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Kotringo - Harmonia

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Ataraxia
Easy

Ai mod, check distance snap, fix all things

00:15:890 (4) - you can do more curve to be a "perfect" blanket http://puu.sh/s3oru/03b6be9207.jpg

00:43:311 (3) - ^

00:45:454 (5) - you can stack with 00:43:311 (3) - , its not a problem to stack to !

01:02:168 (1) - x88 y288 should fix blanket

01:49:166 (3) - Stack with 01:46:992 (1) - !

02:04:143 (1) - off blanket, fix !

02:14:164 (1,3,2) - You can do a simetric patten http://puu.sh/s3oFu/40a01b9a27.jpg

02:18:712 (3) - off blanket !

Rest is good

Normal


i think need 2 upbeat : NC, just one beat its weirds for me :s

02:02:464 (1) - you can transform this a blanket !

Hard


00:30:029 (2) - http://puu.sh/s3p0P/60f98bcb56.jpg :p (will make her 00:31:313 (1,2) - consistent)

Is it

Just need Easy a little 'Help" xp

GJ !!
Don AlfaJorgito
Hi! First of all your mapset is pretty good.

I will try to modding the best I can.

Easy
-Easy

00:23:604 (4,1) - Move slider to X:392 Y:328 and do blanket

00:39:872 (2,3) - Blanket

01:11:596 (1,2) - ^^

01:49:601 (4,1) - ^^

01:53:515 (5,1) - ^^

02:24:938 (2,3) - Blanket

02:26:175 (4,5) - ^^

Normal
-Normal

00:14:818 (2) - Move to X:256 Y:176

This difficulty is my favorite
Blue Skies

-Blue Skies

00:14:818 (3) - Move this to the next slider like this.



00:15:675 (6) - ^

00:16:533 (3) - ^

00:17:390 (6) - ^

00:19:104 (5) - ^

00:20:818 (5) - ^

00:25:961 (6) - ^

00:37:947 (5) - ^

00:38:802 (3) - ^

00:39:657 (6) - ^

00:42:239 (3) - ^

01:14:810 (3) - ^

02:03:094 (3) - ^

02:06:031 (2) - ^

00:21:676 (3,4) - Blanket

00:24:033 (4) - Make it notes and blanket

01:27:882 (1,2) - Blanket(and moves the rest of the notes like this)




Good Luck! :)
Perklone
Ataraxia

Ataraxia wrote:

Easy

Ai mod, check distance snap, fix all things

00:15:890 (4) - you can do more curve to be a "perfect" blanket http://puu.sh/s3oru/03b6be9207.jpg ok

00:43:311 (3) - ^ ^

00:45:454 (5) - you can stack with 00:43:311 (3) - , its not a problem to stack to ! i guess so yea

01:02:168 (1) - x88 y288 should fix blanket not following your coordinate but changed a few thing y

01:49:166 (3) - Stack with 01:46:992 (1) - ! ok

02:04:143 (1) - off blanket, fix ! ok

02:14:164 (1,3,2) - You can do a simetric patten http://puu.sh/s3oFu/40a01b9a27.jpg nice one

02:18:712 (3) - off blanket ! fixed?

Rest is good thx bae
AlfaJorgito

AlfaJorgito wrote:

Hi! First of all your mapset is pretty good.

I will try to modding the best I can.

-Easy

00:23:604 (4,1) - Move slider to X:392 Y:328 and do blanket nah

00:39:872 (2,3) - Blanket nah

01:11:596 (1,2) - ^^ ^^

01:49:601 (4,1) - ^^ ^^

01:53:515 (5,1) - ^^ ^^

02:24:938 (2,3) - Blanket ^^

02:26:175 (4,5) - ^^
i'm sorry Alfa, but i will keep my pattern :(





Thx Ataraxia and Alfa :)
for Ora
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 117212
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 268
DistanceSpacing: 0.8
BeatDivisor: 1
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:harmonia
TitleUnicode:harmonia
Artist:Kotringo
ArtistUnicode:Kotringo
Creator:Ora
Version:01's Easy
Source:Kokoro ga Sakebitagatterunda.
Tags:the anthem of the heart animation original soundtrack mito (clammbon) [-R1] HappyRocket88
BeatmapID:1119826
BeatmapSetID:527896

[Difficulty]
HPDrainRate:3
CircleSize:3.4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Ora
Normal


i think need 2 upbeat : NC, just one beat its weirds for me :s Agree! I fixed them all

02:02:464 (1) - you can transform this a blanket ! I see your concern but I made it like this on purpose. same here: 02:18:299 (3,4) -

Hard


00:30:029 (2) - http://puu.sh/s3p0P/60f98bcb56.jpg :p (will make her 00:31:313 (1,2) - consistent) agree, but I made them both curved instead of both straight

Is it

Just need Easy a little 'Help" xp

GJ !!
Thanks for the mod!
Topic Starter
Ora

AlfaJorgito wrote:

Normal
-Normal

00:14:818 (2) - Move to X:256 Y:176 I don't see why, I will keep for now. That coordinate also makes the spacing not even

This difficulty is my favorite
Blue Skies

-Blue Skies

00:14:818 (3) - Move this to the next slider like this.



00:15:675 (6) - ^ I guess I can try it like that but you didn't give a reason o_o

00:16:533 (3) - ^ ^

00:17:390 (6) - ^ ^

00:19:104 (5) - ^ keeping

00:20:818 (5) - ^ same ^ for consistency

00:25:961 (6) - ^ i don't see why

00:37:947 (5) - ^ only going to use that pattern in the beginning when it's slow and less instruments

00:38:802 (3) - ^ Same for the rest

00:39:657 (6) - ^

00:42:239 (3) - ^

01:14:810 (3) - ^

02:03:094 (3) - ^

02:06:031 (2) - ^

00:21:676 (3,4) - Blanket with what o_o

00:24:033 (4) - Make it notes and blanket why?? I need a reason :p

01:27:882 (1,2) - Blanket(and moves the rest of the notes like this) i think it flows fine the way it is, but thanks for the suggestion!



[/b]

Good Luck! :) Thanks for the mod !
Xinnoh
Hi, from my Catch the Beat queue, this is a pretty good map :)

General
You could use a hitsound for high-pitched thingy, something like this, but not that one since it's a bit low in pitch.
You could also use a slidertick sound, since the current one doesn't really fit imo.

Some of your metadata isn't correct:
Source: 心が叫びたがってるんだ
Artist: コトリンゴ
Title: Harmonia (With a capital H)
Source: http://www.cdjapan.co.jp/product/SVWC-70100 as well as double checking with other places.

Easy
The slider velocity is a bit high for this diff, but kind of late to change that :/ If you have enough time, I would highly suggest lowering the velocity, since I don't really see a BN giving a bubble with that SV.

00:29:601 (3) - There's a potential to use a fairly advanced blanket here that would look really nice, it's going to take a couple mods before it's perfect. The one I made in the image below only uses 3 slider points.
Actually, I'm going to avoid modding blankets because I would really suggest you lower the SV a little. Most of the problems I can see with the map is that the long 2/1 sliders are over-lapping each other. This would be fixed with a lower SV. In its current state, those overlaps aren't very rankable. If you could somehow blanket all of them it would take a long time, but it could make a really original/nice looking map. That said, it would be really difficult to blanket difficult multi-point sliders. Lower the SV.

Since you'd need to change the SV, I'd suggest you make sure that everything has the exact same distance snap. This is a requirement on easy diffs.

Normal
Minor, but end of 00:29:601 (5) - is not the same as the start of 00:31:313 (1) -

00:45:025 (1,2,3) - You could potentially have some really fancy blankets if you use all three of the combo, rather than just one fancy slider at (3). Slider (1) is a bit bland compared to it.

