

01:27:373 (87373|3,87373|2) - move both one column to left, if you like...

Good Luck! :)
Topic Starter
Gravey-

Crymeno wrote:

My queue

Level up! diff
00:00:657 (657|0) - Ok so, why is this in 1/16? The timing in the song is just 1/2. You can easily notice it when playing it. Well i used 25%Playback Rate as you will notice it slowly the piano is at 1/16
00:01:279 (1279|1,1279|3) - Single note. Probably a LN, if you want. Fixed! also changed some patterns here
00:17:891 (17891|1,17969|2) - CTRL+H Fixed!
00:21:156 (21156|1,21311|2,21466|1) - Those 3 notes are actually short LNs. Nice catch! Fixed!
00:27:995 (27995|1,28150|1) - There's no actual jack in the song. Just, don't map jacks randomly. I based the pattern in rhythm for hand balance and relevancy.
00:28:772 (28772|2,28928|2) - ^ I based the pattern in rhythm for hand balance and relevancy.
00:29:238 (29238|2,29394|2) - ^ I based the pattern in rhythm for hand balance and relevancy.
00:29:549 (29549|0,29705|0) - ^ I based the pattern in rhythm for hand balance and relevancy.
00:27:840 (27840|3) - I think it would be nicer if you map this hi-hat. Probably change this note to a LN. Fixed!
00:31:570 (31570|3) - ^ Fixed!
00:34:523 (34523|0,34523|1) - Single note. Fixed!
00:34:834 (34834|3,34990|3) - Unnecessary jack. I based the pattern in rhythm for hand balance and relevancy.
00:37:011 (37011|3,37011|2) - Single note. Fixed
00:39:187 (39187|0,39187|1) - ^ Nope, consistency
00:42:451 (42451|3) - Jump. You can map this 00:42:295 (42295|2,42295|0) - + CTRL+H. Sorry nope, consistency
00:44:005 (44005|2) - What's this LN? Delete. Fixed!
00:51:622 (51622|2,51777|2,51933|2) - 3 notes in a row. Not cool. Fixed!
01:03:941 (63941|2) - 1/4. Nope, this is the correct timing.
00:56:596 (56596|1,56596|0,56751|2,56907|3,56907|1,57062|0,57218|3,57218|2,57373|1,57529|2,57529|0) - Look at this. You just repeated the same thing. A lot of times. This can really cost you map to get unranked. In situations like this in a song, you just alternate between patterns the most as you can. Example Ouch lol. Okai re-patterning.
01:02:969 (62969|2) - Unnecessary jack. Fixed!
01:03:280 (63280|0) - Jump. Wo
01:03:435 (63435|1,63591|1) - Unnecessary jack. Fixed!
01:05:612 (65612|1,65767|1) - ^ Fixed!
01:10:275 (70275|2,70430|2) - ^ I based the pattern in rhythm for hand balance and relevancy.
01:12:762 (72762|2,72917|2) - ^ I based the pattern in rhythm for hand balance and relevancy.
01:13:384 (73384|1,73539|1) - ^ I based the pattern in rhythm for hand balance and relevancy.
01:12:762 (72762|2,72762|0,72762|1,72917|2,73073|3,73073|1,73228|0,73384|1,73384|3,73384|2,73539|1,73694|2,73694|0,73850|3,73928|2,74005|0,74005|1) - Stop CTRL+C+V. please. Consistency
01:25:197 (85197|0) - Map the guitar (the melody) just like you did in the beginning of the song. Fixed!
01:25:197 (85197|3,87062|0,87062|2,87218|3,87218|1,87218|0,87373|0,87373|3,87373|2,87529|3,87529|1,87529|0) - There are 4 combinations of hands you can map. You just used 2 of them. Fixed!
01:27:529 (87529|1) - Quad. Fixed!

Normal diff
00:01:279 (1279|1) - Again, 1/16. I followed the piano pitch here
00:02:211 (2211|0) - ^ I followed the piano pitch here
00:32:347 (32347|0) - Map single notes here. You don't usually map LNs for drums. I followed the guitar pitch here
00:55:663 (55663|2,55663|0,55974|1,56285|2,56285|3,56596|0,56907|3,56907|1,57218|2,57529|0,57529|1,57840|2) - Copy paste. Again, not cool. (I made an example for the other diff, in this one you can just remove the 1/4 single notes. Lol i do agree with this tbh. . i just don't know wat pattern to make lmao x_x Fixed! I changed the pattern here.
01:04:368 (64368|2,64523|2) - Unnecessary jacks. Fixed! I change the pattern to remove the stack.
01:14:005 (74005|1,74161|1) - ^ Fixed! i remove a SN at the 1st 2 noted since i confirm it doesn't needs to be 2 noted
01:14:316 (74316|2,74472|2) - ^ Fixed! I change the pattern to remove the stack.
01:15:560 (75560|1,75715|1) - ^ Fixed! I change the pattern to remove the stack.
01:18:047 (78047|2,78202|2) - ^ Fixed! I change the pattern to remove the stack.
01:18:047 (78047|2,78047|0,78202|2,78358|1,78513|3,78669|0,78824|2,79135|0,79290|3,79446|2,79757|0,79912|3) - Copy paste + CTRL+H. This doesn't work aswell. I prioritized the consistency here and i believe there's nothing wrong here (Will change if ever notice by some modders too.

Easy diff
00:01:279 (1279|3) - Again, this is not 1/16. I followed le piano pitch here as it started at 1/16 00:01:279 i believe
00:02:211 (2211|0) - ^ Also, in this section, it would be better just a single LN. Added a SN at 00:02:658 instead to follow with the SN at the end of the LN because it is for the loud drumbeat
00:15:404 (15404|0,15482|1,15560|2) - Easy diff. 193 BPM. 1/4 stairs. That's too fast for a 1.39*. Fixed! Remove these and added a 2 SN at 00:15:560 instead for drumbeat and snare
00:17:891 (17891|3,17969|2,18047|1) - ^ Fixed ^^
00:20:378 (20378|0,20456|1,20534|2) - ^ Fixed ^^
00:40:741 (40741|2) - There's a note here.
00:41:829 (41829|1) - Map the drums instead. Fixed!
00:52:865 (52865|1) - Delete. Nice. Fixed!
01:24:731 (84731|3,84886|3) - It doesn't really matter where are you going to place the notes here, but not in only one column. Lol well the beat is the same to each other so i made this stacks but okay fixed! since this is just an easy diff

GL on your map.
Thank you very much for the MOD! >w<)/
Topic Starter
Gravey-

No_sync wrote:

hi!

