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Hige Driver - ukigumo [Taiko]

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Topic Starter
Raphalge
This beatmap was submitted using in-game submission on 29 December 2017 at 22:01:20

Artist: Hige Driver
Title: ukigumo
Tags: DDDot agu icontrol arrival jona higedriver chiptune 2up
BPM: 178.11
Filesize: 3668kb
Play Time: 02:18
Difficulties Available:
  1. agu's Kantan (1.55 stars, 204 notes)
  2. Arrival's Muzukashii (3.09 stars, 628 notes)
  3. DDDoni (4.92 stars, 916 notes)
  4. iControl's Futsuu (2.37 stars, 349 notes)
  5. Jona's Oni (4.34 stars, 843 notes)
Download: Hige Driver - ukigumo
Information: Scores/Beatmap Listing
---------------
for rank

we're all set

old DDDoni diff (5.03*)
Ceryuia
Hihi~ From my queue

--> Uncheck Widescreen support on iControl's Futsuu + DDDoni

[agu's Kantan]

--> I would suggest changing the slider velocity to 1.4 as this isn't a really fast song
--> Also add 'uga' to your tags as they conflict with the other two diffs
00:12:885 (21) - Change this to a don as it has the same sound as the two notes before this
00:42:866 - Add a don here as there is a strong sound here
01:04:426 - Same as ^
01:25:986 - ^

[iControl's Futsuu]

00:13:727 (30,31) - Ctrl+G this as the high note is on 00:13:895 rather than 00:13:727
00:15:243 (36) - Change this to a don as there is a low sound here
00:49:940 (13) - Change this to a don as the music is lower
00:51:962 (18) - Change this to a kat as it has the same sound as 00:52:130
00:53:478 - Add a kat here just like you have done at 00:31:918
01:50:409 (70) - Change this to a kat as it has the same sound as 01:50:240

[DDDoni]

00:12:379 (37,41) - Ctrl+G these two as it fits in better with the music
00:17:769 (65,70) - ^
00:42:950 (141,142) - Ctrl+G this as this fits in with what you have done later in the map at 01:04:426
00:45:729 (153,154) - Ctrl+G this as there is a higher note on 00:45:898
01:07:289 (9,10) - ^
01:13:016 (30) - Change this to a kat as the music rises in pitch here
01:23:291 (95) - Change this to a kat
01:23:459 (96) - Change this to a don

Good luck with rank~!!
Topic Starter
Raphalge

Ceryuia wrote:

Hihi~ From my queue

--> Uncheck Widescreen support on iControl's Futsuu + DDDoni Done, I always manage to forget this :o

[DDDoni]

00:12:379 (37,41) - Ctrl+G these two as it fits in better with the music gonna keep this for now as I feel the background sounds justify it
00:17:769 (65,70) - ^ since I went with a k k at 00:16:590 (58,59) - I think it's fine to do the same at 00:17:601 - since there's barely any difference in the sound
00:42:950 (141,142) - Ctrl+G this as this fits in with what you have done later in the map at 01:04:426 done, love me some consistency
00:45:729 (153,154) - Ctrl+G this as there is a higher note on 00:45:898 reluctantly changed
01:07:289 (9,10) - ^ again reluctantly changed
01:13:016 (30) - Change this to a kat as the music rises in pitch here nice catch, changed
01:23:291 (95) - Change this to a kat changed
01:23:459 (96) - Change this to a donchanged

Good luck with rank~!!
Thanks for the mod! Enjoy your kudosu :)
IControl

Ceryuia wrote:

Hihi~ From my queue

--> Uncheck Widescreen support on iControl's Futsuu + DDDoni Done



[iControl's Futsuu]

00:13:727 (30,31) - Ctrl+G this as the high note is on 00:13:895 rather than 00:13:727 ok
00:15:243 (36) - Change this to a don as there is a low sound here ok
00:49:940 (13) - Change this to a don as the music is lower ok
00:51:962 (18) - Change this to a kat as it has the same sound as 00:52:130 changed
00:53:478 - Add a kat here just like you have done at 00:31:918 yup
01:50:409 (70) - Change this to a kat as it has the same sound as 01:50:240 nice



