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Hige Driver - ukigumo [Taiko]

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IControl

Neku Okazaki wrote:





[Futsuu]

00:03:115 (2) - I think you can changue it to kat, this isnt hard to learn and sounds better
00:08:505 (14) - ^
01:30:365 (1) - This sounds better with k
01:31:207 (4,5) - ^
02:10:789 (9) - Changue to k?
02:16:179 (19) - ^
Applied all :) I think i prefer change over changue btw...
Lumenite-
M4M that I was supposed to do a long time ago but forgot to finish ):

[DDDoni]
  1. 00:16:253 - I changed this to d k k d k d k d k k d k d k d. It sounds a little better imo
  2. 00:20:970 - This sounds like a good place to change the don to a kat, there's an instrument that "pops" up and down and here it sounds like an up, where on the next note it sounds like a down, which is more appropriate for the don.
  3. 00:25:686 - I like k d k k d d k better than k k d k d k d especially because 00:26:696 ends on a higher pitch than the rest of this pattern riff, so at minimum it should end with a kat as oppose to a don.
  4. 00:28:381 - d d k d d k d sounds better than d d k k d k k

    Rest of map is really good...
Good luck w/ rank~
-Mo-
remove your name from tags

kd pls.
Topic Starter
Raphalge

Taikocracy wrote:

M4M that I was supposed to do a long time ago but forgot to finish ):

[DDDoni]
  1. 00:16:253 - I changed this to d k k d k d k d k k d k d k d. It sounds a little better imo agree, changed to that
  2. 00:20:970 - This sounds like a good place to change the don to a kat, there's an instrument that "pops" up and down and here it sounds like an up, where on the next note it sounds like a down, which is more appropriate for the don.changed
  3. 00:25:686 - I like k d k k d d k better than k k d k d k d especially because 00:26:696 ends on a higher pitch than the rest of this pattern riff, so at minimum it should end with a kat as oppose to a don. changed
  4. 00:28:381 - d d k d d k d sounds better than d d k k d k k changed to d d k d k k d

    Rest of map is really good... thank you :)))
Good luck w/ rank~
I'll do my best! Thanks for modding :)
yuki_momoiro722
Note: This modding is about the pattern improvement because i'm too lazy enough to mod.
Finished. but discontinued.

Kantan
1, 00:03:115 (2,3)
00:05:810 (7,8) -
00:08:505 (12,13) -
00:09:853 (15,16) -
00:12:548 (20,21) -
00:15:243 (25,26) -
00:17:938 (30,31) - the big problem is delete some notes because it’s the beginning without some percussions.
2, 00:44:887 (80) -delete the notes.
00:47:582 (85,86) -same as the issue here.
00:50:277 (90,91) -
00:53:141 (95,96) -
01:06:447 (121) -
01:09:142 (126,127) -
01:11:837 (131) -
01:25:986 (158) -
01:31:039 (2,3) - I’m tired of modding, so heres my erasing issues.
roufou
pretty much every suggestion implemented in some way, some reworking to compliment the changes though
Nyan
[General]

192kbps audio
If you use this audio, -52ms to all timing offset.



[Kantan]

HP 6 -> 7 because it has few notes
02:07:369 (67) - delete

[Futsuu]

HP 4 -> because it has fer notes
01:16:501 (4,5,6,7) - k d d _ k
01:21:891 (24,25,26,27) - k d d _ k

[Muzukashii]

ACC 6 -> 5
02:11:748 - add a don
02:14:443 - add a kat
02:17:138 - add a don

[Oni]

01:42:432 (42) - add Finish
IControl

Nyan wrote:

[Futsuu]

HP 4 -> because it has fer notes
01:16:501 (4,5,6,7) - k d d _ k
01:21:891 (24,25,26,27) - k d d _ k

Fixed everything!! :)
Jona
@Nyan added finisher, ty
roufou
increased HP (was actually thinking it might need to be higher when mapping) and removed note
Topic Starter
Raphalge

Nyan wrote:

[General]

192kbps audio
If you use this audio, -52ms to all timing offset.


HOLY, THANK YOU!! :)
Aloda
Hey! M4M here! :)

Metadata
My understanding is that this is the music from an animation called ukigumo created by someone named DDDot with music by Hige Driver? In that case, the source should be ukigumo (same as the title) and DDDot should be moved to the tags.

General
DDDoni and Jona's Oni have different preview points to the rest of the diffs.

agu's Kantan
I think this diff suffers a lot from a lack of adapting your mapping to how the music changes. For example. at 00:32:371 there's a big spike in intensity in the music as the drums come in, yet your mapped doesn't really reflect that. I think the root of the problem here is that you started off the map too dense, so it didn't have a chance to build up. Try starting off with 4/1 and working your way up from there to make a better progression of structures.

What's with the big gap at 01:49:514? Sure, leaving gaps is good but the music is so intense here that this seems like just about the worst place to leave one.

Your structure throughout the Kiai sections is super repetitive. k k kdk gets really boring after a while. Now, while consistency is good, so is variety. And remember, you can still have consistency of structure along with variety of patterns.

02:01:305 - 02:06:695 is the most intense part of the song, yet you've mapped it with exactly the same density as the super calm intro and outro sections. This section really needs to stand out a lot more.

iControl's Futsuu
My only real concern about this diff is at 00:21:591. The previous section - 00:10:811 - 00:21:591 - is very dense for a Futsuu. Now that's not a problem in itself, but as the drums come in at 00:21:591, there's a significant drop in the density despite the music becoming more intense. I suggest cutting down on the 1/2 in 00:10:811 - 00:21:591 and adding some more into 00:21:591 - 00:32:371.

Arrival's Muzukashii
So at 00:21:591 there's an increase in intensity of the song, but a decrease in density of your mapping. It's not too bad because of the finishers you've used here, but I still think you should bump up the density of this section a bit.

The first Kiai section is okay, but the second one has a lot of 1/4 patterns that seem to be placed quite arbitrarily that don't seem to fit well with the song, like 00:55:615 (156,157,158) - 00:58:479 (172,173,174) and 01:01:005 (186,187,188) etc. I think if you were to shift around the patterns you've used to be more like the first Kiai, this would play a lot nicer.

The same thing happens in the third Kiai with 1/4 patterns like 01:35:029 (41,42,43) and 01:40:419 (71,72,73) that don't really fit with the song. Just listen a little more closely to the music and it should be easy to find some structures that fit well.

DDDoni
You could break up the 1/2 patterns at 00:16:201 and 00:18:896 a bit. As is, the drums kicking in at 00:21:591 come with a weird drop in density which makes the transition between these parts a little awkward.

I find 00:36:245 (82,83,84,85,86,87,88) pretty unintuitive to play. As well as the placement being a little strange, this is the longest pattern you've used in this section (not including the ending stream), but there isn't really anything that distinguishes this part of the music from the rest. I suggest maybe removing 00:36:329 (83) - which makes this a lot nicer to play imo.

I have similar concerns about 00:57:805 (216,217,218,219,220) and 01:00:500 (237,238,239,240,241). The patterns for these aren't too bad but I think the placements make them feel quite strange to play. You could try a similar change to what I said above by removing 01:00:584 (238) and 00:57:889 (217).