01:06:453 (3) - This doesn't have the same co ordinate as (6) or (8) from the previous combo, but it's not too bad

01:15:882 (1) - Fix your blanket, should help if you ctrl-g (4) to use the AR to fix.

01:49:601 (7,8) - These sliders don't really fit the aesthetic you've established, there are no straight vertical sliders like this, it's a one off. Change to match your other sliders.

Blue Skies
00:27:675 (6,1) - Why not a reverse slider?

00:59:811 (4,5,1) - It looks nice, but your slowing the cursor movement down with (3,4,5) and then a fairly large jump from (5,1). The jump should be more from (4,5) since that's when the clap is, or just nerf the jump.

01:06:882 (4,1) - I would suggest you increase the curve angle on these, since my cursor keeps going too low.

01:18:453 (3) - This is the only time you do this slider pattern, would remove because it doesn't match any other part.

02:09:178 (1,2,3,4,5,6,7,8) - I highly recommend not doing the hexagon. This completely breaks flow because your map has been very freestyle and free whatever. The hexagon has very straight lines and defined angles, gives the map a feeling that this is controlled and robotic. Change it too one of the other freestyle things.
Topic Starter
Ora
Normal
Minor, but end of 00:29:601 (5) - is not the same as the start of 00:31:313 (1) - fixed

00:45:025 (1,2,3) - You could potentially have some really fancy blankets if you use all three of the combo, rather than just one fancy slider at (3). Slider (1) is a bit bland compared to it. I see your point, but it's not really that important of a change imo. If other people mention this, I will consider remapping

01:06:453 (3) - This doesn't have the same co ordinate as (6) or (8) from the previous combo, but it's not too bad yeah I agree it could be stacked, but I think they are comfortably far away from each other in the rhythm that it's not that big of a deal

01:15:882 (1) - Fix your blanket, should help if you ctrl-g (4) to use the AR to fix. nice find fixed

01:49:601 (7,8) - These sliders don't really fit the aesthetic you've established, there are no straight vertical sliders like this, it's a one off. Change to match your other sliders. I don't agree here, I have plently of straight sliders in the previous sections such as: 01:01:311 (5,6) - 01:04:739 (7,8) - 01:11:382 (6,7) - but the ones you mentioned probably could be angled like the others. Shape will stay the same but I will consider angle change

Blue Skies
00:27:675 (6,1) - Why not a reverse slider? uhhh starting on red tick? I don't understand :o

00:59:811 (4,5,1) - It looks nice, but your slowing the cursor movement down with (3,4,5) and then a fairly large jump from (5,1). The jump should be more from (4,5) since that's when the clap is, or just nerf the jump. you are completely right. I changed and now it flows better.

01:06:882 (4,1) - I would suggest you increase the curve angle on these, since my cursor keeps going too low. fixed a little bit, should be fine now

01:18:453 (3) - This is the only time you do this slider pattern, would remove because it doesn't match any other part. You are correct but I still think it plays out and flows fine. If someone else complains then I will consider :^) you make a good point

02:09:178 (1,2,3,4,5,6,7,8) - I highly recommend not doing the hexagon. This completely breaks flow because your map has been very freestyle and free whatever. The hexagon has very straight lines and defined angles, gives the map a feeling that this is controlled and robotic. Change it too one of the other freestyle things. I completely agree. I remapped and it should flow better now :) I'm so glad you pointed this out
Thanks so much for this mod, very helpful and high quality .
Xinnoh

Ora wrote:

Blue Skies
00:27:675 (6,1) - Why not a reverse slider? uhhh starting on red tick? I don't understand :o I initially suggested it because if you delete the circle, ctrl-g + move slider back to the red tick, you could use a reverse slider and have the same effect with less button pressing. But now that I think on it, you could still keep it because it emphasises the start of the drums/claps.
Also, since I normally map CtB, the sliderslide noise is something I never consider since it is unused in that mode. It actually would be better to leave it since that noise breaks the rhythm.


Thanks so much for this mod, very helpful and high quality . I try
You haven't responded to the general section I put at the top :/ There's some things that have to be fixed there.
Topic Starter
Ora

Sinnoh wrote:

Blue Skies
00:27:675 (6,1) - Why not a reverse slider? uhhh starting on red tick? I don't understand :o I initially suggested it because if you delete the circle, ctrl-g + move slider back to the red tick, you could use a reverse slider and have the same effect with less button pressing. But now that I think on it, you could still keep it because it emphasises the start of the drums/claps.
Also, since I normally map CtB, the sliderslide noise is something I never consider since it is unused in that mode. It actually would be better to leave it since that noise breaks the rhythm.
I see what you are saying now! The main problem with this would also be the BPM change at 00:27:890 - which affects the second half of the reverse slider. But yeah other than that, the Slider starting on white introduces the next section of the song with the drums.

Thanks so much for this mod, very helpful and high quality . I tryYou haven't responded to the general section I put at the top :/ There's some things that have to be fixed there.
Omg I'm sorry I totally missed that part of the mod D:

All of the metadata has been changed, thanks for that. I was going to ask KwaN but this works too :)

I do hear the "ding" sound that you hear. I will check around, maybe Lord Raika has something I can use. I will check his hitsound files and then ask him if I can't find any

Also, we decided that Easy will be remapped to 1.2 SV (or 1.1 I can't remember). But you made a lot of good points about overlapping and aesthetics (also DS errors) so it will be remapped to your advice :)
Topic Starter
Ora
Easy diff is updated and ready for modding! Thanks R1, it looks great :)
Perklone
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 117212
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 268,22747
DistanceSpacing: 0.9
BeatDivisor: 1
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Harmonia
TitleUnicode:Harmonia
Artist:Kotringo
ArtistUnicode:コトリンゴ
Creator:Ora
Version:01's Easy
Source:心が叫びたがってるんだ
Tags:the anthem of the heart animation original soundtrack mito (clammbon) [-R1] HappyRocket88
BeatmapID:1119826
BeatmapSetID:527896

[Difficulty]
HPDrainRate:3
CircleSize:3.4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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cleaned more stuff
missa1912
hi ora o/ from my queue
[General]
  1. Easy :arrow: Normal || Normal :arrow: Hard, seems more fitting tbh, considering SD/AR on both difficulties and also how DS was used on Normal (almost the same as Blue Skies), including some "jumps" like: 01:15:025 (3,4,1) -
[Blue Skies]
  1. 00:27:033 (3,4,5,6,1) - the transition of (6,1) is kinda awkward to play, try this: https://osu.ppy.sh/ss/6508588 the movement is more natural that way imo
  2. 00:45:454 - are sure about ignore this? you can make 00:45:025 (1) - a reversal or somthn
  3. 01:10:310 (5,6) - i recomend make these 2 a slider, is confusing cuz afterwards theres a triple there, or just dont stack them xD
  4. 02:22:227 (6,1) - this is kinda uncomfortable, stack 02:22:434 (1) - on 02:21:400 (2) - (?
HappyRocket88
Sorry for the late! But here's the GD \w/

:arrow: http://puu.sh/s97d7/584342985d.rar

Rocket's Hard
l New BG
l New Combo Colors.
Hekireki
Hey M4M from my queue

Er this goes against the rule of you mod first but i'm hella bored so yeah you can mod my map but no rush

Edit: I forgot about that but modding assistant lists 01:11:596 (3) - in Rocket's diff as offscreen but aimod doesn't so doublecheck this

[General]

