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Kotringo - Harmonia

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Total Posts
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Topic Starter
Ora

AHorizon wrote:

Here is an Insane Difficulty, if needed. Feel free to change stuff, if you want. :)
I'm not hoping this is inappropriate. :(

AHorizon's Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 117212
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14176
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Harmonia
TitleUnicode:Harmonia
Artist:Kotringo
ArtistUnicode:コトリンゴ
Creator:Ora
Version:AHorizon's Insane
Source:心が叫びたがってるんだ
Tags:the anthem of the heart animation original soundtrack mito (clammbon) [-R1] HappyRocket88
BeatmapID:0
BeatmapSetID:527896

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"jun_naruse__the_anthem_of_the_heart__minimalism_by_greenmapple17-da8cxuw.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Thanks for trying, AHorizon. Your map has a lot of potential but sadly it's not up to the quality standards I am looking for (and it will need a lot of work to become ranked) :/ I also planned to keep this at 4 diffs only. Hope you understand! I will still give you a special mention and a download for your diff in the description :) . Or you can just submit it for yourself and I can put a link for it
Hekireki

Ora wrote:

LeeSinOrAfk wrote:

[*]You could get a hihat finish sound to emphasize sounds such as 02:10:856 - any suggestions? I'm terrible with finding the right hitsounds
I had something like http://puu.sh/scyt4/aa8a84c62a.wav this in mind, which would give some feedback while not overcome the cymbal in the song. I haven't tried it though
Perklone
I'm such a lazy fuck sry for late reply >//<

LeeSinOrAfk wrote:

Hey M4M from my queue

[Easy]

  1. 00:18:033 (2,3,4) - Try this rhythm instead would go better with vocals and slower parts don't need such a dense rhythm did change abit, but not following your suggestion.
  2. 00:24:033 (1) - Awkward rhythm here, the reverse arrow being on the downbeat is an issue here considering its intensity, i findthis rhythm to fit vocals a lot better, following them only makes sense to me because they're prominent using a slider reverse kinda unintuitive to me personally to that part, did change a bit tho. nice catch.
  3. 00:34:309 - Would add a circle here to catch the pretty strong percussion sound ye lo
  4. 00:41:179 - ^ instead of creating a new circle, i moved the prev circle to that part, feels more satisfying :D
  5. 00:55:740 (1) - Remove NC here, NC 00:55:311 (5) - instead nice catch
  6. 00:58:740 (5,1) - ^ If you don't do those it's inconsistent with the way you NC'd 01:02:168 (1) - [color=#40FF00^][/color]
  7. 01:11:596 (1,2,3,4) - Not a fan of the rhythm here, i would do this as a compromise for vocals even tho there's a strong beat at 01:14:168 - but i find this to be more intuitive changed a bit, but not to ur suggestion
  8. 01:21:025 (3,4) - 2/1 slider feels better here long vocal stop before (4) so i think it's more fitting my way.
  9. 01:25:310 (4) - Why not a 1/1 slider like all previous ones because it sounds similar
  10. 01:26:596 (2,3) - 2/1 slider starting at 01:26:596 - would emphasize the vocal hold better here i agree
  11. 01:44:382 (2) - I would remove the reverse arrow and add a circle on 01:45:252 - nah i like this one
  12. 01:47:862 (2) - ^ Would do the same here for consistency even if the rhythm is a bit different i think it's a good entry to the strong note , so keep it for now unless more suggest the same.
  13. 01:46:992 (1,2) - Could make the blanket smoother here, https://osu.ppy.sh/ss/6515006 i can't make blanket help
  14. 01:54:820 (2) - I feel like you could turn this into 2 circles because the song is getting more intense so a more dense rhythm feels appropriate cool
  15. 02:02:464 (3) - Try shortening this to 1/1 and add 2 circles at 02:03:304 - and 02:03:723 - instead, those 2 feel like they should be clickable
    Eh i don't really think the 2/1 pauses during the kiai are appropriate, kiai is a lot more intense than the rest of the song and so should note density, i'll give you alternatives on things that i can find k reworked some stuff.
  16. 02:17:058 - Add a circle here, the ding sound can be clickable not really apparent, so no for now/
  17. 02:19:953 (5) - Make this a 1/1 slider for the vocal hold sure.
  18. 02:27:000 (5) - This makes the endings inconsistent with the rest of the set and they should be, so make it a circle and spinner from 02:27:206 - to 02:29:268 - why not ye
thx LSoA for the mods :D

For Ora
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 117212
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 268,22747
DistanceSpacing: 0.9
BeatDivisor: 1
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Harmonia
TitleUnicode:Harmonia
Artist:Kotringo
ArtistUnicode:コトリンゴ
Creator:Ora
Version:01's Easy
Source:心が叫びたがってるんだ
Tags:the anthem of the heart animation original soundtrack mito (clammbon) [-R1] HappyRocket88
BeatmapID:1119826
BeatmapSetID:527896

[Difficulty]
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CircleSize:3.4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
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since i replied late, i'm gonna give my star to Ora cuz why not lo
Lilyanna
Easy :

fix combo colors same as the other difficulties copy the codes
disable widescreen support

00:44:168 (5) - change to 1/1 slider and add note on downbeat if u do so nc that note
01:10:310 (3,4) - ffeels uncomfortable flow
01:12:453 - try not to end sliders on downbeats it feels wrong and ruin the rythm
structure and some sliders arts could be done better


advanced :

00:25:747 (3) - move to x62 y145 more comfortable movement and appealing
00:48:454 (1,2,3,4,5,6,7,8) - this whole patterns feels it can work and flow better with this http://puu.sh/sdJ6j/f35b92618c.jpg
it gives better flow imo specialy when this 00:50:168 - is not mapped on a tail its clear downbeat asks for new start clickable object
01:47:862 (1) - remove nc
02:02:464 (5,6) - why not just blanket also so u keep the smooth structure
02:09:178 (3) - maybe wavy slider

Rocket's Hard :

00:25:747 (3,4) - even tho u blanket with head the slight overlap on the tail is not so appealing
00:38:802 (2,4) - stack or intentional
00:42:025 (1,2) - can improve blanket
00:46:739 (1,1) - stack maybe
01:12:025 (4,2) -
01:19:310 (1,2) - why not blanket like this http://puu.sh/sdJQZ/f3c1d1ffbe.jpg

01:32:205 (2,1) - not so appealing imo http://puu.sh/sdJZ8/bee34b68ee.jpg maybe ?
02:13:750 (3,1) - not stacked good
02:15:404 (4,1) - ^
02:25:969 (1) - if u want nc for readability could just nc here on downbeat 02:25:763 (5) -

Blue skies !

00:36:449 (1,4,5) - stack under
00:43:525 (2,3) - i dont see a reason for this jump tbh either reduce it or space tthese 2 00:43:954 (4,5) -
01:00:025 (5,1) - the spacing feels small after big jumps these should be bigger it will playes better but like this is confusing imo
01:21:025 (1,3) - this overlap is not apealing move the triple
02:18:299 (5,1) - maybe blanket or u can also try this http://puu.sh/sdL36/f8843bca75.jpg looks more appealing

Good luck ! sweet map
Xing_old_2

Ora wrote:

Thanks for trying, AHorizon. Your map has a lot of potential but sadly it's not up to the quality standards I am looking for (and it will need a lot of work to become ranked) :/ I also planned to keep this at 4 diffs only. Hope you understand! I will still give you a special mention and a download for your diff in the description :) . Or you can just submit it for yourself and I can put a link for it
Thanks for replying :). I respect your decision for keeping your map at 4 Difficulties only. I will not blame you for that ;).
Because of your statement that I need lot of work for ever getting it ranked (which I'm not doing), I uploaded my difficulty as a stand-alone, so I get more feedback for this diff and can even learn some more stuff about mapping (I'm still not a perfect mapper).
My Diff: https://osu.ppy.sh/s/531796

I hope that this is acceptable :D.
Topic Starter
Ora

Lilyanna wrote:

Easy :

advanced :

00:25:747 (3) - move to x62 y145 more comfortable movement and appealing agreed, fixed
00:48:454 (1,2,3,4,5,6,7,8) - this whole patterns feels it can work and flow better with this http://puu.sh/sdJ6j/f35b92618c.jpg
it gives better flow imo specialy when this 00:50:168 - is not mapped on a tail its clear downbeat asks for new start clickable object im not sure because for this part I am mapping to the "ding" noises and not the guitar. I'm doing that because it's the only straong part in the song for those dinging noises :s what do you think? Should I still change?
01:47:862 (1) - remove nc fixed
02:02:464 (5,6) - why not just blanket also so u keep the smooth structure I do the same at 02:18:299 (3) - ! I think it's still smooth and flows fine in my opinion and I want to have more diversity for patterns
02:09:178 (3) - maybe wavy slider i can change, but I do use a lot of straight sliders so idk if it's that big of a problem

Blue skies !

00:36:449 (1,4,5) - stack under it is already I think... I checked and the slider is snapped to them.
00:43:525 (2,3) - i dont see a reason for this jump tbh either reduce it or space tthese 2 00:43:954 (4,5) - I guess I can reduce the jump, but I don't think it was that big D: (2.0 DS) and it has a clap. Changed to 1.8 DS
01:00:025 (5,1) - the spacing feels small after big jumps these should be bigger it will playes better but like this is confusing imo I wanted to make a symmetrical triangle with 00:59:597 (3,5,1) - . My play testers haven't had a problem with it :o I will change to 1.3DS but that's it
01:21:025 (1,3) - this overlap is not apealing move the triple move it where D: it may not look appealing but I think it flows and plays fine, idk!
02:18:299 (5,1) - maybe blanket or u can also try this http://puu.sh/sdL36/f8843bca75.jpg looks more appealing I like your suggestion but if I do that, the spacing will be way too much. 02:19:126 (1,3) - is also a blanket so I would have to remap after that and I don't think it's that big of a deal D:

Good luck ! sweet map
Thanks Lily as always! Helpful mods
Perklone

Lilyanna wrote:

Easy :

fix combo colors same as the other difficulties copy the codes
disable widescreen support

00:44:168 (5) - change to 1/1 slider and add note on downbeat if u do so nc that note cool catch ;)
01:10:310 (3,4) - ffeels uncomfortable flow moved (4) a bit so it feels a bit more natural
01:12:453 - try not to end sliders on downbeats it feels wrong and ruin the rythm true, fixed.
structure and some sliders arts could be done better if someone can guide me through Structure and Sliderarts issue i currently had, it would be helpful :(



Good luck ! sweet map
thx Lily as always :D

for ora
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 117212
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 268,22747,45454
DistanceSpacing: 0.9
BeatDivisor: 1
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Harmonia
TitleUnicode:Harmonia
Artist:Kotringo
ArtistUnicode:コトリンゴ
Creator:Ora
Version:01's Easy
Source:心が叫びたがってるんだ
Tags:the anthem of the heart animation original soundtrack mito (clammbon) [-R1] HappyRocket88
BeatmapID:1119826
BeatmapSetID:527896

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Affirmation
Q

[General]
Where is Normal diff

[Adv]
00:48:239 - I think you should add a beat here
01:05:168 (8,3) - stack
01:47:862 (1) - delete NC
02:12:510 (5,6,7) - for flow, How aboutthis pattern?

[blue skies]
00:47:382 - add a beat
01:59:737 (4) - put another way, I think It makes this pattern messy

Good luck
Topic Starter
Ora

Neoskylove wrote:

Q

[General]
Where is Normal diff

[Adv]
00:48:239 - I think you should add a beat here I will consider it but I want to be careful with adding too many beats into this diff@
01:05:168 (8,3) - stack fixed!
01:47:862 (1) - delete NC fix
02:12:510 (5,6,7) - for flow, How aboutthis pattern? I like it, so I'll try it

[blue skies]
00:47:382 - add a beat ok I'll try it for now
01:59:737 (4) - put another way, I think It makes this pattern messy stacked it on the slider :) hopefully it works

Good luck
Thanks Neo!
HappyRocket88
Lily! thank you very much! >w< Fixed everything except the slider-shapes since I can't really make such as good appealing figues as you ;w; it would be actually pretty cool if you could provide the .osu next time so i don't mess it up with my weird angles. >w<

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 117212
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Harmonia
TitleUnicode:Harmonia
Artist:Kotringo
ArtistUnicode:コトリンゴ
Creator:Ora
Version:Rocket's Hard
Source:心が叫びたがってるんだ
Tags:the anthem of the heart animation original soundtrack mito (clammbon) [-R1] HappyRocket88
BeatmapID:1124806
BeatmapSetID:527896

