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HO-KAGO TEA TIME - Utauyo!! MIRACLE (TV Size)

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Topic Starter
ImAplayerMapper
This beatmap was submitted using in-game submission on Saturday, November 26, 2016 at 2:46:39 PM

Artist: HO-KAGO TEA TIME
Title: Utauyo!! MIRACLE (TV Size)
Source: K-On!!
Tags: toyosaki aki hikasa youko satou satomi kotobuki minako taketatsu ayana hirasawa yui akiyama mio tainaka ritsu kotobuki tsumugi nakano asuza k-on keion
BPM: 163
Filesize: 14388kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.33 stars, 107 notes)
  2. Hard (3.25 stars, 236 notes)
  3. Insane (4.24 stars, 316 notes)
  4. Miracle! (5.05 stars, 394 notes)
  5. Normal (1.91 stars, 144 notes)
Download: HO-KAGO TEA TIME - Utauyo!! MIRACLE (TV Size)
Download: HO-KAGO TEA TIME - Utauyo!! MIRACLE (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 2nd Beatmap...
From K-On!!

Hitsounds (Next Update)
Thank You ArtillerySenpai for the Background Image! xD
Akitoshi,CPUnit,ArtillerySenpai,
KantanDez
vekt0r
_Meep_
for the Mod

Still Finding More Mod Request!
Ill Do m4m but don't expect my Modding skills
Advance Thank You!
Akitoshi
IRC mod xd
13:48 Akitoshi: 00:01:455 (6,7,8) - no
13:49 Akitoshi: 00:00:719 (2,3,4) - between 00:02:559 (2,3,4) - inconsistent af
13:49 Akitoshi: ah i mean on highest diff
13:49 ImAplayerMapper: yeah im getting
13:49 Akitoshi: 00:04:216 (5) - why you starting those slider on red tick zz
13:50 Akitoshi: 00:04:031 (4,5) - ctrl + g the rhythm i guess
13:51 Akitoshi: 00:06:090 (1,2,3,4,5,1) - dud i know its pretty hard to map on where changing the bpm but pls [http://puu.sh/salc5/d06649ce54.jpg do sth like this aaaaaaa]
13:52 Akitoshi: 00:19:185 (8) - any reason for breaking DS?
13:52 Akitoshi: 00:29:030 (1,8) -
13:52 Akitoshi: 1x DS as well pls
13:53 Akitoshi: 00:48:999 (1) - remove nc 00:48:256 (4) - dito ka mag add
13:53 Akitoshi: 00:51:229 (8,1) - swap nc lmao
13:55 ImAplayerMapper: ok .. next
13:56 Akitoshi: uhm now lets compare about somewhat called consistency on some parts
13:57 Akitoshi: 00:51:229 (1,2) - 00:57:173 (1,2) - 01:03:117 (1,2,3) - 01:09:061 (1,2) -
13:57 Akitoshi: di ko alam kung sinusunod mo dito yung instru or what
13:58 Akitoshi: http://puu.sh/salD4/986dab6874.jpg this pattern works better for not triggering those fucking vocals i guess
13:59 Akitoshi: 01:27:266 (1,1) - remove nc or idk this looks so unnecessary imo
14:00 ImAplayerMapper: every one of them?
14:00 Akitoshi: 01:27:266 (1) - 01:28:009 (1) - ito lang siguro ok na
14:01 Akitoshi: but still something is triggering me 3213qwoirojfkncxzxzxcbv
