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toby fox - Snowdin Town

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Topic Starter
Gero
This beatmap was submitted using in-game submission on domingo, 13 de noviembre de 2016 at 11:40:31 a.m.

Artist: toby fox
Title: Snowdin Town
Source: UNDERTALE
Tags: Merry Christmas Xmas X-mas White Snow Santa Claus Chiptune Radiation Soundtrack Frisk the Human Howdy! Flowey Flower FLOWERY Toriel Goat Mom Tori Old lady ASGORE'S CLONE Sans Skeleton Smiley Trashbag Sansy Papyrus GREAT COOL DUDE Undyne Undying Dr. Alphys Mettaton Robot HAPPSTABLOOK Asgore Dreemurr Dad King Fluffybuns FLUFFYBOY Mr.Dreamy Gorey Asriel Dreemurr Son Battle Furry Furries Anthropomorphic Animals Serial Murderer Chara Lesser Dog Doggo Dogamy and Dogaressa Greater Monster Kid various NPCs Snowman Snowdin Shopkeeper Grillby's Papyrus' & Sans's House Snowdin Library Ice Wolf North of Town True Pacifist Route Ruins Snowdin Forest Royal Guard Happy Ending Track 22 Underground Surface * (You're filled with DETERMINATION.) You cannot give up just yet. . . Frisk! Stay determined. . . INTEGRITY PERSEVERANCE KINDNESS JUSTICE PATIENCE BRAVERY DETERMINATION 7 Lost Souls 8-Bit 8Bits 8 Bits Indie Game Cosmolade
BPM: 101
Filesize: 4967kb
Play Time: 01:15
Difficulties Available:
  1. Average (1.46 stars, 94 notes)
  2. Merry Snowy (3.62 stars, 205 notes)
  3. Relaxing (1.07 stars, 48 notes)
  4. Tough (2.52 stars, 173 notes)
Download: toby fox - Snowdin Town
Information: Scores/Beatmap Listing
---------------
* (We're filled with DETERMINATION.)
~Merry Christmas to everyone~


Mapset:

By Gero
By Cosmolade
Cosmolade
#1 yeee
/me throws a Storyboard to Gero*
/o3o)/
Topic Starter
Gero
Thanks for the Storyboard.

Updated~
Natsu
IRC
2016-11-02 01:46 Natsu: ACTION is editing [https://osu.ppy.sh/b/1120537 toby fox - Snowdin Town [Merry Snowy]]
2016-11-02 01:46 Natsu: 00:00:061 (1) - se te olvido un whistle
2016-11-02 01:46 Gero: si le preguntare para estar safes
2016-11-02 01:46 Gero: lo olvide, arreglado y añadido
2016-11-02 01:47 Natsu: 00:01:249 (3) - esto en serio le deberias de reducir el volument a algunos slider q terminan en nada
2016-11-02 01:47 Natsu: 00:07:189 (6) - NC
2016-11-02 01:47 Natsu: Deberias de agregar un circulo aqui, quedaria bien un triplete 00:11:961 -
2016-11-02 01:48 Natsu: maje esto neta: https://osu.ppy.sh/ss/6470482 00:15:632 (3,4,5,1) - que feo overlap
2016-11-02 01:48 Gero: cierto, queda bien con el triple y las demas cosas tambien aplicadas
2016-11-02 01:48 Gero: no me habia dado cuenta
2016-11-02 01:48 Gero: o.o
2016-11-02 01:48 Gero: lo apilo manualmente no?
2016-11-02 01:48 Natsu: si
2016-11-02 01:49 Natsu: 00:19:456 - nc
2016-11-02 01:49 Natsu: 00:23:867 (1,3) - blanket off
2016-11-02 01:49 Gero: arreglado todo
2016-11-02 01:50 Natsu: ACTION is editing [https://osu.ppy.sh/b/1120752 toby fox - Snowdin Town [Tough]]
2016-11-02 01:50 Natsu: 00:23:867 - NC
2016-11-02 01:51 Gero: listo
2016-11-02 01:51 Natsu: 00:40:338 (1) - y la simetria?
2016-11-02 01:51 Gero: lol, no me habia fijado que los puntos no eran simetricos, arreglados
2016-11-02 01:52 Natsu: ACTION is editing [https://osu.ppy.sh/b/1120750 toby fox - Snowdin Town [Average]]
2016-11-02 01:52 Natsu: 00:15:632 (3,1,2) - espacio
2016-11-02 01:52 Gero: okay
2016-11-02 01:52 Natsu: 00:53:279 (5,1) - igual
2016-11-02 01:52 Natsu: 01:08:573 (1,2) - tambien
2016-11-02 01:52 Gero: nice catch, listo
2016-11-02 01:52 Gero: todo aplicado y arreglado
2016-11-02 01:53 Natsu: ACTION is editing [https://osu.ppy.sh/b/1120751 toby fox - Snowdin Town [Relaxing]]
2016-11-02 01:53 Natsu: 00:37:985 (1,2) - espacio
2016-11-02 01:54 Natsu: 00:50:926 (2,3) - igual
2016-11-02 01:54 Natsu: 01:01:514 (1) - tambien
2016-11-02 01:54 Natsu: eso seria todo maje
2016-11-02 01:54 Natsu: esta bien limpio el mapa
Sonnyc
General.
-- Imo a black sliderborder felt too dark along your sb despite it matches your hitcircle's color.
-- Slidertick's volume is way too low to have an actual meaning. You'll want a hitsound that has a higher volume.
-- The sliderb animation isn't balanced. Is it an intended setting? It feels really weird for me.