Surprise mod! Because i can mod whatever i want! xD

From my NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
  1. Really nice quality must say :3
BPM & Offset: PASS
Diff.Spread: PASS?
  1. If you could increase the difficulty of "Normal" (like 2.05/10 StarRating) and "Level Up!" (like 3.2 StarRating) will be good.
Fixing~
Diff.Name: PASS
HP & OD: MISS Fixed!
  1. Some suggestions:
    1. Easy: HP=6 -> HP->6.5/7
    2. Normal: Both values to 7.5
Hitsound: PASS
  1. *Skip* (is always a problem find them xD)
Hitsound Volume: MISS Lol i don't have hitsounds yet so currently none.
  1. I would try 40%...
Kiai Time: PASS
Metadata: PASS
Widescreen Support: PASS
Preview Point: PASS
AiMod Things: PASS

Mod!
[Easy]
00:01:279 (1279|3,2211|0) - Is something rare to see 1/16 for Easy... I rather skip (for now) those LongNotes and keep the note on 00:02:503 (2503|2) - and add a note for snare in |1|. Lol well the the timing is quite a bit . . . err tho so ye i put it on le correct timing position. I will change/fix it unless notify by others.

00:03:125 (3125|0) - Add one note more here in |1| for cymbal and move 00:03:435 (3435|1) - to |2|. Already there

00:17:736 (17736|1) - I think you can erase this note, because the snare on 00:17:580 (17580|0) - is so loud than this note is a bit off of place imo. Hmm ocake fixed!

00:32:969 (32969|1) - Add one note more here in |0| for cymbal and move 00:33:435 (33435|0) - to |2| and 00:33:591 (33591|2) - to |0|. SN there for cymbals only.

00:41:363 (41363|3) - I think you can move this note to |1|. I think that part is too much right sided. Also 00:41:829 (41829|1,42295|3,42606|0) - I rather like roll pattern here 3->2->1 or 2->1->0. Fixec! le 1st one 2nd one nope couz' pattern relevancy

00:42:917 (42917|1) - Depends what you do before with the ^LongNotes... I rather move this note to |2|.

00:54:264 - Maybe this? http://i.imgur.com/sauIbFX.jpg <- I added three notes before the LongNote and mirrored, also i change some notes after the LongNote. Fixed!

01:03:125 (63125|2,63435|3) - Ctrl+G? Sorry nope, pattern relevancy and consistency

01:14:491 (74491|3) - This note is on 1/16 snap, in Normal and Level Up! i don't see this change. Move on 01:14:472, 1/4 red line. Fixed!

01:15:249 (75249|3) - cymbal? Add a note in |2| and move both 01:15:560 (75560|2,75871|1) - one column to left. Fixed!

[Normal]
00:00:637 (637|3) - I rather use 1/8 snap, This LongNote ends on 00:02:231. Fixed!

00:01:279 (1279|1) - ^This LongNote starts on 00:01:298 and ends on 00:01:609. Fixed!

00:02:211 (2211|0) - ^This LongNote starts on 00:02:231. Fixed!

00:03:435 (3435|1) - to |0| for better rest? Sorry nope

00:05:922 (5922|1) - ^ Sorry nope

00:29:549 (29549|2) - to |3| for better rest? Already there

00:30:793 (30793|2) - ^ Already there

00:48:513 (48513|1) - to |2| for better rest? Already there

01:03:125 (63125|2) - to |3| Already there

01:04:523 (64523|2) - to |3| because I like more the roll pattern there.

01:05:612 (65612|0) - to |0| for better rest? Already there

01:12:762 (72762|1) - to |2| because i don't like this too much: 01:12:451 (72451|1,72762|1,73073|1). I rearrange this part for better playability

01:15:560 (75560|1) - to |0| for better rest? Sorry nope

01:17:736 (77736|0) - to |1| Already there

01:18:047 (78047|2) - to |3| for better rest? Sorry nope

01:26:907 (86907|1,87062|0,87062|2,87218|1,87218|3,87373|2,87373|0,87529|3,87529|0) - http://i.imgur.com/zABT21b.jpg <- If you like... Sorry nope couz' consistency

[Level Up!]
00:00:657 (657|0,812|1,968|2,1123|0,1279|1,1279|3,1590|3,1745|2,1900|1,2056|3,2211|0,2211|2) - To 1/8 snap all: http://i.imgur.com/qHZRaQT.jpg Hmm. . actually nope these SNs are at 1/16 but the LNs are at 1/8 nice catch before.

00:04:368 (4368|1) - I would move this to |3| Because: 00:04:057 (4057|1,4368|1,4679|1,4990|1). Fixed!

00:06:855 (6855|2) - ^Same reason but |0|. Fixed!

00:15:404 (15404|1,15482|2,15560|3,15560|0,17891|1,17969|2,18047|0,18047|3,20378|1,20456|2,20534|0,20534|3) - I would try Trills than rolls, since is a bit more difficult. Sorry nope couz' i can't do trills with a pattern like this and also 2 noted SNs, it lacks.

00:34:523 (34523|1) - to |2| i think is better. Well lol i think it's better at it is for consistency and balance pattern.

00:37:011 (37011|2) - ^Same reason but |1|. Well lol i think it's better at it is for consistency and balance pattern.

01:03:902 (63902|3,63941|2) - This is good, but if could separate, like 3->0 or 3->1.

01:15:016 (75016|3) - to |1|, \:X/ lol. Lmao sorry nope

01:16:492 (76492|1) - I rather move 01:16:492 (76492|1) - to |3| Fixed!

01:18:979 (78979|2) - ^Same but |0|. Fixed!

01:27:373 (87373|3,87373|2) - move both one column to left, if you like... Sorry nope

Good Luck! :)
Thank you very much for the MOD! >w<)/

UPDATED!

