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BTS - Boy In Luv

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DeRandom Otaku
02:10:255 - Hola , from modreqs (yes , i was planning to mod this already xdd)

Also referring to the above post , theres no need for an easy , The normal already plays like easy already only it has high DS lo and Rhythm is easy ~ I have ranked much more harder normal as first difficulty :^))

[General]
  1. Firetruck's Meta, i see i see :^))
  2. Unused HS : normal-hitclap2.wav , soft-slidertick.wav ~ Check yourself if they are really unused.If so,delete them from the folder
  3. HS with delay : normal-hitfinish2.wav
  4. 01:33:388 - I dont see a reason for you to skip this part unless you are VERY VERY lazy cuz its exactly the same part as 00:12:424 -
[Normal]
  1. tbh AR 4.5 is too op here , majority of the map has only 1/1 rhythms while there are hardly 1/2 rhythms so yeahj , AR 4 is enough
  2. 00:01:580 (2,3) - 00:08:809 (2,3) - You may ctrl g these so that flow will be more readable for noobs
  3. 00:09:532 - From here on , its like a different person came in and starting doing the NCs ~ I mean before this point u had NC after every downbeat andd from here on the NCs are on after 2 downbeats ... And then later on the NCs are again after each downbeat ... You should really rework on all these NCs and make them consistent . I suggest u to make them after every 2 downbeats since thats what better for a normal diff with easy rhythm like this , Atleast in my opinion
  4. 00:12:424 - Increase your volume here since song is much louder here and no change in vol is meh
  5. 00:29:050 (5) - You should try to use the ctrl+j shape here for much better visuals like http://puu.sh/spuRZ/0deac0cf81.jpg
  6. 01:07:364 (1) - You will want to end the spinner a bit earlier since the recovery time is just not enough for a normal diff
  7. 01:23:267 (1,1) - You should really stack these for consistency with your surrounding aesthetics
  8. 01:53:267 (2,1) - DS
  9. 02:00:857 - Since there is literally no bassline here , even 30% hs volume sounds high so reduce it to maybe 20 only till 02:02:303 - ~ And same for 02:06:641 -
  10. 02:10:255 - Probably move this a bit to the right so that its DS with next object will be 1.1
  11. 02:28:327 (1,1) - Same recovery prob as before
  12. 02:41:340 (1) - Why is there no drum finish on slider end
  13. 02:44:231 (1,1) - same as in first kiai
  14. 03:05:918 (1,1) - lol pls try to copy paste same shape instead of manually making one , They look really different
  15. 03:13:147 (1,2) - Nice blanket!
  16. 03:34:833 (1) - 03:37:725 (1) - Use soft sampleset for slider head and end since thats what soubnd beter like in hard
[Hard]
  1. 00:12:424 - As i said in normal , Try increasing volume a bit since the song gets much louder here
  2. 00:26:701 (4,1) - The transition here is rather awkward , it would be better if they flow abit nicely , like http://puu.sh/spvoO/181aa670a5.jpg
  3. 00:29:592 (4,1) - Same
  4. 00:58:689 (1) - Well i know the SV is reduced here but the DS is awkwardly low , Atleast make it far so that they dont overlap
  5. 01:20:376 (1) - 01:31:942 (1) - The kicks in the background are intense here and you are using just a simple 3/2 slider here , ATLEAST do something more denser here or Else the spread b/w the hard and insane becomes pretty big especially in this part ~ Same goes for sliders like these in latter kiais , This is something u must change for sake of spread
  6. 01:32:665 (2) - Same goes for this slider and same slider in latter kiais , The Rhythm is way way more easier than in the higher difficulty
  7. 01:57:966 (4,5,6) - These sliders and all sliders ahead like these , They are supposed to be snapped on 1/3 since thats where the vocals are
  8. 02:06:641 (1) - Remove NC for consistency with 01:57:966 (4) - 02:00:858 (4) - etc
  9. 02:12:785 (2,1) - 02:19:291 (4,1) - as i said before at some point , Try to space the atleast as much so that they dont overlap
  10. 02:32:303 (4) - 01:11:339 (1) - Make ur NC pattern consistent
  11. 01:14:231 (1) - 02:35:195 (4) - ^
  12. 01:17:484 (1) - 02:38:448 (4) - ^
  13. 02:43:870 - Also check ur NCs in the second of this kiai and make them consistent with first kiai
[Insane]
  1. 00:12:062 (7,8,9,10,1) - uh .. i mean this is an insane difficulty after all and majority of people are gonna read 00:11:701 (6,7) - as 1/4 so u may space it out further to actually indicate that its 1/2
  2. 00:29:050 (6) - add one more repeat here like 00:40:617 (11) - since its pretty much the same thing
  3. 00:48:568 (1,2,3,4,5) - 00:51:460 (1,2,3,4,5) - 00:54:351 (1,2,3,4,5) - For all these , Theres no bassline in the song here , only the vocals are emphasized so you should try using soft sample for these . will sound much better
  4. 01:33:387 (7) - NC for consistency with other diffs
  5. 01:49:653 (2,3) - These can easily be mis-timed during gameplay since the vocals are on 01:49:592 - 01:49:894 - (1/6) snap
  6. 01:57:966 (1,2,3) - Same thing as in hard , These and alll these ahead are supposed to be snapped on 1/3
  7. 03:34:833 (1,2) - 03:37:724 (1,2) - You should rather use soft sample for these like in hard , they suit much better here
gl
Firetruck
too lazy to quote evrrything but i agreed on everything and made nc consistant in the beginning lul, thanks for modding
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 69171
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 93388,185918
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Boy In Luv
TitleUnicode:상남자
Artist:BTS
ArtistUnicode:방탄소년단
Creator:Lilyanna
Version:Firetruck's Normal
Source:
Tags:Bighit Entertainment SKOOL LUV AFFAIR 랩몬스터 슈가 진 제이홉 지민 뷔 정국 Rap Monster Suga Jin J-Hope Jimin V Jungkook K-pop Kpop Firetruck Bangtan Boys Bangtan Sonyeondan Bulletproof Boy Scouts
BeatmapID:1126282
BeatmapSetID:529064

[Difficulty]
HPDrainRate:3.5
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1ifuseethisthenhotyoongi.png",0,0
//Break Periods
2,93588,103634
2,174551,184598
2,200576,201947
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Lilyanna

DeRandom Otaku wrote:

02:10:255 - Hola , from modreqs (yes , i was planning to mod this already xdd)

Also referring to the above post , theres no need for an easy , The normal already plays like easy already only it has high DS lo and Rhythm is easy ~ I have ranked much more harder normal as first difficulty :^))

[General]
  1. Firetruck's Meta, i see i see :^)) if firetrucks gives the meta than its 100% correct lol
  2. Unused HS : normal-hitclap2.wav , soft-slidertick.wav ~ Check yourself if they are really unused.If so,delete them from the folder fixed
  3. HS with delay : normal-hitfinish2.wav fixing it
  4. 01:33:388 - I dont see a reason for you to skip this part unless you are VERY VERY lazy cuz its exactly the same part as 00:12:424 - i thought it be boring to repeat again also it fit as abreak x)
[Hard]
  1. 00:12:424 - As i said in normal , Try increasing volume a bit since the song gets much louder here fixed
  2. 00:26:701 (4,1) - The transition here is rather awkward , it would be better if they flow abit nicely , like http://puu.sh/spvoO/181aa670a5.jpg i think its fine
  3. 00:29:592 (4,1) - Same
  4. 00:58:689 (1) - Well i know the SV is reduced here but the DS is awkwardly low , Atleast make it far so that they dont overlap fixed
  5. 01:20:376 (1) - 01:31:942 (1) - The kicks in the background are intense here and you are using just a simple 3/2 slider here , ATLEAST do something more denser here or Else the spread b/w the hard and insane becomes pretty big especially in this part ~ Same goes for sliders like these in latter kiais , This is something u must change for sake of spread i dont want
  6. 01:32:665 (2) - Same goes for this slider and same slider in latter kiais , The Rhythm is way way more easier than in the higher difficulty
  7. 01:57:966 (4,5,6) - These sliders and all sliders ahead like these , They are supposed to be snapped on 1/3 since thats where the vocals are fixedd
  8. 02:06:641 (1) - Remove NC for consistency with 01:57:966 (4) - 02:00:858 (4) - etc
  9. 02:12:785 (2,1) - 02:19:291 (4,1) - as i said before at some point , Try to space the atleast as much so that they dont overlap fixed
  10. 02:32:303 (4) - 01:11:339 (1) - Make ur NC pattern consistent
  11. 01:14:231 (1) - 02:35:195 (4) - ^
  12. 01:17:484 (1) - 02:38:448 (4) - ^ fixed all ncs
  13. 02:43:870 - Also check ur NCs in the second of this kiai and make them consistent with first kiai
[Insane]
  1. 00:12:062 (7,8,9,10,1) - uh .. i mean this is an insane difficulty after all and majority of people are gonna read 00:11:701 (6,7) - as 1/4 so u may space it out further to actually indicate that its 1/2 okay done
  2. 00:29:050 (6) - add one more repeat here like 00:40:617 (11) - since its pretty much the same thing fixed
  3. 00:48:568 (1,2,3,4,5) - 00:51:460 (1,2,3,4,5) - 00:54:351 (1,2,3,4,5) - For all these , Theres no bassline in the song here , only the vocals are emphasized so you should try using soft sample for these . will sound much better i did it in hard so i guess ishould do it here too owo
  4. 01:33:387 (7) - NC for consistency with other diffs
  5. 01:49:653 (2,3) - These can easily be mis-timed during gameplay since the vocals are on 01:49:592 - 01:49:894 - (1/6) snap finalyy i fixed these i prefer on 1/6 than a blue tick because i didnt know what to do
  6. 01:57:966 (1,2,3) - Same thing as in hard , These and alll these ahead are supposed to be snapped on 1/3 well after i heared alot fixed
  7. 03:34:833 (1,2) - 03:37:724 (1,2) - You should rather use soft sample for these like in hard , they suit much better here fixedd
gl

thank you aloottt
F D Flourite
I'm here. Simple mod tho~

[General]
  1. The overall hitsound is too small for me. Or, I would say they blend into the music too much to be heard clearly. Take 00:22:544 (1) - in Normal as an example, I deleted it and listened to this part again, and I found that nothing changed except for the clap at 00:23:267 - disappearing, which means the hitnormal hitsound isn't obvious at all. This problem happens at time through the whole map, but not always. So you can decide by your own to change the hitnormal, raise the volume, or do nothing.
[Firetruck's Normal]
  1. The current NC management is ok, but too short in fact. The longest length of a combo is 4, which is actually 3 by your mistake on ignoring the NC at 00:34:291 (4) - . I think NC-ing every 2 sections is better in a Normal diff and fit your patterns more. The maximum combo length will be around 7 and that's totally fine.
  2. 00:44:231 (1) - I think it should be like this for better flow.
  3. 00:45:677 (1,1) - Are you making blanket here? Try to make them more neat.
  4. 00:57:243 (1) - There's a really strong sound at the slider head. Any hitsound to be added? Personally I would add drum-hitfinish
  5. 01:44:954 - Volume start from here should be 40% to keep consistency with the part which begins at 00:12:424 -
  6. 02:00:857 (1,2) - Make them a slider. Because 02:01:219 (2) - vocal here is offbeat, this sound shouldn't be clickable as a circle. Besides, 02:01:580 (3) - even though such sounds are not recommended to be mapped as slider heads either, OD nerf on slider head may help.
[Hard]
  1. 00:04:291 (2,3,4) - according to the music structure, I think rhythm here should be like this. (Ctrl+G with 00:04:472 (3,4) - )
  2. 00:29:592 (4,1) - The flow here could be improved like this.
  3. 00:55:797 (1,2) - blanket could be improved
  4. 00:58:327 (4,1) - This distance can be easily misread as 1/4 due to your similar pattern arrange like 00:55:436 (1,1) - . Besides, 01:03:026 (1,2) - you can see that you use large space in this part too. So there's no reason to make the distance above that small. Enlarge the space here.
  5. 01:09:532 (4) - I think SV here should be set to 1.0x. You can see you use large space at 01:08:809 (1,2,3) - . Basicly 01:09:532 (4) - this slider itself nerf the intense and thus make a nice comparison to this spaced pattern 01:08:809 (1,2,3) - . But I think that's enough. There's no need to keep Slider Velocity slow here because this slider is leading to a kiai and as a result it should have proper intensity.
  6. 01:18:568 (2,1) - Ahh, bad blanket.
  7. 01:21:098 (2) - Probably split this one into 3 circles? The music here is very tense.
  8. 03:34:111 (2) - 02:42:062 (2) - ^
  9. 01:30:135 (2,2) - weird unstack... Was it made intentionally?
  10. 03:32:484 (2,4) - ^
  11. 02:19:291 (4,1) - same as 00:58:327 (4,1) -
  12. 02:47:484 (1) - 02:35:918 (5) - 01:14:231 (1) - 01:25:797 (1) - 03:27:243 (1) - 03:38:809 (1) - Inconsistent NC. I like the latter 4 ones. So the first 2 ones should be changed.
  13. 02:32:303 (4) - 02:43:870 (4) - same issue as above. Please check different kiais to unify their way of NC.
[Girl in Luv]
  1. 00:00:858 - Volume of red line and green line at the same timing point must be the same according to the Ranking Criteria.
  2. 01:50:014 - I feel it weird that this clap click is missed. Even tho fixing this may ask players to switch track fastly, I still feel this important sound shouldn't be missed
  3. 03:04:653 (2,3) - Ctrl+G these 2 notes for reverse jumps? 8-)
  4. 03:14:592 (1,2) - Not sure about rhythm here. I turned song speed to 25% and found the vocal is actually like this. You must take consideration on fixing this, or this may lead to a dq because there is only vocal here and you wrongly snapped vocal.
  5. 03:31:400 - Shouldn't be missed. Because players can still hear a heavy drum while cannot hit anything.
That's it. Most problems are minor. Good luck~
Firetruck
fixed/agreed on everything in mod, heres update. thansk!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 69171
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 93388,185918
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Boy In Luv
TitleUnicode:상남자
Artist:BTS
ArtistUnicode:방탄소년단
Creator:Lilyanna
Version:Firetruck's Normal
Source:
Tags:Bighit Entertainment SKOOL LUV AFFAIR 랩몬스터 슈가 진 제이홉 지민 뷔 정국 Rap Monster Suga Jin J-Hope Jimin V Jungkook K-pop Kpop Firetruck Bangtan Boys Bangtan Sonyeondan Bulletproof Boy Scouts
BeatmapID:1126282
BeatmapSetID:529064

