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Infinite Stratos Cast - SUPER STREAM ~INFINIT FUTURE Revised

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Vikon
電腦下載後開啓不能 囧
不知道是不是個人的問題...... 但建議重新full submission?
artpiggo
your map is so good, i will tell some suggestions

DisPlay

00:40:618 (7) - remove clap
00:42:284 - add clap note here
00:42:618 (2) - delete (3) add make (2) to be a slider
00:49:118 (5,6) - a bit confused
00:59:118 (1) - add finish sound
01:00:785 (1,2) - add clap sound
01:06:785 (1) - add clap sound

HP drain rate -1 pls

Easy
01:58:784 (3) - i think it should be just a slider so remove a repeated and add length to red line
IMO , i want you map this diff till the end of song, but fine, do as you want :3

Hard
00:09:284 (3) - add whistle
00:16:618 (2) - move this note to next red line
00:42:284 - add note
01:59:618 - ^
03:35:034 - ^

KongKong's Normal

00:15:285 (2) - make it have 1 repeated
00:27:951 (2) - move this to previous red line and add 1 repeated
01:26:951 (4) - move its position not to overlap on slider 5
02:17:618 (3) - add whistle or only remove clap and remain normal sound
02:21:284 - add note
03:14:784 - ^

That's all I can do for you, wish you good luck on mapping route

ps I love your mapping, so pink star again.
ps2 I also love your saltwater room map too. thank for make it ranked :3
Vikon
[General]
1) preview time set在03:14:784會否較好?
2) 個人覺得soft-hitclap的鼓聲太小和弱,玩的時候難聽到節奏,你看看附件的鼓會否較好

[Easy]
1) 為啥只有這個diff全部用normal的default音效? normal clap和whistle聽起來感覺不太好,或轉為S-C1?
00:16:618 (1) - 這種弧形彎度太大,感覺不太美

[KongKong's Normal]
1) 圈可以大一點嗎?
2) 用S:C1 較N好
3) 很神奇的,這個diff裏有些用來打節奏的拍子會突然停了 囧:
00:42:951 clap?
00:45:951 (1,2,3) - 聲量加大?'
00:48:451 (1) - 在00:48:951終結,尾加clap
00:49:285 (1) - clap 變作whistle?
00:50:285 (3) - clap
00:50:618 (4) - clap轉whistle
00:51:285 (6) - 頭轉whistle 尾加clap?
00:51:951 (1) - 頭轉whistle
00:53:118 (2) - 頭加clap
00:53:618 (3) - clap
01:05:285 (5) - clap
01:05:618 (6) - remove clap
01:06:618 (2) - del 這note, 再把01:05:951 (1) 拉至01:05:451終結 (可再考慮加一reverse然後再del01:06:951 (3) ) 在(1)的頭尾加clap, 01:06:951再加clap, 01:07:284 加finish
01:15:285 (4) - 尾加clap
01:16:285 (5) - remove clap
01:22:618 (3) - 尾加finish / clap
01:26:284 (2,4) - 加clap
01:27:284 (5,6) - 干脆直接del這2個,然後在01:27:284 拉一slider,在01:27:784 end, 再加一reverse. 在slider頭尾加clap, 中間加finish
01:29:951 (3) - 頭加finish
01:31:284 (1,2) del這2個, 把剛才的01:27:284的slider copy, 在01:31:284貼上,slider頭加finish, 中尾加clap
下一段的節奏又是突然斷了,放在下一個1/1(白線)的位置... e.g. 把01:47:284的clap 放在 01:46:951, 然後因為放後了1/1, 及後的節奏也放後了1/1, 即要把01:47:618 (1) 尾的clap放在頭
01:50:951 (1,2) - 這個又是放後了1/1 把(2)的clap放在(1),然後01:51:618 (3,4) - 的clap也要向前退1/1
01:54:284 (2,3) - (2)尾和(3)又是這情況,因為遲了1/1,後面一整段的clap也遲了一白線
02:05:784 (2,2,6) - 轉做finish
02:09:951 (3) - 頭轉finish
02:17:951 (4) - 或把它移至02:18:618更好...
02:26:284 (4,1) - clap慢了1/1
02:29:951 (1,2) - slider尾的clap去slider頭