Relaxing.
01:07:397 (2,4) - Consider adding at least whistles. These being no hitsound at all felt too weak compared to the song.

Average.
00:35:632 (5) - I think you can consider a new combo on this.

Tough.
01:05:338 - Your main rhythms are following cello instruments, but suddenly following the violins and leaving this strong beat empty felt awkward imo.

Merry Nowy.
01:05:926 (4) - The beat is pretty weak in the song. I recommend you removing the clap (or actually even the note itself).
CodeS
As requested:

General:

-You really need to change that black border lol, or update the skin, feels really oldschool.

Easy:


00:26:220 (3,1) - No reason to make the player have this sudden change of direction, try http://i.imgur.com/pe1uoYL.png with 00:28:573 (1,2,3) - (and yes, I get you're trying to do a diamond shape, 00:28:573 (1,2,3,4) - but the flow between 00:26:220 (3,1) - and 00:30:926 (3,4) - is really awkward)

00:40:338 (3,4) - Not only these sliders are actually... kinda ugly D=! , but why under-map this part? (no pun intended), no only that, but you're using the small "music change" the song is giving you at 00:42:691 (4) - which is clearly a different music section as what 00:40:338 (3) - is for the same slider shape, Why is the same?, why don't you try to map this part like you did in the similar first part of the song? , here 00:19:162 (1,2,3,4,1,2,3) - because right now it feels kinda lazy.

00:53:279 (4,1) - avoid this overlap, just move 00:54:456 (1) - tail a bit.

Normal:

00:02:437 (4) - NC?
Also
00:02:437 (4) - Move to y:220? you know, that sick symmetry with 00:00:952 (2) -

00:22:691 (3,4,5) - Spread out these a little bit more, they can be kinda confusing to new players seeing how stick together they are.

00:23:867 (1,2) - http://i.imgur.com/fjBi8Ex.png you sure don't have a better placement for this corner? o_o
It looks very crowded and confusing xD

00:38:867 (2) - move to y 149 for the sick symmetry with 00:37:691 (6) -

Hard:


00:15:038 (2) - CTR G and move 00:14:444 (1,2) - as a group closer to 00:15:632 (3) - so you don't have to move much after that.
00:20:926 (6,7,8) - This is not 1/4 and you know it.
00:23:279 (6,7,8) - Not 1/4
00:28:132 (4) - This feels overmapped? I mean, this note is sitting on nothing..
00:30:338 (6,7,8) - Same about not being 1/4 but 1/8 .
00:32:691 (6,7,8) - something something not 1/4, gonna stop here, but the same repeats after.