[Difficulty]
HPDrainRate:3.5
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1ifuseethisthenhotyoongi.png",0,0
//Break Periods
2,93588,103634
2,174551,184598
2,200576,201947
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
858,361.44578313253,4,1,1,30,1,0
12424,-100,4,1,1,40,0,0
47123,-100,4,1,2,30,0,0
47484,-100,4,1,1,50,0,0
70255,-100,4,1,1,50,0,1
93388,-100,4,1,1,30,0,0
104954,-100,4,1,1,40,0,0
120857,-100,4,1,1,20,0,0
122303,-100,4,1,1,30,0,0
123026,-100,4,1,1,20,0,0
125195,-100,4,1,1,30,0,0
126641,-100,4,1,1,20,0,0
128086,-100,4,1,1,30,0,0
151219,-100,4,1,1,50,0,1
174351,-100,4,1,1,30,0,0
203267,-100,4,1,1,55,0,1
203990,-100,4,1,2,100,0,1
204171,-100,4,1,1,55,0,1
215556,-100,4,1,2,100,0,1
215737,-100,4,1,1,55,0,1
218448,-100,4,1,2,100,0,1
218629,-100,4,1,1,55,0,1
226400,-100,4,1,1,10,0,0


[Colours]
Combo1 : 150,150,150
Combo2 : 130,2,21
Combo3 : 0,0,113
Combo4 : 114,124,154

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Topic Starter
Lilyanna

F D Flourite wrote:

I'm here. Simple mod tho~

[General]
  1. The overall hitsound is too small for me. Or, I would say they blend into the music too much to be heard clearly. Take 00:22:544 (1) - in Normal as an example, I deleted it and listened to this part again, and I found that nothing changed except for the clap at 00:23:267 - disappearing, which means the hitnormal hitsound isn't obvious at all. This problem happens at time through the whole map, but not always. So you can decide by your own to change the hitnormal, raise the volume, or do nothing. they blend into the music too much --> isnt that a good thing ? xD

[Hard]
  1. 00:04:291 (2,3,4) - according to the music structure, I think rhythm here should be like this. (Ctrl+G with 00:04:472 (3,4) - ) Okay fixed
  2. 00:29:592 (4,1) - The flow here could be improved like this. fixrd
  3. 00:55:797 (1,2) - blanket could be improved fixed
  4. 00:58:327 (4,1) - This distance can be easily misread as 1/4 due to your similar pattern arrange like 00:55:436 (1,1) - . Besides, 01:03:026 (1,2) - you can see that you use large space in this part too. So there's no reason to make the distance above that small. Enlarge the space here. i fixed in previous mod also the ds changed small because of the sv change
  5. 01:09:532 (4) - I think SV here should be set to 1.0x. You can see you use large space at 01:08:809 (1,2,3) - . Basicly 01:09:532 (4) - this slider itself nerf the intense and thus make a nice comparison to this spaced pattern 01:08:809 (1,2,3) - . But I think that's enough. There's no need to keep Slider Velocity slow here because this slider is leading to a kiai and as a result it should have proper intensity. i dont think this it shouldhave that much intens since the music is gone and just vocals but ill change since it will stay a repeat slider after all
  6. 01:18:568 (2,1) - Ahh, bad blanket. its not that bad just not good lol fixed
  7. 01:21:098 (2) - Probably split this one into 3 circles? The music here is very tense. do i have to?
  8. 03:34:111 (2) - 02:42:062 (2) - ^
  9. 01:30:135 (2,2) - weird unstack... Was it made intentionally?
  10. 03:32:484 (2,4) - ^
  11. 02:19:291 (4,1) - same as 00:58:327 (4,1) - fixed everything above
  12. 02:47:484 (1) - 02:35:918 (5) - 01:14:231 (1) - 01:25:797 (1) - 03:27:243 (1) - 03:38:809 (1) - Inconsistent NC. I like the latter 4 ones. So the first 2 ones should be changed.
  13. 02:32:303 (4) - 02:43:870 (4) - same issue as above. Please check different kiais to unify their way of NC.
    nc was fixed already from previous mod
[Girl in Luv]
  1. 00:00:858 - Volume of red line and green line at the same timing point must be the same according to the Ranking Criteria. aww fixed
  2. 01:50:014 - I feel it weird that this clap click is missed. Even tho fixing this may ask players to switch track fastly, I still feel this important sound shouldn't be missed :/ ○_○
  3. 03:04:653 (2,3) - Ctrl+G these 2 notes for reverse jumps? 8-) omg ily
  4. 03:14:592 (1,2) - Not sure about rhythm here. I turned song speed to 25% and found the vocal is actually like this. You must take consideration on fixing this, or this may lead to a dq because there is only vocal here and you wrongly snapped vocal. agreed fixed i always find it wierd to start slider on blue tick tho :( specialy that most vocals snapped on white and red idont pay attention xD
  5. 03:31:400 - Shouldn't be missed. Because players can still hear a heavy drum while cannot hit anything. fixed
That's it. Most problems are minor. Good luck~
Thankk you for your mod sir! .Updated.
- Frontier -
From My Queue
[Firetruck]
  1. 00:43:870 (2) - move to x 229 y 306 to make a perfect blanket
  2. 01:26:882 (2) - shouldn't it stack with 01:25:797 (3) ? xD
  3. 01:53:629 (1,2) - you should make them like this.
Good diff mate. :)

[Hard]
  1. 00:38:990 (2,4) - stack?
Good

[Girl In Luv]
  1. 01:21:460 to 01:21:821 - There's a stream sound! you shouldn't miss here.
  2. 02:42:423 to 02:42:785 - ^
Looks like the last kiai of this diff is harder than the other part.

IDK that I can't find any mistake or I'm just lazy. All diffs are fine.
GL~
Firetruck

- Frontier - wrote:

Firetruck]
  1. 00:43:870 (2) - move to x 229 y 306 to make a perfect blanket yup
  2. 01:26:882 (2) - shouldn't it stack with 01:25:797 (3) ? xD woops
  3. 01:53:629 (1,2) - you should make them like this. sure
Good diff mate. :) ty :^)
update
osu file format v14

[General]AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 69171
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 93388,185918
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Boy In Luv
TitleUnicode:상남자
Artist:BTS
ArtistUnicode:방탄소년단
Creator:Lilyanna
Version:Firetruck's Normal
Source:
Tags:Bighit Entertainment SKOOL LUV AFFAIR 랩몬스터 슈가 진 제이홉 지민 뷔 정국 Rap Monster Suga Jin J-Hope Jimin V Jungkook K-pop Kpop Firetruck Bangtan Boys Bangtan Sonyeondan Bulletproof Boy Scouts
BeatmapID:1126282
BeatmapSetID:529064

