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Demetori - The Grimoire of Alice ~ Fushigi no Kuni no Arisu

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Topic Starter
ObeseManatee

Azulae wrote:

Im waiting for your mod you said M4M
Yep, coming up.
Topic Starter
ObeseManatee
Lilu

[ Lilu ] wrote:

Hey there! :3

Extra Stage

00:01:675 (11,12,13) - Spacing is inconsistent here, maybe move 12 and 13 away from the end of the stream just a tad so it looks separate, and not like its an inconsistent stream https://puu.sh/sYBkf/19c84dd4ee.jpg alternatively, you can nc on 12. The spacing is inconsistent because 12 and 13 are not actually part of the stream but part of the triple-with-a-slider-at-the-end pattern that happens at this part and throughout the map. Nothing changed.

00:15:304 (4,1) - large spacing, you could melt the slider end into the stream for better flow. Done, slider end now has the same spacing as the circles in the streams.

00:27:132 (1,2,3,4,5,6,7,8) - i played the map once before modding, and boy were all of these just ridiculous to play. idk if it was me being shit at playing or the map, I think its just because 4 stacks on 1/6 aren't really all that comfortable to play. maybe if it were a triple then smol slider? (apply this suggestion wherever there is those, in case you do agree with me) I think it's fine. It fits the music.

00:54:475 (8,9,10,11,12,13,14,15,16,1) - with this sectrion of the stream, i think the whole thing could be rotated a little, The stream goes from clockwise motion to linear (for notes 7,8 and 9) then back to clockwise. if 7,8 and 9 were a little more rounded, and the rest of the stream a little bit rotated, you could eliminate that linear motion. Done.

02:21:132 (9,10,11,12,13,14) - this boring linear motion doesn't suit the wild guitar its mapped to, spice it up a little maybe? (dont make it linear, maybe make it more curved) Done, added curve.

02:50:704 (1,1) - there is a really big jump in the middle of these back and forths, maybe move some sliders around so its more consistent. Done, made the spacing consistent between the kicksliders.

02:51:732 (4,1) - spacing here is bigger than it needs to be Done, decreased spacing a bit.

03:07:332 (6,7) - 6 to 7 doesnt look very nice maybe just reshape it a little so the 7 isnt completely overlapped. Done.

03:47:961 (32) - 32? maybe add a nc in that stream somewhere Oops, forgot to fix combo here after applying a mod. Fixed now.

03:59:818 (13,14,15,16,17) - spacing in this stream is a bit wonky Fixed.

04:43:675 (8,9,10,11,12,13,14) - THINK OF ALL THE HIDDEN PLAYERS MY MAN! Im kidding :P but still i think the slider stacked ontop of the stream is a bit hard to read, maybe move the stream out from under there Screw hidden players. :P Nah jk. I like this a lot though so I'm keeping it. I'll consider changing it though if more people tell me to.

The rest looks pretty good to me!
It was also really fun to play :P
Good luck with future mods and possibly getting it ranked! :D
Thanks for the mod!


Azulae

Azulae wrote:

o/
M4M

[General]
Use more combo colours that fit to the background image Done, added white.
Activate widescreen support Done.
I am not sure if the title is correct or incorrect. Ask someone to check it I hope it's correct or other maps are wrong too :P

[Extra Stage]
00:07:504 (2) - Why dont you use the same slider as 00:07:247 (1)
00:08:189 (5) - ^ No reason to use the same slider, no reason to use a different one either. I don't think it matters much.
00:16:847 (5) - Bad slider curve Changed the slider.
00:23:704 (9) - New combo
00:24:390 (1) - Remove combo I think this one and ^ are fine.
00:22:332 - 00:44:275 has weird new combos Changed some combo's around.
00:56:447 (1,2,1,2,3,1,1,2,1,2,3,4,5,6) - Do it like this http://puu.sh/sYGS5/bfb1568115.jpg Done.
01:01:761 (1,2,3,4) - 1/6 very bad readable because of the overlaps Removed overlaps.
01:04:847 (1) - Dont start at 5% volume. You can start at 30%. Done, changed it here and on other parts of the map.
02:56:961 (5) - New combo because of the pattern. Why a combo of 1, and what pattern?

A really nice map! Good luck with it.
\o
Thanks for the mod.
Alpe
Just to clarify you

02:56:961 (5) - Add new combo because of these 02:55:932 (1,2,3,4,1,2,3,4,1,2,3,4) - They all have New combos.
Seni
Your timing is off by around -25 ms

also just lacks structure imo uwu
Pachiru
  1. 00:02:275 (1,2,3,1,2,3,1) - try to avoid this kind of things, this is very hard to clear since it's high bpm + very spaced. so be careful with that, and reduce the snap.
  2. 00:19:418 (7) - move it to avoid overlap with stream
  3. 00:38:104 (1,2,3,4,5,6,7,8) - replace those two by two reversed instead, because it's too hard to do for usual players it, you made a double time here, so it's making it harder / don't forget to do it for all patterns like that
  4. 01:01:761 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - that's litterally impossible to achieve this part without getting a 100, why? because there is 4 triplets with 1/6 patterns
  5. 02:25:761 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - that's a pretty long stream, why not placing some reversed sliders inside to give a pause to the player? + don't forget to change the nc
  6. 03:56:275 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - it's impossible to read perfectly the stream since it's completly overlapping itself.
  7. to be honest, the map overall isn't bad, because rhythm is pretty well used, instead for those 1/6 patterns that imo, it would be better if they are replaced by reverse sliders. but if it's okay for other people like that, you can keep it like that. don't forget to reset NC into streams because sometimes, there is 16 combo into a streams, so if the player chain 100 his notes, he can get an free lose, so keep that in mind. also, becareful with the distance spacing. otherwise, it's a good song, with a good base. so good luck for rank! :3
Topic Starter
ObeseManatee

Seni wrote:

Your timing is off by around -25 ms

also just lacks structure imo uwu
Could you please elaborate?
Topic Starter
ObeseManatee

Pachiru wrote:

  1. 00:02:275 (1,2,3,1,2,3,1) - try to avoid this kind of things, this is very hard to clear since it's high bpm + very spaced. so be careful with that, and reduce the snap. The bpm isn't that high and it fits the intensity of the music at this point. Later on in the map I repeat the same concept but with less spacing when the music is less intense.
  2. 00:19:418 (7) - move it to avoid overlap with stream Done.
  3. 00:38:104 (1,2,3,4,5,6,7,8) - replace those two by two reversed instead, because it's too hard to do for usual players it, you made a double time here, so it's making it harder / don't forget to do it for all patterns like that Reverse sliders would be too easy.
  4. 01:01:761 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - that's litterally impossible to achieve this part without getting a 100, why? because there is 4 triplets with 1/6 patterns I can do it fine but if more people tell me to change it I'll consider it.
  5. 02:25:761 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - that's a pretty long stream, why not placing some reversed sliders inside to give a pause to the player? + don't forget to change the nc It's not that long for this bpm.
  6. 03:56:275 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - it's impossible to read perfectly the stream since it's completly overlapping itself. I don't think it's hard to read. Same as above though I'll consider changing it.
  7. to be honest, the map overall isn't bad, because rhythm is pretty well used, instead for those 1/6 patterns that imo, it would be better if they are replaced by reverse sliders. but if it's okay for other people like that, you can keep it like that. don't forget to reset NC into streams because sometimes, there is 16 combo into a streams, so if the player chain 100 his notes, he can get an free lose, so keep that in mind. also, becareful with the distance spacing. otherwise, it's a good song, with a good base. so good luck for rank! :3
Thanks for the mod!
Arutsuki
heyo returning m4m

stage extra
•00:00:904 - you should choose which instrument you wanna map here, alternating like this is pretty weird since 00:00:904 (2,11) - is the same sounds as 00:03:818 (3) -
•00:27:132 (1,2,3,4) - nc all of these or just put a return slider at first to indicate the 1/6 rhythm, the spacing alone isnt enough as it's almost the same as 00:26:618 (5,6,7) -
•00:54:390 (7) - sharp turns should be done usually on white ticks,- on important notes or generally just on an odd note (5th, 10th, 15th, etc)
•00:56:790 (4,5,7,8,2,3) - I would just make these into kicksliders as well and create some jump pattern with them, to epathise the guitar better here
•02:57:904 (2) - now it's on a blue tick wew
•02:57:304 (1) - also why so many random NC's here? seems unnecessary
•just look for the same issues throughout the map and fix them, other than that it seems fine

good luck
vrnl
offset feels off, if u got the mp3 from the this map https://osu.ppy.sh/s/277279 use the same offest which is 410
Topic Starter
ObeseManatee

Arutsuki wrote:

heyo returning m4m

stage extra
•00:00:904 - you should choose which instrument you wanna map here, alternating like this is pretty weird since 00:00:904 (2,11) - is the same sounds as 00:03:818 (3) - I think it fits.
•00:27:132 (1,2,3,4) - nc all of these or just put a return slider at first to indicate the 1/6 rhythm, the spacing alone isnt enough as it's almost the same as 00:26:618 (5,6,7) - Changed to return sliders.
•00:54:390 (7) - sharp turns should be done usually on white ticks,- on important notes or generally just on an odd note (5th, 10th, 15th, etc) Fixed.
•00:56:790 (4,5,7,8,2,3) - I would just make these into kicksliders as well and create some jump pattern with them, to epathise the guitar better here Remapped this part.
•02:57:904 (2) - now it's on a blue tick wew Fixed.
•02:57:304 (1) - also why so many random NC's here? seems unnecessary Fixed
•just look for the same issues throughout the map and fix them, other than that it seems fine

good luck
Thanks for the mod.
Topic Starter
ObeseManatee

Sharo- wrote:

offset feels off, if u got the mp3 from the this map https://osu.ppy.sh/s/277279 use the same offest which is 410
Done that, thanks.
Osuology
Sorry I was so late, but at least I'm here, right?

[only diff]
00:23:895 (10,11,12) - So, the distance between these doesn't look the same. It looks kinda... messy I would say. But I would say that, coupled with the fact that 11 literally overlaps with like 5 hitcircles, makes it look not so good. Spacing it out more would remove both.

