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Holder - Pingu Theme Trap Remix

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Total Posts
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Topic Starter
Senzzen
This beatmap was submitted using in-game submission on mercredi 8 février 2017 at 17:15:16

Artist: Holder
Title: Pingu Theme Trap Remix
BPM: 198
Filesize: 2152kb
Play Time: 00:35
Difficulties Available:
  1. Easy (1,23 stars, 35 notes)
  2. Hyper (3,36 stars, 109 notes)
  3. Insane (4,18 stars, 126 notes)
  4. NOOT NOOT (4,77 stars, 146 notes)
  5. Normal (1,77 stars, 67 notes)
Download: Holder - Pingu Theme Trap Remix
Information: Scores/Beatmap Listing
---------------
NEED GD PLS


NOOT NOOT


The Background is just a screenshot from this video


Difficulties
Easy : For beginners ,large circles and almost only 2/1 circles and sliders
Normal : 1/1 sliders and circles with some small patterns
Hyper : Small spacing but quick jumps and some patterns
Insane : Hard patterns with a lot of back and forth jumps and some triplets
NOOT NOOT : Small circles ,quick jumps with large spacing and unconfortable patterns : for expert players only

modders
-Tatsuo
laura-
[Easy]

00:25:454 (2) - the sliderend is touching the start of the slider before, i would fix that since its the only overlap which is that obvious

:arrow: the sliders are too fast


[Normal]

all in all: the spacing is too big for a normal and the stacks are pretty hard to read for new players

00:17:272 (2) - just place a slider here because you are mapping too many sounds for a normal

00:23:333 (2) - please stack this slider to the previous one and remove the reverse arrows ^

00:25:757 (2) - i think this would look better if u would make this slider exactly in the shape from the previous name

00:26:969 (2) - too many sounds

00:30:303 (1,2,3) - ugly overlap

00:31:515 (1) - could be slower for a normal

:arrow: this difficulty is too hard


[Hyper] (why not hard?)

00:13:484 (4) - if u dont want to place a circle here, you HAVE TO higher the spacing

:arrow: the rest seems fine to me


[Insane]

00:02:121 (1,2,3) - this stack is unreadable for players at this skill range

00:03:636 (3,4,5) - this stack is very hard readable for players at this skill range

00:13:636 (2,3) - place these notes somewhere else, since its 1/2

00:16:969 (1,2) - this would be easier to read if u made it like this https://osu.ppy.sh/ss/6474064

00:19:090 (4,1,2,3,4) - same as above ^

00:26:666 (1,2,3,4,5,6) - ^

00:32:651 (5,1,2,3,4,5,6) - ^

:arrow: i like this map, but please make the jumps more readable


[NOOT NOOT]

00:02:121 (1,1,1) - why comboing here?

00:03:939 (4) - would look better if u overlapped the circle above the circle before

00:04:242 (1,2,3,4) - here comes a 1/8 reverse slider

00:06:060 (1,2) - why is this stacked?

00:19:696 (2,3) - for the low circle size, this jump pattern is too big

:arrow: the rest is good, but the jumps are sooo large


:!: all in all i think this is a cool map, but dont forget to hitsound it :!:
Topic Starter
Senzzen

-Tatsuo wrote:

[Easy]

00:25:454 (2) - the sliderend is touching the start of the slider before, i would fix that since its the only overlap which is that obvious

:arrow: the sliders are too fast


[Normal]

all in all: the spacing is too big for a normal and the stacks are pretty hard to read for new players

00:17:272 (2) - just place a slider here because you are mapping too many sounds for a normal

00:23:333 (2) - please stack this slider to the previous one and remove the reverse arrows ^

00:25:757 (2) - i think this would look better if u would make this slider exactly in the shape from the previous name

00:26:969 (2) - too many sounds

00:30:303 (1,2,3) - ugly overlap

00:31:515 (1) - could be slower for a normal

:arrow: this difficulty is too hard


[Hyper] (why not hard?)

00:13:484 (4) - if u dont want to place a circle here, you HAVE TO higher the spacing

:arrow: the rest seems fine to me


[Insane]

00:02:121 (1,2,3) - this stack is unreadable for players at this skill range

00:03:636 (3,4,5) - this stack is very hard readable for players at this skill range

00:13:636 (2,3) - place these notes somewhere else, since its 1/2

00:16:969 (1,2) - this would be easier to read if u made it like this https://osu.ppy.sh/ss/6474064

00:19:090 (4,1,2,3,4) - same as above ^

00:26:666 (1,2,3,4,5,6) - ^

00:32:651 (5,1,2,3,4,5,6) - ^

:arrow: i like this map, but please make the jumps more readable


[NOOT NOOT]

00:02:121 (1,1,1) - why comboing here?

00:03:939 (4) - would look better if u overlapped the circle above the circle before

00:04:242 (1,2,3,4) - here comes a 1/8 reverse slider

00:06:060 (1,2) - why is this stacked?