Again, I have a similar concern about 01:36:882 (69,70,71,72,73,74,75,76,77) - Here, you have a really strong sound starting at 01:37:050, so I think it makes a lot more sense to have the stream start here, rather than the strong sound being part way through the stream. Again, I suggest removing the second note - 01:36:966 (70). The same applies for 01:42:272 (113,114,115,116,117,118,119,120,121).

The SV drop at 02:05:853 goes a little too quickly. Given that the intensity of the music doesn't drop until 02:06:695, having a large, sudden SV drop over such a short period of time is a little jarring. You could try spreading it out a bit over 02:05:853 - 02:09:390.

gl 8-)
Topic Starter
Raphalge

Aloda wrote:

Hey! M4M here! :)

Metadata
My understanding is that this is the music from an animation called ukigumo created by someone named DDDot with music by Hige Driver? In that case, the source should be ukigumo (same as the title) and DDDot should be moved to the tags. Not sure about this but it sounds reasonable.

General
DDDoni and Jona's Oni have different preview points to the rest of the diffs. Fixed

DDDoni
You could break up the 1/2 patterns at 00:16:201 and 00:18:896 a bit. As is, the drums kicking in at 00:21:591 come with a weird drop in density which makes the transition between these parts a little awkward. split it up a bit, should be better now.

I find 00:36:245 (82,83,84,85,86,87,88) pretty unintuitive to play. As well as the placement being a little strange, this is the longest pattern you've used in this section (not including the ending stream), but there isn't really anything that distinguishes this part of the music from the rest. I suggest maybe removing 00:36:329 (83) - which makes this a lot nicer to play imo. Nice suggestion, deleted 83 and change 82 to a d for flow

I have similar concerns about 00:57:805 (216,217,218,219,220) and 01:00:500 (237,238,239,240,241). The patterns for these aren't too bad but I think the placements make them feel quite strange to play. You could try a similar change to what I said above by removing 01:00:584 (238) and 00:57:889 (217). deleted 217 and changed the quint after the one you mentioned, cause I think the first one is fine as is.

Again, I have a similar concern about 01:36:882 (69,70,71,72,73,74,75,76,77) - Here, you have a really strong sound starting at 01:37:050, so I think it makes a lot more sense to have the stream start here, rather than the strong sound being part way through the stream. Again, I suggest removing the second note - 01:36:966 (70). The same applies for 01:42:272 (113,114,115,116,117,118,119,120,121). I'd really like to keep these due to the heavy 1/4 sounds leading up to the strong sounds you mentioned. So I'll have to decline for now.

The SV drop at 02:05:853 goes a little too quickly. Given that the intensity of the music doesn't drop until 02:06:695, having a large, sudden SV drop over such a short period of time is a little jarring. You could try spreading it out a bit over 02:05:853 - 02:09:390. It started increasing on the strong 1/4 beats so I felt it should start decreasing on the super strong 1/4 beats too. I'll keep it as is for now but I'll change it if more people want me to.

gl 8-) Thanks 8-)
roufou
the low density is to not make the map too hard with the SV change, no changes for now. (I might increase the SV if I'm encouraged to but I doubt I will be)
Arrival

Aloda wrote:

Arrival's Muzukashii
So at 00:21:591 there's an increase in intensity of the song, but a decrease in density of your mapping. It's not too bad because of the finishers you've used here, but I still think you should bump up the density of this section a bit.

The first Kiai section is okay, but the second one has a lot of 1/4 patterns that seem to be placed quite arbitrarily that don't seem to fit well with the song, like 00:55:615 (156,157,158) - 00:58:479 (172,173,174) and 01:01:005 (186,187,188) etc. I think if you were to shift around the patterns you've used to be more like the first Kiai, this would play a lot nicer.

The same thing happens in the third Kiai with 1/4 patterns like 01:35:029 (41,42,43) and 01:40:419 (71,72,73) that don't really fit with the song. Just listen a little more closely to the music and it should be easy to find some structures that fit well.
As well as I can understand why you gave me these suggestions, I find it purely subjective, since in my point of view the triplets used are times correctly to add a bit of challenge in the gameplay while being diverse and fitting. If I get these kind of suggestions again I'll look at it, but at the moment I think nothing needs to be changed.
IControl

Aloda wrote:

Hey! M4M here! :)



General
DDDoni and Jona's Oni have different preview points to the rest of the diffs.



iControl's Futsuu
My only real concern about this diff is at 00:21:591. The previous section - 00:10:811 - 00:21:591 - is very dense for a Futsuu. Now that's not a problem in itself, but as the drums come in at 00:21:591, there's a significant drop in the density despite the music becoming more intense. I suggest cutting down on the 1/2 in 00:10:811 - 00:21:591 and adding some more into 00:21:591 - 00:32:371.


gl 8-)
Good suggestion but, If I were to make 00:10:8111 less dense how would i should the difference between that and 00:02:738. I feel like i would map to the same sound and that would be a boring intro or start to look like a kantan. Also if i make 00:21:591 more intense I would most like map to the durms which wouldn't look good for futsuu imo. There's alot of other reasons for making that section less intense but to sum it all up it would stop my flow. Thank you for your suggestion :)
JessiChan
Hi M4M req
Sorry for the late. I am studying and working, I have not slept at all. :cry:

General


º Open Kantan, Muzukashi, Oni and DDDoni, open bloc notes and change this: https://puu.sh/tILSJ/07447265de.png to 1.4


agu's Kantan


  1. Your diff has a lot of difficulty being a Kantan, let's try this to lower the difficulty. Just try it, if you do not like you give it in file> return it to the saved (complete) 00:03:411 (2) - 00:04:759 (4) - 00:06:106 (6) - 00:07:454 (8) - 00:08:801 (10) - 00:10:149 (12) - 00:11:496 (14) - 00:12:844 (16) - Delete.
    What I want you to see are the sound differences, in the beginning there is almost no music, therefore it is better to start with less notes than to what comes next. Now 00:15:539 (20) - 00:18:234 (24) - 00:20:929 (28) - Delete. Remember that Kantan players do not know how to read taiko, it is best to give them enough space.
  2. Move: 00:22:276 (31) - to here: 00:22:613 -
  3. 00:24:971 (36) - Same ^ but 00:24:971 (36,37) - ctrl + g
  4. 00:27:329 - Add note 00:27:666 (40) - Move to here: 00:28:003 - 00:28:677 (42) - Delete
  5. 00:29:687 (44) - ^ Same (and change this note to red]
  6. 00:41:814 (66) - Move to: 00:42:151 - And delete: 00:42:488 (67) -
  7. 00:43:836 (70) - 00:45:183 (72) - 00:46:531 (74) - 00:47:878 (76) - 00:49:226 (78) - 00:50:573 (80) - 00:51:921 (82) - Delete, please.
  8. 01:03:374 (103) - Move to: 01:03:711 - And delete: 01:04:048 (104) -
  9. 01:05:395 (107,108,109,110,111,112,113,114,115,116,117,118,119,120,121) - Same as here: 00:43:836 (70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85) -
  10. 01:24:934 (140) - Move: 01:25:271 - And delete: 01:25:608 (141) -
  11. 02:09:401 (69) - As in the beginning, it separates.