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"The girl with blue eyes.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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92,300,82310,2,0,P|72:264|80:212,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
172,120,82739,6,0,P|164:48|96:56,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
88,148,83382,1,0,0:0:0:0:
172,120,83596,2,0,B|220:120|240:88|240:88|260:120|312:120,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
384,72,84239,1,0,0:0:0:0:
452,224,84453,6,0,P|444:296|376:288,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
320,224,85096,1,0,0:0:0:0:
268,300,85310,2,0,L|268:340,2,38.5000011749268,0|0|0,0:0|0:0|0:0,0:0:0:0:
212,228,85739,1,0,0:0:0:0:
264,152,85953,1,0,0:0:0:0:
377,289,86168,6,0,B|400:268|404:232|403:228|403:228|419:216|403:212|403:212|400:176|362:145,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
320,224,86810,1,0,0:0:0:0:
193,168,87025,2,0,P|233:148|281:160,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
268,300,87453,2,0,P|228:320|180:308,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
320,224,87882,6,0,B|384:220|404:160|404:160|416:160|416:160|436:84|504:92,1,231.000007049561,0|0,0:0|0:0,0:0:0:0:
500,172,88739,2,0,L|512:216,2,38.5000011749268,0|0|0,0:0|0:0|0:0,0:0:0:0:
448,252,89168,2,0,B|456:280|456:280|452:304|452:304|464:344,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
376,284,89596,6,0,B|353:224|353:224|332:171|258:200|278:252|278:252|301:312|301:312|257:277|209:309,1,350,0|0,0:0|0:0,0:0:0:0:
116,204,92205,2,0,P|152:216|172:252,1,70,0|0,0:0|0:0,0:0:0:0:
57,254,93075,6,0,B|9:200|30:103|156:60|246:193|154:230|154:230|107:197,1,385.000011749268,0|0,0:0|0:0,0:0:0:0:
228,284,95684,2,0,P|256:292|312:264,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
356,76,96554,6,0,B|336:112|336:112|352:152|352:152|332:184|332:184|348:228|348:228|284:176|208:228|204:313|282:345,1,419.999987182618,0|0,0:0|0:0,0:0:0:0:
400,284,99163,2,0,P|424:244|412:192,1,83.9999974365235,0|0,0:0|0:0,0:0:0:0:
256,284,100033,6,0,B|212:208|212:208|152:212|152:212|172:160|172:160|156:108|156:108|212:132|244:56|184:20|140:20|104:56,1,454.999979171754,0|0,0:0|0:0,0:0:0:0:
56,240,102643,2,0,L|92:152,1,90.9999958343508,0|0,0:0|0:0,0:0:0:0:
256,284,103513,6,0,L|136:288,2,97.9999970092774,0|0|0,0:0|0:0|0:0,0:0:0:0:
344,192,104817,1,0,0:0:0:0:
216,364,105252,2,0,L|112:368,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
264,208,106122,2,0,P|308:224|336:280,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
344,360,106992,6,0,P|324:304|436:232,1,210.000008010865,0|0,0:0|0:0,0:0:0:0:
272,208,108297,1,0,0:0:0:0:
110,202,108731,2,0,P|202:169|196:72,1,210.000008010865,0|0,0:0|0:0,0:0:0:0:
272,208,110036,1,0,0:0:0:0:
412,372,110471,6,0,B|372:332|372:332|367:295|347:263|308:256|308:256|260:192,3,224,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
196,96,113515,1,0,0:0:0:0:
340,108,113950,5,0,0:0:0:0:
412,84,114168,1,0,0:0:0:0:
396,160,114385,2,0,P|368:180|336:184,1,59.5000011348725,0|0,0:0|0:0,0:0:0:0:
140,120,114820,6,0,P|168:100|200:96,1,59.5000011348725,0|0,0:0|0:0,0:0:0:0:
200,172,115255,1,8,0:0:0:0:
128,196,115473,1,0,0:0:0:0:
256,276,115690,6,0,P|280:312|320:320,1,62.9999980773926,0|0,0:0|0:0,0:0:0:0:
256,276,116125,2,0,P|232:312|192:324,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
48,240,116560,5,0,0:0:0:0:
184,252,116777,1,0,0:0:0:0:
76,320,116995,1,8,0:0:0:0:
120,192,117212,1,0,0:0:0:0:
215,320,117430,6,0,B|248:308|256:276|256:276|284:336|351:320,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
408,276,118059,1,0,0:0:0:0:
372,192,118269,2,0,P|336:224|324:268,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
248,300,118688,2,0,B|212:280|212:280|184:232,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
156,164,119108,6,0,B|139:131|139:131|118:118|74:138|75:163|75:163|95:207,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
124,280,119737,1,0,0:0:0:0:
56,340,119947,2,0,L|20:364,2,38.5000011749268,0|0|0,0:0|0:0|0:0,0:0:0:0:
124,280,120367,1,0,0:0:0:0:
196,336,120576,1,0,0:0:0:0:
368,208,120786,6,0,P|384:168|376:128,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
244,124,121206,2,0,P|268:152|320:160,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
380,52,121625,2,0,P|335:61|312:89,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
288,240,122045,1,8,0:0:0:0:
368,208,122255,1,0,0:0:0:0:
248,316,122464,6,0,B|196:284|204:224|204:224|140:188,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
76,224,123094,1,0,0:0:0:0:
100,136,123304,2,0,L|112:92,2,38.5000011749268,0|0|0,0:0|0:0|0:0,0:0:0:0:
164,201,123723,1,0,0:0:0:0:
76,224,123933,1,0,0:0:0:0:
110,98,124143,6,0,B|146:82|158:42|158:42|186:66|250:46,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
316,12,124772,1,0,0:0:0:0:
376,80,124982,2,0,B|384:128|356:152|356:152|320:180|336:248,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
372,304,125611,1,0,0:0:0:0:
208,217,125821,6,0,B|235:226|248:253|248:253|268:241|292:253|292:253|304:229|336:217,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
364,140,126450,1,0,0:0:0:0:
272,160,126660,2,0,L|272:116,2,38.5000011749268,0|0|0,0:0|0:0|0:0,0:0:0:0:
164,144,127080,1,0,0:0:0:0:
160,52,127290,1,0,0:0:0:0:
208,216,127499,6,0,B|236:284|236:284|252:336|212:368,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
148,304,128129,1,0,0:0:0:0:
76,248,128339,2,0,P|60:288|68:332,2,77.0000023498536,0|0|8,0:0|0:0|0:0,0:0:0:0:
128,176,128968,1,0,0:0:0:0:
256,112,129178,6,0,P|276:68|192:76,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
176,136,129807,1,0,0:0:0:0:
272,184,130017,2,0,P|316:160|340:120,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
420,20,130436,2,0,P|376:44|352:84,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
376,220,130856,6,0,B|392:272|392:272|424:300|424:300|444:368,1,161.000003070831,4|8,0:0|0:0,0:0:0:0:
348,348,131476,1,0,0:0:0:0:
256,372,131683,2,0,B|263:308|263:308|289:275|289:275|296:221,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
288,124,132303,1,0,0:0:0:0:
96,160,132510,6,0,P|133:230|208:236,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
220,312,133130,2,0,B|207:259|207:259|209:235|209:235|186:212|186:212|171:152,1,161.000003070831,0|0,0:0|0:0,0:0:0:0:
232,104,133750,2,0,B|272:80|272:80|316:88,1,80.5000015354157,0|0,0:0|0:0,0:0:0:0:
422,145,134164,6,0,P|382:80|306:85,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
344,152,134784,1,0,0:0:0:0:
396,220,134991,2,0,P|441:224|481:200,1,80.5000015354157,0|0,0:0|0:0,0:0:0:0:
384,304,135404,2,0,P|340:292|296:308,1,80.5000015354157,8|0,0:0|0:0,0:0:0:0:
157,306,135818,6,0,B|185:274|233:302|233:302|269:322|309:298,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
264,216,136438,1,0,0:0:0:0:
204,140,136645,2,0,B|196:100|196:100|212:64,1,80.5000015354157,0|0,0:0|0:0,0:0:0:0:
308,60,137058,2,0,B|324:96|324:96|316:136,1,80.5000015354157,0|0,0:0|0:0,0:0:0:0:
264,216,137472,6,0,L|436:136,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
408,244,138092,1,0,0:0:0:0:
356,324,138299,2,0,P|311:257|343:171,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
396,112,138919,1,0,0:0:0:0:
408,244,139126,6,0,B|376:268|332:248|332:248|296:228|248:260,2,161.000003070831,0|8|0,0:0|0:0|0:0,0:0:0:0:
300,328,140159,1,0,0:0:0:0:
192,300,140366,2,0,P|176:248|196:208,1,80.5000015354157,0|0,0:0|0:0,0:0:0:0:
233,76,140780,6,0,B|209:128|209:128|213:164|213:164|181:228,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
288,140,141400,2,0,B|308:100|308:100|320:20|244:0,1,161.000003070831,0|0,0:0|0:0,0:0:0:0:
211,143,142020,2,0,P|239:131|298:147,1,80.5000015354157,8|0,0:0|0:0,0:0:0:0:
240,260,142434,6,0,P|228:228|260:264,1,140,0|8,0:0|0:0,0:0:0:0:
260,340,143064,1,0,0:0:0:0:
336,304,143274,2,0,P|372:292|420:308,1,70,0|0,0:0|0:0,0:0:0:0:
468,348,143694,1,0,0:0:0:0:
480,264,143904,1,0,0:0:0:0:
376,368,144114,6,0,B|328:288|328:288|268:264,1,140,0|8,0:0|0:0,0:0:0:0:
184,184,144732,1,0,0:0:0:0:
184,184,144938,2,0,B|227:250|227:250|302:276,1,140,0|8,0:0|0:0,0:0:0:0:
352,216,145557,1,0,0:0:0:0:
408,280,145763,5,0,0:0:0:0:
280,180,145969,1,0,0:0:0:0:
432,204,146175,1,0,0:0:0:0:
341,338,146382,1,0,0:0:0:0:
352,216,146588,1,0,0:0:0:0:
352,216,147000,5,0,0:0:0:0:
256,192,147103,12,0,149268,0:0:0:0:
Vovan
Sorry for modding 2 weeks after the request~ M4M (queue -the map to mod is inside- : p/5298485)
I'm a bit busy D:

[01's Easy]

  1. Add the custom combo colours !
  2. Try to map your diff with tiny grid size.
  3. 00:15:033 (2,4) - Fix blanket (help yourself by disabling grid snap & the approach circles)
    Same thing here : (click me!)
    00:23:604 (4,1,2) - Improve these blankets
    00:34:737 (1,2) - Improve / Make blanket
    00:42:454 (3,4) - Improve / Make blanket
    00:52:740 (2,3) - Improve / Make blanket
    00:59:168 (2,3) - Improve / Make blanket
    01:01:311 (4,1) - Improve / Make blanket
    01:05:596 (1,2) - Improve / Make blanket
    01:15:882 (1,2) - Create double blanket
    01:22:739 (1,2) - Improve / Make blanket
    01:46:992 (1,2) - Improve / Make blanket
    01:57:430 (1,2) - Improve / Make blanket
    02:00:367 (4,1,2) - You could do a really cool blanket here
    02:04:143 (1,2) - Improve / Make blanket
    02:10:856 (1,2) - Create double blanket
    02:24:114 (1,2) - Pretty perfect but to improve~
  4. 00:31:313 (1,3) - Make the same sliders ! Copy 3, paste it and ctrl h and ctrl j it
  5. 00:41:597 (2,3,4,5) - Looks random
  6. 00:56:168 (3,4) - Looks really bad, you could do a really good pattern, like symmetry, blanket, double blanket and other...
  7. 01:13:739 (4) - You can improve the shape at the end and make it less harsh
    Same here : (click me!)
    01:26:596 (2) - Same but at the beginning
    02:05:821 (3) - Beginning too
  8. 01:43:513 (1,2,3) - Redo triangle
  9. 02:05:821 (3) - Looks really weird
  10. 02:10:856 (1,3) - Please kill this overlap
  11. 02:21:193 (2,3) - Looks weird
[Advanced]

  1. Rename this diff to Normal, it will look more suitable for the set, that's not because that's 2.5 that it isn't a normal diff ;)
  2. 00:18:890 (3,4) - Good idea of small blanket, but can you improve it a bit ? (i know that will be hard)
  3. 00:39:872 (3,4,5,6) - Can be a bit confusing
  4. 01:00:240 (4) - Can be a bit surprising because you used a different rythm, but I can understand if you keep it because it fits with the song.
  5. 01:05:596 (1,2) - You could improve this blanket a bit
  6. 01:08:168 (7,8) - ^
  7. 01:26:596 (3) - Some slider-art maybe ?
Sorry for ending my mod here, but I'm really busy... :c
Topic Starter
Ora

Lexis wrote:

Sorry for modding 2 weeks after the request~ M4M (queue -the map to mod is inside- : p/5298485)
I'm a bit busy D:

[Advanced]

  1. Rename this diff to Normal, it will look more suitable for the set, that's not because that's 2.5 that it isn't a normal diff ;) I need to figure this out because I had 2 other mods saying to change to Advanced
  2. 00:18:890 (3,4) - Good idea of small blanket, but can you improve it a bit ? (i know that will be hard) I think it's good enough :)
  3. 00:39:872 (3,4,5,6) - Can be a bit confusing I actually disagree. There is a lot of directional flow in this pattern so it should be fine to play imo
  4. 01:00:240 (4) - Can be a bit surprising because you used a different rythm, but I can understand if you keep it because it fits with the song. maybe if other's think I should change
  5. 01:05:596 (1,2) - You could improve this blanket a bit !!!
  6. 01:08:168 (7,8) - ^ good now!
  7. 01:26:596 (3) - Some slider-art maybe ? Done :^) thanks for reminding me, I keep forgetting to change it
Sorry for ending my mod here, but I'm really busy... :c No worries!, I will get to your map in the morning. Thanks for the mod^^
BounceBabe


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What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✫ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✫ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1920x1200 / 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✓ KIAI time and breaks
✫ Timing changes
✕ BPM & Offset

🎧 Sound 🎧
✫ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✫ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns, rhythmical supported spacing and jumps
✫ Flow and transition
✓ Overmapping, SV changes
✫ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✫ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✫ Readability of objects
✓ Blankets, symmetry
✓ Variety of patterns

Icon Legend
[]
  1. Includes a suggestion / Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
Abbreviation Legend
[]

Abbreviation Legend
Difficulty Settings:

HP bar - Health Points bar
CS - Circle Size
AR - Approach Rate
OD - Overall Difficulty
SL - Stack Leniency

SV - Slider Velocity
SM - Slider Multiplier
STR - Slider Tick Rate

DS - Distance Spacing
BSD - Beat Snap Divisor

Design:
CC - Combo Colour (e.g. CC1, CC2, CC3,...)
BG - Background

Other:
ApC - Approach Circle
CP - Combo Pattern
SR - Star Rating

General
[]

  1. I find it fascinating how you always choose the songs with so many timing changes lol.
  2. Since Rocket has a custom background, combo and slider colours for his own difficulty, R1 should as well to keep the GD theme consistent. Otherwise it would be contradticting to have one consistent design theme for all your and R1's difficulties and Rocket has his own. Btw, Rocket's BG doesn't quite match with the main BG's style and size. The main BG is less animu than Rocket's and I feel like they should look similar in art- style and of course they should also have the same resolution imo.
  3. There's a difficulty gap between Easy and Advanced, but I think you know that. The difficulty settings also could do with a bit more adjustment as they are contradicting a bit regarding the level increase. Hard should be harder than Advanced and not easier or equal with the settings of Advanced. Although, SV would be hard to change now so you can leave that I guess. DS is 0,9-1,3-1,2,1,3 for E-A-H-I respectively which is not exactly balanced either. DS on Advanced 1,3 and 1,2 on Hard should also be the opposite. I suggest you use 1,2-1,3 SV and 1,1 DS for your Normal. All difficulties increase in SR by 0,5 so aim for a 2 star Normal - it would fill the gap nicely. I marked the rest below. That's Advanced - Hard - Insane from left to right.
    http://puu.sh/sgc47/4dddc4d628.png
  4. The "soft-hitnormal.wav" as hitnormal is too intense for the song and the constant chime through the whole map gets to the nerves and is also distracting from gameplay since it overtakes the mapping so much. Additionally, the volume of the hitnormal is too loud for the song's volume, especially at the beginning until 00:27:890 - . I highly recommend to find a different, more soft-soothing hitnormal that is less distracting and loud for this calm song.
Easy
[]

Tbh, this does not play like an Easy, more like a Normal. The difficulty is packed with 1/1 elements and has very little amount of longer sliders. You really glued yourself to the idea of mapping the interty of the vocals which should be reduce in density on Easies. Simplifying the vocals a bit would've been better for an Easy. By simplifying I mean turning this dense rhythm 00:14:176 (1,2,3,4,5) - into this http://puu.sh/sgIbj/29ffc3003c.png .

Try comparing your Easy with the Easy of https://osu.ppy.sh/s/296432 or https://osu.ppy.sh/s/9651 for example. On Lucky Star the rhythm is less densed and the vocals are not mapped entirely. For 00:26:414 (1,2,3,4) - this http://puu.sh/sgIr2/0295959aef.jpg would be similar to your mapping - entirely to the vocal. On I Like the rhythm of 00:19:450 (1,2,3,4) - for the vocals is totally simplified and less packed.

Maybe you can adjust this still a little. It will also make the long gaps between each sentence of the lyrics less empty.


  • Appearance, Flow & Transition:
  1. 00:31:313 (1,3) - Visually it would look more appealing if they had the same shape. 00:33:025 (3) - Looks better than 00:31:313 (1) -
  2. 01:26:596 (2) - The half circle of the slider shape could be a little rounder to make the slider shape look better. Before: http://puu.sh/sgHPE/c5e479909f.jpg After: http://puu.sh/sgHQ7/ffa81c2a3b.jpg Same 02:05:821 (3) -
  3. 01:59:108 (3) - 02:14:577 (1,2) - 02:21:193 (2) - Also could be shaped a bit better for aesthetics
  4. 02:10:856 (1,2) - Try to blanket these. They look a bit messy as they are right now.

    Rhythm & Pattern:
  5. 02:27:206 - Start your spinner here. It's half a beat wasted gameplay. It will make better gameplay transition and also match the vocals and violin that spinner works with better.

    Spacing:
  6. 00:41:597 (2,3) - 02:22:434 (3) - Spacing should be 0,9 not 0,8.
  7. 01:00:454 (3,4,1) - Visual spacing should be adjusted due to the BPM change. Compare 01:00:454 (3,4) - with 01:01:311 (4,1) - . Besides, 01:02:168 (1) - should have 0,9 DS but the DS varies from 0,93 to 0,88 and this shouldn't happen in an Easy. Lower than 0,3 is acceptable but higher than 0,3 is not for the simple reason that Easy and Normal difficulty levels need 100% consistent spacing technically and visually to provide the best gameplay without confusion. Go through your difficulty and fix any spacing inconsistencies above 0,3 like 01:13:739 (4,1) - for example.

    Other Issues:
  8. No combo colours on this difficulty. Add them ~
Advanced
[]


  • Appearance, Flow & Transition:
  1. 01:19:310 (1,2) - Having the circle in a blanket with the previous slider breaks the flow a bit when looking at how 01:19:310 (1,2,3) - plays overall. Transition and flow would be better with 01:19:953 (2) - stacked on the slider start of 01:20:168 (3) -
  2. 01:26:596 (3,4) - These are really lovely :)

    Rhythm & Pattern:
  3. 00:20:176 (4,5) - The 1/2 sliders really don't match with your vocal mapping at the start and the instruments are also weakly expressed for them to be "worth" being mapped to. If you'd remove them and reverse the previous slider 00:18:890 (3) - it will match the mapping more than having the sliders mapped to those weakly expressed instruments. It will definitely fit the rest of your mapping by comparison. The more intensified rhythm starts here 00:27:890 - so the first part should be left entirely mapped to the vocals. (For reference: 00:33:881 (5,6) - is stronger expressed and does support the music better)
  4. 00:47:597 - Why didn't you map the bongos here? They are really strong. By 00:47:382 - the vocalist's voice has almost completely faded out so and leaving those strong instruments out would be a waste. Shortening 00:46:739 (3) - and adding a couple circle or http://puu.sh/sgGP4/4a514c7f3d.jpg or like you did for the rest of this melody 00:54:454 (7,8) - will musically fit better
  5. 01:50:036 (8) - The violin strokes are long in this section and this 1/2 slider doesn't support these. In fact the 1/2 slider doesn't go with anything in the music. There's only the violin strokes and the guitar pinch from 01:49:601 - to 01:50:471 - that occurs every 2 beats or so. Another 1/1 slider and circle will musically be more supportive.

    Spacing:
  6. 00:39:872 (3,4,5,6) - see that the spacing through the timing change visually remains the same. They look a bit inconsistent right now and should be adjusted to that. 00:39:872 (3,4) - 00:40:761 (5,6) - is bigger than 00:40:330 (4,5) - 00:41:179 (6,1) -
  7. 01:15:025 (3) - Spacing inconsistency of 0,06 that should be fixed. Same 02:11:476 (2) - 0,1 difference
  8. 01:56:560 (6,7,8,1) - There is a BPM change at this point but you didn't adapt to that with changing the DS so they look visually the same. http://puu.sh/sgHfB/f6449740cc.jpg The DS after the preview point is fine but for transitional purpose, visually consistent spacing between 01:57:212 (8,1) - makes the transition between the BPM changes better and less noticeable. Looking at that individually without knowing there is a BPM change, one would assume it's a spacing mistake. Slightly the same here: 02:10:436 (5,1,2) -

    If you don't understand what I mean look at this map of mine https://osu.ppy.sh/s/525016 I changed the SV accordingly to the sections of the song but visually kept the DS the same so I decreased the DS by 0,1 every SV change.

    Other Issues:
  9. 00:41:597 (1,3) - Could be stacked a bit better
Hard
[]


  • Appearance, Flow & Transition:
  1. 01:12:239 (5,1) - Stacking 5 onto the sliderstart of 1 will make a better pattern transition and flow from 01:11:382 (2,3) - to 01:11:596 (3,4) - which is rather linear. 01:11:382 (2,3,4,5) - creates a weird rectrangular.