I can clearly see you put time and effort into this map. Lot's of things are very onpoint with structure and quality type stuff. (And yes I know one person said structure is bad, I completely disagree.)

01:26:810 (7,8,9,10) - This type of pattern doesn't really fit with this map, it isn't like any other pattern you've used before.

To be honest, I think you did very well with this map! :)

If I am BN this coming january, I will probably come back here and look into possibly getting you a bubble!
Topic Starter
ObeseManatee

Osuology wrote:

Sorry I was so late, but at least I'm here, right?

[only diff]
00:23:895 (10,11,12) - So, the distance between these doesn't look the same. It looks kinda... messy I would say. But I would say that, coupled with the fact that 11 literally overlaps with like 5 hitcircles, makes it look not so good. Spacing it out more would remove both. Fixed this and also made the spacing the same with the same pattern a little later.

I can clearly see you put time and effort into this map. Lot's of things are very onpoint with structure and quality type stuff. (And yes I know one person said structure is bad, I completely disagree.) Thanks for the kinds words.

01:26:810 (7,8,9,10) - This type of pattern doesn't really fit with this map, it isn't like any other pattern you've used before. Fixed.

To be honest, I think you did very well with this map! :)

If I am BN this coming january, I will probably come back here and look into possibly getting you a bubble! Now I'm excited!
Thanks for the mod!
x incoming
Extra Stage
  1. 00:00:000 - Remove the Kiai here
  2. 00:18:067 (1,2) - Spacing here is same as 00:18:495 (3,4) - despite being further in timeline, make consistent
  3. 00:23:038 (6,7,8,9,10,11,12,1,2) - You switch between short slider for low guitar and long slider for high guitar, I think you should focus on only one at a time like here 00:27:838 (1,2,3,4,5,6,7,1,2,3,4)
  4. 00:31:953 (1,2) - So this is same combo and you have big space, but here 00:32:895 (5,6) timeline is closer but another big space. I think make a new combo on (6) to make sure to show different pattern and spacing
  5. 00:55:267 (1,2,3) - You map single beats here but I think it worked better like this 00:58:010 (1,2,3,4,5)
  6. 01:10:352 (4,5,6,7) - I think triple is mistimed and should be on (4) instead
  7. 02:21:667 (15) - Add a new combo, long stream is hard and needs HP bonus
  8. 02:58:695 (17) - Again here (happens some more I won't point out each time)
Topic Starter
ObeseManatee

Toehoe wrote:

Extra Stage
  1. 00:00:000 - Remove the Kiai here Keeping it.
  2. 00:18:067 (1,2) - Spacing here is same as 00:18:495 (3,4) - despite being further in timeline, make consistent Made spacing here 00:18:067 (1,2) - further.
  3. 00:23:038 (6,7,8,9,10,11,12,1,2) - You switch between short slider for low guitar and long slider for high guitar, I think you should focus on only one at a time like here 00:27:838 (1,2,3,4,5,6,7,1,2,3,4) Not quite sure what you mean here.
  4. 00:31:953 (1,2) - So this is same combo and you have big space, but here 00:32:895 (5,6) timeline is closer but another big space. I think make a new combo on (6) to make sure to show different pattern and spacing I see the mistake here but instead of NC'ing 6 I'll just put it closer to 00:32:895 (5) - to make the spacing consistent with 00:28:781 (5,6,7) - .
  5. 00:55:267 (1,2,3) - You map single beats here but I think it worked better like this 00:58:010 (1,2,3,4,5) I see what you mean but I think this is fine.
  6. 01:10:352 (4,5,6,7) - I think triple is mistimed and should be on (4) instead Completely true, fixed.
  7. 02:21:667 (15) - Add a new combo, long stream is hard and needs HP bonus Done.
  8. 02:58:695 (17) - Again here (happens some more I won't point out each time) Done.
Thanks for the mod.
My Angel RangE
Hello~

[Extra Stage]

Where preview time?
your map not used storyborad 'Widescreen Support' cheek remove.

00:01:438 (8) - NC
00:20:295 (9) - NC
00:21:667 (9) - ^
00:24:667 (2) - stack
00:43:610 (9) - NC
00:54:580 (9) - NC
01:03:838 (9) - ^
01:05:552 (9) - ^
01:16:524 (9) - ^
02:24:410 (1) - Overlap
03:41:467 (5) - ^
03:42:838 (5) - ^
04:35:210 (1) - ^
04:35:724 (1) - ^
04:51:152 (1) - ^

good luck~
Topic Starter
ObeseManatee

My Angel RangE wrote:

Hello~

[Extra Stage]

Where preview time? Added.
your map not used storyborad 'Widescreen Support' cheek remove. Done.

00:01:438 (8) - NC
00:20:295 (9) - NC
00:21:667 (9) - ^
00:24:667 (2) - stack Fixed.
00:43:610 (9) - NC
00:54:580 (9) - NC
01:03:838 (9) - ^
01:05:552 (9) - ^
01:16:524 (9) - ^
02:24:410 (1) - Overlap I think it's perfectly readable.
03:41:467 (5) - ^
03:42:838 (5) - ^ Done on purpose. ^
04:35:210 (1) - ^ Fixed.
04:35:724 (1) - ^ Overlapping something that's quite far back, seems fine.
04:51:152 (1) - ^ Fixed.

So all those other new combo's I'm not gonna apply. Streams of 16 seem fine. Almost all beatmaps use streams of 16.

good luck~
Thanks for the mod.
_orange
hi, gonna do a lazy mod
from my queue

[Extra Stage]

00:16:867 (5) - NC
00:18:067 (1,2) - Swap NC
00:43:438 (7,8,9,10,11,12,13,14,15,16,1) - rotate this to the clockwise a bit so that it doesn't overlap badly with 6? maybe about ~15 degrees?
00:46:695 (7) - NC? then swap NC for these? 00:47:210 (1,2) -
00:49:437 (6,7,8,9,1) - make this straight pls
00:53:210 (1,2,3,4,5,6,7,8) - you should make these 1/6 streams more recognisable because it looks really similar to stuff like 00:52:524 (1,2,3) - which is only 1/4
01:53:210 (1,2,3) - you could make all the 1/3 streams even further spaced imo, more specifically not overlapping each other because they kinda look like 1/4
02:36:752 (5) - NC
03:56:981 (9) - NC?
03:57:667 (17) - NC
05:08:981 (7) - NC

Generally, you should try to avoid most overlaps to make the map more pretty
cool map, GL!
Topic Starter
ObeseManatee

_orange wrote:

hi, gonna do a lazy mod Any mod is appreciated.
from my queue

[Extra Stage]

00:16:867 (5) - NC Done.
00:18:067 (1,2) - Swap NC Okay.
00:43:438 (7,8,9,10,11,12,13,14,15,16,1) - rotate this to the clockwise a bit so that it doesn't overlap badly with 6? maybe about ~15 degrees? Done.
00:46:695 (7) - NC? then swap NC for these? 00:47:210 (1,2) - I like it like this more.
00:49:437 (6,7,8,9,1) - make this straight pls Fixed.
00:53:210 (1,2,3,4,5,6,7,8) - you should make these 1/6 streams more recognisable because it looks really similar to stuff like 00:52:524 (1,2,3) - which is only 1/4 Decreased spacing.
01:53:210 (1,2,3) - you could make all the 1/3 streams even further spaced imo, more specifically not overlapping each other because they kinda look like 1/4 Done.
02:36:752 (5) - NC Done.
03:56:981 (9) - NC? Done and also fixed the stream a little bit.
03:57:667 (17) - NC Not necessary with ^.
05:08:981 (7) - NC Keeping it like this.

Generally, you should try to avoid most overlaps to make the map more pretty
cool map, GL!
Thanks for the mod.
Wishkey
Heyo!