[Difficulty]
HPDrainRate:3.5
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1ifuseethisthenhotyoongi.png",0,0
//Break Periods
2,93588,103634
2,174551,184598
2,200576,201947
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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503,341,48568,5,0,0:0:0:0:
461,41,50014,6,0,L|356:43,1,100,4|0,3:0|0:0,0:0:0:0:
269,104,50737,2,0,L|164:106,1,100,8|0,1:0|0:0,0:0:0:0:
75,47,51460,5,0,0:0:0:0:
52,335,52906,6,0,P|46:292|58:235,1,100,4|0,3:0|0:0,0:0:0:0:
159,195,53629,2,0,P|165:238|153:295,1,100,8|0,3:0|0:0,0:0:0:0:
57,237,54351,5,0,0:0:0:0:
438,68,55797,6,0,P|390:56|341:66,1,100
247,122,56520,2,0,P|199:134|150:124,1,100,0|0,0:0|0:0,0:0:0:0:
133,15,57243,6,0,P|54:70|48:169,1,200
80,271,58327,1,0,0:0:0:0:
182,229,58689,6,0,B|223:225|223:225|249:230|249:230|294:224,1,100,4|8,2:0|0:3,0:0:0:0:
326,325,59412,2,0,B|293:329|293:329|267:324|267:324|226:328,1,100,8|8,0:3|2:3,0:0:0:0:
117,346,60135,6,0,P|138:274|108:153,1,200,0|8,2:0|0:3,0:0:0:0:
60,56,61219,1,0,2:0:0:0:
169,55,61580,6,0,P|218:44|269:54,1,100,0|0,2:0|2:0,0:0:0:0:
321,148,62303,2,0,P|272:159|221:149,1,100,8|8,0:3|2:3,0:0:0:0:
169,55,63026,6,0,P|119:120|152:234,1,200,0|8,2:0|0:3,0:0:0:0:
226,303,64111,1,8,2:3:0:0:
315,239,64472,6,0,P|373:228|420:239,1,100,0|0,2:0|2:0,0:0:0:0:
472,328,65195,2,0,P|414:339|367:328,1,100,0|0,2:0|2:0,0:0:0:0:
315,239,65918,6,0,P|257:228|210:239,1,100,0|0,2:0|0:0,0:0:0:0:
133,307,66641,2,0,P|75:318|28:307,1,100,8|0,0:3|2:0,0:0:0:0:
256,192,67364,12,0,69171,0:0:0:0:
44,71,70255,6,0,P|28:131|46:224,1,150,4|0,3:0|0:0,0:0:0:0:
64,266,70978,1,8,1:0:0:0:
168,232,71339,1,0,0:0:0:0:
266,280,71701,6,0,P|317:292|366:281,1,100,0|0,0:0|0:0,0:0:0:0:
417,186,72424,2,0,P|366:174|317:185,1,100,8|0,1:0|0:0,0:0:0:0:
266,280,73147,6,0,P|233:254|219:136,1,150,4|0,3:0|0:0,0:0:0:0:
235,103,73870,1,8,1:0:0:0:
150,33,74231,1,0,0:0:0:0:
74,113,74592,6,0,L|66:226,1,100
125,306,75315,2,0,P|173:294|223:305,1,100,8|0,1:0|0:0,0:0:0:0:
317,250,76038,6,0,P|299:186|334:106,1,150,0|0,0:0|0:0,0:0:0:0:
364,68,76761,1,8,1:0:0:0:
267,14,77123,1,0,0:0:0:0:
171,67,77484,6,0,P|96:48|29:73,1,150
3,120,78207,1,8,1:0:0:0:
73,204,78568,1,0,0:0:0:0:
146,286,78930,6,0,P|198:297|245:288,1,100,0|0,0:0|0:0,0:0:0:0:
298,193,79653,2,0,P|246:182|199:191,1,100,8|0,1:0|0:0,0:0:0:0:
146,286,80376,6,2,P|101:238|97:153,1,150,4|4,3:0|3:0,0:0:0:0:
125,111,81098,2,0,P|171:92|208:44,1,100,4|4,3:0|3:0,0:0:0:0:
309,19,81821,6,0,B|368:20|368:20|443:84,1,150
462,127,82544,1,8,1:0:0:0:
435,233,82906,1,0,0:0:0:0:
352,160,83267,6,0,P|300:150|248:161,1,100,0|0,0:0|0:0,0:0:0:0:
205,257,83990,2,0,P|257:267|309:256,1,100,4|4,3:0|3:0,0:0:0:0:
352,160,84713,6,0,P|374:122|351:18,1,150
299,26,85436,1,8,3:0:0:0:
202,78,85797,1,0,0:0:0:0:
107,20,86159,6,0,P|94:70|106:124,1,100
202,78,86882,2,0,P|211:127|198:175,1,100,8|0,3:0|0:0,0:0:0:0:
102,116,87604,6,0,P|96:200|128:256,1,150
161,299,88327,1,8,1:0:0:0:
264,257,88689,1,0,0:0:0:0:
348,321,89050,6,0,P|371:251|341:178,1,150
327,130,89773,1,8,1:0:0:0:
248,53,90135,1,0,0:0:0:0:
207,155,90496,6,0,P|154:145|104:158,1,100
40,240,91219,2,0,L|15:342,1,100,8|0,3:0|0:0,0:0:0:0:
124,356,91942,6,0,B|174:331|224:348|224:348|263:361|321:345,1,200,8|8,3:0|1:0,0:0:0:0:
413,288,93026,1,0,0:0:0:0:
369,186,93388,5,4,3:0:0:0:
78,63,104954,6,0,P|65:117|79:173,1,100,0|0,0:0|0:0,0:0:0:0:
164,221,105677,2,0,P|177:275|163:331,1,100,8|4,1:0|3:0,0:0:0:0:
272,356,106400,6,0,P|363:334|468:362,1,200,0|8,0:0|1:0,0:0:0:0:
490,252,107484,1,0,0:0:0:0:
415,171,107845,6,0,L|305:148,1,100,0|0,0:0|0:0,0:0:0:0:
208,169,108568,2,0,L|98:146,1,100,8|0,1:0|0:0,0:0:0:0:
99,38,109291,6,0,P|19:86|8:192,1,200,0|8,0:0|1:0,0:0:0:0:
43,290,110376,1,0,0:0:0:0:
148,258,110737,6,0,P|194:250|246:256,1,100,0|0,0:0|0:0,0:0:0:0:
346,302,111460,2,0,P|401:311|452:289,1,100,8|0,1:0|0:0,0:0:0:0:
384,202,112183,6,0,P|348:117|401:27,1,200,0|8,0:0|1:0,0:0:0:0:
455,122,113267,1,0,0:0:0:0:
483,228,113629,6,0,P|487:291|421:358,1,150
377,355,114351,2,0,B|325:347|325:347|276:355,1,100
173,317,115074,6,0,L|122:328,2,50,0|8|0,0:0|0:0|0:0,0:0:0:0:
179,206,115797,2,0,L|121:193,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
283,171,116520,6,0,P|334:181|387:171,1,100,4|0,3:0|0:0,0:0:0:0:
432,75,117243,2,0,P|381:65|328:75,1,100,8|0,1:0|0:0,0:0:0:0:
227,44,117966,5,0,2:0:0:0:
152,124,118327,1,0,2:0:0:0:
57,70,118689,2,0,P|43:126|54:173,1,100,0|0,2:0|2:0,2:0:0:0:
105,260,119412,6,0,B|142:256|142:256|164:260|164:260|206:255,1,100,4|0,3:0|0:0,0:0:0:0:
304,301,120135,2,0,B|341:297|341:297|363:301|363:301|405:296,1,100,8|0,1:0|0:0,0:0:0:0:
490,229,120857,6,0,P|500:180|489:132,1,100
394,188,121580,2,0,P|341:179|295:188,1,100,0|0,2:0|2:0,2:0:0:0:
200,132,122303,6,0,P|186:189|199:237,1,100,6|0,3:0|0:0,0:0:0:0:
193,338,123026,1,0,2:0:0:0:
401,266,123749,6,0,P|412:206|395:153,1,100,4|0,3:0|3:0,0:0:0:0:
367,64,124472,1,0,2:0:0:0:
170,163,125195,6,0,P|120:173|68:164,1,100
18,68,125918,2,2,P|68:58|120:67,1,100,0|0,0:0|0:0,0:0:0:0:
170,163,126641,5,0,2:0:0:0:
246,84,127002,1,0,2:0:0:0:
310,172,127364,2,0,P|361:183|410:172,1,100,0|0,2:0|2:0,2:0:0:0:
489,100,128086,6,0,P|515:179|492:242,1,150,4|0,0:0|0:0,0:0:0:0:
474,291,128809,2,0,L|491:347,2,50,8|0|0,1:0|0:0|0:0,0:0:0:0:
368,255,129532,5,0,3:0:0:0:
264,292,129894,1,0,3:0:0:0:
51,39,130978,6,0,B|40:88|40:88|52:144,1,100,4|0,3:0|0:0,0:0:0:0:
146,191,131701,2,0,B|157:142|157:142|145:86,1,100,8|0,3:0|0:0,0:0:0:0:
50,136,132424,5,0,3:0:0:0:
45,245,132785,1,0,3:0:0:0:
326,73,133870,6,0,P|345:152|328:219,1,150,4|0,3:0|0:0,0:0:0:0:
310,268,134592,1,8,1:0:0:0:
215,212,134954,1,0,0:0:0:0:
123,272,135315,6,0,P|72:282|24:271,1,100,0|0,0:0|0:0,0:0:0:0:
285,68,136761,6,0,P|336:60|386:69,1,100,4|0,3:0|0:0,0:0:0:0:
436,164,137484,2,0,P|385:172|335:163,1,100,8|0,1:0|0:0,0:0:0:0:
227,161,138207,6,0,L|191:209,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
285,68,138930,1,0,0:0:0:0:
175,66,139291,1,0,0:0:0:0:
109,154,139653,6,0,P|97:206|110:252,1,100,0|0,2:0|2:0,0:0:0:0:
206,300,140376,2,0,P|218:248|205:202,1,100,0|0,2:0|2:0,0:0:0:0:
270,115,141098,6,0,P|349:141|461:109,1,200,0|0,2:0|2:0,0:0:0:0:
501,212,142183,1,0,2:0:0:0:
447,307,142544,6,0,L|337:304,1,100,0|0,2:0|2:0,0:0:0:0:
250,250,143267,2,0,L|140:247,1,100,0|0,2:0|2:0,0:0:0:0:
81,333,143990,6,0,P|113:274|77:146,1,200,0|0,2:0|2:0,0:0:0:0:
129,51,145074,1,0,2:0:0:0:
218,115,145436,6,0,P|207:162|217:213,1,100,0|0,2:0|2:0,0:0:0:0:
313,264,146159,2,0,P|324:217|314:166,1,100,0|0,2:0|2:0,0:0:0:0:
370,72,146882,6,0,P|420:81|474:72,1,100,0|0,0:0|2:0,0:0:0:0:
490,181,147604,2,0,L|508:289,1,100,0|0,2:0|2:0,0:0:0:0:
256,192,148327,12,0,150135,0:0:0:0:
468,71,151219,6,0,P|484:131|466:224,1,150,4|0,3:0|0:0,0:0:0:0:
448,266,151942,1,8,1:0:0:0:
344,232,152303,1,0,0:0:0:0:
246,280,152665,6,0,P|195:292|146:281,1,100,0|4,0:0|3:0,0:0:0:0:
95,186,153388,2,0,P|146:174|195:185,1,100,8|0,1:0|0:0,0:0:0:0:
246,280,154111,6,0,P|279:254|299:147,1,150
278,102,154834,1,8,1:0:0:0:
363,32,155195,1,0,0:0:0:0:
438,113,155556,6,0,L|446:226,1,100,0|0,0:0|0:0,0:0:0:0:
387,306,156279,2,0,P|339:294|289:305,1,100,8|0,1:0|0:0,0:0:0:0:
195,250,157002,6,0,P|213:186|178:106,1,150,0|0,0:0|0:0,0:0:0:0:
148,68,157725,1,8,1:0:0:0:
245,14,158087,1,0,0:0:0:0:
341,67,158448,6,0,B|394:48|394:48|489:64,1,150
504,116,159171,1,8,1:0:0:0:
439,204,159532,1,0,0:0:0:0:
366,286,159894,6,0,P|314:297|267:288,1,100,0|0,0:0|0:0,0:0:0:0:
214,193,160617,2,0,P|266:182|313:191,1,100,8|0,1:0|0:0,0:0:0:0:
366,286,161340,6,2,P|411:240|416:155,1,150,4|0,3:0|0:0,0:0:0:0:
386,112,162062,2,0,P|340:93|303:45,1,100,4|4,3:0|3:0,0:0:0:0:
203,20,162785,6,0,B|141:24|141:24|69:85,1,150,0|0,0:0|0:0,0:0:0:0:
49,129,163508,1,8,1:0:0:0:
76,235,163870,1,0,0:0:0:0:
160,160,164231,6,0,P|212:150|264:161,1,100,0|4,0:0|3:0,0:0:0:0:
307,257,164954,2,0,P|255:267|203:256,1,100,8|0,1:0|0:0,0:0:0:0:
160,160,165677,6,0,P|138:122|161:18,1,150,4|0,3:0|0:0,0:0:0:0:
211,15,166400,1,8,1:0:0:0:
302,76,166761,1,0,0:0:0:0:
394,16,167123,6,0,P|408:69|395:120,1,100
306,172,167846,2,0,P|292:119|305:68,1,100
398,112,168568,6,0,P|404:196|369:253,1,150
345,299,169291,1,8,1:0:0:0:
245,251,169653,1,0,0:0:0:0:
160,321,170014,6,0,P|137:251|162:179,1,150
194,137,170737,1,8,1:0:0:0:
265,53,171099,1,0,0:0:0:0:
305,155,171460,6,0,P|358:145|408:158,1,100,0|0,0:0|0:0,0:0:0:0:
472,240,172183,2,0,L|497:342,1,100,8|0,1:0|0:0,0:0:0:0:
388,356,172906,6,0,P|303:333|193:358,1,200,0|8,0:0|1:0,0:0:0:0:
105,294,173990,1,0,0:0:0:0:
131,187,174351,5,4,0:0:0:0:
67,48,185918,6,0,B|84:102|57:142|57:142|86:191|47:252,1,200,4|8,1:0|1:0,0:0:0:0:
136,312,187002,1,0,0:0:0:0:
239,350,187364,6,0,B|287:318|336:347|336:347|376:320|430:337,1,200,4|8,1:0|1:0,0:0:0:0:
475,237,188448,1,0,0:0:0:0:
420,141,188809,6,0,P|406:88|421:41,2,100,0|0|8,0:0|0:0|1:0,0:0:0:0:
360,234,189894,1,0,0:0:0:0:
257,193,190255,6,0,P|160:173|59:198,1,200,0|8,0:0|1:0,0:0:0:0:
17,296,191339,1,0,0:0:0:0:
115,345,191701,6,0,P|213:366|311:348,1,200,4|0,0:0|0:0,0:0:0:0:
393,276,192785,1,0,0:0:0:0:
341,178,193147,6,0,B|302:154|246:177|246:177|196:197|141:166,1,200,4|8,0:0|1:0,0:0:0:0:
204,75,194231,1,0,0:0:0:0:
256,192,194592,12,4,200376,0:0:0:0:
468,313,203267,6,0,P|484:253|466:160,1,150,4|0,1:0|0:0,0:0:0:0:
448,118,203990,1,4,1:0:0:0:
344,152,204351,1,0,0:0:0:0:
246,104,204713,6,0,P|195:92|146:103,1,100,0|0,0:0|0:0,0:0:0:0:
95,198,205436,2,0,P|146:210|195:199,1,100,4|0,3:0|0:0,0:0:0:0:
246,104,206159,6,0,P|279:130|284:243,1,150,4|0,3:0|0:0,0:0:0:0:
269,282,206882,1,8,1:0:0:0:
359,347,207243,1,0,0:0:0:0:
438,271,207604,6,0,L|446:158,1,100,0|0,0:0|0:0,0:0:0:0:
387,78,208327,2,0,P|339:90|289:79,1,100,8|0,1:0|0:0,0:0:0:0:
195,134,209050,6,0,P|213:198|178:278,1,150,0|0,0:0|0:0,0:0:0:0:
148,316,209773,1,8,1:0:0:0:
245,370,210135,1,0,0:0:0:0:
341,317,210496,6,0,P|416:336|487:318,1,150,0|0,0:0|0:0,0:0:0:0:
504,268,211219,1,8,1:0:0:0:
439,180,211580,1,0,0:0:0:0:
366,98,211942,6,0,P|314:87|267:96,1,100,4|0,3:0|0:0,0:0:0:0:
214,191,212665,2,0,P|266:202|313:193,1,100,8|0,1:0|0:0,0:0:0:0:
366,98,213388,6,2,P|411:147|413:237,1,150,4|0,3:0|0:0,0:0:0:0:
385,273,214110,2,0,P|339:292|302:340,1,100,0|0,0:0|0:0,0:0:0:0:
203,365,214833,6,0,B|144:364|144:364|69:300,1,150,0|0,2:0|0:0,0:0:0:0:
50,257,215556,1,4,1:0:0:0:
77,151,215918,1,0,0:0:0:0:
160,224,216279,6,0,P|212:234|264:223,1,100,0|0,0:0|0:0,0:0:0:0:
307,127,217002,2,0,P|255:117|203:128,1,100,8|0,1:0|0:0,0:0:0:0:
160,224,217725,6,0,P|138:262|161:366,1,150,0|0,2:0|0:0,0:0:0:0:
211,349,218448,1,4,1:0:0:0:
310,302,218809,1,0,0:0:0:0:
408,354,219171,6,0,P|422:301|409:250,1,100,0|0,0:0|0:0,0:0:0:0:
314,206,219894,2,0,P|301:253|310:302,1,100,8|0,1:0|0:0,0:0:0:0:
413,258,220616,6,0,P|419:171|380:116,1,150
352,78,221339,1,8,1:0:0:0:
255,130,221701,1,0,0:0:0:0:
168,63,222062,6,0,P|147:138|174:205,1,150
199,251,222785,1,8,1:0:0:0:
272,334,223147,1,0,0:0:0:0:
305,229,223508,6,0,P|358:239|408:226,1,100,0|0,0:0|0:0,0:0:0:0:
472,144,224231,2,0,L|497:42,1,100,8|0,1:0|0:0,0:0:0:0:
388,28,224954,6,0,P|303:51|193:26,1,200,4|8,3:0|1:0,0:0:0:0:
105,90,226038,1,0,0:0:0:0:
256,192,226400,12,0,229291,0:0:0:0:
Topic Starter
Lilyanna

- Frontier - wrote:

From My Queue
Good diff mate. :) Good diff mate. :) Good diff mate. :) mate.

[Hard]
  1. 00:38:990 (2,4) - stack?
fixed
Good

[Girl In Luv]
  1. 01:21:460 to 01:21:821 - There's a stream sound! you shouldn't miss here.
  2. 02:42:423 to 02:42:785 - ^ i dont want do streams there when im mapping the vocals basicaly the vocals were the main instrument
Looks like the last kiai of this diff is harder than the other part. it was intentional the last kiai is more intens and little different from the other 2

IDK that I can't find any mistake or I'm just lazy. All diffs are fine.

GL~[/notice]
Thank you for mod sir!!!

Firetruck pls check the diff u sent me and your AiMod what happen?
polka

small mod ouo;

[Girl in Luv:]
  • 00:29:050 (6) - I would like a stream better here.
    00:34:833 (8,9) - ^ I'll stop pointing this out, but some 5 circle streams could make this map a lot more fun.
    00:49:291 (5,1) - Pause is strange. I would space this out as you've done before.
    00:57:604 (3,1) - ^
    01:49:291 (1,2,3) - Confusing. Especially at this spacing, just use a repeat slider.
    01:51:279 (2,3) - Space this out.
    02:12:785 (3,4) - Spacing is odd. Make this a bigger space than the 1/2 pattern before it.
    02:42:785 (1) - Make this a triplet. You can hear it in back.
    03:34:833 (1) - ^
[Afterword:]
  • Fun circle patterns! Good luck.
Topic Starter
Lilyanna

PolkaMocha wrote:


small mod ouo;

[Girl in Luv:]
  • 00:29:050 (6) - I would like a stream better here. i dont want make this diff more harder compared to the other one it will ruin the spread
    00:34:833 (8,9) - ^ I'll stop pointing this out, but some 5 circle streams could make this map a lot more fun. ^
    00:49:291 (5,1) - Pause is strange. I would space this out as you've done before.
    00:57:604 (3,1) - ^ i think it should be fine there is nc for readablity and seem fine to me
    01:49:291 (1,2,3) - Confusing. Especially at this spacing, just use a repeat slider.
    01:51:279 (2,3) - Space this out. okay
    02:12:785 (3,4) - Spacing is odd. Make this a bigger space than the 1/2 pattern before it. fixed
    02:42:785 (1) - Make this a triplet. You can hear it in back.
    03:34:833 (1) - ^actualy those could be a 5stream but i chose to focus on vocals on that part so mapping it may ruin that flow or that vocal emphasize but ill think about it
[Afterword:]
  • Fun circle patterns! Good luck.
thank you for your mod !!!
Kotori-Chan
from m4m !

