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Junichi Masuda - Sentou! Champion

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Mint
kirito is the best pokemon indeed
Topic Starter
Sotarks
so many bns wow
Janpai
I bet there will be an Akitoshi NORMAL type pokemon soon.
pkhg
naruto is the best pokemon tbh
Akitoshi

Janpai wrote:

I bet there will be an Akitoshi NORMAL type pokemon soon.
Meme type puki m0n
Battle
hl
ReFaller
Hi, i see Hard is not exist atm, i'm glad to make one.
Topic Starter
Sotarks

ReFaller wrote:

Hi, i see Hard is not exist atm, i'm glad to make one.
Sorry not taking gds
Xinely
insane cs 4 wtf i think im dreaming now

also x y you might want to combine them into one since x only or y only wont help you to find out this map easily
Topic Starter
Sotarks

Xinely wrote:

insane cs 4 wtf i think im dreaming now

also x y you might want to combine them into one since x only or y only wont help you to find out this map easily
oh yea!! but expert cs3 xd
yea i'll change tags thanks nelly
Imakuri
Salut rofl

Hard

  1. 00:11:502 (1,2,3) : Ici c'est dommage que tu n'ai pas exploité la forme du slider (3) avec le slider (1), ça aurait pu faire un truc comme ceci, à mon sens, ça aurait été plus joli : http://puu.sh/sZJfM/f3fdfa20c4.jpg - Après tu replaces le cercle 4 pour la DS bla bla bla
  2. 01:03:718 (1) : Peut être arrondir un peu plus le slider, non ?
Insane

  1. 00:04:205 (2) : Ici, j'verrais bien ce cerle (2) stacké avec le slider 4 du même combo, j'trouverais ça plus "fourbe" entre guillemets
Voilà nice short mod
désolé ;w;
Irohas
as requested

general
  1. don't forget to add gders names in tags
expert
  1. 00:46:854 (1,2) - je pense que le spacing devrait être moins huge que 00:47:178 (3,4,1) -, pck à 00:47:340 (4,1) - y a un lourd finish qui mérite d'être souligné
  2. 00:57:718 (4,1) - spacing is off imo
  3. 01:10:529 (7,8) - devrait être comme 01:09:556 (1,2,3,4,5,6) -, il y a pas vraiment de changement dans la musique pour diminuer le spacing seulement ici
  4. 01:20:745 (4,5,6) - inconsistency avec 01:23:340 (4,5,6) -, 01:25:772 (3,4,5) - 00:13:286 (4,5,6) - etc...
  5. 01:31:691 (1) - finish on spinner end would be good
  6. d'ailleurs pour tout ce qui suit 01:18:637 -, tu devrais pas réutiliser les même hitsounds que 00:11:178 - ?
insane
  1. 00:29:016 (2,2) - pk pas essayer de mieux overlap ?
  2. 00:31:610 (2,1) - spacing is off, according to 00:41:989 (3,1) -
  3. 01:31:691 (1) - pareil que pour expert
hard
  1. 01:12:151 (1,1) - perfect stack nazi
  2. 01:29:016 (1,3) - ces 1/1 sliders me semblent out of place
  3. 01:31:772 (1) - pareil que pour insane et expert
[]
that's all for me, good luck!
Akitoshi
HC's Easy
  1. Increase OD to 2? 1.5 looks too forgiving
  2. 00:13:124 (3) - 00:26:097 (3) - Touching HP bar with default skin, not unrankable but consider to avoid them.
Hard
  1. 00:11:178 (1,3) - they are way too close visually lol
  2. 00:26:097 (6,1,2,3,4,1) - about this one uhm, the stack on 00:26:097 (6,1) - is pretty hard to see when the actual players who's challenging to the hard diff. Maaaaaybe can CTRL + G the 00:26:097 (6) - and unstack/ move entire 00:26:421 (1,2,3,4,1) - with x1 DS, you just need to move sth a bit so ye not rly hard to fix i think
  3. 00:36:475 (6,1) - ^
  4. 00:47:178 (3) - maybe 2 circles perform better here since both of them has some strong sound idk
Insane
  1. 00:10:691 (2) - set x1 DS how the 00:10:854 (3,4) - was?
  2. 00:37:124 - hitsound doko
  3. 00:40:043 (2) - p minor but ye move this to around 212|243 where the approx. center of 00:39:718 (1,3) -
  4. 01:06:962 (6,1) - swap NC i guess since you also doing it the NC on end of triples at 01:09:556 (1) - ye i know that this part is all circles but still-
Expert
  1. 00:06:637 (1,3) - I guess you're doing it as aesthetics on sliders but ye maybe swap NC for consistency of ur NC usage there
  2. 00:14:421 (5) - and 00:15:394 (3) - stack ;;
  3. 00:30:799 (3) - 00:31:610 (3) - the off angle on 00:31:610 (3) - triggers my ocd lo
  4. 00:37:124 - hs
  5. 00:45:719 (5) - around 371|189 would be nice for visual thingy with 00:45:394 (4,6) - and same semi-stack thingy on 00:45:881 (6,2) - too

Challenge!
  1. 00:20:908 (1,2,3,4,5,1,2,3) - sooo first stream is 5 and next stream is 3 mmmmm i think you balance them to equal 4 notes for som consistency since the drums intensity is same
  2. 00:29:502 (2) - and 00:30:313 (1) - idk maybe stack
  3. 00:30:475 (2) - move this to a bit left for better visual matter with spacing with 00:29:827 (4) - and 00:30:313 (1) -
  4. 01:10:205 (3,4) - 3unique for the whole part 01:08:259 - till 01:18:637 - I mean you only did triples on all similar parts only just here, idk maybe just 1/2 rhythm works better
rush b mod
Reillia
i'll mod this when i came back to home from school nvm :p
Homura-
M4M from forum and PM

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.