00:19:696 (2,3) - for the low circle size, this jump pattern is too big

:arrow: the rest is good, but the jumps are sooo large


:!: all in all i think this is a cool map, but dont forget to hitsound it :!:
[Easy]

00:25:454 (2) - the sliderend is touching the start of the slider before, i would fix that since its the only overlap which is that obvious fixed it

:arrow: the sliders are too fast Reduced slider speed from 0.9 to 0.5


[Normal]

all in all: the spacing is too big for a normal and the stacks are pretty hard to read for new players

00:17:272 (2) - just place a slider here because you are mapping too many sounds for a normal done

00:23:333 (2) - please stack this slider to the previous one and remove the reverse arrows ^done

00:25:757 (2) - i think this would look better if u would make this slider exactly in the shape from the previous name done

00:26:969 (2) - too many sounds changed into a slider with no reverse

00:30:303 (1,2,3) - ugly overlap removed it

00:31:515 (1) - could be slower for a normal changed speed from 1 to 0.75

:arrow: this difficulty is too hard


[Hyper] (why not hard?) Because hyper is between hard and insane and i think hard would be more like 2.8-3 stars

00:13:484 (4) - if u dont want to place a circle here, you HAVE TO higher the spacing done

:arrow: the rest seems fine to me


[Insane]

00:02:121 (1,2,3) - this stack is unreadable for players at this skill range changed it

00:03:636 (3,4,5) - this stack is very hard readable for players at this skill range I think it's readble actually ,because if every 1/1 note is stacked ,player will notice it and know it's a 1/1 note

00:13:636 (2,3) - place these notes somewhere else, since its 1/2 stacked the notes to make a repetitive 1/1 pattern

00:16:969 (1,2) - this would be easier to read if u made it like this https://osu.ppy.sh/ss/6474064 same as above ,i won't change it because if every 1/1 note is stacked ,the player will play it as a pattern so i don't think it would make the map easier ,also ,it makes the map look a bit ugly :/

00:19:090 (4,1,2,3,4) - same as above ^ ^

00:26:666 (1,2,3,4,5,6) - ^ ^

00:32:651 (5,1,2,3,4,5,6) - ^ ^

:arrow: i like this map, but please make the jumps more readable


[NOOT NOOT]

00:02:121 (1,1,1) - why comboing here? changed it

00:03:939 (4) - would look better if u overlapped the circle above the circle before done

00:04:242 (1,2,3,4) - here comes a 1/8 reverse slider nope since it's the hardest diff ,i think a stream fits well here ,it's not really hard to play anyway

00:06:060 (1,2) - why is this stacked? i stacked it to do a reading pattern ,i'll look forward to find a better pattern ,but i didn't changed it

00:19:696 (2,3) - for the low circle size, this jump pattern is too big changed the spacing from 1 to 0,9

:arrow: the rest is good, but the jumps are sooo large


:!: all in all i think this is a cool map, but dont forget to hitsound it :!: Thanks for your mod ^^ ,i'll try to find hit sound for the map :D
laura-
glad i helped :D
Bandison
Now my phone has a new ringtone. Thanks
Arisa Ichigaya
NOOT NOOT
00:08:483 (2,3,4,5) - Overlapping triangles makes it hard to read at this speed, you can change it into a square instead of a triangle or have it not stack
00:30:303 (1,2) - - Slider too close to other slider at 1/2 timing, looks like a 1/4 gap make it look like 00:29:090 (1,2) so there's a pattern

Easy
00:07:272 (1,2,3) - 1/2 gap after 1 beat gaps only, akward for new players, turn it passive rhythm to get the player comfortable
Hyper should be renamed to light insane in my opinion

IDK if this is valid lol
Topic Starter
Senzzen

-Pootis- wrote:

NOOT NOOT
00:08:483 (2,3,4,5) - Overlapping triangles makes it hard to read at this speed, you can change it into a square instead of a triangle or have it not stack done
00:30:303 (1,2) - - Slider too close to other slider at 1/2 timing, looks like a 1/4 gap make it look like 00:29:090 (1,2) so there's a pattern done

Easy
00:07:272 (1,2,3) - 1/2 gap after 1 beat gaps only, akward for new players, turn it passive rhythm to get the player comfortable done
Hyper should be renamed to light insane in my opinion I don't think since light insane would be more 3.6-3.8 stars ^^

IDK if this is valid lol

Thanks a lot for your mod ^^
Bandison
yo
Easy
Please make this diff hitsounded ;-;
00:13:030 - This would be hard to read for a noob. Make it start
00:20:606 - Ugh, what happened to this slider?
Normal
Hitsounds, boy.
Change CS to... umm, 2?
00:04:696 - Delete this circle.
Hyper
HITSOUNDS.
00:13:484 - Circle missing.
Insane
HIIIIIIITSOOOOOOUUUUUUNDSSSSSS
00:34:015 - AAAHHH, the spinner is too near the circle. It should start somewhere in 00:34:242.
NOOT NOOT
HITSOOOOOUNDS GHBN MGHNJ BT RWM WTJ2NMJ CF DXDJ *smashes keyboard*
00:16:363 - I think it's an overmap.
00:16:666 - ^
00:21:515 - ^
00:26:363 - ^
Topic Starter
Senzzen

Bandison wrote:

yo
Easy
Please make this diff hitsounded ;-;
00:13:030 - This would be hard to read for a noob. Make it start Changed It
00:20:606 - Ugh, what happened to this slider? Oops didn't noticed it xD
Normal
Hitsounds, boy.
Change CS to... umm, 2? changed it to 2.5
00:04:696 - Delete this circle. done
Hyper
HITSOUNDS.
00:13:484 - Circle missing. placed a circle
Insane
HIIIIIIITSOOOOOOUUUUUUNDSSSSSS
00:34:015 - AAAHHH, the spinner is too near the circle. It should start somewhere in 00:34:242. changed it
NOOT NOOT
HITSOOOOOUNDS GHBN MGHNJ BT RWM WTJ2NMJ CF DXDJ *smashes keyboard*
00:16:363 - I think it's an overmap. i don't think since it's easily playable
00:16:666 - ^ changed it
00:21:515 - ^ changed it
00:26:363 - ^ changed it
Thanks for your mod ,i'll try to do hitsounds later ,since i don't know where to find good hitsounds ^^
Bandison

Senzzen wrote:

[...]since i don't know where to find good hitsounds
[...]
>>>Click me<<<
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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