Koibenii
Hi! Mod incoming from #kudosu-farm :D
1|2|3|4
Easy
00:33:902 - I feel like there should be a note here, probably at [1]
00:36:389 - ^ same thing, probably at [4]
00:39:031 - ^, preferably at [3]
00:41:052 (41052|0,41207|2) - i would prefer these notes to be like this: http://osu.ppy.sh/ss/6613204 for a more smooth flow
00:55:042 (55042|0) - i would rather delete this note since it is an easy diff
01:02:814 - 01:05:301 - I would probably do this section with LNs like this: http://osu.ppy.sh/ss/6613228 (take note that the editing section is zoomed out), but its also up to you to follow or reject :p
01:14:005 (74005|0,74161|3,74161|1,74316|2,74472|3) - pattern suggestion: http://osu.ppy.sh/ss/6613240
Normal
01:14:627 (74627|3) - i feel like this has to have a single note accompanying the LN
01:24:420 (84420|0,84420|3,84575|2) - pattern suggestion: http://osu.ppy.sh/ss/6613275
Level Up!
00:02:386 (2386|3,2425|1) - these notes are kind of awkward to hit. Maybe snap them?
00:22:710 (22710|1,22865|2) - these LNs i think should only be a single LN like this: http://osu.ppy.sh/ss/6613291 idk i tried to play it back on 25% and I seem to hear only one guitar note

Okay I think that would be it for my mod. Patterns were consistent throughout the song and across all diffs. I have nothing more to say aside from it having no hitsounds. And for mapping my fave song I would put 2 stars <3 Good luck!!
Topic Starter
Gravey-

JztCallMeRon wrote:

Hi! Mod incoming from #kudosu-farm :D
1|2|3|4
Easy
00:33:902 - I feel like there should be a note here, probably at [1] Well i didn't follow the hit-hats here couz' for easiness (lmao) instead i followed the snares here only on these part.
00:36:389 - ^ same thing, probably at [4] Same ^
00:39:031 - ^, preferably at [3] Same ^
00:41:052 (41052|0,41207|2) - i would prefer these notes to be like this: http://osu.ppy.sh/ss/6613204 for a more smooth flow
00:55:042 (55042|0) - i would rather delete this note since it is an easy diff Fixed
01:02:814 - 01:05:301 - I would probably do this section with LNs like this: http://osu.ppy.sh/ss/6613228 (take note that the editing section is zoomed out), but its also up to you to follow or reject :p Lol well it will become a bit more hard if i add those LNs and i'll still just stick with the drumbeat consistency.
01:14:005 (74005|0,74161|3,74161|1,74316|2,74472|3) - pattern suggestion: http://osu.ppy.sh/ss/6613240 Re-arranged some patterns here instead~
Normal
01:14:627 (74627|3) - i feel like this has to have a single note accompanying the LN Fixed
01:24:420 (84420|0,84420|3,84575|2) - pattern suggestion: http://osu.ppy.sh/ss/6613275 Sorry nope, for consistency
Level Up!
00:02:386 (2386|3,2425|1) - these notes are kind of awkward to hit. Maybe snap them? Well it is in the right timing i guess lol in 1/8 snap divisor. (Drumbeats)
00:22:710 (22710|1,22865|2) - these LNs i think should only be a single LN like this: http://osu.ppy.sh/ss/6613291 idk i tried to play it back on 25% and I seem to hear only one guitar note Fixed

Okay I think that would be it for my mod. Patterns were consistent throughout the song and across all diffs. I have nothing more to say aside from it having no hitsounds. And for mapping my fave song I would put 2 stars <3 Good luck!!
Thank you very much for the MOD and stars! >w<)/ ♥

UPDATED!

Another Lie
Sorry for my late mod. It's because i'm get sick at friday until now. Just information, no need to give sympathy for me.

Level up
00:00:657 (657|0) - i don't know about this part until 00:02:425 - it is kind of "confusing" to tap there, even most players can get rainbow there :D, what sound did you map it?
00:21:156 (21156|0,21311|3,21466|1) - you can make it 2,3 2,3 to keep consistency like the part before
from this part 00:32:192 - maybe you can make it like this http://puu.sh/sotWv.jpg because it is easier to play like that for most players :D
00:42:451 (42451|3) - maybe change this note to 2nd column? i think that sound is similiar to this 00:42:606 (42606|0,42606|1) -
Easy
Maybe you should change HP & OD to 7. That is only suggestion (you can do it / not do it)
Really sorry i can't mod others, because it is really great map as always since strike the blood :D
Topic Starter
Gravey-

Another Lie wrote:

Sorry for my late mod. It's because i'm get sick at friday until now. Just information, no need to give sympathy for me.

Level up
00:00:657 (657|0) - i don't know about this part until 00:02:425 - it is kind of "confusing" to tap there, even most players can get rainbow there :D, what sound did you map it? The guitar pitch~
00:21:156 (21156|0,21311|3,21466|1) - you can make it 2,3 2,3 to keep consistency like the part before Fixed!
from this part 00:32:192 - maybe you can make it like this http://puu.sh/sotWv.jpg because it is easier to play like that for most players :D Hmm well i think it's alright for now (Will apply if notice by other modders)
00:42:451 (42451|3) - maybe change this note to 2nd column? i think that sound is similiar to this 00:42:606 (42606|0,42606|1) - Hmm soryr nope they are not the same tho' and for consistency ~
Easy
Maybe you should change HP & OD to 7. That is only suggestion (you can do it / not do it) Fixed!
Really sorry i can't mod others, because it is really great map as always since strike the blood :D Oh dang lmao thank you very much ;w;/
Lmao thank you very much for the MOD! >w<)/ ♥

UPDATED!


AyeAries
Reserved for Mod for Mod in your queue.

Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[Easy]
  1. I think it's more comfortable if you move this note 00:42:917 (42917|2) - to column 2
[Normal]
  1. Try this pattern: 00:02:347 (2347|2) - move to column 2, 00:02:503 (2503|1) - move to column 3 and 00:02:658 (2658|2) - move to column 2. I think this is good pattern for intro.
  2. 00:31:104 (31104|2) - move to column 1
  3. 00:54:886 - add one note for drum sound. (it's up to you)
  4. 01:27:529 (87529|3,87529|0) - i think it's better to change this to LN
[Level Up]
  1. 01:27:529 - as i said in normal but 2 notes (column 1 and 4 or 2 and 3)
Well good luck and I hope to mod my map again XD (I feel bad for this because you already mod my map but I was delete it.)
Topic Starter
Gravey-

Shiro-neechan wrote:

Reserved for Mod for Mod in your queue.

Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: OK
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[Easy]
  1. I think it's more comfortable if you move this note 00:42:917 (42917|2) - to column 2 Applied!
[Normal]
  1. Try this pattern: 00:02:347 (2347|2) - move to column 2, 00:02:503 (2503|1) - move to column 3 and 00:02:658 (2658|2) - move to column 2. I think this is good pattern for intro. Applied!
  2. 00:31:104 (31104|2) - move to column 1 Applied!
  3. 00:54:886 - add one note for drum sound. (it's up to you) Nice catch, Applied!
  4. 01:27:529 (87529|3,87529|0) - i think it's better to change this to LN Sorry nope, if i were to make these an LNs then the others before it should be LNs also. I followed here is the drumbeat and cymbals.
[Level Up]
  1. 01:27:529 - as i said in normal but 2 notes (column 1 and 4 or 2 and 3) Will apply if noticed and suggested by other modders~
Well good luck and I hope to mod my map again XD (I feel bad for this because you already mod my map but I was delete it.)
Ayy lmao, thank you very much for the MOD! My MOD for your map is now WIP! >w<)/

UPDATED!