[Hard]
00:11:118 (1) - bonus聲量太大了?
00:18:118 請在這裏加一note, 否則太混淆了
00:27:951 (2) - 拉長至00:28:284終結?
00:28:618 (4) - 去掉clap
00:51:285 (7) - 頭加whistle?
01:09:118 (4) - 之前的hitcircle間距或slider長度都是少或等於1/1的,突然加這個3/2的,因為節奏突然慢了,所以玩家容易早放手,或在01:09:451 終結slider,然後再在01:09:618加note?
01:21:951 在這裏加clap
01:22:951 (6) - 在這裏和01:23:301加clap
01:28:284 (8) - 在尾加clap
01:45:284 (2) - 延長至01:45:618終止?
01:45:784 (3) - 取消clap
01:53:784 (1) - 頭尾加clap?
在01:54:951和01:55:034加clap?
02:11:951 (2) - 在02:12:284 end?
02:12:451 (3) - 頭去clap?
02:48:451 (1) - bonus聲量太大?
03:12:285 (6) - 尾加clap?
03:12:618 (1) - bonus聲量太大?
03:36:285 (7) - 頭加clap

[DisPlaY]
00:24:618 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - 這段鼓的聲量漸大太短了,都集中在頭幾個note的部份,可否分散漸大的部份或增加漸大的幅度?
00:30:451 (2) - 尾remove clap
00:30:951 (3) - 加clap
00:31:118 (4) - remove clap
00:37:451 (1,3,4,5) - 音量調至50%,然後將這幾個note加clap?
00:37:951 (7) - 加finish?
00:40:618 (7) - 拉長1/4,使第一個reverse在00:40:951, 第二個在00:41:284
01:04:951 (3) - 頭加clap
01:09:951 (1) - 頭加finish?
01:10:618 (3) - ^
01:11:285 (1) - 加finish?
01:12:618 (1) - 頭加finish?

nice diff.


整體來說都不錯, star~~

Download: better.rar
swish
nice :3
NatsumeRin
大概看了眼没什么问题
Mercurius
8-)
Mucha_old
nice work :)
gdeath
[Easy]:
  1. Nothing found.
[Normal]:
  1. 00:09:794 (3) - 尾端加clap。
  2. 00:10:628 (5) - 开端加clap并且尾端移除clap改成finish。
  3. 00:48:461 -->> 00:53:628 这段slow rhythm的部分建议音效改成soft,然后加whistle。
  4. 02:05:294 -->> 02:10:461 同上处理。

[Hard]:
  1. Fine
[DisPlaY]:
  1. 00:42:795 (3,4) - 和前面的00:42:628 (2,3) spacing不太一致,不过我玩下来到没感到什么不和谐。应该没什么大问题。
  2. 00:59:128 (1) - 往前缩短1/2 beat,为了对准节奏的重音。然后在01:00:628 (x)加一个circle。
  3. 00:47:961 --->> 00:53:128 这段slow rhythm的部分建议用0.75x谱。参见02:05:794 --->> 02:11:128效果比较良好。
  4. 03:02:628 (3,1) - 双slider完全重叠(unrankable pattern), 建议稍微移出来一点或者第二个slider倾斜角稍微放大点以避免大面积的重叠。
Apart from those stuff, you made a good effort. Good luck!
/me shoots a star.
Nixnez
ここどこ~?

[General]
- (Very minor issue) System prompt me to save after resnapping all notes.

[Easy]
- 00:21:961 (1,2,1,2) - 前面幾個slider都ok,怎麼這些變得不平衡了?

