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Horishita Sayuri - Kimochi Signal (TV Size)

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Topic Starter
Illyasviel
This beatmap was submitted using in-game submission on Sunday, May 27, 2018 at 9:01:11 AM

Artist: Horishita Sayuri
Title: Kimochi Signal (TV Size)
Source: Kokoro Connect
Tags: Inaba Himeko Miriko pkhg Victorica opening bluray
BPM: 160
Filesize: 4730kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.59 stars, 111 notes)
  2. Normal (2.08 stars, 178 notes)
  3. pkhg's Hard (2.73 stars, 209 notes)
  4. Vicky's Insane (4.29 stars, 281 notes)
Download: Horishita Sayuri - Kimochi Signal (TV Size)
Information: Scores/Beatmap Listing
---------------
[ etaH | Love ]


To do : Mods!
Topic Starter
Illyasviel
Well then
Kibbleru
d

vicky
00:07:895 (2) - this is a bit unecessary imo, you are not really consistent in using these kind of kicksliders in this section also the music doesn't really justify it just stick with what u have here 00:10:520 (1,2) -
00:47:832 (1,2) - i think its kinda wrong to use an extended slider that extends over a strong beat, just using a 1/1 would be fine
01:11:457 (2) - uh, kinda nazi but it would look nicer around here
01:27:582 - just use a whistle instead of a finish lol

insane
COMBO COLORS PLEASE
AR 9... otherwise overlappy patterns like 00:09:395 (2,3,4,5,6,7) - gets unnecessarily confusing
u could probably nc every one of these 00:02:082 (3,5,7) -
00:05:082 (3) - ^
00:11:645 (4,1) - wh such low spacing lol, at least dont overlap the head and tail
00:15:395 - add circle maybe
00:15:582 (2) - a bit awkward that the slider end lands on nothing, you could probably just use a circle here or otherwise lower the SV and extend the slider to 00:16:332 -
00:27:020 (1) - wow this is kinda anticlimatic lol.. also the linear flow is really aids here
00:30:395 - nice.
00:35:082 (2,3) - ctrl g the rhythm here theres nothing on 00:35:270 - u do it right 00:36:020 (5,6) -
00:38:082 - ur really missing out on some heavy sounds here.. not sure if its intentional or u just didnt map it yet
00:45:582 (2) - damn r u gunna pull of a doormat and just randomly use these kinds of circle sliders lol? imo if there isnt any special sound there there isn't a reason to use it.
00:48:582 (2) - ^ yea
00:54:957 (1,2,3) - why is the stacking off
00:58:520 (1,1,1) - i think u can do this without overlapping the sliders :/
01:10:520 (1,1,1,1) - ^ :/
01:03:582 (2,3) - LOL
01:20:082 (2,3) - now this is just mean
01:28:125 (4) - NC?
Miriko

Kibbleru wrote:

d b

vicky Meeep!
00:07:895 (2) - this is a bit unecessary imo, you are not really consistent in using these kind of kicksliders in this section also the music doesn't really justify it just stick with what u have here 00:10:520 (1,2) - Okies~ Fixed. o.o When did I map that? xD
00:47:832 (1,2) - i think its kinda wrong to use an extended slider that extends over a strong beat, just using a 1/1 would be fine I wanted to make the next vocal beat clickable... >< Changed.
01:11:457 (2) - uh, kinda nazi but it would look nicer around here Okies. x3
01:27:582 - just use a whistle instead of a finish lol Mhm! >< Fixed~
Ty for the mod, senpai~! >////<