01:11:514 (2,4) - CTR G?


Insane:

Nothing, plays amazing.



Good map, also good luck
Liuth
irc something maybe?
16:15 *Gero is listening to [http://osu.ppy.sh/b/1120537 toby fox - Snowdin Town]
16:15 Gero: is this one
16:15 Liuth: sure
16:15 Liuth: I'll take a nap, when I wake up I'd mod it
16:16 Liuth: or I can do a quick irc now
16:16 Liuth: up to you
16:16 Gero: irc is fine o3o
16:16 Liuth: okay
16:16 Liuth: c;
16:16 *Liuth is editing [https://osu.ppy.sh/b/1120751 toby fox - Snowdin Town [Relaxing]]
16:20 Liuth: 00:54:456 (1) - maybe flip it into something like this? https://osu.ppy.sh/ss/6472558 would be a lot easier to play and that slight overlap in current state doesn't really look neat
16:20 Liuth: or idk, just rotate it a bit?
16:21 Gero: you're right, fixed
16:21 Liuth: except that that's all I guess, very neat difficulty and amazing symmetry work
16:22 *Liuth is editing [https://osu.ppy.sh/b/1120750 toby fox - Snowdin Town [Average]]
16:26 Liuth: 00:10:922 (3,1,2,3) - small suggestion here. the new combo 1,2,3 is pretty meh to play as for me because of the high angle causing weird movement and flow. if you want to keep perfect symmetry, maybe you can curve 00:10:922 (3) - a bit more, and then make 00:12:110 (1,2,3) - a bit softer? kinda like https://osu.ppy.sh/ss/6472590
16:27 Gero: okay, I've moved them a bit
16:31 Liuth: 00:47:397 (1,2,3) - flow here is really sharp, but I don't know how to fix it and keep further patterns :/ maybe you can have something in mind, like moving 2 a bit lower and then adapting 1 to it, since again like in first example the angle is pretty high here between 2 and 3 causing sharp cursor movement while playing
16:32 Liuth: that's it, another neat symmetrical diff
16:32 Gero: got it, will change them \o/
16:32 *Liuth is editing [https://osu.ppy.sh/b/1120752 toby fox - Snowdin Town [Tough]]
16:34 Liuth: nothing to add here I guess, all patterns are okay
16:34 *Liuth is editing [https://osu.ppy.sh/b/1120537 toby fox - Snowdin Town [Merry Snowy]]
16:35 Gero: alrighty \:D/
16:36 Gero: you can post it to get a kudosu o3o
16:37 Liuth: also nothing to add I guess
16:37 Liuth: jumps are okay, rhytmically okay as well, no overmap

Good luck brother ;>
Euny

as your request!


  • General
  1. i tho there is new mods on osu lol. hope you change that black slider border. i'll recommend to you cute hitcircleoverlay and code for change. looks really snow ball for now c: hope you love this recommendation >> https://osu.ppy.sh/ss/6474052
    SliderBorder : 255,255,255
    SliderTrackOverride : 100,100,100
  • Merry Snowy
  1. 00:27:103 (2,1) - they too close make me confuse when play. how about overlap bit? like, same place with 00:26:514 (2) - or,, stack both also nice since i saw 00:45:926 (2,3) - them on this diff.https://osu.ppy.sh/ss/6474122
  2. 00:29:162 (3,4,5) - those 3 objects linear feels not that comfortable to me. how about move 5 a bit down like this >> https://osu.ppy.sh/ss/6474148 if you agree with me, 00:31:956 (5) - this should change too.
  • Average
  1. try to make your combo get same terms. you used every 2big white for kiai but there is some of parts are not same as with other parts(like 01:06:220 (1,1) - them). also front part. 00:02:437 (4) - i guess you should put nc for here.
  2. 00:12:704 (2,3,4,5) - yeah they are in other timeline but i think better to make them same(perfect stack or just overlap with distance for both). >> https://osu.ppy.sh/ss/6474213 or ,, changing 00:13:001 (3,4) - to 1/1slider. i think its good to read. >> https://osu.ppy.sh/ss/6474224
  • Relaxing
  1. same as your Average diff. make same terms for combo. will be help newest players who love your x'mas map c:
Tough looks tough for me lol i mean good. cute map with cute sb. hope i can see this when x'mas