[KongKong's Normal]
- 00:07:294 (3) - 重複三次就夠了吧?(跟vocal的話)
- 00:42:628 (1) - 這一區的每兩拍clap突然跳一拍?(1)完全沒clap,而之後的clap都延後一拍了。
- 00:51:295 (6) - 不需要clap吧?
- 00:51:961 (1) - Slider end 不需要clap吧?
- 00:53:128 (2) - Slider end 加finish?
- 00:53:628 (3) - 加finish? 是沒什麼差啦,背景音樂的Finish很大聲了,就當著是加強音效吧。
- 00:59:295 (1,2) - 兩個 Slider end 加clap吧?
- 01:46:961 (5) - 這一區的每兩拍clap跳了一拍?
- 02:20:961 (1) - Clap跳一拍?
- 03:06:295 (2) - Clap提早一拍?
- 。。。就不詳細列下全部不規則clap了,該提到的區應該都提到了。

[Hard]
- 00:28:628 (4) - 感覺這裡不需要clap。後面相似部份都沒clap。

[DisPlaY]
- 01:23:294 (1) - 不確定你是要四拍都是clap還是兩拍一clap?
- 03:43:961 (7) - 擺直來就是IS了。。。呵呵

玩DisPlaY玩得好累。 ><
KanaRin
加油~有時間會MOD.
Nymph
Mod request~ :|

easy:
0 0啥都没发现

normal:
AR+2 OD-1 HP-1?
记得有个RULE是OD不能比AR高 话说4星图这AR加到中间都没事..现在实在是低了点
01:27:294 (5) - 变成短滑条? 红线节奏挺明显的 这样不太好听

hard
00:21:461 (5) - 滑条再回来一次?跟下一个节奏段能有一个连贯的效果

display:
00:11:211 (6) - 这个有些意外 虽然也能打 不过不觉得这个三连打有必要 蓝线没什么东西吧
00:42:294 (5) - 这里加个note?
00:48:878 (3) - 这个有点别扭 delete? 也是觉得没什么必要
02:11:961 (3,4,5) - 这3个不和谐吧?5从白线起如何呢?
02:29:211 (2) - delete? 因为鼓声从02:29:294 (2) 开始的 不过这样也能打
02:37:794 (4) - 加个note? 这里有VOCAL
02:46:461 - 02:46:628 - 加note? 628时间点明显有节奏 没有note很意外. 02:46:795 -然后这个弄掉?


新人MODDER就发现这点..
wcx19911123
hi

[Easy]
00:03:295 (1) - more symmetrical plz
00:05:961 (3) - ^
00:16:628 (1) - ^ (ignored all same shape sliders)
00:33:961 (1) - ^ (ignored all same shape sliders)
00:41:461 (3) - unreadble in an Easy
00:47:961 (2) - symmetrical
00:59:294 (1) - ^
01:11:294 (4) - change to 2/3 repeat slider back ?
01:21:961 (2,3,1) - symmetrical
01:29:961 (2) - start at 01:29:850
02:28:628 (4) - 2/3 repeat slider ?
02:39:294 (2,3,1) - symmetrical

[KongKong's Normal] ← rename to Kong's Normal ?
00:05:794 (1) - not repeat , add slider from 00:06:294 to 00:06:461
00:07:294 (3) - repeat 1 time less
00:36:628 (1,2) - make them straight
00:49:295 (1,2,3,4,5) - confusing
00:53:128 (2) - start at 00:52:961
00:53:628 (3,1,2,3,4,5,1,2,3,4) - it's a Normal ?
01:06:961 (3) - 1 gird down
01:12:128 (4) - start at 01:12:294 , repeat 1 time less
02:09:628 (2,3,4) - 1 gird right
02:18:294 (6) - change to circles at 02:18:294 and 02:18:628
03:38:628 (4) - atart at 03:38:461
03:40:295 (2) - change to circle
03:43:128 (1) - end at 03:43:461

[Hard]
00:24:794 (1) - start at 00:24:711
00:49:294 - why all note with whistle ? it sound noisy
02:06:628 - ^
nice diff

[DisPlaY]
01:05:961 (1,2,3,4,5,1,2,3) - coufusing lol
01:33:128 (4,1,2,3,4,5,6,7) - try this : http://osu.ppy.sh/ss/87689
02:45:961 (1) - repeat 1 time more
03:11:295 (1,2,3,4,5,6,7,8) - too ztrot... lol
nice diff