  1. Difficulty settings are pretty high for Easy and normal, would recommend AR4 OD3 for Easy and AR6 OD5 for Normal
  2. Would rename Normal to Advanced considering it uses 1/2 rhythms in majority
  3. You should probably add a silent sliderslide because it kinda ruins the song as it is right now
  4. You could get a hihat finish sound to emphasize sounds such as 02:10:856 -
  5. Why no kiai 02:22:434 - to 02:27:020 - ?
[Easy]

  1. 00:18:033 (2,3,4) - Try this rhythm instead would go better with vocals and slower parts don't need such a dense rhythm
  2. 00:24:033 (1) - Awkward rhythm here, the reverse arrow being on the downbeat is an issue here considering its intensity, i find this rhythm to fit vocals a lot better, following them only makes sense to me because they're prominent
  3. 00:34:309 - Would add a circle here to catch the pretty strong percussion sound
  4. 00:41:179 - ^
  5. 00:55:740 (1) - Remove NC here, NC 00:55:311 (5) - instead
  6. 00:58:740 (5,1) - ^ If you don't do those it's inconsistent with the way you NC'd 01:02:168 (1) -
  7. 01:11:596 (1,2,3,4) - Not a fan of the rhythm here, i would do this as a compromise for vocals even tho there's a strong beat at 01:14:168 - but i find this to be more intuitive
  8. 01:21:025 (3,4) - 2/1 slider feels better here
  9. 01:25:310 (4) - Why not a 1/1 slider like all previous ones because it sounds similar
  10. 01:26:596 (2,3) - 2/1 slider starting at 01:26:596 - would emphasize the vocal hold better here
  11. 01:44:382 (2) - I would remove the reverse arrow and add a circle on 01:45:252 -
  12. 01:47:862 (2) - ^ Would do the same here for consistency even if the rhythm is a bit different
  13. 01:46:992 (1,2) - Could make the blanket smoother here, https://osu.ppy.sh/ss/6515006
  14. 01:54:820 (2) - I feel like you could turn this into 2 circles because the song is getting more intense so a more dense rhythm feels appropriate
  15. 02:02:464 (3) - Try shortening this to 1/1 and add 2 circles at 02:03:304 - and 02:03:723 - instead, those 2 feel like they should be clickable
    Eh i don't really think the 2/1 pauses during the kiai are appropriate, kiai is a lot more intense than the rest of the song and so should note density, i'll give you alternatives on things that i can find
  16. 02:17:058 - Add a circle here, the ding sound can be clickable
  17. 02:19:953 (5) - Make this a 1/1 slider for the vocal hold
  18. 02:27:000 (5) - This makes the endings inconsistent with the rest of the set and they should be, so make it a circle and spinner from 02:27:206 - to 02:29:268 -
[Normal]

  1. http://puu.sh/s9G8u/fd83cd5559.png These must have a consistent sample, volume and kiai according to RC
  2. I can only suggest to avoid unnecessary SV changes when mapping normal, Having 1.05x 1.10x and 1.15x doesn't make the gameplay any more interesting anyway
  3. 00:15:033 (3,4) - Could look cleaner because 00:14:818 (2) - this one uses the center of the playfield as the symmetry axis and 00:15:676 (4) - doesn't
  4. 00:17:176 (6) - The slider start doesn't have anything in the song that supports it, i would do one circle at 00:17:390 - only instead
  5. 00:30:457 (7) - A 1/1 slider would make it consistent with 00:29:601 (5) - since it's pretty much the same sound that you skipped, also the 1/2 reverse doesn't feel really appropriate considering the chillness of the song
  6. 00:34:737 (1,3) - Why the sudden 1/2 here while the part right before implies that you're following vocals, 1/1 slider would be better here instead also consistency with 00:36:449 (5) -
  7. 00:50:168 - Really strong beat on the end of a reverse slider is kinda eh, i would make this clickable
  8. 01:16:739 (3,4) - 1/1 slider and circle instead?
  9. 01:18:453 (7,1,3) - Same comment about earlier, these should be 1/1 imo
  10. 01:27:882 (4) - Woah, nice
  11. 01:46:992 (1,3) - Disagree with these, if you do this it means you give the same intensity to this part while you have 01:53:950 (1,3) - these which are way more intense, 1/1 sliders would suit better imo
  12. 01:56:342 - Adding a circle here feels appropriate to the song's intensity
  13. 02:04:143 (1,3) - Same as before

    Yeah after actually modding this i really suggest that you rename this to Advanced. This diff is way too dense to be considered as a Normal
[Blue Skies]

  1. Same thing as normal about green and red lines being inconsistent regarding the kiai
  2. 00:14:818 (3,4,3,4) - The intro is pretty dense, would recommend a 1/1 slider starting on the red tick here to follow vocals and consistency with 00:21:676 (3,3) -
  3. 00:49:739 (1,2) - These don't really fit in the structure i've seen so far, you chose a pretty dense rhythm up to this point and the reverse sliders here 00:50:168 - ignore this strong beat
  4. 01:10:739 (1,2,3,4,5) - DS here is really large if you compare 02:21:400 (2,3,4,5,6) - the same pattern during kiai, would nerf the first one
  5. 01:43:513 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - This part is really dense, even more than kiai will it's really calm, also 01:53:950 (1,3) - doesn't make much sense since you did this in the similar but more intense part, i would add more sliders
  6. 01:59:108 (1,2,3,4,5,6) - Kinda large DS again, 01:59:737 (4) - this has 2.50x prev while the two stronger beats are 01:59:947 (5,6) - and these should be the ones with more spacing emphasis

    Nothing much to say here, the diff is clean visually and consistent but i feel like the rhythm is just too dense in slowparts
Hope this helped, my apologies if it's not because i'm not very comfortable with this bpm or difficulty level.

Good luck with ranking :)
Xing_old_2
Here is an Insane Difficulty, if needed. Feel free to change stuff, if you want. :)
I'm not hoping this is inappropriate. :(

AHorizon's Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 117212
Countdown: 0
SampleSet: Soft
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[Editor]
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DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:Harmonia
TitleUnicode:Harmonia
Artist:Kotringo
ArtistUnicode:コトリンゴ
Creator:Ora
Version:AHorizon's Insane
Source:心が叫びたがってるんだ
Tags:the anthem of the heart animation original soundtrack mito (clammbon) [-R1] HappyRocket88
BeatmapID:0
BeatmapSetID:527896

[Difficulty]
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CircleSize:5
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ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
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Combo1 : 104,99,105
Combo2 : 129,98,130
Combo3 : 52,45,53
Combo4 : 192,192,192

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Topic Starter
Ora

HappyRocket88 wrote:

Sorry for the late! But here's the GD \w/

:arrow: http://puu.sh/s97d7/584342985d.rar

Rocket's Hard
l New BG
l New Combo Colors.
You weren't late HR, more like just on time. :^)

I will get to these mods tomorrow, Thanks everyone!
Topic Starter
Ora

LeeSinOrAfk wrote:

Hey M4M from my queue

Er this goes against the rule of you mod first but i'm hella bored so yeah you can mod my map but no rush

Edit: I forgot about that but modding assistant lists 01:11:596 (3) - in Rocket's diff as offscreen but aimod doesn't so doublecheck this

[General]

  1. Difficulty settings are pretty high for Easy and normal, would recommend AR4 OD3 for Easy and AR6 OD5 for Normal Yeah since I just added HappyRocket's diff, I will deal with all of this
  2. Would rename Normal to Advanced considering it uses 1/2 rhythms in majority fixed!
  3. You should probably add a silent sliderslide because it kinda ruins the song as it is right now added! totally forgot
  4. You could get a hihat finish sound to emphasize sounds such as 02:10:856 - any suggestions? I'm terrible with finding the right hitsounds
  5. Why no kiai 02:22:434 - to 02:27:020 - ?Fixed
[Normal]

