1. osu! forums
  2. Beatmaps
  3. Pending Beatmaps
show more
posted
Hi~
From My Queue

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
General : Not put spinner at end? or 01:34:119 - I think good if add spinner here
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[Kantan]
00:57:097 - maybe add k? add some note for compare with Futsuu note
01:03:906 (18) - move to 01:03:480 - ? sounds vocal high here
01:16:672 (40) - k ? sounds high, and for emphasize with 00:12:416 (20,21,22,23) -

[Futsuu]
00:06:459 (15,16,17) - kdk? sound heard nice if use it, and you use it too at Muzu and Oni
00:35:821 (84) - delete?
00:36:246 (85) - move to 00:36:459 -
00:55:395 (6) - change to k? I think sounds high here
01:07:948 (44) - move to 01:08:161 - and add d at 01:08:374 - to follow drum sound at song

[Muzukashii]
00:11:353 (37) - delete? for compare with Futsuu (not many note at Futsuu). Also cause this is slow song, I think this too many note for muzu
00:17:948 - add d here? have beat sound here, and I think to make triplet here
00:18:480 (64) - I dont know what this xD you may to not follow that vocal sound here. move to 00:18:587 -
00:27:310 - add d? follow vocal sound
00:31:565 - same^ but this k
00:40:076 - same^
00:46:884 - same^

00:36:246 (109) - same with Futsuu

01:02:204 (34) - k? follow vocal sound from high to low
01:03:267 (39,40) - Ctrl + G. 01:03:480 - is high (you do it at Kantan and Futsuu)
01:05:182 (46) - k? sound vocal high
01:07:736 (57) - ^
01:08:161 - add d? Make triplet here, because just doublet heard strange here
01:17:097 (96) - k for variation? same with 01:03:055 (38,39,40) - ^

01:35:608 - add k? Oni is triplet, so just made 1/2 here

[Oni]
00:27:310 - same with Muzu^ I think for this part you just same it with Muzu
00:28:587 - add d? For follow vocal sound
00:31:565 - here too. I think add 1/2 k d

00:31:778 (94) - add d for vocal sound
00:34:331 (101) - same^

00:36:246 (152) - same with Futsuu and Muzu
00:38:374 - add note here? Make this part Oni different with other diff. And I think this good to make 1/2 tap
00:39:970 - add note? emphasize with 00:43:055 (167,168,169) - . Also make this too at 00:46:459 (177,178) -

00:40:076 - same with Muzu
00:41:778 - add note too
01:02:204 (247) - same with Muzu too. For vocal sound I think this is high
01:05:182 (261) - ^
01:07:736 (274) - ^

01:12:629 (301,302) - I not sure this is k d or d k, but I think you must made this note emphasize with Muzu?


Nice map :)
Good Luck for ranked :)
posted

Franklin_DeJavu wrote:

Hi~ so organized @-@
From My Queue

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
General : Not put spinner at end? or 01:34:119 - I think good if add spinner here no
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[Kantan]
00:57:097 - maybe add k? add some note for compare with Futsuu note ok
01:03:906 (18) - move to 01:03:480 - ? sounds vocal high here no
01:16:672 (40) - k ? sounds high, and for emphasize with 00:12:416 (20,21,22,23) - it's 2 different things x.x

[Futsuu]
00:06:459 (15,16,17) - kdk? sound heard nice if use it, and you use it too at Muzu and Oni yeah
00:35:821 (84) - delete? ok
00:36:246 (85) - move to 00:36:459 - no, it's the same sound here 00:36:884 -
00:55:395 (6) - change to k? I think sounds high here no
01:07:948 (44) - move to 01:08:161 - and add d at 01:08:374 - to follow drum sound at song ok

[Muzukashii]
00:11:353 (37) - delete? for compare with Futsuu (not many note at Futsuu). Also cause this is slow song, I think this too many note for muzu used
00:17:948 - add d here? have beat sound here, and I think to make triplet here no triplets xd
00:18:480 (64) - I dont know what this xD you may to not follow that vocal sound here. move to 00:18:587 - but have sound here ;_:
00:27:310 - add d? follow vocal sound i'm not follow vocal here
00:31:565 - same^ but this k ^
00:40:076 - same^ ^
00:46:884 - same^ ^

00:36:246 (109) - same with Futsuu no

01:02:204 (34) - k? follow vocal sound from high to low will remap
01:03:267 (39,40) - Ctrl + G. 01:03:480 - is high (you do it at Kantan and Futsuu) ^
01:05:182 (46) - k? sound vocal high ^
01:07:736 (57) - ^ ^
01:08:161 - add d? Make triplet here, because just doublet heard strange here ^
01:17:097 (96) - k for variation? same with 01:03:055 (38,39,40) - ^ ^

01:35:608 - add k? Oni is triplet, so just made 1/2 here ok

[Oni]
00:27:310 - same with Muzu^ I think for this part you just same it with Muzu i'm not following the vocal
00:28:587 - add d? For follow vocal sound i'm not following the vocal
00:31:565 - here too. I think add 1/2 k d ^

