00:11:949 (1,2,3,4,1,2,3,4) - for this part i suggest you to visually seperate 00:12:142 (2,3,4) - and 00:12:916 (2,3,4) - because they are the loudest rhythm. You can stack 00:11:949 (1,2) - and make a DS increase between 00:12:529 (4,1) - then stack 00:12:723 (1,2) - again increase DS for 00:13:303 (4,1) - . As u can see you get 2 seperated patterns which fit the music better than a consistent curve
http://puu.sh/srRwu/d2246b2da5.jpg . In case you dont like that suggestion you can simply make a DS increase between 00:11:949 (1,2) - and 00:12:723 (1,2) - to emphasize the rhythm. But you should definetely make emphasis at some point there since you mapped it like everything sounds the same, but it doesnt
00:20:852 (5,6,1) - increase DS slightly to emphasize (you also did it with hitsounds, so it should be different from the other objects)
00:22:690 - missing beat since u mapped this beat before
00:23:851 - same
00:33:916 (4,5) - increase DS, its 1) better readability and 2) u emphasize 00:34:012 (5) - .
apply that for all similar spots00:40:787 (2,3) - same thing basically, increase the DS to emphasize. 00:40:981 (3) - is a very dominant and powerful sound so it deserves to be different from the others
00:46:205 (2,3) - why increase DS? increase should be between 00:46:303 (3,4) -
00:48:916 (4,1) - this is confusing because the slider tends in the very different direction, awkward to play
00:52:594 (5,1) - ^
00:49:303 (3,4) - why suddenly a DS increase here? increase should be at 00:49:399 (4,5) -
03:29:561 - from that point on i suggest you to use a consistent DS "policy". For example use for unemphasized 1/2 snaps a DS of 1.3x, emphasized 1/2's DS of 2.0x, in case you emphasize more than one sound you take for example also 1,8x (for spots like 03:41:561 (2,3,4,5) - ) and for little 1/1 breaks you stack the objects like u did at 03:31:303 (4,1) - . Consistent DSing is really important to give you a visual feedback that the one sound equals the other sound 20ms later, or the one sound is different (e.g. louder, special) from the sound before so it needs emphasis with distance snap. I think you get the idea. //
Will wait for more comments on thisyou can definetely take more advantage with distance snap and consistency