Good luck with rank~!! I remapped 00:13:727 - 00:15:243 a bit with your ideas in mind thanks !
roufou

Ceryuia wrote:

Hihi~ From my queue
[agu's Kantan]

--> I would suggest changing the slider velocity to 1.4 as this isn't a really fast song 1.4 puts the notes too far away imo, no change
--> Also add 'uga' to your tags as they conflict with the other two diffs this should actually be removed on the other diffs
00:12:885 (21) - Change this to a don as it has the same sound as the two notes before this the reason it's a kat is cause of the synth that starts at 00:10:863 - keeping it like before
00:42:866 - Add a don here as there is a strong sound here the reason I didn't add anything here is for difficulty purposes, but I suppose it's fine
01:04:426 - Same as ^ changed
01:25:986 - ^ made this a kat instead



Good luck with rank~!!
thank you
frukoyurdakul
Hello from my modding queue! Sorry it took so long...

DDDoni
Actually, the map is really fun to play ^^ But, i couldn't hear the hitsounds properly. Maybe it was on purpose, but changing the main volume to %90 or %95 is better. More importantly at the chorus part.

00:23:833 (11,12) - ctrl + g
00:27:370 (26) - k
00:42:529 (136,137,138,139,140,141,142,143) - ddkkddkk because the drum sounds are exactly fit with this pattern.
00:43:877 (146) - k because the background notes are pitching up and if you followed the main sound then the notes is the same with 00:43:708 (145) - this.
01:09:647 (17) - k
01:31:628 - Consider increasing the SV smoothly, not suddenly. Imo it feels weird.
01:34:323 - add k
01:45:103 - ^

Hope this helps, good luck~
Topic Starter
Raphalge

frukoyurdakul wrote:

Hello from my modding queue! Sorry it took so long... No worries, I'm happy it's here no matter how long it took :D

Actually, the map is really fun to play ^^ But, i couldn't hear the hitsounds properly. Maybe it was on purpose, but changing the main volume to %90 or %95 is better. More importantly at the chorus part. Thank you! Changed to 80% as I feel anything higher would overpower the music :)

00:23:833 (11,12) - ctrl + g looks good, changed.
00:27:370 (26) - k nice work catching that :), changed.
00:42:529 (136,137,138,139,140,141,142,143) - ddkkddkk because the drum sounds are exactly fit with this pattern. for the last part of that pattern I wanted to go with the tone of the drums for more complex play, I've compromised by changing it into ddkdkdkkd because I agree with 137 definitely being a d sound
00:43:877 (146) - k because the background notes are pitching up and if you followed the main sound then the notes is the same with 00:43:708 (145) - this.
01:09:647 (17) - k I the tones of these are very subjective. I personally hear a pretty clear "high-low" theme, but that can differ depending on who's listening.
01:31:628 - Consider increasing the SV smoothly, not suddenly. Imo it feels weird. Done, good tip :D
01:34:323 - add k
01:45:103 - ^ leaving these two unchanged as I feel it disrupts the subtle "1-2-triple" theme

Hope this helps, good luck~
RuinedChicken
Greetings from my mod queue! Took me a while D:



  • Volume

    Sooo... I know frukoyurdakul has already given you his opinion on the subject of volume. I can help but insist D: Volume works fine for the kantan and futsuu difficulties because note density isn't as high, but, For DDDoni, I would increase it a bit for, at the very least, the kiais. The song would benefit greatly from that, even if it's just the kiais.

    Speaking of which: Spread. You should really add a muzu or a nerfed oni. The jump in difficulty from futsuu to DDDoni is far too big. What I'm pointing out here is a guideline and not a rule, true, but do consider that if most maps were ranked with that spread, climbing in skill would be unnecessarily difficult.
That being said, I have no issue with sound placement/pattern building on DDDoni. However, I wouldn't rule out smoothening a bit the transition from higher to lower sv here: 02:06:410 (339,340,341,342,343)

Good luck getting it ranked!
Topic Starter
Raphalge

RuinedChicken wrote:

Greetings from my mod queue! Took me a while D: Just like fruko, don't stess it! I don't expect mods within hours of posting in queues :D



