tldr; extreme slider leniency abuse - at some places it even has half screen jumps, skipping important sound for the sake of patterns, some places spacing is more than it should be
hi, we talked a bit irc before but here's some things that are worth mentioning
00:08:494 (1,1,1,1) – this was mentioned before and we talked a bit about it and you said you adjusted it, but since I can't really see how much you adjusted this is still a problem. Your reasoning for this was to introduce the player about these patterns happening later in the song but those all have higher sv so they aren't that bad, but since this one is pretty slow it kinda breaks your logic as it's different
00:34:340 (1) - strange that you have so little spacing as this note is strong and you spaced all the time b4 and later
01:05:725 (1,2,1,2,1,2,3,1,2,3,1) - 01:11:417 (4,1) - why do you use so much spacing in a slow section like this
01:48:187 (1,2,3) - 01:55:571 (1,2,3) - I still don't agree with these, because the red ticks are being ignored for the sake of keeping the patterns you want and not following the music, you said something about simplifying rhythm, but there are better ways to handle it without ignoring the song
01:58:187 (5) - I notice the map has a lot of these things where the spacing goes pretty extreme where the sounds are barely audible, so should be more careful with that
02:22:802 - this whole section has these cymbal crashes ignored, I get that you're following piano here, but mapping much more audible sounds would make a more interesting rhythm. For example just making things like 02:22:648 (2) - into two circles would be good enough
02:28:340 - to add up to previous point this is one of the worse examples as it's not even on a slider end but hitsounded through slider ticks, and it just feels awkward when you get such feedback from just following the slider
02:50:033 (1,2) - very unintuitive rhythm, it's very easy to misread as 1/2 gap instead, would suggest using sliders to make it easier to comprehend like you do later on
03:04:802 (1,2,3,4,5,6,7,8,9,1,2,3) - hard to understand what you're doing here, as the way you handle rhythm you're neither following guitar nor the snares with those kick sliders
03:11:879 (2) - weird rhythm wise to end slider on much stronger beat than it starts
04:10:814 (1,1,1) - pretty extreme abuse of slider leniency
04:13:912 (1,1,1) - to a point where it's almost unplayable
05:56:811 - your green and red line has different hitsound samples set here, and osu prioritizes green lines so in case you wanted D1 you should change it, otherwise can just leave it
lots of stuff repeats here so not mentioning same things to save my and your time
map itself is cool, but you should work on the issues me and kagetsu mentioned before going for ranked