General

  1. normal-slidertick3.wav is currently unused so better to delete it
Extra Stage
  1. 00:00:410 (1) - Make sure Kiai is both enabled on the green and red timing point also the 100% volume seems kinda off compared to the rest, would just go for 85% like the others
  2. 00:01:781 (12,13,1,2,3,1,2,3,1,2,3,1) - this would follow the music and play better if these were reversed for some reasons, (first the slider then the 2 circles). The strongest drums are on 00:02:295 (1,1,1) - which you only now have 1 clickable which is a bit odd and having a slider on every white tick fits better with the extended guitar in the background aswell and trips generally feel the more natural when starting on reds unlike now when you have trips starting on whites. Would definity try it out and see what you think. Can be applied to various stuff like at 00:04:352 (1,2,3) - and 00:12:924 (3,4,5,1,2,3,1,2,3,1) - etc for the last one having 00:14:638 (1,2,3) - be similar rythm like 00:13:952 (1,2) - would be an added benefit aswell
  3. 00:05:038 (8,9,1,2) - stream is kinda inconistent ds wise, it'd be cool variant but try to do stuff like this where the music changes now its a bit random. Like 00:04:524 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - you can hear the drums are basicly in a set of 4s wich each changin intensity on a white tick so try to do something like increasing ds gradually on the start of a white tick, right now 00:05:038 (8,9,1,2) - is from red to red which doesnt really fit with the music since theres no change starting on the red ticks
  4. 00:07:524 (2) - the green lines currently serve no purpose here, this was prob meant for a slidertick but there isnt one atm so these can all be deleted currently, if you want a slidertick there you'll have to change the slidertickrate to 4 instead but its really not that recommended so it'll be better to map the skipped beat if you find it too important to ignore tho your current rythm is fine as it is aswell
  5. 00:19:952 (5,6,7,8,9,10,11,12) - the finish hitsounds are nice but the hitnormal not being the custome one you used for others is kinda weird, I'd consider copying your normal-hitnormal and add a normal-hitnormal2 and 3 aswell I think it'll sound a lot better since you'll hear the drum changes from your custom finishes better
  6. 00:20:638 (13,14,15,16) - some more circular would be nice here or start something gimmicky at 00:20:638 (13) - instead to fit better with the music
  7. 00:30:581 (6) - would increase ds here more or flow break a bit, its the only finish unemphasized atm in the section
  8. 00:43:438 (1) - and similar streams, NC would be good here for readability and the ds change in the stream
  9. 00:48:238 (8) - pretty strong beat your skipping here, downbeat that has a finish aswell I'd consider mapping it like maybe a 1/4 and a 1/2 slider instead
  10. 00:49:781 (1) - and 00:52:524 (1) - missing finishes (+whistle optional)
  11. 00:53:210 (1,2,3,4,1,2,3,4) - kinda inconsistent NC'ing compared to 00:38:124 (1,2,3,4,5,6,7,8) - would make these the same type of NCing
  12. 00:57:924 (4,1) - same kind of overlap like the other 'doubles' would be nice here, plays better
  13. 01:01:781 (1,2,3,4) - this ones kinda overmapped, not really anything on the 1/3 on (2,4) could maybe just change (1,3) into a slider for example
  14. 01:03:238 (2) -, 01:06:581 (3,4,5) - etc I kinda saw this alot in your streams/trips , theres quite a difference in ds sometimes which makes it look a bit cluncky. I think your manual putting streams on it so I'd recommend to turn off gridsnap while doing it it'll make everying look alot cleaner
  15. 01:07:781 (1,2,3,4,5) - would move this a bit more down for a better flow leadin from 01:07:610 (4) - played a bit forced to me
  16. 01:38:038 (2,3,1) - kinda awkward flow together with the anti jump felt really forced here, it seems like you tried to mirror the previous pattern but got stuck so kinda suggestion here, at 01:36:410 (1,2,3) - change slider shapes into something more like
    and then you can just copy past 01:36:410 (1,2,3,1,2,3,4,5,6) - and control h+j to make it mirrored and still flow good
  17. 02:50:467 (1,1,1,1) - no reason to spam NC's here, having it 1-2-3-4 is just fine and you get a follow point between them aswell that way
  18. 02:51:838 (1,2,3,1,2,3) - the 3-3 pairing looks a bit strange here when the music is still kinda 4-2 on where the changes are
  19. 03:39:409 (5,6,1) - really confusing spacing here, feel like 03:39:838 (1) - could be better emphasized aswell since its kinda plays the same as the previous bc of the slider leniency so I'd add some harder angles/ds for example
  20. 03:49:095 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10) - I feel like you can buff this a bit, its the highest point of the guitar in the song but it plays like all the rest atm. Increased spacing/unique pattern or something to emphasize that would be cool here, make it stand out a bit more from the rest of the map
  21. 03:59:038 (4) - kinda long combo, would NC here to shorten it a bit
  22. 04:02:810 (7,8,1) - bit too linear flow here and (1) not that emphasized for the new musical sentence could move 04:02:981 (8) - lower or change the previous notes a little so make a smoother angle here in to (1)
  23. 04:42:924 (7,8) - not that good of a lead in into the stream, would be better if the end of (7) was clickable since thats where the stream starts, could shorten 04:42:924 (7) - to the prev red tick for example since the extend sound changes there or just shorten in to the blue tick is also an option with a silenced end
gl with the map! diggin the song
Topic Starter
ObeseManatee

Wishkey wrote:

Heyo! Hello there.

General

  1. normal-slidertick3.wav is currently unused so better to delete it Done.


Extra Stage
  1. 00:00:410 (1) - Make sure Kiai is both enabled on the green and red timing point also the 100% volume seems kinda off compared to the rest, would just go for 85% like the others Fixed the volume. Can you even put kiai on red timing points?
  2. 00:01:781 (12,13,1,2,3,1,2,3,1,2,3,1) - this would follow the music and play better if these were reversed for some reasons, (first the slider then the 2 circles). The strongest drums are on 00:02:295 (1,1,1) - which you only now have 1 clickable which is a bit odd and having a slider on every white tick fits better with the extended guitar in the background aswell and trips generally feel the more natural when starting on reds unlike now when you have trips starting on whites. Would definity try it out and see what you think. Can be applied to various stuff like at 00:04:352 (1,2,3) - and 00:12:924 (3,4,5,1,2,3,1,2,3,1) - etc for the last one having 00:14:638 (1,2,3) - be similar rythm like 00:13:952 (1,2) - would be an added benefit aswell I think the way it is fits better with the music. Triples starting or red tics as opposed to white ticks may be better but in this case it fits the music better. Also the snare drum on 00:02:124 (2,2,2) - are emphasized by the jump which fits.
  3. 00:05:038 (8,9,1,2) - stream is kinda inconistent ds wise, it'd be cool variant but try to do stuff like this where the music changes now its a bit random. Like 00:04:524 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - you can hear the drums are basicly in a set of 4s wich each changin intensity on a white tick so try to do something like increasing ds gradually on the start of a white tick, right now 00:05:038 (8,9,1,2) - is from red to red which doesnt really fit with the music since theres no change starting on the red ticks 00:04:524 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - During this stream the guitar gets higher and higher every white tick so the stream gets increased spacing.
    you can hear the drums are basicly in a set of 4s wich each changin intensity on a white tick so try to do something like increasing ds gradually on the start of a white tick
    That is already mapped here. It starts with 0.8x ds increases with 0.1 every white tick.
  4. 00:07:524 (2) - the green lines currently serve no purpose here, this was prob meant for a slidertick but there isnt one atm so these can all be deleted currently, if you want a slidertick there you'll have to change the slidertickrate to 4 instead but its really not that recommended so it'll be better to map the skipped beat if you find it too important to ignore tho your current rythm is fine as it is aswell Yeah you're right this was meant for a slidertick. Was just experimenting with hitsounds but forgot to remove them. Removed now.
  5. 00:19:952 (5,6,7,8,9,10,11,12) - the finish hitsounds are nice but the hitnormal not being the custome one you used for others is kinda weird, I'd consider copying your normal-hitnormal and add a normal-hitnormal2 and 3 aswell I think it'll sound a lot better since you'll hear the drum changes from your custom finishes better I'll consider it.
  6. 00:20:638 (13,14,15,16) - some more circular would be nice here or start something gimmicky at 00:20:638 (13) - instead to fit better with the music Fixed the circle stream and I was thinking about that but this stream is kinda long so it would be awkward to play I think.
  7. 00:30:581 (6) - would increase ds here more or flow break a bit, its the only finish unemphasized atm in the section Done. Changed the angle and moved it further away.
  8. 00:43:438 (1) - and similar streams, NC would be good here for readability and the ds change in the stream Done.
  9. 00:48:238 (8) - pretty strong beat your skipping here, downbeat that has a finish aswell I'd consider mapping it like maybe a 1/4 and a 1/2 slider instead Fixed it. Mapped a triple with a 1/2 slider and applied proper hitsounds.
  10. 00:49:781 (1) - and 00:52:524 (1) - missing finishes (+whistle optional) Added finishes.
  11. 00:53:210 (1,2,3,4,1,2,3,4) - kinda inconsistent NC'ing compared to 00:38:124 (1,2,3,4,5,6,7,8) - would make these the same type of NCing Done.
  12. 00:57:924 (4,1) - same kind of overlap like the other 'doubles' would be nice here, plays better Same kind of overlap would be hard flow wise but I did change the spacing to match the previous 'doubles'.
  13. 01:01:781 (1,2,3,4) - this ones kinda overmapped, not really anything on the 1/3 on (2,4) could maybe just change (1,3) into a slider for example You're right. Mapped the first 1/6th bit into a regular 1/4th repeat slider.
  14. 01:03:238 (2) -, 01:06:581 (3,4,5) - etc I kinda saw this alot in your streams/trips , theres quite a difference in ds sometimes which makes it look a bit cluncky. I think your manual putting streams on it so I'd recommend to turn off gridsnap while doing it it'll make everying look alot cleaner I'm not quite sure what you mean but I mapped all streams with 0.8x ds (unless the music changes) and triples with 0.3x.
  15. 01:07:781 (1,2,3,4,5) - would move this a bit more down for a better flow leadin from 01:07:610 (4) - played a bit forced to me Done.
  16. 01:38:038 (2,3,1) - kinda awkward flow together with the anti jump felt really forced here, it seems like you tried to mirror the previous pattern but got stuck so kinda suggestion here, at 01:36:410 (1,2,3) - change slider shapes into something more like
    and then you can just copy past 01:36:410 (1,2,3,1,2,3,4,5,6) - and control h+j to make it mirrored and still flow good
    Nice suggestion. Changed the slider shape the like in the image and the mirrored one too ofcourse.
  17. 02:50:467 (1,1,1,1) - no reason to spam NC's here, having it 1-2-3-4 is just fine and you get a follow point between them aswell that way Done.
  18. 02:51:838 (1,2,3,1,2,3) - the 3-3 pairing looks a bit strange here when the music is still kinda 4-2 on where the changes are The guitar does sound split up into 3 notes already though, so this is fine.
  19. 03:39:409 (5,6,1) - really confusing spacing here, feel like 03:39:838 (1) - could be better emphasized aswell since its kinda plays the same as the previous bc of the slider leniency so I'd add some harder angles/ds for example Increased spacing.
  20. 03:49:095 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10) - I feel like you can buff this a bit, its the highest point of the guitar in the song but it plays like all the rest atm. Increased spacing/unique pattern or something to emphasize that would be cool here, make it stand out a bit more from the rest of the map Definitely, increased the spacing on this part.
  21. 03:59:038 (4) - kinda long combo, would NC here to shorten it a bit Done.
  22. 04:02:810 (7,8,1) - bit too linear flow here and (1) not that emphasized for the new musical sentence could move 04:02:981 (8) - lower or change the previous notes a little so make a smoother angle here in to (1) Made the angle between 04:02:810 (7,8,1) - sharper.
  23. 04:42:924 (7,8) - not that good of a lead in into the stream, would be better if the end of (7) was clickable since thats where the stream starts, could shorten 04:42:924 (7) - to the prev red tick for example since the extend sound changes there or just shorten in to the blue tick is also an option with a silenced end Shortened it to the blue tick and made the stream start 1 tick earlier.
gl with the map! diggin the song
Thanks for the huge mod, super helpful!
Metaku
Hi!
The streams are too hard for me to actually play the map but here's some things I noticed

01:44:638 (4) - why not continue the same pattern to emphasis with the short slider like in 01:43:267 (1,1,1) - ?
01:51:495 (1,2,3,4) - Maybe turn down hitsound volume a bit?
02:25:781 (1) - This stream is just way too long... Perhaps consider adding some short sliders/repeat sliders to make it a bit more playable?
03:33:267 (6,7) - Just an opinion but I think you should make these two a bit closer
03:49:438 (4) - Same as 01:44:638 (4)
03:54:409 (5,9) - Here too... You could really make some changes so it wouldn't be just the same stream all over the map especially in these kind of places where you can put some emphasis easily
04:42:924 (1,7) - I think you should adjust the stream so that these would stack

The streams look nice and the map in general seems mostly fine :D Good luck :)
Fenza
From Black Vultures Modding Queue
Foreword
This map is looking pretty good!
So this mod will focus primarily on Object Placement and a little bit of Rhythm.