00:31:778 (94) - add d for vocal sound ^
00:34:331 (101) - same^^

00:36:246 (152) - same with Futsuu and Muzu no
00:38:374 - add note here? Make this part Oni different with other diff. And I think this good to make 1/2 tap no
00:39:970 - add note? emphasize with 00:43:055 (167,168,169) - . Also make this too at 00:46:459 (177,178) - no

00:40:076 - same with Muzu no
00:41:778 - add note too no
01:02:204 (247) - same with Muzu too. For vocal sound I think this is high ok
01:05:182 (261) - ^ no
01:07:736 (274) - ^ ^

01:12:629 (301,302) - I not sure this is k d or d k, but I think you must made this note emphasize with Muzu? changed to k d @-@


Nice map :)
Good Luck for ranked :)
posted
Hi! Thank you for your mod on Wirtshaus Gaudi. We agreed on a M4M, so here I am!

[General]

Just a suggestion: what about changing the HP for the highest difficulty to 6.5? HP scales by 1 for each diff, but I think going back up to 7 is a bit too much and while 6 works, I just thought it looked kind of dull to have the same hp for the muzu and the oni. You absolutely don't have to change this.

[Kantan]

This is bias, and I don't know whether this is too relevant, but I personally really don't like Kantans that break beats up into thirds. I feel like beginners will have a much easier time when there are no patterns snapped with 3/2 circles. The part that made me sick, therefore, was the second kiai. I felt like the other few instances were justified, but the patterns just before and in this kiai are just unsatisfying to me, I reckon. You might want to try some simpler snappings/patterns!

[Futsuu]

01:11:140 - I think this downbeat right here is very important and should be emphasized with a d!

Since this one is very close to the vocals, there's not much I can say about this one anyways.

[Muzukashii]

Interesting doublet theme. I think some of those doubles are inadequate (especially 01:11:140 - ), namely 00:58:693 - , 01:08:267 -. You're better off following the vocals, here. I think that's all!

[Oni]

00:15:182 (76,77) - You got your piano on the latter of the two, so that one should be a k. Try using Ctrl+G!
00:19:012 (95,96,97,98,99) - you might want to change this to ddk d k or kkk d k, since I think that alternating between k and d before the drumroll seems like a nice thing to be had.
Also, I advise you to use kkd/ddk for every triplet that's supposed to have it strngest hit at the end (instead of kdd/dkk).


That's it. Didn't have to say much, did I?

Good luck!
posted

Zetera wrote:

Hi! Thank you for your mod on Wirtshaus Gaudi. We agreed on a M4M, so here I am!

[General]

Just a suggestion: what about changing the HP for the highest difficulty to 6.5? HP scales by 1 for each diff, but I think going back up to 7 is a bit too much and while 6 works, I just thought it looked kind of dull to have the same hp for the muzu and the oni. You absolutely don't have to change this. okay xd

[Kantan]

This is bias, and I don't know whether this is too relevant, but I personally really don't like Kantans that break beats up into thirds. I feel like beginners will have a much easier time when there are no patterns snapped with 3/2 circles. The part that made me sick, therefore, was the second kiai. I felt like the other few instances were justified, but the patterns just before and in this kiai are just unsatisfying to me, I reckon. You might want to try some simpler snappings/patterns! made some changes xD

[Futsuu]

01:11:140 - I think this downbeat right here is very important and should be emphasized with a d! yeah

Since this one is very close to the vocals, there's not much I can say about this one anyways.

[Muzukashii]

Interesting doublet theme. I think some of those doubles are inadequate (especially 01:11:140 - ), namely 00:58:693 - , 01:08:267 -. You're better off following the vocals, here. I think that's all! made some changes

[Oni]

00:15:182 (76,77) - You got your piano on the latter of the two, so that one should be a k. Try using Ctrl+G! ok
00:19:012 (95,96,97,98,99) - you might want to change this to ddk d k or kkk d k, since I think that alternating between k and d before the drumroll seems like a nice thing to be had.changed to ddk d k
Also, I advise you to use kkd/ddk for every triplet that's supposed to have it strngest hit at the end (instead of kdd/dkk).


That's it. Didn't have to say much, did I? zetera, you are so cute ><

Good luck!
posted
from komodo chan's queue

00:14:012 (70) - delete it ? better sound and follow the 00:12:416 (60,61,62,63,64)
00:14:119 (71) - add finisher?
the part from 00:37:948 to 00:48:161 - add some notes to make difference between the Oni and Muzukashii . If you don't want to add too many notes , just add some in the part from 00:44:757 to 00:47:736.
01:01:672 (236) - delete it ? better sound
01:01:778 (237) - add finisher?
01:15:289 (306) - delete it ?
01:15:395 (307) - finisher?
01:25:182 (352) - move to 01:25:289 to make 01:24:969 (350,351) clear
01:28:906 (371) - delete it ?
01:29:012 (372) - finisher?