iControl's Futsuu


  1. 00:10:991 (20) - Delete and change: 00:10:822 (19) - To blue
  2. 00:11:833 (23) - 00:12:338 (25) - Delete.
  3. 00:13:180 (28) - Delete.
  4. 00:42:825 (39) - Delete, more space.
  5. This: 00:22:108 (2) - Is the same as this: 00:43:836 (2) - Why do not you do the same? So you lower the difficulty a bit.
  6. 01:04:385 (39) - Delete
  7. Try this: 01:30:661 (2) - Move to: 01:30:829 - (and change to blue) 01:30:998 (3,4) - Delete.
  8. 01:33:019 (6) - Red
  9. 01:35:040 (13,14,15,16) - Same as: 01:32:345 (3,4,5,6) -
  10. 01:37:735 (23,24,25,26) - (except this: 01:40:430 (33,34,35,36) - ) 01:43:125 (43,44,45,46) - 01:45:820 (53,54,55,56) - 01:48:515 (63,64,65,66) - ^ Same

Arrival's Muzukashii


  1. 00:07:454 (18,19) - ctrl + g To do the opposite to: 00:06:106 (13,14,15) -
  2. 00:55:710 (157) - Delete, isn't necessary
  3. 01:01:100 (187) - ^
  4. 01:28:555 (9) - ^

Jona's Oni


  1. 00:23:623 (106,107) - Red
  2. 00:24:297 (108) - 00:24:971 (110) - Blue
  3. 00:27:329 (117) - 00:28:003 (119) - Blue
  4. 00:28:340 (120,121) - Red
  5. 00:43:667 (83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,1,1,2,3,4) - You should change this part, you have enough background music, do not just go for "the voice"
  6. 01:05:227 (91) - ^Same

Good luck.
IControl

JessiChan wrote:

Hi M4M req
Sorry for the late. I am studying and working, I have not slept at all. :cry:


iControl's Futsuu


  1. 00:10:991 (20) - Delete and change: 00:10:822 (19) - To blue
  2. 00:11:833 (23) - 00:12:338 (25) - Delete.
  3. 00:13:180 (28) - Delete.
    This will make this section look similar to the last one. I want the players to see the difference
  4. 00:42:825 (39) - Delete, more space.
    I think this note is pertty noticeable
  5. This: 00:22:108 (2) - Is the same as this: 00:43:836 (2) - Why do not you do the same? So you lower the difficulty a bit.
    I don't hear them as the same thing. I mapping to different instruments
  6. 01:04:385 (39) - Delete
  7. Try this: 01:30:661 (2) - Move to: 01:30:829 - (and change to blue) 01:30:998 (3,4) - Delete.
    I tried it. I didn't like it. I feel like I'm ignoring the key beats
  8. 01:33:019 (6) - Red
    Why? I hear a high beat here
  9. 01:35:040 (13,14,15,16) - Same as: 01:32:345 (3,4,5,6) -
    I don't hear them as the same
  10. 01:37:735 (23,24,25,26) - (except this: 01:40:430 (33,34,35,36) - ) 01:43:125 (43,44,45,46) - 01:45:820 (53,54,55,56) - 01:48:515 (63,64,65,66) - ^ Same
    ^



Good luck.
Good suggestions, they would help me lower the star rating if that was an issue but, they weren't helpful for the beats I was mapping to. Thank you
roufou
made changes for I think all suggestions, although for the most part I changed stuff a bit differently and made more changes to fit. Sorry for not responding to all of the different parts in the mod I'm tired and lazy.
Arrival

JessiChan wrote:

Arrival's Muzukashii


  1. 00:07:454 (18,19) - ctrl + g To do the opposite to: 00:06:106 (13,14,15) - Applied + Changed the previous note to a d
  2. 00:55:710 (157) - Delete, isn't necessary It follows a global flow, and there is the kind of triplet in the other kiais too.
  3. 01:01:100 (187) - ^
  4. 01:28:555 (9) - ^
Jona

JessiChan wrote:

Jona's Oni


  1. 00:23:623 (106,107) - Red
  2. 00:24:297 (108) - 00:24:971 (110) - Blue
  3. 00:27:329 (117) - 00:28:003 (119) - Blue
  4. 00:28:340 (120,121) - Red Remapped this part, partially applied
  5. 00:43:667 (83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,1,1,2,3,4) - You should change this part, you have enough background music, do not just go for "the voice" I like it the way it is, the map is already dense enough as it is. ''The voice'' is emphasized here, so it sounds better (less confusing) imo
  6. 01:05:227 (91) - ^Same ^also same, no change for now

Good luck.
Thanks!
Smallwu
Hi, mod from my queue
[General]
Turn off "Enable Custom Colours" (All diffs)
Next time when you update, you can update to "Pending Beatmaps"

[agu's Kantan]
02:06:032 - Remove this green line because it has no any feature

[iControl's Futsuu]
I think let OD/HP change to 4/6.5 will be better

02:06:285 - 02:06:622 - Remove these green lines because them have no any feature

[Arrival's Muzukashii]
Turn off Widescreen Support

00:21:602 - Remove this green live because it has no any feature

00:24:297 (13) - d - 00:21:602 (1) - Like this, uses D is OK because that represents it is the start of this part. But here is not!

00:29:687 (36) - ^ ^

00:49:731 (130,131) - Ctrl+G to follow pitch

00:51:415 (137) - k Because the sound higher than (136) , and it's even higher than (138)!

01:11:291 (23,24) - Ctrl+G to follow pitch

01:12:975 (30) - k Reason same as 00:51:415

01:26:787 (1,2,3,4,5) - dk kdk to follow pitch :3?

01:28:134 (6,7) - Ctrl+G ^

01:29:482 (13,14) - ^ ^

01:49:694 (118) - Remove, because here has no sound like (119)

02:08:727 - 02:09:401 - Do like this? Just suggest because I think that's more fit :3

[Jona's Oni]
Change them to 90% or 100%? If I'm player, I can't feel the only 10% change

00:32:382 (1) - D?

00:43:667 (83,84) - d d Because their pitch are same

00:44:846 (87,88) - d k to follow pitch, and you use same patterns on 00:50:236

00:46:362 (93,94) - d d Because their pitch are same

00:49:057 (103,104) - ^ ^

00:50:742 (109) - k is better I think, (110) is lower than (109) , but (109) is don. That's strange!

00:51:921 (114) - d is better, (114) is lower than (113) , but (114) uses same color like (113) , that makes me feel strange :3

00:52:931 (118,1) - d d because their pitch are same

00:53:942 (4) - D?

01:05:227 (91,92) - d d because their pitch are same :3

01:07:922 (101,102) - ^ ^

01:06:406 (95,96) - d k to follow pitch, and you use same patterns on 01:11:796

01:07:922 (101,102) - d d because their pitch are same

01:10:617 (111,112) - ^ ^

01:12:301 (117) - k Reason same as 00:50:742 (109)

01:13:480 (122) - d Reason same as 00:51:921 (114)

01:14:491 (126,127) - d d because their pitch are same

01:15:502 (131) - K

01:30:998 (239,240,241,242,243,244) - ddkdk k to follow pitch. I can't find what you are following in the original patterns, also that's more easier to hit

01:50:199 (102,103,104,105,1) - kdkkd or kdkdd to follow the "clap"

02:08:980 - Add d?