  1. http://puu.sh/s9G8u/fd83cd5559.png These must have a consistent sample, volume and kiai according to RC Fixed! Thanks for finding this
  2. I can only suggest to avoid unnecessary SV changes when mapping normal, Having 1.05x 1.10x and 1.15x doesn't make the gameplay any more interesting anyway Yeah but at the same time it's not that huge of a change so I think I'm keeping it
  3. 00:15:033 (3,4) - Could look cleaner because 00:14:818 (2) - this one uses the center of the playfield as the symmetry axis and 00:15:676 (4) - doesn't yup, fixed. Not sure how that happened
  4. 00:17:176 (6) - The slider start doesn't have anything in the song that supports it, i would do one circle at 00:17:390 - only instead I see what you're saying but instead I'm going to keep and add a circle at 00:16:961 - but I'm trying to narrow down the rhythms because it's a low diff. I'll try to be more consistent
  5. 00:30:457 (7) - A 1/1 slider would make it consistent with 00:29:601 (5) - since it's pretty much the same sound that you skipped, also the 1/2 reverse doesn't feel really appropriate considering the chillness of the song 00:28:745 (3,4) - is the same rhythm structure as 00:30:457 (7,8) - but the reverse slider is there to help change direction. I guess I could make it 2 1/2 sliders but for now it will stay
  6. 00:34:737 (1,3) - Why the sudden 1/2 here while the part right before implies that you're following vocals, 1/1 slider would be better here instead also consistency with 00:36:449 (5) - Basically I wanted to add diversity into the map just like I do for Blue Skies. I'm still using 1/2 rhythms and they still highlight the vocals as well as the music. Each reverse slider starts on the vocals "more" and "than" but I see your concern. For now it will stay
  7. 00:50:168 - Really strong beat on the end of a reverse slider is kinda eh, i would make this clickable my only argument here is that it's a bit obvious what part of the song I'm mapping to and to the player what he is clicking to (the dinging noise). I don't see it as a paroblem but if it comes up in later mods I will consider.
  8. 01:16:739 (3,4) - 1/1 slider and circle instead? why? D: I think the way I have it mapped is pretty consistent to the beat that i want to highlight in the music
  9. 01:18:453 (7,1,3) - Same comment about earlier, these should be 1/1 imo ^
  10. 01:27:882 (4) - Woah, nice lol yeah I was feeling creative at the time. I might do something with the slider before
  11. 01:46:992 (1,3) - Disagree with these, if you do this it means you give the same intensity to this part while you have 01:53:950 (1,3) - these which are way more intense, 1/1 sliders would suit better imo Agreed, changed. I might have to change the flow for them later.
  12. 01:56:342 - Adding a circle here feels appropriate to the song's intensity you could be right but I want to use 01:56:560 (6,7,8) - as the main pattern to highlight intensity. I'll see what other people think
  13. 02:04:143 (1,3) - Same as before

    Yeah after actually modding this i really suggest that you rename this to Advanced. This diff is way too dense to be considered as a Normal yeah I've been waiting for someone to say this. Only problem I have is the Easy to Advanced spread. Hopefully it's ok
[Blue Skies]

  1. Same thing as normal about green and red lines being inconsistent regarding the kiai
  2. 00:14:818 (3,4,3,4) - The intro is pretty dense, would recommend a 1/1 slider starting on the red tick here to follow vocals and consistency with 00:21:676 (3,3) - Agreed. it was pretty dull and inconsistent with the next vocal part
  3. 00:49:739 (1,2) - These don't really fit in the structure i've seen so far, you chose a pretty dense rhythm up to this point and the reverse sliders here 00:50:168 - ignore this strong beat same with the issue from Normal diff. I'm mapping the dinging noises here since this is the strongest part in the song for them
  4. 01:10:739 (1,2,3,4,5) - DS here is really large if you compare 02:21:400 (2,3,4,5,6) - the same pattern during kiai, would nerf the first one yeah nerfed! good call
  5. 01:43:513 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - This part is really dense, even more than kiai will it's really calm, also 01:53:950 (1,3) - doesn't make much sense since you did this in the similar but more intense part, i would add more sliders I actually don't agree with this. Yeah it's a slow part but I think the way it's mapped (stacked 1/2 beats) is the unique identity for this because there's nothin in the map like it. On top of that I think it plays well for the slow part in general, but I do see your argument.
  6. 01:59:108 (1,2,3,4,5,6) - Kinda large DS again, 01:59:737 (4) - this has 2.50x prev while the two stronger beats are 01:59:947 (5,6) - and these should be the ones with more spacing emphasis yeah I missed a triple at 01:59:947 - anyways so I remapped and also made 4 a little smaller in DS

    Nothing much to say here, the diff is clean visually and consistent but i feel like the rhythm is just too dense in slowparts
Hope this helped, my apologies if it's not because i'm not very comfortable with this bpm or difficulty level. thatnks for the mod! you did really well. One of the major things you helped with was the beginning of Blue Skies. I think it's a lot better now from your suggestions

Good luck with ranking :)
Topic Starter
Ora

missa1912 wrote:

hi ora o/ from my queue
[General]
  1. Easy :arrow: Normal || Normal :arrow: Hard, seems more fitting tbh, considering SD/AR on both difficulties and also how DS was used on Normal (almost the same as Blue Skies), including some "jumps" like: 01:15:025 (3,4,1) - hmm well I did change "Normal" to "Advanced" now and I just got a Hard diff from HappyRocket88. Also if you look at the object count for Normal compared to Blue Skies, it's 238 to 386
[Blue Skies]
  1. 00:27:033 (3,4,5,6,1) - the transition of (6,1) is kinda awkward to play, try this: https://osu.ppy.sh/ss/6508588 the movement is more natural that way imo I think you're right that it's awkward to play but in your suggestion I don't like the linear flow from 00:26:604 (2) - to 3 and 4. but you're right, I will try to find a solution.
  2. 00:45:454 - are sure about ignore this? you can make 00:45:025 (1) - a reversal or somthn I see what you're saying but I think the slider tick takes care of that. Plus I am only mapping the low bass since it's a slow part. I guess it could be mapped either way if I wanted to
  3. 01:10:310 (5,6) - i recomend make these 2 a slider, is confusing cuz afterwards theres a triple there, or just dont stack them xD I don't really see how it's confusing, maybe if more people complain I will consider changing
  4. 02:22:227 (6,1) - this is kinda uncomfortable, stack 02:22:434 (1) - on 02:21:400 (2) - (? I don't agree D: I think it flows and looks nice
Thanks for the short mod :) sorry for the late reply
Topic Starter
Ora

AHorizon wrote:

Here is an Insane Difficulty, if needed. Feel free to change stuff, if you want. :)
I'm not hoping this is inappropriate. :(

AHorizon's Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 117212
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14176
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Harmonia
TitleUnicode:Harmonia
Artist:Kotringo
ArtistUnicode:コトリンゴ
Creator:Ora
Version:AHorizon's Insane
Source:心が叫びたがってるんだ
Tags:the anthem of the heart animation original soundtrack mito (clammbon) [-R1] HappyRocket88
BeatmapID:0
BeatmapSetID:527896

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"jun_naruse__the_anthem_of_the_heart__minimalism_by_greenmapple17-da8cxuw.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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144114,412.371134020619,4,2,1,50,1,0
149268,-100,4,2,1,5,0,0


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Combo2 : 129,98,130
Combo3 : 52,45,53
Combo4 : 192,192,192