Good luck
posted

kiminokokoro wrote:

from komodo chan's queue cute xd

00:14:012 (70) - delete it ? better sound and follow the 00:12:416 (60,61,62,63,64) no, i think it's more fun to play with ddk
00:14:119 (71) - add finisher? no, sounds bad
the part from 00:37:948 to 00:48:161 - add some notes to make difference between the Oni and Muzukashii . If you don't want to add too many notes , just add some in the part from 00:44:757 to 00:47:736. used
01:01:672 (236) - delete it ? better sound already mentioned
01:01:778 (237) - add finisher? ^
01:15:289 (306) - delete it ? ^
01:15:395 (307) - finisher? ^
01:25:182 (352) - move to 01:25:289 to make 01:24:969 (350,351) clear but it's the same sound here 00:10:289 - @-@
01:28:906 (371) - delete it ? already mentioned
01:29:012 (372) - finisher? ^


Good luck
posted
Hi from my queue (● ω ●)

Kantan
-A lot of timing sections are unnecessary. If you are not using SV changes just delete them
00:08:587(14,15) ctrl+g? To follow the pitch of piano
00:49:863 I don't see why this place doesn't deserve a note, it has the same drum as the notes around it
01:02:629 - 01:05:182(17,18,19,20,21) This is a weird way to split the notes... there is no complex rhythm here, just 1/1 vocal. It would be much more intuitive if you put a note at 01:03:480 and 01:04:757 and delete the note at 01:03:906 to make this two 1/1 triplets.
01:16:246 - 01:18:799(39,40,41,42,43) ^, same in the 2nd kiai

Futsuu
-Same issue with Kantan, please delete the unnecessary timing sections
00:14:119(37) change to d? there is a pitch drop in piano
01:29:012(107) ^
00:56:246(9,10) ctrl+g? Both the drum and vocal pitch suggests so.
01:29:438 add a d here? To keep the same rhythm as the intro


Muzukashii
00:56:246(11,12) Same as Futsuu so if you changed that also change this
01:30:608(147,148) Judging by your previous patterns it is best to move these two notes 1/4 beat earlier.

Oni
01:05:714(255) This pattern of a triplet followed by two doublets is not seen anywhere else in the map, and I was a bit caught off when I first played it. I feel that it would be better to follow the same pattern as you did at the end of the second kiai, or move this note to 01:05:502, but it's really your call
01:07:736 Judging by the drum I think you can put a longer stream like ddddkkkkd here, since long streams are present elsewhere in this map

Solid upper difficulties, can't find issues to mod^ _ ^
Good luck(> v <)
posted

ensan71714 wrote:

Hi from my queue (● ω ●) (● ω ●)

Kantan
-A lot of timing sections are unnecessary. If you are not using SV changes just delete them :c
00:08:587(14,15) ctrl+g? To follow the pitch of piano ok
00:49:863 I don't see why this place doesn't deserve a note, it has the same drum as the notes around it
01:02:629 - 01:05:182(17,18,19,20,21) This is a weird way to split the notes... there is no complex rhythm here, just 1/1 vocal. It would be much more intuitive if you put a note at 01:03:480 and 01:04:757 and delete the note at 01:03:906 to make this two 1/1 triplets. good xd
01:16:246 - 01:18:799(39,40,41,42,43) ^, same in the 2nd kiai ^

Futsuu
-Same issue with Kantan, please delete the unnecessary timing sections :c
00:14:119(37) change to d? there is a pitch drop in piano yeah, but it's still higher than other parts
01:29:012(107) ^ ^
00:56:246(9,10) ctrl+g? Both the drum and vocal pitch suggests so. ok
01:29:438 add a d here? To keep the same rhythm as the intro yeah


Muzukashii
00:56:246(11,12) Same as Futsuu so if you changed that also change this ok
01:30:608(147,148) Judging by your previous patterns it is best to move these two notes 1/4 beat earlier. ok

Oni
01:05:714(255) This pattern of a triplet followed by two doublets is not seen anywhere else in the map, and I was a bit caught off when I first played it. I feel that it would be better to follow the same pattern as you did at the end of the second kiai, or move this note to 01:05:502, but it's really your call i like these patterns, makes more fun to play
01:07:736 Judging by the drum I think you can put a longer stream like ddddkkkkd here, since long streams are present elsewhere in this map my intention here is make a transition kiai1 --> kiai2 more easy than any kiai pattern

Solid upper difficulties, can't find issues to mod^ _ ^
Good luck(> v <)
posted
yo

[General]
00:19:863 - i guess slider should start in 00:20:076 - as the drum stream here
00:50:714 - put note instead, it's have beat sound. Not clear enough to follow the drum stream
the second kiai can end in 01:22:204 - and delete 3rd kiai

[Kantan]
start 00:37:948 - this mixed snapping confused beginer player to read, i suggest to delete note like 00:40:927 - | 00:44:331 - | 00:47:736 - for break.
00:56:459 - i prefer to move white tick backward and delete 00:55:395 - it will expand density and more readable
01:06:033 - | 01:07:097 - this can delete to give 4/1 break