Star
Tony
[KongKong's Normal]
02:36:628 (1,1,1,1,1) - - combo spamming, remove all NC
03:35:961 (3) - this is hidden, move it
[Hard]
00:55:628 (5) - this is not stacked right
03:19:795 (1,1) - remove NC
03:23:961 (1) - ^

[Display]
nice diff <3

Starr'd
RhaiizoN
:twisted:
Starblade_old
:)
Topic Starter
JauiPlaY
updated.
thx you for your help and stars! :D
banvi
[Easy]
at least HP +1 , OD +1 please ><
00:31:295 (1) remove new combo?
01:48:628 (1) ^

[KongKong's Normal]
00:36:628 (1,2) make more straightly?
00:48:961 (2,1) hmm , spacing is too far for normal...
01:01:961 (1) make more symmetry?
01:09:628 (1) maybe better this??
[attachment=0:5a576]78faf8f87cdc6a430146d157706b9d5b.png[/attachment:5a576]
01:28:628 (1) make more symmetry?
03:06:295 (2) ^
03:34:961 (1,2) make straightly?

[Hard]
00:03:294 ~ 00:13:961 decrease hitsound volume?
00:11:128 (1) add normal-default finish?
00:37:461 (5) new combo?
01:54:794 (5) ^

[DisPlaY]
HP +1
03:08:461 (4) new combo
03:08:795 (1) remove new combo
03:43:961 (7,8) nice (:

nice map!!
star~
wanhyrzh
Hi 8-)
一些nazi而已,改不改随意lol
SPOILER
EASY:
复制黏贴自重啊喂233
哨子声很刺耳>_>
感觉note大部分都集中在中轴线……我喜欢稍微展开一些的XD
嘛不过这样的确比较好对称。
别的没什么>_>

NORMAL:
很好很送分还能DT……我喜欢
只是各种弧形slider的奇怪角度我觉得有些诡异
我的想法是,
首先,要么就弄出明显的角度来,要么就对称一点,现在给人的感觉好像就是mapper不小心没摆好一样OMG...
其次,我感觉要摆角度的话,最好不要用弧度这么大的slider……像RIN大常用那种弧度比较小的slider就比较适合摆角度(像0043294这种弧度的就差不多)我觉得。
再次,摆角度的slider最好前后的元件也跟着摆角度。如果前后的元件都很端正,但是中间忽然弄个歪的slider,感觉就挺诡异的。
下面我列出我自己觉得不适合歪的slider……个人意见而已:
例如:0003294(1,2,3) 0033961(2) 0040294(2) 0059294(1,2) 0232628(4) 0235294(3) 0243294(1)

00:36:628(1,2) 这种slider最好角度一致吧……这些微的角度偏差真的不好看
00:49:461(X) 强烈建议这里加音,你喜欢加circle或者把1做成slider都可以……毕竟你后面的2和3都是跟vocal的,这里也应该跟到底……我头几次DT都是这里习惯性连点了OTL
01:17:294(2) 延长并提前到0117128会比较好我觉得。结束点不变。
01:25:628(4,1) 总觉得这个4和后面的1234挺不搭调的……试着考虑一下这里的排列?
01:48:961(4,5) 我还是觉得这里对称会好看些……
01:55:294(3,1) 同0125628
02:02:961(4) 还是和前面的1对称吧?
02:06:628(1,2,3,4,5,6) 不能把1-2和3-4关于X轴对称,3-4和5-6关于对角线对称么?
02:24:294(X) 同0049461
03:01:961(3) 我觉得这个slider还是对称比较好看。
03:03:961(3) ^

HARD:
不得不说这个custom的whistle真的太微弱了……甚至比不过默认的soft-hitnormal,让我第一次听的时候还在想:怎么这么懒不加音效OTL...clap和finish也好不到哪里去,建议用软件调调振幅都弄大声点吧(cool edit或者audition都可以)
话说默认的soft-hitnormal真的不合适这首歌,尤其是鼓点明显的部分……如果找不到合适的custom用默认的normal-hitnormal也比soft好我觉得,soft-hitnormal的吧唧吧唧声在鼓音面前显得有些轻浮无力了,