Rhythm
00:00:410 (1) - if you're going to hitsound this sliderend into a strong sound this beat should be clicked.
00:11:552 (5) - this goes for the entire section, i dont think this beat should be ignored because its so loud, in fact i think it should be clicked
https://osu.ppy.sh/ss/7013962 i suggest this rhythm because it emphasizes all of the correct beats
00:14:124 (2) - same
00:14:810 (3) - same
For this entire section really
The guitar is not some holy grail that has to be mapped as a slider, 00:12:752 (1,2,3,4,5,1,2,3,1,2,3,1) - just look at how you treated the guitar sounds here!
This is way better than long sliders during an intense section
00:23:895 (10,11,12) - i think these should be circles as there is no strong sound on either of the ticks to warrant using a kickslider, using circles would make it more interesting and it would fit the song better.
00:25:267 (5,6,7) - same
00:38:124 (1,2,3,4,5,6,7,8) - why are these circles even though the earlier 1/6 was in sliders?
Use either sliders or circles for ALL 1/6 in the entire map (i suggest using circles)
01:02:124 (1,2,3,4,1,2,3,4,1,2,3,4) - this is fine
00:44:981 (6,7,8) - kiclsliders again
04:28:352 (6) - you're ignoring a very strong beat here
04:55:267 (1,4) - same
i wont point this out more, you get the idea

Object Placement
00:18:067 (5,1) - why is the distance between these so different from 00:18:752 (3,4) - ?
00:21:667 (9) - The guitar goes into really high pitch here, i would suggest NC here and have 00:21:667 (9,10,11,12,13,14,15,16,1) - be way more spaced out
00:43:438 (1) - you can clearly hear that the strong beat where the stream should turn is not here but here 00:43:610 (3) -
00:50:295 (2) - i feel like this isnt spaced out enough, the rest of this section is rather spaced
00:54:495 (8) - this is not where the stream should change because you have been changing streams on the strong sounds, not before the strong sounds and the strong sound here is clearly 00:54:580 (9) -
00:56:895 (4,5,6,1,2,3,4,1) - this could be spaced out a lot more, as it is now its too easy for the intensity of the song
01:05:381 (7) - i feel like this deserves a NC
01:16:524 (9) - strong beat is here, not 01:16:352 (7) -
01:32:124 (3,4) - this spacing is just way too small for this section
http://osu.ppy.sh/ss/7014016 think in these scales
01:33:495 (3,4) - same
i get that it might be your concept but i dont feel like it reflects the music correctly
01:34:867 (3,4) - same
01:36:924 (3,1) - the spacing suddenly changed for the better here, nice!
01:38:295 (3,1) - and back to worse
01:39:667 (3,4) - same
02:14:810 (1,2) - same
02:25:781 (1) - why does this start on a white tick but 02:20:552 (2) - starts on a blue tick? Consistency (use white tick pls)
when i say this i mean consistency throughout the entire map.
02:51:838 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1) - the strong notes here are on every 4th beat not every third
02:58:010 (9) - NC and spacing increase because guitar pitch
03:03:067 (4,6,8) - All of these should be NC'd to indicate the SV change
03:16:695 (1,2,3,1,2,3,1,2,3) - why is this NC'd? Also the angle and spacing are a bit too tame and easy
03:39:667 (6,1) - spacing
03:43:095 (6,1) - same
03:44:467 (6,7) - same
03:46:009 (9) - Strong beat should be emphasized, not the one before it
03:46:695 (1) - spacing should start here, not 03:46:867 (3) -
03:49:267 (2,3) - these should be a kickslider so you could NC 03:49:438 (4) - and emphasize it correctly
03:54:495 (6,7,8,9,10,1) - this just looks really ugly, please clean it up a little
03:56:981 (1,2,3,4,5,6,7,8,9) - is it just me or is the spacing in this stream inconsistent?
04:00:066 (14) - NC
04:09:324 (2) - slider should start here, not 04:09:152 (2) - "why" is obvious
04:09:152 (2,3) - this spacing is way too small
04:09:152 (2,4) - this overlapping looks bad, please space out 04:09:838 (4) - more
04:22:352 (12) - NC
04:22:524 (1) - no NC
04:39:495 (1,2,3,1,2,3) - no NC
04:39:667 (3,1) - increase spacing between these to look more like 04:39:324 (7,1) -
04:43:609 (2,3,4,5,6,7,8,9) - i get the idea but this is very hard to read
05:08:981 (7) - NC and make into a slider that ends where the guitar ends, also silence the sliderend
it gives more character to and end
Topic Starter
ObeseManatee

Metaku wrote:

Hi!
The streams are too hard for me to actually play the map but here's some things I noticed

01:44:638 (4) - why not continue the same pattern to emphasis with the short slider like in 01:43:267 (1,1,1) - ? Because the short sliders are on a guitar sound and not on a finish sound. I just gave them a finish sound because it fits and helps with playing.
01:51:495 (1,2,3,4) - Maybe turn down hitsound volume a bit? Done, mode the volume a little less each slider.
02:25:781 (1) - This stream is just way too long... Perhaps consider adding some short sliders/repeat sliders to make it a bit more playable? It's very playable. The bpm is only 175 and the spacing isn't that long. There are also no hard angles.
03:33:267 (6,7) - Just an opinion but I think you should make these two a bit closer It's easier to read this way.
03:49:438 (4) - Same as 01:44:638 (4) Same thing as what I said above.
03:54:409 (5,9) - Here too... You could really make some changes so it wouldn't be just the same stream all over the map especially in these kind of places where you can put some emphasis easily ^
04:42:924 (1,7) - I think you should adjust the stream so that these would stack Done.

The streams look nice and the map in general seems mostly fine :D Good luck :)
Thanks for the mod!
Topic Starter
ObeseManatee

Fenza wrote:

From Black Vultures Modding Queue
Foreword
This map is looking pretty good!
So this mod will focus primarily on Object Placement and a little bit of Rhythm.



Rhythm
00:00:410 (1) - if you're going to hitsound this sliderend into a strong sound this beat should be clicked.
00:11:552 (5) - this goes for the entire section, i dont think this beat should be ignored because its so loud, in fact i think it should be clicked
https://osu.ppy.sh/ss/7013962 i suggest this rhythm because it emphasizes all of the correct beats
00:14:124 (2) - same
00:14:810 (3) - same
For this entire section really
The guitar is not some holy grail that has to be mapped as a slider, 00:12:752 (1,2,3,4,5,1,2,3,1,2,3,1) - just look at how you treated the guitar sounds here!
This is way better than long sliders during an intense section Definitely an interesting suggestion I am considering but I also think how it currently is is fine. Will change it if more people told me to do so.
00:23:895 (10,11,12) - i think these should be circles as there is no strong sound on either of the ticks to warrant using a kickslider, using circles would make it more interesting and it would fit the song better. Done.
00:25:267 (5,6,7) - same ^
00:38:124 (1,2,3,4,5,6,7,8) - why are these circles even though the earlier 1/6 was in sliders?
Use either sliders or circles for ALL 1/6 in the entire map (i suggest using circles) People in mods told me it would be better to use sliders first to indicate the use of 1/6th rhytm in the song and that it will be used later. But maybe you're right.
01:02:124 (1,2,3,4,1,2,3,4,1,2,3,4) - this is fine
00:44:981 (6,7,8) - kiclsliders again Changed to regular stream like ^.
04:28:352 (6) - you're ignoring a very strong beat here Mapped some jumps instead of the slider here.
04:55:267 (1,4) - same Mapped the guitar here though.
i wont point this out more, you get the idea