Normal
in the intro 00:01:400 - it would be really nice if you could let the sliders end on that paahh~ would suit pretty well imo

00:11:159 - missing note ?

00:21:098 (1,2,1) - maybe make these more centered for some sexy symmetry ?
very nice normal,rest seems fine :3

Hard
same like i said in normal diff,maybe remap the intro so that the sliders end on that paahh~ since i think letting that sound be an sliderend represnts that sound alot better

00:10:797 (5) - this note isnt really necessary

00:17:484 - maybe something like this instead ? http://puu.sh/ssS78/11b5b6dc98.jpg

same here 00:20:376 -

01:09:532 (4) - i would maybe increase spacing here a little more

01:13:869 (3) - why not a curved slider here,for better blanket with 01:14:231 (1) -

02:21:098 (1) - same for here,its maybe a little confusing if spacing is that close

Girl in Luv~
00:15:044 - from here on...i know you're following vocals,but i think it would better to make it follow that guitar sound,since that sound is alot stronger than the vocals

00:48:749 (2) - bit more to the right maybe,for a nice straight line ?

rest actually looks fine !

good luck with the map,really nice song <3
Cheesecake
Hi, from queue

[General]

  1. Hitsound volume of 30% is really hard to hear for me, and I play with 100% hitsound volume lol
  2. normal-hitfinish2 is mega loud make it quieter to save my ears pls
  3. Here's your BG in 1080p as well as .jpg to save on space
  4. For all diffs, it would be better to end the spinner on 03:47:845 - , as that's where the vocal ends, everything after is just an echo which isn't that important really. Might as well put more emphasis on the actual vocal
[Firetruck's Normal]

  1. I'd recommend putting a new combo every two bars instead of every one like you have, numbers reset really low and too often and sometimes you have a whole combo being one object for no good reason 00:03:749 (1) - 00:34:291 (1) -
  2. 00:14:592 (2,1) - Overlapping the bodies with such little time between them doesn't look great when people still have the first object in the memory, it definitely stuck out to me when I played
  3. 00:26:882 (1) - Maybe add a white node to curve the second part of the slider like this, improves flow into the next object, follows the vocals as the pitch changes on that path, and also makes the blanket a bit cuter! neat
  4. 00:45:677 (1,1) - I don't normally comment on blankets but this could be a lot better. Also, with the long slider you could move the first white node a little to the right to make the curve not so crooked
  5. 01:01:580 (1) - This will feel better to play if you make it curve the other way, considering flow created from the previous objects
  6. 01:25:797 (3) - Fix stack
  7. 01:26:882 (2) - Going from your previous uses of these slider pairs I'd think this would be ctrl+g'd, or maybe you were putting in some variety idk
  8. 02:01:580 (2) - flip it flip it flip it flip it flip it flip it
  9. 02:27:604 (2) - Why isn't this one curved?
[Hard]

  1. Your slider-circle-circle patterns at the start are all different spacings aaa make up your mind! Should keep them all the same so that the player will recognise the same spacing each time
  2. 00:13:508 (3,4,1) - Improve triangle!
  3. yikes I don't really like modding hards unless i really have to
[Girl In Luv]

  1. 00:26:882 (1) - Would be more rewarding to play with a ctrl+g
  2. 00:48:568 (1,2,3,4,5) - Backing instruments completely stop... and you increase the spacing? ;o
  3. 00:51:460 (1,2,3,4,5) - ^
  4. 00:54:351 (1,2,3,4,5) - For this one, why don't you do a rhythm like this? It's more musically accurate and is a lot more fun to play. This is the diff that introduces 1/4 usage so this would be good here
  5. 01:09:532 (1,2,3) - I think if you made this a triangle or at least sharper angles than linear it would be better - for linear patterns the emphasis is on the pattern on the whole, whereas for sharper angled patterns the emphasis is on each individual object. By this logic, it's good to keep the drums in their linear shape as then emphasis treats them as a whole group as they are identical sounds. While for the vocals, they are different from each other and so emphasis on each object is more appropriate. Hell, if you wanted to take this even further you could ctrl+g 01:09:171 (3,4) - to have a reverse in momentum for the vocal but keep the whole group visually linear for the drums
  6. Since this is the top diff, it's kinda dissapointing that you didn't make more use of the off-beat vocals in this section after the kiai, using a rhythm like this would be more fun than just the boring 1/2s you have now (you could substitute (3,4) for a slider too if you like, might be better actually depends on how much you care for the snare drum on (4))
  7. 01:57:966 (1,2,3) - i like these
  8. 02:13:147 (4) - NC for the time spacing and NC change (actually exactly what you did with 02:16:038 (1) - lol probably an accident with the first one)
  9. 02:29:773 (1,2,3,4,1,2,3) - Do the thing
  10. 03:46:400 (1) - Top diff so you could put a circle here and move the spinner back 1/4 beat to give a better place to stop clicking rhythm-wise
yea
Nuolong
#modreqs

Girl In Luv

  1. 00:05:195 (5,6,7) - Adjust this to the right a little bit, so that the triangle is kept equilateral (see image) (you probably know what I mean already, tho)
  2. 00:05:918 (7) - When you fix the above, move this circle to the position below so that it creates a clean and straight approach line to the next slider, see image
  3. 00:14:592 (9) - Adjust the red anchor so that the ball passes right on the big bass note (red tick) // Also 00:17:484 (9) - // 00:20:376 (9) -
  4. 00:29:050 (6) - I think this would fit if it were made into two reverse sliders, or a really compact stream (like this 00:34:833 (8,9) - )
  5. 00:40:617 (11) - Same as above~
  6. 00:54:351 (1,2,3,4,5) - In my opinion it would be better to avoid simplifying this vocal~ You should make it into two 1/4 kick sliders, see below picture for timeline
    SPOILER
    00:54:351 (1) - Timeline starts here
  7. 00:57:966 (1,2,3,4) - This has the same wiggle sound, so you should put double reverse slider like you did before
  8. 01:20:014 (5) - I'd prefer this to be a triple instead of reverse slider // Also 01:31:580 (5) - // 02:40:978 (5) - // 02:52:544 (5) - And for this ofc put the triple on this slider's tail to maintain aesthetic
  9. 01:33:026 (3,4,5,6,1) - Adjust stream so it creates a equilateral triangle with 01:33:026 (3) - ,01:32:845 (2) - , and the tail of 01:32:303 (1) -
  10. 01:49:291 (1,2,3) - It's a little tricky to put this in here. I understand it's like the third time he's rapping with this vocal rhythm, but it's a little surprising to use it out of nowhere. To fix this, I would say you should add sliders that follow this vocal rhythm before this part, so the player is aware that you're going to be following those vocals.
  11. 02:13:147 (4) - Maybe NC to show it will have an SV change?
  12. 02:48:568 (1) - Here I think it may be necessary that you move the red anchor to the red or white tick, preferably white
  13. 03:28:869 (7) - Just putting this here to make sure you didn't want to stack in this case
  14. 03:33:026 - Opportunity to put a triple here
  15. 03:46:400 (1) - Perhaps you can end the slider on here 03:47:845 - where there aren't anymore vocals

    Such a nice diff, I might just throw a star at this~

Hard

  1. 00:01:400 (2,3) - In my opinion there would be more aesthetic in putting these circles in the straight line with the slider. See image.
  2. 00:34:833 (8) - Align this with the guiding lines (or whatever those lines are called that are made invisible in HD) (not approach circle)
  3. 00:43:508 (4) - Try to adjust the red anchors so that the ball crosses them at the red and white ticks
  4. 01:22:906 (1) - Adjust red anchor just a lil lil tiny bit for it to land right on big white tick. This also gives you an opportunity to make the equilateral triangle with 01:23:629 (2,3) -
  5. 01:25:797 (1) - Same as above // Also 02:32:303 (1) - // And here just like a tiny pixel 02:35:195 (1) - // 02:43:870 (1) - just a pixel lol // 02:46:762 (1) - Same, just a LITTLE xD // 03:24:351 (1) - // 03:27:243 (1) - //
  6. 01:31:219 (3) - I would adjust it in the way below (see image) for better flow
  7. 01:49:291 (1) - Nice consistency between diffs~ perhaps you'd want to reflect the same rhythm previously with this slider?
  8. 02:03:026 (3) - A slight overmap, needs to be just a kick without reverse
  9. 03:20:556 - You had a break here in the Girl In Luv difficulty
  10. 03:46:400 (1) - Same about ending slider here 03:47:845 (1) - instead

Firetruck's Normal

  1. 00:26:882 (1) - Adjust the red anchor just a little tiny bit so that the ball passes it right when it is red tick // Also 02:42:785 (1) - // Also 02:38:448 (1) - a little tiny bit
  2. 00:33:749 (3) - Adjust this slider so that it points directly to the head of 00:34:291 (1) - , adjust spacing accordingly
  3. 00:36:279 (2) - Adjust slider so it points directly to the head of 00:37:002 (1) -
  4. 00:38:086 (2) - Resnap stack
  5. 00:45:677 (1) - Move the first red anchor to the white tick, doing this will follow the vocals more
  6. 01:26:882 (2) - ctrl+g for better flow
  7. 02:00:857 (1,2) - Make (1) into two circles to follow the vocal rhythm like you did here 01:57:966 (1,2,3) - . Also, apply the same sampleset of soft to 02:00:857 (1) -
  8. 03:46:400 (1) - Perhaps you can end the slider on here 03:47:845 - where there aren't anymore vocals

Maybe you can make NC:2's finish sound a little quieter for the times it is too loud? It gives me a jumpscare sometimes xD

Good mapset~
Pretty much ready for BN, none of the difficulties had super major problems~
Hope you found my mod helpful~
Take a star, too~
Good luck!
Topic Starter
Lilyanna

Kotori-Chan wrote:

from m4m !


Hard
same like i said in normal diff,maybe remap the intro so that the sliders end on that paahh~ since i think letting that sound be an sliderend represnts that sound alot better

00:10:797 (5) - this note isnt really necessary i hear vocals

00:17:484 - maybe something like this instead ? http://puu.sh/ssS78/11b5b6dc98.jpg

same here 00:20:376 - what why there is beats and stuff

01:09:532 (4) - i would maybe increase spacing here a little more fixed

01:13:869 (3) - why not a curved slider here,for better blanket with 01:14:231 (1) -ill think for new pattern

02:21:098 (1) - same for here,its maybe a little confusing if spacing is that closei think here is fine since its slower music

Girl in Luv~
00:15:044 - from here on...i know you're following vocals,but i think it would better to make it follow that guitar sound,since that sound is alot stronger than the vocals it does follow the guitar i even spaced it more to emphasize it

00:48:749 (2) - bit more to the right maybe,for a nice straight line ? fixed

rest actually looks fine !

good luck with the map,really nice song <3
thank u

Cheesecake wrote:

Hi, from queue

[General]

  1. Hitsound volume of 30% is really hard to hear for me, and I play with 100% hitsound volume lol
  2. normal-hitfinish2 is mega loud make it quieter to save my ears pls
  3. Here's your BG in 1080p as well as .jpg to save on space
  4. For all diffs, it would be better to end the spinner on 03:47:845 - , as that's where the vocal ends, everything after is just an echo which isn't that important really. Might as well put more emphasis on the actual vocal
fixed everything in general exapt for the bg im lazy lol also i think its fine no space complaines

[Hard]

  1. Your slider-circle-circle patterns at the start are all different spacings aaa make up your mind! Should keep them all the same so that the player will recognise the same spacing each time do u know when u stack notes and stuff the ds changes by it self so wasnt my fault stupid editor xD fixed
  2. 00:13:508 (3,4,1) - Improve triangle! looks fine
  3. yikes I don't really like modding hards unless i really have to
[Girl In Luv]

  1. 00:26:882 (1) - Would be more rewarding to play with a ctrl+g but than the flow will be so wierd
  2. 00:48:568 (1,2,3,4,5) - Backing instruments completely stop... and you increase the spacing? ;o the vocals are the main instruments therefore i mapped to the intensity of the vocals omg is it that hard to see that?
  3. 00:51:460 (1,2,3,4,5) - ^
  4. 00:54:351 (1,2,3,4,5) - For this one, why don't you do a rhythm like this? It's more musically accurate and is a lot more fun to play. This is the diff that introduces 1/4 usage so this would be good here
  5. 01:09:532 (1,2,3) - I think if you made this a triangle or at least sharper angles than linear it would be better - for linear patterns the emphasis is on the pattern on the whole, whereas for sharper angled patterns the emphasis is on each individual object. By this logic, it's good to keep the drums in their linear shape as then emphasis treats them as a whole group as they are identical sounds. While for the vocals, they are different from each other and so emphasis on each object is more appropriate. Hell, if you wanted to take this even further you could ctrl+g 01:09:171 (3,4) - to have a reverse in momentum for the vocal but keep the whole group visually linear for the drums ill keep it for now i get what u mean but i think it work fine like this as well since the strong drums are mixed with those 2 sallybals
  6. Since this is the top diff, it's kinda dissapointing that you didn't make more use of the off-beat vocals in this section after the kiai, using a rhythm like this would be more fun than just the boring 1/2s you have now (you could substitute (3,4) for a slider too if you like, might be better actually depends on how much you care for the snare drum on (4))but ur example can lead me to skip on strong beats also 1/2 sliders are best for slow section and its better to not use many objects
  7. 01:57:966 (1,2,3) - i like these o wo
  8. 02:13:147 (4) - NC for the time spacing and NC change (actually exactly what you did with 02:16:038 (1) - lol probably an accident with the first one) no its mistake fixed nc
  9. 02:29:773 (1,2,3,4,1,2,3) - Do the thing
  10. 03:46:400 (1) - Top diff so you could put a circle here and move the spinner back 1/4 beat to give a better place to stop clicking rhythm-wise not needed not rly a clickable beat
yea
yeap, thx