COLLAB:
低音鼓严重不足我觉得,soft的finish放在鼓音上太微弱了。
譬如0013961、0016628等等;
还有像0036628(3,4,5,6) 这样的地方,不放低音鼓实在说不过去吧我觉得?别的地方还有挺多……如果你们决定改还是比较简单的,Disoy应该有不少鼓,找个custom来开着25%慢慢加就OK了。
别的没什么……
star~加油吧
al2e10
Hi, ~

[DisPlaY]
00:19:794 (3,4,5) - I think you can use X1.6 (Maybe use for 4)
00:33:961 (1,2) - You can see that use Ctrl+< x2. It is not the same at all.
01:01:461 (4) - Ugly slider.
01:07:461 (4) - New combo remove 01:07:961 (1).
01:33:628 (3,4,5,6,7) - The spacing of 2.
02:27:961 (5,6,7) - Spacing
02:42:795 (6) - New combo remove 02:43:128 (1)
03:37:961 (5) - New combo?

[Hard]
00:37:461 (5) - Spacing problem, with diff. rhythm.
00:49:294 (x) - Suddenly lound....
03:08:628 (5) - New combo?

[All]
Lovely song.
STAR. Good luck=]
SaaSa_old
star 8-)
vivicat
虽然答应了来mod但是今天看了下基本没什么可挑的了x.x
很赞的图喔
★ミ :)
抱歉没帮上忙x~x
Shiro
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General

Easy
  1. Map this diff until the end.
KongKong's Normal
  1. This is too hard for a Normal. The Approach Rate is too high, and there are too many 1/2s, often arranged in confusing patterns (mixing sliders with any number of repeats and circles), and the stacks make the rhythm uncertain (notes stacked 1/2 after the note before are followed a few seconds later by notes stacked 1/1 after...). Remember the BPM is quite high, so 1/1 and 1/2 at this BPM are rather fast...
Hard
Nothing to say

DisPlaY
There are lots of added 1/4 that make rhythms very confusing. The spacing itself is at times confusing, and some of the patterns are difficult to read. The difficulty itself feels forced on the map. I have the feeling this diff is here just to have a real Insane diff in the mapset.
JauiPlaY
  1. 00:26:461 (1,1,1) - These new comboes aren't needed.
  2. 00:49:961 (1,2,3,4) - Confusing pattern. There is no such rhythm in the song - this makes this one unexpected and difficult to read and play.
  3. 01:00:795 (1,2,3) - That's really mean, so soon after the spinner...
  4. 01:22:128 (4,5,6) - Very confusing rhythm: here again, nothing in the song calls for this, and it's unexpected
  5. 03:19:795 (1,1) - Remove these new combos, they aren't needed in the song and screw up HP calculations
  6. same
  7. 03:29:295 (6,7,8) - Confusing and unexpected rhythm
  8. 03:34:128 (2,3,4) - Same
  9. 03:35:295 (1,2,3) - Same
Disoy
  1. 01:57:794 (1,2,3,4,5) - Why an accelerated spacing here ?
  2. 02:05:294 (3,4,5,6,7) - This is hidden by the text that comes after the spinner
  3. 02:05:128 (2) - I didn't see this slider at all when testplaying...
  4. 02:12:128 (4,5) - Confusing sliders: nothing in the song calls for these 1/4s... and yet. They're rather confusing
  5. 02:13:961 (1,2,3,4,5,1,2,3,4,5) - matryoshka pattern ? This kind of pattern plays rather bad because circles are hidden by hitbursts and circles that are adding more hitbursts... star patterns are fine, but try to spread them around
  6. 03:11:128 (4,1) - extremely confusing and unexpected jump

This map still needs work in my opinion. Especially the DisPlaY diff.
lovhin456
Hi! You requested me to mod only 2 diffs, but I think I can handle all of them.