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Thanks for trying, AHorizon. Your map has a lot of potential but sadly it's not up to the quality standards I am looking for (and it will need a lot of work to become ranked) :/ I also planned to keep this at 4 diffs only. Hope you understand! I will still give you a special mention and a download for your diff in the description :) . Or you can just submit it for yourself and I can put a link for it
Hekireki

Ora wrote:

LeeSinOrAfk wrote:

[*]You could get a hihat finish sound to emphasize sounds such as 02:10:856 - any suggestions? I'm terrible with finding the right hitsounds
I had something like http://puu.sh/scyt4/aa8a84c62a.wav this in mind, which would give some feedback while not overcome the cymbal in the song. I haven't tried it though
Perklone
I'm such a lazy fuck sry for late reply >//<

LeeSinOrAfk wrote:

Hey M4M from my queue

[Easy]

  1. 00:18:033 (2,3,4) - Try this rhythm instead would go better with vocals and slower parts don't need such a dense rhythm did change abit, but not following your suggestion.
  2. 00:24:033 (1) - Awkward rhythm here, the reverse arrow being on the downbeat is an issue here considering its intensity, i findthis rhythm to fit vocals a lot better, following them only makes sense to me because they're prominent using a slider reverse kinda unintuitive to me personally to that part, did change a bit tho. nice catch.
  3. 00:34:309 - Would add a circle here to catch the pretty strong percussion sound ye lo
  4. 00:41:179 - ^ instead of creating a new circle, i moved the prev circle to that part, feels more satisfying :D
  5. 00:55:740 (1) - Remove NC here, NC 00:55:311 (5) - instead nice catch
  6. 00:58:740 (5,1) - ^ If you don't do those it's inconsistent with the way you NC'd 01:02:168 (1) - [color=#40FF00^][/color]
  7. 01:11:596 (1,2,3,4) - Not a fan of the rhythm here, i would do this as a compromise for vocals even tho there's a strong beat at 01:14:168 - but i find this to be more intuitive changed a bit, but not to ur suggestion
  8. 01:21:025 (3,4) - 2/1 slider feels better here long vocal stop before (4) so i think it's more fitting my way.
  9. 01:25:310 (4) - Why not a 1/1 slider like all previous ones because it sounds similar
  10. 01:26:596 (2,3) - 2/1 slider starting at 01:26:596 - would emphasize the vocal hold better here i agree
  11. 01:44:382 (2) - I would remove the reverse arrow and add a circle on 01:45:252 - nah i like this one
  12. 01:47:862 (2) - ^ Would do the same here for consistency even if the rhythm is a bit different i think it's a good entry to the strong note , so keep it for now unless more suggest the same.
  13. 01:46:992 (1,2) - Could make the blanket smoother here, https://osu.ppy.sh/ss/6515006 i can't make blanket help
  14. 01:54:820 (2) - I feel like you could turn this into 2 circles because the song is getting more intense so a more dense rhythm feels appropriate cool
  15. 02:02:464 (3) - Try shortening this to 1/1 and add 2 circles at 02:03:304 - and 02:03:723 - instead, those 2 feel like they should be clickable
    Eh i don't really think the 2/1 pauses during the kiai are appropriate, kiai is a lot more intense than the rest of the song and so should note density, i'll give you alternatives on things that i can find k reworked some stuff.
  16. 02:17:058 - Add a circle here, the ding sound can be clickable not really apparent, so no for now/
  17. 02:19:953 (5) - Make this a 1/1 slider for the vocal hold sure.
  18. 02:27:000 (5) - This makes the endings inconsistent with the rest of the set and they should be, so make it a circle and spinner from 02:27:206 - to 02:29:268 - why not ye
thx LSoA for the mods :D

For Ora
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 117212
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 268,22747
DistanceSpacing: 0.9
BeatDivisor: 1
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Harmonia
TitleUnicode:Harmonia
Artist:Kotringo
ArtistUnicode:コトリンゴ
Creator:Ora
Version:01's Easy
Source:心が叫びたがってるんだ
Tags:the anthem of the heart animation original soundtrack mito (clammbon) [-R1] HappyRocket88
BeatmapID:1119826
BeatmapSetID:527896

[Difficulty]
HPDrainRate:3
CircleSize:3.4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"jun_naruse__the_anthem_of_the_heart__minimalism_by_greenmapple17-da8cxuw.png",0,0
//Break Periods
2,46511,50682
2,92405,102313
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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since i replied late, i'm gonna give my star to Ora cuz why not lo
Lilyanna
Easy :

fix combo colors same as the other difficulties copy the codes
disable widescreen support

00:44:168 (5) - change to 1/1 slider and add note on downbeat if u do so nc that note
01:10:310 (3,4) - ffeels uncomfortable flow
01:12:453 - try not to end sliders on downbeats it feels wrong and ruin the rythm
structure and some sliders arts could be done better


advanced :

00:25:747 (3) - move to x62 y145 more comfortable movement and appealing
00:48:454 (1,2,3,4,5,6,7,8) - this whole patterns feels it can work and flow better with this http://puu.sh/sdJ6j/f35b92618c.jpg
it gives better flow imo specialy when this 00:50:168 - is not mapped on a tail its clear downbeat asks for new start clickable object
01:47:862 (1) - remove nc
02:02:464 (5,6) - why not just blanket also so u keep the smooth structure
02:09:178 (3) - maybe wavy slider

Rocket's Hard :

00:25:747 (3,4) - even tho u blanket with head the slight overlap on the tail is not so appealing
00:38:802 (2,4) - stack or intentional
00:42:025 (1,2) - can improve blanket
00:46:739 (1,1) - stack maybe
01:12:025 (4,2) -
01:19:310 (1,2) - why not blanket like this http://puu.sh/sdJQZ/f3c1d1ffbe.jpg

01:32:205 (2,1) - not so appealing imo http://puu.sh/sdJZ8/bee34b68ee.jpg maybe ?
02:13:750 (3,1) - not stacked good
02:15:404 (4,1) - ^
02:25:969 (1) - if u want nc for readability could just nc here on downbeat 02:25:763 (5) -

Blue skies !

00:36:449 (1,4,5) - stack under
00:43:525 (2,3) - i dont see a reason for this jump tbh either reduce it or space tthese 2 00:43:954 (4,5) -
01:00:025 (5,1) - the spacing feels small after big jumps these should be bigger it will playes better but like this is confusing imo
01:21:025 (1,3) - this overlap is not apealing move the triple
02:18:299 (5,1) - maybe blanket or u can also try this http://puu.sh/sdL36/f8843bca75.jpg looks more appealing

Good luck ! sweet map
Xing_old_2

Ora wrote:

Thanks for trying, AHorizon. Your map has a lot of potential but sadly it's not up to the quality standards I am looking for (and it will need a lot of work to become ranked) :/ I also planned to keep this at 4 diffs only. Hope you understand! I will still give you a special mention and a download for your diff in the description :) . Or you can just submit it for yourself and I can put a link for it
Thanks for replying :). I respect your decision for keeping your map at 4 Difficulties only. I will not blame you for that ;).
Because of your statement that I need lot of work for ever getting it ranked (which I'm not doing), I uploaded my difficulty as a stand-alone, so I get more feedback for this diff and can even learn some more stuff about mapping (I'm still not a perfect mapper).
My Diff: https://osu.ppy.sh/s/531796

I hope that this is acceptable :D.
Topic Starter
Ora

Lilyanna wrote:

Easy :

advanced :

00:25:747 (3) - move to x62 y145 more comfortable movement and appealing agreed, fixed
00:48:454 (1,2,3,4,5,6,7,8) - this whole patterns feels it can work and flow better with this http://puu.sh/sdJ6j/f35b92618c.jpg
it gives better flow imo specialy when this 00:50:168 - is not mapped on a tail its clear downbeat asks for new start clickable object im not sure because for this part I am mapping to the "ding" noises and not the guitar. I'm doing that because it's the only straong part in the song for those dinging noises :s what do you think? Should I still change?
01:47:862 (1) - remove nc fixed
02:02:464 (5,6) - why not just blanket also so u keep the smooth structure I do the same at 02:18:299 (3) - ! I think it's still smooth and flows fine in my opinion and I want to have more diversity for patterns
02:09:178 (3) - maybe wavy slider i can change, but I do use a lot of straight sliders so idk if it's that big of a problem

Blue skies !