02:09:401 (149) - d Here shouldn't use kat, here has no sound like "clap"

[DDDoni]
Turn off Widescreen Support, and Make sure your Slider Velocity is 1.40 (Open your .osu file to check

00:24:297 (13) - d Reason same as Muzukashii 00:24:297 (13)

00:29:687 (37) - ^ ^

00:43:667 (144,145) - d d to follow pitch, their pitch are same

00:44:846 (148,149) - d k to follow pitch, and you use same patterns on 00:50:236

00:46:362 (154,155) - d d ^

00:49:057 (164,165) - ^ ^

00:49:731 (166) - Ctrl+G to follow pitch, and you use same patterns on 00:44:341

00:51:078 (172,173) - Ctrl+G Because (173) pitch higher than (172)

00:52:931 (179,180) - d d they sounds same

01:05:227 (1,2) - d d to follow pitch, thieir pitch are same

01:07:922 (11,12) - ^ ^

01:10:617 (21,22) - ^ ^

01:11:291 (23,24) - Ctrl+G to follow pitch, and you use same patterns on 01:05:901

01:12:638 (29,30) - Ctrl+G Because (30) pitch higher than (29)

01:14:491 (36,37) - d d they sounds same

01:26:787 (1,2,3,4,5,6) - Ctrl+G to follow pitch

01:28:808 (10,11,12,13) - Ctrl+G ^

01:31:671 (28) - K :3? I don't recommend, but still OK

01:50:368 - Idk but maybe add a speed change "1.23x" will be better? That can make the change less strange
01:50:452 - Add speed change "1.26x" Reason same as above

=====
GL with Rank :3
Topic Starter
Raphalge

Smallwu wrote:

Hi, mod from my queue
[General]
Turn off "Enable Custom Colours" (All diffs) done
Next time when you update, you can update to "Pending Beatmaps" done, thanks for reminder

[agu's Kantan]
02:06:032 - Remove this green line because it has no any feature fixed this for him

[DDDoni]
Turn off Widescreen Support, and Make sure your Slider Velocity is 1.40 (Open your .osu file to check aaah, it never saves :o

00:24:297 (13) - d Reason same as Muzukashii 00:24:297 (13) ok dad

00:29:687 (37) - ^ ^ ^ ^

00:43:667 (144,145) - d d to follow pitch, their pitch are same I think these sections have pretty interpretable rhythms so I'll be keeping what them for now since that's how I hear it I think these sections have pretty interpretable rhythms so I'll be keeping what them for now since that's how I hear it

00:44:846 (148,149) - d k to follow pitch, and you use same patterns on 00:50:236 this I'll accept

00:46:362 (154,155) - d d ^ same reason as the other d d

00:49:057 (164,165) - ^ ^ ^ ^

00:49:731 (166) - Ctrl+G to follow pitch, and you use same patterns on 00:44:341 changed the other one instead.

00:51:078 (172,173) - Ctrl+G Because (173) pitch higher than (172) ok!

00:52:931 (179,180) - d d they sounds same there is quite a bit of background noise to support a k d

01:05:227 (1,2) - d d to follow pitch, thieir pitch are same

01:07:922 (11,12) - ^ ^

01:10:617 (21,22) - ^ ^ denied all three of these for the reason I posted above

01:11:291 (23,24) - Ctrl+G to follow pitch, and you use same patterns on 01:05:901 made them equal

01:12:638 (29,30) - Ctrl+G Because (30) pitch higher than (29) accepted

01:14:491 (36,37) - d d they sounds same same reason as the others

01:26:787 (1,2,3,4,5,6) - Ctrl+G to follow pitch choosing to follow tone here instead for playability

01:28:808 (10,11,12,13) - Ctrl+G ^ ^

01:31:671 (28) - K :3? I don't recommend, but still OK I don't like them either :3

01:50:368 - Idk but maybe add a speed change "1.23x" will be better? That can make the change less strange I want to make the last section as intense as possible, so I'm keeping it at 1.3x
01:50:452 - Add speed change "1.26x" Reason same as above I'll make it a bit smoother

=====
GL with Rank :3
Thanks for the mod! :)
IControl

Smallwu wrote:

Hi, mod from my queue

[iControl's Futsuu]
I think let OD/HP change to 4/6.5 will be better


=====
GL with Rank :3

I changed Hp to 6 because i felt 6.5 was a bit to hard.

Thanks
Arrival

Smallwu wrote:

[Arrival's Muzukashii]
Turn off Widescreen Support Disabled in my version

00:21:602 - Remove this green live because it has no any feature There is no greenline on my version

00:24:297 (13) - d - 00:21:602 (1) - Like this, uses D is OK because that represents it is the start of this part. But here is not!

00:29:687 (36) - ^ ^

00:49:731 (130,131) - Ctrl+G to follow pitch

00:51:415 (137) - k Because the sound higher than (136) , and it's even higher than (138)!

01:11:291 (23,24) - Ctrl+G to follow pitch

01:12:975 (30) - k Reason same as 00:51:415

01:26:787 (1,2,3,4,5) - dk kdk to follow pitch :3?

01:28:134 (6,7) - Ctrl+G ^

01:29:482 (13,14) - ^ ^

01:49:694 (118) - Remove, because here has no sound like (119)

02:08:727 - 02:09:401 - Do like this? Just suggest because I think that's more fit :3
All Applied ! Thank you ! http://puu.sh/tPIFX/ad69ab5805.osu
Jona

Smallwu wrote:

Hi, mod from my queue

[Jona's Oni]
Change them to 90% or 100%? If I'm player, I can't feel the only 10% change

00:32:382 (1) - D? no change, K feels and sounds better imo

00:43:667 (83,84) - d d Because their pitch are same Fixed

00:44:846 (87,88) - d k to follow pitch, and you use same patterns on 00:50:236 Fixed

00:46:362 (93,94) - d d Because their pitch are same Fixed

00:49:057 (103,104) - ^ ^ Fixed

00:50:742 (109) - k is better I think, (110) is lower than (109) , but (109) is don. That's strange! Fixed

00:51:921 (114) - d is better, (114) is lower than (113) , but (114) uses same color like (113) , that makes me feel strange :3Fixed

00:52:931 (118,1) - d d because their pitch are same Fixed

00:53:942 (4) - D? No change, same reason as last time

01:05:227 (91,92) - d d because their pitch are same :3 Fixed

01:07:922 (101,102) - ^ ^ Fixed

01:06:406 (95,96) - d k to follow pitch, and you use same patterns on 01:11:796 Fixed

01:07:922 (101,102) - d d because their pitch are same you already pointed this out above :P

01:10:617 (111,112) - ^ ^ Fixed

01:12:301 (117) - k Reason same as 00:50:742 (109) Fixed

01:13:480 (122) - d Reason same as 00:51:921 (114) Fixed

01:14:491 (126,127) - d d because their pitch are same Fixed

01:15:502 (131) - K No change, same as before

01:30:998 (239,240,241,242,243,244) - ddkdk k to follow pitch. I can't find what you are following in the original patterns, also that's more easier to hit yeah this is better, applied

01:50:199 (102,103,104,105,1) - kdkkd or kdkdd to follow the "clap" changed to dkkdk because the last note on that pattern needs to be kat

02:08:980 - Add d? No change

02:09:401 (149) - d Here shouldn't use kat, here has no sound like "clap" I think k sounds fine here, but I'll change it if more people point it out

=====
GL with Rank :3
Really helpful, thanks alot for the mod! :D
Diva Days


[General]

Current Mapset is K(GD)/F(GD)/M(GD)/O(GD)/I.O? U.O? i don't know what is the last diff.