[Futsuu]
00:03:267 - maybe delete
00:05:821 - move 00:05:608 - to maintain flow
00:43:480 - add kat for build up pattern
00:54:970 - this kiai lack of 2/1 break, i suggest to add at least 1-2 break. 00:58:374 - | 01:02:204 - | 01:05:608 - these spot good to put it

[Muzukashii]
00:18:480 - can move 00:19:225 - instead for better sound

maybe just that from me
good luck
posted

[R] wrote:

yo

[General]
00:19:863 - i guess slider should start in 00:20:076 - as the drum stream here ok
00:50:714 - put note instead, it's have beat sound. Not clear enough to follow the drum stream it's only to fit with the other slider 00:20:076 -
the second kiai can end in 01:22:204 - and delete 3rd kiai shortened the 3rd kiai

[Kantan]
start 00:37:948 - this mixed snapping confused beginer player to read, i suggest to delete note like 00:40:927 - | 00:44:331 - | 00:47:736 - for break. isn't mixed, the 1/1 makes pattern with the note in 1/2 line, but i deleted the last suggestion
00:56:459 - i prefer to move white tick backward and delete 00:55:395 - it will expand density and more readable sounds bad and the actual is playable
01:06:033 - | 01:07:097 - this can delete to give 4/1 break deleted the second suggestion

[Futsuu]
00:03:267 - maybe delete no
00:05:821 - move 00:05:608 - to maintain flow ok
00:43:480 - add kat for build up pattern no
00:54:970 - this kiai lack of 2/1 break, i suggest to add at least 1-2 break. 00:58:374 - | 01:02:204 - | 01:05:608 - these spot good to put it ok

[Muzukashii]
00:18:480 - can move 00:19:225 - instead for better sound no, this is a muzukashii without triplets

maybe just that from me
good luck thanks :3
posted
Hey hey hey!

[General]
Why the last short KIAI ?

[Kantan]
01:06:033 (23) - This could be a k to match the previous sound
01:07:736 (25,26) - k_D sounds better to me and matches the first Kiai.
01:18:799 (44,45) - If ^ yes, then maybe match these with k's as well

[Futsuu]
00:19:438 - Would put a d here since you have one at 00:18:799 (49) - too
00:30:289 - You could put a d here
00:35:821 - And a k here (or is it too hard now?)
01:08:374 (43) - You could move this to 01:07:948 - to keep the 4plets with the vocals going, probably kddk tho

[Muzukashii]
00:11:459 - Could add a k here too
00:11:991 (39,40) - Ctrl-g and 00:13:055 (42) - k sounds better to me?
00:30:182 (88) - I'd prefere this at 00:30:289 - such a calm part and the doublets are better saved for more intense spots
00:43:374 - I mean you map every other drum here so might as well map this too.
01:12:310 (77) - This seems too much, would move to 01:12:416 - and k.
01:26:353 - Same as 00:11 ^

[Oni]
00:30:289 - Would add note
00:56:565 (208,211) - You could Ctrl-g these and follow through in the other 3 similar spots, but probably just my personal preference.
Nice diff!


Best of luck mate!
posted

Karee Pan wrote:

Hey hey hey! cute

[General]
Why the last short KIAI ? i'm following the vocal and and want make pattern with the kiais. kiai|short break|kiai|short break|kiai so... i can't delete the last kiai

[Kantan]
01:06:033 (23) - This could be a k to match the previous sound no, i'm following the drums, same here 01:19:650 (45) -
01:07:736 (25,26) - k_D sounds better to me and matches the first Kiai. no
01:18:799 (44,45) - If ^ yes, then maybe match these with k's as well ^

[Futsuu]
00:19:438 - Would put a d here since you have one at 00:18:799 (49) - too but it's two different things O.o, this note 00:18:799 (49) - is only to give emphasis to 00:19:012 (50) -
00:30:289 - You could put a d here no
00:35:821 - And a k here (or is it too hard now?) it's only to differentiate from muzukashii
01:08:374 (43) - You could move this to 01:07:948 - to keep the 4plets with the vocals going, probably kddk tho okay

[Muzukashii]
00:11:459 - Could add a k here too no, i like this 1/1 break
00:11:991 (39,40) - Ctrl-g and 00:13:055 (42) - k sounds better to me? no, i'm giving emphasis to piano with k notes
00:30:182 (88) - I'd prefere this at 00:30:289 - such a calm part and the doublets are better saved for more intense spots i deleted this note
00:43:374 - I mean you map every other drum here so might as well map this too. it's only to differentiate from oni and to be more next to futsuu
01:12:310 (77) - This seems too much, would move to 01:12:416 - and k. ok
01:26:353 - Same as 00:11 ^ same ^

[Oni]
00:30:289 - Would add note nah
00:56:565 (208,211) - You could Ctrl-g these and follow through in the other 3 similar spots, but probably just my personal preference. hmm... no, i didn't used any kkd if isn't a piano or important parts(01:01:565 (234,235,236) - or 01:15:182 (304,305,306) - for example)
Nice diff! >.<


Best of luck mate! thanks
posted
Muzu
  1. 00:36:033 (104,105) - Swap? having 00:36:246 (105) different to 00:36:884 (106) would be nice as 00:36:246 (105) is higher pitched (with both the piano and drums).
  2. 01:35:608 (164) - subjective but this? similar reasons as stated in oni https://osu.ppy.sh/ss/10169995