14:01 ImAplayerMapper: uhh .. what is it?
14:02 Akitoshi: http://puu.sh/salUh/78ce10da4c.jpg this will be my expectation but nvm
14:03 Akitoshi: that's my preference when i map sth
14:03 ImAplayerMapper: the last part?
14:03 ImAplayerMapper: ok.
14:03 Akitoshi: ok now on easy
14:04 Akitoshi: gotta go explain fast
14:04 Akitoshi: 00:16:677 (6,8) - 00:20:021 (3,5) - please avoid overlaps
14:04 Akitoshi: hanapin mo nlng ung iba alam ko marami pa to
14:04 ImAplayerMapper: GO on Ill Save the Message for sure.
14:05 Akitoshi: 00:22:993 (7,1) -
14:05 Akitoshi: 00:25:965 (3,5) -
14:06 Akitoshi: 00:48:256 (1,1) - this is unrankable
14:06 Akitoshi: the note after spinner thingy
14:06 ImAplayerMapper: Shoulld I remove the spinner or remove the note before it?
14:07 Akitoshi: maybe nerf the spinner
14:07 Akitoshi: till 00:49:557 -
14:07 Akitoshi: ranking criteria includes recovery shits for noobs so ye
14:07 Akitoshi: 00:55:687 (7,1) - pls no
14:08 ImAplayerMapper: ow the overlap .
14:09 Akitoshi: k go normal
14:09 Akitoshi: maybe it will b the last cuz aalis pako lmao
14:09 ImAplayerMapper: sure thing ..
14:09 Akitoshi: major issue is maybe ur 1/2 abuse like on 00:18:907 (1,2,3,4,5,6) - 00:21:507 (1,2,3,4,5,6,7) -
14:10 Akitoshi: sure you got some main beats on music but those 1/2 spams doesn't even play well for 6digits tier
14:11 ImAplayerMapper: Ill nerf 1/2 notes is that what you say?
14:11 Akitoshi: http://puu.sh/samqj/c7285fcb8d.jpg
14:11 Akitoshi: basically ya
14:12 Akitoshi: they say we can use 1/2 but ur usage is pretty abused xd
14:12 ImAplayerMapper: ok.. i get it
14:12 ImAplayerMapper: thought so.. :3 sorry about that
14:12 ImAplayerMapper: go on
14:12 Akitoshi: 00:25:965 -
14:13 Akitoshi: ideal beat pattern will be lik dis http://puu.sh/samvf/dc44060285.jpg
14:13 ImAplayerMapper: ok .got it .
14:14 Akitoshi: 00:43:984 (1,2,3,4) - nerf lol
14:14 Akitoshi: 4 circles in a row with 1/2 is n o
14:14 ImAplayerMapper: oh yeah sure xD ..
14:14 Akitoshi: http://puu.sh/samAf/d0f5509712.jpg
14:14 Akitoshi: 00:48:256 (4,5,6,7,8) - well u know what u will do here i guess
14:15 Akitoshi: 00:51:229 (4) - NC for entering kiai
14:15 ImAplayerMapper: xD
14:15 Akitoshi: 01:07:390 (6,7,8,9,10) - this may confuse the player tbh
14:16 ImAplayerMapper: ok roger .. next
14:16 Akitoshi: 01:07:390 - starting here use this rhythm http://puu.sh/samEB/387a99cfc4.jpg
14:16 Akitoshi: 01:15:006 (1,1) - still unrankable
14:16 Akitoshi: and why spinner anyway, easy had some notes zz
14:17 Akitoshi: 01:22:436 (1,2,3,4,5,6,7,8) - xd
14:17 ImAplayerMapper: ahahah
14:17 ImAplayerMapper: gomen
ArtillerySenpai
Here ya go :D