    Rhythm & Pattern:
  2. 00:59:597 (3,4,5) - The raise in tone of the guitar is here 01:00:240 (5) - not 01:00:454 (1) - so the jump would fit between 01:00:025 (4,5) - a lot better musically aside from the rhythm not really matching the music 01:00:240 (5,1) - http://puu.sh/sgFjm/af93dbec0a.jpg (A jump between 01:00:025 (4,5) - would be better regarding the screen)

    Spacing:
  3. All those spacing inconsistencies are disturbing me. 00:14:176 (1,2,3,4) - 1,18 00:15:890 (4) - 1,17 00:17:176 (6) - 1,23 00:22:318 (3) - from 1,22 to 1,18. They should all be 1,2. Any differences from the normal DS that are highger than 0,3 should be fixed or they will visually look messy aside from them not being consistent. I assumed you changed to 1,3 here 00:28:531 (2,3) - hence the 1,27 change but then its 00:30:243 (2) - 1,22 and right after 00:30:885 (3) - 1,32 again? Same here 00:35:379 (2) - 1,26 and 1,34. Plenty more like these after this point. This needs to polished up through the whole difficulty. Looks messy and it's wrong too. Some screen:
    00:38:161 (1,2,3,4) - http://puu.sh/sgFbs/5b51ceda36.jpg
  4. Your jumps also vary a lot in spacing. 00:27:890 (1) - 2,2 00:32:597 (6) - 2,4 00:51:883 (1) - 00:53:597 (1) - 2,5 00:54:454 (3) - 2,2 and 2,56 01:15:882 (1) - 2,75 02:00:786 (1) - 2,8 02:02:045 (4) - 2,0 02:02:464 (1) - 2,1 and so on. Try to have them all at the same DS. 2,4 is in the middle of them all so I think you should use that.
  5. 01:22:739 (1) - 2,0 01:24:453 (1) - 2,2? ^ when the tone of her voice gets lower and not higher, if at all it should be the opposite. 01:26:168 (1,1) - Same again why are they different when the music is exactly the same and in fact 01:27:882 (1) - the tone of vocal AND bongos gets higher, not lower.
  6. 00:37:091 (2,3,1) - Visually this clustered slider overlap is too dense for the rest of the mapping and feels rather forced than fluent. Everything is pressed tightly into one spot. Music doesn't really change at this point either so I don't understand the clustered spacing.
  7. 00:32:169 (5,6) - Why did you add a jump here? I fail to understand. Listen to the whole section 00:31:313 (1,2,3,4,5,6) - musically it's EXACTLY the same. There is literally no difference between 00:31:313 (1,2,3,4) - and 00:32:169 (5,6) - Really is out of place.
  8. 00:33:881 (3,4,1) - ^ Why is the jump between 3 and 4 and not 4 and 1 where it musically fits better. 00:33:025 (1,2,3,4) - Is musically the same, again. The only place where I could understand a jump is between 00:34:309 (4,1) - as there is a slight change of tone in the vocalist's tone although I'd even disagree with that since the tone is lowered not raised. But either way, a jump between 00:33:881 (3,4) - does not fit and is musically not supported. Same here 00:38:161 (1,2,3,4) -
  9. 00:46:739 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - ^ same but with instruments - they should all have the same spacing
  10. 00:51:883 (1,2,3,4,5) - this kind of pattern placement and jumps are fitting the music, whereas 00:56:597 (4,5) - 00:57:668 (2,3,4) - 00:59:383 (2,3) - does not so you should adjust them to the first since, you guessed it, musically, 00:51:883 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - are the same.
  11. 01:29:596 (1,2,1) - I know you want to overlap these 01:32:205 (2,1) - but you ignore spacing for the sake of that which is wrong since they are all 1/1 gaps but the spacing is 1,5 and 2,0. Same 01:33:075 (1,2,1) - 01:36:554 (1,2,1) - . The only one that is correct would be the last 01:40:033 (1,2,1) -
  12. 01:45:252 (3,4) - These jumps don't make any sense musically. The music is calm and does not have any sudden beats or anything that could support jumps. They are not even jumps really, more like spacing changes that don't fit.
  13. 01:50:036 (4,1) - Another spacing change that doesn't make sense when you had smaller spacing between 01:46:122 (4,1) - . 01:46:122 (4,1) - is a violin tone raise and 01:50:036 (4,1) - too so 01:46:122 (4,1) - should have larger spacing that is somewhat equal to 01:50:471 (1) - for it to be reasonable and musically fitting.
  14. 01:54:385 (3,1) - 3,4 01:55:473 (3,1) - 2,4 01:56:560 (1) - 2,8? when it's musically the same. They all should be consistent honestly.
  15. 02:04:143 (1) - This squeezed jump doesn't fit to the rest of your jumps.
  16. 02:05:611 (4,1) - I can't understand this jump. 02:04:143 (1,2,3,4) - is a gradual decrease in vocal volume and then you throw a random jump that doesn't fit at all 02:05:821 (1) - . Not even the soft instruments in the background support it. The only thing that I can think of here is that you mapped to the vocals and only put that jump here because of the NC or downbeat which is wrong. It also has to musically fit. Use consistent spacing here, a jump merely does not fit. Exactly the same here 02:10:856 (1,2,3,4,1) - 02:17:472 (1,2,3,4,1) - you only made this jump because of the NC / downbeat but it does not match the vocal that get lower in tone.

    Here too but with instruments: 02:07:499 (1) - The instruments that this is mapped to are way too soft for this slider to have a jump. (For reference: 02:08:968 (4,1) - I can understand because it emphasises the vocalist's raise in tone 02:13:750 (3,1) - here I can understand it too because the violin changes in tone so it fits)
  17. 02:24:114 (1,2,3,4,1,2,3,4,5,1) - The spacing should gradually decrease and not be jumpy at the end. For more details refer to Hard-Insane mod.

    Hitsounds:
  18. 00:45:025 (1) - Forgot a clap on the slider end

    Combo Pattern:
  19. 02:27:000 (1) - Remove NC as the CP is placed to the vocals and this breaks the CP.

    Other Issues:
  20. 01:11:596 (3) - Offscreen object http://puu.sh/sgaY1/00d0068ea2.jpg
  21. Just noting that for future maps but since you changed SV it doesn't affect this difficulty. "No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap." Source: https://osu.ppy.sh/wiki/Ranking_Criteria#Timing http://puu.sh/sgb7r/4cb574fbb6.png http://puu.sh/sgb6g/170d0427f8.png
Hard-Insane
[]


  • Appearance, Flow & Transition:
  1. 01:01:954 (8) - Creating a star pattern here would make the flow more fluent and transition better and less blocky. The gradually decreased Z jumps will also match with the bongos' tone decrease. http://puu.sh/sge5D/28b91ab9f6.jpg
  2. 01:59:108 (1,2,3,4,5,6,7) - The pattern arrangement of these circles looks clustered. Maybe you can work around of that and make them spaced out a bit more so the area becomes less packed.

    Rhythm & Pattern:
  3. 00:45:025 (1,2) - After the whole jumpyness from the last part until now, the long 3/1 slider breaks the mapping a bit. It creates blocked gameplay to switch from jumpy fast patterns to a really long slider. So either a slow down of pattern pace from the previous part http://puu.sh/sgdHP/5d3024d002.jpg (which will also suit the lowering in tone from the vocals) or two 2/1 sliders instead of 00:45:025 (1,2) - would suit better here.
  4. 02:03:304 (4) - No triple to the bongos? Your rhythm was consistent through the whole difficulty until this point. Same goes for the rest of the map. You left the triples out completely after that point. You should consider adding them back since otherwise it would conflict with your mapping. NOTE: The rhythm of your patterns are mapped exactly to the rhythm of the song but after the break they are not. The song, however, intensifies after the break so the mapping should as well. Hence, why the triples would be more reasonable after the break than before. Nevertheless, you should keep them and add them, instead of removing the triples from before the break and only add them after the break - if that makes any sense lol.
  5. 02:14:164 (1,2,3) - Looks and plays way too clustered compared to the rest of the mapping. You should loosen the small spacing a bit.

    Spacing:
  6. 00:43:311 (1,2,3,4) - Jump here from 2 to 4 doesn't make sense. I get these 00:41:597 (1,2,3,4,5,6) - as they are mapped to vocals and also emphasize them but 00:43:311 (1,2,3,4,5,6) - is mapped to instruments again. The vocals also get softer and lower in tone so a jump doesn't suit here.
  7. 01:08:382 (5,6) - You've had consistent spacing on the previous patterns (01:04:525 (2,3,4,5,6) - 00:54:240 (2,3,4,5,6) - 00:57:668 (2,3,4,5,6) - etc) that were mapped to the bongos which makes this one feel out of place as it is too small. Increased spacing between those would match with the rest and also be more reasonable and consistent.
  8. 01:09:025 (7,8,9,10,11,12) - 01:09:025 (7,8,9) - Jump 01:09:882 (10,11,12) - no jump but why? The vocal and instruments sound exactly the same. I don't hear a difference. You should make a jump or normal DS for both.
  9. 01:18:025 (2,3,4) - Spacing should be a little more increase between 2 and 3 as they are 1/2 elements and 3 to 4 is a slider jump triple which has visually similar spacing but is a 1/4 pattern. Otherwise it could easily be misread. Furthermore, I'd like to point out that this kind of slider jump triple is nowhere else used in your difficulty so it would be reasonable to make this have normal DS instead to match the rest of your mapping. http://puu.sh/sgeKK/8d80778623.jpg Also: 01:18:668 (4,5,6,1) - should all be 2,0 DS since they are all 1/2 too.
  10. 02:24:114 (1,2,3,4,1,2,3,4) - Again, the tone of the vocalist's singing is getting lower not higher so the spacing should too. The jumps would be more reasonable if they were here 02:24:114 (1,2,3,4) - and the normal DS would be more reasonable if it was 02:25:763 (1,2,3,4) - . Additionally, the spacing / jumps of 02:25:763 (1,2,3,4) - should be consistent. Meaning, increase the spacing between 02:26:588 (3,4) - so it has the same spacing / jump that 02:26:382 (2,3) - 02:25:763 (1,2) - have. But impo, I would make them all 02:24:114 (1,2,3,4,1,2,3,4,1) - have gradually decreasing spacing to match the tone 100% and to conclude the difficulty better.

    Combo Pattern:
  11. 00:13:962 (1,1) - Remove NC of 00:14:176 (1) - . These is no beat yet and this is merely vocals at the beginning so you also should have your CP placed accordingly. That low volume melody in the background can't be seen as something to place your CPs to. First beat is here 00:27:890 -
  12. 01:09:025 (7) - Forgot a NC here
Really liked the intertwining pattern arrangement. 00:36:449 (1,2,3,4,5) - 01:19:310 (1,2,3,4,5,1) - 01:22:310 (6,1,2,3) - for example. Very unique and creative way of mapping - suits the song too. Definitely use this more often in your maps to give your mapping style a unique style. It'll be easier to recognize.

Overall
[]

  1. Modding Time: 4 hours
  2. Really loved the uniqueness of mapping from Hard and Blue Skies. You two need to keep this in your mapping style. Plays nicely and adds recognition to your mapping styles. The flow is overall pretty natural too except a few parts. The general section definitely needs to be looked into as well as the spacing changes / jumps that don't musically fit or are contradicting sometimes. You also should make sure that the DS adapts to the BPM changes in every difficulty - this is really important as they are barely noticeable. Have a star for support ~
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
[u]Additional Feedback[/u]

[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/heartpop.gif[/img] [color=#FF0000]What I disliked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve:
Topic Starter
Ora

Ora wrote:

I'll be editing this post with replies throughout the night next day or so. Thanks for spending all of that time on my mapset, you always deliver with the most detailed mods :)




BounceBabe wrote:



Weekly Lottery Queue


What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✫ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✫ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1920x1200 / 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✓ KIAI time and breaks
✫ Timing changes
✕ BPM & Offset

🎧 Sound 🎧
✫ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✫ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns, rhythmical supported spacing and jumps
✫ Flow and transition
✓ Overmapping, SV changes
✫ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✫ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✫ Readability of objects
✓ Blankets, symmetry
✓ Variety of patterns

Icon Legend
[]
  1. Includes a suggestion / Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
Abbreviation Legend
[]

Abbreviation Legend
Difficulty Settings:

HP bar - Health Points bar
CS - Circle Size
AR - Approach Rate
OD - Overall Difficulty
SL - Stack Leniency

SV - Slider Velocity
SM - Slider Multiplier
STR - Slider Tick Rate

DS - Distance Spacing
BSD - Beat Snap Divisor

Design:
CC - Combo Colour (e.g. CC1, CC2, CC3,...)
BG - Background

Other:
ApC - Approach Circle
CP - Combo Pattern
SR - Star Rating

General
[]

  1. I find it fascinating how you always choose the songs with so many timing changes lol. yeah just unlucky I guess :/
  2. Since Rocket has a custom background, combo and slider colours for his own difficulty, R1 should as well to keep the GD theme consistent. Otherwise it would be contradticting to have one consistent design theme for all your and R1's difficulties and Rocket has his own. Btw, Rocket's BG doesn't quite match with the main BG's style and size. The main BG is less animu than Rocket's and I feel like they should look similar in art- style and of course they should also have the same resolution imo. I talked to him a little bit about this, and he doesn't want to have another BG (he likes this one too much lol) but you make a good point. I will try to convince him.
  3. There's a difficulty gap between Easy and Advanced, but I think you know that. The difficulty settings also could do with a bit more adjustment as they are contradicting a bit regarding the level increase. Hard should be harder than Advanced and not easier or equal with the settings of Advanced. Although, SV would be hard to change now so you can leave that I guess. DS is 0,9-1,3-1,2,1,3 for E-A-H-I respectively which is not exactly balanced either. DS on Advanced 1,3 and 1,2 on Hard should also be the opposite. I suggest you use 1,2-1,3 SV and 1,1 DS for your Normal. All difficulties increase in SR by 0,5 so aim for a 2 star Normal - it would fill the gap nicely. I marked the rest below. That's Advanced - Hard - Insane from left to right. I'll see what I can do about the spread, but I'm not sure I agree with some of what you mention because Hard has varying DS in parts compared to Advanced diff (because Adv is constant 1.3) which sets them aside from each other. I see your point but I don't think it's a huge issue. I also think that as HR is his own seperate GD from the set, that he should be able to use CS,DS,AR etc based on his own mapping style, as long as it's reasonable. If you have anything to reply to this please do, I could be wrong
    http://puu.sh/sgc47/4dddc4d628.png
  4. The "soft-hitnormal.wav" as hitnormal is too intense for the song and the constant chime through the whole map gets to the nevers and is also distracting from gameplay since it overtakes the mapping so much. Additionally, the volume of the hitnormal is too loud for the song's volume, especially at the beginning until 00:27:890 - . I highly recommend to find a different, more soft-soothing hitnormal that is less distracting and loud for this calm song. fixed! and I am getting new hitsounds from LordRaika so that should fix all of these issues.



Advanced
[]


  • Appearance, Flow & Transition:
  1. 01:19:310 (1,2) - Having the circle in a blanket with the previous slider breaks the flow a bit when looking at how 01:19:310 (1,2,3) - plays overall. Transition and flow would be better with 01:19:953 (2) - stacked on the slider start of 01:20:168 (3) - The biggest problem with stacking this is that I never do it at any other part in the map. I will change it but it might need to be changed back or maybe even remapped if the pattern I have is really bad for the flow
  2. 01:26:596 (3,4) - These are really lovely :) thanks bouncebabe :^) just added the first slider before you modded

    Rhythm & Pattern:
  3. 00:20:176 (4,5) - The 1/2 sliders really don't match with your vocal mapping at the start and the instruments are also weakly expressed for them to be "worth" being mapped to. If you'd remove them and reverse the previous slider 00:18:890 (3) - it will match the mapping more than having the sliders mapped to those weakly expressed instruments. It will definitely fit the rest of your mapping by comparison. The more intensified rhythm starts here 00:27:890 - so the first part should be left entirely mapped to the vocals. (For reference: 00:33:881 (5,6) - is stronger expressed and does support the music better) Yup! I was really incosistent with mapping the vocals in the beginning. Thanks for checking this.
  4. 00:47:597 - Why didn't you map the bongos here? They are really strong. By 00:47:382 - the vocalist's voice has almost completely faded out so and leaving those strong instruments out would be a waste. Shortening 00:46:739 (3) - and adding a couple circle or http://puu.sh/sgGP4/4a514c7f3d.jpg or like you did for the rest of this melody 00:54:454 (7,8) - will musically fit better I didn't map the vocals here because I left it for the upper difficulties. For this diff I wanted to just map the long bass sound. Also the part that you said to map it like has a different guitar part that is more obvious to be mapped as two 1/2 sliders
  5. 01:50:036 (8) - The violin strokes are long in this section and this 1/2 slider doesn't support these. In fact the 1/2 slider doesn't go with anything in the music. There's only the violin strokes and the guitar pinch from 01:49:601 - to 01:50:471 - that occurs every 2 beats or so. Another 1/1 slider and circle will musically be more supportive. I'm not sure that I agree with this. I hear a change in pitch for the guitar and I think it could be represented by two 1/2 sliders like I have it. Are you sure? :o

    Spacing:
  6. 00:39:872 (3,4,5,6) - see that the spacing through the timing change visually remains the same. They look a bit inconsistent right now and should be adjusted to that. 00:39:872 (3,4) - 00:40:761 (5,6) - is bigger than 00:40:330 (4,5) - 00:41:179 (6,1) - I fixed them to be all 1.3 DS (not sure why they weren't in the first place...) I think they are fine now? D:
  7. 01:15:025 (3) - Spacing inconsistency of 0,06 that should be fixed. Same 02:11:476 (2) - 0,1 difference fixed ! nice find
  8. 01:56:560 (6,7,8,1) - There is a BPM change at this point but you didn't adapt to that with changing the DS so they look visually the same. http://puu.sh/sgHfB/f6449740cc.jpg The DS after the preview point is fine but for transitional purpose, visually consistent spacing between 01:57:212 (8,1) - makes the transition between the BPM changes better and less noticeable. Looking at that individually without knowing there is a BPM change, one would assume it's a spacing mistake. Slightly the same here: 02:10:436 (5,1,2) - Yeah I knew this part didn't look right to me. good find on the 2nd one too, I would have never noticed. fixed!