General;
- Everything's good here

Skin;
- Most of your comboburst are cut but I guess is okk

Easy;
- Slidertick 1 ?
- 00:36:628 >> Remove a repeat and add a note with new combo at 00:37:961
- 00:42:628 >> Add a repeat
- 00:50:628 >> Remove the new combo
- 01:02:628 >> Add a note ?
- 02:01:294 >> ^
- 02:07:961 >> Remove new combo
- 02:19:961 >> Add a note ?
- 02:33:294 >> Remove whistle

KongKong's Normal;
- 00:16:128 >> Add whistle on the red ticks
- 00:37:461 >> ^
- 00:47:128 (3,1) >> Spacing ?
- 01:00:628 >> Shorten to 01:10:961 then add a note at 01:11:294 with new combo and another note on the next red tick
- 01:21:794 >> Add a note
- 01:22:491 >> ^
- 01:28:628 >> Make the curve smoother
- 01:54:128 >> Add a note
- 01:55:128 >> ^
- 01:55:294 >> Finish & new combo
- 01:56:628 >> The new combo should start here
- 01:58:961 >> Remove a repeat
- 02:24:294 >> Add a note
- 02:47:294 >> ^
- 03:15:128 >> ^

Hard;
- 00:03:294 >> Finish at start ?
- 03:28:128 >> Add a note ?

DisPlaY;
- 00:32:211 >> Doesn't sound good, and doesn't follow the music imo
- 00:37:711 >> Doesn't fit the music
- 00:40:628 >> What is this ? Sounds very bad when the reverse arrow is on a blue tick, shorten so it is on a red tick or extend for white tick
- 00:44:128 (3,4,5) >> These don't sound good/follow music. Mix them into a slider
- 00:49:961 >> Shorten to previous red tick
- 00:50:711 >> Delete
- 00:51:294 >> Shorten to previous red tick
- 01:14:628 >> ^
- 01:15:294 >> ^
- 01:47:378 >> Delete
- 01:53:878 >> Move (3) here and extend to 01:54:128
- 02:16:628 (1,2,3,4,5,6) >> You tried to increase spacing right ? Doesn't look too good, I think is better to just make spacing equal
- 02:46:461 >> Fill this space with a slider that ends on the next white tick
- 03:27:961 >> Shorten to the previous red tick
- 03:29:294 (6,7) >> I don't like this, try just making a slider from here until the next red tick
- 03:34:211 >> Delete this and add a note at 03:34:294 and on the next blue tick
- Eh, I think this has way too many streams were they don't fit

* Star ~
Disoy
Topic Starter
JauiPlaY
updated.
thank you for your suggestions! :)
- Rche -
+star.
regenz
Hello My mod here

General

You can convert this file to jpg to save more space (pause-overlay.png > pause-overlay.jpg )

Easy

hitsound in first and second kiai time too low may be increase volume to 65 percent ?

00:51:961 make 2 beat return slider here start at 00:51:961 return at 00:52:628 end at 00:53:294 ( now you get what i meant the 2/1 slider return)
01:12:628 (1) - remove whistle
02:15:295 (2) - remove middle clap
02:48:461 (1) - make this slider return once then just spinner is better imo

Normal

00:07:294 (3) - this is odd reduce return one time is better
00:14:628 (1,2,3) - use soft sound + whistle
00:47:128 (3) - i think this is wrong
change to this is more fit for music.
00:59:294 (1,2) - remove clap in these slider
01:01:961 (1) - finish at head of slider
01:08:961 (3) - this slider is play better with 1/1 not 1/2 (extend to next white line )
01:19:294 (1) - clap at tail
01:24:628 (3) - 1/1 return slider is better i think
01:27:294 (5) - too odd reduce return 1 time.
02:06:628 (1,2,3,4,5,6,1,2,3,4) - you should reduce volume and remove clap here
02:29:294 (3) - change to 1/1 slider
03:16:961 (1,2,3,4,5,6) - remove clap in this set of notes. it's too odd

Hard

** just suggestion i think use normal sound in kiai time is better but may be just me.

00:10:961 (7) - delete this sound better
00:11:128 (1) - let this start 1/2 beat early
01:59:628 add note

not much to spot on but i prefer normal hitsound like normal difficult is good . may be just only me haha