P A T T E R N S

Mods
Easy Difficulty:

1. Change CS. Maybe to 2.5
2. The combo should be 4 only or something 8 is too high.

Normal:

00:08:500 (3) - Move to 136|88
00:16:864 (4,5,6) - Change pattern (maybe like this: http://puu.sh/salcr/3258601790.png)
00:18:864 (1,2,3,4) - Move to the left to align it to (5) Like this: http://puu.sh/sal0d/fdb99fe5da.png
01:02:003 (1) - Move to 256|312 \
01:02:003 (2) - move to 160|328 > for pattern
01:02:374 (3) - move to 112|240 /

Hard:

00:08:876 (6) - move it up a little bit
00:16:120 (2) - Stack it with (3)
00:17:049 (1,2,3,4) - make it a zigzag pattern like this: http://puu.sh/sawEt/ed3847546f.png
00:28:938 (5,6,7,4) - too close to each other. adjust space
00:54:201 (1,2) - maybe like this? http://puu.sh/sawVI/01491f9e9b.png
01:06:089 (4,5) - ^

Hopes this helps!!
Topic Starter
ImAplayerMapper

Akitoshi wrote:

IRC mod xd
13:48 Akitoshi: 00:01:455 (6,7,8) - no
13:49 Akitoshi: 00:00:719 (2,3,4) - between 00:02:559 (2,3,4) - inconsistent af
13:49 Akitoshi: ah i mean on highest diff
13:49 ImAplayerMapper: yeah im getting
13:49 Akitoshi: 00:04:216 (5) - why you starting those slider on red tick zz
13:50 Akitoshi: 00:04:031 (4,5) - ctrl + g the rhythm i guess
13:51 Akitoshi: 00:06:090 (1,2,3,4,5,1) - dud i know its pretty hard to map on where changing the bpm but pls [http://puu.sh/salc5/d06649ce54.jpg do sth like this aaaaaaa]
13:52 Akitoshi: 00:19:185 (8) - any reason for breaking DS?
13:52 Akitoshi: 00:29:030 (1,8) -
13:52 Akitoshi: 1x DS as well pls
13:53 Akitoshi: 00:48:999 (1) - remove nc 00:48:256 (4) - dito ka mag add
13:53 Akitoshi: 00:51:229 (8,1) - swap nc lmao
13:55 ImAplayerMapper: ok .. next
13:56 Akitoshi: uhm now lets compare about somewhat called consistency on some parts
13:57 Akitoshi: 00:51:229 (1,2) - 00:57:173 (1,2) - 01:03:117 (1,2,3) - 01:09:061 (1,2) -
13:57 Akitoshi: di ko alam kung sinusunod mo dito yung instru or what
13:58 Akitoshi: http://puu.sh/salD4/986dab6874.jpg this pattern works better for not triggering those fucking vocals i guess
13:59 Akitoshi: 01:27:266 (1,1) - remove nc or idk this looks so unnecessary imo
14:00 ImAplayerMapper: every one of them?
14:00 Akitoshi: 01:27:266 (1) - 01:28:009 (1) - ito lang siguro ok na
14:01 Akitoshi: but still something is triggering me 3213qwoirojfkncxzxzxcbv
14:01 ImAplayerMapper: uhh .. what is it?
14:02 Akitoshi: http://puu.sh/salUh/78ce10da4c.jpg this will be my expectation but nvm
14:03 Akitoshi: that's my preference when i map sth
14:03 ImAplayerMapper: the last part?
14:03 ImAplayerMapper: ok.
14:03 Akitoshi: ok now on easy
14:04 Akitoshi: gotta go explain fast
14:04 Akitoshi: 00:16:677 (6,8) - 00:20:021 (3,5) - please avoid overlaps
14:04 Akitoshi: hanapin mo nlng ung iba alam ko marami pa to
14:04 ImAplayerMapper: GO on Ill Save the Message for sure.
14:05 Akitoshi: 00:22:993 (7,1) -
14:05 Akitoshi: 00:25:965 (3,5) -
14:06 Akitoshi: 00:48:256 (1,1) - this is unrankable
14:06 Akitoshi: the note after spinner thingy
14:06 ImAplayerMapper: Shoulld I remove the spinner or remove the note before it?
14:07 Akitoshi: maybe nerf the spinner
14:07 Akitoshi: till 00:49:557 -
14:07 Akitoshi: ranking criteria includes recovery shits for noobs so ye
14:07 Akitoshi: 00:55:687 (7,1) - pls no
14:08 ImAplayerMapper: ow the overlap .
14:09 Akitoshi: k go normal
14:09 Akitoshi: maybe it will b the last cuz aalis pako lmao
14:09 ImAplayerMapper: sure thing ..
14:09 Akitoshi: major issue is maybe ur 1/2 abuse like on 00:18:907 (1,2,3,4,5,6) - 00:21:507 (1,2,3,4,5,6,7) -
14:10 Akitoshi: sure you got some main beats on music but those 1/2 spams doesn't even play well for 6digits tier
14:11 ImAplayerMapper: Ill nerf 1/2 notes is that what you say?
14:11 Akitoshi: http://puu.sh/samqj/c7285fcb8d.jpg
14:11 Akitoshi: basically ya
14:12 Akitoshi: they say we can use 1/2 but ur usage is pretty abused xd
14:12 ImAplayerMapper: ok.. i get it
14:12 ImAplayerMapper: thought so.. :3 sorry about that
14:12 ImAplayerMapper: go on
14:12 Akitoshi: 00:25:965 -
14:13 Akitoshi: ideal beat pattern will be lik dis http://puu.sh/samvf/dc44060285.jpg
14:13 ImAplayerMapper: ok .got it .
14:14 Akitoshi: 00:43:984 (1,2,3,4) - nerf lol
14:14 Akitoshi: 4 circles in a row with 1/2 is n o
14:14 ImAplayerMapper: oh yeah sure xD ..
14:14 Akitoshi: http://puu.sh/samAf/d0f5509712.jpg
14:14 Akitoshi: 00:48:256 (4,5,6,7,8) - well u know what u will do here i guess
14:15 Akitoshi: 00:51:229 (4) - NC for entering kiai
14:15 ImAplayerMapper: xD
14:15 Akitoshi: 01:07:390 (6,7,8,9,10) - this may confuse the player tbh
14:16 ImAplayerMapper: ok roger .. next
14:16 Akitoshi: 01:07:390 - starting here use this rhythm http://puu.sh/samEB/387a99cfc4.jpg
14:16 Akitoshi: 01:15:006 (1,1) - still unrankable
14:16 Akitoshi: and why spinner anyway, easy had some notes zz
14:17 Akitoshi: 01:22:436 (1,2,3,4,5,6,7,8) - xd
14:17 ImAplayerMapper: ahahah
14:17 ImAplayerMapper: gomen
All Fix :)
Thank you for the MOD Aki-senpai :D
Topic Starter
ImAplayerMapper