: i just open DDDOni diff, totally added notes that out of songs. i suggest remap this diff.

and on tags, don't know why 'DDDot' is added. means that u aren't mapped 'DDDoni' Diff? then it's out of rule.

[Arrival's Muzukashii]

00:32:214 (48) - This is actually same sound as (47), need to be K. or u did it cuz of (49), should change (46),(47) to k.
00:35:667 (67) - Delete this, don't need stream here cuz there's no sound. as next one pattern 00:38:109
00:53:773 (147) - same as 00:32:214 (48)
00:55:710 (157) - same as 00:35:667 (67)
00:58:574 (173) - ^
01:01:100 (187) - ^
01:15:333 (40) - same as 00:32:214 (48)
01:30:324 (17) - Don't need to add finish, remove finish here.

sorry for short mod, i need to sleep. i modded this while sleep... whatever, gl to rank
Topic Starter
Raphalge

Diva Days wrote:

[General]

Current Mapset is K(GD)/F(GD)/M(GD)/O(GD)/I.O? U.O? i don't know what is the last diff. last diff is I.O mapped by me

: i just open DDDOni diff, totally added notes that out of songs. i suggest remap this diff. You can argue that some parts are slightly overmapped. But it's definitely not bad enough to need a remap.

and on tags, don't know why 'DDDot' is added. means that u aren't mapped 'DDDoni' Diff? then it's out of rule. This one is still a bit unclear. The song's from an animation by DDDot so that used to be the source. But it has since been moved to tags
Arrival

Diva Days wrote:

[Arrival's Muzukashii]

00:32:214 (48) - This is actually same sound as (47), need to be K. or u did it cuz of (49), should change (46),(47) to k. Applied
00:35:667 (67) - Delete this, don't need stream here cuz there's no sound. as next one pattern 00:38:109 Playing and challenging purposes
00:53:773 (147) - same as 00:32:214 (48)
00:55:710 (157) - same as 00:35:667 (67)
00:58:574 (173) - ^
01:01:100 (187) - ^
01:15:333 (40) - same as 00:32:214 (48)
01:30:324 (17) - Don't need to add finish, remove finish here. Applied
Etsu
Hi o/

Taiko mod request from my queue (NM)

[General]
Circle:
d = don - D = big don
k = kat - K = big kat

  1. Currently the size of the BG is 1366x768 or 1920x1080.
  2. Fix name artist unicode in muzu conflict.. see here. must have the same name in all diff.
[DDDoni]
  1. 00:07:622 - add note? feel empty also in diff previous have note but here no?
  2. 00:38:109 (97) - change k for rhythm like 00:40:804 (120) -
  3. 00:39:877 (113,116) - control + g? for variation
  4. 00:44:341 (146,147) - and 00:44:846 (148,149) - control + g? combine better sound.. also change k in 00:45:352 (150) - sound clear
  5. 00:57:647 (214) - change k
  6. 00:58:321 (219) - ^
  7. 01:05:901 - same for consistency
  8. 01:19:712 (69,70,71) - control + g?
  9. 01:23:081 (93,94) - ^
  10. 01:58:789 (266,267,268) - ^
  11. 02:11:927 (374) - change d?
  12. 02:18:665 (400) - same you map with don like 02:17:991 (398) -
[Jona's Oni]
  1. 00:02:906 (2) - change don?
  2. 00:44:846 (87,88) - control + g?
  3. 00:36:088 (30,35) - change k? you map k 1/1 for rhythm is better imo like 00:32:719 (4) - , 00:33:393 (9) - ...
  4. 01:42:030 - and 01:42:283 - could add note 1/4 heard sound drums.. is better for the diff imo
  5. 02:15:970 (177,178) - maybe control + g for variation
[Arrival's Muzukashii]
  1. 00:32:887 (51,52,53) - this triple no is necessary..
  2. 00:35:582 (66,67,68) - ^ feel strange imo
  3. 00:42:320 (101,102,103) - ^
  4. 00:42:741 - here add note for triple is drums stream
  5. 00:44:341 (110,111,112,113) - make control + g and 00:44:846 (112,113) - same.. fits the sound is better for this diff imo
  6. 00:49:731 (130) - ^ change k?
  7. 00:55:710 (157) - delete?
  8. 00:56:131 - feel empty.. add note?
  9. 00:58:826 - ^
  10. 01:03:879 (201) - delete and 01:04:301 - add note here it look better this pattern
  11. 01:25:439 (87) - ^
  12. 01:27:292 (3) - delete no sound for thi diff considering spread
  13. 01:26:787 (1,2,3,4) - is preferible make single color (kk) so different diff since in diff next is similar
  14. 01:29:987 (14) - delete? only follow a just sound is better for this diff imo
  15. 01:32:261 (25) - delete?
  16. 01:33:861 - add note here? in section is similar but is preferible add here since in kiai is more playability
  17. 01:44:809 (94) - change k like 01:39:419 (64) -
  18. 01:50:452 - add note fo triple the sound is clear
  19. 02:08:053 (211) - change D?
  20. 02:11:590 - why no map here? hear sound like 01:28:471 -
  21. 02:14:285 - ^
[iControl's Futsuu]
  1. 00:05:769 (8) - change d?
  2. 00:21:939 - add note?
  3. 00:27:329 - ^
  4. 00:41:814 (36,37) - i like D for variation
  5. 00:43:162 (1) - change D?
  6. 00:51:247 (13,14) - move in 00:51:078 - 1/2? is confuse when following the sound as flute imo.. if apply then add note in 00:51:752 -
  7. 01:19:376 (15,16) - delete? is bit hard for this diff.. if remove then add note in 01:19:544 -
[agu's Kantan]
  1. 00:15:539 - add note?
  2. 00:18:234 - ^
  3. 00:22:276 (23) - change d is better for kantan is easy
  4. 00:25:645 (29) - change k?
  5. 00:42:151 - add note feel empty when have sound
  6. 00:45:015 - same since this song is 1/2 sound general
  7. 00:47:710 - ^
  8. 00:50:405 - ^
  9. 01:03:711 - ^ and section similar no important the SR just focus in spread
  10. 01:41:441 - add note?
  11. 02:00:305 (56,57) - change d for variation combine better sound imo
  12. 02:11:422 - add note and 02:11:759 - sound here for this diff
  13. 02:14:117 - ^
Topic Starter
Raphalge

Etsu wrote:

Hi o/

Taiko mod request from my queue (NM)