PANDAAAAAAAA
hi M4M

|1|2|3|4|

[Level Up!]
00:21:933 (21933|0,22088|1,22244|2,22399|3) - ctrl + h for pitch?
00:22:555 (22555|0) - if accept above, move to 4
00:22:710 (22710|3) - move to 1
00:22:788 (22788|0) - move to 3
00:22:865 (22865|2) - move to 4
00:31:881 (31881|3,31881|1,32036|2,32036|0) - change them to triple? there is cymbal sound.
00:33:435 (33435|0) - add note for drum kit
00:34:523 (34523|0) - ^
00:35:922 (35922|1) - ^
00:37:011 (37011|3) - ^
00:38:409 (38409|0) - ^
00:40:430 (40430|0) - ^
00:40:897 (40897|2) - ^
00:41:518 (41518|2) - delete, there isn't any sound.
00:42:451 (42451|3) - add note
00:43:384 (43384|1) - ^ (drum kit)
00:44:938 (44938|2) - ^
00:45:093 (45093|0) - add note for cymbal?
00:45:871 (45871|1) - add for drum kit
00:47:114 (47114|0) - ^
00:54:264 - you can do like this http://osu.ppy.sh/ss/6894490 because col1 and col2 sound still doesn't stop. it is call "hammer on". (guitar technique).
01:04:213 (64213|1,64213|3) - add note for cymbal
01:04:990 (64990|2,64990|0) - ^
01:14:161 (74161|1,74161|3) - ^
01:22:399 (82399|2,82399|3) - ^

GL
AchsanLovers
M4M from your queue
don't forget to mod my map :D >> https://osu.ppy.sh/s/501481 <<

[General]
- looks fine all :D

ok here we go ~

[Easy]

00:00:637 - wait wait wait, why empty? you can put LN in 00:00:657 - until 00:00:968 - just like you put note in "New Game" diff. * i hope this not bad idea.

00:03:125 - cymbal sound, put 2 note ini here, just like you put 2 note in 00:08:099 -

00:08:565 - 00:09:187 - 00:09:808 - in here have a guitar sound, why you not put note?

00:10:430 - you can add LN in here, cuz, in 00:10:897 - you put 1/2 so not a problem if you use LN there.

00:31:726 - umm, this pattern for normal player i guess, try to delete 00:31:881 (31881|2,32036|1) - ? * in there have a hitsound, just put storyboard hitsound in there.

not much i can't find a problem in here, maybe cuz you Ex-BN before :3

[Normal]

00:17:580 - put 2 note? this sound is loud i think.

00:21:622 - in here too.

00:23:021 - i just ask, in normal diff, allowed if use 3 note ? i just ask btw :D

00:31:104 (31104|2) - move to col 1 ?

00:39:498 - this sound is not too loud, delete 1 note ?

01:04:368 - should 2 note cuz same with this 01:04:213 - sound. so 01:04:523 - should 1 note.

[Level Up! uh, i mean NEW GAME!]

00:03:125 - cymbal sound, should 3 note.

00:04:057 - 00:05:301 - okay, if in here 2 note, 00:03:435 - should 2 note to.

00:05:922 - in here too.

00:07:477 (7477|2) - move to col 2 ?

00:23:021 - from here until 00:27:684 - you just make same pattern, make variation pls :3

00:34:213 - should 1 note, this sound is note too loud.

00:36:700 - in here too.

00:55:352 - okay, in kiai time, that pattern is too simple, you can make like you make in 00:03:435 - make LN pattern ok that sound is hard to hear maybe no.

01:03:941 (63941|2) - 1/4 ?

01:16:959 (76959|3) - this sound should be end in 01:17:270 -

01:27:529 - okay, just use 3 note pls :3


okay that's all i guess, hope my mod help you :D
Good Luck o/
Topic Starter
Gravey-

nowsmart wrote:

hi M4M

|1|2|3|4|

[Level Up!]
00:21:933 (21933|0,22088|1,22244|2,22399|3) - ctrl + h for pitch? Applied!
00:22:555 (22555|0) - if accept above, move to 4 Applied!
00:22:710 (22710|3) - move to 1 Applied!
00:22:788 (22788|0) - move to 3 Applied!
00:22:865 (22865|2) - move to 4 Applied!
00:31:881 (31881|3,31881|1,32036|2,32036|0) - change them to triple? there is cymbal sound. Applied!
00:33:435 (33435|0) - add note for drum kit Applied!
00:34:523 (34523|0) - ^ Applied!
00:35:922 (35922|1) - ^ Applied!
00:37:011 (37011|3) - ^ Applied!
00:38:409 (38409|0) - ^ Applied!
00:40:430 (40430|0) - ^ Applied!
00:40:897 (40897|2) - ^ Applied!
00:41:518 (41518|2) - delete, there isn't any sound. Applied!
00:42:451 (42451|3) - add note Applied!
00:43:384 (43384|1) - ^ (drum kit) Applied!
00:44:938 (44938|2) - ^ Applied!
00:45:093 (45093|0) - add note for cymbal? I followed only cymbals in here which is most exposed
00:45:871 (45871|1) - add for drum kit Applied!
00:47:114 (47114|0) - ^ Applied!
00:54:264 - you can do like this http://osu.ppy.sh/ss/6894490 because col1 and col2 sound still doesn't stop. it is call "hammer on". (guitar technique). Applied!
01:04:213 (64213|1,64213|3) - add note for cymbal Applied!
01:04:990 (64990|2,64990|0) - ^ Applied!
01:14:161 (74161|1,74161|3) - ^ Applied!
01:22:399 (82399|2,82399|3) - ^ Applied!

GL
Nice MOD! Thank you very much for the MOD!

AchsanLovers wrote:

M4M from your queue
don't forget to mod my map :D >> https://osu.ppy.sh/s/501481 <<

[General]
- looks fine all :D

ok here we go ~

[Easy]

00:00:637 - wait wait wait, why empty? you can put LN in 00:00:657 - until 00:00:968 - just like you put note in "New Game" diff. * i hope this not bad idea. Fixed with le other pattern instead~

00:03:125 - cymbal sound, put 2 note ini here, just like you put 2 note in 00:08:099 - There's only 1 note tho lol and also i followed on that SN is cymbals only for it being the most revealing on that part.

00:08:565 - 00:09:187 - 00:09:808 - in here have a guitar sound, why you not put note? Applied

00:10:430 - you can add LN in here, cuz, in 00:10:897 - you put 1/2 so not a problem if you use LN there. Sorry nope, i followed cymbals only here for that SN.