    If you don't understand what I mean look at this map of mine https://osu.ppy.sh/s/525016 I changed the SV accordingly to the sections of the song but visually kept the DS the same so I decreased the DS by 0,1 every SV change.

    Other Issues:
  9. 00:41:597 (1,3) - Could be stacked a bit better
tweaked it a little bit. should be good now :)


Hard-Insane
[]


  • Appearance, Flow & Transition:
  1. 01:01:954 (8) - Creating a star pattern here would make the flow more fluent and transition better and less blocky. The gradually decreased Z jumps will also match with the bongos' tone decrease. http://puu.sh/sge5D/28b91ab9f6.jpg I see your reasoning for the pattern you suggest but I really want to keep the pattern I made for 01:02:168 (1,2,3,4,5,6) - as the transition into the next part. Just my opinion
  2. 01:59:108 (1,2,3,4,5,6,7) - The pattern arrangement of these circles looks clustered. Maybe you can work around of that and make them spaced out a bit more so the area becomes less packed. should be fine now with no overlaps

    Rhythm & Pattern:
  3. 00:45:025 (1,2) - After the whole jumpyness from the last part until now, the long 3/1 slider breaks the mapping a bit. It creates blocked gameplay to switch from jumpy fast patterns to a really long slider. So either a slow down of pattern pace from the previous part http://puu.sh/sgdHP/5d3024d002.jpg (which will also suit the lowering in tone from the vocals) or two 2/1 sliders instead of 00:45:025 (1,2) - would suit better here. I will try making the long slider into a reverse slider. should fix the flow for that part
  4. 02:03:304 (4) - No triple to the bongos? Your rhythm was consistent through the whole difficulty until this point. Same goes for the rest of the map. You left the triples out completely after that point. You should consider adding them back since otherwise it would conflict with your mapping. NOTE: The rhythm of your patterns are mapped exactly to the rhythm of the song but after the break they are not. The song, however, intensifies after the break so the mapping should as well. Hence, why the triples would be more reasonable after the break than before. Nevertheless, you should keep them and add them, instead of removing the triples from before the break and only add them after the break - if that makes any sense lol. yeah I was waiting for someone to say something about this issue. All fixed now!
  5. 02:14:164 (1,2,3) - Looks and plays way too clustered compared to the rest of the mapping. You should loosen the small spacing a bit. fixed, but I want to keep the same pattern!

    Spacing:
  6. 00:43:311 (1,2,3,4) - Jump here from 2 to 4 doesn't make sense. I get these 00:41:597 (1,2,3,4,5,6) - as they are mapped to vocals and also emphasize them but 00:43:311 (1,2,3,4,5,6) - is mapped to instruments again. The vocals also get softer and lower in tone so a jump doesn't suit here. the idea here was to emphasize not only the vocals but the guitar (mainly). the first two tones are short and then the long guitar at 00:43:311 - . 00:43:525 (2,3) - makes sense in my opinion and flows well with the clap, but I don't know what you mean when you say "2 to 4". If you looked at the whole rhythm in this section, the rhythm still supports the instruments if you were to take out the vocals. I don't see it as a major issue but I might fix up the rhythm for 00:43:311 (1,2,3,4,5,6) - if more people think it's important enough
  7. 01:08:382 (5,6) - You've had consistent spacing on the previous patterns (01:04:525 (2,3,4,5,6) - 00:54:240 (2,3,4,5,6) - 00:57:668 (2,3,4,5,6) - etc) that were mapped to the bongos which makes this one feel out of place as it is too small. Increased spacing between those would match with the rest and also be more reasonable and consistent. nice find, just a little off but fixed now ^^
  8. 01:09:025 (7,8,9,10,11,12) - 01:09:025 (7,8,9) - Jump 01:09:882 (10,11,12) - no jump but why? The vocal and instruments sound exactly the same. I don't hear a difference. You should make a jump or normal DS for both. yeah I tried to remap this part and messed it up. should be good now
  9. 01:18:025 (2,3,4) - Spacing should be a little more increase between 2 and 3 as they are 1/2 elements and 3 to 4 is a slider jump triple which has visually similar spacing but is a 1/4 pattern. Otherwise it could easily be misread. Furthermore, I'd like to point out that this kind of slider jump triple is nowhere else used in your difficulty so it would be reasonable to make this have normal DS instead to match the rest of your mapping. http://puu.sh/sgeKK/8d80778623.jpg Also: 01:18:668 (4,5,6,1) - should all be 2,0 DS since they are all 1/2 too. Really confused about this part, maybe we can look at it in-game together sometime this week? :o I'll try to message you
  10. 02:24:114 (1,2,3,4,1,2,3,4) - Again, the tone of the vocalist's singing is getting lower not higher so the spacing should too. The jumps would be more reasonable if they were here 02:24:114 (1,2,3,4) - and the normal DS would be more reasonable if it was 02:25:763 (1,2,3,4) - . Additionally, the spacing / jumps of 02:25:763 (1,2,3,4) - should be consistent. Meaning, increase the spacing between 02:26:588 (3,4) - so it has the same spacing / jump that 02:26:382 (2,3) - 02:25:763 (1,2) - have. But impo, I would make them all 02:24:114 (1,2,3,4,1,2,3,4,1) - have gradually decreasing spacing to match the tone 100% and to conclude the difficulty better. yup you make some really good points. fixed it, but I just made the spacing more consistent with 02:24:732 (2,3) - and 02:25:557 (4,1) - instead of decreasing DS.

    Combo Pattern:
  11. 00:13:962 (1,1) - Remove NC of 00:14:176 (1) - . These is no beat yet and this is merely vocals at the beginning so you also should have your CP placed accordingly. That low volume melody in the background can't be seen as something to place your CPs to. First beat is here 00:27:890 - fixed NCs but what does CP mean ? :o
  12. 01:09:025 (7) - Forgot a NC here fixed!
Really liked the intertwining pattern arrangement. 00:36:449 (1,2,3,4,5) - 01:19:310 (1,2,3,4,5,1) - 01:22:310 (6,1,2,3) - for example. Very unique and creative way of mapping - suits the song too. Definitely use this more often in your maps to give your mapping style a unique style. It'll be easier to recognize.

Overall
[]

  1. Modding Time: 4 hours
  2. Really loved the uniqueness of mapping from Hard and Blue Skies. You two need to keep this in your mapping style. Plays nicely and adds recognition to your mapping styles. The flow is overall pretty natural too except a few parts. The general section definitely needs to be looked into as well as the spacing changes / jumps that don't musically fit or are contradicting sometimes. You also should make sure that the DS adapts to the BPM changes in every difficulty - this is really important as they are barely noticeable. Have a star for support ~
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
Additional Feedback

What I liked: WOW that was a lot, even for me. You helped me find some important DS and rhythm issues.
What I disliked: nothing to dislike really. your modding style is so clean and actually has reasoning behind each change.
What you could improve: nothing really. there were just a few mods that you made I was confused about but they shouldn't be a problem and I plan to just messege you in game when you are free. I apologize for this mod reply being late, but I had a pretty hectic week and wasn't able to play osu.
HappyRocket88

BounceBabe wrote:

Hard
[]


  • Appearance, Flow & Transition:
  1. 01:12:239 (5,1) - Stacking 5 onto the sliderstart of 1 will make a better pattern transition and flow from 01:11:382 (2,3) - to 01:11:596 (3,4) - which is rather linear. 01:11:382 (2,3,4,5) - creates a weird rectrangular.

    Rhythm & Pattern:
  2. 00:59:597 (3,4,5) - The raise in tone of the guitar is here 01:00:240 (5) - not 01:00:454 (1) - so the jump would fit between 01:00:025 (4,5) - a lot better musically aside from the rhythm not really matching the music 01:00:240 (5,1) - http://puu.sh/sgFjm/af93dbec0a.jpg (A jump between 01:00:025 (4,5) - would be better regarding the screen)

    Spacing:
  3. All those spacing inconsistencies are disturbing me. 00:14:176 (1,2,3,4) - 1,18 00:15:890 (4) - 1,17 00:17:176 (6) - 1,23 00:22:318 (3) - from 1,22 to 1,18. They should all be 1,2. Any differences from the normal DS that are highger than 0,3 should be fixed or they will visually look messy aside from them not being consistent. I assumed you changed to 1,3 here 00:28:531 (2,3) - hence the 1,27 change but then its 00:30:243 (2) - 1,22 and right after 00:30:885 (3) - 1,32 again? Same here 00:35:379 (2) - 1,26 and 1,34. Plenty more like these after this point. This needs to polished up through the whole difficulty. Looks messy and it's wrong too. Some screen:
    00:38:161 (1,2,3,4) - http://puu.sh/sgFbs/5b51ceda36.jpg Tried to make them more consistent! :3
  4. Your jumps also vary a lot in spacing. 00:27:890 (1) - 2,2 00:32:597 (6) - 2,4 00:51:883 (1) - 00:53:597 (1) - 2,5 00:54:454 (3) - 2,2 and 2,56 01:15:882 (1) - 2,75 02:00:786 (1) - 2,8 02:02:045 (4) - 2,0 02:02:464 (1) - 2,1 and so on. Try to have them all at the same DS. 2,4 is in the middle of them all so I think you should use that. Hope all they're 2.2x now. x.x
  5. 01:22:739 (1) - 2,0 01:24:453 (1) - 2,2? ^ when the tone of her voice gets lower and not higher, if at all it should be the opposite. 01:26:168 (1,1) - Same again why are they different when the music is exactly the same and in fact 01:27:882 (1) - the tone of vocal AND bongos gets higher, not lower.
  6. 00:37:091 (2,3,1) - Visually this clustered slider overlap is too dense for the rest of the mapping and feels rather forced than fluent. Everything is pressed tightly into one spot. Music doesn't really change at this point either so I don't understand the clustered spacing.
  7. 00:32:169 (5,6) - Why did you add a jump here? I fail to understand. Listen to the whole section 00:31:313 (1,2,3,4,5,6) - musically it's EXACTLY the same. There is literally no difference between 00:31:313 (1,2,3,4) - and 00:32:169 (5,6) - Really is out of place. I understand what you mean but frankly speaking, it fits as is since it gives players the idea the density increases slightly among the notes. Jumps doesn't have to be all where the song calls for it, specially over a difficulty which allows to be a little bit inconsistent regarding the place to play them as long as they make sense with the map.
  8. 00:33:881 (3,4,1) - ^ Why is the jump between 3 and 4 and not 4 and 1 where it musically fits better. 00:33:025 (1,2,3,4) - Is musically the same, again. The only place where I could understand a jump is between 00:34:309 (4,1) - as there is a slight change of tone in the vocalist's tone although I'd even disagree with that since the tone is lowered not raised. But either way, a jump between 00:33:881 (3,4) - does not fit and is musically not supported. Same here 00:38:161 (1,2,3,4) -
  9. 00:46:739 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - ^ same but with instruments - they should all have the same spacing. Same reason of musical tone.
  10. 00:51:883 (1,2,3,4,5) - this kind of pattern placement and jumps are fitting the music, whereas 00:56:597 (4,5) - 00:57:668 (2,3,4) - 00:59:383 (2,3) - does not so you should adjust them to the first since, you guessed it, musically, 00:51:883 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - are the same.
  11. 01:29:596 (1,2,1) - I know you want to overlap these 01:32:205 (2,1) - but you ignore spacing for the sake of that which is wrong since they are all 1/1 gaps but the spacing is 1,5 and 2,0. Same 01:33:075 (1,2,1) - 01:36:554 (1,2,1) - . The only one that is correct would be the last 01:40:033 (1,2,1) - I don't necessarily agree but reduced! xD
  12. 01:45:252 (3,4) - These jumps don't make any sense musically. The music is calm and does not have any sudden beats or anything that could support jumps. They are not even jumps really, more like spacing changes that don't fit. same reason of the musically emphasis argument.
  13. 01:50:036 (4,1) - Another spacing change that doesn't make sense when you had smaller spacing between 01:46:122 (4,1) - . 01:46:122 (4,1) - is a violin tone raise and 01:50:036 (4,1) - too so 01:46:122 (4,1) - should have larger spacing that is somewhat equal to 01:50:471 (1) - for it to be reasonable and musically fitting. ^
  14. 01:54:385 (3,1) - 3,4 01:55:473 (3,1) - 2,4 01:56:560 (1) - 2,8? when it's musically the same. They all should be consistent honestly. ^
  15. 02:04:143 (1) - This squeezed jump doesn't fit to the rest of your jumps.
  16. 02:05:611 (4,1) - I can't understand this jump. 02:04:143 (1,2,3,4) - is a gradual decrease in vocal volume and then you throw a random jump that doesn't fit at all 02:05:821 (1) - . Not even the soft instruments in the background support it. The only thing that I can think of here is that you mapped to the vocals and only put that jump here because of the NC or downbeat which is wrong. It also has to musically fit. Use consistent spacing here, a jump merely does not fit. Exactly the same here 02:10:856 (1,2,3,4,1) - 02:17:472 (1,2,3,4,1) - you only made this jump because of the NC / downbeat but it does not match the vocal that get lower in tone. Woo, this was my bad. x.x Fixed!✔

    Here too but with instruments: 02:07:499 (1) - The instruments that this is mapped to are way too soft for this slider to have a jump. (For reference: 02:08:968 (4,1) - I can understand because it emphasises the vocalist's raise in tone 02:13:750 (3,1) - here I can understand it too because the violin changes in tone so it fits)
  17. 02:24:114 (1,2,3,4,1,2,3,4,5,1) - The spacing should gradually decrease and not be jumpy at the end. For more details refer to Hard-Insane mod. Disagree. The song does surely go slower but it doesn't mean the spacing and the tone of density must go in the same direction, specially when the momentum of the song remains of the last part and it deserve, from my point of view, stronger emphasis than the previous parts.

    Hitsounds:
  18. 00:45:025 (1) - Forgot a clap on the slider end.

    Combo Pattern:
  19. 02:27:000 (1) - Remove NC as the CP is placed to the vocals and this breaks the CP.

    Other Issues:
  20. 01:11:596 (3) - Offscreen object http://puu.sh/sgaY1/00d0068ea2.jpg
  21. Just noting that for future maps but since you changed SV it doesn't affect this difficulty. "No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap." Source: https://osu.ppy.sh/wiki/Ranking_Criteria#Timing http://puu.sh/sgb7r/4cb574fbb6.png http://puu.sh/sgb6g/170d0427f8.png Yeah! :3
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
Additional Feedback

What I liked: Really well detailed mods as always. It's really good that you explain your mods specifically in the parts where you have a concern because it does show you looked up at your map and actually want to help.
What I disliked: The main concept of how spacing should be biased over Hard difficulties. Back in times, and I guess you'd already modded a diff of mine, the spacing was an issue all the time because it wasn't consistent. Nowadays, having those minor inconsistencies aren't an issue anymore due to it doesn't affect gameplay as much as it was tough. Having slight changes and minor differences among the notes doesn't mean it becomes unrankable or omgft-this-must-be fixed things.
What you could improve: I really liked that you explained the overall issue/problem/concern and gave a deep-full explanation about them however, it would have been cooler if you had provided examples or screenshots specifying how to fix it. It's nice to tell the problem but is nicer if you tell how you would like to be fixed.
Thank you very much for modding. \w/
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 117212
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Harmonia
TitleUnicode:Harmonia
Artist:Kotringo
ArtistUnicode:コトリンゴ
Creator:Ora
Version:Rocket's Hard
Source:心が叫びたがってるんだ
Tags:the anthem of the heart animation original soundtrack mito (clammbon) [-R1] HappyRocket88
BeatmapID:1124806
BeatmapSetID:527896