ArtillerySenpai wrote:

Here ya go :D

P A T T E R N S

Mods
Easy Difficulty:

1. Change CS. Maybe to 2.5
2. The combo should be 4 only or something 8 is too high.

Normal:

00:08:500 (3) - Move to 136|88
00:16:864 (4,5,6) - Change pattern (maybe like this: http://puu.sh/salcr/3258601790.png)
00:18:864 (1,2,3,4) - Move to the left to align it to (5) Like this: http://puu.sh/sal0d/fdb99fe5da.png
01:02:003 (1) - Move to 256|312 \
01:02:003 (2) - move to 160|328 > for pattern
01:02:374 (3) - move to 112|240 /

Hard:

00:08:876 (6) - move it up a little bit
00:16:120 (2) - Stack it with (3)
00:17:049 (1,2,3,4) - make it a zigzag pattern like this: http://puu.sh/sawEt/ed3847546f.png
00:28:938 (5,6,7,4) - too close to each other. adjust space
00:54:201 (1,2) - maybe like this? http://puu.sh/sawVI/01491f9e9b.png
01:06:089 (4,5) - ^

Hopes this helps!!
FIXED.. :)
Thank You ArtillerySenpai-senpai :D
MegaDarkLugia11
Timing check

This might be help you
Timing Setup
345,368.098159509202,4,1,0,50,1,0
4578,370.37037037037,4,1,0,75,1,0
5503,382.165605095541,4,1,0,50,1,0
6649,371.517027863777,4,1,0,50,1,0
and maybe later
I try to modded your map

for now, good luck with your map
CPUnit
Here is a mod for you. :p

Hard

00:28:973 (5,6,7) - I get what timing you want, but it doesn't feel right. My recommendation is to make it one slider. Also, after you edit it, you might want to aim the slider towards the next slider.

01:15:226 (1,2,3,4,5,6,1,2) - 01:15:226 (1,2,3,4,5,6,1,2) - Just make the replace the 2 sliders with triples, and make them one beat apart so you don't' go from one beat of no sound to a full stream.
Other than that, the map is great.

Insane

01:15:041 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Players at this skill level can't do streams that are spaced like this very well. Try putting the circles a little closer to make it easier. I didn't mention 00:21:542 because it was long enough to put sliders in there.
That's the only complaint I have, and this map is also great!

Miracle!
I don't see any flaws in this map.


That's my (first) mod, and I hope this helps you!
btw, omg ur gud at mepping, is this ur furst tym aht meppong.
Topic Starter
ImAplayerMapper

CPUnit wrote:

Here is a mod for you. :p

Hard

00:28:973 (5,6,7) - I get what timing you want, but it doesn't feel right. My recommendation is to make it one slider. Also, after you edit it, you might want to aim the slider towards the next slider.

01:15:226 (1,2,3,4,5,6,1,2) - 01:15:226 (1,2,3,4,5,6,1,2) - Just make the replace the 2 sliders with triples, and make them one beat apart so you don't' go from one beat of no sound to a full stream.
Other than that, the map is great.

Insane

01:15:041 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Players at this skill level can't do streams that are spaced like this very well. Try putting the circles a little closer to make it easier. I didn't mention 00:21:542 because it was long enough to put sliders in there.
That's the only complaint I have, and this map is also great!

Miracle!
I don't see any flaws in this map.


That's my (first) mod, and I hope this helps you!
btw, omg ur gud at mepping, is this ur furst tym aht meppong.