00:31:726 - umm, this pattern for normal player i guess, try to delete 00:31:881 (31881|2,32036|1) - ? * in there have a hitsound, just put storyboard hitsound in there. Applied

not much i can't find a problem in here, maybe cuz you Ex-BN before :3 LMAO! a noob ex-BN af

[Normal]

00:17:580 - put 2 note? this sound is loud i think. Sorry nope, cymbals only.

00:21:622 - in here too. Cymbals

00:23:021 - i just ask, in normal diff, allowed if use 3 note ? i just ask btw :D Allowed depending on the pattern/s if necessary. Removed lol

00:31:104 (31104|2) - move to col 1 ? Already in |1|

00:39:498 - this sound is not too loud, delete 1 note ? Applied

01:04:368 - should 2 note cuz same with this 01:04:213 - sound. so 01:04:523 - should 1 note. Applied and re-arrange pattern

[Level Up! uh, i mean NEW GAME!]

00:03:125 - cymbal sound, should 3 note. Applied

00:04:057 - 00:05:301 - okay, if in here 2 note, 00:03:435 - should 2 note to. Already 2 noted~

00:05:922 - in here too. Already 2 noted~

00:07:477 (7477|2) - move to col 2 ? Applied

00:23:021 - from here until 00:27:684 - you just make same pattern, make variation pls :3 LMAO asjdhajdhasdhsa re-patterning

00:34:213 - should 1 note, this sound is note too loud. Applied

00:36:700 - in here too. Applied

00:55:352 - okay, in kiai time, that pattern is too simple, you can make like you make in 00:03:435 - make LN pattern ok that sound is hard to hear maybe no.

01:03:941 (63941|2) - 1/4 ? Sorry nope, drumbeat is at 1/8

01:16:959 (76959|3) - this sound should be end in 01:17:270 - I ended it there because the pitch changes on 01:17:118 will add an LN instead if mentioned by othher modders.

01:27:529 - okay, just use 3 note pls :3 Lmao! applied


okay that's all i guess, hope my mod help you :D
Good Luck o/
Thank you very much for the MOD! >w<)/

MODs for your maps will be done and posted soon! It is now WIP! >w<)/

UPDATED!

DustMoon
Hi~Gravey-
1|2|3|4|
Easy
00:15:560 (15560|0,15560|2) - If you use this mapping at this point in time, I would suggest that you do the Ctrl+h here 00:13:073 (13073|1,13073|2) - or change this mapping 00:13:073 (13073|1,13073|2) -
00:17:580 (17580|0) - 00:21:622 (21622|1) - 00:31:881 (31881|3,32036|0) - strong 00:37:943 (37943|1,37943|3) - You use 2note to map in the bass so i think you shoud same mapping
00:30:171 (30171|2,30482|1) - ctrl+h
00:53:021 (53021|3,53176|0) - ^
00:53:021 (53021|3,53176|0) - ^
01:04:213 - 01:04:834 - strong sound
01:14:472 (74472|1) - same sound 01:14:161 (74161|3,74161|1) -
01:27:684 - add more
Normal
00:09:653 (9653|0) - move to 2 00:09:964 (9964|1) - move to 1
00:23:332 (23332|0,23643|1) - same
00:17:425 (17425|3,17580|2,17736|1,17891|2,17969|1,18047|0) - ^
00:32:347 (32347|0,32658|3,32969|0,32969|2) - ctrl+h
01:26:985 - add
Good luck! :)
Topic Starter
Gravey-

DustMoon wrote:

Hi~Gravey-
1|2|3|4|
Easy
00:15:560 (15560|0,15560|2) - If you use this mapping at this point in time, I would suggest that you do the Ctrl+h here I think it is fine at it is couz i prioritize consistency 100% ayyyysydydsyhsdsad 00:13:073 (13073|1,13073|2) - or change this mapping 00:13:073 (13073|1,13073|2) - Same as above~
00:17:580 (17580|0) - 00:21:622 (21622|1) - Prioritized cymbals - 00:31:881 (31881|3,32036|0) - strong Cymbals followed only here 00:37:943 (37943|1,37943|3) - Could be bass - cymbals or Guitar - cymbals You use 2note to map in the bass so i think you shoud same mapping
00:30:171 (30171|2,30482|1) - ctrl+h Sorry consistency
00:53:021 (53021|3,53176|0) - ^ Fixed!
00:53:021 (53021|3,53176|0) - ^ Fixed!
01:04:213 - 01:04:834 - strong sound Fixed!
01:14:472 (74472|1) - same sound 01:14:161 (74161|3,74161|1) - Snare only
01:27:684 - add more Fixed!
Normal
00:09:653 (9653|0) - move to 2 00:09:964 (9964|1) - move to 1 Nice! Fixed!
00:23:332 (23332|0,23643|1) - same
00:17:425 (17425|3,17580|2,17736|1,17891|2,17969|1,18047|0) - ^
00:32:347 (32347|0,32658|3,32969|0,32969|2) - ctrl+h Consistency
01:26:985 - add Different pitch followed here
Good luck! :)
Thank you very much for the MOD! >w<)/

UPDATED!

Soul Evans
Soul's Modding
1 / 2 / 3 / 4

General


  1. BPM: Okay
  2. Offset: Okay
  3. AiMod: Okay
  4. Tags: Okay
  5. BG: Okay
  6. Kiai: Okay
  7. Metadata: Okay
  8. Folder’s problem: None
  9. Hitsound: Okay
  10. Timing: Okay
  11. Other: Okay
    [Now loading!!]
  12. 00:15:404 (15404|2,15482|1) - was thinking maybe you could ctrl+h that considering it feels better to make it go left than right
  13. 00:17:891 (17891|2,17969|1) - same here for the reason stated above
  14. 00:20:378 (20378|1,20456|2) - ^
  15. 00:21:156 (21156|1,21311|2,21466|1) - I'd think it would be better if it was on 1 4 1
  16. 00:26:751 (26751|1,26907|0,27062|1) - maybe reverse this and
  17. 00:27:218 (27218|0) - move this to 3 and 00:27:373 (27373|2) - to 1
  18. 00:32:036 (32036|2) - Think moving to 4 would be more ideal an balanced
  19. 00:32:425 (32425|0,32503|1) - balance the stream by moving these two to 1 and 2 please
  20. 00:36:389 - think this would be better : https://osu.ppy.sh/ss/7478469
  21. 00:38:565 (38565|1,38720|2) - Idk i think this would be better reversed
  22. 00:42:917 - hmmm : https://osu.ppy.sh/ss/7478511
  23. 01:27:529 (87529|2) - moving this to 3 would make it more climatic for the ending chords
Topic Starter
Gravey-