Nuolong wrote:

#modreqs

Girl In Luv

  1. 00:05:195 (5,6,7) - Adjust this to the right a little bit, so that the triangle is kept equilateral (see image) (you probably know what I mean already, tho) okay
  2. 00:05:918 (7) - When you fix the above, move this circle to the position below so that it creates a clean and straight approach line to the next slider, see image i think its fine because they are symmetrical to the triangle before
  3. 00:14:592 (9) - Adjust the red anchor so that the ball passes right on the big bass note (red tick) // Also 00:17:484 (9) - // 00:20:376 (9) - it should be fine thoo
  4. 00:29:050 (6) - I think this would fit if it were made into two reverse sliders, or a really compact stream (like this 00:34:833 (8,9) - ) no thx
  5. 00:40:617 (11) - Same as above~
  6. 00:54:351 (1,2,3,4,5) - In my opinion it would be better to avoid simplifying this vocal~ You should make it into two 1/4 kick sliders, see below picture for timeline changed
    SPOILER
    00:54:351 (1) - Timeline starts here
  7. 00:57:966 (1,2,3,4) - This has the same wiggle sound, so you should put double reverse slider like you did before vocals
  8. 01:20:014 (5) - I'd prefer this to be a triple instead of reverse slider // Also 01:31:580 (5) - // 02:40:978 (5) - // 02:52:544 (5) - And for this ofc put the triple on this slider's tail to maintain aesthetic
  9. 01:33:026 (3,4,5,6,1) - Adjust stream so it creates a equilateral triangle with 01:33:026 (3) - ,01:32:845 (2) - , and the tail of 01:32:303 (1) -
  10. 01:49:291 (1,2,3) - It's a little tricky to put this in here. I understand it's like the third time he's rapping with this vocal rhythm, but it's a little surprising to use it out of nowhere. To fix this, I would say you should add sliders that follow this vocal rhythm before this part, so the player is aware that you're going to be following those vocals. i just added nc
  11. 02:13:147 (4) - Maybe NC to show it will have an SV change? yes
  12. 02:48:568 (1) - Here I think it may be necessary that you move the red anchor to the red or white tick, preferably white fixed
  13. 03:28:869 (7) - Just putting this here to make sure you didn't want to stack in this case i dont want stack xd
  14. 03:33:026 - Opportunity to put a triple here ok fixed
  15. 03:46:400 (1) - Perhaps you can end the slider on here 03:47:845 - where there aren't anymore vocals done in previous mod

    Such a nice diff, I might just throw a star at this~

Hard

  1. 00:01:400 (2,3) - In my opinion there would be more aesthetic in putting these circles in the straight line with the slider. See image. fixed
  2. 00:34:833 (8) - Align this with the guiding lines (or whatever those lines are called that are made invisible in HD) (not approach circle) idk what u saying
  3. 00:43:508 (4) - Try to adjust the red anchors so that the ball crosses them at the red and white ticks
  4. 01:22:906 (1) - Adjust red anchor just a lil lil tiny bit for it to land right on big white tick. This also gives you an opportunity to make the equilateral triangle with 01:23:629 (2,3) -
  5. 01:25:797 (1) - Same as above // Also 02:32:303 (1) - // And here just like a tiny pixel 02:35:195 (1) - // 02:43:870 (1) - just a pixel lol // 02:46:762 (1) - Same, just a LITTLE xD // 03:24:351 (1) - // 03:27:243 (1) - //
  6. 01:31:219 (3) - I would adjust it in the way below (see image) for better flow
  7. 01:49:291 (1) - Nice consistency between diffs~ perhaps you'd want to reflect the same rhythm previously with this slider?
  8. 02:03:026 (3) - A slight overmap, needs to be just a kick without reverse fixed
  9. 03:20:556 - You had a break here in the Girl In Luv difficulty fixedd
  10. 03:46:400 (1) - Same about ending slider here 03:47:845 (1) - instead
done

for the ones i didnt reply is that ill think about but i think are minor things its ok
Maybe you can make NC:2's finish sound a little quieter for the times it is too loud? It gives me a jumpscare sometimes xD done that :(

Good mapset~
Pretty much ready for BN, none of the difficulties had super major problems~
Hope you found my mod helpful~
Take a star, too~
Good luck!
thank u alot for mod !!
Firetruck

Kotori-Chan wrote:

Normal
in the intro 00:01:400 - it would be really nice if you could let the sliders end on that paahh~ would suit pretty well imo i'll change this is anyone else brings it up

00:11:159 - missing note ? not really

00:21:098 (1,2,1) - maybe make these more centered for some sexy symmetry ? smexy
very nice normal,rest seems fine :3

Cheesecake wrote:

[Firetruck's Normal]

  1. I'd recommend putting a new combo every two bars instead of every one like you have, numbers reset really low and too often and sometimes you have a whole combo being one object for no good reason 00:03:749 (1) - 00:34:291 (1) - ok ill do it lol
  2. 00:14:592 (2,1) - Overlapping the bodies with such little time between them doesn't look great when people still have the first object in the memory, it definitely stuck out to me when I played wat ;;
  3. 00:26:882 (1) - Maybe add a white node to curve the second part of the slider like this, improves flow into the next object, follows the vocals as the pitch changes on that path, and also makes the blanket a bit cuter! neat sure!
  4. 00:45:677 (1,1) - I don't normally comment on blankets but this could be a lot better. Also, with the long slider you could move the first white node a little to the right to make the curve not so crooked yah i tried my best improving it
  5. 01:01:580 (1) - This will feel better to play if you make it curve the other way, considering flow created from the previous objects i think it's fine as it is now tho
  6. 01:25:797 (3) - Fix stack yup
  7. 01:26:882 (2) - Going from your previous uses of these slider pairs I'd think this would be ctrl+g'd, or maybe you were putting in some variety idk variety, but will change if someone else brings it up ;;
  8. 02:01:580 (2) - flip it flip it flip it flip it flip it flip it yayayayayayayayaya
  9. 02:27:604 (2) - Why isn't this one curved? idk curved it

Nuolong wrote:

Firetruck's Normal

  1. 00:26:882 (1) - Adjust the red anchor just a little tiny bit so that the ball passes it right when it is red tick // Also 02:42:785 (1) - // Also 02:38:448 (1) - a little tiny bit yup
  2. 00:33:749 (3) - Adjust this slider so that it points directly to the head of 00:34:291 (1) - , adjust spacing accordingly yup
  3. 00:36:279 (2) - Adjust slider so it points directly to the head of 00:37:002 (1) - yup
  4. 00:38:086 (2) - Resnap stack yup
  5. 00:45:677 (1) - Move the first red anchor to the white tick, doing this will follow the vocals more was doing red anchor to the beat on red tick xd
  6. 01:26:882 (2) - ctrl+g for better flow yup
  7. 02:00:857 (1,2) - Make (1) into two circles to follow the vocal rhythm like you did here 01:57:966 (1,2,3) - . Also, apply the same sampleset of soft to 02:00:857 (1) - i'm doing like i did 02:03:749 (3,4) - here
  8. 03:46:400 (1) - Perhaps you can end the slider on here 03:47:845 - where there aren't anymore vocals yup
thanks all for moddign!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 69171
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 93388,185918
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Boy In Luv
TitleUnicode:상남자
Artist:BTS
ArtistUnicode:방탄소년단
Creator:Lilyanna
Version:Firetruck's Normal
Source:
Tags:Bighit Entertainment SKOOL LUV AFFAIR 랩몬스터 슈가 진 제이홉 지민 뷔 정국 Rap Monster Suga Jin J-Hope Jimin V Jungkook K-pop Kpop Firetruck Bangtan Boys Bangtan Sonyeondan Bulletproof Boy Scouts
BeatmapID:1126282
BeatmapSetID:529064

[Difficulty]
HPDrainRate:3.5
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1ifuseethisthenhotyoongi.png",0,0
//Break Periods
2,93588,103634
2,174551,184598
2,200576,201947
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
858,361.44578313253,4,1,1,45,1,0
12424,-100,4,1,1,45,0,0
47123,-100,4,1,2,45,0,0
47484,-100,4,1,1,45,0,0
70255,-100,4,1,1,50,0,1
93388,-100,4,1,1,30,0,0
104954,-100,4,1,1,40,0,0
120857,-100,4,1,1,20,0,0
122303,-100,4,1,1,30,0,0
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49,129,163508,1,8,1:0:0:0:
76,235,163870,1,0,0:0:0:0:
160,160,164231,2,0,P|212:150|264:161,1,100,0|4,0:0|3:0,0:0:0:0:
307,257,164954,2,0,P|255:267|203:256,1,100,8|0,1:0|0:0,0:0:0:0:
160,160,165677,6,0,P|138:122|161:18,1,150,4|0,3:0|0:0,0:0:0:0:
211,15,166400,1,8,1:0:0:0:
302,76,166761,1,0,0:0:0:0:
394,16,167123,2,0,P|408:69|395:120,1,100
306,172,167846,2,0,P|292:119|305:68,1,100
398,112,168568,6,0,P|404:196|369:253,1,150
345,299,169291,1,8,1:0:0:0:
245,251,169653,1,0,0:0:0:0:
160,321,170014,2,0,P|137:251|162:179,1,150
194,137,170737,1,8,1:0:0:0:
265,53,171099,1,0,0:0:0:0:
305,155,171460,6,0,P|358:145|408:158,1,100,0|0,0:0|0:0,0:0:0:0:
472,240,172183,2,0,L|497:342,1,100,8|0,1:0|0:0,0:0:0:0:
388,356,172906,2,0,P|303:333|193:358,1,200,0|8,0:0|1:0,0:0:0:0:
105,294,173990,1,0,0:0:0:0:
131,187,174351,5,4,0:0:0:0:
67,48,185918,6,0,B|84:102|57:142|57:142|86:191|47:252,1,200,4|8,1:0|1:0,0:0:0:0:
136,312,187002,1,0,0:0:0:0:
239,350,187364,2,0,B|287:318|336:347|336:347|376:320|430:337,1,200,4|8,1:0|1:0,0:0:0:0:
475,237,188448,1,0,0:0:0:0:
420,141,188809,6,0,P|406:88|421:41,2,100,0|0|8,0:0|0:0|1:0,0:0:0:0:
360,234,189894,1,0,0:0:0:0:
257,193,190255,2,0,P|160:173|59:198,1,200,0|8,0:0|1:0,0:0:0:0:
17,296,191339,1,0,0:0:0:0:
115,345,191701,6,0,P|213:366|311:348,1,200,4|0,0:0|0:0,0:0:0:0:
393,276,192785,1,0,0:0:0:0:
341,178,193147,2,0,B|302:154|246:177|246:177|196:197|141:166,1,200,4|8,0:0|1:0,0:0:0:0:
204,75,194231,1,0,0:0:0:0:
256,192,194592,12,4,200376,0:0:0:0:
468,313,203267,6,0,P|484:253|466:160,1,150,4|0,1:0|0:0,0:0:0:0:
448,118,203990,1,4,1:0:0:0:
344,152,204351,1,0,0:0:0:0:
246,104,204713,2,0,P|195:92|146:103,1,100
95,198,205436,2,0,P|146:210|195:199,1,100,4|0,3:0|0:0,0:0:0:0:
246,104,206159,6,0,P|279:133|292:248,1,150,4|0,3:0|0:0,0:0:0:0:
272,282,206882,1,8,1:0:0:0:
360,348,207243,1,0,0:0:0:0:
438,271,207604,2,0,L|446:158,1,100
387,78,208327,2,0,P|339:90|289:79,1,100,8|0,1:0|0:0,0:0:0:0:
195,134,209050,6,0,P|213:198|178:278,1,150,0|0,0:0|0:0,0:0:0:0:
148,316,209773,1,8,1:0:0:0:
245,370,210135,1,0,0:0:0:0:
341,317,210496,2,0,P|416:336|487:318,1,150
504,268,211219,1,8,1:0:0:0:
439,180,211580,1,0,0:0:0:0:
366,98,211942,6,0,P|314:87|267:96,1,100,4|0,3:0|0:0,0:0:0:0:
214,191,212665,2,0,P|266:202|313:193,1,100,8|0,1:0|0:0,0:0:0:0:
366,98,213388,2,2,P|411:147|413:237,1,150,4|0,3:0|0:0,0:0:0:0:
385,273,214110,2,0,P|339:292|302:340,1,100,0|0,0:0|0:0,0:0:0:0:
203,365,214833,6,0,B|144:364|144:364|69:300,1,150,0|0,2:0|0:0,0:0:0:0:
50,257,215556,1,4,1:0:0:0:
77,151,215918,1,0,0:0:0:0:
160,224,216279,2,0,P|212:234|264:223,1,100
307,127,217002,2,0,P|255:117|203:128,1,100,8|0,1:0|0:0,0:0:0:0:
160,224,217725,6,0,P|138:262|161:366,1,150,0|0,2:0|0:0,0:0:0:0:
211,349,218448,1,4,1:0:0:0:
310,302,218809,1,0,0:0:0:0:
408,354,219171,2,0,P|422:301|409:250,1,100
314,206,219894,2,0,P|301:253|310:302,1,100,8|0,1:0|0:0,0:0:0:0:
413,258,220616,6,0,P|419:171|380:116,1,150
352,78,221339,1,8,1:0:0:0:
255,130,221701,1,0,0:0:0:0:
168,63,222062,2,0,P|147:138|174:205,1,150
199,251,222785,1,8,1:0:0:0:
272,334,223147,1,0,0:0:0:0:
305,229,223508,6,0,P|358:239|408:226,1,100,0|0,0:0|0:0,0:0:0:0:
472,144,224231,2,0,L|497:42,1,100,8|0,1:0|0:0,0:0:0:0:
388,28,224954,2,0,P|303:51|193:26,1,200,4|8,3:0|1:0,0:0:0:0:
105,90,226038,1,0,0:0:0:0:
256,192,226400,12,0,227845,0:0:0:0:
Topic Starter
Lilyanna
Updated.
Battle
#modreqs