00:36:449 (1,4,5) - stack under it is already I think... I checked and the slider is snapped to them.
00:43:525 (2,3) - i dont see a reason for this jump tbh either reduce it or space tthese 2 00:43:954 (4,5) - I guess I can reduce the jump, but I don't think it was that big D: (2.0 DS) and it has a clap. Changed to 1.8 DS
01:00:025 (5,1) - the spacing feels small after big jumps these should be bigger it will playes better but like this is confusing imo I wanted to make a symmetrical triangle with 00:59:597 (3,5,1) - . My play testers haven't had a problem with it :o I will change to 1.3DS but that's it
01:21:025 (1,3) - this overlap is not apealing move the triple move it where D: it may not look appealing but I think it flows and plays fine, idk!
02:18:299 (5,1) - maybe blanket or u can also try this http://puu.sh/sdL36/f8843bca75.jpg looks more appealing I like your suggestion but if I do that, the spacing will be way too much. 02:19:126 (1,3) - is also a blanket so I would have to remap after that and I don't think it's that big of a deal D:

Good luck ! sweet map
Thanks Lily as always! Helpful mods
Perklone

Lilyanna wrote:

Easy :

fix combo colors same as the other difficulties copy the codes
disable widescreen support

00:44:168 (5) - change to 1/1 slider and add note on downbeat if u do so nc that note cool catch ;)
01:10:310 (3,4) - ffeels uncomfortable flow moved (4) a bit so it feels a bit more natural
01:12:453 - try not to end sliders on downbeats it feels wrong and ruin the rythm true, fixed.
structure and some sliders arts could be done better if someone can guide me through Structure and Sliderarts issue i currently had, it would be helpful :(



Good luck ! sweet map
thx Lily as always :D

for ora
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 117212
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 268,22747,45454
DistanceSpacing: 0.9
BeatDivisor: 1
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Harmonia
TitleUnicode:Harmonia
Artist:Kotringo
ArtistUnicode:コトリンゴ
Creator:Ora
Version:01's Easy
Source:心が叫びたがってるんだ
Tags:the anthem of the heart animation original soundtrack mito (clammbon) [-R1] HappyRocket88
BeatmapID:1119826
BeatmapSetID:527896

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OverallDifficulty:4
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Affirmation
Q

[General]
Where is Normal diff

[Adv]
00:48:239 - I think you should add a beat here
01:05:168 (8,3) - stack
01:47:862 (1) - delete NC
02:12:510 (5,6,7) - for flow, How aboutthis pattern?

[blue skies]
00:47:382 - add a beat
01:59:737 (4) - put another way, I think It makes this pattern messy

Good luck
Topic Starter
Ora

Neoskylove wrote:

Q

[General]
Where is Normal diff

[Adv]
00:48:239 - I think you should add a beat here I will consider it but I want to be careful with adding too many beats into this diff@
01:05:168 (8,3) - stack fixed!
01:47:862 (1) - delete NC fix
02:12:510 (5,6,7) - for flow, How aboutthis pattern? I like it, so I'll try it

[blue skies]
00:47:382 - add a beat ok I'll try it for now
01:59:737 (4) - put another way, I think It makes this pattern messy stacked it on the slider :) hopefully it works

Good luck
Thanks Neo!
HappyRocket88
Lily! thank you very much! >w< Fixed everything except the slider-shapes since I can't really make such as good appealing figues as you ;w; it would be actually pretty cool if you could provide the .osu next time so i don't mess it up with my weird angles. >w<

osu file format v14

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[Metadata]
Title:Harmonia
TitleUnicode:Harmonia
Artist:Kotringo
ArtistUnicode:コトリンゴ
Creator:Ora
Version:Rocket's Hard
Source:心が叫びたがってるんだ
Tags:the anthem of the heart animation original soundtrack mito (clammbon) [-R1] HappyRocket88
BeatmapID:1124806
BeatmapSetID:527896