Topic Starter
Gero
Sonnyc
General.
-- Imo a black sliderborder felt too dark along your sb despite it matches your hitcircle's color. Changed.
-- Slidertick's volume is way too low to have an actual meaning. You'll want a hitsound that has a higher volume. I prefer to keep it as is, I've used this hitsound in other of my sets so I'm used to add it.
-- The sliderb animation isn't balanced. Is it an intended setting? It feels really weird for me. Yeah seems a little bit weird, but I don't even know how to fix that because it looks more like a bug than anything else.

Relaxing.
01:07:397 (2,4) - Consider adding at least whistles. These being no hitsound at all felt too weak compared to the song. Applied.

Average.
00:35:632 (5) - I think you can consider a new combo on this. Added.

Tough.
01:05:338 - Your main rhythms are following cello instruments, but suddenly following the violins and leaving this strong beat empty felt awkward imo. Nice catch, fixed.

Merry Nowy.
01:05:926 (4) - The beat is pretty weak in the song. I recommend you removing the clap (or actually even the note itself). I want to keep the consistency about hitsounds, so I'd like to keep it as is.

Katyusha
As requested:

General:

-You really need to change that black border lol, or update the skin, feels really oldschool. Changed the border already.

Easy:


00:26:220 (3,1) - No reason to make the player have this sudden change of direction, try http://i.imgur.com/pe1uoYL.png with 00:28:573 (1,2,3) - (and yes, I get you're trying to do a diamond shape, 00:28:573 (1,2,3,4) - but the flow between 00:26:220 (3,1) - and 00:30:926 (3,4) - is really awkward) Great, fixed.

00:40:338 (3,4) - Not only these sliders are actually... kinda ugly D=! , but why under-map this part? (no pun intended), no only that, but you're using the small "music change" the song is giving you at 00:42:691 (4) - which is clearly a different music section as what 00:40:338 (3) - is for the same slider shape, Why is the same?, why don't you try to map this part like you did in the similar first part of the song? , here 00:19:162 (1,2,3,4,1,2,3) - because right now it feels kinda lazy. It's just a persoal taste, I like to do long sliders in this kind of difficulties.

00:53:279 (4,1) - avoid this overlap, just move 00:54:456 (1) - tail a bit. Changed.

Normal:

00:02:437 (4) - NC? Added.
Also
00:02:437 (4) - Move to y:220? you know, that sick symmetry with 00:00:952 (2) - Fixed.

00:22:691 (3,4,5) - Spread out these a little bit more, they can be kinda confusing to new players seeing how stick together they are. I prefer to keep them as is, I like them a lot actually.

00:23:867 (1,2) - http://i.imgur.com/fjBi8Ex.png you sure don't have a better placement for this corner? o_o
It looks very crowded and confusing xD Well, that's intentional, but I've changed that now, so sould be okay.

00:38:867 (2) - move to y 149 for the sick symmetry with 00:37:691 (6) - Fixed.