Oni
  1. A lot fo the SV changes from the kiai to the end of the map didn't really seem to match the song. for example at 01:26:033 - the change to 1x SV didn't seem natural because there wasn't a change of intensity within the music at all. I think a having the same SV throughout the kiai and ending would be ideal
  2. The finishes on 1/4 beat patterns didn't really suit this kind of map imho and does play quite awkward with DT mod.
  3. 00:06:459 (32) - if you're following the drums shouldn't this be a k?
  4. 00:30:289 - add k for the piano? you mapped the piano with 00:30:076 (125,126) but missed this beat
  5. 00:36:033 (104,105) - same as oni
  6. 01:07:097 (261,262,263,264,265) - this doesn't really play along to the music to me. It doesn't seem to follow the vocals or drums.
  7. 01:35:608 (397,398,399) - I think kdk or kkk would be better because the piano last piano note is higher pitched and a k would reflect that.

[] I hope this helps ~
posted

Kisses wrote:

Muzu
  1. 00:36:033 (104,105) - Swap? having 00:36:246 (105) different to 00:36:884 (106) would be nice as 00:36:246 (105) is higher pitched (with both the piano and drums). used, i changed 00:36:884 (106) - to k because is higher pitched than 00:36:246 (105) - and i'm giving emphasis to 00:36:246 (105) - with the 00:36:033 (104) -
  2. 01:35:608 (164) - subjective but this? similar reasons as stated in oni https://osu.ppy.sh/ss/10169995 nah, i don't want triplets


Oni
  1. A lot fo the SV changes from the kiai to the end of the map didn't really seem to match the song. for example at 01:26:033 - the change to 1x SV didn't seem natural because there wasn't a change of intensity within the music at all. I think a having the same SV throughout the kiai and ending would be ideal i'm following the vocal with the SV and it's for create a effect when played
  2. The finishes on 1/4 beat patterns didn't really suit this kind of map imho and does play quite awkward with DT mod. nah
  3. 00:06:459 (32) - if you're following the drums shouldn't this be a k? yeah, changed to dk because kk sounds bad
  4. 00:30:289 - add k for the piano? you mapped the piano with 00:30:076 (125,126) but missed this beat i think it's the mp3 quality xd
  5. 00:36:033 (104,105) - same as oni same as muzu*
  6. 01:07:097 (261,262,263,264,265) - this doesn't really play along to the music to me. It doesn't seem to follow the vocals or drums. changed to d d kkd
  7. 01:35:608 (397,398,399) - I think kdk or kkk would be better because the piano last piano note is higher pitched and a k would reflect that. sounds bad

[] I hope this helps ~ ><
posted
No Kds.

BPM is probably 141.05~141.07. It is definitely not 141 because you can feel the latency of the map when it is almost the end of the song
posted

Chocola_2287 wrote:

No Kds.

BPM is probably 141.05~141.07. It is definitely not 141 because you can feel the latency of the map when it is almost the end of the song
lol you have the ranked song with the same bpm, they could be wrong too ? xD

Btw, 141,05 dont see a great relevance, the mapper could switch the offset also to fix that If you really correct about bpm
posted

Chocola_2287 wrote:

No Kds.

BPM is probably 141.05~141.07. It is definitely not 141 because you can feel the latency of the map when it is almost the end of the song
posted
Okay, i'm not expert at timing , the beat 'seems' its off in final, but some ticks like 01:33:267 - , 01:34:544 - sounds normal for me. about all this for me the timing its correct and the other beats that sounds off its irrelevant to say if its really incorrect or not

--

anyway, i have tested the bpm 141,02 ~ 01 (chocola recomend 141.05: It is definitely not 141,05 ~ 07 because you can feel the latency of the map when it is almost the end of the song)

ALL number above 141 - 141.02 seems 'able' to the map i put 141.02 and see the tick in final fit perfectly, BUT i don't see why put this in any circumstances, its a tiny number, if the BPM its high, yeah. but 140~~~~~~ ....

If you play, dont matter if you really good or not, u will not perceive the diference, cuz the alteration its low and i just see this in 25%, and some beats match perfect with the ticks in141, if u switch, them will be off with sure xp.

--
Other stuff i want to talk: chocola don't seems open the editor and test all timing way to say its, in next time, u should test properly , or you can explain for me how 141.05~~~~~~ fit with the song ? ever 04 seems incorrect, i just understand the It is definitely not 141 (even i don't see the relevance)

I don't pretend to be rude, i just think its the incorrect way to say 'there's a problem here'.

--

igorsprite wrote:

Chocola_2287 wrote:

No Kds.

BPM is probably 141.05~141.07. It is definitely not 141 because you can feel the latency of the map when it is almost the end of the song
>Shut up
posted
From my modding queue, sorry for being late ;w;

[General]

> Metadata check: http://www.lantis.jp/release-item/LACM-14602.html


> I don't feel the timing is off track. The only arguable point may be 01:35:821 - , but it is already the end of the music so it rarely needs a fix. The delay is not noticeable in game-play.