  • Volume

    Sooo... I know frukoyurdakul has already given you his opinion on the subject of volume. I can help but insist D: Volume works fine for the kantan and futsuu difficulties because note density isn't as high, but, For DDDoni, I would increase it a bit for, at the very least, the kiais. The song would benefit greatly from that, even if it's just the kiais. Fiiiiiine, bumped it up to 90%

    Speaking of which: Spread. You should really add a muzu or a nerfed oni. The jump in difficulty from futsuu to DDDoni is far too big. What I'm pointing out here is a guideline and not a rule, true, but do consider that if most maps were ranked with that spread, climbing in skill would be unnecessarily difficult.I'm well aware, already got a muzu by arrival and an oni by Jona planned, just waiting for them to finish them off ;)


That being said, I have no issue with sound placement/pattern building on DDDoni. However, I wouldn't rule out smoothening a bit the transition from higher to lower sv here: 02:06:410 (339,340,341,342,343) made the ending as smooth as I could

Good luck getting it ranked!Thank you!! :)
Essey6
Here's the mod you requested in my modding queue! :P

Kantan:
  • 00:12:885 (21) – Why is this a Kat? I think it should be a Don, to keep consistency.
    00:41:855 (74) – I think this should be a Finish.
    00:43:877 (78) – I think this should be a Don, because the pitch is lower.
    NOTE: I think you’re mapping the backtrack?? That’s where the notes apply most. I think you should map the most prominent track, which are the higher-pitched notes. It’s more recognizable. If I couldn’t get it right away, I doubt a new player would :)
    00:44:550 (79,80,81) – I think this should be DDK instead of KKD.
    00:46:572 (83) - I think this should be a Don, because the pitch is lower.
    00:47:245 (84) - ^^
    00:49:267 (88) - ^^
    00:49:940 (89,90,91) – This should be DDK instead of KKD.
    00:51:288 (92,93) – These should be switched because if you applied the change above, the first one is about the same pitch so it should also be a Kat, and the last one is a pitch lower so it should be a Don.
    01:03:415 (115) – Add a Finish.
    01:04:763 – Respective changes should also apply here.
    01:15:543 – Kiai should be here also, because it’s as intense (if not more) than the 2 previous kiai’s. End the kiai at 01:26:322 -
    01:24:975 (156) – Add a Finish.
    01:25:986 (158,159) – These should be Finishes as well.
    01:26:322 – I think this part should be a spinner, up until 01:29:691 – so that you can keep the glitch stuff (for lack of better word) at the end. Like in Futsuu 8-)
    01:31:039 (167) – It’s kind of weird to start with a Don like that, especially since the majority of the time, you’re starting with Kats. Maybe you could change it to KDKK? Or maybe KDDK? I’m not sure. Just pointing that out.
    01:48:893 – There’s an important sound here you’re missing. Add a Kat.
Futsuu:
  • 00:02:779 – to 00:10:190 – I’m not sure what track you’re mapping? This could be confusing. Please change by sticking to one that’s clearer, like the KKK DDD KKK DDD track.
    00:10:863 – to 00:21:306 – That’s a lot of intensity added for a part that doesn’t differ from the beginning. That sort of intensity in a Futsuu would be used for a chorus. Revert back to how the beginning is mapped.
    00:21:643 – to 00:26:865 - I think this could use a pattern change. Because I’m too lazy to screenshot or make a list of every single change, here’s what I’m going to do: K’s are Kats. D’s are Dons. =’s are 1 tick spaces. This should be applied in 1/2 beat division. Okay? So this is what I think it should be:
    D==KK=D=K=D=K=KKK==DK=D=K=D=K=KKK
    I think it sounds better, increases the intensity but gradually, flows a little better, and overall is pretty cool to play. Plus, it’s pretty easy for newer players to read and interpret :)
    00:27:538 (20) – I think this should be a Don.
    00:49:940 (11) - ^^, for pitching purposes.
    00:50:951 – I think you should add a Kat here.
    00:52:130 (17) – Change to Don for pitching purposes.
    00:52:467 – Add a Don.
    01:04:763 – Respective changes should go here.
    01:15:206 – and 01:15:374 – Add a Kat.
    01:15:543 – Kiai should be here also, because it’s as intense (if not more) than the 2 previous kiai’s. End the kiai at 01:26:322 -
    01:30:365 (1,2,3,4,5) – K K KDK sounds better to me.
    02:14:158 (15) – This should be a Don because it’s the same as 02:11:463 (10) -
Great song, great map! Good luck with ranking, I hope all goes well! :D
roufou

poots_mcgoots wrote:

Kantan:
  • 00:12:885 (21) – Why is this a Kat? I think it should be a Don, to keep consistency. I've said this twice now but don sounds really bad here imo due to the synth that starts at 00:12:885 (21) -
    00:41:855 (74) – I think this should be a Finish. sounds weird for it to be different from the next note imo
    00:43:877 (78) – I think this should be a Don, because the pitch is lower. good idea
    NOTE: I think you’re mapping the backtrack?? That’s where the notes apply most. I think you should map the most prominent track, which are the higher-pitched notes. It’s more recognizable. If I couldn’t get it right away, I doubt a new player would :)
    00:44:550 (79,80,81) – I think this should be DDK instead of KKD. think I'll chane to dkd
    00:46:572 (83) - I think this should be a Don, because the pitch is lower. done
    00:47:245 (84) - ^^ done, although I think it sounds kinda awkward. couldn't really figure a better solution
    00:49:267 (88) - ^^ done
    00:49:940 (89,90,91) – This should be DDK instead of KKD. changed to dkd instead, as with last time
    00:51:288 (92,93) – These should be switched because if you applied the change above, the first one is about the same pitch so it should also be a Kat, and the last one is a pitch lower so it should be a Don. seems fine
    01:03:415 (115) – Add a Finish. same as last time
    01:04:763 – Respective changes should also apply here. yea
    01:15:543 – Kiai should be here also, because it’s as intense (if not more) than the 2 previous kiai’s. End the kiai at 01:26:322 - I'll tell raphalge
    01:24:975 (156) – Add a Finish. same as before
    01:25:986 (158,159) – These should be Finishes as well.I don't feel comfortable with this one
    01:26:322 – I think this part should be a spinner, up until 01:29:691 – so that you can keep the glitch stuff (for lack of better word) at the end. Like in Futsuu 8-) seems fine
    01:31:039 (167) – It’s kind of weird to start with a Don like that, especially since the majority of the time, you’re starting with Kats. Maybe you could change it to KDKK? Or maybe KDDK? I’m not sure. Just pointing that out. I think don is fine
    01:48:893 – There’s an important sound here you’re missing. Add a Kat. added but removed last kat from the triple
thank you
IControl

poots_mcgoots wrote:

Here's the mod you requested in my modding queue! :P


Futsuu:
  • 00:02:779 – to 00:10:190 – I’m not sure what track you’re mapping? This could be confusing. Please change by sticking to one that’s clearer, like the KKK DDD KKK DDD track.Changed


    00:10:863 – to 00:21:306 – That’s a lot of intensity added for a part that doesn’t differ from the beginning. That sort of intensity in a Futsuu would be used for a chorus. Revert back to how the beginning is mapped. Well I think this part is more intense than the beginning but I did try to remove some stuff to make it easier


    00:21:643 – to 00:26:865 - I think this could use a pattern change. Because I’m too lazy to screenshot or make a list of every single change, here’s what I’m going to do: K’s are Kats. D’s are Dons. =’s are 1 tick spaces. This should be applied in 1/2 beat division. Okay? So this is what I think it should be:
    D==KK=D=K=D=K=KKK==DK=D=K=D=K=KKK
    I think it sounds better, increases the intensity but gradually, flows a little better, and overall is pretty cool to play. Plus, it’s pretty easy for newer players to read and interpret :) I didnt agree with the KKK change because the last part sounds lower and dk doesnt flow well the the keyboard imo

    00:27:538 (20) – I think this should be a Don. Not consistent with my first part

    00:49:940 (11) - ^^, for pitching purposes.ok changed

    00:50:951 – I think you should add a Kat here. It sounds fine but I think futsuu players coould use the break. Also gives more empahise to the next note if i don't map anything here