Hard:


00:15:038 (2) - CTR G and move 00:14:444 (1,2) - as a group closer to 00:15:632 (3) - so you don't have to move much after that. I don't want to do that, to be honest it doesn't even affect anything.
00:20:926 (6,7,8) - This is not 1/4 and you know it. It's not even neccesary to map every beat of the song when it's related to lower difficulties and you know it.
00:23:279 (6,7,8) - Not 1/4 ^
00:28:132 (4) - This feels overmapped? I mean, this note is sitting on nothing.. Listen it at 25% of speed.
00:30:338 (6,7,8) - Same about not being 1/4 but 1/8 . ^
00:32:691 (6,7,8) - something something not 1/4, gonna stop here, but the same repeats after. ^

01:11:514 (2,4) - CTR G? This pattern is intentional.


Insane:

Nothing, plays amazing. Yay.



Good map, also good luck

Euny

as your request!


  • General
  1. i tho there is new mods on osu lol. hope you change that black slider border. i'll recommend to you cute hitcircleoverlay and code for change. looks really snow ball for now c: hope you love this recommendation >> https://osu.ppy.sh/ss/6474052
    SliderBorder : 255,255,255
    SliderTrackOverride : 100,100,100
    Applied everything.
  • Merry Snowy
  1. 00:27:103 (2,1) - they too close make me confuse when play. how about overlap bit? like, same place with 00:26:514 (2) - or,, stack both also nice since i saw 00:45:926 (2,3) - them on this diff.https://osu.ppy.sh/ss/6474122 I like them as is.
  2. 00:29:162 (3,4,5) - those 3 objects linear feels not that comfortable to me. how about move 5 a bit down like this >> https://osu.ppy.sh/ss/6474148 if you agree with me, 00:31:956 (5) - this should change too. It's not that bad at all, no changes.
  • Average
  1. try to make your combo get same terms. you used every 2big white for kiai but there is some of parts are not same as with other parts(like 01:06:220 (1,1) - them). also front part. 00:02:437 (4) - i guess you should put nc for here.
  2. 00:12:704 (2,3,4,5) - yeah they are in other timeline but i think better to make them same(perfect stack or just overlap with distance for both). >> https://osu.ppy.sh/ss/6474213 or ,, changing 00:13:001 (3,4) - to 1/1slider. i think its good to read. >> https://osu.ppy.sh/ss/6474224 Applied everything for this difficulty as well.
  • Relaxing
  1. same as your Average diff. make same terms for combo. will be help newest players who love your x'mas map c: I've re-worked on the Combos.
Tough looks tough for me lol i mean good. cute map with cute sb. hope i can see this when x'mas



Updated~
Izzywing
Hey!

This was the first undertale song I ever heard, when a friend of mine was playing it and I watched via skype-screen share lol

[General]

00:56:809 - Not a big deal but I think this is a better spot for the preview point.

Epilepsy warning? Might be needed because of the moving pictures, I'm not sure.

[Relaxing]

00:42:691 (4) - NC

01:06:220 (1,2,3,4) - Seems kinda underwhelming to me. I think you could continue the rhythm of 01:03:867 (2) - this type of 3/2 slider and place the circles on 01:07:103, 01:07:985. The only reason this would potentially be bad is if you think the gap between 01:07:985 - and 01:08:573 - being 1/1 vs the 3/2 used right before could be confusing for the player.

[Average]

00:03:031 (2,3) - I know symmetry is ruined but im not really sure if stack leniency being this low for an "Average" diff is a good idea. Not sure if there's any precedent but I think it's too hard to read.

00:19:750 (3) - NC

[Tough]

00:06:001 (3) - I think this would look better if it wasn't so close to touching 2's head, so like this - https://osu.ppy.sh/ss/6478045

00:01:249 (3) - Silence tail?
00:06:001 (3) - ^
00:10:922 (3) - ^, you get the idea

[Merry Snowy]

00:01:249 (3) - Same as in the Tough diff, considering silencing the tail of all of these sliders
00:06:001 (3) - ^, etc, etc

00:20:926 (7,8,9) - Well you go from stacking the 1/4 earlier to stacking the 1/8 here and it caught me off guard a bit. I think you shouldn't stack the 1/4 notes earlier in the song and should either space them out a bit or do what you did for 00:16:523 (4,5,1) - and custom stack them.