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"The girl with blue eyes.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo4 : 140,136,130
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272,372,39444,1,8,0:0:0:0:
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180,212,43097,1,0,0:0:0:0:
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480,200,48025,1,0,0:0:0:0:
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260,272,49739,2,0,P|300:260|332:280,1,70,8|0,0:0|0:0,0:0:0:0:
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348,348,52525,1,0,0:0:0:0:
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372,252,53383,1,0,0:0:0:0:
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256,212,54240,1,0,0:0:0:0:
112,164,54454,2,0,P|92:176|80:196,2,35
208,316,54883,1,0,0:0:0:0:
173,240,55097,1,0,0:0:0:0:
288,288,55311,6,0,B|320:276|328:232|328:232|356:256|412:248,1,140,0|8,0:0|0:0,0:0:0:0:
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292,152,56597,1,8,0:0:0:0:
391,249,56811,1,0,0:0:0:0:
240,220,57025,6,0,P|208:164|232:92,1,140,0|8,0:0|0:0,0:0:0:0:
300,52,57668,1,0,0:0:0:0:
240,220,57883,2,0,P|206:227|181:252,1,70,0|0,0:0|0:0,0:0:0:0:
170,127,58311,2,0,P|203:119|228:94,1,70
304,176,58740,6,0,B|344:236|344:236|424:244,1,140,0|8,0:0|0:0,0:0:0:0:
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376,332,59597,2,0,L|304:324,1,70,0|0,0:0|0:0,0:0:0:0:
224,344,60025,1,8,0:0:0:0:
320,208,60240,6,0,P|312:164|280:132,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,268,60883,1,0,0:0:0:0:
196,208,61097,2,0,P|204:164|236:132,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
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320,208,61954,1,2,0:0:0:0:
312,332,62168,6,0,B|264:364|220:344|220:344|156:356,1,140,4|8,0:0|0:0,0:0:0:0:
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40,260,63668,1,0,0:0:0:0:
119,241,63882,6,0,B|143:217|183:225|187:229|191:233|219:253|259:229,1,140,0|8,0:0|0:0,0:0:0:0:
308,172,64525,1,0,0:0:0:0:
228,152,64739,2,0,L|212:112,2,35,0|0|0,0:0|0:0|0:0,0:0:0:0:
252,232,65168,1,0,0:0:0:0:
332,260,65382,1,0,0:0:0:0:
384,192,65596,6,0,P|379:140|299:95,1,140,0|8,0:0|0:0,0:0:0:0:
240,136,66239,2,0,P|230:187|296:251,1,140,0|0,0:0|0:0,0:0:0:0:
364,284,66882,2,0,B|384:316|384:316|384:360,1,70,8|0,0:0|0:0,0:0:0:0:
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388,136,67953,1,0,0:0:0:0:
412,56,68168,2,0,L|448:36,2,35,0|0|0,0:0|0:0|0:0,0:0:0:0:
332,84,68596,2,0,P|292:80|264:56,1,70,0|0,0:0|0:0,0:0:0:0:
188,36,69025,6,0,P|136:64|172:140,1,140,0|8,0:0|0:0,0:0:0:0:
216,192,69668,2,0,P|236:253|192:320,2,140,0|0|0,0:0|0:0|0:0,0:0:0:0:
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296,300,71382,1,0,0:0:0:0:
360,352,71596,2,0,L|376:384,2,35
402,283,72025,1,0,0:0:0:0:
360,212,72239,1,0,0:0:0:0:
402,283,72453,6,0,P|440:296|479:285,1,70,0|0,0:0|0:0,0:0:0:0:
444,208,72882,2,0,P|412:144|344:127,2,140,8|0|0,0:0|0:0|0:0,0:0:0:0:
360,212,73953,1,0,0:0:0:0:
288,168,74168,6,0,P|276:140|288:84,1,70,0|0,0:0|0:0,0:0:0:0:
360,212,74596,2,0,P|372:240|360:296,1,70,8|0,0:0|0:0,0:0:0:0:
316,344,75025,2,0,L|280:380,2,35,0|0|0,0:0|0:0|0:0,0:0:0:0:
400,360,75453,2,0,P|434:362|464:379,1,70,0|0,0:0|0:0,0:0:0:0:
292,256,75882,6,0,B|252:248|244:204|244:204|228:144|164:156,1,154.000004699707,4|8,0:0|0:0,0:0:0:0:
108,108,76525,1,0,0:0:0:0:
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256,376,78239,1,0,0:0:0:0:
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256,276,79096,1,0,0:0:0:0:
328,216,79310,6,0,B|340:164|400:148|400:148|504:84|412:0|324:84|424:148|424:148|500:164|500:232,1,462.000014099122,0|8,0:0|0:0,0:0:0:0:
416,260,80810,1,0,0:0:0:0:
328,216,81025,6,0,P|284:208|236:248,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
180,272,81453,1,8,0:0:0:0:
256,324,81668,1,0,0:0:0:0:
180,272,81882,2,0,L|148:244,2,38.5000011749268,0|0|0,0:0|0:0|0:0,0:0:0:0:
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384,72,84239,1,0,0:0:0:0:
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320,224,85096,1,0,0:0:0:0:
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264,152,85953,1,0,0:0:0:0:
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320,224,86810,1,0,0:0:0:0:
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120,192,117212,1,0,0:0:0:0:
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Xayler
Hey, M4M from my queue.

General
I see that the Normal difficulty is missing? Since the spread between the last 3 difficulties are perfect while the gap between Easy and Advanced is basically 2 times higher.

01's Easy
Lots of blanket issues in this difficulty, I wont mention them so check them all.
00:24:890 (2,3) - The flow from (2) to (3) is not so good. Move (3) a bit right.
00:34:309 (4,2) - Don't overlap notes like this.
01:10:739 (4,1) - Bad flow, rotate (1) by 30 and move it linear with (4).
01:44:382 (2) - Move it down a bit.
01:43:513 (1,3) - Avoid the overlap here.
01:44:382 (2,1) - ^
02:10:856 (1,3) - ^ You can overlap them only if sliderhead or slidertail are completely overlapping eachother, keep it in mind for Easy difficulty.
02:17:472 (1) - Move it a bit down because the curve is a bit bad for this slider so the flow is ruined otherwise.

Advanced
00:13:961 - Add a circle here as the vocal starts from here.
01:00:240 (4,1) - This overlap doesn't look so good, even if it's almost unseen. Maybe place (1) on top of that slider? So move everything before it accordingly.
Nice diff!

Rocket's Hard
00:13:962 - Same as Advanced.
Otherwise nothing really to say, perfect! Really liking the way how you use the sliders! :D

Blue Skies
00:51:668 (6,1) - Increase the spacing between these since (6) is kinda loud note and the flow to (1) is better that way.
01:12:025 (8,1) - What about same curves for them? Feels more cleaner that way.
01:21:025 (1,3,4,5) - Avoid this overlap.

Nice set and peaceful song, nothing much to mod here, have a star! Good luck!
My map: https://osu.ppy.sh/s/533181
HappyRocket88

Xayler wrote:

Rocket's Hard
00:13:962 - Same as Advanced. Fixed! >w<
Otherwise nothing really to say, perfect! Really liking the way how you use the sliders! :D Thank you very much! \w/
Ora!!! Please, use this code instead of the one I posted above this post. /w\
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 117212
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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[Metadata]
Title:Harmonia
TitleUnicode:Harmonia
Artist:Kotringo
ArtistUnicode:コトリンゴ
Creator:Ora
Version:Rocket's Hard
Source:心が叫びたがってるんだ
Tags:the anthem of the heart animation original soundtrack mito (clammbon) [-R1] HappyRocket88
BeatmapID:1124806
BeatmapSetID:527896

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BounceBabe

HappyRocket88 wrote:

Additional Feedback

What I liked: Really well detailed mods as always. It's really good that you explain your mods specifically in the parts where you have a concern because it does show you looked up at your map and actually want to help.
What I disliked: The main concept of how spacing should be biased over Hard difficulties. Back in times, and I guess you'd already modded a diff of mine, the spacing was an issue all the time because it wasn't consistent. Nowadays, having those minor inconsistencies aren't an issue anymore due to it doesn't affect gameplay as much as it was tough. Having slight changes and minor differences among the notes doesn't mean it becomes unrankable or omgft-this-must-be fixed things.
What you could improve: I really liked that you explained the overall issue/problem/concern and gave a deep-full explanation about them however, it would have been cooler if you had provided examples or screenshots specifying how to fix it. It's nice to tell the problem but is nicer if you tell how you would like to be fixed.
Thanks for the feedback!

Wall of text if you care for a reply :p
I try to keep my mods consistent for beginners and experienced modders equally. I also am very strict about consistency because I believe that mapping should reflect the music. Thus, consistency is important to me, be it spacing, patterns, rhythm, CP, ... . That's why I point out a lot of spacing issues that I think need addressing as they seem crucial to me about whether the fluency, style and structure works of each mapset or difficulty. When patterns contradict musically and in consistency then I always wonder too what intentions the mappers had. May it be variety, style, you name it. A well structured mapset is key to quality for me.

I only provide screens and suggestions (and more explanation) when I feel like a certain way would work best for specific patterns or help fixing a certain issue or when I feel like new mappers need guidance. I don't necessarily add too many when I think mappers already have enough experience to find their best way of adjusting and fixing issues.

Though, I like to detail my mods since everyone can always improve in a way and if they already understand the issue and know how to fix it, they will skip the rest. In the end, they will remember their issues, my advice and ultimately become aware of mistakes themselves in the future. That's what's important to me. It will help mappers adjust, expand and develop their style.
Shunao

Hi!
NM from my Queue~ ( つ・`д・´)っ

  • [General]
  1. Where is the Normal diff?
  • [01's Easy]
  1. 00:15:033 (2,4) - Imperfect blanket.
  2. 00:23:604 (4,1) - Fix a blanket, should be better.
  3. 00:34:737 (1,2) - Imperfect blanket.
  4. 01:18:882 (4) - Add clap
  5. 01:21:025 (3,4) - Align I these two notes there.
  6. 01:49:601 (5,1) - Inconsistent spacing (x0.96)
  7. 02:05:821 (3) - Weird slider, it's not beautiful, fix this properly
  8. 02:17:058 (3,1) - Inconsistent spacing (x0.94)
I honestly think that this difficulty would need a lot of work aesthetic wise and spacing wise. This diff just got remapped (i think) but it needs further reworking/polishing on your end because it lacks structure and consistency.


  • [Advanced]
  1. 00:43:311 (5,6) - Not blanket?
  2. 01:02:168 (1) - Make a better overlap with 01:00:240 (4) - Like this
  3. 01:15:025 (3,1) - Imperfect blanket on the end of the slider 1
  4. 01:57:212 (8,4) - You need to stack this, because the rest of all your overlaps is stack, so if you don't stack this, should be inconsistent.

  • [Hard]
  1. 00:54:454 (3) - Just my preference but I would have put it straight (no curved) should be nice.
  2. 02:08:968 (4,2) - They contact
  3. 02:19:126 (1,2) - If this is supposed to be a blanket then it can be improved, try reshaping 02:19:126 (1) a bit for a better symmetry.

That's all for me!
GOOD LUCK FOR YOUR MAP!
Perklone
reminder to all modder to not mod my diff atm, totally reworking it for better aesthetic and flows. thank you!
LordRaika
Uhh, so as requested, im here...
sry for the wait, too busy... srsly...
i still have so much things to do and things to fix but to make it short, i will be to the point


Not much to be hitsound here, but i do found some good sound to be hitsound which is the songs main bell or you could call it "drum-ride" type sound type thats really caught my attention... aside from the very low sound of clap/snare so here it is :







Bell -ish sound

as for the main bell, i remade a new one, which has good length and type for that...

>>> LR_Chm Bell M.wav <<<
you could simply name this as soft-hitwhistle, and use it across the whole map and even use it together with clap.








Low Clap/Snare -ish sound

i can simply suggest anything sounds LOW, and quite calm for the song... so i ahve like few option here for you...

more super calm drum type, and i say a bit more blending(a little but its good as HIT-sound)

>>> LR4_DrumCSNHS.wav <<<
or
>>> LR_Drum EDge.wav <<<

both is good in their own, whichever u think suits you better will do.
(this one could go to "soft-hitclap" either if you want to make it custom set 2 or else if u want to keep current clap)

or here a bit more CLAP-ish and less drum-ish

>>> LR_Clap LRV.wav <<<
good in any way if you choose clap-ish over the drum-ish

>>> LR_Clap Low 2.wav <<<
definitely similar with the song's type sound and ofc with clap-ish... this one will also catch more attention since its louder... a bit







Cymbal sound

the cymbal used on the song is pretty soft and short... so, another multiple choice here :


>>> LR_Cymbal SSF.wav <<<
most fitting(length and sound) but its a bit blend.


>>> LR_Cymbal SSD.wav <<<
more clearly HITsound and shorter.


>>> LR_Cymbal FSU.wav <<<
if you dont want both option above, this one is between those two.







Simply following the description could lead you to your choice and preferences :D
and yes, this one goes to soft-hitfinish type if used.

Well, thats it...
Good luck~
Topic Starter
Ora

LordRaika wrote:

Uhh, so as requested, im here...
sry for the wait, too busy... srsly...
i still have so much things to do and things to fix but to make it short, i will be to the point


Not much to be hitsound here, but i do found some good sound to be hitsound which is the songs main bell or you could call it "drum-ride" type sound type thats really caught my attention... aside from the very low sound of clap/snare so here it is :







Bell -ish sound

as for the main bell, i remade a new one, which has good length and type for that...

>>> LR_Chm Bell M.wav <<<
you could simply name this as soft-hitwhistle, and use it across the whole map and even use it together with clap. yeah a mod told me to look for a hitsound for that cymbal part. Looks like I have one now :)








Low Clap/Snare -ish sound

i can simply suggest anything sounds LOW, and quite calm for the song... so i ahve like few option here for you...

more super calm drum type, and i say a bit more blending(a little but its good as HIT-sound)

>>> LR4_DrumCSNHS.wav <<<
or
>>> LR_Drum EDge.wav <<< This is exactly what I was looking for, perfect :o

both is good in their own, whichever u think suits you better will do.
(this one could go to "soft-hitclap" either if you want to make it custom set 2 or else if u want to keep current clap)

or here a bit more CLAP-ish and less drum-ish

>>> LR_Clap LRV.wav <<<
good in any way if you choose clap-ish over the drum-ish

>>> LR_Clap Low 2.wav <<<
definitely similar with the song's type sound and ofc with clap-ish... this one will also catch more attention since its louder... a bit







Cymbal sound

the cymbal used on the song is pretty soft and short... so, another multiple choice here :


>>> LR_Cymbal SSF.wav <<<
most fitting(length and sound) but its a bit blend.


>>> LR_Cymbal SSD.wav <<<
more clearly HITsound and shorter. yup going with this one!!


>>> LR_Cymbal FSU.wav <<<
if you dont want both option above, this one is between those two.







Simply following the description could lead you to your choice and preferences :D
and yes, this one goes to soft-hitfinish type if used.

Well, thats it...
Good luck~
Wow I really wasn't expecting this Raika! Thanks so much, it means a lot 8-)
Topic Starter
Ora
Bouncebabe mod replied :)

Updated hitsounds, please redownload
Topic Starter
Ora

Xayler wrote:

Hey, M4M from my queue.

General
I see that the Normal difficulty is missing? Since the spread between the last 3 difficulties are perfect while the gap between Easy and Advanced is basically 2 times higher.
yeah going to fix the spread if it's going to cause problems. Thanks!

Advanced
00:13:961 - Add a circle here as the vocal starts from here. fixed...
01:00:240 (4,1) - This overlap doesn't look so good, even if it's almost unseen. Maybe place (1) on top of that slider? So move everything before it accordingly. I kinda agree with you but I'm going to leave it unless someone else mentions it because I don't see it as that big of a problem. you're probably right though.
Nice diff!

Blue Skies
00:51:668 (6,1) - Increase the spacing between these since (6) is kinda loud note and the flow to (1) is better that way. agreed and fixed
01:12:025 (8,1) - What about same curves for them? Feels more cleaner that way. fixed 1 a little bit, but I want both of them to be just horizontal with the grid
01:21:025 (1,3,4,5) - Avoid this overlap. Yeah the overlap might look a little ugly but I think it plays fine. Lily mentioned the same mod but I think I'm going to keep how it is.

Nice set and peaceful song, nothing much to mod here, have a star! Good luck!
My map: https://osu.ppy.sh/s/533181
thanks so much Xayler! Going to get some sleep and get yours done tomorrow :) sorry for the late reply. Couldn't get on osu until this weekend D:
BounceBabe
Normal difficulty when? I saw people posting about this several times.
Topic Starter
Ora

BounceBabe wrote:

Normal difficulty when? I saw people posting about this several times.
I think we are going to try and turn Easy diff into a 1.8-2* normal, that should fix the spread
Fragmented
I am so sorry that i mod your map quite late! (I've been very busy for the past few days!! >.<)

And if you didn't know, im from my modding queue xD

Mod :)
01's Easy
  1. 00:33:025 (3) - You can make this slider a bit more curvier
  2. 00:55:570 (2,5) - Be careful of overlaps! these two are xD
  3. 02:03:723 (5,1) - This spacing is out of the blue, consider moving the slider closer to the circle
  4. 02:10:017 (3,4) - ^, but this time the circle needs to move closer to the slider
Thats all! I've check the other 3 diffs too, nothing seems wrong. Good luck with your map!!
Perklone

CharmCaster wrote:

I am so sorry that i mod your map quite late! (I've been very busy for the past few days!! >.<)

And if you didn't know, im from my modding queue xD

Mod :)
01's Easy
  1. 00:33:025 (3) - You can make this slider a bit more curvier i think they are fine the way they were :)
  2. 00:55:570 (2,5) - Be careful of overlaps! these two are xD i think there are fine imo, there are 3 bars which i think is pretty long enough for people to read it
  3. 02:03:723 (5,1) - This spacing is out of the blue, consider moving the slider closer to the circle modified it a bit.
  4. 02:10:017 (3,4) - ^, but this time the circle needs to move closer to the slider^ ?
Thank you for the mod! i did some self-mod aswell.
for Ora
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 117212
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 268,22747,45454
DistanceSpacing: 0.9
BeatDivisor: 1
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Harmonia
TitleUnicode:Harmonia
Artist:Kotringo
ArtistUnicode:コトリンゴ
Creator:Ora
Version:01's Easy
Source:心が叫びたがってるんだ
Tags:the anthem of the heart animation original soundtrack mito (clammbon) [-R1] HappyRocket88
BeatmapID:1119826
BeatmapSetID:527896

[Difficulty]
HPDrainRate:3
CircleSize:3.4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

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Hikomori
Hi!
Mod from my queue ( sry if i didnt mod later i was busy ;( )