> 01:07:097 - if applicable, the SV drop does not follow the barline at 01:06:884 - , it results a stacking of barline and notes. It is not aesthetic. Shift the SV change from 01:07:097 - to 01:06:884 - looks a lot better to show a very distinct cutting of music tension between 01:06:672 - / 01:07:097 - .

! Kiai setting: 01:22:204 - this Kiai is not acceptable. In terms of music, this extra highlighted portion does not belong to chorus, but it belongs to a part of dominant melody (same as 00:07:310 - ) despite the presence of vocal long note. Kiai and SV changes should not be used , therefore.

> 00:17:523 - / 01:32:416 - optional Finishers for all difficulties

> 01:21:353 - you will find that a bunch of gradual SV builts-up are useless now, remove them.

> 01:35:821 - Finisher ending with 50% volume? The ending cymbal crash is quite clear. (optional)

[Kantan]

! From 00:24:331 - to 00:37:948 - , the gap across Kantan and Futsuu is too large. Kantan contains too few notes. You need to add some notes back in Kantan.

! You can match the piano parts with these timings being mapped: 00:24:970 - / 00:26:672 - / 00:33:480 - / 00:35:608 - . They can narrow the gap between Futsuu (the main purpose).

> 00:27:097 - shift it to 00:27:310 - is more comfortable to match the main melody, and for a easier snapping.

> 00:34:119 - should be similar to 00:27:310 - , add a kat here

> 00:53:906 - same case as of 00:27:097 - , shift it 1/2 forward to match the dominant melody.

> 01:12:842 - change to k for brighter colour change, similar to 00:58:799 (8,9) -

[Futsuu]

> 00:09:012 - / 01:23:906 - kddk is very advanced in a solo melody phrase. It could be used in Kiai (you used), or in Muzukashii's part. Simple k _ _ k works well already.

> 00:12:204 - same problem as above, very advanced and unexpected pattern in Futsuu. Remove it.

> 00:10:714 - How about k k d in 1/1 snaps to show the music tendency there? 00:11:565 - is changed to d to show a better colour flow with 00:12:416 -

> 00:17:736 - too clumsy again, especially when 00:17:523 - is altered to a Finisher. Consider removing it. OR you can shift it to 00:17:948 - and change it to kat for a nicer pattern flow.

> 00:27:097 - same as Kantan

> 00:33:906 - remove it, balance with 00:27:097 -

> 00:34:331 - shift it to 00:34:119 - for a more natural flow

> 00:35:395 - add a kat here can show the main focus be vocal. Then, 00:36:246 - can be moved to 00:36:459 - , same rationale behind. Otherwise, keep everything don't change (the original flow is a bit rough though).

> 00:59:225 - uprising pitch, k is preferred. Kantan does not have/require this suggestion because of the overall colour flow. Futsuu can support more musical elements be presented.

> 01:00:927 - kdk / kdd is smoother

> 01:05:182 (1) - Let's try:

01:06:033 (3,4,5,6) - very clear drum hits and kicks, they should all be mapped.

01:07:736 (8,9) - reduce the complexity here to shed light on the Kiai part which is denser.

> 01:09:863 - constant k

> 01:13:693 - d k dkd, show consistency with 01:00:076 -

> 01:19:225 - add a don according to your mapping preference

! 01:22:204 - please refer to the mods related to 00:07:310 - this section


[Muzukashii]

> 00:07:948 (24,25) - Yes indeed there're two sounds but they are much weaker than 00:09:650 (30,31) - . The doublet pattern (it will not be a doublet soon, check the suggestion below) should apprear in the latter to show its specialty. 00:08:055 - should be removed hence.

! 00:09:863 - I am a bit clueless about this disappeared note. A very clear melody and a drum kick fall in this timing. Why'd you like to leave it blank?

Another thing: 00:09:863 - has its unique 3/2 pattern (check it in Futsuu). It should be displayed instead of masking it with 2/1 pattern.

> 00:11:565 - kdk is smoother in terms of not flow.

! 00:17:523 - What happened with this pattern? They sounded really off, no joke :( . I would recommend to follow the noise gate a bit: 00:17:523 (38) -

00:17:736 - / 00:18:587 - same representation with 1/4 monochrome-d doublet.

> 00:20:076 - please, if you want to use a stream in Oni, you have to do something beyond just pasting a slider here. ddd kkk D(d) can work well.

> 00:24:757 - try using 0.8x instead of 0.75x. I can see overlapping in 0.75x setting. I tested with 0.8x and it works perfectly.

! 00:24:757 - You cannot just copy&paste Futsuu's part to Muzukashii! At least you can map to a complete instrumental or vocal channel, depending on your fixes in Futsuu. Adding a single note at random place cannot display a well designed spread. Fix it by yourself by putting more notes with reference to your own mapping will, in spread wise please.