01:10:338 (3) - You can center this between the head and tail of 01:09:456 (2) - and 01:08:573 (1) - by moving it so the x value is either 164 or 165 (If you average the x values of the head and tail of those sliders, you get 164.5)

Looks good!

Nice set, clean patterns and a clean mapping style so there's not much to point out. Good luck.
ZekeyHache
Okay bro, remember this? p/5470278
Please take care of removing unnecessary tags to avoid unwanted results. It's normal to add tags for main characters which are the most known and a specific place from where your sound is coming from the game, but HOLY MOLY Gero! what is this? lol Rethink of what you actually REALLY need~

Also, check for repeated words, don't just copy-paste and throw names like crazy pls. There are so many repeated words that I know it as a fact rather than assuming~ I marked some for you~

Merry Christmas Xmas X-mas White Snow Santa Claus Chiptune Radiation Soundtrack Frisk the Human Howdy! Flowey the Flower FLOWERY Toriel the Goat Mom Tori Old lady ASGORE'S CLONE Sans the Skeleton Smiley Trashbag Sansy Papyrus the Skeleton THE GREAT PAPYRUS COOL DUDE Undyne the Undying Dr. Alphys Mettaton the Robot HAPPSTABLOOK Asgore Dreemurr the Goat Dad King Fluffybuns KING FLUFFYBOY Mr.Dreamy Gorey Asriel Dreemurr the Goat Son Battle Serial Murderer Chara Lesser Dog Doggo Dogamy and Dogaressa Greater Dog Monster Kid various NPCs Snowman Snowdin Shopkeeper Grillby's Papyrus and Sans's House Snowdin Library Ice Wolf The North of Town The True Pacifist Route Ruins Snowdin Forest Royal Guard Happy Ending Track 90 The Underground The Surface * (You're filled with DETERMINATION.) You cannot give up just yet. . . Frisk! Stay determined. . . INTEGRITY PERSEVERANCE KINDNESS JUSTICE PATIENCE BRAVERY DETERMINATION 7 Souls Lost Souls 8Bits Indie Game Cosmolade

why do you even need white in tags? we all know snow is white ;w;
Ah, yee, there are anthropomorphic animals there, so it would be cool to add furry & furries to tags for those who look for them~

[Easy]
  1. 00:42:691 (4,5) - You know this kind of overlap doesn't look neat and doesn't have any special purpose. Looks awkward compared to the rest of your neat mapping style~
ya tu sabe~
Topic Starter
Gero
Hobbes2
Hey!

This was the first undertale song I ever heard, when a friend of mine was playing it and I watched via skype-screen share lol

[General]

00:56:809 - Not a big deal but I think this is a better spot for the preview point. You're right, changed.

Epilepsy warning? Might be needed because of the moving pictures, I'm not sure. It's not necessary.

[Relaxing]

00:42:691 (4) - NC I want to keep the consistency in the color of the symmetry, so I'd like to keep it as is.
01:06:220 (1,2,3,4) - Seems kinda underwhelming to me. I think you could continue the rhythm of 01:03:867 (2) - this type of 3/2 slider and place the circles on 01:07:103, 01:07:985. The only reason this would potentially be bad is if you think the gap between 01:07:985 - and 01:08:573 - being 1/1 vs the 3/2 used right before could be confusing for the player. I prefer long sliders in this kind of difficulties, you know, it's a personal taste.

[Average]

00:03:031 (2,3) - I know symmetry is ruined but im not really sure if stack leniency being this low for an "Average" diff is a good idea. Not sure if there's any precedent but I think it's too hard to read. I've changed the stack leniency.

00:19:750 (3) - NC Applied.

[Tough]

00:06:001 (3) - I think this would look better if it wasn't so close to touching 2's head, so like this - https://osu.ppy.sh/ss/6478045 It was intentional.