[General]
Maybe get an offset check from someone, the part around 02:00:857 - feels noticeably off, maybe cuz they're making random weird noises but nonetheless you should still have the weird noises they're making synced up with the map (1/3 doesn't exactly go along with it)

[Normal]
For hitsounding, I feel it would better to use drum claps instead of normal claps in places like 00:13:147 - and 00:14:592 - , the normal clap isn't very audible at all and it would be nice to get feedback from the claps in the music
00:14:592 (4,1,2) - Would look better if 4 mirrored 2 instead of being the same direction, it helps aesthetically and makes flow better
00:21:098 (1,2,3) - You could slightly improve this by making 2 go a little bit higher so that when you move 3, it will be on the same y axis as 1, making it nice and symmetrical
00:23:990 (1,2,3,4,5) - With the way you mapped 00:23:990 (1,2) - it would make more sense if you mapped it like the rhythm below since the sliders you have don't really go along with anything specific in the music, plus switching from following one thing to another is pretty awkward
01:07:364 (1) - Since this is a Normal, you could just end the slider 01:09:532 - since that would be two beats of recovery time, plus it would make more sense
01:20:376 (3,4,1) - would flow a bit smoother if 4 went along with the existing flow made by 3
01:25:797 (3,5) - Pefect stack maybe?
01:51:460 (2,3) - Blanket d
02:00:857 (3) - It would be nice if these were hit circles instead of a slider, while not exactly being identical to 01:57:966 (3,4,5) - , it follows the same concept rhythmically so making that distinction that they are similar would make it nice and structured
02:02:303 (1,2) - Maybe have 2 follow the flow like 4 did with 3 at 02:03:749 (3,4) - ?
02:26:882 (3,4) - Why not just have a mirrored version of 3 for 4?
02:41:340 (3,4) - Similar to what was said before
02:47:846 (5,1) - Less curved for 1 is better in this case, makes player movement not as forced
03:08:809 (1) - Normal Finish?
03:46:400 (1) - Ending off with a soft sampleset would be better, normal and drum normals sound weird for the end of the song when there's nothing playing

[Hard]
00:28:147 (4,1,2,3) - Try to find a way to make this movement smoother, especially with 00:28:508 (1,2,3) - since you're making players do pretty linear flow not only with the sharpness of the 4,1,2,3 but the slider shape of 3 being fairly linear (it may have a curve but it plays like a line)
00:36:279 (4,5,6,1) - Watch out for stacking, it tends to mess up DS so make sure you check your stacks to make sure that things are consistent. It's noticeable here since this isn't 1.4x DS like 00:35:918 (2,3,2,3) - which makes it awkwardly closer (if you choose to do 1.3x then you would just change those two)
00:44:592 (3) - 1/1 slider here doesn't really fit since there's significant vocals on the red tick that is skipped that wasn't skipped when something similar happened two measures ago, better to make things clickable here
00:54:351 (1,2,3) - I would simplify the rhythm here, the actual rhythm of it would be like below, but it's fairly inappropriate for a hard, so simplifying it further would be the best choice of action, being mapped to 1/2 is significantly off so it's best to avoid it on this diff
01:13:147 (1,2,3) - Patterns like this can potentially be confusing since players can mistake the slider end of 2 and click that or click 3 since the rhythm gap isn't very clear due to the hit objects being in the relatively same position they would be if they were mapped 1/2 after
02:04:472 (3,4) - I would hesitate with something like this tbh, there's no change in polarity so in reality this is pretty hard to hit, there's not really a good solution since there's no way to switch the polarity off of 1/3 lol
02:07:364 (3,1) - Why stack this? The weird scream feels very under-emphasized since there's no movement at all
03:40:617 (1,1) - Tbh you should 03:42:063 (1) - so that way it looks nice aesthetically plus it would provide flow to 03:43:147 (2) -

[Insane]
00:15:135 (10,1,2) - This can potentially be confusing, 10 -> 1 uses similar spacing that indicated a 1/1 gap like 1,2 uses, so try to make this more distinguishable
00:23:809 (9,1) - There should be more emphasis given to 1, it's a transition from w/e that was in this section the more vocal based rhythm so yeah, emphasize the transition
00:26:882 (1,2,3,4,5,6) - This is the only measure in this section that does not utilize a pause for a vocal, changing 00:28:147 (4) - so that the slider end and head are circles would easily fix this
00:27:604 (3,4,5,6) - You may want to change the notes around here, the movement here feels very sharp and forced, making it flow nicer would improve this small section here
00:34:833 (8,9,1) - I mean stuff like this feels somewhat inconsistent since you're using two different ways to emphasize a 1/4 gap away from the next note, it's a lot more noticeable than 00:28:689 (5,6) - since it was close but it was fairly far away from the slider
00:41:339 (1,2,3,4,5,6,7) - A rhythm like below would be much better imo since you were following the vocals previously
00:43:508 (6) - You should probably do a distinct slider shape here since you usually made a different shape when the vocals are weird like this
00:44:231 (1,2,3,4,5,6,7) - More rhythm suggestions that follow vocals and make a bit more prominent things clickable
00:50:014 (1,2,3,4,5,6,7,8) - tbh most of these back and forth movements feel pretty forced, I feel like going for a more flow-y pattern instead of a hard-cut pattern would fit with the mood of the song better since they're like, rapping or something
00:52:906 (1,2,3,4) - Using 1/1 sliders here feels pretty weird since the rhythm here is still pretty dense, if anything use 1/2 sliders to make it so that the rhythm still feels like it's being played w/ slider ends
01:09:532 (1,2,3) - I feel like these should be spaced differently than 01:08:809 (1,2,3,4) - since these vocals are pretty distinct, having them with the same ds however doesn't make that difference noticeable
01:44:954 (1,2) - If you chose to undermap a little bit here, I would suggest having a 3/4 repeat slider here instead, since the vocals are clearly on the 1/4 beats as well as the fact that having a pause here really takes away from the music
01:49:291 (1,1,1) - I'm pretty sure that the last two land on 01:49:562 - and 01:49:833 - tbh if anything it's overmapping for the sake of simplification (thanks pishifat xd)
02:12:786 (3,1) - Can be mistakable since the distance is really small, it would've made sense if you did it earlier but you made the 1/1 gap pretty clear for 02:09:894 (3,1,2) -
01:26:882 - I know this comes before all the stuff, but after looking at the second kiai I would suggest making these circle sections in the first kiai to be like 02:36:279 (3,4,5,6) - where it's a back and forth patterns emphasizing the repetition in the vocals. It's a nice concept that you should definitely use, and besides, it would improve the consistency of the map

That's all from me, you may want to look at the last kiai a bit though because I like the patterns that you do 03:28:327 (4,5,6,7) - which puts emphasis on the vocals but stuff like 03:31:038 (2,3,4,5,6) - feel a bit random, and don't exactly feel like they're emphasizing too much in the music

GL~
Lincher
Hi #modreq

[General]
Source: Skool Luv Affair
Extra tag: Sang-namja
Yeah.. you could name background just "bg.png" xD
And of course .jpg format is more common in this case.

[Firetruck's normal]
00:00:858 (1,2) - why use hitfinish, there is no need, instead use clap on 2nd one
I think it is okay..

[Say what you want]
00:47:123 (1) - this sounds loudly to me while music is off
01:09:351 (4) - this last circle doesn't fit for the rhythm base (or maybe it is fine idk)
01:20:376 (1,2,3,4) - that is exact same sound base as before, so should 01:21:098 (5,6,7) hitfinish being removed?
01:21:098 (5) - and then clap goes here, would it be nicer?
01:43:870 (3,4,7,8) - I would put them under those circles since no rhythm changes, and then it goes spaced to the rhythm again >_>
01:51:460 (3) - spaced for the voice clarity?
01:51:821 (1) - NC
01:52:183 (4) - remove combo
01:56:159 (4) - remove combo and take closer to the previous slider?
02:03:026 (3) - remove reverse slider in this case, so it should fit for others and stay up with 02:04:472 (3)
02:07:364 (3,1) - use that as one slider?
02:18:930 (1,2,3,4) - https://osu.ppy.sh/ss/6659791 I hope this fits for that extra wooble sound
02:30:315 (4) - same thing
02:33:026 (2,3) - same remove finish
02:36:821 (6) - is no-clap specially for this sequence, cause I see you doesn't use it to get music clarity
02:41:339 (1,2,3,4,5,6,7) - same kiai, same thing
03:23:990 (3) - you have used this one sound for a longer slider, and so its the same lenght hitsound (I hope you would be even able to use that more often, if even :v)
03:25:978 (3) - I don't feel this one circle at all, hope you could use slider after some of circles spacy placed
03:34:833 (1) - instead use circle on the next slider, cause the sound seems drops at this point
03:46:400 (1) - you could drop a little vol

[Hard]
You seem to use more of the "weird" sound here, and it is fine xD
00:03:207 - it seems there is a circle needed, it could be missing with hddt, but still it is easy with read
00:06:098 - same here (is this a concept mapping? Because it seems like every moment is needed of circles)
02:03:026 (3) - here is the properly use as for previous diff
02:07:364 (3,1) - okay, it seems less undefined as previously
02:15:315 (1) - not sure why have you used new combo
02:18:207 (1,2) - remove combo, than wooble wound comes so this is where is new combo

I just say what I want,
it was cool to play your beatmap, gl :) +star
Topic Starter
Lilyanna

Battle wrote:

#modreqs

[General]
Maybe get an offset check from someone, the part around 02:00:857 - feels noticeably off, maybe cuz they're making random weird noises but nonetheless you should still have the weird noises they're making synced up with the map (1/3 doesn't exactly go along with it) i think it should be fine but ill check more



[Hard]
00:28:147 (4,1,2,3) - Try to find a way to make this movement smoother, especially with 00:28:508 (1,2,3) - since you're making players do pretty linear flow not only with the sharpness of the 4,1,2,3 but the slider shape of 3 being fairly linear (it may have a curve but it plays like a line)
00:36:279 (4,5,6,1) - Watch out for stacking, it tends to mess up DS so make sure you check your stacks to make sure that things are consistent. It's noticeable here since this isn't 1.4x DS like 00:35:918 (2,3,2,3) - which makes it awkwardly closer (if you choose to do 1.3x then you would just change those two) fixed everything above
00:44:592 (3) - 1/1 slider here doesn't really fit since there's significant vocals on the red tick that is skipped that wasn't skipped when something similar happened two measures ago, better to make things clickable here
00:54:351 (1,2,3) - I would simplify the rhythm here, the actual rhythm of it would be like below, but it's fairly inappropriate for a hard, so simplifying it further would be the best choice of action, being mapped to 1/2 is significantly off so it's best to avoid it on this diff i think its fine its simplifed i just aranged 3 sallybals in 1/1 slider
01:13:147 (1,2,3) - Patterns like this can potentially be confusing since players can mistake the slider end of 2 and click that or click 3 since the rhythm gap isn't very clear due to the hit objects being in the relatively same position they would be if they were mapped 1/2 after it still spaced the same there should be any confusing its hard diff not normal or easy
02:04:472 (3,4) - I would hesitate with something like this tbh, there's no change in polarity so in reality this is pretty hard to hit, there's not really a good solution since there's no way to switch the polarity off of 1/3 lol doesnt seem hard at ar 7 iv seen people use it in hardit should be fine
02:07:364 (3,1) - Why stack this? The weird scream feels very under-emphasized since there's no movement at all fixed
03:40:617 (1,1) - Tbh you should 03:42:063 (1) - so that way it looks nice aesthetically plus it would provide flow to 03:43:147 (2) - i should what? im guessing ctrl j lol

[Insane]
00:15:135 (10,1,2) - This can potentially be confusing, 10 -> 1 uses similar spacing that indicated a 1/1 gap like 1,2 uses, so try to make this more distinguishable
00:23:809 (9,1) - There should be more emphasis given to 1, it's a transition from w/e that was in this section the more vocal based rhythm so yeah, emphasize the transition u know sometimes the shape of the slider give a specific flow to emphasize something is already enough for me in this case also i spaced that note gradualy from first to the second
00:26:882 (1,2,3,4,5,6) - This is the only measure in this section that does not utilize a pause for a vocal, changing 00:28:147 (4) - so that the slider end and head are circles would easily fix this im fine with how it is now also its hard to understand what ure saying ;w;
00:27:604 (3,4,5,6) - You may want to change the notes around here, the movement here feels very sharp and forced, making it flow nicer would improve this small section here
00:34:833 (8,9,1) - I mean stuff like this feels somewhat inconsistent since you're using two different ways to emphasize a 1/4 gap away from the next note, it's a lot more noticeable than 00:28:689 (5,6) - since it was close but it was fairly far away from the slider
00:41:339 (1,2,3,4,5,6,7) - A rhythm like below would be much better imo since you were following the vocals previously
00:43:508 (6) - You should probably do a distinct slider shape here since you usually made a different shape when the vocals are weird like this
00:44:231 (1,2,3,4,5,6,7) - More rhythm suggestions that follow vocals and make a bit more prominent things clickable I think the way i mapped it is fine but thank u for ur suggestions
00:50:014 (1,2,3,4,5,6,7,8) - tbh most of these back and forth movements feel pretty forced, I feel like going for a more flow-y pattern instead of a hard-cut pattern would fit with the mood of the song better since they're like, rapping or something what ! it fits perfectly imo ;;w;;;; i like them
00:52:906 (1,2,3,4) - Using 1/1 sliders here feels pretty weird since the rhythm here is still pretty dense, if anything use 1/2 sliders to make it so that the rhythm still feels like it's being played w/ slider ends fixed
01:09:532 (1,2,3) - I feel like these should be spaced differently than 01:08:809 (1,2,3,4) - since these vocals are pretty distinct, having them with the same ds however doesn't make that difference noticeable they are spaced differently one are 1.8 and other are 1.6
01:44:954 (1,2) - If you chose to undermap a little bit here, I would suggest having a 3/4 repeat slider here instead, since the vocals are clearly on the 1/4 beats as well as the fact that having a pause here really takes away from the music idk what to do here i leave it like this for now
01:49:291 (1,1,1) - I'm pretty sure that the last two land on 01:49:562 - and 01:49:833 - tbh if anything it's overmapping for the sake of simplification (thanks pishifat xd) who is pishifat
02:12:786 (3,1) - Can be mistakable since the distance is really small, it would've made sense if you did it earlier but you made the 1/1 gap pretty clear for 02:09:894 (3,1,2) - since when the distance is a problem
01:26:882 - I know this comes before all the stuff, but after looking at the second kiai I would suggest making these circle sections in the first kiai to be like 02:36:279 (3,4,5,6) - where it's a back and forth patterns emphasizing the repetition in the vocals. It's a nice concept that you should definitely use, and besides, it would improve the consistency of the map

That's all from me, you may want to look at the last kiai a bit though because I like the patterns that you do 03:28:327 (4,5,6,7) - which puts emphasis on the vocals but stuff like 03:31:038 (2,3,4,5,6) - feel a bit random, and don't exactly feel like they're emphasizing too much in the music

GL~
thank u alot for ur mod sorry if i didnt give cleat answers!