Soul Evans wrote:

Soul's Modding
1 / 2 / 3 / 4

General


  1. BPM: Okay
  2. Offset: Okay
  3. AiMod: Okay
  4. Tags: Okay
  5. BG: Okay
  6. Kiai: Okay
  7. Metadata: Okay
  8. Folder’s problem: None
  9. Hitsound: Okay
  10. Timing: Okay
  11. Other: Okay
    [Now loading!!]
  12. 00:15:404 (15404|2,15482|1) - was thinking maybe you could ctrl+h that considering it feels better to make it go left than right I do know what you want to portray as for me also, that is what i'm thinking lmao but based on the pattern it is much better for this way tho. Will change if ever notified by others.
  13. 00:17:891 (17891|2,17969|1) - same here for the reason stated above ^
  14. 00:20:378 (20378|1,20456|2) - ^ ^
  15. 00:21:156 (21156|1,21311|2,21466|1) - I'd think it would be better if it was on 1 4 1 Applied!
  16. 00:26:751 (26751|1,26907|0,27062|1) - maybe reverse this and Applied!
  17. 00:27:218 (27218|0) - move this to 3 and 00:27:373 (27373|2) - to 1 Applied! and fixed a bit of patterns in here.
  18. 00:32:036 (32036|2) - Think moving to 4 would be more ideal an balanced Applied!
  19. 00:32:425 (32425|0,32503|1) - balance the stream by moving these two to 1 and 2 please Applied!
  20. 00:36:389 - think this would be better : https://osu.ppy.sh/ss/7478469 Applied!
  21. 00:38:565 (38565|1,38720|2) - Idk i think this would be better reversed Sorry nope because of the snare
  22. 00:42:917 - hmmm : https://osu.ppy.sh/ss/7478511 Applied!
  23. 01:27:529 (87529|2) - moving this to 3 would make it more climatic for the ending chords Applied!
Thank you very much for the MOD Soul Evans! >w<)/♥

UPDATED!

Adiopulse
Adiopulse's Lag Mod


Diffs
the bpm point can be moved to 00:00:637

Normal------------------

00:05:612 (5612|0) delete. just map the snares as you were doing
00:07:788 add col 2

00:50:378 (50378|3,50378|0) triple because of cymbal

Level Up------------------

00:42:451 (42451|3) should be a double if the note before and after are

01:14:472 (74472|2,74472|1) - should be a triple because of the cymbal here

00:11:829 - pattern suggestion http://puu.sh/uvWJC/3e8d955d04.png

00:54:575 (54575|2) extend this to the big white line and then move 00:55:042 (55042|2) to col 2
Topic Starter
Gravey-

Adiopulse wrote:

Adiopulse's Lag Mod


Diffs
the bpm point can be moved to 00:00:637

Normal------------------

00:05:612 (5612|0) delete. just map the snares as you were doing End drumbeat
00:07:788 add col 2 Applied!

00:50:378 (50378|3,50378|0) triple because of cymbal Applied!

Level Up------------------

00:42:451 (42451|3) should be a double if the note before and after are Applied!

01:14:472 (74472|2,74472|1) - should be a triple because of the cymbal here Applied!

00:11:829 - pattern suggestion http://puu.sh/uvWJC/3e8d955d04.png Hmm i think u mis-input the wrong timecode

00:54:575 (54575|2) extend this to the big white line and then move 00:55:042 (55042|2) to col 2 Hmm sorry but no change on this part because the guitar changes on that part. Will change if notified by others.
Thank you very much for the MOD! Adiopulse! >w<)/♥

UPDATED!


3/6/2017

- - - - - - - - - -
juankristal
Hi Gravey-


General
Snap inconsistency between easier diffs and Level Up diff:


Also, why did you even use that LNs on the normal diff and not in the easier one? You make stuff harder for the easier when it should be the opposite.

Easy
Personal prefference, I would use this 00:08:565 (8565|0,9187|3,9808|0) - LNs as single notes. I think having those 1/2 LNs are a bit tricky for the new ones specially when your set is not LN oriented.

01:02:814 (62814|2,63125|2) - This is a nope. Could move this 01:02:814 (62814|2) - to column 4. 1/1 jacks on easy diffs are usually no for me and even less when the diff never uses them.

01:04:679 (64679|0,64990|0) - Something like that too.

01:14:083 - This overall plays easier and avoids again the 1/1 jack.



01:17:736 (77736|0,78047|2,78358|1,78669|3,78979|0,79290|2,79601|1,79912|3) - Pattern repetition, change that to something else :D. I suggest changing the second one since after the crash you have a pattern thats also similar.

Normal
00:00:637 - Again, in general I would ask to rework this to make it similar to the other diffs. Check out the snaps so they are consistent.

00:30:793 (30793|0,31104|0) - I dont really see why this one is a 1/1 jack. 00:29:238 (29238|2,29549|2) - This suggests vocals so its fine for me but the previous one is just weird.

01:04:213 - This doesnt make much sense either, the 1/2 jack is completely random for me too. If you used 01:04:679 (64679|3) - this then that jack shouldnt exist. Try to make it or a 3 double jumptrill of some sort or add a single note to avoid the jack.

01:12:762 (72762|1) - Move this one to the left one slot. This will not only avoid that 1/1 jack but will also produce an effect on vocals that I find quite cool (I dont understand what the vocalist is saying but its somethig like na-no-ri so you have all the na, no and ri on the same slots)

Level Up
00:04:213 (4213|3,4368|2,6700|0,6855|1) - Swap the position of this ones (what I mean is, use the long notes on slots 2 and 3 instead of 1 and 4 since those jacks are not really following anything for me). Apply to ending if necesary.

00:08:099 - Option to make this part a bit less generic would be using 1/2 jacks on the guitar to do some emphasis. For example:

Moving this 00:08:254 (8254|2,8876|0) - to the right
00:09:187 (9187|1,9342|0) - Ctrl+g this
00:09:498 (9498|3) - To left and 00:09:964 (9964|1) - to left
That would be it for that

00:26:441 (26441|2,26596|2,26751|1,26907|1) - Here the jacks are weird, what are you trying to follow?
(most of the jacks in this section up until like here 00:39:187 - are super weird, leaving the jacks that uses double notes which are fine)
00:41:363 (41363|0,41518|0) - And this one too.

00:45:871 - Double?

00:51:933 (51933|1,52088|1,52244|1) - Watch out with that, is not a big deal but you can fix it, up to you.

00:53:798 (53798|1,53954|1) - Dont think that was necesary either.

00:53:798 (53798|1,53954|1) - triiiple...?