[General]
  1. (This is on o1's Normal) Dont make curve sliders the whole time
[01's Normal]
  1. 00:18:890 (3) - maybe change this one, diff would look better
  2. 01:06:882 (3) - ^
  3. 01:13:739 (4) - ^
  4. 02:05:821 (4) - ^
  5. 02:09:178 (3) - ^
[Advanced]
  1. 00:46:739 (3,3) - they contact
[Rocket's Hard]
  1. Nothing Found, Very Nice GD ;)
[Blue Skies]
  1. 01:21:025 (1,3,4,5) - they contact
    01:22:739 (1) - contacts with the triple
Sry if it was a short mod or bad mod, your map is good so well... i didnt finded more. GL!
Perklone
reworked some stuff at the end
updated
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 117212
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 268,22747,45454
DistanceSpacing: 0.9
BeatDivisor: 1
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Harmonia
TitleUnicode:Harmonia
Artist:Kotringo
ArtistUnicode:コトリンゴ
Creator:Ora
Version:01's Normal
Source:心が叫びたがってるんだ
Tags:the anthem of the heart animation original soundtrack mito (clammbon) [-R1] HappyRocket88
BeatmapID:1119826
BeatmapSetID:527896

[Difficulty]
HPDrainRate:3
CircleSize:3.4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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_handholding
Blue skies
  1. 00:34:737 (1,2,3) - how about increasing the spacing a bit? small spacing seems a bit forced https://osu.ppy.sh/ss/6850404
  2. 00:30:885 (5,6) - highly recommend to stack. It doesn't make much sense to have these unstacked looking at the rest of the intro, especially considering that 00:30:457 (3,4) - are stacked and (6) is just as passive as (4)
  3. 01:21:025 (1,3,4,5) - when you enable stack these overlap https://osu.ppy.sh/ss/6850439 Personally I dont mind but I'm not sure if you would like this kind of thing or not
  4. 02:14:164 (1,2) - suggestion for note placement for better flow https://osu.ppy.sh/ss/6850518
  5. 02:27:000 (4) - how about this to emphasize the last note? https://osu.ppy.sh/ss/6850522
Topic Starter
Ora

Kisses wrote:

Blue skies
  1. 00:34:737 (1,2,3) - how about increasing the spacing a bit? small spacing seems a bit forced https://osu.ppy.sh/ss/6850404 yeah I had a feeling someone would mention this, just had trouble finding the right fix
  2. 00:30:885 (5,6) - highly recommend to stack. It doesn't make much sense to have these unstacked looking at the rest of the intro, especially considering that 00:30:457 (3,4) - are stacked and (6) is just as passive as (4) yup! not sure what I was doing there...
  3. 01:21:025 (1,3,4,5) - when you enable stack these overlap https://osu.ppy.sh/ss/6850439 Personally I dont mind but I'm not sure if you would like this kind of thing or not yeah I've gotten plently of mods for this. The overlap doesn't look TOO pretty, but from testplays it actually flows well. If I change it, the triple will be spaced too far which will ruin the flow. I think it's fine how it is tbh
  4. 02:14:164 (1,2) - suggestion for note placement for better flow https://osu.ppy.sh/ss/6850518 I liked the idea, but test played it and it immediately felt awkward. I might mess with this pattern later, but for now I think it flows okay
  5. 02:27:000 (4) - how about this to emphasize the last note? https://osu.ppy.sh/ss/6850522 sure I'll try it
Thanks Kisses!
Shiranai
Hello, I happen to see this on several queues month ago lol
Sugestion,

General
  1. About the bg and your combo colors, why it's so gloomy more like sad to see (even she has no face xD)? eventho the lyric and your highest diff named Blue Sky, but there's no actual blue color or sky on the bg lol, maybe you should reconsider this thing
  2. You have diffrent values on sliderborder and slider track override probably with Happy's diff, not sure if that unrankable, but better make the value same just to be safe
-R1 Normal
  1. Add custom colors?
  2. You need to hitsound your diff, otherwise it's unrankable. Or you can ask Ora to copy the hitsound
  3. 00:33:025 (3) - Could copy-paste this 01:26:596 (2) - or something, so the shape neater
  4. 00:42:454 (3,1,2,3,4) - The flows a bit too forced especially the movement on (3,1) seems too sharp to be on lower diff
  5. 01:08:168 (4,1) - A better blanket would be nice, regarding the current placement
  6. 01:09:882 (2,1) - Maybe stacked them together?
  7. 01:11:596 (1,2,3) - Weird flow again, why put (3) in such a weird place? I think it can break the flow on previous (1,2) imo, you probably want to change into https://osu.ppy.sh/ss/6867343 so the flow more natural
  8. 01:57:430 (1,3) - Any overlap should be avoid on lower diff and with this kind low AR makes the overlapping occured during testplay, and the placement of (3) a bit too high it overlapping the hp bar too
  9. 02:05:402 (3) - I prefer to move that one downward tbh, something like https://osu.ppy.sh/ss/6867362 so the overall flow on (2,3,4) could be improved
  10. 02:12:510 (3) - Try to paralel with previous curve slider would be nice for visual reason, just simply copy-paste (2) into https://osu.ppy.sh/ss/6867367
  11. 02:20:780 (1,2) - Also another blanket could be improved
  12. 02:24:114 (1,2,3) - Try to rearrange them into http://puu.sh/sXuUJ/555c06256f.jpg ? I think it's good for visual and flow

    If you happen to move something, don't forget to recheck the spacing in case it's getting too far or too close
Advanced
  1. 00:51:025 (7,1) - 01:03:453 (4,5) - Stacked better I guess, there's some more I won't mention them all
  2. 01:54:385 - Missing a hitsound on tail, due to your hitsound patterning I think on every second white tick there's supposed to a clap
Happy Hard
  1. That's a very huge head on the bg haha xD
  2. 01:29:596 - and 02:10:856 - Volume conflict on green and red line
  3. 00:54:240 (2,1) - Fix the blanket maybe? very nazi I know but the curve on (1) slightly could be improved
  4. 02:15:404 (4,1) - 02:20:366 (3,1) - Stacked the tail better and probably there's more
Blue Sky
  1. 01:07:310 (1,6) - Stacked better
  2. 01:54:385 - Missing a hitsound on tail, due to your hitsound patterning I think on every second white tick there's supposed to a clap
  3. 02:06:660 (4,5) - A bit out a place imo and inconsistent, most triplet on this diff usually use circles, but not sure why only that one use 1/4 slider+circle
Lovely song except the bg, haven't check it throughly but I think they are ready to go :)
Perklone

Mako Sakata wrote:

-R1 Normal
  1. Add custom colors? will do
  2. You need to hitsound your diff, otherwise it's unrankable. Or you can ask Ora to copy the hitsound i'll ask Ora to do it soon
  3. 00:33:025 (3) - Could copy-paste this 01:26:596 (2) - or something, so the shape neater done~
  4. 00:42:454 (3,1,2,3,4) - The flows a bit too forced especially the movement on (3,1) seems too sharp to be on lower diff i like the current pattern, but modified a bit so the angle aren't too sharp
  5. 01:08:168 (4,1) - A better blanket would be nice, regarding the current placementdone
  6. 01:09:882 (2,1) - Maybe stacked them together?nah stacking is not really fitting considering i don't stack at before and after it
  7. 01:11:596 (1,2,3) - Weird flow again, why put (3) in such a weird place? I think it can break the flow on previous (1,2) imo, you probably want to change into https://osu.ppy.sh/ss/6867343 so the flow more natural modified (3) :D
  8. 01:57:430 (1,3) - Any overlap should be avoid on lower diff and with this kind low AR makes the overlapping occured during testplay, and the placement of (3) a bit too high it overlapping the hp bar toook done something with it :D
  9. 02:05:402 (3) - I prefer to move that one downward tbh, something like https://osu.ppy.sh/ss/6867362 so the overall flow on (2,3,4) could be improved
  10. 02:12:510 (3) - Try to paralel with previous curve slider would be nice for visual reason, just simply copy-paste (2) into https://osu.ppy.sh/ss/6867367 done
  11. 02:20:780 (1,2) - Also another blanket could be improvedalso done
  12. 02:24:114 (1,2,3) - Try to rearrange them into http://puu.sh/sXuUJ/555c06256f.jpg ? I think it's good for visual and flowdone aswell

    If you happen to move something, don't forget to recheck the spacing in case it's getting too far or too close


Lovely song except the bg, haven't check it throughly but I think they are ready to go :)
thanks a lot Mako :D really helpful mod for sure


For Ora
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 117212
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 268,22747,45454
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Harmonia
TitleUnicode:Harmonia
Artist:Kotringo
ArtistUnicode:コトリンゴ
Creator:Ora
Version:01's Normal
Source:心が叫びたがってるんだ
Tags:the anthem of the heart animation original soundtrack mito (clammbon) [-R1] HappyRocket88
BeatmapID:1119826
BeatmapSetID:527896

[Difficulty]
HPDrainRate:3
CircleSize:3.4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"jun_naruse__the_anthem_of_the_heart__minimalism_by_greenmapple17-da8cxuw.png",0,0
//Break Periods
2,48654,50683
2,92405,102313
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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O-Moei
Okei, let's do this again

  • -R1's
    00:29:601 (4,5) - Spacing

    Di berbagai tempat, kayak 00:15:461 (3) - , agak labil rhythmnya. Klo saran aku sih tetep ngikut backsound aja ki !. Klo mw ngikut vocal, contohnya itu tadi, kusaranin descent aja bentuknya. Untuk Normal-Easy diff begini kusaranin rhythmnya solid, contoh, 00:14:176 (1,2,3,4) - kyk contoh dibawah atau coba liat Advanced diff


    00:25:747 (3) - Beri lengkungan aja di pojok biar ga terlalu kaku

    00:29:601 (4) - Jangan terlalu keluar gridbox

    01:01:311 (4) - Seimbangin lengkung ?

    01:29:596 - Ada suara hit jelas banget disini, klo bisa jadi circle sih

    01:29:596 (1) - Ini selesainya di 01:33:075 - (1 measure length spinner)

    02:05:821 (4) - Gak aneh ni ?
Perklone

O-Moei wrote:

Okei, let's do this againOwO 2 kali modding

  • -R1's
    00:29:601 (4,5) - Spacing rasanya gk ada yang error disini, tapi kalo ada, udh dibenerin :D

    Di berbagai tempat, kayak 00:15:461 (3) - , agak labil rhythmnya. Klo saran aku sih tetep ngikut backsound aja ki !. Klo mw ngikut vocal, contohnya itu tadi, kusaranin descent aja bentuknya. Untuk Normal-Easy diff begini kusaranin rhythmnya solid, contoh, 00:14:176 (1,2,3,4) - kyk contoh dibawah atau coba liat Advanced diff
    nggak dulu deh, tapi udah nambah dicircle di 00:17:176 - biar lebih konsisten

    00:25:747 (3) - Beri lengkungan aja di pojok biar ga terlalu kaku [color=##40BF00]itu ngasih empasis ke lagunya, jadi keep dulu[/color]

    00:29:601 (4) - Jangan terlalu keluar gridbox masih batas aman gan, don't worry. kalo ada yang point lagi boleh diubah

    01:01:311 (4) - Seimbangin lengkung ? fixed

    01:29:596 - Ada suara hit jelas banget disini, klo bisa jadi circle sih sip

    01:29:596 (1) - Ini selesainya di 01:33:075 - (1 measure length spinner) okay~

    02:05:821 (4) - Gak aneh ni ?
simpen dulu deh, imut karena :D
makasih banget mas moei dateng lagi :D

For Ora
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 117212
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 268,22747,45454
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Harmonia
TitleUnicode:Harmonia
Artist:Kotringo
ArtistUnicode:コトリンゴ
Creator:Ora
Version:01's Normal
Source:心が叫びたがってるんだ
Tags:the anthem of the heart animation original soundtrack mito (clammbon) [-R1] HappyRocket88
BeatmapID:1119826
BeatmapSetID:527896

[Difficulty]
HPDrainRate:3
CircleSize:3.4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"jun_naruse__the_anthem_of_the_heart__minimalism_by_greenmapple17-da8cxuw.png",0,0
//Break Periods
2,48654,50683
2,93275,102313
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Ora

Mako Sakata wrote:

Hello, I happen to see this on several queues month ago lol
Sugestion,

General
  1. About the bg and your combo colors, why it's so gloomy more like sad to see (even she has no face xD)? eventho the lyric and your highest diff named Blue Sky, but there's no actual blue color or sky on the bg lol, maybe you should reconsider this thing ill see what i can do :^). I agree with you but R1 kept telling me to keep this one
  2. You have diffrent values on sliderborder and slider track override probably with Happy's diff, not sure if that unrankable, but better make the value same just to be safe I'm not sure what this means or how to change :o
Advanced
  1. 00:51:025 (7,1) - 01:03:453 (4,5) - Stacked better I guess, there's some more I won't mention them all yup got them all fixed I think now
  2. 01:54:385 - Missing a hitsound on tail, due to your hitsound patterning I think on every second white tick there's supposed to a clap The only problem is that the specific note there doesn't have the same clap sound as the one in the song and the one I use
Blue Sky
  1. 01:07:310 (1,6) - Stacked better ffdghhd
  2. 01:54:385 - Missing a hitsound on tail, due to your hitsound patterning I think on every second white tick there's supposed to a clap same from Advanced diff
  3. 02:06:660 (4,5) - A bit out a place imo and inconsistent, most triplet on this diff usually use circles, but not sure why only that one use 1/4 slider+circle You are right that I use mostly triples for these parts, but I do have another at 01:18:453 (3,4) - . Is it still considered inconsistent?
Lovely song except the bg, haven't check it throughly but I think they are ready to go :) It's hard to find an Anthem of the Heart background ._. The one I have now is based off of this https://i.ytimg.com/vi/DDN9YKCtBoo/maxresdefault.jpg. Maybe I can somehow get the image edited to a blue background.
Thanks Mako! Great mod
Sc4v4ng3r
IRC mod with r1:
Log
2016-12-23 15:02 Sc4v4ng3r: yeeeee
2016-12-23 15:03 Sc4v4ng3r: tell me when u are ready
2016-12-23 15:03 [-R1]: sur
2016-12-23 15:03 Sc4v4ng3r: ACTION is editing [https://osu.ppy.sh/b/1119826 Kotringo - Harmonia [01's Normal]]
2016-12-23 15:03 [-R1]: ACTION is editing [https://osu.ppy.sh/b/1119826 Kotringo - Harmonia [01's Normal]]
2016-12-23 15:03 [-R1]: k
2016-12-23 15:03 Sc4v4ng3r: ok first thing
2016-12-23 15:03 [-R1]: btw, it seems he haven't updated my diff
2016-12-23 15:03 [-R1]: idk
2016-12-23 15:03 Sc4v4ng3r: lul really?
2016-12-23 15:04 [-R1]: maybe xd
2016-12-23 15:04 Sc4v4ng3r: probably
2016-12-23 15:04 Sc4v4ng3r: idk
2016-12-23 15:04 [-R1]: it doesn't show latest ver for me
2016-12-23 15:04 Sc4v4ng3r: yeaaa he updated 3 days ago
2016-12-23 15:05 Sc4v4ng3r: let me just update your diff now
2016-12-23 15:05 Sc4v4ng3r: xD
2016-12-23 15:05 [-R1]: lo
2016-12-23 15:05 Sc4v4ng3r: just copy paste the code i guess
2016-12-23 15:05 [-R1]: ofc xd
2016-12-23 15:05 Sc4v4ng3r: hopefully this is the latest version now
2016-12-23 15:05 Sc4v4ng3r: ok first thing
2016-12-23 15:06 Sc4v4ng3r: you heard this like 5000 times alr but some blankets are off
2016-12-23 15:06 [-R1]: which one
2016-12-23 15:06 [-R1]: 5001 times yea
2016-12-23 15:06 Sc4v4ng3r: lul
2016-12-23 15:06 Sc4v4ng3r: er
2016-12-23 15:06 Sc4v4ng3r: 00:15:461 (3,4) - this one
2016-12-23 15:06 [-R1]: 02:19:953 (5) - ?
2016-12-23 15:07 Sc4v4ng3r: like generally we call blankets are off if the approach circle of the previous note doesnt align with the next slider
2016-12-23 15:07 [-R1]: ik that method
2016-12-23 15:08 [-R1]: but it's triggering me i couldn't get it aligned
2016-12-23 15:08 Sc4v4ng3r: you could try to bring up the snap divisor
2016-12-23 15:08 Sc4v4ng3r: then you can bring the approach circle more closer to the border of the slider
2016-12-23 15:09 [-R1]: oh ok
2016-12-23 15:09 [-R1]: fixed.
2016-12-23 15:09 Sc4v4ng3r: lol ok
2016-12-23 15:09 Sc4v4ng3r: not gonna say anymore so try to find and fix them yourself
2016-12-23 15:11 Sc4v4ng3r: 00:20:176 - i feel like skipping those guitar sound damn weird cause you have been emphasizing on the general sound of guitar previously
2016-12-23 15:11 Sc4v4ng3r: by previously i mean 00:14:176 (1,2,3,4,5,6) -
2016-12-23 15:12 [-R1]: yea i got you
2016-12-23 15:12 [-R1]: i guess i'll do it, somebody picked about this aswell
2016-12-23 15:12 Sc4v4ng3r: lol ok
2016-12-23 15:12 [-R1]: cw8
2016-12-23 15:13 Sc4v4ng3r: 00:27:033 - since you applied my suggestion just now you should add an object here for consistency
2016-12-23 15:13 Sc4v4ng3r: 00:27:461 (1,2) - and NC should be swapped cause a new section of the song starts at (2)
2016-12-23 15:17 Sc4v4ng3r: 00:36:449 (3) - you tried to make the slider shape equal on both sides but the bottom is shorter than the top, try to adjust the red node so they are equal
2016-12-23 15:20 Sc4v4ng3r: 00:28:745 (3) - try to keep slider shapes a lot more simpler for normal and easy, the curves kinda extreme for a short slider
2016-12-23 15:20 [-R1]: i'm gonna reposition some stuff first
2016-12-23 15:20 Sc4v4ng3r: try to move the grey node above a lil bit
2016-12-23 15:20 Sc4v4ng3r: ok
2016-12-23 15:20 Sc4v4ng3r: should i keep sending more suggestions or?
2016-12-23 15:20 [-R1]: sure
2016-12-23 15:20 [-R1]: give me a minute
2016-12-23 15:20 Sc4v4ng3r: lolk
2016-12-23 15:21 [-R1]: Legacy of Lunatic Kingdom?
2016-12-23 15:21 [-R1]: OwO
2016-12-23 15:21 [-R1]: ok i'll stop
2016-12-23 15:21 [-R1]: Touhou addiction
2016-12-23 15:22 Sc4v4ng3r: lul
2016-12-23 15:22 [-R1]: i think that edgy slider 00:28:745 (4) - is fine?
2016-12-23 15:22 [-R1]: it just a small hump?
2016-12-23 15:23 Sc4v4ng3r: yea but this is the easiest difficulty of the set
2016-12-23 15:23 Sc4v4ng3r: so beginners are the target players
2016-12-23 15:23 [-R1]: but it's a normal
2016-12-23 15:23 Sc4v4ng3r: a normal which is the easiest difficulty still should be simple
2016-12-23 15:23 Sc4v4ng3r: the point is, this is the easiest difficulty
2016-12-23 15:24 Sc4v4ng3r: some 1/2 rhythm is fine in this case but the overall movement should be somewhat like an easy
2016-12-23 15:27 Sc4v4ng3r: oh and the difficulty lacks hitsounds
2016-12-23 15:27 [-R1]: i somewhat make this diff worse
2016-12-23 15:27 [-R1]: yea ora will do it soon
2016-12-23 15:27 Sc4v4ng3r: ok then
2016-12-23 15:27 Sc4v4ng3r: ahh derp gtg eat for awhile
2016-12-23 15:28 [-R1]: kk
2016-12-23 15:28 Sc4v4ng3r: ill be back in like 10 mins
2016-12-23 15:28 Sc4v4ng3r: ACTION away
2016-12-23 15:42 Sc4v4ng3r: that was more than 10 mins
2016-12-23 15:42 Sc4v4ng3r: damn
2016-12-23 15:43 [-R1]: dw
2016-12-23 15:43 [-R1]: i'm eating dorito
2016-12-23 15:43 [-R1]: rn
2016-12-23 15:43 [-R1]: fuck it's spicy
2016-12-23 15:43 Sc4v4ng3r: lmfao dorito
2016-12-23 15:43 Sc4v4ng3r: i never saw the real thing
2016-12-23 15:43 Sc4v4ng3r: :c
2016-12-23 15:44 [-R1]: psst
2016-12-23 15:44 [-R1]: it just atortilla chip
2016-12-23 15:44 Sc4v4ng3r: tru
2016-12-23 15:44 Sc4v4ng3r: wanna try some time tho
2016-12-23 15:44 [-R1]: not the real one, the one i'm eating
2016-12-23 15:44 [-R1]: Doritos too expensive
2016-12-23 15:44 Sc4v4ng3r: oh
2016-12-23 15:45 Sc4v4ng3r: lul
2016-12-23 15:45 [-R1]: 6RM prolly
2016-12-23 15:45 Sc4v4ng3r: how
2016-12-23 15:45 [-R1]: import
2016-12-23 15:46 Sc4v4ng3r: lol no wonder
2016-12-23 15:46 Sc4v4ng3r: well let me just list down wtv I see here
2016-12-23 15:46 [-R1]: yea
2016-12-23 15:47 [-R1]: i just rearranged some part to fit with the new circle
2016-12-23 15:47 [-R1]: at the beginning
2016-12-23 15:48 Sc4v4ng3r: kewl
2016-12-23 15:48 Sc4v4ng3r: 00:40:761 - shouldn't be left out for guitar as well
2016-12-23 15:49 Sc4v4ng3r: 00:45:025 (3,4) - blanket's off by a bit
2016-12-23 15:49 [-R1]: yea i fixed that
2016-12-23 15:49 [-R1]: i was bored af
2016-12-23 15:49 Sc4v4ng3r: lol
2016-12-23 15:49 [-R1]: so i fixes blanket
2016-12-23 15:50 Sc4v4ng3r: 00:46:954 (1) - any reason for spinner and a break here? this section is mappable, and leaving out those loud bells really sound weird
2016-12-23 15:50 [-R1]: meh rearrange some part again on that part, :040
2016-12-23 15:51 Sc4v4ng3r: lul
2016-12-23 15:51 [-R1]: 00:51:882 - cuz
2016-12-23 15:51 [-R1]: the main shit is on there
2016-12-23 15:52 Sc4v4ng3r: but if you hear closely the 'instrument section' at that point is different from the one at 00:48:454 -
2016-12-23 15:52 Sc4v4ng3r: thus it makes the section in the break much more special
2016-12-23 15:53 [-R1]: but even if i mapped that part
2016-12-23 15:53 [-R1]: i can only think about slider reverse
2016-12-23 15:53 [-R1]: spam
2016-12-23 15:53 [-R1]: idk i like the current one
2016-12-23 15:53 Sc4v4ng3r: it's fine if you want to spam reversed sliders
2016-12-23 15:54 Sc4v4ng3r: variation is preferred but the point is, parts like this shouldn't be left unemphasized due to 'i only can think of this rhythm' etc etc
2016-12-23 15:55 [-R1]: but i wanna unemphasized that
2016-12-23 15:55 [-R1]: so i could emphasize the next mapped part
2016-12-23 15:56 Sc4v4ng3r: how does that work lol
2016-12-23 15:56 Sc4v4ng3r: like I said earlier, those 2 are different section of the song
2016-12-23 15:56 Sc4v4ng3r: i might be contradicting myself here but because the unemphasized part isn't repeated anywhere else in the song I think it should be emphasized
2016-12-23 15:59 [-R1]: well fine
2016-12-23 16:00 Sc4v4ng3r: remove the spinner if you are going to remove that break tho
2016-12-23 16:01 [-R1]: there's a vocal in there
2016-12-23 16:01 Sc4v4ng3r: but the RC says that you cant place notes after spinners for 2 beats for normal
2016-12-23 16:01 Sc4v4ng3r: so you will be leaving out beats like 00:48:882 - and even 00:48:454 -
2016-12-23 16:01 [-R1]: tch
2016-12-23 16:03 Sc4v4ng3r: 00:55:740 (2,3) - yeaaaa im sure u fixed blanket alr
2016-12-23 16:05 [-R1]: blanket in training
2016-12-23 16:05 Sc4v4ng3r: lel
2016-12-23 16:05 Sc4v4ng3r: 01:00:454 (3,4) - what about this one tho, you fixed it alr?
2016-12-23 16:06 [-R1]: somewhat yea
2016-12-23 16:06 Sc4v4ng3r: well okay i trust u
2016-12-23 16:06 Sc4v4ng3r: 01:06:882 (3) - im nitpicking hurray
2016-12-23 16:06 [-R1]: are you gonna post that wallmod?
2016-12-23 16:07 Sc4v4ng3r: maybe
2016-12-23 16:07 Sc4v4ng3r: that slider has a curve at the start which is kinda redundant and looks a little bit deformed tbh
2016-12-23 16:07 Sc4v4ng3r: maybe if you smoothened it out a lil bit more it would look better
2016-12-23 16:07 [-R1]: that's the last edgy slider i have after remapping
2016-12-23 16:07 Sc4v4ng3r: lol
2016-12-23 16:08 Sc4v4ng3r: dw i think there is a few more
2016-12-23 16:08 Sc4v4ng3r: xd
2016-12-23 16:08 [-R1]: https://osu.ppy.sh/ss/6875449
2016-12-23 16:09 Sc4v4ng3r: oh lul ora updated the map
2016-12-23 16:09 Sc4v4ng3r: no wonder it showed me not submitted
2016-12-23 16:09 [-R1]: https://osu.ppy.sh/ss/6875449
2016-12-23 16:09 [-R1]: he changed the bg
2016-12-23 16:10 Sc4v4ng3r: lul
2016-12-23 16:10 Sc4v4ng3r: damn blue
2016-12-23 16:10 [-R1]: plastic blue
2016-12-23 16:10 Sc4v4ng3r: ikr
2016-12-23 16:10 Sc4v4ng3r: and for that slider just now I would fix http://puu.sh/sYwFH/8fac6a3756.jpg like this tbh
2016-12-23 16:11 Sc4v4ng3r: the flow is much more smoother this way
2016-12-23 16:12 [-R1]: that just look like a shit w slider
2016-12-23 16:12 Sc4v4ng3r: i know
2016-12-23 16:12 Sc4v4ng3r: idk personal preference but i get triggered when i see those curves so near to the slider head
2016-12-23 16:13 [-R1]: holy fuck
2016-12-23 16:13 [-R1]: why every malay
2016-12-23 16:13 [-R1]: is triggered by slider curve near the head
2016-12-23 16:13 [-R1]: like every single one
2016-12-23 16:13 [-R1]: i talked to
2016-12-23 16:14 Sc4v4ng3r: idk
2016-12-23 16:14 Sc4v4ng3r: looks untidy as crap
2016-12-23 16:14 Sc4v4ng3r: lol
2016-12-23 16:14 Sc4v4ng3r: but yea its subjective sooo
2016-12-23 16:14 [-R1]: yea move the anchor a bit
2016-12-23 16:14 [-R1]: and it become a ? slider
2016-12-23 16:14 [-R1]: so nah
2016-12-23 16:15 Sc4v4ng3r: i guess you could ask some other people for opinions too ;)
2016-12-23 16:15 [-R1]: no one point that out
2016-12-23 16:15 [-R1]: yet
2016-12-23 16:16 Sc4v4ng3r: 01:17:596 (3) - got triggered again luls, just suggesting but maybe you can change into http://puu.sh/sYwRv/c3330c5ce6.jpg this instead
2016-12-23 16:17 Sc4v4ng3r: makes a nice parallel pattern with 01:19:310 (1) - this as well
2016-12-23 16:18 [-R1]: got ya gam
2016-12-23 16:19 [-R1]: *fam
2016-12-23 16:19 Sc4v4ng3r: gam
2016-12-23 16:19 Sc4v4ng3r: :thinking:
2016-12-23 16:20 [-R1]: http://r1.s-ul.eu/n3vgoe5h
2016-12-23 16:20 Sc4v4ng3r: lol
2016-12-23 16:20 Sc4v4ng3r: so many thinking
2016-12-23 16:20 Sc4v4ng3r: 01:57:430 (1,2) - so close to being a double blanket but it isn't lol
2016-12-23 16:21 Sc4v4ng3r: you could instead try to make (2) a copy of (1)'s shape, then place them http://puu.sh/sYx17/80af6d991c.jpg
2016-12-23 16:21 Sc4v4ng3r: like that
2016-12-23 16:22 [-R1]: a parallel pattern
2016-12-23 16:22 [-R1]: i thinking about that aswell,
2016-12-23 16:22 [-R1]: but flow is not good enough
2016-12-23 16:22 Sc4v4ng3r: nahh it's fine really
2016-12-23 16:22 Sc4v4ng3r: in fact even in easies people like me use this
2016-12-23 16:23 [-R1]: aaa do i have to
2016-12-23 16:23 [-R1]: i rly liked this one
2016-12-23 16:23 Sc4v4ng3r: well then at least try to make the pattern clear, whether it is a blanket or not
2016-12-23 16:23 Sc4v4ng3r: for aesthetics
2016-12-23 16:24 Sc4v4ng3r: a e s t h e t i c s
2016-12-23 16:24 [-R1]: dw i b l a n k e t thatshit
2016-12-23 16:24 Sc4v4ng3r: n o i c e
2016-12-23 16:24 [-R1]: y e a
2016-12-23 16:24 Sc4v4ng3r: 02:05:821 (4) - this is too damn edgy for a normal
2016-12-23 16:24 Sc4v4ng3r: i mean
2016-12-23 16:25 Sc4v4ng3r: a easy-normal
2016-12-23 16:25 [-R1]: NOOOOOOOO NOT THAT ONE
2016-12-23 16:25 [-R1]: fuck
2016-12-23 16:25 [-R1]: okay i think it look like shit aswell
2016-12-23 16:25 Sc4v4ng3r: lul
2016-12-23 16:25 Sc4v4ng3r: it could have been fine if the circle curve at the beginning was a lot more bigger
2016-12-23 16:25 Sc4v4ng3r: but yea it looks clunky
2016-12-23 16:27 Sc4v4ng3r: 02:07:499 - could be nice if you added a note here cause you've been following that 1/1 instrument thing, so skipping this feels weird
2016-12-23 16:27 [-R1]: got ya fam
2016-12-23 16:28 [-R1]: 02:14:164 - ?
2016-12-23 16:28 [-R1]: same
2016-12-23 16:28 [-R1]: ?>
2016-12-23 16:28 Sc4v4ng3r: yep
2016-12-23 16:29 Sc4v4ng3r: oh and go aimod and check the 'check distance snap' box
2016-12-23 16:29 Sc4v4ng3r: fix those distance issues
2016-12-23 16:29 [-R1]: k
2016-12-23 16:30 Sc4v4ng3r: 02:22:434 - why does the kiai end here anyway? the 'chorus' part of this song ends at 02:27:000 - so kiai ending prematurely is wrong
2016-12-23 16:31 Sc4v4ng3r: oh well all diffciulties have this i'll have to post this with my mod
2016-12-23 16:32 Sc4v4ng3r: ok thats for patterns and a e s t h e t i c s
2016-12-23 16:32 [-R1]: k
2016-12-23 16:32 Sc4v4ng3r: i still havent gone to the rhythm part lol
2016-12-23 16:33 Sc4v4ng3r: 1/2 rhythms aren't used at all in this difficulty so it can bring about some spread issues
2016-12-23 16:35 [-R1]: hmm
2016-12-23 16:35 Sc4v4ng3r: http://puu.sh/sYxs7/7f7b174fad.jpg so for instance 00:20:176 - you can use this rhythm here
2016-12-23 16:35 Sc4v4ng3r: my gosh i screwed up that formatting
2016-12-23 16:37 [-R1]: 00:25:747 (3) -
2016-12-23 16:37 [-R1]: so this kind of slider have to go?
2016-12-23 16:37 Sc4v4ng3r: those doesn't matter cause they follow vocals
2016-12-23 16:38 [-R1]: wow from 1.8 to 1.7
2016-12-23 16:38 [-R1]: gg
2016-12-23 16:38 Sc4v4ng3r: oh yea about those sliders tho, while 00:14:176 (1,2,3,4,5,6) - these loosely follow the 1/1 beat, those sliders explicitly following the vocals feels weird
2016-12-23 16:38 Sc4v4ng3r: im pretty sure a modder has pointed out that?
2016-12-23 16:39 [-R1]: nooooooooooooooppppppeeeeeeeeeee
2016-12-23 16:39 Sc4v4ng3r: lol
2016-12-23 16:40 Sc4v4ng3r: so if you plan to keep 00:18:890 (3) - and alike you may want to follow the vocals more closely for 00:14:176 (1,2,3,4,5,6) -
2016-12-23 16:42 [-R1]: hm
2016-12-23 16:42 Sc4v4ng3r: i would suggest a rhythm like http://puu.sh/sYxFn/6abcde38e8.jpg
2016-12-23 16:44 [-R1]: ah i see
2016-12-23 16:44 [-R1]: 00:17:176 -
2016-12-23 16:44 [-R1]: this part is alright to keep empty?
2016-12-23 16:44 [-R1]: cuz the vocal ended at 00:16:961 -
2016-12-23 16:45 Sc4v4ng3r: well if you take only the vocal yes, but it leaves an awkward polarity with 00:17:604 (1) -
2016-12-23 16:46 Sc4v4ng3r: i assume you know what is polarities?
2016-12-23 16:46 [-R1]: yea the mentorship discuss it few months ago
2016-12-23 16:47 [-R1]: adding a 1/2 rhythm boost my SR
2016-12-23 16:47 Sc4v4ng3r: so the reason why I extended the slider till 00:17:176 - and alike is to avoid that
2016-12-23 16:47 [-R1]: by 0.1
2016-12-23 16:47 Sc4v4ng3r: .1
2016-12-23 16:47 [-R1]: i love it
2016-12-23 16:47 Sc4v4ng3r: lol
2016-12-23 16:48 [-R1]: but 1/1+circle sound more fitting imo
2016-12-23 16:48 [-R1]: rather than extended slider
2016-12-23 16:48 Sc4v4ng3r: yeaaa true but since this section of the song is somewhat more calm I wanted to make a simpler rhythm xD
2016-12-23 16:49 Sc4v4ng3r: cause rhythms objectively should be a lot more easier when the song's more calm
2016-12-23 16:49 [-R1]: but the beat feels more satisfying
2016-12-23 16:50 Sc4v4ng3r: but in the end, this is the easiest difficulty, and the next difficulty use the exact same rhythm like you mentioned
2016-12-23 16:50 Sc4v4ng3r: except with the circle afterwards
2016-12-23 16:51 [-R1]: o
2016-12-23 16:51 [-R1]: shit
2016-12-23 16:52 [-R1]: i like this rhythm a lot
2016-12-23 16:52 [-R1]: but k
2016-12-23 16:53 Sc4v4ng3r: 00:21:033 (1,2,3,4,5,6) - apply for these too
2016-12-23 16:53 [-R1]: done
2016-12-23 16:54 Sc4v4ng3r: 00:40:761 - and 00:40:970 - cause your rhythm focus so much on vocal, you shouldn't leave this out as well
2016-12-23 16:54 Sc4v4ng3r: i would go for circle+1/2 slider but its up to you
2016-12-23 16:55 Sc4v4ng3r: same goes 00:44:382 -
2016-12-23 16:55 [-R1]: what's wrong with that?
2016-12-23 16:55 [-R1]: the vocal stop
2016-12-23 16:55 Sc4v4ng3r: the vocal lul
2016-12-23 16:55 [-R1]: then start
2016-12-23 16:56 Sc4v4ng3r: because the white tick has the guitar sound, which you have been emphasizing with vocals, and the red tick has the vocals
2016-12-23 16:59 [-R1]: http://r1.s-ul.eu/GNkxrxtm ?
2016-12-23 17:01 Sc4v4ng3r: if you do that you are skipping the vocal at 00:41:179 -
2016-12-23 17:01 Sc4v4ng3r: or am i looking at a different place
2016-12-23 17:01 [-R1]: yea u're looking at the right one
2016-12-23 17:02 Sc4v4ng3r: ok
2016-12-23 17:07 Sc4v4ng3r: 01:02:168 (1,2,3,4,5,6) - like what you did at 00:14:176 (1,2,3,4,5,6) - , make their rhythm the same for consistency
2016-12-23 17:08 [-R1]: ok
2016-12-23 17:09 Sc4v4ng3r: 01:09:025 (1,2,3,4,5) - same, but there is another vocal syllabus at 01:12:239 - , so try to fill that tick too
2016-12-23 17:10 [-R1]: kk
2016-12-23 17:10 [-R1]: wait
2016-12-23 17:12 [-R1]: wow how the fuck the SR got boosted
2016-12-23 17:12 [-R1]: to 2
2016-12-23 17:12 [-R1]: it got boosted like my csgo rank
2016-12-23 17:12 Sc4v4ng3r: wot
2016-12-23 17:12 Sc4v4ng3r: LOL
2016-12-23 17:12 Sc4v4ng3r: idk what did you do ;-;
2016-12-23 17:13 Sc4v4ng3r: oooook
2016-12-23 17:13 Sc4v4ng3r: er
2016-12-23 17:13 Sc4v4ng3r: 00:14:176 (1,2,3) - can you show me the rhythm here?
2016-12-23 17:14 [-R1]: https://osu.ppy.sh/s/527896
2016-12-23 17:14 Sc4v4ng3r: that's the link to the map LOL
2016-12-23 17:14 [-R1]: wait
2016-12-23 17:14 [-R1]: what
2016-12-23 17:14 [-R1]: http://r1.s-ul.eu/NNJi8Kfz
2016-12-23 17:16 Sc4v4ng3r: huh
2016-12-23 17:17 Sc4v4ng3r: weird
2016-12-23 17:17 Sc4v4ng3r: i tried to make those 1/2 rhythm myself and the rating ain't boosted like urs
2016-12-23 17:17 [-R1]: oh
2016-12-23 17:17 [-R1]: am i blind
2016-12-23 17:17 [-R1]: but it's back to 1.68
2016-12-23 17:17 Sc4v4ng3r: weird
2016-12-23 17:17 Sc4v4ng3r: .-.;
2016-12-23 17:18 [-R1]: 01:09:025 - for this
2016-12-23 17:18 [-R1]: can i use 1/2slider+1/2slider+circle?
2016-12-23 17:18 [-R1]: or just 1/2 for all of em
2016-12-23 17:19 Sc4v4ng3r: honestly if you made 01:02:168 (1,2,3) - these 1/1 slider+3/2 slider you should keep the same rhythm here, cause its the same section
2016-12-23 17:19 Sc4v4ng3r: but if you wish to do that you can change the previous rhythm accordingly
2016-12-23 17:20 [-R1]: why i felt that part have emphasizing vocal
2016-12-23 17:20 [-R1]: need to eat, brb
2016-12-23 17:20 Sc4v4ng3r: o ok
2016-12-23 17:20 Sc4v4ng3r: holy shit this has been going on for 2 and a half hours
2016-12-23 17:20 Sc4v4ng3r: lul
2016-12-23 17:21 [-R1]: for my diff only
2016-12-23 17:21 [-R1]: gg
2016-12-23 17:21 Sc4v4ng3r: xD
2016-12-23 17:30 [-R1]: done
2016-12-23 17:30 [-R1]: fuck it was good
2016-12-23 17:30 Sc4v4ng3r: what did you eat lol
2016-12-23 17:31 [-R1]: just some katsu
2016-12-23 17:31 Sc4v4ng3r: o
2016-12-23 17:31 Sc4v4ng3r: nice
2016-12-23 17:32 Sc4v4ng3r: so im guessing you changed 01:09:025 (1,2,3,4,5) - this rhythm alr?
2016-12-23 17:32 [-R1]: yea
2016-12-23 17:32 Sc4v4ng3r: kewl
2016-12-23 17:34 [-R1]: 01:10:739 - http://r1.s-ul.eu/IH1yJ4GI
2016-12-23 17:36 Sc4v4ng3r: from (1) till (3) looks fine but from (4) you are skipping some vocals
2016-12-23 17:37 [-R1]: (4)become 1/2 and (5) become 1/1?
2016-12-23 17:37 Sc4v4ng3r: well instead u can do this http://puu.sh/sYzsp/48cc7e2141.jpg
2016-12-23 17:37 Sc4v4ng3r: you skip the white tick in the middle but that is to avoid long chain of 1/2
2016-12-23 17:40 [-R1]: that empty white tick feels weird
2016-12-23 17:40 Sc4v4ng3r: yeaaaaa i know
2016-12-23 17:41 Sc4v4ng3r: honestly idk how to make it better ahhh
2016-12-23 17:41 Sc4v4ng3r: oh well why not remove 01:10:525 (3) - instead?
2016-12-23 17:42 Sc4v4ng3r: that's the most weakest vocal beat in this measure
2016-12-23 17:42 [-R1]: consistency
2016-12-23 17:44 Sc4v4ng3r: uhhhh
2016-12-23 17:45 [-R1]: uhhhh
2016-12-23 17:45 Sc4v4ng3r: well I guess your initial rhythm is fine in that case, just make sure to add objects for 01:11:810 - , 01:12:025 - and 01:12:239 -
2016-12-23 17:45 Sc4v4ng3r: 3 hours of doing irc made my brain weird
2016-12-23 17:45 Sc4v4ng3r: ;)
2016-12-23 17:47 [-R1]: same
2016-12-23 17:48 [-R1]: http://r1.s-ul.eu/55xHTjbO
2016-12-23 17:48 [-R1]: the latest ver
2016-12-23 17:48 [-R1]: still rough i flesh them out later
2016-12-23 17:48 [-R1]: 2lazy
2016-12-23 17:50 Sc4v4ng3r: 02:15:818 (3) - lul unsnapped note
2016-12-23 17:51 [-R1]: gg keen eye
2016-12-23 17:51 Sc4v4ng3r: xD
2016-12-23 17:51 Sc4v4ng3r: we are almost done
2016-12-23 17:52 Sc4v4ng3r: 02:18:092 - dont miss out the vocal here
2016-12-23 17:52 Sc4v4ng3r: holy shit im getting damn lazy
2016-12-23 17:53 Sc4v4ng3r: yeaaaa other than those on the surface difficulty's fine
2016-12-23 17:55 Sc4v4ng3r: ill post this irc first, then i'll do another mod with the other difficulties ahhh

