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Nogizaka Haruka & Mika - Jingle Bells

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ZekeyHache
Reminder post~ Mod post

you know I don't enjoy this

Jinguru bels jinguru bels~

[Easy]
  1. 01:08:804 - It would be nice to leave this beat clickable y'know? The beat is not only strong, but is also the last one, so it deserves more emphasis than just being the end of a slider :/
[Normal]
  1. 00:32:333 (1) - what about using a horizontal flipped version of slider (5) (same pattern)? it would look nicer imo since the pattern feels more connected that way~ https://osu.ppy.sh/ss/6837481
  2. 01:08:804 - same as in Easy hmm I think I'm really against this :c
[Hard]
  1. 00:59:392 (1) - not sure if this would bother 4:3 screen players~
[Mako's Insane]
  1. 00:02:921 (1) - Not symmetrical, it can be adjusted a bit more y'know? That way the whole beginning pattern would be symmetrical~
  2. 00:28:510 (2,1) - I think it would be nice to get rid of the overlap here~ You were overlapping the sliders and these notes being circles represent a change in the music, I guess, so moving them so they don't overlap with the slider would make them feel more unique and represent the change in music more properly imo~
  3. 00:32:774 (5) - Isn't this note supposed to be snapped at 1/6?
  4. 00:35:127 (4) - ^ and many others... you should take a look at that :c
  5. 01:08:510 (2,1) - you know my opinion on this now~
Topic Starter
Mekki
@Mako, I agree about it, you have a lot of unsnapped objects, I'd say some of them are fine due to vocals been landing on it, but all of the other notes that havent vocals shoudl land on 1/6, and honestly, I don't think simplification is needed, because even snapped to 1/6, it plays fine.

00:32:774 (5) - 1/6
00:35:127 (4) - 1/6
00:37:480 (5) - 1/6
00:42:186 (5) - 1/6
00:44:539 (4) - 1/6
00:49:539 (3) - 1/6 here is a bit more tricky so maybe you could just remove the triplet

Anyways, I guess this could be easily fixed by moving this ntoes to 1/6 and make spacing a bit different for those patterns. Since it is executed constantly in song in this section, it shouldn't be something confusing. Hope you consider those concerns cause for what I know those are unrankable. XD
Shiranai

ezek wrote:

Reminder post~ Mod post

you know I don't enjoy this

Jinguru bels jinguru bels~

[Mako's Insane]
  1. 00:02:921 (1) - Not symmetrical, it can be adjusted a bit more y'know? That way the whole beginning pattern would be symmetrical~ Looks symmetrical enough :(
  2. 00:28:510 (2,1) - I think it would be nice to get rid of the overlap here~ You were overlapping the sliders and these notes being circles represent a change in the music, I guess, so moving them so they don't overlap with the slider would make them feel more unique and represent the change in music more properly imo~ Fixed
  3. 00:32:774 (5) - Isn't this note supposed to be snapped at 1/6? Fixed
  4. 00:35:127 (4) - ^ and many others... you should take a look at that :c Fixed!
  5. 01:08:510 (2,1) - you know my opinion on this now~ Fixed
Thanks ezek <3
Sorry it took me a while

@Guh: Fixed all, I hope they are correct now :)
~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 49833
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8804,28804,68804
DistanceSpacing: 1.2
BeatDivisor: 6
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Jingle Bells
TitleUnicode:ジングルベル
Artist:Nogizaka Haruka & Mika
ArtistUnicode:乃木坂春香&美夏
Creator:MkGuh
Version:Mako's Insane
Source:乃木坂春香の秘密ぴゃあれっつぁ♪
Tags:Mako Sakata Snow Christmas Xmas White Santa no Himitsu: Purezza 後藤麻衣 能登麻美子 後藤麻衣 Noto Mamiko x Gotou Mai
BeatmapID:1131677
BeatmapSetID:528284

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"christmasb g.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Mekki
Seems smooth now~ Also, mod reply were given In Game.

Updated!
ZekeyHache
I got dizzy of hearing "jinguru bels" ~ I believe this is fine now, looks good fur me~

~Bubbled~
Wafu
Hello, I'd like to raise up some of my older statements and some additions before we can move on.