    00:52:130 (17) – Change to Don for pitching purposes.
    ^ Look at my comments above

    00:52:467 – Add a Don. ^

    01:04:763 – Respective changes should go here. ^

    01:15:206 – and 01:15:374 – Add a Kat.
    I think this breaks the flow of the keyboard

    01:15:543 – Kiai should be here also, because it’s as intense (if not more) than the 2 previous kiai’s. End the kiai at 01:26:322 - Well you have the ask the map creator to change kai time and I think if the map is mostly kai time its unrankable

    01:30:365 (1,2,3,4,5) – K K KDK sounds better to me. Most builds I see use d d ddd

    02:14:158 (15) – This should be a Don because it’s the same as 02:11:463 (10) - I think it sounds fine. These two notes sound slightly different
Great song, great map! Good luck with ranking, I hope all goes well! :D
Thanks poots

Neku Okazaki


[Kantan]



00:03:115 (2) - I think you can changue it to kat, this isnt hard to learn and sounds better, and you are using 1/1 diferent colours here 00:14:906 (24,25,26) -
00:08:505 (12) - ^
00:17:601 (29,30) - This sounds better with kats
01:03:415 (115) - You can changue it to K

[Futsuu]

00:03:115 (2) - I think you can changue it to kat, this isnt hard to learn and sounds better
00:08:505 (14) - ^
01:30:365 (1) - This sounds better with k
01:31:207 (4,5) - ^
02:10:789 (9) - Changue to k?
02:16:179 (19) - ^


[Muzukashii]

00:08:168 (21) - Changue to d?, like 00:02:779 (1) -


[Oni]

roufou

Neku Okazaki wrote:

[Kantan]


should be fixed

00:03:115 (2) - I think you can changue it to kat, this isnt hard to learn and sounds better, and you are using 1/1 diferent colours here 00:14:906 (24,25,26) -
00:08:505 (12) - ^ I disagree with it sounding better, it makes sense with the most audible synth but it sounds ugly to me with the actual song
00:17:601 (29,30) - This sounds better with kats pretty much the same as above
01:03:415 (115) - You can changue it to K I would, but it doesn't work well with the SV and makes it look bad cause of that imo
sorry, but thanks anyway.
IControl

Neku Okazaki wrote:





[Futsuu]

00:03:115 (2) - I think you can changue it to kat, this isnt hard to learn and sounds better
00:08:505 (14) - ^
01:30:365 (1) - This sounds better with k
01:31:207 (4,5) - ^
02:10:789 (9) - Changue to k?
02:16:179 (19) - ^
Applied all :) I think i prefer change over changue btw...
Lumenite-
M4M that I was supposed to do a long time ago but forgot to finish ):

[DDDoni]
  1. 00:16:253 - I changed this to d k k d k d k d k k d k d k d. It sounds a little better imo
  2. 00:20:970 - This sounds like a good place to change the don to a kat, there's an instrument that "pops" up and down and here it sounds like an up, where on the next note it sounds like a down, which is more appropriate for the don.
  3. 00:25:686 - I like k d k k d d k better than k k d k d k d especially because 00:26:696 ends on a higher pitch than the rest of this pattern riff, so at minimum it should end with a kat as oppose to a don.
  4. 00:28:381 - d d k d d k d sounds better than d d k k d k k

    Rest of map is really good...
Good luck w/ rank~
-Mo-
remove your name from tags

kd pls.
Topic Starter
Raphalge

Taikocracy wrote:

M4M that I was supposed to do a long time ago but forgot to finish ):

[DDDoni]
  1. 00:16:253 - I changed this to d k k d k d k d k k d k d k d. It sounds a little better imo agree, changed to that
  2. 00:20:970 - This sounds like a good place to change the don to a kat, there's an instrument that "pops" up and down and here it sounds like an up, where on the next note it sounds like a down, which is more appropriate for the don.changed
  3. 00:25:686 - I like k d k k d d k better than k k d k d k d especially because 00:26:696 ends on a higher pitch than the rest of this pattern riff, so at minimum it should end with a kat as oppose to a don. changed
  4. 00:28:381 - d d k d d k d sounds better than d d k k d k k changed to d d k d k k d

    Rest of map is really good... thank you :)))
Good luck w/ rank~
I'll do my best! Thanks for modding :)
yuki_momoiro722
Note: This modding is about the pattern improvement because i'm too lazy enough to mod.
Finished. but discontinued.