Over that 3 hours of chatting, we changed mostly everything.
HappyRocket88
Fixed everything from Mako! ><

Updaterino
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 117212
Countdown: 0
SampleSet: Soft
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[Metadata]
Title:Harmonia
TitleUnicode:Harmonia
Artist:Kotringo
ArtistUnicode:コトリンゴ
Creator:Ora
Version:Rocket's Hard
Source:心が叫びたがってるんだ
Tags:the anthem of the heart animation original soundtrack mito (clammbon) [-R1] HappyRocket88
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BeatmapSetID:527896

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377,289,86168,6,0,B|400:268|404:232|403:228|403:228|419:216|403:212|403:212|400:176|362:145,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
320,224,86810,1,0,0:0:0:0:
193,168,87025,2,0,P|233:148|281:160,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
268,300,87453,2,0,P|228:320|180:308,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
320,224,87882,6,0,B|384:220|404:160|404:160|416:160|416:160|436:84|504:92,1,231.000007049561
500,172,88739,2,0,L|512:216,2,38.5000011749268,0|0|0,0:0|0:0|0:0,0:0:0:0:
448,252,89168,2,0,B|456:280|456:280|452:304|452:304|464:344,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
376,284,89596,6,0,B|353:224|353:224|332:171|258:200|278:252|278:252|301:312|301:312|257:277|209:309,1,350,0|0,0:0|0:0,0:0:0:0:
116,204,92205,2,0,P|152:216|172:252,1,70,0|0,0:0|0:0,0:0:0:0:
57,254,93075,6,0,B|9:200|30:103|156:60|246:193|154:230|154:230|107:197,1,385.000011749268,0|0,0:0|0:0,0:0:0:0:
228,284,95684,2,0,P|256:292|312:264,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
356,76,96554,6,0,B|336:112|336:112|352:152|352:152|332:184|332:184|348:228|348:228|284:176|208:228|204:313|282:345,1,419.999987182618,0|0,0:0|0:0,0:0:0:0:
400,284,99163,2,0,P|424:244|412:192,1,83.9999974365235,0|0,0:0|0:0,0:0:0:0:
256,284,100033,6,0,B|212:208|212:208|152:212|152:212|172:160|172:160|156:108|156:108|212:132|244:56|184:20|140:20|104:56,1,454.999979171754,0|0,0:0|0:0,0:0:0:0:
56,240,102643,2,0,L|92:152,1,90.9999958343508,0|0,0:0|0:0,0:0:0:0:
256,284,103513,6,0,L|136:288,2,97.9999970092774,0|0|0,0:0|0:0|0:0,0:0:0:0:
344,192,104817,1,0,0:0:0:0:
216,364,105252,2,0,L|112:368,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
264,208,106122,2,0,P|308:224|336:280,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
344,360,106992,6,0,P|324:304|436:232,1,210.000008010865,0|0,0:0|0:0,0:0:0:0:
272,208,108297,1,0,0:0:0:0:
110,202,108731,2,0,P|202:169|196:72,1,210.000008010865,0|0,0:0|0:0,0:0:0:0:
272,208,110036,1,0,0:0:0:0:
412,372,110471,6,0,B|372:332|372:332|367:295|347:263|308:256|308:256|260:192,3,224,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
196,96,113515,1,0,0:0:0:0:
340,108,113950,5,0,0:0:0:0:
412,84,114168,1,0,0:0:0:0:
396,160,114385,2,0,P|368:180|336:184,1,59.5000011348725,0|0,0:0|0:0,0:0:0:0:
140,120,114820,6,0,P|168:100|200:96,1,59.5000011348725,0|0,0:0|0:0,0:0:0:0:
200,172,115255,1,8,0:0:0:0:
128,196,115473,1,0,0:0:0:0:
256,276,115690,6,0,P|280:312|320:320,1,62.9999980773926,0|0,0:0|0:0,0:0:0:0:
256,276,116125,2,0,P|232:312|192:324,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
48,240,116560,5,0,0:0:0:0:
184,252,116777,1,0,0:0:0:0:
76,320,116995,1,8,0:0:0:0:
120,192,117212,1,0,0:0:0:0:
215,320,117430,6,0,B|248:308|256:276|256:276|284:336|351:320,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
408,276,118059,1,0,0:0:0:0:
372,192,118269,2,0,P|336:224|324:268,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
248,300,118688,2,0,B|212:280|212:280|184:232,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
156,164,119108,6,0,B|139:131|139:131|118:118|74:138|75:163|75:163|95:207,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
124,280,119737,1,0,0:0:0:0:
56,340,119947,2,0,L|20:364,2,38.5000011749268,0|0|0,0:0|0:0|0:0,0:0:0:0:
124,280,120367,1,0,0:0:0:0:
196,336,120576,1,0,0:0:0:0:
368,208,120786,6,0,P|384:168|376:128,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
244,124,121206,2,0,P|268:152|320:160,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
380,52,121625,2,0,P|335:61|312:89,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
288,240,122045,1,8,0:0:0:0:
368,208,122255,1,0,0:0:0:0:
248,316,122464,6,0,B|196:284|204:224|204:224|140:188,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
76,224,123094,1,0,0:0:0:0:
100,136,123304,2,0,L|112:92,2,38.5000011749268,0|0|0,0:0|0:0|0:0,0:0:0:0:
76,224,123723,1,0,0:0:0:0:
164,201,123933,1,0,0:0:0:0:
120,100,124143,6,0,B|156:84|168:44|168:44|196:68|260:48,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
316,12,124772,1,0,0:0:0:0:
376,80,124982,2,0,B|384:128|356:152|356:152|320:180|336:248,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
372,304,125611,1,0,0:0:0:0:
208,217,125821,6,0,B|235:226|248:253|248:253|268:241|292:253|292:253|304:229|336:217,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
364,140,126450,1,0,0:0:0:0:
272,160,126660,2,0,L|272:116,2,38.5000011749268,0|0|0,0:0|0:0|0:0,0:0:0:0:
164,144,127080,1,0,0:0:0:0:
160,52,127290,1,0,0:0:0:0:
208,216,127499,6,0,B|236:284|236:284|252:336|212:368,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
148,304,128129,1,0,0:0:0:0:
76,248,128339,2,0,P|60:288|68:332,2,77.0000023498536,0|0|8,0:0|0:0|0:0,0:0:0:0:
128,176,128968,1,0,0:0:0:0:
256,112,129178,6,0,P|276:68|192:76,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
176,136,129807,1,0,0:0:0:0:
272,184,130017,2,0,P|316:160|340:120,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
420,20,130436,2,0,P|376:44|352:84,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
376,220,130856,6,0,B|392:272|392:272|424:300|424:300|444:368,1,161.000003070831,4|8,0:0|0:0,0:0:0:0:
348,348,131476,1,0,0:0:0:0:
256,372,131683,2,0,B|263:308|263:308|289:275|289:275|296:221,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
288,124,132303,1,0,0:0:0:0:
96,160,132510,6,0,P|133:230|208:236,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
220,312,133130,2,0,B|207:259|207:259|209:235|209:235|186:212|186:212|171:152,1,161.000003070831,0|0,0:0|0:0,0:0:0:0:
232,104,133750,2,0,B|272:80|272:80|316:88,1,80.5000015354157,0|0,0:0|0:0,0:0:0:0:
422,145,134164,6,0,P|382:80|306:85,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
344,152,134784,1,0,0:0:0:0:
396,220,134991,2,0,P|441:224|481:200,1,80.5000015354157,0|0,0:0|0:0,0:0:0:0:
384,304,135404,2,0,P|340:292|296:308,1,80.5000015354157,8|0,0:0|0:0,0:0:0:0:
157,306,135818,6,0,B|185:274|233:302|233:302|269:322|309:298,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
264,216,136438,1,0,0:0:0:0:
204,140,136645,2,0,B|196:100|196:100|212:64,1,80.5000015354157,0|0,0:0|0:0,0:0:0:0:
308,60,137058,2,0,B|324:96|324:96|316:136,1,80.5000015354157,0|0,0:0|0:0,0:0:0:0:
264,216,137472,6,0,L|436:136,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
408,244,138092,1,0,0:0:0:0:
356,324,138299,2,0,P|311:257|343:171,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
396,112,138919,1,0,0:0:0:0:
408,244,139126,6,0,B|376:268|332:248|332:248|296:228|248:260,2,161.000003070831,0|8|0,0:0|0:0|0:0,0:0:0:0:
300,328,140159,1,0,0:0:0:0:
192,300,140366,2,0,P|176:248|196:208,1,80.5000015354157,0|0,0:0|0:0,0:0:0:0:
233,76,140780,6,0,B|209:128|209:128|213:164|213:164|181:228,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
288,140,141400,2,0,B|308:100|308:100|320:20|244:0,1,161.000003070831,0|0,0:0|0:0,0:0:0:0:
211,143,142020,2,0,P|239:131|298:147,1,80.5000015354157,8|0,0:0|0:0,0:0:0:0:
240,260,142434,6,0,P|228:228|260:264,1,140,0|8,0:0|0:0,0:0:0:0:
260,340,143064,1,0,0:0:0:0:
336,304,143274,2,0,P|372:292|420:308,1,70,0|0,0:0|0:0,0:0:0:0:
468,348,143694,1,0,0:0:0:0:
480,264,143904,1,0,0:0:0:0:
376,368,144114,6,0,B|328:288|328:288|268:264,1,140,0|8,0:0|0:0,0:0:0:0:
184,184,144732,1,0,0:0:0:0:
184,184,144938,2,0,B|227:250|227:250|302:276,1,140,0|8,0:0|0:0,0:0:0:0:
352,216,145557,1,0,0:0:0:0:
408,280,145763,5,0,0:0:0:0:
280,180,145969,1,0,0:0:0:0:
432,204,146175,1,0,0:0:0:0:
341,338,146382,1,0,0:0:0:0:
352,216,146588,1,0,0:0:0:0:
352,216,147000,5,0,0:0:0:0:
256,192,147103,12,0,149268,0:0:0:0:
Topic Starter
Ora
Thanks btw for spending time on this map Sc4v4ng3r, hopefully we can move on with R1's diff soon :)
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