Object Placement
00:18:067 (5,1) - why is the distance between these so different from 00:18:752 (3,4) - ? Rotated the entire section a bit and then increased the spacing between 00:18:495 (2,3) -
00:21:667 (9) - The guitar goes into really high pitch here, i would suggest NC here and have 00:21:667 (9,10,11,12,13,14,15,16,1) - be way more spaced out It actually goes high pitched at 00:20:981 (1) - and lowers at 00:21:667 (9) - . Good suggestion but I'll change it according to what I said. Also changed NC like you said.
00:43:438 (1) - you can clearly hear that the strong beat where the stream should turn is not here but here 00:43:610 (3) - There is a strong sound there but where the stream turns now it turns at the beat where drums goes from snare drum to bass drum. I think your suggestion is good though so what I'll do is I'll decrease the spacing gradually with these 3 00:43:352 (6,1,2) - and then make the turn at 00:43:610 (3) - where you suggested.
00:50:295 (2) - i feel like this isnt spaced out enough, the rest of this section is rather spaced Increased the spacing and changed 00:49:781 (1) - accordingly for good flow.
00:54:495 (8) - this is not where the stream should change because you have been changing streams on the strong sounds, not before the strong sounds and the strong sound here is clearly 00:54:580 (9) - Fixed, changed at 9 now.
00:56:895 (4,5,6,1,2,3,4,1) - this could be spaced out a lot more, as it is now its too easy for the intensity of the song Spacing increased.
01:05:381 (7) - i feel like this deserves a NC Done.
01:16:524 (9) - strong beat is here, not 01:16:352 (7) - Changed the same way as above.
01:32:124 (3,4) - this spacing is just way too small for this section
http://osu.ppy.sh/ss/7014016 think in these scales
01:33:495 (3,4) - same
i get that it might be your concept but i dont feel like it reflects the music correctly
01:34:867 (3,4) - same
01:36:924 (3,1) - the spacing suddenly changed for the better here, nice!
01:38:295 (3,1) - and back to worse
01:39:667 (3,4) - same
02:14:810 (1,2) - same Fixed all.
02:25:781 (1) - why does this start on a white tick but 02:20:552 (2) - starts on a blue tick? Consistency (use white tick pls)
when i say this i mean consistency throughout the entire map. 02:25:781 (1) - The stream starts here so it's on this tick. 02:20:552 (2) - This is wrong though but what you said isn't correct either. The stream starts on the red this but that was the slider end of 02:20:124 (1) - . I changed it now so this slider ends on the blue tick and the stream starts on the red tick.
02:51:838 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1) - the strong notes here are on every 4th beat not every third I'm pretty sure this is correct.
02:58:010 (9) - NC and spacing increase because guitar pitch Done.
03:03:067 (4,6,8) - All of these should be NC'd to indicate the SV change Done.
03:16:695 (1,2,3,1,2,3,1,2,3) - why is this NC'd? Also the angle and spacing are a bit too tame and easy Removed nc's and spiced up the spacing.
03:39:667 (6,1) - spacing
03:43:095 (6,1) - same
03:44:467 (6,7) - same Done x3.
03:46:009 (9) - Strong beat should be emphasized, not the one before it Fixed.
03:46:695 (1) - spacing should start here, not 03:46:867 (3) - Done.
03:49:267 (2,3) - these should be a kickslider so you could NC 03:49:438 (4) - and emphasize it correctly Done.
03:54:495 (6,7,8,9,10,1) - this just looks really ugly, please clean it up a little Okay.
03:56:981 (1,2,3,4,5,6,7,8,9) - is it just me or is the spacing in this stream inconsistent? It was, fixed.
04:00:066 (14) - NC Done.
04:09:324 (2) - slider should start here, not 04:09:152 (2) - "why" is obvious
04:09:152 (2,3) - this spacing is way too small
04:09:152 (2,4) - this overlapping looks bad, please space out 04:09:838 (4) - more Changed this entire section. ^^
04:22:352 (12) - NC Done.
04:22:524 (1) - no NC Done.
04:39:495 (1,2,3,1,2,3) - no NC Fixed NC's around this part.
04:39:667 (3,1) - increase spacing between these to look more like 04:39:324 (7,1) - Done.
04:43:609 (2,3,4,5,6,7,8,9) - i get the idea but this is very hard to read If more people tell me to I'll change it.
05:08:981 (7) - NC and make into a slider that ends where the guitar ends, also silence the sliderend
it gives more character to and end I don't think a slider fits because the guitar ends on the blue tick before the next white tick. That would mean the slider would have to be either quite long or short and slow. Long just doesn't look right. Short does but slow wouldn't fit with the intensity. Added NC though.
This mod took me quite some time to complete but it was really worth it. Amazing mod, thank you.
Topic Starter
ObeseManatee
If future modders could give an an opinion on what Fenza said I would really appreciate it!

00:00:410 (1) - if you're going to hitsound this sliderend into a strong sound this beat should be clicked.
00:11:552 (5) - this goes for the entire section, i dont think this beat should be ignored because its so loud, in fact i think it should be clicked
https://osu.ppy.sh/ss/7013962 i suggest this rhythm because it emphasizes all of the correct beats
00:14:124 (2) - same
00:14:810 (3) - same
For this entire section really
The guitar is not some holy grail that has to be mapped as a slider, 00:12:752 (1,2,3,4,5,1,2,3,1,2,3,1) - just look at how you treated the guitar sounds here!
This is way better than long sliders during an intense section
and

00:38:124 (1,2,3,4,5,6,7,8) - why are these circles even though the earlier 1/6 was in sliders?
Use either sliders or circles for ALL 1/6 in the entire map (i suggest using circles)
Thanks in advance.
direday
Hello! From my Queue.

ObeseManatee wrote:

If future modders could give an an opinion on what Fenza said I would really appreciate it!

00:00:410 (1) - if you're going to hitsound this sliderend into a strong sound this beat should be clicked. I agree
00:11:552 (5) - this goes for the entire section, i dont think this beat should be ignored because its so loud, in fact i think it should be clicked
https://osu.ppy.sh/ss/7013962 i suggest this rhythm because it emphasizes all of the correct beats Not neccecarily like that but his choice is better imo
00:14:124 (2) - same
00:14:810 (3) - same
For this entire section really
The guitar is not some holy grail that has to be mapped as a slider, 00:12:752 (1,2,3,4,5,1,2,3,1,2,3,1) - just look at how you treated the guitar sounds here!
This is way better than long sliders during an intense section Didn't understand that part
and

00:38:124 (1,2,3,4,5,6,7,8) - why are these circles even though the earlier 1/6 was in sliders?
Use either sliders or circles for ALL 1/6 in the entire map (i suggest using circles) Agreed
Thanks in advance.
Extra Stage

  • First of all - change the slidertick sound. Something that player doesn't click should never have such loud and stingy sound! Actually I'd lower the volume everywhere by 10~%.
  1. 00:06:752 (6) - You make the stream angle like that, emphasizing that note. And it's clearly not the note that should be done so. Actually, watch this. That's just what you need. Not gonna coment on similar issues later on.
  2. 00:08:466 (6) - I think you should keep spacing consistent
  3. 00:07:524 (2) - Actually, to add what Fenza said: generally in music composition the Downbeat (big white tick) "frequently carries the strongest accent of the rhythmic cycle." That means it almost always, in almost most songs should be mapped with clickable object (circle or slider start). This song is no exception. Your map however skips over them with sliders. I am pretty sure that not how it's supposed to be. source
  4. 00:16:695 (3,4,1) - those don't look good. Make better curve
  5. 00:41:124 (3) - One of countless great examples why you should not skip the big white tick - guitar here is really strong.
  6. 01:03:152 (1,2,3,4,5,6,7,8,9,10,11,12) - Not just specifically here, just a good example. So much happening in music: different drums, then guitar, then drums again. And in map it's just a linear stream :C
  7. 01:21:667 (4,5,6,7) - As Fenza said if you really gona map 1/6 drum rolls (which makes it 262,5 bpm stream btw) you should not leave 1/6 like this. Consistency is the key - all or none 1/6 should be mapped. I don't personally think that map suits such high bpm stream - overall difficulty is way easier for that kind of speed.
  8. 01:51:495 (1,2) - there much more sounds than just those reverse sliders imply. Undermapping is fine (skipping some distinct sounds) only when it is done consistently. And that's not the case.

    The rest of the map follows the same patterns, hope that was enough for you to identify them.

Good luck!
Xinying
hai, from my m4m queue~

General

  1. If there is anything wrong with the images I've sent or any suggestions which are unclear, please forum PM me to clarify. Avoid replying to my mod because I may not come back to your map.
  2. Should remove "square streams" from tags, not necessary

Extra Stage

  1. 00:12:752 (1) - The way you NC these is different from the one here 00:01:781 (12) - I suggest just sticking to one
  2. 00:16:867 (1) - The curvature of this slider does not go well with the previous stream here 00:16:523 (1,2,3,4) - try curving it more towards the slider like this the stream has a circular motion to it
  3. 00:21:752 (1,2) - I would keep these notes distance snap x0.6 to keep it consistent with the stream next
  4. 00:52:952 - Missed a beat here, suggest mapping it to keep it consistent because you mapped it here 00:52:610 (2)
  5. 00:54:581 (9) - I would NC this note because it is changing flow
  6. 01:00:067 (9) - NC this note to symbolise the increase in DS due to intensity of the song
  7. 01:04:181 (13,14) - I would use this rhythm to put emphasis on the guitar. Well even though I hear some on 1/8 snaps, it would be much more smoother to play on 1/4
  8. 01:26:810 (7) - NC this note as it is on a big white tick to prevent long combos
  9. 01:30:924 (10) - NC to put emphasis?
  10. 01:41:210 (1) - Try this rhythm?
  11. 01:48:755 (1) - Miss Finish hitsound on the head
  12. 01:49:781 (8,1) - ^
  13. 01:51:152 (2) - ^ (you missed a bunch of Finish from here on out, double check? I've listed all that I can find below~ and there's a lot)
  14. 02:53:210 (1) -
  15. 02:54:581 (1) -
  16. 02:55:952 (1) -
  17. 02:57:324 (1) -
  18. 03:01:438 (5) -
  19. 03:02:810 (3,2) -
  20. 03:04:181 (1) -
  21. 03:05:552 (1) -
  22. 03:06:581 (13) -
  23. 03:12:410 (1) -
  24. 03:13:781 (1) -
  25. 03:15:152 (1) -
  26. 03:17:895 (3) -
  27. 03:19:267 (1) -
  28. 03:23:381 (1) -
  29. 03:26:124 (5) -
  30. 03:28:867 (1) -
  31. 03:30:238 (10) -
  32. 03:30:924 (3) -
  33. 03:31:610 (1) -
  34. 03:41:210 (4) -
  35. 03:43:952 (4) -
  36. 03:46:695 (1) -
  37. 04:08:638 (1) -
  38. 04:11:381 (1) -
  39. 04:14:124 (1) -
  40. 04:15:495 (1) -
  41. 04:19:610 (1) -
  42. 04:27:838 (1) -
  43. 04:29:210 (1) -
  44. 04:33:324 (1) -
  45. 04:41:552 (1) -
  46. 04:49:781 (2) -
  47. 04:52:524 (1) -
  48. 04:53:895 (1) -
  49. 05:03:495 (1) -
  50. 05:05:895 (13) -
01:51:495 (1,2,3,4) - Much prefer a placement like this.04:11:895 (6,8) - Ctrl-g for better flow?04:54:581 (9) - Once again would NC this note to emphasise on the larger DS
That's all from me~ Some streams can be mapped better to give a better and much more comfortable flow. More polishing and it should be neater! Good luck and all the best~
Xinying
osu doesn't let me edit my post so I'm double posting lel~ (don't kds this post)

my bad about tags, removing "streams" is enough because it isn't part of the song's metadata

somehow the format got screwed up sorry about that ;_;
Topic Starter
ObeseManatee

direday wrote:

Hello! From my Queue.