Again the jack issue.

01:12:140 - Try to use more pattern repetition (here for the vocals it suits well as pointed out previously) otherwise your map will likely not be as interesting.

Like I said, the map isnt really unique as it is but its mostly due to the nature of the song more than anything. Vocals is the only interesting part of this song in my opinion to not make it generic but at the end is always up to you. You could try doing some emphasis on vocals stuff with doubles or some LNs for example or maybe trying to get some LNs out there for background guitar/bass etc. Call me back when you finish checking this little stuff and see what we can do.


o7
Topic Starter
Gravey-
Thank you very much for the MOD! >w<)/ Revamp at least ;w;
eyes
I just like the song

[Last diff of this mapset (fourfolium - Now Loading!!!!), diff names ''Level Up!'']
00:00:657 - placing a timing point here will be more rational way of snapping this intro, also I heard that you have to place the offset to first note of the map.
00:00:482 - would be good if you map rhythm-guitar too
00:01:298 (1298|1,2231|2) - is there a reason of these notes?
00:03:125 (3125|2) - place 1/1 ln
00:05:922 (5922|2) - move to 2nd column for avoiding 00:05:612 (5612|2,5922|2,6078|2)
00:23:021 - make a triple here
00:40:741 (40741|3,40897|2,41052|3,41207|2,41363|2,41363|3) - looks disbalanceful
00:45:871 (45871|2,45871|3,46026|2,46026|0,46648|3,46648|2,46803|2,46803|0) - don't you wanna CTRL+G last two doubles
suggestion:
01:04:990 - place a green point here with no kiai
01:05:301 - place a green point here with kiai

01:05:301 - I recommend you to vary the second part of kiai for making map more interesting (?), for expample you can add lns on guitars or vocal
01:20:223 - triple

01:20:223 - why you stopped map lns here
Topic Starter
Gravey-

eyes wrote:

I just like the song

[Last diff of this mapset (fourfolium - Now Loading!!!!), diff names ''Level Up!'']
00:00:657 - placing a timing point here will be more rational way of snapping this intro, also I heard that you have to place the offset to first note of the map. Pending
00:00:482 - would be good if you map rhythm-guitar too Added!
00:01:298 (1298|1,2231|2) - is there a reason of these notes? Removed!
00:03:125 (3125|2) - place 1/1 ln Pattern fixed!
00:05:922 (5922|2) - move to 2nd column for avoiding 00:05:612 (5612|2,5922|2,6078|2) Pattern fixed!
00:23:021 - make a triple here
00:40:741 (40741|3,40897|2,41052|3,41207|2,41363|2,41363|3) - looks disbalanceful Fixed!
00:45:871 (45871|2,45871|3,46026|2,46026|0,46648|3,46648|2,46803|2,46803|0) - don't you wanna CTRL+G last two doubles
Pending
suggestion:
01:04:990 - place a green point here with no kiai Added!
01:05:301 - place a green point here with kiai Added!

01:05:301 - I recommend you to vary the second part of kiai for making map more interesting (?), for expample you can add lns on guitars or vocal Fixed!
01:20:223 - triple

01:20:223 - why you stopped map lns here Fixed!
Thank you very much for the MOD! >w<)b Currently refurbishing the map!
Etsu
add other timing point in 00:00:657 - ? for fit the line in game looks better and to make it look neat
Topic Starter
Gravey-
Fixed:

  1. New BG applied
  2. Added some patterns
  3. Hitsounds
AnkhPH
General
00:00:637 - suggest to have the offset start at here instead since there are notes placed before 00:03:125 -
EZ
01:04:990 - suggest to add a note here at the 2nd column and move 01:05:301 (65301|1) - at the 4th column for the cymbals and beat. (given that cymbals & beats here snapped at 1/2 such as 01:04:213 (64213|0,64523|2) - are improvised as singles for this diff, imo i think it's fine to make the mentioned highlighted as doubles).

01:25:197 (85197|0) - suggest to have this end at 01:27:062 - and add singles for the beats here o/


NM
00:18:047 - suggest to have this and similar ones as singles instead for this section cus imo they pretty much sound the same with singles such as 00:17:891 (17891|3,17969|2) - . now this may be doubles for ez but only because to improvise the 1/4 snapped notes for the drums, if anything should be doubles it should be 00:17:580 - . Also to make it somewhat different to how "Level up" diff has similar doubles.

00:22:788 - suggest to have a note here for the drum

00:47:891 - perhaps double only for this one (i don't think there is a snare here but up to you if you still insist on triples for cymbals o/)

00:53:021 (53021|3,53176|2,53332|3,53487|2,53643|3,53798|2,53954|3) - continuous trills that makes proceeding notes at 00:54:264 - up to 00:55:042 - making it slightly heavy on the right, perhaps something like this instead https://osu.ppy.sh/ss/10597447

HD
00:02:425 - note starts here at HD while NM starts with a note at 00:02:386 - (suggest to add a note at 00:02:386 - preferably on the right side (3rd or 4th column) especially since there are 2 beats in here.

00:03:125 - this can be triples for the cymbals (also since first loud beat heard).

00:05:767 (5767|2) - had ln here but not here at 00:03:280 -

00:08:099 - suggest to have ln's following guitar such as 00:08:099 - up to 00:08:565 - while still having charts such as 00:08:254 (8254|3,8409|1,8409|0) - similar to 01:20:223 - o/
^if this is not applied suggest to have these jacks 00:08:099 (8099|3,8254|3,8720|1,8876|1) - continue since it dissapeared at 00:09:342 - and so on.

00:23:021 - suggest a triple for cymbal

00:23:954 (23954|3,24109|3) - either remove jack or make it consistent (preferably remove).

00:27:995 - suggest to have the jacks here start only before doubles instead such as 00:28:772 (28772|2,28928|2) - to emphasize the beats before jacks instead of after doubles (also if this is for vocals i don't think its necessary since jacks are better off for the percussion).
00:44:161 - suggest to have the jack here instead of 00:44:316 (44316|2,44472|2) - so that the snares can be emphasized (also similar to 00:46:648 (46648|2,46803|2) - )

01:02:658 - preferably double for this one

01:03:902 (63902|3,63941|2) - suggest to have these two singles go in separate sides cus it feels awkward imo to have 1/8 snapped note in one hand

01:04:368 (64368|3,64368|2,64679|1) - make these two alike since they have same sounds.

01:04:990 - 01:05:301 - kiai time different from other diffs (suggest to make them alike cus it doesn't have to be difficulty-wise for them to be different)

01:22:399 - missed triple.