00:28:973 (5,6,7) - I replace with slider but i cannot Aim to the next slider..Instead I use a Repeat slider
:) All Fix.. Thank You CPUnit Senpai :D
KantanDez
from your request m'lady www

Easy
00:16:712 (2,3,4) - move 2,3,4 up so it wouldnt conflict with 2(green) > https://puu.sh/slem3/df202f10b8.png
00:20:799 (4,4) - its wierd how the beat changes yet the sliders stay the same, maybe make the sliders straight >
00:48:291 (4,1) - swap nc
00:54:236 (1,2,3) - i think these 2 1-whole gapped hit circles is a better choice than sliders(based from experience)
01:07:611 (3) - curve this(?)

Normal
00:30:087 (5,1) - put 5 on the red tick near 4 then fix the distance between 5 and 1 to 2
00:43:647 (2,3,4) - https://puu.sh/slfEL/b412b134d8.png
00:54:236 (4) - nc
01:07:610 (4) - nc

Hard
00:26:000 (5) - nc
00:28:973 (5,6,1,2) - https://puu.sh/slg4D/4bb9e708b5.png
00:41:047 (3,4) - turn these into 1 slider
00:49:963 (1,2,3) - turn these into a 1/2 repeated slider w
00:57:208 (6,1) - swap nc then nc 00:58:694 (5)

Insane
00:05:727 (2,3,4,5,6) - y not make it a star and fix it instead w
in my opinion you should lessen the stream's distance snap but i guess this is fine
01:02:966 (4,5,1) - change their location, i mean,i think it goes with the song better if it isnt under 3
01:06:124 (1) - remove nc(because its unnecessary)

good luck w
Topic Starter
ImAplayerMapper

KantanDez wrote:

from your request m'lady www

Easy
00:16:712 (2,3,4) - move 2,3,4 up so it wouldnt conflict with 2(green) > https://puu.sh/slem3/df202f10b8.png
00:20:799 (4,4) - its wierd how the beat changes yet the sliders stay the same, maybe make the sliders straight >
00:48:291 (4,1) - swap nc
00:54:236 (1,2,3) - i think these 2 1-whole gapped hit circles is a better choice than sliders(based from experience)
01:07:611 (3) - curve this(?)

Normal
00:30:087 (5,1) - put 5 on the red tick near 4 then fix the distance between 5 and 1 to 2
00:43:647 (2,3,4) - https://puu.sh/slfEL/b412b134d8.png
00:54:236 (4) - nc
01:07:610 (4) - nc

Hard
00:26:000 (5) - nc
00:28:973 (5,6,1,2) - https://puu.sh/slg4D/4bb9e708b5.png
00:41:047 (3,4) - turn these into 1 slider
00:49:963 (1,2,3) - turn these into a 1/2 repeated slider w
00:57:208 (6,1) - swap nc then nc 00:58:694 (5)

Insane
00:05:727 (2,3,4,5,6) - y not make it a star and fix it instead w
in my opinion you should lessen the stream's distance snap but i guess this is fine
01:02:966 (4,5,1) - change their location, i mean,i think it goes with the song better if it isnt under 3
01:06:124 (1) - remove nc(because its unnecessary)

good luck w
All Fix :)
Thanks for the Mod KantanDez senpai :D
vekt0r
because you modded my map
(tv size D: osu needs more full versions)

Miracle:
00:02:221 (2,2) - nc here if you are following instrument. I would recommend getting a bit of the 1/4 drum patterns in the first 3 measures but that’s up to you
I would definitely map to this pattern in the vocals consistently:

For example, starting 00:08:168 (1) -
There’s also a larger pattern of 3/4-3/4-1/2 that gets ignored most of the time, for example 00:06:682 (1,2) -. The previous rhythm is just a special case of this, I would recommend putting both of these in, especially since it is the top diff
00:12:626 (1,2,3) - ^
00:14:112 (1,2,3,4) - ^ also putting a triple here feels wrong
00:19:127 (6,7,1,2,3,4,5,6,7,8,1) - Redo this part of the stream, it looks very rough
Also NC 00:18:570 (5) - and 00:21:542 (2) -, lack of an nc, with an nc on the next note signifies that the stream starts on a blue tick, which it does not. (This is where 100 streams are born)
00:29:065 (1) - And you shouldn’t nc here because the stream does start on a blue tick
look at what you've done