^! 00:37:948 - same case applies here. 00:38:374 - / 00:40:076 - / ... can be mapped for the vocal. 00:43:374 - this could be mapped in the way of dd k (00:43:693 - k for the sudden piano high-pitch note). I don't want to that 3/2 pattern be missed in Muzukashii.

Although you want to keep the mapping channel be instrumental-base only, in the concept of spread, if it is not a really silent or calm part, relatively distinct differences between difficulties should be seen.

> 00:50:714 - same as 00:20:076 - , in this time, an inverted kkk ddd K(k) would be a perfect mirror pattern.

> 01:22:204 (115,116,117,118,119,120,121,122) - advanced pattern here, considering the patterns at 00:07:310 - , you can of course have an advanced development at last, but make sure if you fix 00:07:310 - , 01:22:204 - should have the same applications as well.

**For example, 01:24:969 (126,127,128,129) - compares with 00:09:863 -

01:29:438 - k d d k d?

[Oni]

> 00:07:310 - / 01:22:204 - ddK is not really that required in anime song. A single normal k is enough to show the cymbal crash.

> 00:17:736 (87,88,89,90,91,92,93,94,95,96,97) - let's see if you can improve the consistency with Muzukashii's suggestion. The current one pattern is okay when it is abstracted from the music. I feel a little bit contradiction with the music. Try re-mapping a bit here. (Same applies at 01:32:416 - )

> 00:20:076 - ddddkkkkd sounds less boring.

> 00:24:757 - take care of the SV change (0.8x)

! 00:24:757 - / 00:37:948 - exactly the same with Muzukashii.

> 00:50:714 - mirror pattern of 00:20:076 - ?

> 00:53:480 - optional k for funnier pattern flow, maintaining a d can emphasis the vocal, your choice here.

> 00:59:012 - / 00:59:225 - ctrl+G for a better following of pitch flow and drum elements.

> 01:08:587 - this K is fine here because of Kiai and a longer chain of ornament dons in front of it. However, K kkk d k is preferred, comparing with 00:54:970 -

> 01:12:629 - / 01:12:842 - same as 00:59:012 - / 00:59:225 -

> 01:29:438 - weird drop down of density here, please refer to 00:14:544 - and make some variations on your own. You can do it.

[]

The mapset itself is very solid actually, at the same time it has a bunch of concrete problems. It needs more feedback on the huge fixes as expected.
posted

Skylish wrote:

From my modding queue, sorry for being late ;w;

[General]

> Metadata check: http://www.lantis.jp/release-item/LACM-14602.html


> I don't feel the timing is off track. The only arguable point may be 01:35:821 - , but it is already the end of the music so it rarely needs a fix. The delay is not noticeable in game-play. ok

> 01:07:097 - if applicable, the SV drop does not follow the barline at 01:06:884 - , it results a stacking of barline and notes. It is not aesthetic. Shift the SV change from 01:07:097 - to 01:06:884 - looks a lot better to show a very distinct cutting of music tension between 01:06:672 - / 01:07:097 - . ok

! Kiai setting: 01:22:204 - this Kiai is not acceptable. In terms of music, this extra highlighted portion does not belong to chorus, but it belongs to a part of dominant melody (same as 00:07:310 - ) despite the presence of vocal long note. Kiai and SV changes should not be used , therefore. ok

> 00:17:523 - / 01:32:416 - optional Finishers for all difficulties no

> 01:21:353 - you will find that a bunch of gradual SV builts-up are useless now, remove them. ok

> 01:35:821 - Finisher ending with 50% volume? The ending cymbal crash is quite clear. (optional) no

[Kantan]

! From 00:24:331 - to 00:37:948 - , the gap across Kantan and Futsuu is too large. Kantan contains too few notes. You need to add some notes back in Kantan. added

! You can match the piano parts with these timings being mapped: 00:24:970 - / 00:26:672 - / 00:33:480 - / 00:35:608 - . They can narrow the gap between Futsuu (the main purpose). ^

> 00:27:097 - shift it to 00:27:310 - is more comfortable to match the main melody, and for a easier snapping. no

> 00:34:119 - should be similar to 00:27:310 - , add a kat here used

> 00:53:906 - same case as of 00:27:097 - , shift it 1/2 forward to match the dominant melody. no

> 01:12:842 - change to k for brighter colour change, similar to 00:58:799 (8,9) - ok

[Futsuu]

> 00:09:012 - / 01:23:906 - kddk is very advanced in a solo melody phrase. It could be used in Kiai (you used), or in Muzukashii's part. Simple k _ _ k works well already. used

> 00:12:204 - same problem as above, very advanced and unexpected pattern in Futsuu. Remove it. i prefer keep

> 00:10:714 - How about k k d in 1/1 snaps to show the music tendency there? 00:11:565 - is changed to d to show a better colour flow with 00:12:416 - i'm following the piano

> 00:17:736 - too clumsy again, especially when 00:17:523 - is altered to a Finisher. Consider removing it. OR you can shift it to 00:17:948 - and change it to kat for a nicer pattern flow. ok

> 00:27:097 - same as Kantan same

> 00:33:906 - remove it, balance with 00:27:097 - no

> 00:34:331 - shift it to 00:34:119 - for a more natural flow no

> 00:35:395 - add a kat here can show the main focus be vocal. Then, 00:36:246 - can be moved to 00:36:459 - , same rationale behind. Otherwise, keep everything don't change (the original flow is a bit rough though). stop ;-;

> 00:59:225 - uprising pitch, k is preferred. Kantan does not have/require this suggestion because of the overall colour flow. Futsuu can support more musical elements be presented. i'm following the vocal

> 01:00:927 - kdk / kdd is smoother changed to kdd

> 01:05:182 (1) - Let's try: ok

01:06:033 (3,4,5,6) - very clear drum hits and kicks, they should all be mapped.