[General]
  1. Please unify the check of ''Widescreen Support''
  2. Please delete unused hit sound from the folder
    :drum-hitfinish25.wav
  3. Please add the guest mapper's name to Tags
  4. add ''Diantha'' to Tags? Diantha is kalos champion's name
[HC's Easy]
  1. 00:11:178 (1,2) - move to (x:230 y:266)? try it
  2. 00:37:124 - hit sound is missing. set sampleset to Normal and add finish?
[Akitoshi's Normal]
  1. 00:27:232 (2) - スライダーの曲がり方を見るに、circleをもう少し左に持ってきたほうが個人的に好きです
  2. 00:35:502 (3) - ^ もう少し右のほうが個人的に好きです
  3. 00:31:935 (1,2,3,4,5) - ここだけ他の二箇所(00:21:556 (1,2,3,4) - 00:42:313 (1,2,3,4) - )と比べると音取りが難しいしどちらかに統一してもいいかなと思いました
    ただ意図的に音取りを変えているのであれば変えなくても問題ないです
  4. 00:37:124 (1) - 始点のヒットサウンドが抜けています。 SamplesetをNormalにしてfinishを追加しませんか?
  5. 00:46:205 (1) - NCいらないと思います
[Hard]
  1. 00:07:286 (1) - remove NC?
  2. 00:15:394 (1) - add NC?
  3. 00:25:448 (5) - ^
  4. 00:35:826 (5) - ^
  5. 00:41:664 (4) - ^
  6. 01:04:854 (2) - how about this? try it
[Insane]
  1. 00:37:124 - hit sound is missing. set sampleset to Normal and add finish?
  2. 00:55:286 (1) - add finish?
  3. 00:59:178 (6) - add NC?
  4. 01:24:151 (3) - add clap on the slider head?
[Expert]
  1. 00:37:124 - hit sound is missing. set sampleset to Normal and add finish?
  2. 00:55:286 (1) - add finish?
[Challenge!]
  1. 00:37:123 (1) - hit sound is missing. set sampleset to Normal and add finish?
  2. 00:55:286 (1) - add finish?
  3. 01:18:637 (1) - slider end is Unsnapped
I'm sorry in poor English :|
GL
Vespirit
activate speedrank
[General]
  1. idk if its just me but widescreen seems to be inconsistent between some of the diffs
  2. i dont think this is that big of a deal, but just in case someone agrees with me, the background shows only pokemon x and nothing from pokemon y? that seemed a bit weird to me because this theme is in both games
[ Akitoshi's Normal]
  1. 01:24:799 (3,4) - should this not be a 1/1 reverse like the previous ones at 01:22:205 (3)? its the same thing rhythmically
  2. 01:27:394 (3,4) - ^
[ Hard]
  1. 00:26:421 (1) - probably shouldn't stack this, could be a bit hard to read
  2. 00:34:529 (1,2) - the stack pushes (1) very close to (4), you may want to correct that by moving it to keep distance 1.4
  3. 00:46:691 - why have a pause here? i think it would be better to add a circle
  4. 01:08:259 (1,2,3,4) - this is not the same as 01:13:448 (1,2)? should probably keep it consistent. imo the 2 1/1 sliders sounds better than the other one but either one would work
[ Insane]
  1. 01:08:097 (5,6,1) - why is spacing so minimal here when the sound the slider goes over is so strong...
  2. 01:09:394 (5,6,1) - ^
  3. 01:14:583 (5,6,1) - ^
[ Expert]
  1. 00:06:637 (1) - take nc off of here and put it on 00:07:286 (3)? like the insane diff has it
  2. idk this diff is honestly great, but one thing that i found odd was that the second half of this diff has absolutely no 1/4 notes, but the challenge diff for example has so many? i think you could add some where it is fitting to do so
[ Challenge!]
  1. 01:10:205 (3,4) - these dont sound fitting at all tbh... you should just do 1/2 notes

K thats all, i think you did a really good job with this song :D

Now for reply to mods

Corinn wrote:

HC's Easy
  1. Increase OD to 2? 1.5 looks too forgiving made it forgiving due to the 1/2 notes in kiai
  2. 00:13:124 (3) - 00:26:097 (3) - Touching HP bar with default skin, not unrankable but consider to avoid them. ok i moved them down
rush b mod

Homura- wrote:

M4M from forum and PM

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.