Or maybe i just suck at streams (misleading nc definitely didn't help tho)
00:35:103 (6) – nc, remove nc on next (1)
00:35:846 (4) – nc
00:37:889 (1,2) - The sliderends are way too strong, make them clickable objects
00:40:861 (5,6) - ^
00:43:833 (1,2) - ^
00:39:003 (5,6) - Add triple?
00:40:675 (4) - Not too much of an issue but this stacks into the slider body. Might be unreadable with default skin
By the way the 3/4-3/4-1/2 picks up again in the kiai, and it gets used throughout the whole kiai
In particular nothing important here 00:51:635 (4) -
Make 00:53:493 (1,2,3,4) - two 1-2 jumps because there’s a high pitched thing, like this:
01:15:041 (2) - nc, but not as imperative because you didn’t nc the next note
01:15:505 (1,1) - Also not as important because middle of stream, but why did you nc in these places?
01:18:013 (4,5) - Keep it a bit consistent with 01:16:712 (5,6) -, make this tap-slider not slider-tap
01:19:499 (1,2) - ^; if you like this pattern better though change 01:16:712 (5,6) - to match
01:25:629 (1,2,3,4,5,6,7,1) - tbh redo these jumps, they don’t look that great (maybe emphasize the 2-3 and 5-6)

Insane:
I would also recommend mapping the 3/4-3/4-1/2 rhythm here, but if that’s too hard for low 4*, mapping just 1/2 is fine.
Same as in Miracle for the streams, nc on white ticks. Only real problem is 00:28:973 (8) - though.
00:43:833 (7) - sliderend>>sliderhead
00:44:762 (2) - same to a lesser extent
I would recommend lowering the DS on streams, for a light insane.

Hard:
00:07:239 (2,3) - goes against music, make a rhythm like insane
00:59:994 (1) - Don’t start this here, move this 1/2 beat later\
01:01:480 (5) - Make sliderend clickable
01:14:298 (8,1,2,3) - Don’t stack under end if it’s a 1/2 beat gap
Also for hard players, don’t make them do a string of triples…

Okay, I'll just stop here. Hard and Insane are okay right now, but they were pretty hard to mod. Miracle needs some work though.
Good luck with this mapset :)
_Meep_
Hello fellow LL fan,aint nobodeh beatin' kotori in moeness
box of moe
MIRAKURU
00:00:381 - too empty really,this is simplistic mapping at its peak,there are many sounds to be mapped,and i kept having the feeling of emptiness when I played this part,add moar notes plez,00:01:209 - is lonely
00:01:853 (1,2) - uh,weird flow tbh lol
00:04:430 (5,1,4) - dem overlaps look bad
00:05:918 - stream actually starts from here
00:06:682 - Tbh I'm really not too sure about this part,the timing is more to the background beats and instruments, but the vocals are REALLY loud at this part,and whats more,it's not in 1/4. So I suggest you map to the vocals,however that may cause a lot of trouble since the vocals aren't in 1/4,so Im not too sure
00:20:242 (3,4,5,6,7,8) - Why do these go pretty much in a straight direction while the whole stream behind it goes whirly around the grid? I think you should bend this one as well.
00:22:657 (5,6,7,8,1,2) - This sharp curve is unnatural and feels off because you want to make the streams curve smoothly
00:23:028 (1,2,3,4,5) - This too,why is 2,3,4 in a straight line? That never happens in a circle
00:24:514 (5) - NC
00:26:000 (1) - remove NC
00:27:486 (11) - NC
00:29:901 (1) - why NC?
00:30:459 (4) - Why no NC?
The NCs in this area are very very inconsistent,I can't predict or know when the next NC will be and for players with followpoints,they would be confused.
00:37:889 - From here,I prefer the rhythm to be http://puu.sh/spvet/d176a7fa6e.jpg,imo this plays like a boss,so uh,ye :D
00:40:861 - from here,I prefer the rhythm to be http://puu.sh/spvlc/ad34cfa5d8.jpg,because on I went with the lyrics there and it felt more natural,its ok if you want to add a note on 00:40:861 - though,fully understandable as there is a beat.
00:43:833 - here,I'd prefer the rhythm to be http://puu.sh/spvoq/8dc9939a98.jpg,feels better
01:00:737 - theres a stream drum sound if u didn't notice,consider adding a stream or a triple
01:01:666 (1,2,3) - Centres' of each point upwards(the spike thingy) is off,but the slider looks great other than that.
01:02:966 (5,6,1) - The pause created after this triple is really weird tbh,I don't agree with this :/
01:07:796 (4) - She says nori nori twice in this slider,making it play really weirdly tbh,the vocals empower most of the background instruments in this song,so I expected it to be mapped mostly to the vocals
01:16:527 (4) - Why no NC?