Kantan
1, 00:03:115 (2,3)
00:05:810 (7,8) -
00:08:505 (12,13) -
00:09:853 (15,16) -
00:12:548 (20,21) -
00:15:243 (25,26) -
00:17:938 (30,31) - the big problem is delete some notes because it’s the beginning without some percussions.
2, 00:44:887 (80) -delete the notes.
00:47:582 (85,86) -same as the issue here.
00:50:277 (90,91) -
00:53:141 (95,96) -
01:06:447 (121) -
01:09:142 (126,127) -
01:11:837 (131) -
01:25:986 (158) -
01:31:039 (2,3) - I’m tired of modding, so heres my erasing issues.
roufou
pretty much every suggestion implemented in some way, some reworking to compliment the changes though
Nyan
[General]

192kbps audio
If you use this audio, -52ms to all timing offset.



[Kantan]

HP 6 -> 7 because it has few notes
02:07:369 (67) - delete

[Futsuu]

HP 4 -> because it has fer notes
01:16:501 (4,5,6,7) - k d d _ k
01:21:891 (24,25,26,27) - k d d _ k

[Muzukashii]

ACC 6 -> 5
02:11:748 - add a don
02:14:443 - add a kat
02:17:138 - add a don

[Oni]

01:42:432 (42) - add Finish
IControl

Nyan wrote:

[Futsuu]

HP 4 -> because it has fer notes
01:16:501 (4,5,6,7) - k d d _ k
01:21:891 (24,25,26,27) - k d d _ k

Fixed everything!! :)
Jona
@Nyan added finisher, ty
roufou
increased HP (was actually thinking it might need to be higher when mapping) and removed note
Topic Starter
Raphalge

Nyan wrote:

[General]

192kbps audio
If you use this audio, -52ms to all timing offset.


HOLY, THANK YOU!! :)
Aloda
Hey! M4M here! :)

Metadata
My understanding is that this is the music from an animation called ukigumo created by someone named DDDot with music by Hige Driver? In that case, the source should be ukigumo (same as the title) and DDDot should be moved to the tags.

General
DDDoni and Jona's Oni have different preview points to the rest of the diffs.

agu's Kantan
I think this diff suffers a lot from a lack of adapting your mapping to how the music changes. For example. at 00:32:371 there's a big spike in intensity in the music as the drums come in, yet your mapped doesn't really reflect that. I think the root of the problem here is that you started off the map too dense, so it didn't have a chance to build up. Try starting off with 4/1 and working your way up from there to make a better progression of structures.

What's with the big gap at 01:49:514? Sure, leaving gaps is good but the music is so intense here that this seems like just about the worst place to leave one.

Your structure throughout the Kiai sections is super repetitive. k k kdk gets really boring after a while. Now, while consistency is good, so is variety. And remember, you can still have consistency of structure along with variety of patterns.

02:01:305 - 02:06:695 is the most intense part of the song, yet you've mapped it with exactly the same density as the super calm intro and outro sections. This section really needs to stand out a lot more.

iControl's Futsuu
My only real concern about this diff is at 00:21:591. The previous section - 00:10:811 - 00:21:591 - is very dense for a Futsuu. Now that's not a problem in itself, but as the drums come in at 00:21:591, there's a significant drop in the density despite the music becoming more intense. I suggest cutting down on the 1/2 in 00:10:811 - 00:21:591 and adding some more into 00:21:591 - 00:32:371.

Arrival's Muzukashii
So at 00:21:591 there's an increase in intensity of the song, but a decrease in density of your mapping. It's not too bad because of the finishers you've used here, but I still think you should bump up the density of this section a bit.

The first Kiai section is okay, but the second one has a lot of 1/4 patterns that seem to be placed quite arbitrarily that don't seem to fit well with the song, like 00:55:615 (156,157,158) - 00:58:479 (172,173,174) and 01:01:005 (186,187,188) etc. I think if you were to shift around the patterns you've used to be more like the first Kiai, this would play a lot nicer.