  1. Currently the size of the BG is 1366x768 or 1920x1080.will fix bg
  2. Fix name artist unicode in muzu conflict.. see here. must have the same name in all diff. annoying bug -_-, fixed.
[DDDoni]
  1. 00:07:622 - add note? feel empty also in diff previous have note but here no? adding a note would throw off the section structure, so no change for now.
  2. 00:38:109 (97) - change k for rhythm like 00:40:804 (120) - cant hear any sound that supports a k there.
  3. 00:39:877 (113,116) - control + g? for variation I prefer the current flow, also don't think variation is needed this early.
  4. 00:44:341 (146,147) - and 00:44:846 (148,149) - control + g? combine better sound.. also change k in 00:45:352 (150) - sound clear not changing the doubles cause I don't want them to be the same as the next second ones as they sound a lot different. also mapped the quad to the pitch rather than tone.
  5. 00:57:647 (214) - change k k here would be too many for this section
  6. 00:58:321 (219) - ^ ^
  7. 01:05:901 - same for consistency ..same as what?
  8. 01:19:712 (69,70,71) - control + g? this makes a double which would be very out of place here ??
  9. 01:23:081 (93,94) - ^ that sounds pretty nice actually! Applied!
  10. 01:58:789 (266,267,268) - ^ heavily dislike the flow this creates.
  11. 02:11:927 (374) - change d? would have to change all the other ones aswell, and I'd rather keep the k k's to justify the last 2 notes.
  12. 02:18:665 (400) - same you map with don like 02:17:991 (398) - see last point
thanks for modding!
IControl

Etsu wrote:

Hi o/

Taiko mod request from my queue (NM)


[iControl's Futsuu]
  1. 00:05:769 (8) - change d? Doesnt flow well with other part imo
  2. 00:21:939 - add note? This breaks what sounds im mapping too
  3. 00:27:329 - ^
  4. 00:41:814 (36,37) - i like D for variation I like to keep things consistent
  5. 00:43:162 (1) - change D? ^
  6. 00:51:247 (13,14) - move in 00:51:078 - 1/2? is confuse when following the sound as flute imo.. if apply then add note in 00:51:752 - Im actually mapping to the bass because its much easier to follow
  7. 01:19:376 (15,16) - delete? is bit hard for this diff.. if remove then add note in 01:19:544 - Its not that hard lol also this pattern goes well with the rhythm at kai time.
Thanks but no change
Jona

Etsu wrote:

Hi o/

[General]
Circle:
d = don - D = big don
k = kat - K = big kat

  1. Currently the size of the BG is 1366x768 or 1920x1080. Should be fixed pretty

    [Jona's Oni]
    1. 00:02:906 (2) - change don? I think kat is fine, no change
    2. 00:44:846 (87,88) - control + g? 88 has a high pitch sound, so no change
    3. 00:36:088 (30,35) - change k? you map k 1/1 for rhythm is better imo like 00:32:719 (4) - , 00:33:393 (9) - ... Not sure what you mean, so I'll keep it the way it is for now
    4. 01:42:030 - and 01:42:283 - could add note 1/4 heard sound drums.. is better for the diff imo I will think about this, maybe change later
    5. 02:15:970 (177,178) - maybe control + g for variation Same sound as the two singles before this, variation would only make it wierd. No change
Thanks :)
roufou

Etsu wrote:

[agu's Kantan]
  1. 00:15:539 - add note? changed a bit
  2. 00:18:234 - ^ same as above
  3. 00:22:276 (23) - change d is better for kantan is easy no change for now, might need change but I don't think this sounds good
  4. 00:25:645 (29) - change k? same as above
  5. 00:42:151 - add note feel empty when have sound the reason there's no note there is because it sounds weird if I put it there and not on the next one
  6. 00:45:015 - same since this song is 1/2 sound general again it's hard to fit notes here without having to add even more for it to sound good, then becoming too hard
  7. 00:47:710 - ^ as above
  8. 00:50:405 - ^ as above
  9. 01:03:711 - ^ and section similar no important the SR just focus in spread as above
  10. 01:41:441 - add note? don't think so
  11. 02:00:305 (56,57) - change d for variation combine better sound imo changed the first one
  12. 02:11:422 - add note and 02:11:759 - sound here for this diff tried to change it to sound better
  13. 02:14:117 - ^ added
Yuzeyun
succ
i wont care about the sr yields because no one should

[Dashed Double Drill Oni]

01:20:807 (78) - how bout getting a k on this note? there's a snare sound going on
01:52:641 (204,205) - invert, the rhythm is two snares on the blue ticks then the last snare ends on the white one.
01:59:379 (271,272) - ^ and 01:59:547 (273,274) - as well if you do it because snare consistency
02:00:726 (284,285) - ^ (but can do kk as well but it's harder)
02:02:074 (298,299) - ^
02:03:421 (311,312) - ^
actually there are more but i feel like you didn't even want snare consistency :thinking2:

[Oni]
00:21:602 (100,...) - i think you can just use simple notes rather than big; it simply feels rough to have 30ish big notes in a row 1/1. also maybe map more than just.... that, it just doesn't blend in well between the two difficulties
about svs i'd advise you to change them to be smoothreading because it feels weird

[Muzukashii]
traître Kappa

[Futsuu]
01:15:502 (1) - 01:26:281 (1) - might need one 2/1 break section
01:26:450 (1) - personally dont like the spinner, you could put notes on the melody with a simple pattern

[Kantan]
idk my only complaint is the constant kdk on upbeat, doesn't play really interesting in my opinion :(
Topic Starter
Raphalge

Unmei Muma wrote:

succ
i wont care about the sr yields because no one should

[Dashed Double Drill Oni]

01:20:807 (78) - how bout getting a k on this note? there's a snare sound going on good ears
01:52:641 (204,205) - invert, the rhythm is two snares on the blue ticks then the last snare ends on the white one. real good ears.
01:59:379 (271,272) - ^ and 01:59:547 (273,274) - as well if you do it because snare consistency skipping this one as I feel 01:59:379 (271) - is a much quieter snare than the first one, also want to have quite a bit of variety in the patterns so I'll just say the last 3 notes are mapped to the synth :^)
02:00:726 (284,285) - ^ strongly dislike how these would play, probably just personal but idk
02:02:074 (298,299) - ^ ^
02:03:421 (311,312) - ^ applying for consistency
actually there are more but i feel like you didn't even want snare consistency :thinking2: :thinking3:
IControl

Unmei Muma wrote:

succ
i wont care about the sr yields because no one should



[Futsuu]
01:15:502 (1) - 01:26:281 (1) - might need one 2/1 break section I agree
01:26:450 (1) - personally dont like the spinner, you could put notes on the melody with a simple pattern I replaced this part with a very simple pattern
Thank you for your awesome mod :)