00:01:249 (3) - Silence tail? I prefer to keep them audible instead.
00:06:001 (3) - ^ Same as above.
00:10:922 (3) - ^, you get the idea ^

[Merry Snowy]

00:01:249 (3) - Same as in the Tough diff, considering silencing the tail of all of these sliders What I've said about it.
00:06:001 (3) - ^, etc, etc ^

00:20:926 (7,8,9) - Well you go from stacking the 1/4 earlier to stacking the 1/8 here and it caught me off guard a bit. I think you shouldn't stack the 1/4 notes earlier in the song and should either space them out a bit or do what you did for 00:16:523 (4,5,1) - and custom stack them. It's kinda difficult to unstack them, patterns are not so confused as I thought.

01:10:338 (3) - You can center this between the head and tail of 01:09:456 (2) - and 01:08:573 (1) - by moving it so the x value is either 164 or 165 (If you average the x values of the head and tail of those sliders, you get 164.5) Fixed.

Looks good!

Nice set, clean patterns and a clean mapping style so there's not much to point out. Good luck.

ezek
Okay bro, remember this? p/5470278
Please take care of removing unnecessary tags to avoid unwanted results. It's normal to add tags for main characters which are the most known and a specific place from where your sound is coming from the game, but HOLY MOLY Gero! what is this? lol Rethink of what you actually REALLY need~

Also, check for repeated words, don't just copy-paste and throw names like crazy pls. There are so many repeated words that I know it as a fact rather than assuming~ I marked some for you~

Merry Christmas Xmas X-mas White Snow Santa Claus Chiptune Radiation Soundtrack Frisk the Human Howdy! Flowey the Flower FLOWERY Toriel the Goat Mom Tori Old lady ASGORE'S CLONE Sans the Skeleton Smiley Trashbag Sansy Papyrus the Skeleton THE GREAT PAPYRUS COOL DUDE Undyne the Undying Dr. Alphys Mettaton the Robot HAPPSTABLOOK Asgore Dreemurr the Goat Dad King Fluffybuns KING FLUFFYBOY Mr.Dreamy Gorey Asriel Dreemurr the Goat Son Battle Serial Murderer Chara Lesser Dog Doggo Dogamy and Dogaressa Greater Dog Monster Kid various NPCs Snowman Snowdin Shopkeeper Grillby's Papyrus and Sans's House Snowdin Library Ice Wolf The North of Town The True Pacifist Route Ruins Snowdin Forest Royal Guard Happy Ending Track 90 The Underground The Surface * (You're filled with DETERMINATION.) You cannot give up just yet. . . Frisk! Stay determined. . . INTEGRITY PERSEVERANCE KINDNESS JUSTICE PATIENCE BRAVERY DETERMINATION 7 Souls Lost Souls 8Bits Indie Game Cosmolade

why do you even need white in tags? we all know snow is white ;w;
Ah, yee, there are anthropomorphic animals there, so it would be cool to add furry & furries to tags for those who look for them~ Deleted the tags that were not necessary, so should be fine now.

[Easy]
  1. 00:42:691 (4,5) - You know this kind of overlap doesn't look neat and doesn't have any special purpose. Looks awkward compared to the rest of your neat mapping style~ Fixed.
ya tu sabe~

Updated~
ZekeyHache
~We fixed a bit more tag related stuff lol~

~Bubbled~
meii18
damn i was planning to map this song for this christmas but seems like i have to choose another song... good luck on qualify!
Low
the tags
Cowboy
¿Podría crear una dificultad de CtB? Aunque creo que ya es algo tarde.

Edit 2: Congrats!
Sonnyc
Nominated.
Cosmolade
yay \>w</
Congrats Gerito!
Sotarks
it's not christmas?
Natsu
que no lo ibas a rankear para navidad?, bueno de todos modos hoy hace otro hahahaha, felicidades gorda!
ZekeyHache
Gratz Geronimo! \:D/
Kyouren
So faster owo
PVmiwiki
this map is trash Is hard You are trash aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x
PVmiwiki
this map is trash Is hard You are trash aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x :x
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