Osu file sent via in-game~
Topic Starter
Illyasviel

Kibbleru wrote:

d
insane
COMBO COLORS PLEASE
AR 9... otherwise overlappy patterns like 00:09:395 (2,3,4,5,6,7) - gets unnecessarily confusing
u could probably nc every one of these 00:02:082 (3,5,7) -
00:05:082 (3) - ^
00:11:645 (4,1) - wh such low spacing lol, at least dont overlap the head and tail
00:15:395 - add circle maybe
00:15:582 (2) - a bit awkward that the slider end lands on nothing, you could probably just use a circle here or otherwise lower the SV and extend the slider to 00:16:332 -
00:27:020 (1) - wow this is kinda anticlimatic lol.. also the linear flow is really aids here
00:30:395 - nice.
00:35:082 (2,3) - ctrl g the rhythm here theres nothing on 00:35:270 - u do it right 00:36:020 (5,6) -
00:38:082 - ur really missing out on some heavy sounds here.. not sure if its intentional or u just didnt map it yet
00:45:582 (2) - damn r u gunna pull of a doormat and just randomly use these kinds of circle sliders lol? imo if there isnt any special sound there there isn't a reason to use it.
00:48:582 (2) - ^ yea
00:54:957 (1,2,3) - why is the stacking off
00:58:520 (1,1,1) - i think u can do this without overlapping the sliders :/
01:10:520 (1,1,1,1) - ^ :/
01:03:582 (2,3) - LOL
01:20:082 (2,3) - now this is just mean
01:28:125 (4) - NC?
Changed/Fixed All
Voli
Hey XV, sorry for being a bit late! from M4M queue.

[Insane]

  1. 00:01:707 (2,1,2,1,2,1,2,1,1) - etc. no hitsounds at all in the intro? You could easily do something with soft whistles on the highest pitches, not hitsounding it at all sounds pretty dull
  2. 00:02:645 (1,2) - I'd reverse this pattern to slider>note so that the downbeat 00:01:895 - here is clickable aswell, that's a pretty strong emphasis, just as you made the sound 00:04:520 (1) - here clickable
  3. 00:06:020 (1) - consider shortening this slider to the red tick and starting the stream 00:06:770 - here, i think that'd play better
  4. 00:07:895 (2) - claps start around here, i'd start hitsounding them here aswell
  5. 00:10:145 (6,7) - Maybe a slider instead of these two notes, I think the back n forth pattern continues for a bit too long making it unnecessarily straining and not representative of the rhythm the song provides here
  6. 00:15:582 (1) - hitsound on this strong sound would do nicely
  7. 00:17:082 (2,3) - spacing a bit too much, especially since 00:16:332 (3,1) - wasn't spaced nearly as much considering it has a finish sound on it, maybe a pattern such as this would suffice better: https://voli.s-ul.eu/GbresiZ6.png
  8. 00:18:020 (3,1,2,3) - I personally hear a rhythm like this here https://voli.s-ul.eu/homBAIrV.png
  9. 00:25:332 (6) - perhaps move this to around x71 y342 to make 00:25:332 (6,1) - this transition a bit smoother and to get rid of 00:24:582 (2,4) - these overlapping notes aswell
  10. 00:31:426 (5) - blue tick here sounds overmapped? might be me tho
  11. 00:34:426 (5) - ^
  12. 00:39:582 (3) - slider instead to prevent this awkward break?
  13. 00:42:582 (2,3) - i'd seriously reduce this jump, theres not any powerful emphasis on 00:42:770 (3) - that warrants such a huge jump
  14. 00:58:332 (7) - place around x382 y282 so 00:58:332 (7,1) - these create a nice blanket owo
  15. 01:02:270 (3,4) - holding the momentum with a stacked note is pretty random here, i'd just move the note to around x208 y144
  16. 01:28:125 (1) - you might prefer a smoother, curved movement in accordance with this sound
yay 2kds

also for the m4m you can mod any diff you'd like from this map: https://osu.ppy.sh/s/545195

GL!
Topic Starter
Illyasviel
!
intiaz
hello moddingv1 haven't been here in like 20 years owo
anyways i'm here to mod your Easythough it's probably just be nazi crap so here we go!