Futsuu update
http://puu.sh/uLHuV/79b0f9a91d.osz
Ideal
打打打打打打打打打打打打打打
IRC for DADADADADADADADADADOni
2017-06-02 19:55 Raphalge: reminder to mod my map :^)
2017-06-02 19:55 Idealism: np
2017-06-02 19:55 Idealism: im gonna check now
2017-06-02 19:55 Idealism: :d
2017-06-02 19:55 Raphalge: ACTION is listening to [https://osu.ppy.sh/b/1300689 Hige Driver - ukigumo]
2017-06-02 19:55 Idealism: aight
2017-06-02 19:56 Raphalge: alternatively this one is fine too
2017-06-02 19:56 Raphalge: ACTION is listening to [https://osu.ppy.sh/b/1279277 landcelita - Tohno Gensou Monogatari (landcelita rmx)]
2017-06-02 19:56 Idealism: alright alright
2017-06-02 20:00 Idealism: ok so id much rather irc mod the dddoni diff for ukigumo and post rest on thread
2017-06-02 20:00 Idealism: xd
2017-06-02 20:01 Raphalge: o
2017-06-02 20:01 Raphalge: that's fine
2017-06-02 20:02 Idealism: 00:08:127 (22) - change to d? seems to play better here rather than k
2017-06-02 20:03 Raphalge: mmm
2017-06-02 20:04 Raphalge: on a lower diff I'd agree but it really doesn't make that big of a difference here
2017-06-02 20:04 Raphalge: I'm also following the retro-beeps rather than the "synth"
2017-06-02 20:04 Idealism: ah
2017-06-02 20:05 Idealism: since you switch to the synth after that section i thought you were mapping to it
2017-06-02 20:06 Idealism: 00:22:444 (4,5) - ctrl+g, 4 doesn't sound pitched enough like 5 does to use a k instead of d and vice versa
2017-06-02 20:07 Idealism: plus keeps consistency with the following ddks
2017-06-02 20:08 Raphalge: the ddk's in the later parts sound different though :(
2017-06-02 20:08 Idealism: 00:27:666 (27,28,29) - sounds exactly the same
2017-06-02 20:08 Idealism: and is a ddk
2017-06-02 20:08 Idealism: 00:24:971 (15,16,17) - this one doesn't
2017-06-02 20:09 Raphalge: yeah i was thinking i could change 00:27:666 (27,28,29) - to dkd instead
2017-06-02 20:09 Idealism: imo you should change 00:24:971 (15,16,17) - to dkd instead
2017-06-02 20:10 Idealism: as the pitch is higher on 16 and lowers on 17
2017-06-02 20:10 Raphalge: yeah i see it
2017-06-02 20:10 Raphalge: flows better too
2017-06-02 20:10 Idealism: yup!
2017-06-02 20:12 Idealism: 00:45:352 (150,151,152,153) - kddk sounds better here tbh
2017-06-02 20:12 Raphalge: eh
2017-06-02 20:12 Raphalge: seems pretty subjective imo
2017-06-02 20:13 Raphalge: i think both work but I'd rather keep it as dkkd for the sake of flow
2017-06-02 20:14 Idealism: its just that i noticed that you did that for 00:48:047 (160,161,162,163) - except that the pitch maintains itself in 161 and then lowers
2017-06-02 20:14 Idealism: unlike the one i linked, in which the pitch lowers on 151
2017-06-02 20:15 Raphalge: ok that one i can change cause kkdk looks really weird
2017-06-02 20:17 Idealism: 01:03:374 (258,259,260,261,262,263) - ddk ddk looks almost the same and agrees with the pitching here
2017-06-02 20:18 Idealism: other than that holy this section is GREAT
2017-06-02 20:18 Raphalge: o
2017-06-02 20:19 Raphalge: there i mostly just want to keep it consistent with the last kiai
2017-06-02 20:19 Raphalge: 00:41:814 (129,130,131,132,133,134) -
2017-06-02 20:20 Idealism: ah
2017-06-02 20:20 Idealism: also 00:41:646 (127) - change to k? :d
2017-06-02 20:20 Idealism: i just skipped over that lol
2017-06-02 20:22 Raphalge: sounds kinda weird imo :S
2017-06-02 20:25 Idealism: 01:20:723 (77,78,79) - kkd or ddk?
2017-06-02 20:25 Idealism: ddd doesnt really sound.. right imo lol
2017-06-02 20:26 Raphalge: ddk sounds alright if I change 01:20:386 (75) - to k
2017-06-02 20:26 Idealism: yea agreed
2017-06-02 20:28 Idealism: 01:33:019 (39) - k? it sounds VERY similar to 01:32:682 (36) -
2017-06-02 20:29 Idealism: its actually the same thing but pitched higher
2017-06-02 20:30 Idealism: 01:50:536 - holy SHIT THIS REMINDS ME SO MUCH OF POKEMON FOR SOME REASON AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2017-06-02 20:30 Idealism: this FUCKING SONG MAN
2017-06-02 20:30 Idealism: ITS GREAT
2017-06-02 20:31 Raphalge: IKR
2017-06-02 20:31 Raphalge: also for 01:33:019 (39) - k would feel off with the bass
2017-06-02 20:32 Idealism: ah
2017-06-02 20:32 Raphalge: in reality i just dont like it but i find random things to use to defend my arguements
2017-06-02 20:33 Idealism: lol
2017-06-02 20:33 Idealism: sincere
2017-06-02 20:33 Idealism: xd
2017-06-02 20:34 Idealism: 01:58:789 (266) - wtf dude have some respect for my ocd REEEEEEEEEEEEEEEEEEE in a serious note though, why is this k k when all of the other sections are d k with exactly the same pitch and bass?
2017-06-02 20:35 Raphalge: tbh no reason
2017-06-02 20:35 Idealism: lol
2017-06-02 20:35 Raphalge: k k flows better and the two notes sound almost exactly the same but d k also work
2017-06-02 20:35 Idealism: k k just kills the flow considering literally every single one is d k
2017-06-02 20:36 Idealism: tbh
2017-06-02 20:36 Raphalge: fiiiine
2017-06-02 20:36 Raphalge: d k it is
2017-06-02 20:37 Idealism: 02:18:665 (400) - why k xd its the exact same thing as 02:17:991 (398) -
2017-06-02 20:38 Idealism: plus all of the other ones etc
2017-06-02 20:38 Idealism: same case lol
2017-06-02 20:38 Raphalge: there's a tiny pitch change
2017-06-02 20:39 Raphalge: maybe placebo but i hear it
2017-06-02 20:39 Idealism: listen to it in x0.25 and x0.50
2017-06-02 20:39 Idealism: i hear no difference
2017-06-02 20:40 Idealism: which also made me realize something
2017-06-02 20:40 Idealism: 02:11:927 (374,375) - 02:14:622 (385,386) - 02:17:317 (396,397) - all of these have the same pitch of the other d ks
2017-06-02 20:41 Raphalge: still dunno
2017-06-02 20:41 Raphalge: im hearing a "du-da" on the d k's and a "da-da" on the k k's
2017-06-02 20:42 Raphalge: even on 0.25x
2017-06-02 20:42 Raphalge: maybe im going senile?
2017-06-02 20:42 Idealism: LOL
2017-06-02 20:42 Idealism: im only hearing "du-da"s on all of them
2017-06-02 20:43 Raphalge: well im hearing dadadadadadadadadada's on them
2017-06-02 20:43 Raphalge: wait wrong song
2017-06-02 20:43 Idealism: 打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打打
2017-06-02 20:43 Raphalge: fun fact this guy also made dadadada
2017-06-02 20:43 Idealism: yeah
2017-06-02 20:43 Idealism: i noticed that
2017-06-02 20:44 Idealism: o ya on a random note gz on 8k pp my boy
2017-06-02 20:44 Raphalge: thx
2017-06-02 20:45 Raphalge: farming submission pp for 8 hours was worth it
2017-06-02 20:45 Idealism: hell yea
2017-06-02 20:47 Idealism: fun fact i had to change the ar to 9 manually to be able to mod this
2017-06-02 20:47 Idealism: lul
2017-06-02 20:47 Idealism: editor was 2 fast
2017-06-02 20:47 Raphalge: wait what
2017-06-02 20:47 Raphalge: ar does nothing though?
2017-06-02 20:47 Idealism: on the editor it does
2017-06-02 20:47 Raphalge: but for taiko everything's on the timeline
2017-06-02 20:47 Idealism: remember im a std player
2017-06-02 20:47 Idealism: LOL
2017-06-02 20:48 Raphalge: dude this would be dope on standard
2017-06-02 20:48 Idealism: yea
2017-06-02 20:48 Idealism: holy
2017-06-02 20:48 Raphalge: ukigumo [DEATHSTACK]
2017-06-02 20:48 Idealism: LOL YES
2017-06-02 20:48 Raphalge: o yeah
2017-06-02 20:48 Raphalge: ACTION is listening to [https://osu.ppy.sh/b/659794 Hige Driver - ukigumo]
2017-06-02 20:48 Idealism: cookiezi said he loves taiko mapping, time to become a popular mapper because of taiko
2017-06-02 20:48 Idealism: l ol
2017-06-02 20:49 Idealism: IS THAT FOR DT
2017-06-02 20:49 Idealism: OMG
2017-06-02 20:49 Raphalge: uh
2017-06-02 20:49 Raphalge: it would be hard as fuck with dt but sure
2017-06-02 20:50 Idealism: ACTION is playing [https://osu.ppy.sh/b/659794 Hige Driver - ukigumo [DDDot AR10.33 +DT]] +DoubleTime
2017-06-02 20:52 Idealism: shit aim
2017-06-02 20:52 Idealism: mostly bc im tired
2017-06-02 20:52 Idealism: so yea
2017-06-02 20:52 Idealism: l ol
2017-06-02 20:52 Raphalge: lo
2017-06-02 20:54 Raphalge: 10 misses > shit aim
2017-06-02 20:55 Idealism: lol i hit the square
2017-06-02 20:55 Idealism: ????????????
2017-06-02 20:55 Raphalge: :think:
2017-06-02 20:55 Idealism: this is DEFINITELY fcable
2017-06-02 20:55 Idealism: also
2017-06-02 20:55 Idealism: i realized
2017-06-02 20:55 Idealism: this is ar10 and the other one is 10.33
2017-06-02 20:55 Idealism: bc dr ar9
2017-06-02 20:55 Idealism: xd
2017-06-02 20:55 Raphalge: mhm
2017-06-02 20:55 Idealism: reading problems
2017-06-02 20:55 Idealism: feelsgoodman
2017-06-02 20:55 Raphalge: btw remember to post the irc log on the thread for free kd :v
2017-06-02 20:56 Idealism: ya xd
Chromoxx
irc on the highest diff, talked about some density stuff and SV