[HC's Easy]
  1. 00:11:178 (1,2) - move to (x:230 y:266)? try it ok, i moved it
  2. 00:37:124 - hit sound is missing. set sampleset to Normal and add finish? not my hitsounds
I'm sorry in poor English :|
GL
Thanks for suggestions!
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10529
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 47502,55286,89016
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Battle! (Champion)
TitleUnicode:Battle! (Champion)
Artist:Shota Kageyama
ArtistUnicode:Shota Kageyama
Creator:Sotarks
Version:HC's Easy
Source:ポケットモンスター X・Y
Tags:pokemon pokémon x y league elite 4 four kalos xerneas yveltal grand duchess game freak company junichi masuda
BeatmapID:1157639
BeatmapSetID:528048

[Difficulty]
HPDrainRate:2
CircleSize:2.8
OverallDifficulty:1.5
ApproachRate:2.5
SliderMultiplier:0.78
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,47702,56381
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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89016,-100,4,2,22,52,0,0
90313,-100,4,2,22,42,0,0
90962,-100,4,2,22,32,0,0
94205,-100,4,2,22,22,0,0


[Colours]
Combo1 : 167,111,217
Combo2 : 173,238,157
Combo3 : 66,96,217
Combo4 : 236,194,132

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CrystilonZ
Hiya
A pokemon map for a pokemon map <3

[General]
  1. Nice BG!
  2. tbh the difficulty jump between Hard and Insane is super scary. Hard has only a few jumps (and i'm not even sure if i should call them jumps), but jumps in Insane are like Zubats; they're everywhere lol.
  3. You might want to use japanese letters for the artist's name. I suck at this so I can't help orz sry

[HC's Easy]
  1. 00:00:800 (1,2,1,2,1) - umm this is just an idea. Imo you should emphasize the sounds on the heads of 00:00:800 (1) - and 00:03:394 (1) - . To make those stand out is to reduce the lengths of 00:02:097 (2,2) -. This rhythm works well and also reduce the density of this part, which makes sense cuz the music is just building up
  2. 00:26:097 (3) - Helooo Mr.hp bar
  3. 00:13:124 (3) - ^
    Nicely done!

[Akitoshi's Normal]
  1. Ok, you don't have to fix this because this is a pretty huge one xd. Imo right now the kiais are a bit too.. bland. However, if you just delete 00:28:529 (6) - and circles like this (ea.00:31:124 (6) - ) the kiai will be much more exciting, because unusual rhythm on 00:28:691 (7) - will highlight the difference in the music correctly.
  2. Just letting you know: 00:21:556 (1,2,3,4,5) - 00:31:935 (1,2,3,4,5,6,7) - and 00:42:313 (1,2,3,4,5) - are super unbalanced xd despite having the exact same background music. They don't need to be perfectly identical, but the difference right now is a bit too huge imo.
  3. 00:58:854 (2,3,4) - You sticking to the percussion right here and on similar spots makes me sad tbh ;w;. How about this rhythm instead to represent the dragging electronic sound correctly?
  4. 01:16:043 (1,2) - ^ http://puu.sh/t9M5T/8c4ae772ca.jpg

[Hard]
  1. 00:13:124 (3,4) - 00:15:881 (6,7) - imo just decrease the spacing on these a bit (1.1x - 1.2x w/e) to emphasize 00:13:772 (1) - and 00:16:367 (1) - without using jumps. You already decreased the volume on those so decreasing the spacings also won't hurt i guess xd.
  2. 00:20:097 (5) - pretty nazi but pushing this a bit upwards will improve the flow
  3. 00:24:151 (1,2) - imo stacking these is not a very good idea because it plays exactly the same to 00:22:854 (1,2) - which aren't similar at all in terms of music. Unstacking them, on the other hand, might be better because 00:24:151 (1,2) - have two electronic sounds, contrary to 00:22:854 (1,2) - which only have one.
  4. 00:34:529 (1,2) - ^
  5. 00:44:907 (1,2) - ^
  6. 00:58:529 (3) - If you didn't notice, this slider sticks out like a sore thumb because its angle. This is the only slider in this diff that is bent so much its head and tail overlap.
  7. 01:19:124 (2) - This spot right here also sticks out because of it being the only position where the flow breaks. The second half of the diff flows really really well, except this particular spot only.

[Insane]
  1. 00:10:529 (1,2,3,4) - I'm being a bit picky but 00:10:854 (3,4) - being smaller than 00:10:529 (1,2) - is kinda weird imo
  2. 00:25:448 (1,2,3) - Are jumps here necessary? They make 00:25:772 (3,4) - a lot weaker orz
  3. 00:35:827 (1,2,3) - ^
  4. 00:59:178 (6,8) - looks intentional but i'll just say this anyway just in case xd. parallel? cuz you use a lot of paralleling structures like 01:00:475 (1,3) -
    That's all lol. really fun to play <3

[Expert]
This is why the SR system should be fixed lol
  • How am I supposed to mod this..? oh well
  1. 01:10:691 (8) - move this a bit to the left maybe? so it retains to momentum from 01:10:043 (4,5,6) -

can't mod challenge orz too hard for me

Good luck! and here's a star for you
map : https://osu.ppy.sh/s/535569
Hollow Delta
From the Black Vultures Modding Queue

General
00:27:556 - The kiai might be too spammy for ranking. If you want the stars, I suggest removing the toggles at 00:27:556 - 00:28:529 - and 00:30:151 - 00:31:124 - Same applies to the second chorus.