Easy
00:04:500 (1) - an NC really isn't necessary here, it's just pretty extra. i say you should remove it
00:12:000 - NC's for this part are a little out of place imo. what you could do is put an NC at 00:12:000 (5) - and remove the one at 00:13:312 (1) -
00:22:500 (3) - this is totally up to you to fix, but here's a suggestion on flow: with the reverse slider and where you've placed the next circle isn't wrong but could be improved. look at this to see what i mean: , if you want you can fix this part according to that, but it's just a suggestion
00:34:500 (1) - this NC is a little extra ;p
01:02:250 (4,1) - this creates for uncomfortable flow + this overlap is imo a little bad for easy. here's a suggestion: then just DS accordingly for the next notes after ;p
01:15:000 (5) - the NCs at this place feel out of place imo (again xd), try putting an NC at 01:15:000 (5) - and removing the one at 01:16:125 (1) -
01:25:292 (1) - you don't really need an NC here

And that's all! GL with the set!
Topic Starter
Illyasviel

Nyantiaz wrote:

hello moddingv1 haven't been here in like 20 years owo
anyways i'm here to mod your Easythough it's probably just be nazi crap so here we go!

Easy
00:04:500 (1) - an NC really isn't necessary here, it's just pretty extra. i say you should remove it
00:12:000 - NC's for this part are a little out of place imo. what you could do is put an NC at 00:12:000 (5) - and remove the one at 00:13:312 (1) -
00:22:500 (3) - this is totally up to you to fix, but here's a suggestion on flow: with the reverse slider and where you've placed the next circle isn't wrong but could be improved. look at this to see what i mean: , if you want you can fix this part according to that, but it's just a suggestion
00:34:500 (1) - this NC is a little extra ;p
01:02:250 (4,1) - this creates for uncomfortable flow + this overlap is imo a little bad for easy. here's a suggestion: then just DS accordingly for the next notes after ;p
01:15:000 (5) - the NCs at this place feel out of place imo (again xd), try putting an NC at 01:15:000 (5) - and removing the one at 01:16:125 (1) -
01:25:292 (1) - you don't really need an NC here

And that's all! GL with the set!

I ended up remapping most of it. I fixed the NC mistakes too. Thanks for the mod!.
Saileach
Not sure about metadata, source might be ココロコネクト but its kinda the same thing, who knows, fuck metadata, might need someone more experienced than me for it

vicky's insane
00:05:625 (1,2) - probably shouldnt be hitsounded as claps, nothing really to support it due to a lack of drums except on the head of 00:05:625 (1) -
00:06:000 (1,2) - 1/4 gap seems a little big to me, considering 00:08:625 (5,1) - which is arguably more intense, perhaps swapping the spacing of each
00:13:875 (2) - slider head here doesnt really justify a clap, its a weak guitar strum, perhaps a soft whistle would be better
00:16:312 (1) - some of most of your sliders have whistles applied to the entire slider giving it a softwhistleslide which i feel in most cases is unfitting, id suggest only hitsounding the heads and tails, this occurs a lot in the map
00:25:500 (1,2) - this is the only time u dont stack a 1/1 gap in the map, kinda sticks out to me, i feel stacking and having a jump to 00:26:062 (3) - would help emphasize it
00:37:312 (1) - missing a hitsound on the slider head
00:58:875 (1,2,1,2,1,2) - shouldnt be combod as 1-2 due to a lack of sounds really supporting it
01:06:750 (3) - this is a huge jump considering there is no strong sound on the slider head and also the slider head isnt even hitsounded
01:13:312 (1) - this is the first time you use a slider like this and its really noticeable, perhaps one of your other slider shapes would work better as to keep consistency and structure.

pkhg's Hard
00:05:437 (2) - your stacks previously were 1/1, using a 1/2 stack here might throw newer players off, especially since you continue to use it for 1/1 later.

nothing really else, good hard

Normal
00:02:250 (6) - could make this 2 clickable 1/1 objects to show a difference from 00:00:000 (1,2,3) - since they play the same despite being different
00:18:562 (2) - isnt really needed imo, just adding density to a calm section in a normal that isnt required when it would be much better here 00:20:062 -
00:48:000 (1,2,3,4,5,6,7) - perhaps reduce density so the more intense part i.e 00:50:812 (1,2,3,4,5,6) - has more emphasis
overall the chorus lacks density imo which really takes away from it considering its meant to be the pinnacle of the song

easy seems fine
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