Extra Stage

  • First of all - change the slidertick sound. Something that player doesn't click should never have such loud and stingy sound! Actually I'd lower the volume everywhere by 10~%.
  1. 00:06:752 (6) - You make the stream angle like that, emphasizing that note. And it's clearly not the note that should be done so. Actually, watch this. That's just what you need. Not gonna coment on similar issues later on. The angle isn't defined enough to be emphasizing a certain sound anyways so this angle is fine.
  2. 00:08:466 (6) - I think you should keep spacing consistent Fixed.
  3. 00:07:524 (2) - Actually, to add what Fenza said: generally in music composition the Downbeat (big white tick) "frequently carries the strongest accent of the rhythmic cycle." That means it almost always, in almost most songs should be mapped with clickable object (circle or slider start). This song is no exception. Your map however skips over them with sliders. I am pretty sure that not how it's supposed to be. Im pretty sure it is, this fits the music way better than mapping the white tick.source
  4. 00:16:695 (3,4,1) - those don't look good. Make better curve Done.
  5. 00:41:124 (3) - One of countless great examples why you should not skip the big white tick - guitar here is really strong. I really don't see whats wrong here. Yes the guitar is strong and the sliders are quite spaced and mapped accordingly.
  6. 01:03:152 (1,2,3,4,5,6,7,8,9,10,11,12) - Not just specifically here, just a good example. So much happening in music: different drums, then guitar, then drums again. And in map it's just a linear stream :C
  7. 01:21:667 (4,5,6,7) - As Fenza said if you really gona map 1/6 drum rolls (which makes it 262,5 bpm stream btw) you should not leave 1/6 like this. Consistency is the key - all or none 1/6 should be mapped. I don't personally think that map suits such high bpm stream - overall difficulty is way easier for that kind of speed. I don't think 1/6th here fits because it's not as defined as other parts.
  8. 01:51:495 (1,2) - there much more sounds than just those reverse sliders imply. Undermapping is fine (skipping some distinct sounds) only when it is done consistently. And that's not the case. Changed the first slider.

    The rest of the map follows the same patterns, hope that was enough for you to identify them.

Good luck!
Thanks for the mod.
Topic Starter
ObeseManatee
Xingying
hai, from my m4m queue~

[General]

If there is anything wrong with the images I've sent or any suggestions which are unclear, please forum PM me to clarify. Avoid replying to my mod because I may not come back to your map.
Should remove "square streams" from tags, not necessary Removed streams


[Extra Stage]

00:12:752 (1) - The way you NC these is different from the one here 00:01:781 (12) - I suggest just sticking to one Fixed.
00:16:867 (1) - The curvature of this slider does not go well with the previous stream here 00:16:523 (1,2,3,4) - try curving it more towards the slider like this the stream has a circular motion to it Fixed.
00:21:752 (1,2) - I would keep these notes distance snap x0.6 to keep it consistent with the stream next The song lowers intensity at this point so the ds decreases as well.
00:52:952 - Missed a beat here, suggest mapping it to keep it consistent because you mapped it here 00:52:610 (2) I'd rather not put a triple right before the 1/6th quads because it might cause reading problems.
00:54:581 (9) - I would NC this note because it is changing flow Done.
01:00:067 (9) - NC this note to symbolise the increase in DS due to intensity of the song Done.
01:04:181 (13,14) - I would use this rhythm to put emphasis on the guitar. Well even though I hear some on 1/8 snaps, it would be much more smoother to play on 1/4 I like it, changed it.
01:26:810 (7) - NC this note as it is on a big white tick to prevent long combos Done.
01:30:924 (10) - NC to put emphasis? Done.
01:41:210 (1) - Try this rhythm? I like this current one more.
01:48:755 (1) - Miss Finish hitsound on the head
01:49:781 (8,1) - ^
01:51:152 (2) - ^ (you missed a bunch of Finish from here on out, double check? I've listed all that I can find below~ and there's a lot)Add finish hitsound
02:53:210 (1) -
02:54:581 (1) -
02:55:952 (1) -
02:57:324 (1) -
03:01:438 (5) -
03:02:810 (3,2) -
03:04:181 (1) -
03:05:552 (1) -
03:06:581 (13) -
03:12:410 (1) -
03:13:781 (1) -
03:15:152 (1) -
03:17:895 (3) -
03:19:267 (1) -
03:23:381 (1) -
03:26:124 (5) -
03:28:867 (1) -
03:30:238 (10) -
03:30:924 (3) -
03:31:610 (1) -
03:41:210 (4) -
03:43:952 (4) -
03:46:695 (1) -
04:08:638 (1) -
04:11:381 (1) -
04:14:124 (1) -
04:15:495 (1) -
04:19:610 (1) -
04:27:838 (1) -
04:29:210 (1) -
04:33:324 (1) -
04:41:552 (1) -
04:49:781 (2) -
04:52:524 (1) -
04:53:895 (1) -
05:03:495 (1) -
05:05:895 (13) - Added all finish hitsounds. Can't believe I missed this many.
01:51:495 (1,2,3,4) - Much prefer a placement like this. I like it, switched.
04:11:895 (6,8) - Ctrl-g for better flow? Done.
04:54:581 (9) - Once again would NC this note to emphasise on the larger DS Done.


That's all from me~ Some streams can be mapped better to give a better and much more comfortable flow. More polishing and it should be neater! Good luck and all the best~

Couldn't quote this for some reason to had to copy it directly.

Thanks for the mod.
Hysteria
Sorry for late mod.
(From "Hysteria & Friends Modding Queue)

Extra Stage
00:03:838 (3,1) - Flow issue

00:11:552 - Don't skip snares. It's detrimental to the map itself since players are accustomed to clicking loud and important objects within the song(I won't point out every single one of these since I've noticed you do it consistently. But just because it's consistent, doesn't mean it's good or okay to do so.).

00:16:095 (4,1,2,3,4,1,2,3,4,1) - The circle stream isn't a circle, it looks more like an egg. Just use ctrl+shift+d when creating these kind of patterns.

00:19:181 (5) - Not stacked ontop of 00:18:495 (2) -

00:23:038 (6,7) - These slow down the movement massively, while these 00:23:895 (1,2,3,4,5) - speed up the movement. They don't fit together in the same section, with the same intensity.

00:27:152 (1,2,3,4,5,6,7,8) - Would advice to make the first 1/6's into repeat sliders, and for the next couple switch to circles. This will ensure that the player can easily read them.

00:30:152 (4,5) - Flow issues.

00:34:010 (4,5) - Keep it consistent, the last section you were stacking them, now you're not. Both sections sound the same and have the same intensity. No reason to switch it up that much for no more reason that to switch it up.

00:37:438 (5,6) - Flow issues.

01:04:181 (13,14) - ^

01:11:038 (1,2,3,4,5,6,7,8) - Stack them the same as the previous ones or don't use singles at all. You've made the player accustomed to auto stacks, but now you manual stack them with bigger spacing.

01:32:810 (6,1) - Flow issues.

01:51:495 (5,6) - Very hard to read, would be easier if you changed the 5th note to a slider that ended on where the 6th is startin, then either putting a kickslider after for the rest of the 1/6 or just auto stack them underneath the sliderend.

02:13:438 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Feels quite dull for what the is happening in the song. Should probably space it out in the end to show more emphasis on the guitar.

02:19:610 (4,1) - Flow issues.

02:22:867 (6,1) - ^

02:24:238 (8,1) - ^

02:25:095 (2) - The first slider is fine since you're trying to stress the guitars held note, but this one feels unnecessary due to the amount of drum beats you're skipping with the two combined.

02:33:324 (3,1) - Flow issues.

02:38:810 - End the spinner before the beat and add a single to replace it.

02:41:552 - ^

02:42:752 (2,3) - Why the massive spacing? The section is slow.

02:51:495 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1) - Same issue as with a lot of what's already been said. You do not change the spacing on a lot of streams, even though it would fit perfectly. However, here you decide to do it. There's no consistency, if you do one thing, you should do it the next time too so that players remember and feel comfortable with what's to come.

03:02:638 (1,2,3,1,2,1,2,1,2) - Compared to the rest of the section this part is really low spacing and very easy to play, even tho the intensity of the song is arguably at it's higher than before.

03:08:638 (2,3,4,5,6,7) - Same as before, either manual stack throughout the whole map or auto stack.

03:18:581 (5,6,7,8,9,10,11,12) - ^

03:32:981 (1,2,3,4,5,6) - ^

03:37:610 (3,4) - Flow issues.

03:41:038 (3,4) - ^

03:59:038 (1,2,3,4,5,6,8,9,10,11,12,13) - Manual or auto stack.

04:05:895 (1,2) - Flow issues

04:07:095 (4,1) - ^ 04:11:038 (4,1) - ^

04:40:010 (9,1) - ^

04:41:381 (12,1) - ^

04:42:924 (1,2,3,4,5,6,7,8,9) - Unreadable due you not doing anything similar throughout the rest of the map.

Final words:

Overall there's a lot of spacing issues that I've not pointed out, since well there's simply too many of them and to fix them you would have to remap the entire song. Therefore I decided to not bring them up.

Otherwise you could work on polishing your aestethics a bit, since you dont really use any of the small and simple things that wpuld greatly make it more visually pleasing. Examples of these things are: Blankets, 5 degree straight sliders, triagonal patterns and just symmetry in general.

Consistency is also a important trait when mapping, which you use yourself a fair bit of. But it's still lacking as you may have seen in the mod itself. To decide on a pattern for a sound, and then use that kind of pattern every time that sort of sound is played. This doesn't mean you should copy pasta the same pattern over and over, more that you try to change the pattern as much as you can, without it becoming something else. This would result in the player always knowing what's coming when they see that pattern.

Flow is such a subjective thing that there's no point in dwelling on it. I tried to point out the ones I deemed most important for you to fix, this however doesn't mean that you need to, it's simply up to you if you agree or dissagree with what i pointed out.