Challenge!
00:03:394 (1) - This reverse slider suggests a change in direction. I suggest ctrl+g on each of these sliders individually 00:04:367 (3,1) - and then move 4 so it's custom overlapping the second slider like before.
00:08:583 (1,2,1,2,1,2,3) - You're mapping what sounds like a keyboard. When listening, it gets quieter, so I suggest you shrink the spacing between 00:08:908 (1,2) - to compliment that. You'll most likely have to shrink 00:09:232 (1,2) - as well if you'll go through with that.
00:10:529 (1,2,3,4) - I get you separated this part into 4 notes, which is probably why you decided to use this pattern, but each note has a different intensity, so I think you should change it up a bit. Maybe don't make the angle between 3 and 4 so sharp. http://puu.sh/tanbC/86fb780fed.jpg
00:15:718 (1,1,1) - You flipped directions on these notes, so why not 00:18:962 (1) - ? If you change the direction of this square, you'll have to change 00:19:935 (1,2) - as well.
00:23:016 (2) - This rhythm choice doesn't work because you're making the sliders start on notes weaker than the ones their ending on. I suggest this rhythm: http://puu.sh/tanym/9d374448ad.jpg (Starts at 22:854
01:01:610 (6) - I think this would look nicer if it was blanketed by 5.
01:21:232 (1) - I think to stay consistent you should change directions for this pattern.

Expert
00:13:448 (5,6) - I don't see any justification for this difficult overlap, and 6 is stronger than 5, so I don't think that pattern can be applied here anyway. Ctrl+g 5 and 6?
00:16:043 (5,6) - ^ If you agree, apply this to similar scenarios.

Insane
00:07:286 (1,2,3,4) - Since this part of the song is different from 00:06:637 (3,4) - shouldn't this pair have a different pattern? I suggest ctrl+g on this pair for variation.

Hard
01:23:827 (1) - I think the turn to this note should be sharper to better compliment the song. 01:23:827 (1,2) - Vertically flip these notes and re-snap.

Normal
00:02:745 (4,1) - Blanket 4 to create a sharper turn to better compliment the song?
00:08:583 (1) - ^
00:18:313 (5) - Flip 5 and 6 to make the angle a bit sharper. I think it'll compliment the song better.
Overall I feel some of the patterns are over simplified, and some flow could be improved. I suggest going through the diff with my mods in mind.

Easy
00:29:016 (4) - I think it compliments the song better to have this sharp turn on the other side, so the player is forced to turn with the song, rather than flow with the pattern.
01:13:448 (1) - ^
Buster
Hi your from my mod queue so im gonna mod your map

HC's Easy
00:05:989 (1) move to x:176 y:104
00:13:124 (3,1) should be like this
00:17:340 (1) move to x:424 y:280
00:24:151 (1,2,3,4) should be like this
00:28:691 (3) move to x:224 y:176
00:31:286 (3,4) move these notes a little bit
00:59:178 (2) move to x:168 y:80
Topic Starter
Sotarks
thx all of you for mods get through every of those, and fixed some stuff.
also for the gap hard insane i don't think it's an issue since i don't use so much hard rythmns in the insane..
checked widescreen support, and updated tags!
Tags: akitoshi corinn hydrocannon13 pokemon pokémon x y league elite 4 four kalos xerneas yveltal grand duchess game freak company junichi masuda xy diantha
Linada
hi-ti nazimod xd

challenge
  1. 00:09:881 (1) - nazi stack with 00:09:070 (2) -
  2. 00:15:718 (1,2) - tu peux faire le même spacing d'overlap ? kek
  3. 00:18:475 (2,3) - tu pourrai les ctrl g pour que ce soit pas aussi cancer a jouer qu'un square ?
  4. 00:19:124 (2,3) - si tu apply ^ oublie pas eux xd
  5. 00:33:719 (3,4) - stack sur 00:32:908 (3) -
  6. 01:18:637 - tbh je vois bien cette part en kiai
expert
  1. check aimod pour l'unsnap
  2. od 8.4 ? hp6.1 ? perfect spread xddd11!!
  3. 01:17:827 (4) - l'antiflow est assez bof imo, tu pourrai le placer x224 y257 comme ça tu garde le même overlap que 01:18:151 (2,4) -
  4. 01:21:394 (2) - remove le clap
  5. 01:30:232 - tu l'a mappé aussi sur la diff au dessus donc tu pourrai le faire ? enfin c'est pas important blc
insane
  1. fix tags
  2. 00:20:908 (1) - je pense que tu peux enlever une reverse vu que tu l'a pas mis apres ? car ça fais vraiment weird comme ça
ce song me rentre dans la tete aaaaa
bises
Vespirit
mods reply :)

CrystilonZ wrote:

Hiya
A pokemon map for a pokemon map <3

[HC's Easy]
  1. 00:00:800 (1,2,1,2,1) - umm this is just an idea. Imo you should emphasize the sounds on the heads of 00:00:800 (1) - and 00:03:394 (1) - . To make those stand out is to reduce the lengths of 00:02:097 (2,2) -. This rhythm works well and also reduce the density of this part, which makes sense cuz the music is just building up did something similar
  2. 00:26:097 (3) - Helooo Mr.hp bar it doesnt touch ?
  3. 00:13:124 (3) - ^ this one does tho so i moved it down
    Nicely done!