  1. (General) It might be just me, but I have trouble noticing soft-hitclap2. I think it's way too quiet, but the song is very loud in comparison, so it makes it barely audible. You could maybe increase its volume so it would not blend so much, the hitsound doesn't have a very good function if you cannot hear it well. I know I provided you the hitsounds without the delay, but I didn't do anything to the volume and I feel it's still as quiet as it was before. We should address this, PM me if you need me to change the file.
  2. (General) It's a pity you didn't use soft-hitclap more often and in other difficulties apart than just Mako's. This hitsound has really great potential in the song. It's completely up to you, but I guess you could come up with some creative way of using it more frequently. I would really like to see this addressed or at least I'd like to get a response with reasoning. I see some potential in hitsound improvement by using more of the soft-hitclap.wav (not soft-hitclap2 that you mistook it for below) in proper places. I could give you an example if you contacted me or anything, but I don't want to leave this unanswered at the expense of quality of the map's hitsounds.
  3. (Easy) This is quite relating to the last point I suggested above. I think there are some places that sound very empty and you apparently left them empty on purpose, but they could probably be a bit better with the soft-hitclap I talked about above. That applies for these places: 00:14:098 (4) - 00:23:510 - 00:39:980 - 00:54:098 (4) - 01:03:510 (4) - Although you applied clap on these objects, I was talking about soft-hitclap, not soft-hitclap2, so you didn't add the inherited timing point with different sampleset. Now you are having claps where they don't reflect the song properly. Try to change the sampleset for these hitsounds.
These were issues that you should check one more time, now I'd like to point out few things in Mako's difficulty.

MkGuh wrote:

@Mako, I agree about it, you have a lot of unsnapped objects, I'd say some of them are fine due to vocals been landing on it, but all of the other notes that havent vocals shoudl land on 1/6, and honestly, I don't think simplification is needed, because even snapped to 1/6, it plays fine.

Anyways, I guess this could be easily fixed by moving this ntoes to 1/6 and make spacing a bit different for those patterns. Since it is executed constantly in song in this section, it shouldn't be something confusing. Hope you consider those concerns cause for what I know those are unrankable. XD
I can agree with this. The 1/6 play and look fine, if there is vocal, using 1/4 is pretty good as well. There are still some inaccurate places. These are not bound to a vocal in map and therefore are not supposed to be 1/4:
  1. 00:09:833 (6) -
  2. 00:40:421 (5) -
  3. 00:48:657 (5) -
Though, all of these 3 look more like 1/16, for example at 00:09:870 - . It sounds more accurate to me as 1/16 rather than 1/6 at 00:09:882 - for example. I recommend you to take a look at all of the 1/6 rhythms if they are not 1/16 (I personally found only these 3). It's still absolutely fine to play if you use 1/16, so you don't have to worry about it breaking your map. Just we should not ignore this.

@ezek: After this is addressed, you'll most likely need to rebubble the map due snapping-related changes.

Call me back.
Topic Starter
Mekki
Discussed the hitsounds in-game chat. Waiting for Mako now! :3
Shiranai

Wafu wrote:

Hello, I'd like to pull raise up some of my older statements and some additions before we can move on.

These were issues that you should check one more time, now I'd like to point out few things in Mako's difficulty.

MkGuh wrote:

@Mako, I agree about it, you have a lot of unsnapped objects, I'd say some of them are fine due to vocals been landing on it, but all of the other notes that havent vocals shoudl land on 1/6, and honestly, I don't think simplification is needed, because even snapped to 1/6, it plays fine.

Anyways, I guess this could be easily fixed by moving this ntoes to 1/6 and make spacing a bit different for those patterns. Since it is executed constantly in song in this section, it shouldn't be something confusing. Hope you consider those concerns cause for what I know those are unrankable. XD
I can agree with this. The 1/6 play and look fine, if there is vocal, using 1/4 is pretty good as well. There are still some inaccurate places. These are not bound to a vocal in map and therefore are not supposed to be 1/4:
  1. 00:09:833 (6) - Fixed, use 1/16 same as below
  2. 00:40:421 (5) -
  3. 00:48:657 (5) -
Though, all of these 3 look more like 1/16, for example at 00:09:870 - . It sounds more accurate to me as 1/16 rather than 1/6 at 00:09:882 - for example. I recommend you to take a look at all of the 1/6 rhythms if they are not 1/16 (I personally found only these 3). It's still absolutely fine to play if you use 1/16, so you don't have to worry about it breaking your map. Just we should not ignore this. Agree, it play better I geuss after resnapping to 1/16 http://puu.sh/sX4d5/c910cc9546.jpg

@ezek: After this is addressed, you'll most likely need to rebubble the map due snapping-related changes.