log
2017-07-05 17:12 Raphalge: ACTION is listening to [https://osu.ppy.sh/b/1182308 Hige Driver - ukigumo]
2017-07-05 17:12 Raphalge: thx
2017-07-05 17:12 Chromoxx: will do after the current one :D
2017-07-05 17:22 Chromoxx: ok let's go
2017-07-05 17:22 Chromoxx: ACTION is playing [https://osu.ppy.sh/b/1182308 Hige Driver - ukigumo [DDDoni]] <Taiko> +Hidden
2017-07-05 17:27 Chromoxx: okay
2017-07-05 17:27 Chromoxx: the map is kinda built a lot around escalating toward the end
2017-07-05 17:28 Raphalge: mhm
2017-07-05 17:28 Chromoxx: but i feel like the SV is a bit overdone, 1.1 and then going up to 1.2 on the last half of the kiai would be a bit more fitting imo
2017-07-05 17:29 Raphalge: hmm
2017-07-05 17:29 Chromoxx: 02:05:864 - would also make the decrease here seem less drastic, it makes the entire stream look like its lower SV but its still the same intensity in the song
2017-07-05 17:29 Raphalge: would 1.25x be acceptable?
2017-07-05 17:30 Raphalge: definitely agree on that second point though
2017-07-05 17:30 Chromoxx: i'm not the one who decides what's acceptable ^^
2017-07-05 17:30 Chromoxx: but yea, just see what works for yourself i guess ^^
2017-07-05 17:31 Chromoxx: also i feel liek some of the streams in the kiai are too long
2017-07-05 17:31 Chromoxx: you have a bunch of 1/2 notes with only triplets and then suddenly comes a longer stream even though the music isn't that much more intense
2017-07-05 17:31 Raphalge: 01:47:167 (153) - like this one?
2017-07-05 17:32 Chromoxx: yea like that
2017-07-05 17:32 Chromoxx: and most of the ones in the second half of the kiai
2017-07-05 17:32 Chromoxx: but mostly it's just the long streams standing out too much
2017-07-05 17:33 Chromoxx: 00:43:162 - also i feel like this part could be mapped a bit more densely, theres still a lot going on in the music
2017-07-05 17:33 Chromoxx: 01:04:722 - same for this
2017-07-05 17:33 Raphalge: hmm
2017-07-05 17:33 Raphalge: that'd mostly be filling in some blanks though right?
2017-07-05 17:34 Chromoxx: yea, i see you're following only the main electronic flute type thingie or whatever it is
2017-07-05 17:34 Chromoxx: but there's a lot more going on in the music so only mapping that is kinda underwhelming imo
2017-07-05 17:35 Chromoxx: also from 00:10:822 - at the start there's a bunch of continuous 1/4 so it might be cool if you could put some triplets or whatever into your short 1/2 patterns to emphasize that but i can understand if you wanna leave it out for more consistent buildup throughout the map
2017-07-05 17:37 Raphalge: idk about triples but it can definitely be a bit denser
2017-07-05 17:37 Raphalge: uploaded a test diff with some more notes during the calm parts
2017-07-05 17:37 Chromoxx: looks better
2017-07-05 17:38 Chromoxx: 01:04:722 - you forgot this one tho xD
2017-07-05 17:38 Chromoxx: 00:26:992 - also finishers like this are kinda out of place, since there's not really any strong crash here
2017-07-05 17:40 Raphalge: what about the first one in that section
2017-07-05 17:41 Chromoxx: 00:21:602 - this one is ok i guess
2017-07-05 17:41 Chromoxx: the ones after that not really imo
2017-07-05 17:41 Chromoxx: anyway, i gotta go now.. i'll post the log in the thread :D
strickluke
FREEDOM

agu's Kantan:
01:24:597 (121) - add a k here?

IControl's Futsuu:
00:04:085 (4,5,6,7,8,9) - kkk twice in a row sounds weird, maybe change the second pattern to kdk
00:52:089 (16) - delete this
Idk, I think this difficulty could use more 2/1 breaks or more breaks in general, because the rhythm gets kinda boring after a while
01:35:040 (13,14,15,16) - I feel that a 1/1 pattern fits here better instead of a 1/2 double pattern
01:40:430 (33,34,35,36) - ^

Arrival's Muzukashii:
01:15:333 (40) - add finish
Nice diff otherwise :D

Jona's Oni:
00:02:738 (1,2,3,4,5,6,7,8,9) - This first pattern has 9 notes in it, but the rest of the patterns have 7 notes up until the 20 second mark. Maybe consider deleting 00:02:906 (2) -
00:31:540 (2) - deleting this sounds better to me, just personal opinion though
01:31:671 (1) - Make this a D imo

DDDoni:
01:49:694 (179,180,181,182,183,184,185,186,187,188,189) - For patterns like these I personally like to start increasing SV at the very beginning, not in the middle of it. Unless you have a reason you did it specifically in the middle of the pattern, try starting the sv change at the beginning.

Nice set, sorry I'm a horrible person and never mod things :o
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