Good luck! and here's a star for you
map : https://osu.ppy.sh/s/535569

Bubblun wrote:

From the Black Vultures Modding Queue

Easy
00:29:016 (4) - I think it compliments the song better to have this sharp turn on the other side, so the player is forced to turn with the song, rather than flow with the pattern. i understand what you mean, but theres no real way to do this without having it awkwardly close to (2)
01:13:448 (1) - ^ unsure how it applies here...

Lolinator2000 wrote:

Hi your from my mod queue so im gonna mod your map

HC's Easy
00:05:989 (1) move to x:176 y:104
00:13:124 (3,1) should be like this
00:17:340 (1) move to x:424 y:280
00:24:151 (1,2,3,4) should be like this
00:28:691 (3) move to x:224 y:176
00:31:286 (3,4) move these notes a little bit
00:59:178 (2) move to x:168 y:80

rejected all because suggestions dont have purpose behind them as far as i can tell, and also they mess up aesthetics/consistent spacing
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10529
Countdown: 0
SampleSet: None
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 47502,55286,89016
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Battle! (Champion)
TitleUnicode:Battle! (Champion)
Artist:Shota Kageyama
ArtistUnicode:Shota Kageyama
Creator:Sotarks
Version:HC's Easy
Source:ポケットモンスター X・Y
Tags:akitoshi corinn hydrocannon13 pokemon pokémon x y league elite 4 four kalos xerneas yveltal grand duchess game freak company junichi masuda xy diantha
BeatmapID:1157639
BeatmapSetID:528048

[Difficulty]
HPDrainRate:2
CircleSize:2.8
OverallDifficulty:1.5
ApproachRate:2.5
SliderMultiplier:0.78
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,47702,56381
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Akitoshi

Homura- wrote:

[Akitoshi's Normal]
  1. 00:27:232 (2) - スライダーの曲がり方を見るに、circleをもう少し左に持ってきたほうが個人的に好きです あ、ずれてた
  2. 00:35:502 (3) - ^ もう少し右のほうが個人的に好きです ^
  3. 00:31:935 (1,2,3,4,5) - ここだけ他の二箇所(00:21:556 (1,2,3,4) - 00:42:313 (1,2,3,4) - )と比べると音取りが難しいしどちらかに統一してもいいかなと思いました
    ただ意図的に音取りを変えているのであれば変えなくても問題ないです fixed
  4. 00:37:124 (1) - 始点のヒットサウンドが抜けています。 SamplesetをNormalにしてfinishを追加しませんか?fixed
  5. 00:46:205 (1) - NCいらないと思います なんで入れてたんだろう・・・fixed
[ Akitoshi's Normal]
  1. 01:24:799 (3,4) - should this not be a 1/1 reverse like the previous ones at 01:22:205 (3)? its the same thing rhythmically variation, they're same rhythm so why not
  2. 01:27:394 (3,4) - ^ ^
[/quote]

CrystilonZ wrote:

[Akitoshi's Normal]
  1. Ok, you don't have to fix this because this is a pretty huge one xd. Imo right now the kiais are a bit too.. bland. However, if you just delete 00:28:529 (6) - and circles like this (ea.00:31:124 (6) - ) the kiai will be much more exciting, because unusual rhythm on 00:28:691 (7) - will highlight the difference in the music correctly. uhm, idk why it's bland with those 1/2 stacks lol (I'm noob)
  2. Just letting you know: 00:21:556 (1,2,3,4,5) - 00:31:935 (1,2,3,4,5,6,7) - and 00:42:313 (1,2,3,4,5) - are super unbalanced xd despite having the exact same background music. They don't need to be perfectly identical, but the difference right now is a bit too huge imo. ye fixed
  3. 00:58:854 (2,3,4) - You sticking to the percussion right here and on similar spots makes me sad tbh ;w;. How about this rhythm instead to represent the dragging electronic sound correctly? eh current one is fine as it's same 1/1 rhythm
  4. 01:16:043 (1,2) - ^ http://puu.sh/t9M5T/8c4ae772ca.jpg ^

Bubblun wrote:

Normal
00:02:745 (4,1) - Blanket 4 to create a sharper turn to better compliment the song? circular flow is fine here as the song is still calm
00:08:583 (1) - ^ ^
00:18:313 (5) - Flip 5 and 6 to make the angle a bit sharper. I think it'll compliment the song better. fixed
Overall I feel some of the patterns are over simplified, and some flow could be improved. I suggest going through the diff with my mods in mind. uhm... ?
thanks! :)

a
osu file format v14

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Title:Battle! (Champion)
TitleUnicode:Battle! (Champion)
Artist:Shota Kageyama
ArtistUnicode:Shota Kageyama
Creator:Sotarks
Version:Akitoshi's Normal
Source:ポケットモンスター X・Y
Tags:akitoshi corinn hydrocannon13 pokemon pokémon x y league elite 4 four kalos xerneas yveltal grand duchess game freak company junichi masuda xy diantha
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Hikomori
cut4mod lol