INSAINNUUU
00:24:143 (2,3,4) - blanket plez

There are many problems within this map,mainly with rhythm choice
During the first part of the vocals 00:06:682 -, the vocals aren't in 1/4,probably 1/6 or even 1/8,so try to look for that very old utauyo map for reference on beat. There are many drum beats in most difficulties not mapped,most I have stated in insane,but here are some 00:38:911 - 00:41:883 - 00:42:254 - 00:44:855 -

01:01:666 - These sliders are good on the insane and mirakuru diffs,but try to mute the sliderends.

Structure is also another thing,where you keep overlapping notes for no apparent reason,and they look out of palce/ugly, examples are (in the insane) 00:53:493 (6,2) - 00:57:208 (2,5,8) - 01:00:180 (1,4) - (in the hard) 01:09:839 (4,6) - 01:12:068 (1,2,5) - etc etc etc.

I hope you find this helpful and can improve on the rhythm of the map so this song won't be so hard to rank in the future,considering K-On is one of the best animu bands and this song hasn't been mapped much at all,would love to see this one ranked, fix dem issues first tho XD
sorry if its not much, me going on on stuff again and again and again wouldn't make sense,so I summarised it.
Topic Starter
ImAplayerMapper

vekt0r wrote:

because you modded my map
(tv size D: osu needs more full versions)

Miracle:
00:02:221 (2,2) - nc here if you are following instrument. I would recommend getting a bit of the 1/4 drum patterns in the first 3 measures but that’s up to you
I would definitely map to this pattern in the vocals consistently:

For example, starting 00:08:168 (1) -
There’s also a larger pattern of 3/4-3/4-1/2 that gets ignored most of the time, for example 00:06:682 (1,2) -. The previous rhythm is just a special case of this, I would recommend putting both of these in, especially since it is the top diff
00:12:626 (1,2,3) - ^
00:14:112 (1,2,3,4) - ^ also putting a triple here feels wrong
00:19:127 (6,7,1,2,3,4,5,6,7,8,1) - Redo this part of the stream, it looks very rough
Also NC 00:18:570 (5) - and 00:21:542 (2) -, lack of an nc, with an nc on the next note signifies that the stream starts on a blue tick, which it does not. (This is where 100 streams are born)
00:29:065 (1) - And you shouldn’t nc here because the stream does start on a blue tick
look at what you've done

Or maybe i just suck at streams (misleading nc definitely didn't help tho)
00:35:103 (6) – nc, remove nc on next (1)
00:35:846 (4) – nc
00:37:889 (1,2) - The sliderends are way too strong, make them clickable objects
00:40:861 (5,6) - ^
00:43:833 (1,2) - ^
00:39:003 (5,6) - Add triple?
00:40:675 (4) - Not too much of an issue but this stacks into the slider body. Might be unreadable with default skin
By the way the 3/4-3/4-1/2 picks up again in the kiai, and it gets used throughout the whole kiai
In particular nothing important here 00:51:635 (4) -
Make 00:53:493 (1,2,3,4) - two 1-2 jumps because there’s a high pitched thing, like this:
01:15:041 (2) - nc, but not as imperative because you didn’t nc the next note
01:15:505 (1,1) - Also not as important because middle of stream, but why did you nc in these places?
01:18:013 (4,5) - Keep it a bit consistent with 01:16:712 (5,6) -, make this tap-slider not slider-tap
01:19:499 (1,2) - ^; if you like this pattern better though change 01:16:712 (5,6) - to match
01:25:629 (1,2,3,4,5,6,7,1) - tbh redo these jumps, they don’t look that great (maybe emphasize the 2-3 and 5-6)

Insane:
I would also recommend mapping the 3/4-3/4-1/2 rhythm here, but if that’s too hard for low 4*, mapping just 1/2 is fine.
Same as in Miracle for the streams, nc on white ticks. Only real problem is 00:28:973 (8) - though.
00:43:833 (7) - sliderend>>sliderhead
00:44:762 (2) - same to a lesser extent
I would recommend lowering the DS on streams, for a light insane.