Lastly the consistency of skipping snare drums by using a slider. It's usually okay to end the slider on a snare if you're trying to put emphasis on something else, a.e a guitar sound, or if it's a lower difficulty(Easy, Normal). But to skip it like you do is not the best thing to do in an Extra difficulty. I would strongly advice to rethink those places where you have done this and see if you can find another way to remap them. If not, keep it like it is, just try and not do it on your next map.

GL in the future.
Feb
return mod

[gen]

bg is cool (no clue if they are related tho - is prolly fine)
honestly the hitnormal is to loud foremost in the kiai. I understand you want to keep the hitnormal you use right now, but the current one is even stronger than the actual drumrolls you hear in the song itself, so reducing the hitsounds general volume makes the song stand out more.
AR 9.4 is abit to much considering you have no real jump patterns at all and no huge spaced streams or anything of that sort. Also the CS is only 4.5 so using such high ar doesn't speak for a reason as well. Lower CS -> lower AR usually since patterns are easier to read there anyway.
man the 1/6 r dumb in this song (honestly if i were you I wouldn't map them at all or undermap them, as they are really difficult to play, hard to read, straining and they are occuring all the time)
i don't really agree with the ncing you choose imo you skip to many main beats for combos and concentrating on weaker ones (or for pattern purposes)
check ur overmaps some of them kinda fit like 01:37:181 (2) - in this case for guitar but some just don't like 00:26:638 (5,6,7,8) - which should be ctrl+g in rhythm, because the music suggests so and well theres an actual drumroll aaaa
adding to the one above 00:52:010 (6,7) - check out this right here, maybe im gettin clearer here. First of all 7 has no sounds at all, but you choose beforehand to follow guitar with the streams like 00:50:467 (3,6,9,10,1,3,5) - these, and ya on 6 theres a really quiet guitar sound, but does that mean it should have such importance like 00:50:467 (3) - such sound to start off a stream?

oh man im so nitpicky rofl

[map]
00:01:781 (1) - ncing is way more different than 00:12:752 (1) - here, you lost consistency here, also https://osu.ppy.sh/ss/7023376 this made more sense to me in ncing. (seems you fixed this already)
00:27:838 (1) - in this part i have no clue how you prioritze your ncing e.g. this beat is nc'd which is the main leading beat in the song, but 00:29:210 (7) - this si not nc'd you might argue with you want to have 00:29:724 (1) - this pattern as an own combo however you ignore the comboing on this 00:33:838 (2) - aswell so why don't just do it consistently then?
00:52:524 (1,2,3) - its quite hard to read this apart from 00:53:210 (1,2,3,4) - these maybe choose a different way?
01:18:924 (2,6) - overmapping is a thing but starting something where nothing in the music happens isn't suggestable :/
01:30:067 (1,2) - these ncs shud be swapped since you follow the guitar beforehand with the ncs so you should be consistent on these.
01:31:610 (1,3) - looks untidy. maybe overlap more or don't overlap at all.
01:34:610 (2,4) - ^
01:35:810 (7) - theres no beat to map to
01:36:067 (9,10,11) - these are 1/6 if anything.
02:33:238 (2) - due to low spacing here the intensity gets kinda lost you build up with the stream, so I'd suggest to increase the spacing here quite a bit to give this kiai a proper ending.
02:43:152 (3,4) - wrongly snapped the beats are clearly 1/3 like https://osu.ppy.sh/ss/7047186
03:53:552 (11,12) - looks untidy.
04:17:381 (2,1) - oject placement is a bit wanky here imo, as they are objectivley speaking to close.
04:31:610 (7) - shape looks awkward in contrast to the rest of the map.
05:07:267 (5,6) - different from 05:07:952 (5,6) - in shape aaaa

ya i prolly would just say things over and over.

well ya the map is not bad i just don't agree with the ncing as e.g. 05:00:752 (11,1,2,3) - this one i can't tell how you pioritize stuff in music for comboing. 11 is much stronger than 1 to 3, but its not nc'd :s...
you chose and the 1/6 usage. You mapped them almost everytime in the beginning, but later they just disappeard for some reason :/ e.g. 04:05:552 (8) - not mapped and following.


GL
Topic Starter
ObeseManatee

Hysteria wrote:

Sorry for late mod.
(From "Hysteria & Friends Modding Queue)

Fixed alot of things regarding the snare drums as sliderticks so some of the mods don't apply anymore. I will just write nothing if that's the case.

Extra Stage
00:03:838 (3,1) - Flow issue

00:11:552 - Don't skip snares. It's detrimental to the map itself since players are accustomed to clicking loud and important objects within the song(I won't point out every single one of these since I've noticed you do it consistently. But just because it's consistent, doesn't mean it's good or okay to do so.). Fixed all now.

00:16:095 (4,1,2,3,4,1,2,3,4,1) - The circle stream isn't a circle, it looks more like an egg. Just use ctrl+shift+d when creating these kind of patterns. Fixed.

00:19:181 (5) - Not stacked ontop of 00:18:495 (2) - Fixed.

00:23:038 (6,7) - These slow down the movement massively, while these 00:23:895 (1,2,3,4,5) - speed up the movement. They don't fit together in the same section, with the same intensity. Gave the sliders more spacing and did the same for the rest.

00:27:152 (1,2,3,4,5,6,7,8) - Would advice to make the first 1/6's into repeat sliders, and for the next couple switch to circles. This will ensure that the player can easily read them. Everyone is either saying this or the opposite. For now I'll stick to this.

00:30:152 (4,5) - Flow issues. Fixed.

00:34:010 (4,5) - Keep it consistent, the last section you were stacking them, now you're not. Both sections sound the same and have the same intensity. No reason to switch it up that much for no more reason that to switch it up. Fixed.

00:37:438 (5,6) - Flow issues.

01:04:181 (13,14) - ^ Fixed.

01:11:038 (1,2,3,4,5,6,7,8) - Stack them the same as the previous ones or don't use singles at all. You've made the player accustomed to auto stacks, but now you manual stack them with bigger spacing. 00:38:124 (1,2,3,4,5,6,7,8) - Fixed.

01:32:810 (6,1) - Flow issues.

01:51:495 (5,6) - Very hard to read, would be easier if you changed the 5th note to a slider that ended on where the 6th is startin, then either putting a kickslider after for the rest of the 1/6 or just auto stack them underneath the sliderend. Done.

02:13:438 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Feels quite dull for what the is happening in the song. Should probably space it out in the end to show more emphasis on the guitar. Done, increased spacing starting at 9.

02:19:610 (4,1) - Flow issues.

02:22:867 (6,1) - ^ Don't see whats wrong here.

02:24:238 (8,1) - ^ ^

02:25:095 (2) - The first slider is fine since you're trying to stress the guitars held note, but this one feels unnecessary due to the amount of drum beats you're skipping with the two combined. In this entire section I'm mapping the guitar so why should I suddenly map the drums. Also there is a deathstream coming up so I don't want to screw players over by putting a stream before the deathstream.

02:33:324 (3,1) - Flow issues. Fixed.

02:38:810 - End the spinner before the beat and add a single to replace it. Done.

02:41:552 - ^ Done.

02:42:752 (2,3) - Why the massive spacing? The section is slow. Decreased it.

02:51:495 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1) - Same issue as with a lot of what's already been said. You do not change the spacing on a lot of streams, even though it would fit perfectly. However, here you decide to do it. There's no consistency, if you do one thing, you should do it the next time too so that players remember and feel comfortable with what's to come.

03:02:638 (1,2,3,1,2,1,2,1,2) - Compared to the rest of the section this part is really low spacing and very easy to play, even tho the intensity of the song is arguably at it's higher than before. Increased the spacing.

03:08:638 (2,3,4,5,6,7) - Same as before, either manual stack throughout the whole map or auto stack. Done.

03:18:581 (5,6,7,8,9,10,11,12) - ^ Done.

03:32:981 (1,2,3,4,5,6) - ^ Done.

03:37:610 (3,4) - Flow issues. Fixed.

03:41:038 (3,4) - ^

03:59:038 (1,2,3,4,5,6,8,9,10,11,12,13) - Manual or auto stack. Fixed.

04:05:895 (1,2) - Flow issues

04:07:095 (4,1) - ^ 04:11:038 (4,1) - ^

04:40:010 (9,1) - ^

04:41:381 (12,1) - ^ Fixed all.

04:42:924 (1,2,3,4,5,6,7,8,9) - Unreadable due you not doing anything similar throughout the rest of the map. Fixed.

Final words:

Overall there's a lot of spacing issues that I've not pointed out, since well there's simply too many of them and to fix them you would have to remap the entire song. Therefore I decided to not bring them up.

Otherwise you could work on polishing your aestethics a bit, since you dont really use any of the small and simple things that wpuld greatly make it more visually pleasing. Examples of these things are: Blankets, 5 degree straight sliders, triagonal patterns and just symmetry in general.

Consistency is also a important trait when mapping, which you use yourself a fair bit of. But it's still lacking as you may have seen in the mod itself. To decide on a pattern for a sound, and then use that kind of pattern every time that sort of sound is played. This doesn't mean you should copy pasta the same pattern over and over, more that you try to change the pattern as much as you can, without it becoming something else. This would result in the player always knowing what's coming when they see that pattern.

Flow is such a subjective thing that there's no point in dwelling on it. I tried to point out the ones I deemed most important for you to fix, this however doesn't mean that you need to, it's simply up to you if you agree or dissagree with what i pointed out.

Lastly the consistency of skipping snare drums by using a slider. It's usually okay to end the slider on a snare if you're trying to put emphasis on something else, a.e a guitar sound, or if it's a lower difficulty(Easy, Normal). But to skip it like you do is not the best thing to do in an Extra difficulty. I would strongly advice to rethink those places where you have done this and see if you can find another way to remap them. If not, keep it like it is, just try and not do it on your next map.

Useful advice that will come in handy, thank you.

GL in the future.
Thanks for the mod.
Topic Starter
ObeseManatee

Feb wrote:

return mod

Fixed alot of things regarding the snare drums as sliderticks and NCs so some of the mods don't apply anymore. Also some things are already said in Hysteria's mod so if either of these two are the case I will just write nothing.