[HC' Easy]
  1. anything found
[Akitoshi's/Corinn's Normal]
  1. nothing found again...
[Hard]
  1. 00:11:827 (3) - why red point here? is the same without red point
  2. 01:28:043 (2) - ummm... maybe clap?
[Insane]
  1. 00:02:583 (2,4) - contacts (change if you want)
  2. 00:04:205 (2,4) - maybe stack that circle with the slider?
[Expert]
  1. 00:24:637 (4,6) - you should replace those sliders as curve sliders
  2. 00:30:313 (1) - ^


sry if VERY VERY short mod. i cant mod your maps cuz thery very good uwu.
Topic Starter
Sotarks
Metadata

Unicode Title: 戦闘!チャンピオン
Romanised Title: Sentou! Champion
Unicode Artist: 増田順一
Romanised Artist: Junichi Masuda
Source: ポケットモンスター X・Y
Tags: akitoshi corinn hydrocannon13 pokemon pokémon x y league elite 4 four kalos xerneas yveltal grand duchess game freak company junichi masuda xy diantha

http://www.gamefreak.co.jp/blog/dir_english/
https://www.youtube.com/watch?v=2MYbmIxzer8
https://www.nintendo.co.jp/3ds/ekjj/index.html

ニンテンドー3DS専用ソフト『ポケットモンスター X・Y』の公式サイトです。

Has been verified by KwaN.
Xinely

Sotarks wrote:

thanks nelly
you mean him https://osu.ppy.sh/u/Nelly ? :^)

a part of m4m

General :
- add pocket monster to tags? also you can add carne to tags (kalos's champion name in japanese)
- 00:26:097 - for all diffs instead of use drum try soft whistle here?
- you still can keep 景山将太 to tags, he is who arranges this song afterall

Easy :
- OD 1,5? pls no meme use 2 pls:C
- 00:05:989 (1) - soft finish?
- 00:13:124 (3) - touch hp bar. this can be fixed easily with 160,16 00:13:772 (1) - 313,61 00:14:745 (2) - 384,104
- 00:37:124 - miss finish? its same with 00:26:745 -
- 00:31:286 (3) - 00:41:664 (3) - why finish when same sound from 00:39:070 (3) - 00:28:691 (3) - are normal-hitnormal?
- 01:04:367 (2) - up it a bit? almost offscreen to me
- 01:29:016 (1) - finish for cymbal?

Normal :
- hello trap
- 00:05:989 - 00:16:367 - soft finish onegaishimasu
- 00:29:016 - 00:31:610 - well i can understand why slider here but i think that sound is so strong. using a circle would emphasis it better
- 00:32:421 - 00:33:394 - whistle for consistency with 00:35:016 -
- 00:37:124 - normal finish
- 00:46:205 (1) - remove nc for consistency
- 01:12:799 (4) - its like 1 grid left for symmetrical :C
- 01:29:178 (1) - finish

Hard :
- OD 6 pls, normal has od 4 which the spread 4 - 7 - 8 (3 difference wtf?!)
- 00:13:610 (4) - keep use 1,3x
- 00:26:421 (1,2,3,4) - maigod no pls.. pls remember ur normal diff in here is so ez it doesnt even have much 1/2 like normal diff usually does. pls change to 1/4 slider repeat
- 00:36:799 (1,2,3,4) - ^

- 01:04:854 (2) - somehow circle and 1/2 slider work better according on your hitsound
- 01:29:016 - personally i think 0,6x is too slow for this time. i mean the music is only lowered from the volume but nope for the emphasis. i think lowering the sv like 0,82x feels better
- 01:31:772 (1) - and finish
- from opinion

Insane :
- if u lower the hard's od. OD 7,5 here
- 00:20:583 (2) - move to 274,281 instead? for pitch sound of crystal sound like this, you used to use a mini jump around 1,7x i think better to keep it for consistency
- 00:47:178 (2) - maybe move 56,208 for make a triangle shape?
- 01:23:827 (1) - i think the jump is a bit too far here can u reduce it
- 01:29:016 - same as hard if u agree

Expert :
- 00:11:016 (4) - maybe 64,88 for keep the triangle pattern flow?
- 00:45:394 (4,6) - personally i think the slider's shape doesnt work nicely on the flow here. a bit curve white node would be better
- 01:10:043 (4,6) - i think you can move them to 184,128.. they are just too overdone for jumps when weak sounds here
- 01:31:691 (1) - finish

Challenge :
- 00:10:529 (1) - move to 424,176? i think the curve to this circle is too sharp which feel not really good
- 00:11:827 (5) - just my opinion but blue tick has no sound then tail has drum hitnormal sound i think it sounds a bit too loud. personally i prefer use soft sampleset for the tail. if u agree then do for all
- 00:20:259 (1,2) - u start the overmap :C
- 00:41:664 (1) - a bit overdone jump too imo. try 344,56?
- 00:47:340 (4) - increase the spacing a bit like 336,48?
- 01:07:610 (1) - 01:02:421 (1) - no need nc imo
- 01:20:583 (1) - ^ because no nc for 01:25:935 (3) -
Topic Starter
Sotarks

Xinely wrote:

Hard :
- 01:29:016 - personally i think 0,6x is too slow for this time. i mean the music is only lowered from the volume but nope for the emphasis. i think lowering the sv like 0,82x feels better nah i really wanted to kill sv here, i think it fits imo, 0,82x too fast for meh xd