01:07:736 (8,9) - reduce the complexity here to shed light on the Kiai part which is denser. ok

> 01:09:863 - constant k no

> 01:13:693 - d k dkd, show consistency with 01:00:076 - used

> 01:19:225 - add a don according to your mapping preference ok...

! 01:22:204 - please refer to the mods related to 00:07:310 - this section no


[Muzukashii]

> 00:07:948 (24,25) - Yes indeed there're two sounds but they are much weaker than 00:09:650 (30,31) - . The doublet pattern (it will not be a doublet soon, check the suggestion below) should apprear in the latter to show its specialty. 00:08:055 - should be removed hence. used

! 00:09:863 - I am a bit clueless about this disappeared note. A very clear melody and a drum kick fall in this timing. Why'd you like to leave it blank? i don't want triplets, only this xd

Another thing: 00:09:863 - has its unique 3/2 pattern (check it in Futsuu). It should be displayed instead of masking it with 2/1 pattern.

> 00:11:565 - kdk is smoother in terms of not flow. i'm giving emphasis to 00:12:416 -

! 00:17:523 - What happened with this pattern? They sounded really off, no joke :( . I would recommend to follow the noise gate a bit: 00:17:523 (38) - ok xd

00:17:736 - / 00:18:587 - same representation with 1/4 monochrome-d doublet.

> 00:20:076 - please, if you want to use a stream in Oni, you have to do something beyond just pasting a slider here. ddd kkk D(d) can work well. no?

> 00:24:757 - try using 0.8x instead of 0.75x. I can see overlapping in 0.75x setting. I tested with 0.8x and it works perfectly. ok

! 00:24:757 - You cannot just copy&paste Futsuu's part to Muzukashii! At least you can map to a complete instrumental or vocal channel, depending on your fixes in Futsuu. Adding a single note at random place cannot display a well designed spread. Fix it by yourself by putting more notes with reference to your own mapping will, in spread wise please. '^'

^! 00:37:948 - same case applies here. 00:38:374 - / 00:40:076 - / ... can be mapped for the vocal. 00:43:374 - this could be mapped in the way of dd k (00:43:693 - k for the sudden piano high-pitch note). I don't want to that 3/2 pattern be missed in Muzukashii. ^

Although you want to keep the mapping channel be instrumental-base only, in the concept of spread, if it is not a really silent or calm part, relatively distinct differences between difficulties should be seen.

> 00:50:714 - same as 00:20:076 - , in this time, an inverted kkk ddd K(k) would be a perfect mirror pattern. same

> 01:22:204 (115,116,117,118,119,120,121,122) - advanced pattern here, considering the patterns at 00:07:310 - , you can of course have an advanced development at last, but make sure if you fix 00:07:310 - , 01:22:204 - should have the same applications as well. changed

**For example, 01:24:969 (126,127,128,129) - compares with 00:09:863 -

01:29:438 - k d d k d? no

[Oni]

> 00:07:310 - / 01:22:204 - ddK is not really that required in anime song. A single normal k is enough to show the cymbal crash. i prefer keep

> 00:17:736 (87,88,89,90,91,92,93,94,95,96,97) - let's see if you can improve the consistency with Muzukashii's suggestion. The current one pattern is okay when it is abstracted from the music. I feel a little bit contradiction with the music. Try re-mapping a bit here. (Same applies at 01:32:416 - )

> 00:20:076 - ddddkkkkd sounds less boring. ok

> 00:24:757 - take care of the SV change (0.8x) ok

! 00:24:757 - / 00:37:948 - exactly the same with Muzukashii. '^'

> 00:50:714 - mirror pattern of 00:20:076 - ? changed to ddddkkkkd

> 00:53:480 - optional k for funnier pattern flow, maintaining a d can emphasis the vocal, your choice here. keep

> 00:59:012 - / 00:59:225 - ctrl+G for a better following of pitch flow and drum elements. ok

> 01:08:587 - this K is fine here because of Kiai and a longer chain of ornament dons in front of it. However, K kkk d k is preferred, comparing with 00:54:970 - no

> 01:12:629 - / 01:12:842 - same as 00:59:012 - / 00:59:225 - same

> 01:29:438 - weird drop down of density here, please refer to 00:14:544 - and make some variations on your own. You can do it. wat

[]

The mapset itself is very solid actually, at the same time it has a bunch of concrete problems. It needs more feedback on the huge fixes as expected.
show more
Please sign in to reply.