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200,172,115255,1,8,0:0:0:0:
128,196,115473,1,0,0:0:0:0:
256,276,115690,6,0,P|280:312|320:320,1,62.9999980773926,0|0,0:0|0:0,0:0:0:0:
256,276,116125,2,0,P|232:312|192:324,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
48,240,116560,5,0,0:0:0:0:
184,252,116777,1,0,0:0:0:0:
76,320,116995,1,8,0:0:0:0:
120,192,117212,1,0,0:0:0:0:
215,320,117430,6,0,B|248:308|256:276|256:276|284:336|351:320,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
408,276,118059,1,0,0:0:0:0:
372,192,118269,2,0,P|336:224|324:268,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
248,300,118688,2,0,B|212:280|212:280|184:232,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
156,164,119108,6,0,B|139:131|139:131|118:118|74:138|75:163|75:163|95:207,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
124,280,119737,1,0,0:0:0:0:
56,340,119947,2,0,L|20:364,2,38.5000011749268,0|0|0,0:0|0:0|0:0,0:0:0:0:
124,280,120367,1,0,0:0:0:0:
196,336,120576,1,0,0:0:0:0:
368,208,120786,6,0,P|384:168|376:128,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
244,124,121206,2,0,P|268:152|320:160,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
380,52,121625,2,0,P|335:61|312:89,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
288,240,122045,1,8,0:0:0:0:
368,208,122255,1,0,0:0:0:0:
248,316,122464,6,0,B|196:284|204:224|204:224|140:188,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
76,224,123094,1,0,0:0:0:0:
100,136,123304,2,0,L|112:92,2,38.5000011749268,0|0|0,0:0|0:0|0:0,0:0:0:0:
164,201,123723,1,0,0:0:0:0:
76,224,123933,1,0,0:0:0:0:
110,98,124143,6,0,B|146:82|158:42|158:42|186:66|250:46,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
316,12,124772,1,0,0:0:0:0:
376,80,124982,2,0,B|384:128|356:152|356:152|320:180|336:248,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
372,304,125611,1,0,0:0:0:0:
208,217,125821,6,0,B|235:226|248:253|248:253|268:241|292:253|292:253|304:229|336:217,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
364,140,126450,1,0,0:0:0:0:
272,160,126660,2,0,L|272:116,2,38.5000011749268,0|0|0,0:0|0:0|0:0,0:0:0:0:
164,144,127080,1,0,0:0:0:0:
160,52,127290,1,0,0:0:0:0:
208,216,127499,6,0,B|236:284|236:284|252:336|212:368,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
148,304,128129,1,0,0:0:0:0:
76,248,128339,2,0,P|60:288|68:332,2,77.0000023498536,0|0|8,0:0|0:0|0:0,0:0:0:0:
128,176,128968,1,0,0:0:0:0:
256,112,129178,6,0,P|276:68|192:76,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
176,136,129807,1,0,0:0:0:0:
272,184,130017,2,0,P|316:160|340:120,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
420,20,130436,2,0,P|376:44|352:84,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
376,220,130856,6,0,B|392:272|392:272|424:300|424:300|444:368,1,161.000003070831,4|8,0:0|0:0,0:0:0:0:
348,348,131476,1,0,0:0:0:0:
256,372,131683,2,0,B|263:308|263:308|289:275|289:275|296:221,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
288,124,132303,1,0,0:0:0:0:
96,160,132510,6,0,P|133:230|208:236,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
220,312,133130,2,0,B|207:259|207:259|209:235|209:235|186:212|186:212|171:152,1,161.000003070831,0|0,0:0|0:0,0:0:0:0:
232,104,133750,2,0,B|272:80|272:80|316:88,1,80.5000015354157,0|0,0:0|0:0,0:0:0:0:
422,145,134164,6,0,P|382:80|306:85,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
344,152,134784,1,0,0:0:0:0:
396,220,134991,2,0,P|441:224|481:200,1,80.5000015354157,0|0,0:0|0:0,0:0:0:0:
384,304,135404,2,0,P|340:292|296:308,1,80.5000015354157,8|0,0:0|0:0,0:0:0:0:
157,306,135818,6,0,B|185:274|233:302|233:302|269:322|309:298,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
264,216,136438,1,0,0:0:0:0:
204,140,136645,2,0,B|196:100|196:100|212:64,1,80.5000015354157,0|0,0:0|0:0,0:0:0:0:
308,60,137058,2,0,B|324:96|324:96|316:136,1,80.5000015354157,0|0,0:0|0:0,0:0:0:0:
264,216,137472,6,0,L|436:136,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
408,244,138092,1,0,0:0:0:0:
356,324,138299,2,0,P|311:257|343:171,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
396,112,138919,1,0,0:0:0:0:
408,244,139126,6,0,B|376:268|332:248|332:248|296:228|248:260,2,161.000003070831,0|8|0,0:0|0:0|0:0,0:0:0:0:
300,328,140159,1,0,0:0:0:0:
192,300,140366,2,0,P|176:248|196:208,1,80.5000015354157,0|0,0:0|0:0,0:0:0:0:
233,76,140780,6,0,B|209:128|209:128|213:164|213:164|181:228,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
288,140,141400,2,0,B|308:100|308:100|320:20|244:0,1,161.000003070831,0|0,0:0|0:0,0:0:0:0:
211,143,142020,2,0,P|239:131|298:147,1,80.5000015354157,8|0,0:0|0:0,0:0:0:0:
240,260,142434,6,0,P|228:228|260:264,1,140,0|8,0:0|0:0,0:0:0:0:
260,340,143064,1,0,0:0:0:0:
336,304,143274,2,0,P|372:292|420:308,1,70,0|0,0:0|0:0,0:0:0:0:
468,348,143694,1,0,0:0:0:0:
480,264,143904,1,0,0:0:0:0:
376,368,144114,6,0,B|328:288|328:288|268:264,1,140,0|8,0:0|0:0,0:0:0:0:
184,184,144732,1,0,0:0:0:0:
184,184,144938,2,0,B|227:250|227:250|302:276,1,140,0|8,0:0|0:0,0:0:0:0:
352,216,145557,1,0,0:0:0:0:
408,280,145763,5,0,0:0:0:0:
280,180,145969,1,0,0:0:0:0:
432,204,146175,1,0,0:0:0:0:
341,338,146382,1,0,0:0:0:0:
352,216,146588,1,0,0:0:0:0:
352,216,147000,5,0,0:0:0:0:
256,192,147103,12,0,149268,0:0:0:0:
Vovan
Sorry for modding 2 weeks after the request~ M4M (queue -the map to mod is inside- : p/5298485)
I'm a bit busy D:

[01's Easy]

  1. Add the custom combo colours !
  2. Try to map your diff with tiny grid size.
  3. 00:15:033 (2,4) - Fix blanket (help yourself by disabling grid snap & the approach circles)
    Same thing here : (click me!)
    00:23:604 (4,1,2) - Improve these blankets
    00:34:737 (1,2) - Improve / Make blanket
    00:42:454 (3,4) - Improve / Make blanket
    00:52:740 (2,3) - Improve / Make blanket
    00:59:168 (2,3) - Improve / Make blanket
    01:01:311 (4,1) - Improve / Make blanket
    01:05:596 (1,2) - Improve / Make blanket
    01:15:882 (1,2) - Create double blanket
    01:22:739 (1,2) - Improve / Make blanket
    01:46:992 (1,2) - Improve / Make blanket
    01:57:430 (1,2) - Improve / Make blanket
    02:00:367 (4,1,2) - You could do a really cool blanket here
    02:04:143 (1,2) - Improve / Make blanket
    02:10:856 (1,2) - Create double blanket
    02:24:114 (1,2) - Pretty perfect but to improve~
  4. 00:31:313 (1,3) - Make the same sliders ! Copy 3, paste it and ctrl h and ctrl j it
  5. 00:41:597 (2,3,4,5) - Looks random
  6. 00:56:168 (3,4) - Looks really bad, you could do a really good pattern, like symmetry, blanket, double blanket and other...
  7. 01:13:739 (4) - You can improve the shape at the end and make it less harsh
    Same here : (click me!)
    01:26:596 (2) - Same but at the beginning
    02:05:821 (3) - Beginning too
  8. 01:43:513 (1,2,3) - Redo triangle
  9. 02:05:821 (3) - Looks really weird
  10. 02:10:856 (1,3) - Please kill this overlap
  11. 02:21:193 (2,3) - Looks weird
[Advanced]

  1. Rename this diff to Normal, it will look more suitable for the set, that's not because that's 2.5 that it isn't a normal diff ;)
  2. 00:18:890 (3,4) - Good idea of small blanket, but can you improve it a bit ? (i know that will be hard)
  3. 00:39:872 (3,4,5,6) - Can be a bit confusing
  4. 01:00:240 (4) - Can be a bit surprising because you used a different rythm, but I can understand if you keep it because it fits with the song.
  5. 01:05:596 (1,2) - You could improve this blanket a bit
  6. 01:08:168 (7,8) - ^
  7. 01:26:596 (3) - Some slider-art maybe ?
Sorry for ending my mod here, but I'm really busy... :c
Topic Starter
Ora

Lexis wrote:

Sorry for modding 2 weeks after the request~ M4M (queue -the map to mod is inside- : p/5298485)
I'm a bit busy D:

[Advanced]

  1. Rename this diff to Normal, it will look more suitable for the set, that's not because that's 2.5 that it isn't a normal diff ;) I need to figure this out because I had 2 other mods saying to change to Advanced
  2. 00:18:890 (3,4) - Good idea of small blanket, but can you improve it a bit ? (i know that will be hard) I think it's good enough :)
  3. 00:39:872 (3,4,5,6) - Can be a bit confusing I actually disagree. There is a lot of directional flow in this pattern so it should be fine to play imo
  4. 01:00:240 (4) - Can be a bit surprising because you used a different rythm, but I can understand if you keep it because it fits with the song. maybe if other's think I should change
  5. 01:05:596 (1,2) - You could improve this blanket a bit !!!
  6. 01:08:168 (7,8) - ^ good now!
  7. 01:26:596 (3) - Some slider-art maybe ? Done :^) thanks for reminding me, I keep forgetting to change it
Sorry for ending my mod here, but I'm really busy... :c No worries!, I will get to your map in the morning. Thanks for the mod^^
BounceBabe


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What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✫ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✫ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1920x1200 / 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✓ KIAI time and breaks
✫ Timing changes
✕ BPM & Offset

🎧 Sound 🎧
✫ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✫ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns, rhythmical supported spacing and jumps
✫ Flow and transition
✓ Overmapping, SV changes
✫ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✫ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✫ Readability of objects
✓ Blankets, symmetry
✓ Variety of patterns

Icon Legend
[]
  1. Includes a suggestion / Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
Abbreviation Legend
[]