Lincher wrote:

Hi #modreq Hi

[General]
Source: Skool Luv Affair
Extra tag: Sang-namja who is this?
Yeah.. you could name background just "bg.png" xD
And of course .jpg format is more common in this case.

[Firetruck's normal]
00:00:858 (1,2) - why use hitfinish, there is no need, instead use clap on 2nd one
I think it is okay..

[Say what you want]
00:47:123 (1) - this sounds loudly to me while music is off made it lower
01:09:351 (4) - this last circle doesn't fit for the rhythm base (or maybe it is fine idk) it fit fine
01:20:376 (1,2,3,4) - that is exact same sound base as before, so should 01:21:098 (5,6,7) hitfinish being removed? no its not the same the first noe just vocals no bg instruments this one comes with drums
01:21:098 (5) - and then clap goes here, would it be nicer? fixed and the rest
01:43:870 (3,4,7,8) - I would put them under those circles since no rhythm changes, and then it goes spaced to the rhythm again >_> okay fixed x)
01:51:460 (3) - spaced for the voice clarity? no need
01:51:821 (1) - NC why
01:52:183 (4) - remove combo
01:56:159 (4) - remove combo and take closer to the previous slider?
02:03:026 (3) - remove reverse slider in this case, so it should fit for others and stay up with 02:04:472 (3) done in previous mods
02:07:364 (3,1) - use that as one slider? no
02:18:930 (1,2,3,4) - https://osu.ppy.sh/ss/6659791 I hope this fits for that extra wooble sound maybe
02:30:315 (4) - same thing
02:33:026 (2,3) - same remove finish fixed
02:36:821 (6) - is no-clap specially for this sequence, cause I see you doesn't use it to get music clarity fixed
02:41:339 (1,2,3,4,5,6,7) - same kiai, same thingfixed
03:23:990 (3) - you have used this one sound for a longer slider, and so its the same lenght hitsound (I hope you would be even able to use that more often, if even :v)
03:25:978 (3) - I don't feel this one circle at all, hope you could use slider after some of circles spacy placed i dont get look fine
03:34:833 (1) - instead use circle on the next slider, cause the sound seems drops at this point
03:46:400 (1) - you could drop a little vol fixed

[Hard]
You seem to use more of the "weird" sound here, and it is fine xD
00:03:207 - it seems there is a circle needed, it could be missing with hddt, but still it is easy with read i think it should be fine the objects are held to the vocals
00:06:098 - same here (is this a concept mapping? Because it seems like every moment is needed of circles) same respond as above
02:03:026 (3) - here is the properly use as for previous diff
02:07:364 (3,1) - okay, it seems less undefined as previously idk what u said but fixed
02:15:315 (1) - not sure why have you used new combo because its a downbeat o wo
02:18:207 (1,2) - remove combo, than wooble wound comes so this is where is new combo sometimes i just dont undertsand what people say xD

I just say what I want,
it was cool to play your beatmap, gl :) +star THANK U
thx for the mod !!
Azure
HELLO, from my Queue

[Hard]
  1. 00:05:014 stack well
  2. 01:00:130、01:03:026、01:05:918、01:07:364 unnecessary NC
  3. 02:21:090、02:23:990、02:26:882、02:28:327 ^
[Girl In Luv]
  1. 00:05:376 skip this beat?
  2. 00:30:496、00:33:388 SV changing need NC
  3. 00:45:677 (5) blanket it better? like
  4. 00:50:195 (2,3,4,5,6,7,8) try this?
  5. 00:51:460 (1,2,3,4,5) try
    and placement
    409,244,50014,5,4,3:0:0:0:
    452,88,50195,1,0,0:0:0:0:
    364,160,50376,1,0,0:0:0:0:
    271,129,50557,1,0,0:0:0:0:
    271,32,50737,1,0,0:0:0:0:
    364,2,50918,1,0,0:0:0:0:
    421,81,51099,1,0,0:0:0:0:
    252,144,51279,1,0,0:0:0:0:
    104,221,51460,5,0,2:0:0:0:
    95,62,51641,2,0,L|100:116,1,37.5
    104,221,51821,1,0,2:0:0:0:
    116,264,52003,1,0,2:0:0:0:
    128,308,52183,1,0,2:0:0:0:
  6. 00:54:351 I think this is better
  7. 00:53:086 (1,2,3) if the music is no change, the DS should be same
  8. 01:09:532 make them straight
  9. 01:12:785 : 1/2 slider is better
  10. 01:20:376 try
  11. 01:21:460 follow the drum?
  12. 01:24:351 same as ^
  13. 01:26:882 try to make it better
  14. 01:45:677 skip this beat?
  15. 01:46:942 ^
  16. 01:49:592 (1,1) delete NC, add NC in 01:50:195
  17. 02:43:689 (3,1) blanket it well
  18. 02:53:629 (3,4) too close
  19. 03:24:894 acturally, it's same thing with 02:50:556 why the ds is so different?
  20. the DS of this diff is little casual like 02:41:339 (1,2,3,4)、03:34:111 (1,2,3)、03:37:002 (1,2,3)
  21. try to use ctrl+shift+d to make placement better
N is good, that's all, check highest diff carefully by yourself before next update
GL
Topic Starter
Lilyanna

Azure wrote:

HELLO, from my Queue hi sir

[Hard]
  1. 00:05:014 stack well if i do that it will ruine the ds from previous object because idk the stacks lol
  2. 01:00:13、01:03:026、01:05:918、01:07:364 unnecessary NC
  3. 02:21:09、02:23:990、02:26:882、02:28:327 ^ whyy unecessary i new combo on every downbeat owo
[Girl In Luv]
  1. 00:05:376 skip this beat? yes its ok it held to the vocals
  2. 00:30:496、00:33:388 SV changing need NC fixedd
  3. 00:45:677 (5) blanket it better? like it wasnt meant to be blanket
  4. 00:50:195 (2,3,4,5,6,7,8) try this?
  5. 00:51:460 (1,2,3,4,5) try
    and placement
    409,244,50014,5,4,3:0:0:0:
    452,88,50195,1,0,0:0:0:0:
    364,160,50376,1,0,0:0:0:0:
    271,129,50557,1,0,0:0:0:0:
    271,32,50737,1,0,0:0:0:0:
    364,2,50918,1,0,0:0:0:0:
    421,81,51099,1,0,0:0:0:0:
    252,144,51279,1,0,0:0:0:0:
    104,221,51460,5,0,2:0:0:0:
    95,62,51641,2,0,L|100:116,1,37.5
    104,221,51821,1,0,2:0:0:0:
    116,264,52003,1,0,2:0:0:0:
    128,308,52183,1,0,2:0:0:0:
  6. 00:54:351 I think this is better
  7. 00:53:086 (1,2,3) if the music is no change, the DS should be same there isnt music there am foloowing the vocal intensity
  8. 01:09:532 make them straight fixed more
  9. 01:12:785 : 1/2 slider is better no need
  10. 01:20:376 try changed another way plus i dont waant remove the linear notes
  11. 01:21:460 follow the drum?
  12. 01:24:351 same as ^ aaa
  13. 01:26:882 try to make it better okay changed
  14. 01:45:677 skip this beat?
  15. 01:46:942 ^ ohh fixed that part i missclicked and removed stuff earlier when i updated
  16. 01:49:592 (1,1) delete NC, add NC in 01:50:195 i added nc for readability
  17. 02:43:689 (3,1) blanket it well fixed and polished other
  18. 02:53:629 (3,4) too close true spaced them
  19. 03:24:894 acturally, it's same thing with 02:50:556 why the ds is so different? fixed
  20. the DS of this diff is little casual like 02:41:339 (1,2,3,4)、03:34:111 (1,2,3)、03:37:002 (1,2,3)
  21. try to use ctrl+shift+d to make placement better fixed i hope
N is good, that's all, check highest diff carefully by yourself before next update yes i realized i did a mistake and polished stuff ty
GL
thx for ur mod
Firetruck

Battle wrote:

00:23:990 (1,2,3,4,5) - With the way you mapped 00:23:990 (1,2) - it would make more sense if you mapped it like the rhythm below since the sliders you have don't really go along with anything specific in the music, plus switching from following one thing to another is pretty awkward
i think this is overcomplicating the rhythm, especially for a normal but idk. the sliders DO follow something so it's not mapped to silence and it's not awkward at all imo. fixed everything else in ur mod, thank!

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 69171
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 93388,185918
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Boy In Luv
TitleUnicode:상남자
Artist:BTS
ArtistUnicode:방탄소년단
Creator:Lilyanna
Version:Firetruck's Normal
Source:
Tags:Bighit Entertainment SKOOL LUV AFFAIR 랩몬스터 슈가 진 제이홉 지민 뷔 정국 Rap Monster Suga Jin J-Hope Jimin V Jungkook K-pop Kpop Firetruck Bangtan Boys Bangtan Sonyeondan Bulletproof Boy Scouts
BeatmapID:1126282
BeatmapSetID:529064

[Difficulty]
HPDrainRate:3.5
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1ifuseethisthenhotyoongi.png",0,0
//Break Periods
2,93588,103634
2,174551,184598
2,200576,201947
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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12424,-100,4,1,1,45,0,0
47123,-100,4,1,2,45,0,0
47484,-100,4,1,1,45,0,0
70255,-100,4,1,1,50,0,1
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122303,-100,4,1,1,30,0,0
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226400,-100,4,1,1,10,0,0


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Combo2 : 130,2,21
Combo3 : 0,0,113
Combo4 : 114,124,154