Hard:
00:07:239 (2,3) - goes against music, make a rhythm like insane
00:59:994 (1) - Don’t start this here, move this 1/2 beat later\
01:01:480 (5) - Make sliderend clickable
01:14:298 (8,1,2,3) - Don’t stack under end if it’s a 1/2 beat gap
Also for hard players, don’t make them do a string of triples…

Okay, I'll just stop here. Hard and Insane are okay right now, but they were pretty hard to mod. Miracle needs some work though.
Good luck with this mapset :)
Fix :) THanks.
Topic Starter
ImAplayerMapper

_Meep_ wrote:

Hello fellow LL fan,aint nobodeh beatin' kotori in moeness
box of moe
MIRAKURU
00:00:381 - too empty really,this is simplistic mapping at its peak,there are many sounds to be mapped,and i kept having the feeling of emptiness when I played this part,add moar notes plez,00:01:209 - is lonely
00:01:853 (1,2) - uh,weird flow tbh lol
00:04:430 (5,1,4) - dem overlaps look bad
00:05:918 - stream actually starts from here
00:06:682 - Tbh I'm really not too sure about this part,the timing is more to the background beats and instruments, but the vocals are REALLY loud at this part,and whats more,it's not in 1/4. So I suggest you map to the vocals,however that may cause a lot of trouble since the vocals aren't in 1/4,so Im not too sure
00:20:242 (3,4,5,6,7,8) - Why do these go pretty much in a straight direction while the whole stream behind it goes whirly around the grid? I think you should bend this one as well.
00:22:657 (5,6,7,8,1,2) - This sharp curve is unnatural and feels off because you want to make the streams curve smoothly
00:23:028 (1,2,3,4,5) - This too,why is 2,3,4 in a straight line? That never happens in a circle
00:24:514 (5) - NC
00:26:000 (1) - remove NC
00:27:486 (11) - NC
00:29:901 (1) - why NC?
00:30:459 (4) - Why no NC?
The NCs in this area are very very inconsistent,I can't predict or know when the next NC will be and for players with followpoints,they would be confused.
00:37:889 - From here,I prefer the rhythm to be http://puu.sh/spvet/d176a7fa6e.jpg,imo this plays like a boss,so uh,ye :D
00:40:861 - from here,I prefer the rhythm to be http://puu.sh/spvlc/ad34cfa5d8.jpg,because on I went with the lyrics there and it felt more natural,its ok if you want to add a note on 00:40:861 - though,fully understandable as there is a beat.
00:43:833 - here,I'd prefer the rhythm to be http://puu.sh/spvoq/8dc9939a98.jpg,feels better
01:00:737 - theres a stream drum sound if u didn't notice,consider adding a stream or a triple
01:01:666 (1,2,3) - Centres' of each point upwards(the spike thingy) is off,but the slider looks great other than that.
01:02:966 (5,6,1) - The pause created after this triple is really weird tbh,I don't agree with this :/
01:07:796 (4) - She says nori nori twice in this slider,making it play really weirdly tbh,the vocals empower most of the background instruments in this song,so I expected it to be mapped mostly to the vocals
01:16:527 (4) - Why no NC?

INSAINNUUU
00:24:143 (2,3,4) - blanket plez

There are many problems within this map,mainly with rhythm choice
During the first part of the vocals 00:06:682 -, the vocals aren't in 1/4,probably 1/6 or even 1/8,so try to look for that very old utauyo map for reference on beat. There are many drum beats in most difficulties not mapped,most I have stated in insane,but here are some 00:38:911 - 00:41:883 - 00:42:254 - 00:44:855 -

01:01:666 - These sliders are good on the insane and mirakuru diffs,but try to mute the sliderends.

Structure is also another thing,where you keep overlapping notes for no apparent reason,and they look out of palce/ugly, examples are (in the insane) 00:53:493 (6,2) - 00:57:208 (2,5,8) - 01:00:180 (1,4) - (in the hard) 01:09:839 (4,6) - 01:12:068 (1,2,5) - etc etc etc.

I hope you find this helpful and can improve on the rhythm of the map so this song won't be so hard to rank in the future,considering K-On is one of the best animu bands and this song hasn't been mapped much at all,would love to see this one ranked, fix dem issues first tho XD
sorry if its not much, me going on on stuff again and again and again wouldn't make sense,so I summarised it.
Fixed :) Thanks Kotori in Moeness :D
Topic Starter
ImAplayerMapper
GraveYard This,For a While.
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