Call me back.
The snap so tiresome to fix lol, hope I did it right this time! and I don't change the hitsound btw :)
~
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[Metadata]
Title:Jingle Bells
TitleUnicode:ジングルベル
Artist:Nogizaka Haruka & Mika
ArtistUnicode:乃木坂春香&美夏
Creator:MkGuh
Version:Mako's Insane
Source:乃木坂春香の秘密ぴゃあれっつぁ♪
Tags:Mako Sakata Snow Christmas Xmas White Santa no Himitsu: Purezza 後藤麻衣 能登麻美子 後藤麻衣 Noto Mamiko x Gotou Mai
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Topic Starter
Mekki
Updated!
Ataraxia
EU AMO ESSE ANIME MEU DEUS DO CEU
ZekeyHache
~It's never late for Christmas~
Stefan
........................................S N O W
...................................................I S
......................................................N E V E R
..................................................................M E L T I N G
squirrelpascals
MERRY CHRISTMAS!!!
For the holidays, I decided to give you a surprise mod as a present =w=

Hard
• HP 5.5, right now its too hard to recover from missing

• 00:16:451 (4) - this slider looks overcurved compared to 00:14:686 (1,2) - 00:18:216 (5) - , can you make the curve less sharp to fit in with these aesthetically?

• 00:23:363 (5) - it sounds like the kick sound this should be mapped to is on the 1/6 tick at 00:23:412 -. When you did this earlier mapping to vocals the blue tick fit more appropriately but this is another case. I would suggest changing the rhythm to represent that sound more accurately, something like this can work. Same issue at 00:26:892 (2,3) - 01:07:333 (2,3,4) -

• 00:36:451 (2) - 00:50:568 - normal-whistle missing?

• 00:44:392 - 00:55:568 - soft clap missing? all judging from your hitsounding patterns in this section

• 00:45:274 (1) - Not a big fan of the long repeat slider here because it all the sudden lowers the rhythm density of this part with little to no change in the music. You neglect the red ticks at 00:45:568 - 00:46:157 - after mapping to them before and it feels offputting. Please try to find another rhythm that will suit the notes at 00:45:568 - 00:45:568 -

normal
• 00:09:980 (1,2,3,4) - 00:19:392 (1,2,3,4) - Rhythm is too inconsistent here. In one section you decide to stick to a simple 1/1 slider rhythm and wait until 4 beats to start mapping 1/2. In the next pattern you map a 1/2 rhythm earlier at 00:20:863 - and ignore the 1/2 you mapped to before. Personally I would prefer your first rhythm choice because it prioritizes stronger notes and clickable rhythms better, but remember what (clickable) beats you prioritize mapping to when you map similar parts of the music. (variety is okay but be sure it still makes sense)

• 00:25:568 - Since this is a normal diff I think you're able to map to this note, its a strong vocal so it's kinda confusing to skip over.

• 00:49:980 (1,2,3,4) - 00:59:392 (1,2) - Same here as the first mod on this diff. These rhythms are just so drastically different. -remember what (clickable) beats you prioritize mapping to when you map similar parts of the music

easy
• AR 3 works better, 4 is too fast for an easy diff

• needs to be nerfed. You use too many 1/2 rhythms (right of the bat at 00:09:980 (1,2) - ) which should ideally be introduced in a normal and stay as a special case for easies (only use them when you need them). It's not distinguishable enough from your Normal and the sr spread (1.29, 1.57, 2.4) is somewhat skewed because of the high easy. -- I won't ask you to remap this, but try to give a more general focus around 1/1 and 2/1 rhythms. For example, turning all of these 1/2 sliders 00:09:980 (1) - into 1/1 sliders will help. Also, lowering rhythm density at some times in the calm section.

• 00:28:804 (1) - I think you can shorten the break after this spinner to end at 00:32:333 - At this point you're just leaving the player waiting to continue the map :p

• 01:01:745 (3) - This shape looks a lot nicer with more exaggerated curves if you make a "Z" shape out of the slider points. right now it only slopes at the beginning and end of the slider and looks like a catmull slider, which is kind of unpleasing lol https://puu.sh/x4zaB/3c6b81979a.png

give some nerfs to the easy (aim for like 1 star or so), apply these things and call me back :)
Topic Starter
Mekki

squirrelpascals wrote:

MERRY CHRISTMAS!!!
For the holidays, I decided to give you a surprise mod as a present =w= Sweet!

Hard
• 00:45:274 (1) - Not a big fan of the long repeat slider here because it all the sudden lowers the rhythm density of this part with little to no change in the music. You neglect the red ticks at 00:45:568 - 00:46:157 - after mapping to them before and it feels offputting. Please try to find another rhythm that will suit the notes at 00:45:568 - 00:45:568 I actually thinks it does an great variation with the jump and the introduction for the kiai, so I'd like to keep it.
Fixed all the rest. Thanks
squirrelpascals
🎅🎄🎁🎄🎅 !!!

Bubble before the tier system change for refrence
Topic Starter
Mekki
Thanks :D
martyur
This was insanely good! I really like this beatmap :D
Gero
Merry Summer Christmas!
Aurele
is it christmas already
Seijiro
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