Insane :
- 01:29:016 - same as hard if u agree nu

Challenge :
- 00:11:827 (5) - just my opinion but blue tick has no sound then tail has drum hitnormal sound i think it sounds a bit too loud. personally i prefer use soft sampleset for the tail. if u agree then do for all i understand your opinion but i want to keep that gimmick here to put more emphasis on that sound, but I agree with the fact that I can mute those slider ends 'cause that beat doesn't need hitsounds imo, so I added a 5% volume green line to all of them.
- 00:20:259 (1,2) - u start the overmap :C it's a build up, comon... u kno i like those aa :thinking:
rest fixed, nice mod nely thx!
:thinking:

to GDers : redl the set, thx.
Vespirit

Xinely wrote:

Sotarks wrote:

thanks nelly
you mean him https://osu.ppy.sh/u/Nelly ? :^)

a part of m4m

Easy :
- OD 1,5? pls no meme use 2 pls:C ok fine since second person to ask about it
- 00:05:989 (1) - soft finish?
- 00:13:124 (3) - touch hp bar. this can be fixed easily with 160,16 00:13:772 (1) - 313,61 00:14:745 (2) - 384,104 fixed but modified to keep precise spacing
- 00:37:124 - miss finish? its same with 00:26:745 -
- 00:31:286 (3) - 00:41:664 (3) - why finish when same sound from 00:39:070 (3) - 00:28:691 (3) - are normal-hitnormal?
- 01:04:367 (2) - up it a bit? almost offscreen to me moved up sightly so doesnt touch acc bar
- 01:29:016 (1) - finish for cymbal? hs suggestions i did not address because they arent my hitsounds, all for sotarks to address
update
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 10529
Countdown: 0
SampleSet: None
StackLeniency: 0.9
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Battle! (Champion)
TitleUnicode:Battle! (Champion)
Artist:Shota Kageyama
ArtistUnicode:Shota Kageyama
Creator:Sotarks
Version:HC's Easy
Source:ポケットモンスター X・Y
Tags:akitoshi corinn hydrocannon13 pokemon pokémon x y league elite 4 four kalos xerneas yveltal grand duchess game freak company junichi masuda xy diantha
BeatmapID:1157639
BeatmapSetID:-1

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Akitoshi

Xinely wrote:

Normal :
- hello trap only my hands LOL
- 00:05:989 - 00:16:367 - soft finish onegaishimasu gomen
- 00:29:016 - 00:31:610 - well i can understand why slider here but i think that sound is so strong. using a circle would emphasis it better 1/2 and another circle after isn't play good so yeah, I gonna leave them as playing release on those two since they're not really strong as my current sliderhead. Same as other related parts.
- 00:32:421 - 00:33:394 - whistle for consistency with 00:35:016 - Thanks Sotarks!
- 00:37:124 - normal finish ok
- 00:46:205 (1) - remove nc for consistency Thanks Sotarks for not updating it!
- 01:12:799 (4) - its like 1 grid left for symmetrical :C xd ok
- 01:29:178 (1) - finish ok
Thanks Xinely uwu

aaaaaa
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10529
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 47502,55286,89016
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Sentou! Champion
TitleUnicode:戦闘!チャンピオン
Artist:Junichi Masuda
ArtistUnicode:増田順一
Creator:Sotarks
Version:Akitoshi's Normal
Source:ポケットモンスター X・Y
Tags:akitoshi corinn hydrocannon13 poket monster carne pokemon pokémon x y league elite 4 four kalos xerneas yveltal grand duchess game freak company shota kageyama xy diantha
BeatmapID:1127588
BeatmapSetID:528048

[Difficulty]
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CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.01
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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38,111,81232,6,0,P|87:95|142:110,1,101,4|8,1:0|0:0,0:0:0:0:
216,164,81881,1,0,1:0:0:0:
269,249,82205,2,0,L|385:243,2,101,8|0|8,0:0|1:0|0:0,0:0:0:0:
167,250,83178,1,0,1:0:0:0:
133,155,83502,2,0,L|134:91,1,50.5,8|0,0:0|0:0,0:0:0:0:
145,55,83827,6,0,P|182:38|249:45,1,101,4|8,1:0|0:0,0:0:0:0:
330,88,84475,1,0,1:0:0:0:
399,161,84799,2,0,L|392:278,1,101,8|0,0:0|1:0,0:0:0:0:
361,358,85448,1,8,0:0:0:0:
261,376,85772,1,0,1:0:0:0:
171,328,86097,2,0,L|116:325,1,50.5,8|0,0:0|0:0,0:0:0:0:
71,313,86421,6,0,P|59:258|78:196,1,101,4|8,1:0|0:0,0:0:0:0:
109,122,87070,1,0,1:0:0:0:
191,63,87394,2,0,L|299:62,1,101,8|0,0:0|1:0,0:0:0:0:
393,60,88043,1,4,3:0:0:0:
470,124,88367,2,0,L|473:181,1,50.5,4|8,3:0|3:0,0:0:0:0:
436,210,88691,2,0,L|439:267,1,50.5,8|8,3:0|3:0,0:0:0:0:
402,296,89016,5,6,0:0:0:0:
256,192,89178,12,4,94205,0:0:0:0:
Topic Starter
Sotarks
ok updated both gd, and pls hc don't ignore my post when i tell you to update the diff before fixing you fucked up metadata, i couldn't update bss broken..
same for the hs mods, i copy hitsounds to your diff, and after you check them by your self if poeple mention some, since it's your diff you can manage that alone..
anyway, rdy.
Xinely
Bubbled