The same thing happens in the third Kiai with 1/4 patterns like 01:35:029 (41,42,43) and 01:40:419 (71,72,73) that don't really fit with the song. Just listen a little more closely to the music and it should be easy to find some structures that fit well.

DDDoni
You could break up the 1/2 patterns at 00:16:201 and 00:18:896 a bit. As is, the drums kicking in at 00:21:591 come with a weird drop in density which makes the transition between these parts a little awkward.

I find 00:36:245 (82,83,84,85,86,87,88) pretty unintuitive to play. As well as the placement being a little strange, this is the longest pattern you've used in this section (not including the ending stream), but there isn't really anything that distinguishes this part of the music from the rest. I suggest maybe removing 00:36:329 (83) - which makes this a lot nicer to play imo.

I have similar concerns about 00:57:805 (216,217,218,219,220) and 01:00:500 (237,238,239,240,241). The patterns for these aren't too bad but I think the placements make them feel quite strange to play. You could try a similar change to what I said above by removing 01:00:584 (238) and 00:57:889 (217).

Again, I have a similar concern about 01:36:882 (69,70,71,72,73,74,75,76,77) - Here, you have a really strong sound starting at 01:37:050, so I think it makes a lot more sense to have the stream start here, rather than the strong sound being part way through the stream. Again, I suggest removing the second note - 01:36:966 (70). The same applies for 01:42:272 (113,114,115,116,117,118,119,120,121).

The SV drop at 02:05:853 goes a little too quickly. Given that the intensity of the music doesn't drop until 02:06:695, having a large, sudden SV drop over such a short period of time is a little jarring. You could try spreading it out a bit over 02:05:853 - 02:09:390.

gl 8-)
Topic Starter
Raphalge

Aloda wrote:

Hey! M4M here! :)

Metadata
My understanding is that this is the music from an animation called ukigumo created by someone named DDDot with music by Hige Driver? In that case, the source should be ukigumo (same as the title) and DDDot should be moved to the tags. Not sure about this but it sounds reasonable.

General
DDDoni and Jona's Oni have different preview points to the rest of the diffs. Fixed

DDDoni
You could break up the 1/2 patterns at 00:16:201 and 00:18:896 a bit. As is, the drums kicking in at 00:21:591 come with a weird drop in density which makes the transition between these parts a little awkward. split it up a bit, should be better now.

I find 00:36:245 (82,83,84,85,86,87,88) pretty unintuitive to play. As well as the placement being a little strange, this is the longest pattern you've used in this section (not including the ending stream), but there isn't really anything that distinguishes this part of the music from the rest. I suggest maybe removing 00:36:329 (83) - which makes this a lot nicer to play imo. Nice suggestion, deleted 83 and change 82 to a d for flow

I have similar concerns about 00:57:805 (216,217,218,219,220) and 01:00:500 (237,238,239,240,241). The patterns for these aren't too bad but I think the placements make them feel quite strange to play. You could try a similar change to what I said above by removing 01:00:584 (238) and 00:57:889 (217). deleted 217 and changed the quint after the one you mentioned, cause I think the first one is fine as is.

Again, I have a similar concern about 01:36:882 (69,70,71,72,73,74,75,76,77) - Here, you have a really strong sound starting at 01:37:050, so I think it makes a lot more sense to have the stream start here, rather than the strong sound being part way through the stream. Again, I suggest removing the second note - 01:36:966 (70). The same applies for 01:42:272 (113,114,115,116,117,118,119,120,121). I'd really like to keep these due to the heavy 1/4 sounds leading up to the strong sounds you mentioned. So I'll have to decline for now.

The SV drop at 02:05:853 goes a little too quickly. Given that the intensity of the music doesn't drop until 02:06:695, having a large, sudden SV drop over such a short period of time is a little jarring. You could try spreading it out a bit over 02:05:853 - 02:09:390. It started increasing on the strong 1/4 beats so I felt it should start decreasing on the super strong 1/4 beats too. I'll keep it as is for now but I'll change it if more people want me to.

gl 8-) Thanks 8-)
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