DisPlay

** i like the changing text top left of screen so much it look nice.
* i hope you can reduce maximum score of this difficult to below 16m 15,999,999 max it can rank
change some of stream to mini slider return and make some note to slider

maybe + 1od 6 is too easy imo and your drain is already 5

00:47:128 (4) - new combo here coz jump
00:53:294 add note + fin
02:14:794 (1,2,3,4,5) - can you make this a bit bigger star . it see a bit hard coz ar is only 8 and there are star before
02:42:795 (6,1) - have a purpose to stack this ?
02:45:961 (1) - +1 return
03:04:461 (4) - i think this is too much huge jump can you lower it .
03:34:628 (5) - newcombo here make player see note more clearly and easy to play.

** Star!
Lance
star~

Also I like OD 6 on DisPlay but I'm a noob so ‾\( ̄ー ̄)/‾
Topic Starter
JauiPlaY
ok updated.
i'm sure that i've read every suggestions you wrote here, thank you! :)
Kotone
copy&paste 慎用

Hard
00:16:128 (1) - 這個第2點拉遠一點吧 如果是我作的話會是4點的曲線 感覺比較適合
00:16:128 ~ 00:24:628 - 這段感覺可以加點whistle
00:55:795 (6,7) - 這兩個可以跳
00:56:461 (1) - spinner 00:57:961 結束
02:13:794 (1) - 同
02:13:128 (5,6) - 同
03:17:961 (1) - 减音量

DisPlay
00:16:211 - SB注意一下放大的那些在下面了
00:49:128 (5,6,7,1,2,3,4) - 我覺得這會被MAT挑耶
01:00:961 (2,3) - 23位置互換較順手
01:22:128 (4,5,6) - ugly for me
02:46:628 - 這里沒note有點坑爹 還是加個circle唄 02:45:961 (1) - 疊這slider頭唄
03:17:961 - 减音量
03:25:961 (1) -03:29:295 (6,7,8) - ugly for me
03:34:128 (2,3,4) - ^
03:35:295 (1,2,3) - ^
03:43:961 (1,2) - <3 maybe (1) new combo?
lcclarke
BG很不错呢~ >_> ~ 来一发!~
yut_old
:D
Sumisola
nice map,不过感觉flow还是有待提高一下
Nivra
star~☆
Lesjuh
Display
03:15:461 - This break is really unnessecary. Just place a beat here @ 03:16:461, sounds alot better too.
03:44:461 (8) - Extend by one tick (1/4 snap)
02:17:628 (1,2,3) - Normal hitsounds for these

Your hitsounds are so quiet I I barely hear them. Some parts of the map sound as if they have no hitsounds at all. Work on this!

Hard
03:15:461 - This break is really unnessecary. Just place a beat here @ 03:16:461, sounds alot better too.

That's it! Fix, contact me and I'll bubble.
Topic Starter
JauiPlaY

Lesjuh wrote:

Display
03:15:461 - This break is really unnessecary. Just place a beat here @ 03:16:461, sounds alot better too.Done. And new SB effect added.
03:44:461 (8) - Extend by one tick (1/4 snap)Done.
02:17:628 (1,2,3) - Normal hitsounds for theseDone.

Your hitsounds are so quiet I I barely hear them. Some parts of the map sound as if they have no hitsounds at all. Work on this!Increase the hitclap sound volume by 50%. Increase the sound volume in all the S/S:C1 (with whistle only) parts by 30%. Now they have enough hitsounds. :D

Hard
03:15:461 - This break is really unnessecary. Just place a beat here @ 03:16:461, sounds alot better too.Done.

That's it! Fix, contact me and I'll bubble.
Thanks for your modding! :)
Suimya
Super Stream <333
Lesjuh
Aight! Bubbled! \:D/
Topic Starter
JauiPlaY
thx a lot Lesjuh! :)
Andrea
Did some IRC Modding.

- Changed 2 little patterns on Hard.
- Fixed 2 new combo on DisPlaY.

Ranked~
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