Dont forget 24h rule
Topic Starter
Sotarks
thanks nely!!!
Shurelia
seems I'm quite late, oh well . Just gonna put it here.
feel free to no kds.

p/5722561
xy has the most badass legend tbh


[GeneraL]
  1. Fine


[Easy]
  1. ok

[Normal]
  1. ko

[Hard]
  1. 00:15:881 (2,3) - this stack didn't follow the music well, Since doing a stop movement while the music give you feeling to move yer cursor. Should be unstacked. And also you didn't do any stack on this example 00:15:881 (2,3,5,1) -
  2. 00:28:205 (2,2) - not perfectly stacked

[Insane]
  1. oui

[Ex]
  1. 00:16:854 (4) - I prefer to place it at 376|248 , looks prettier

[Chall]
  1. 00:06:475 (2) - for some reason this thing didn't stack well with 00:06:962 (2) -

Good luck

you might want to edit the thing on your signature tho.
-Sh1n1-

Hard



  1. from 00:00:800 - to 00:10:448 - why your NCs are too long? 00:02:097 - 00:04:691 - 00:07:286 - 00:09:881 - add NC pls
  2. 00:11:827 (3,4) - ds pls, I understand if you increase the distance between 00:11:664 (2,3) - but at 00:12:313 - there isn't a sound that support a jump or something related.

Expert



  1. 01:21:394 (2) - remove clap

Challenge!



  1. 00:07:610 (2,1) - the current transition is unconfortable tbh, I recommend you to press Ctrl+J at 00:07:610 (2) -, then move to x:243y:226, when you are done, select 00:07:610 (2,2) - and move to x:243y:242.
  2. 00:16:367 - strong sound (cymbal) and I was waiting for a long jump, also why the distance between 00:16:367 (1,2) - is higher than 00:16:205 (4,1) - if the strong sound is on 00:16:367 - ?, try to keep a little bit of consistency with 00:11:178 (1) -
  3. 00:29:502 (2,1) - this is supposed to be stacked?
  4. 00:29:827 (4) - can u add more curve and move a bit down?, I don't know is you wanna make a perfect blanket between 00:29:502 (2,4,1,2) - cause the current one looks unsightly, 00:39:880 (2,4,1) - same pls.
  5. 00:35:177 (4) - move to x:372y:238, the current overlap between 00:35:177 (4,7,8,1) - looks terrible orz.

    I don't like this diff but who cares?

Sorry for the delay, Call me back.
Topic Starter
Sotarks
fixed all for shurelia thx for mod

-Sh1n1- wrote:

Hard



  1. from 00:00:800 - to 00:10:448 - why your NCs are too long? 00:02:097 - 00:04:691 - 00:07:286 - 00:09:881 - add NC pls it's a hard i wanna do nc every 2 downbeats pls :/
  2. 00:11:827 (3,4) - ds pls, I understand if you increase the distance between 00:11:664 (2,3) - but at 00:12:313 - there isn't a sound that support a jump or something related. fixed

Expert



  1. 01:21:394 (2) - remove clap oops ok

Challenge!



  1. 00:07:610 (2,1) - the current transition is unconfortable tbh, I recommend you to press Ctrl+J at 00:07:610 (2) -, then move to x:243y:226, when you are done, select 00:07:610 (2,2) - and move to x:243y:242. it plays like kicksliders, so that patern plays actually cool tbh :/ i wanna keep it
  2. 00:16:367 - strong sound (cymbal) and I was waiting for a long jump, also why the distance between 00:16:367 (1,2) - is higher than 00:16:205 (4,1) - if the strong sound is on 00:16:367 - ?, try to keep a little bit of consistency with 00:11:178 (1) - well here thje emphasis is to hold a jump like that, when you have such dense rythmn emphasis is everywhere, so it's not a thing if you see what I mean, i rearanged spacing on smth tho
  3. 00:29:502 (2,1) - this is supposed to be stacked? nah structuring
  4. 00:29:827 (4) - can u add more curve and move a bit down?, I don't know is you wanna make a perfect blanket between 00:29:502 (2,4,1,2) - cause the current one looks unsightly, 00:39:880 (2,4,1) - same pls. OK
  5. 00:35:177 (4) - move to x:372y:238, the current overlap between 00:35:177 (4,7,8,1) - looks terrible orz. thanks!!

    I don't like this diff but who cares? oh really : ((((((

Sorry for the delay, Call me back.
ok updtadedst
-Sh1n1-
Ok, Let's try

Topic Starter
Sotarks


thx!!!
Irreversible
Are you chill, you rank this without a gd of mine?????????????
Topic Starter
Sotarks

Irreversible wrote:

Are you chill, you rank this without a gd of mine?????????????
?
check your logs ;)
Izzywing
Always glad to see more ranked Pokemon, especially extras! Congrats :)

ifyoudomorepokemonletmegd
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