01:25:197 (85197|0) - not really sure what this follows exactly as to how it ends, suggest to follow the lead guitar with ln's for this one instead o/

Feel free to reject most of these, Good luck~!! owo)b
Topic Starter
Gravey-

AnkhPH wrote:

General
00:00:637 - suggest to have the offset start at here instead since there are notes placed before 00:03:125 - Applied!
EZ
01:04:990 - suggest to add a note here at the 2nd column and move 01:05:301 (65301|1) - at the 4th column for the cymbals and beat. (given that cymbals & beats here snapped at 1/2 such as 01:04:213 (64213|0,64523|2) - are improvised as singles for this diff, imo i think it's fine to make the mentioned highlighted as doubles). 01:04:212 Added a note here because of the cymbal impact instead and reconstructed the pattern here.

01:25:197 (85197|0) - suggest to have this end at 01:27:062 - and add singles for the beats here o/ Pending, Since it is EZ diff for newbie preferences i just use LN for guitar while SN at start for drum. Will apply/add if noted by others.


NM
00:18:047 - suggest to have this and similar ones as singles instead for this section cus imo they pretty much sound the same with singles such as 00:17:891 (17891|3,17969|2) - . now this may be doubles for ez but only because to improvise the 1/4 snapped notes for the drums, if anything should be doubles it should be 00:17:580 - . Also to make it somewhat different to how "Level up" diff has similar doubles. Fixed!

00:22:788 - suggest to have a note here for the drum Fixed!

00:47:891 - perhaps double only for this one (i don't think there is a snare here but up to you if you still insist on triples for cymbals o/) 00:47:580 (47580|1) - Removed this note instead (Made this part before it doubled instead) based on the impact. The one you noted is triples because of the Drumbeat - Cymbals - Guitar impact. Nice catch

00:53:021 (53021|3,53176|2,53332|3,53487|2,53643|3,53798|2,53954|3) - continuous trills that makes proceeding notes at 00:54:264 - up to 00:55:042 - making it slightly heavy on the right, perhaps something like this instead https://osu.ppy.sh/ss/10597447 Applied!

HD
00:02:425 - note starts here at HD while NM starts with a note at 00:02:386 - (suggest to add a note at 00:02:386 - preferably on the right side (3rd or 4th column) especially since there are 2 beats in here. Applied!

00:03:125 - this can be triples for the cymbals (also since first loud beat heard). Applied!

00:05:767 (5767|2) - had ln here but not here at 00:03:280 - The first one has LN because of the Hit-hat while the second one there's a strong cymbals on it contained on the LN already.

00:08:099 - suggest to have ln's following guitar such as 00:08:099 - up to 00:08:565 - while still having charts such as 00:08:254 (8254|3,8409|1,8409|0) - similar to 01:20:223 - o/
^if this is not applied suggest to have these jacks 00:08:099 (8099|3,8254|3,8720|1,8876|1) - continue since it dissapeared at 00:09:342 - and so on. Will re-pattern this part i just found a fault

00:23:021 - suggest a triple for cymbal

00:23:954 (23954|3,24109|3) - either remove jack or make it consistent (preferably remove). Applied!

00:27:995 - suggest to have the jacks here start only before doubles instead such as 00:28:772 (28772|2,28928|2) - to emphasize the beats before jacks instead of after doubles (also if this is for vocals i don't think its necessary since jacks are better off for the percussion).
00:44:161 - suggest to have the jack here instead of 00:44:316 (44316|2,44472|2) - so that the snares can be emphasized (also similar to 00:46:648 (46648|2,46803|2) - ) Fixed (?) I'm not sure lmao x_x

01:02:658 - preferably double for this one Only hit-hat for LN here

01:03:902 (63902|3,63941|2) - suggest to have these two singles go in separate sides cus it feels awkward imo to have 1/8 snapped note in one hand Fixed!

01:04:368 (64368|3,64368|2,64679|1) - make these two alike since they have same sounds.

01:04:990 - 01:05:301 - kiai time different from other diffs (suggest to make them alike cus it doesn't have to be difficulty-wise for them to be different) Fixed! Nice catch lmao didn't noticed that af

01:22:399 - missed triple. Fixed!

01:25:197 (85197|0) - not really sure what this follows exactly as to how it ends, suggest to follow the lead guitar with ln's for this one instead o/ Shorter LN for cymbal pitch while the longer one guitar pitch.

Feel free to reject most of these, Good luck~!! owo)b
Thank you very much for the MOD >w<)/ ♥
UPDATED!

REVIVING FROM A DEEP SLEEP! LMAO! 2016-2018

RiP46
This May Seems Not Really Help For You But Here We Go :

Easy
  1. 00:08:099 (8099|3,8099|1,8565|0,8720|1,9187|3,9342|2,9808|0,9964|3,10586|1) - should be like this https://osu.ppy.sh/ss/10606261
  2. 01:25:196 (85196|0) - should be ended here 01:27:528 - since other diff end here

Normal
  1. 00:08:875 - add note
  2. 00:10:118 - ^
  3. 00:27:839 - add note since u have this 00:31:570 (31570|3) -
  4. 00:31:725 - add note
  5. 01:20:999 - ^
  6. 01:22:243 - ^

Level Up!
  1. starting from here 00:08:098 - to 00:10:274 - you can rearrange the not with some jack pattern like this one 00:08:099 (8099|3,8254|3) -
  2. 01:03:940 (63940|3) - is this one not snapped to blue?
Topic Starter
Gravey-

RiP46 wrote:

This May Seems Not Really Help For You But Here We Go :

Easy
  1. 00:08:099 (8099|3,8099|1,8565|0,8720|1,9187|3,9342|2,9808|0,9964|3,10586|1) - should be like this https://osu.ppy.sh/ss/10606261 Re-patterned this part~
  2. 01:25:196 (85196|0) - should be ended here 01:27:528 - since other diff end here I specified the very long guitar pitch here

Normal
  1. 00:08:875 - add note
  2. 00:10:118 - ^ Added!
  3. 00:27:839 - add note since u have this 00:31:570 (31570|3) - Added!
  4. 00:31:725 - add note Added!
  5. 01:20:999 - ^
  6. 01:22:243 - ^

Level Up!
  1. starting from here 00:08:098 - to 00:10:274 - you can rearrange the not with some jack pattern like this one 00:08:099 (8099|3,8254|3) - Fixed!
  2. 01:03:940 (63940|3) - is this one not snapped to blue? 1/8 snap
Thank you very much for the MOD RiP46! >w<)/ ♥
ihuntsouls
Normal

00:55:973 - move to |2|
00:56:284 - move both notes to |3|4|
00:56:595 - move to |1|.
Rearranged it so that there's no repeats

Pardon my very newbie MOD XD


Good luck
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