[gen]

bg is cool (no clue if they are related tho - is prolly fine)
honestly the hitnormal is to loud foremost in the kiai. I understand you want to keep the hitnormal you use right now, but the current one is even stronger than the actual drumrolls you hear in the song itself, so reducing the hitsounds general volume makes the song stand out more. Lowered all by 10%
AR 9.4 is abit to much considering you have no real jump patterns at all and no huge spaced streams or anything of that sort. Also the CS is only 4.5 so using such high ar doesn't speak for a reason as well. Lower CS -> lower AR usually since patterns are easier to read there anyway. I think it fits. Similar songs use the same AR.
man the 1/6 r dumb in this song (honestly if i were you I wouldn't map them at all or undermap them, as they are really difficult to play, hard to read, straining and they are occuring all the time)
i don't really agree with the ncing you choose imo you skip to many main beats for combos and concentrating on weaker ones (or for pattern purposes)
check ur overmaps some of them kinda fit like 01:37:181 (2) - in this case for guitar but some just don't like 00:26:638 (5,6,7,8) - which should be ctrl+g in rhythm, because the music suggests so and well theres an actual drumroll aaaa Fixed.
adding to the one above 00:52:010 (6,7) - check out this right here, maybe im gettin clearer here. First of all 7 has no sounds at all, but you choose beforehand to follow guitar with the streams like 00:50:467 (3,6,9,10,1,3,5) - these, and ya on 6 theres a really quiet guitar sound, but does that mean it should have such importance like 00:50:467 (3) - such sound to start off a stream?

oh man im so nitpicky rofl

[map]
00:01:781 (1) - ncing is way more different than 00:12:752 (1) - here, you lost consistency here, also https://osu.ppy.sh/ss/7023376 this made more sense to me in ncing. (seems you fixed this already) Fixed.
00:27:838 (1) - in this part i have no clue how you prioritze your ncing e.g. this beat is nc'd which is the main leading beat in the song, but 00:29:210 (7) - this si not nc'd you might argue with you want to have 00:29:724 (1) - this pattern as an own combo however you ignore the comboing on this 00:33:838 (2) - aswell so why don't just do it consistently then?
00:52:524 (1,2,3) - its quite hard to read this apart from 00:53:210 (1,2,3,4) - these maybe choose a different way?
01:18:924 (2,6) - overmapping is a thing but starting something where nothing in the music happens isn't suggestable :/ Fixed.
01:30:067 (1,2) - these ncs shud be swapped since you follow the guitar beforehand with the ncs so you should be consistent on these. Done.
01:31:610 (1,3) - looks untidy. maybe overlap more or don't overlap at all.
01:34:610 (2,4) - ^
01:35:810 (7) - theres no beat to map to Fixed.
01:36:067 (9,10,11) - these are 1/6 if anything. Fixed.
02:33:238 (2) - due to low spacing here the intensity gets kinda lost you build up with the stream, so I'd suggest to increase the spacing here quite a bit to give this kiai a proper ending. Fixed.
02:43:152 (3,4) - wrongly snapped the beats are clearly 1/3 like https://osu.ppy.sh/ss/7047186 Fixed.
03:53:552 (11,12) - looks untidy. Fixed.
04:17:381 (2,1) - oject placement is a bit wanky here imo, as they are objectivley speaking to close.
04:31:610 (7) - shape looks awkward in contrast to the rest of the map. 04:31:610 (7) -
05:07:267 (5,6) - different from 05:07:952 (5,6) - in shape aaaa 05:07:267 (5) - Fixed.

ya i prolly would just say things over and over.

well ya the map is not bad i just don't agree with the ncing as e.g. 05:00:752 (11,1,2,3) - this one i can't tell how you pioritize stuff in music for comboing. 11 is much stronger than 1 to 3, but its not nc'd :s...
you chose and the 1/6 usage. You mapped them almost everytime in the beginning, but later they just disappeard for some reason :/ e.g. 04:05:552 (8) - not mapped and following. Don't feel like 1/6th drumrolls are as defined as in the beginning.


GL
Thanks for the mod.
Topic Starter
ObeseManatee
Rohulk playing the map with HDHR
https://www.twitch.tv/rohulk2010/v/1167 ... =03h38m09s
He told me to change the stacked stream at the end so I will.
lazygirl
Aight finally getting to this m4m sorry for the huge delay ^^

[General]

  1. Should find a higer res bg, audio and hs are good
  2. Could add a brown-ish como color imo ^^
[Mapping]

  1. 00:27:152 (1,2,3,4,5,6,7,8) - your 1/6 are hard to read generally, there are many ways you could fix that. Either sliders, or NC spam, but it's up to you, you can keep it
  2. The way you map streams is weird, they're not quite smooth, but the spacing mainly is pretty irregular: 01:05:381 (1,2,3,4,5,6,7,8,9,10,1) - too spaced compared to 00:21:752 (1,2,3,4,5,6,7,1) - or 04:53:895 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -. This is just an example, but your stream spacing is too irregular, disregarding the song's intensity, or at least, not representing it badly
  3. Your slider design for short sliders is a bit bland, mostly straight or curved, and the curves are rarely the same intensity, making the map look quite sloppy. Take 04:56:124 (5) - and 04:58:181 (2) - which really should be the same curve, but aren't. It's repeated through the entire map and you should keep such shapes consistent to make the appearance more appealing.
  4. Your triples are very low spacing in many instances, but your 5 streams are usually higher spacing, you should make it depending on intensity and not on the number of notes. Take 01:09:152 (2,3,4,5,6) - and 01:10:352 (1,2,3) - same note, same drums yet the triplet is way less spaced.
[Hitsounds]

  1. The hs are ok generally, but I don't like how you handle the streams. Take 00:20:638 (13,14,15) - 15 is not the same sound as 13 and 14 for no reason. In the song it's 3 times the same sound. Overall in the rest your hs is fine, you miss claps here and there like 00:55:267 (1) - should be the same sound as 00:55:610 (3) - + the crash and such
[Combo]

  1. Your NC patterns are extremely irregular and I can't really find any logic in many spots. You should keep your NC's to mostly big white ticks. Stuff like 01:03:495 (5) - should be NC'd while 01:05:381 (1) - shouldn't, unless you change that stream's NC pattern entirely to fit the 1/1 strong notes, which means comob's of 4's and not 6 like here.
Overall your map is rhythmically very good, couldn't find many mistakes in that regard. But the mapping is sloppy and I can see that you're not too experienced in mapping. I gave you some general advice on the map, you should review your entire map keeping what I said in mind, and not only apply the few patterns I mentionned, they're simply examples. The main issue in all aspects of mapping in this map is inconsistency, mapping the same sounds differently with no reason etc. I hope you can fix these issues as this map's fun to play for the most part and I enjoy the song a lot (DEMETORI HELL YE).

Best of luck :)
Topic Starter
ObeseManatee

lazyboy007 wrote:

Aight finally getting to this m4m sorry for the huge delay ^^ No problem/

[General]

  1. Should find a higer res bg, audio and hs are good Bg is high high enough resolution.
  2. Could add a brown-ish como color imo ^^ Not a fan sorry.
[Mapping]

  1. 00:27:152 (1,2,3,4,5,6,7,8) - your 1/6 are hard to read generally, there are many ways you could fix that. Either sliders, or NC spam, but it's up to you, you can keep it I dont like sliders for 1/6ths and NC spam wouldn't matter because it's too stacked to see anyways.
  2. The way you map streams is weird, they're not quite smooth, but the spacing mainly is pretty irregular: 01:05:381 (1,2,3,4,5,6,7,8,9,10,1) - too spaced compared to 00:21:752 (1,2,3,4,5,6,7,1) - or 04:53:895 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -. This is just an example, but your stream spacing is too irregular, disregarding the song's intensity, or at least, not representing it badly 00:21:752 (1,2,3,4,5,6,7,1) - The intensity lowers here so the stream spacing does too. 01:05:381 (1,2,3,4,5,6,7,8,9,10,1) - This intensity is really high, way higher than 00:21:752 (1,2,3,4,5,6,7,1) - so the spacing is higher. 04:53:895 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This stream is actually the same as 01:05:381 (1,2,3,4,5,6,7,8,9,10,1) - but the spacing is different so I'll change that.
  3. Your slider design for short sliders is a bit bland, mostly straight or curved, and the curves are rarely the same intensity, making the map look quite sloppy. Take 04:56:124 (5) - and 04:58:181 (2) - which really should be the same curve, but aren't. It's repeated through the entire map and you should keep such shapes consistent to make the appearance more appealing. Looked at all the sliders and changed some.
  4. Your triples are very low spacing in many instances, but your 5 streams are usually higher spacing, you should make it depending on intensity and not on the number of notes. Take 01:09:152 (2,3,4,5,6) - and 01:10:352 (1,2,3) - same note, same drums yet the triplet is way less spaced. Changed the spacing on most triples based on intensity of the music.
[Hitsounds]

  1. The hs are ok generally, but I don't like how you handle the streams. Take 00:20:638 (13,14,15) - 15 is not the same sound as 13 and 14 for no reason. In the song it's 3 times the same sound. Snare drum on 13 and 14 so obviously not the same sound.Overall in the rest your hs is fine, you miss claps here and there like 00:55:267 (1) - should be the same sound as 00:55:610 (3) - + the crash and such Done.
[Combo]

  1. Your NC patterns are extremely irregular and I can't really find any logic in many spots. You say many spots but only give 2 examples.You should keep your NC's to mostly big white ticks. Stuff like 01:03:495 (5) - should be NC'd while 01:05:381 (1) - shouldn't, unless you change that stream's NC pattern entirely to fit the 1/1 strong notes, which means comob's of 4's and not 6 like here. Done.
Overall your map is rhythmically very good, couldn't find many mistakes in that regard. But the mapping is sloppy and I can see that you're not too experienced in mapping. I gave you some general advice on the map, you should review your entire map keeping what I said in mind, and not only apply the few patterns I mentionned, they're simply examples.Done and made changes. The main issue in all aspects of mapping in this map is inconsistency, mapping the same sounds differently with no reason etc. I hope you can fix these issues as this map's fun to play for the most part and I enjoy the song a lot (DEMETORI HELL YE).

Best of luck :)
Thanks for the mod.
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