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43,290,110376,1,0,0:0:0:0:
148,258,110737,6,0,P|194:250|246:256,1,100,0|0,0:0|0:0,0:0:0:0:
346,302,111460,2,0,P|401:311|452:289,1,100,8|0,1:0|0:0,0:0:0:0:
381,204,112183,2,0,P|345:119|398:29,1,200,0|8,0:0|1:0,0:0:0:0:
458,121,113267,1,0,0:0:0:0:
483,228,113629,6,0,P|487:291|421:358,1,150
377,355,114351,2,0,B|325:347|325:347|276:355,1,100
173,317,115074,2,0,L|122:328,2,50,0|8|0,0:0|0:0|0:0,0:0:0:0:
179,206,115797,2,0,L|121:193,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
283,171,116520,6,0,P|334:181|387:171,1,100,4|0,3:0|0:0,0:0:0:0:
432,75,117243,2,0,P|381:65|328:75,1,100,8|0,1:0|0:0,0:0:0:0:
227,44,117966,1,0,2:0:0:0:
152,124,118327,1,0,2:0:0:0:
57,70,118689,2,0,P|43:126|54:173,1,100,0|0,2:0|2:0,2:0:0:0:
105,260,119412,6,0,B|142:256|142:256|164:260|164:260|206:255,1,100,4|0,3:0|0:0,0:0:0:0:
304,301,120135,2,0,B|341:297|341:297|363:301|363:301|405:296,1,100,8|0,1:0|0:0,0:0:0:0:
490,229,120857,1,0,0:0:0:0:
474,119,121219,1,0,0:0:0:0:
394,196,121580,2,0,P|341:205|295:196,1,100,0|0,2:0|2:0,2:0:0:0:
200,132,122303,6,0,P|186:189|199:237,1,100,6|0,3:0|0:0,0:0:0:0:
223,334,123026,1,0,2:0:0:0:
428,254,123749,2,0,P|439:194|422:141,1,100,4|0,3:0|3:0,0:0:0:0:
379,58,124472,1,0,2:0:0:0:
187,165,125195,6,0,P|137:175|85:166,1,100
32,72,125918,2,2,P|82:62|134:71,1,100,0|0,0:0|0:0,0:0:0:0:
187,165,126641,1,0,2:0:0:0:
254,77,127002,1,0,2:0:0:0:
310,172,127364,2,0,P|361:183|410:172,1,100,0|0,2:0|2:0,2:0:0:0:
489,100,128086,6,0,P|515:179|492:242,1,150,4|0,0:0|0:0,0:0:0:0:
474,291,128809,2,0,L|491:347,2,50,8|0|0,1:0|0:0|0:0,0:0:0:0:
368,255,129532,1,0,3:0:0:0:
264,292,129894,1,0,3:0:0:0:
51,39,130978,6,0,B|40:88|40:88|52:144,1,100,4|0,3:0|0:0,0:0:0:0:
146,191,131701,2,0,B|157:142|157:142|145:86,1,100,8|0,3:0|0:0,0:0:0:0:
50,136,132424,1,0,3:0:0:0:
45,245,132785,1,0,3:0:0:0:
326,73,133870,6,0,P|345:152|328:219,1,150,4|0,3:0|0:0,0:0:0:0:
310,268,134592,1,8,1:0:0:0:
215,212,134954,1,0,0:0:0:0:
123,272,135315,2,0,P|72:282|24:271,1,100
285,68,136761,6,0,P|336:60|386:69,1,100,4|0,3:0|0:0,0:0:0:0:
436,164,137484,2,0,P|385:172|335:163,1,100,8|0,1:0|0:0,0:0:0:0:
227,161,138207,2,0,L|191:209,2,50
285,68,138930,1,0,0:0:0:0:
175,66,139291,1,0,0:0:0:0:
109,154,139653,6,0,P|97:206|110:252,1,100,0|0,2:0|2:0,0:0:0:0:
206,300,140376,2,0,P|218:248|205:202,1,100,0|0,2:0|2:0,0:0:0:0:
270,115,141098,2,0,P|349:141|461:109,1,200,0|0,2:0|2:0,0:0:0:0:
501,212,142183,1,0,2:0:0:0:
447,307,142544,6,0,L|337:304,1,100,0|0,2:0|2:0,0:0:0:0:
250,250,143267,2,0,L|140:247,1,100,0|0,2:0|2:0,0:0:0:0:
81,333,143990,2,0,P|113:274|77:146,1,200,0|0,2:0|2:0,0:0:0:0:
129,51,145074,1,0,2:0:0:0:
218,115,145436,6,0,P|207:162|217:213,1,100,0|0,2:0|2:0,0:0:0:0:
313,264,146159,2,0,P|324:217|314:166,1,100,0|0,2:0|2:0,0:0:0:0:
370,72,146882,2,0,P|420:81|474:72,1,100,0|0,0:0|2:0,0:0:0:0:
477,183,147604,2,0,P|469:232|478:281,1,100,0|0,0:0|2:0,0:0:0:0:
256,192,148327,12,0,150135,0:0:0:0:
468,71,151219,6,0,P|484:131|466:224,1,150,4|0,3:0|0:0,0:0:0:0:
448,267,151942,1,8,1:0:0:0:
344,232,152303,1,0,0:0:0:0:
246,280,152665,2,0,P|195:292|146:281,1,100,0|4,0:0|3:0,0:0:0:0:
95,186,153388,2,0,P|146:174|195:185,1,100,8|0,1:0|0:0,0:0:0:0:
246,280,154111,6,0,P|279:254|296:144,1,150
278,102,154834,1,8,1:0:0:0:
363,32,155195,1,0,0:0:0:0:
438,113,155556,2,0,L|446:226,1,100
387,306,156279,2,0,P|339:294|289:305,1,100,8|0,1:0|0:0,0:0:0:0:
195,250,157002,6,0,P|213:186|178:106,1,150,0|0,0:0|0:0,0:0:0:0:
148,68,157725,1,8,1:0:0:0:
245,14,158087,1,0,0:0:0:0:
341,67,158448,2,0,B|387:48|387:48|489:64,1,150
504,116,159171,1,8,1:0:0:0:
439,204,159532,1,0,0:0:0:0:
366,286,159894,6,0,P|314:297|267:288,1,100,0|0,0:0|0:0,0:0:0:0:
214,193,160617,2,0,P|266:182|313:191,1,100,8|0,1:0|0:0,0:0:0:0:
366,286,161340,2,2,P|411:240|416:155,1,150,4|0,3:0|0:0,0:0:0:0:
392,108,162062,2,0,P|359:70|313:51,1,100,4|4,3:0|3:0,0:0:0:0:
207,21,162785,6,0,B|157:21|157:21|73:86,1,150
49,129,163508,1,8,1:0:0:0:
76,235,163870,1,0,0:0:0:0:
160,160,164231,2,0,P|212:150|264:161,1,100,0|4,0:0|3:0,0:0:0:0:
307,257,164954,2,0,P|255:267|203:256,1,100,8|0,1:0|0:0,0:0:0:0:
160,160,165677,6,0,P|138:122|161:18,1,150,4|0,3:0|0:0,0:0:0:0:
211,15,166400,1,8,1:0:0:0:
302,76,166761,1,0,0:0:0:0:
394,16,167123,2,0,P|408:69|395:120,1,100
306,172,167846,2,0,P|292:119|305:68,1,100
398,112,168568,6,0,P|404:196|369:253,1,150
345,299,169291,1,8,1:0:0:0:
245,251,169653,1,0,0:0:0:0:
160,321,170014,2,0,P|137:251|162:179,1,150
194,137,170737,1,8,1:0:0:0:
265,53,171099,1,0,0:0:0:0:
305,155,171460,6,0,P|358:145|408:158,1,100,0|0,0:0|0:0,0:0:0:0:
472,240,172183,2,0,L|497:342,1,100,8|0,1:0|0:0,0:0:0:0:
388,356,172906,2,0,P|303:333|193:358,1,200,0|8,0:0|1:0,0:0:0:0:
105,294,173990,1,0,0:0:0:0:
131,187,174351,5,4,0:0:0:0:
67,48,185918,6,0,B|84:102|57:142|57:142|86:191|47:252,1,200,4|8,1:0|1:0,0:0:0:0:
136,312,187002,1,0,0:0:0:0:
239,350,187364,2,0,B|287:318|336:347|336:347|376:320|430:337,1,200,4|8,1:0|1:0,0:0:0:0:
475,237,188448,1,0,0:0:0:0:
420,141,188809,6,0,P|406:88|421:41,2,100,0|0|8,0:0|0:0|1:0,0:0:0:0:
360,234,189894,1,0,0:0:0:0:
257,193,190255,2,0,P|160:173|59:198,1,200,0|8,0:0|1:0,0:0:0:0:
17,296,191339,1,0,0:0:0:0:
115,345,191701,6,0,P|213:366|311:348,1,200,4|0,0:0|0:0,0:0:0:0:
393,276,192785,1,0,0:0:0:0:
341,178,193147,2,0,B|302:154|246:177|246:177|196:197|141:166,1,200,4|8,0:0|1:0,0:0:0:0:
204,75,194231,1,0,0:0:0:0:
256,192,194592,12,4,200376,0:0:0:0:
468,313,203267,6,0,P|484:253|466:160,1,150,4|0,1:0|0:0,0:0:0:0:
448,118,203990,1,4,1:0:0:0:
344,152,204351,1,0,0:0:0:0:
246,104,204713,2,0,P|195:92|146:103,1,100
95,198,205436,2,0,P|146:210|195:199,1,100,4|0,3:0|0:0,0:0:0:0:
246,104,206159,6,0,P|279:133|292:248,1,150,4|0,3:0|0:0,0:0:0:0:
272,282,206882,1,8,1:0:0:0:
360,348,207243,1,0,0:0:0:0:
438,271,207604,2,0,L|446:158,1,100
387,78,208327,2,0,P|339:90|289:79,1,100,8|0,1:0|0:0,0:0:0:0:
195,134,209050,6,0,P|213:198|178:278,1,150,0|0,0:0|0:0,0:0:0:0:
148,316,209773,1,8,1:0:0:0:
245,370,210135,1,0,0:0:0:0:
341,317,210496,2,0,P|416:336|487:318,1,150
504,268,211219,1,8,1:0:0:0:
439,180,211580,1,0,0:0:0:0:
366,98,211942,6,0,P|314:87|267:96,1,100,4|0,3:0|0:0,0:0:0:0:
214,191,212665,2,0,P|266:202|313:193,1,100,8|0,1:0|0:0,0:0:0:0:
366,98,213388,2,2,P|411:147|413:237,1,150,4|0,3:0|0:0,0:0:0:0:
385,273,214110,2,0,P|339:292|302:340,1,100,0|0,0:0|0:0,0:0:0:0:
203,365,214833,6,0,B|144:364|144:364|69:300,1,150,0|0,2:0|0:0,0:0:0:0:
50,257,215556,1,4,1:0:0:0:
77,151,215918,1,0,0:0:0:0:
160,224,216279,2,0,P|212:234|264:223,1,100
307,127,217002,2,0,P|255:117|203:128,1,100,8|0,1:0|0:0,0:0:0:0:
160,224,217725,6,0,P|138:262|161:366,1,150,0|0,2:0|0:0,0:0:0:0:
211,349,218448,1,4,1:0:0:0:
310,302,218809,1,0,0:0:0:0:
408,354,219171,2,0,P|422:301|409:250,1,100
314,206,219894,2,0,P|301:253|310:302,1,100,8|0,1:0|0:0,0:0:0:0:
413,258,220616,6,0,P|419:171|380:116,1,150
352,78,221339,1,8,1:0:0:0:
255,130,221701,1,0,0:0:0:0:
168,63,222062,2,0,P|147:138|174:205,1,150
199,251,222785,1,8,1:0:0:0:
272,334,223147,1,0,0:0:0:0:
305,229,223508,6,0,P|358:239|408:226,1,100,0|0,0:0|0:0,0:0:0:0:
472,144,224231,2,0,L|497:42,1,100,8|0,1:0|0:0,0:0:0:0:
388,28,224954,2,0,P|303:51|193:26,1,200,4|8,3:0|1:0,0:0:0:0:
105,90,226038,1,0,0:0:0:0:
256,192,226400,12,0,227845,0:0:0:0:
Topic Starter
Lilyanna
Updated.
Battle
Just noticed something while scrolling through it that I didn't notice surprisingly lmao. The audio is horribly clipped right now, and pretty unsuitable for listening, you should try to find a new mp3 because your mp3 currently looks like below, and that's not a good thing lol

Topic Starter
Lilyanna
Pass . The audio is fine
Feb
but.. he just stated it isn't

duh...
Ephemeral
the audio's fine in the same way that bleeding profusely out of every orifice in your body is fine

for about 3 minutes until you bleed to death

it isn't fine, stop being lazy, drag it into audacity and normalize using the default settings (or to -0.5db) and fix your shit
Shiguma

Ephemeral wrote:

the audio's fine in the same way that bleeding profusely out of every orifice in your body is fine

for about 3 minutes until you bleed to death

it isn't fine, stop being lazy, drag it into audacity and normalize using the default settings (or to -0.5db) and fix your shit
I think that's just the song fam :^)

Anyway that audio file is bad in many ways, why are you using a 128kbps file? Replace it with this: https://puu.sh/szdad/d85cc996c9.mp3
I made it 192kbps from a 320kbps file

Also, your normal-hitfinish2 should be a .wav, not a .mp3
Here is the .wav for normal-hitfinish2: https://puu.sh/szdf9/d8201f029d.wav

I did them for you because we all know the reason you said "pass" is because you don't know what you're doing
Topic Starter
Lilyanna

Ephemeral wrote:

the audio's fine in the same way that bleeding profusely out of every orifice in your body is fine

for about 3 minutes until you bleed to death

it isn't fine, stop being lazy, drag it into audacity and normalize using the default settings (or to -0.5db) and fix your shit
The reason i said pass is that i didnt have time to deal with this back then i didnt mean to sound rude or anything im sry i was hoping the audio is fine i rly didnt understand a word he said and there no shame even tho i tried to contact him yesterday twice so i can ask him few questions because idk what to do! And he never reply back to me. So no need to talk to me that way doesnt sound nice dont call my map shit i rly work hard for it when i have time >w< please ,thank you.
Raiden
He didn't call your map shit. "Fix your shit" is a common English saying that means "fix your stuff". Just to clarify things up.
Topic Starter
Lilyanna
I understood that my stuff is shit to him anyway there is a tone there >_<
Topic Starter
Lilyanna

Shiguma wrote:

Ephemeral wrote:

the audio's fine in the same way that bleeding profusely out of every orifice in your body is fine

for about 3 minutes until you bleed to death

it isn't fine, stop being lazy, drag it into audacity and normalize using the default settings (or to -0.5db) and fix your shit
I think that's just the song fam :^)

Anyway that audio file is bad in many ways, why are you using a 128kbps file? Replace it with this: https://puu.sh/szdad/d85cc996c9.mp3
I made it 192kbps from a 320kbps file

Also, your normal-hitfinish2 should be a .wav, not a .mp3
Here is the .wav for normal-hitfinish2: https://puu.sh/szdf9/d8201f029d.wav

I did them for you because we all know the reason you said "pass" is because you don't know what you're doing
thank you alot i honestly didnt know what to do :s and didnt notice that was mp3 omg :o that explain the delay; fixed everything updated! :(
Topic Starter
Lilyanna
Battle and everyone i really appreciate the help i m sorry if i sounded rude.
Firetruck
holy
Xiaolin
Bighit are funny
Firetruck

Lapis Aoki wrote:

Bighit are funny
trolls af
Yijun_old_1

Good Luck



Firetruck's Normal

00:34:291 (4) - this is hard to read because all other slider/circles star on white ticks

01:46:038 get rid of finish hs

02:00:857 timing here to: 02:02:303 is not correct

02:06:641 again^

Hard

Replace finish hit sound for Clap

02:00:857 timing here to: 02:02:303 is not correct

02:06:641 again^

Girl In Luv

The name of this difficulty is inappropriate because it doesn't fit song

02:00:857 timing here to: 02:02:303 is not correct

02:06:641 again^
Topic Starter
Lilyanna

Yijun wrote:

Good Luck



Firetruck's Normal

00:34:291 (4) - this is hard to read because all other slider/circles star on white ticks

01:46:038 get rid of finish hs

02:00:857 timing here to: 02:02:303 is not correct

02:06:641 again^

Hard

Replace finish hit sound for Clap whyy

02:00:857 timing here to: 02:02:303 is not correct

02:06:641 again^ the timing is fine imo i dont hear anything wrong

Girl In Luv

The name of this difficulty is inappropriate because it doesn't fit song changeddd it fit me :( xD

02:00:857 timing here to: 02:02:303 is not correct

02:06:641 again^ same as above
thank u for mod
MethodicalMayo
I love it. :)
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