Abbreviation Legend
Difficulty Settings:

HP bar - Health Points bar
CS - Circle Size
AR - Approach Rate
OD - Overall Difficulty
SL - Stack Leniency

SV - Slider Velocity
SM - Slider Multiplier
STR - Slider Tick Rate

DS - Distance Spacing
BSD - Beat Snap Divisor

Design:
CC - Combo Colour (e.g. CC1, CC2, CC3,...)
BG - Background

Other:
ApC - Approach Circle
CP - Combo Pattern
SR - Star Rating

General
[]

  1. I find it fascinating how you always choose the songs with so many timing changes lol.
  2. Since Rocket has a custom background, combo and slider colours for his own difficulty, R1 should as well to keep the GD theme consistent. Otherwise it would be contradticting to have one consistent design theme for all your and R1's difficulties and Rocket has his own. Btw, Rocket's BG doesn't quite match with the main BG's style and size. The main BG is less animu than Rocket's and I feel like they should look similar in art- style and of course they should also have the same resolution imo.
  3. There's a difficulty gap between Easy and Advanced, but I think you know that. The difficulty settings also could do with a bit more adjustment as they are contradicting a bit regarding the level increase. Hard should be harder than Advanced and not easier or equal with the settings of Advanced. Although, SV would be hard to change now so you can leave that I guess. DS is 0,9-1,3-1,2,1,3 for E-A-H-I respectively which is not exactly balanced either. DS on Advanced 1,3 and 1,2 on Hard should also be the opposite. I suggest you use 1,2-1,3 SV and 1,1 DS for your Normal. All difficulties increase in SR by 0,5 so aim for a 2 star Normal - it would fill the gap nicely. I marked the rest below. That's Advanced - Hard - Insane from left to right.
    http://puu.sh/sgc47/4dddc4d628.png
  4. The "soft-hitnormal.wav" as hitnormal is too intense for the song and the constant chime through the whole map gets to the nerves and is also distracting from gameplay since it overtakes the mapping so much. Additionally, the volume of the hitnormal is too loud for the song's volume, especially at the beginning until 00:27:890 - . I highly recommend to find a different, more soft-soothing hitnormal that is less distracting and loud for this calm song.
Easy
[]

Tbh, this does not play like an Easy, more like a Normal. The difficulty is packed with 1/1 elements and has very little amount of longer sliders. You really glued yourself to the idea of mapping the interty of the vocals which should be reduce in density on Easies. Simplifying the vocals a bit would've been better for an Easy. By simplifying I mean turning this dense rhythm 00:14:176 (1,2,3,4,5) - into this http://puu.sh/sgIbj/29ffc3003c.png .

Try comparing your Easy with the Easy of https://osu.ppy.sh/s/296432 or https://osu.ppy.sh/s/9651 for example. On Lucky Star the rhythm is less densed and the vocals are not mapped entirely. For 00:26:414 (1,2,3,4) - this http://puu.sh/sgIr2/0295959aef.jpg would be similar to your mapping - entirely to the vocal. On I Like the rhythm of 00:19:450 (1,2,3,4) - for the vocals is totally simplified and less packed.

Maybe you can adjust this still a little. It will also make the long gaps between each sentence of the lyrics less empty.


  • Appearance, Flow & Transition:
  1. 00:31:313 (1,3) - Visually it would look more appealing if they had the same shape. 00:33:025 (3) - Looks better than 00:31:313 (1) -
  2. 01:26:596 (2) - The half circle of the slider shape could be a little rounder to make the slider shape look better. Before: http://puu.sh/sgHPE/c5e479909f.jpg After: http://puu.sh/sgHQ7/ffa81c2a3b.jpg Same 02:05:821 (3) -
  3. 01:59:108 (3) - 02:14:577 (1,2) - 02:21:193 (2) - Also could be shaped a bit better for aesthetics
  4. 02:10:856 (1,2) - Try to blanket these. They look a bit messy as they are right now.

    Rhythm & Pattern:
  5. 02:27:206 - Start your spinner here. It's half a beat wasted gameplay. It will make better gameplay transition and also match the vocals and violin that spinner works with better.

    Spacing:
  6. 00:41:597 (2,3) - 02:22:434 (3) - Spacing should be 0,9 not 0,8.
  7. 01:00:454 (3,4,1) - Visual spacing should be adjusted due to the BPM change. Compare 01:00:454 (3,4) - with 01:01:311 (4,1) - . Besides, 01:02:168 (1) - should have 0,9 DS but the DS varies from 0,93 to 0,88 and this shouldn't happen in an Easy. Lower than 0,3 is acceptable but higher than 0,3 is not for the simple reason that Easy and Normal difficulty levels need 100% consistent spacing technically and visually to provide the best gameplay without confusion. Go through your difficulty and fix any spacing inconsistencies above 0,3 like 01:13:739 (4,1) - for example.

    Other Issues:
  8. No combo colours on this difficulty. Add them ~
Advanced
[]


  • Appearance, Flow & Transition:
  1. 01:19:310 (1,2) - Having the circle in a blanket with the previous slider breaks the flow a bit when looking at how 01:19:310 (1,2,3) - plays overall. Transition and flow would be better with 01:19:953 (2) - stacked on the slider start of 01:20:168 (3) -
  2. 01:26:596 (3,4) - These are really lovely :)

    Rhythm & Pattern:
  3. 00:20:176 (4,5) - The 1/2 sliders really don't match with your vocal mapping at the start and the instruments are also weakly expressed for them to be "worth" being mapped to. If you'd remove them and reverse the previous slider 00:18:890 (3) - it will match the mapping more than having the sliders mapped to those weakly expressed instruments. It will definitely fit the rest of your mapping by comparison. The more intensified rhythm starts here 00:27:890 - so the first part should be left entirely mapped to the vocals. (For reference: 00:33:881 (5,6) - is stronger expressed and does support the music better)
  4. 00:47:597 - Why didn't you map the bongos here? They are really strong. By 00:47:382 - the vocalist's voice has almost completely faded out so and leaving those strong instruments out would be a waste. Shortening 00:46:739 (3) - and adding a couple circle or http://puu.sh/sgGP4/4a514c7f3d.jpg or like you did for the rest of this melody 00:54:454 (7,8) - will musically fit better
  5. 01:50:036 (8) - The violin strokes are long in this section and this 1/2 slider doesn't support these. In fact the 1/2 slider doesn't go with anything in the music. There's only the violin strokes and the guitar pinch from 01:49:601 - to 01:50:471 - that occurs every 2 beats or so. Another 1/1 slider and circle will musically be more supportive.

    Spacing:
  6. 00:39:872 (3,4,5,6) - see that the spacing through the timing change visually remains the same. They look a bit inconsistent right now and should be adjusted to that. 00:39:872 (3,4) - 00:40:761 (5,6) - is bigger than 00:40:330 (4,5) - 00:41:179 (6,1) -
  7. 01:15:025 (3) - Spacing inconsistency of 0,06 that should be fixed. Same 02:11:476 (2) - 0,1 difference
  8. 01:56:560 (6,7,8,1) - There is a BPM change at this point but you didn't adapt to that with changing the DS so they look visually the same. http://puu.sh/sgHfB/f6449740cc.jpg The DS after the preview point is fine but for transitional purpose, visually consistent spacing between 01:57:212 (8,1) - makes the transition between the BPM changes better and less noticeable. Looking at that individually without knowing there is a BPM change, one would assume it's a spacing mistake. Slightly the same here: 02:10:436 (5,1,2) -

    If you don't understand what I mean look at this map of mine https://osu.ppy.sh/s/525016 I changed the SV accordingly to the sections of the song but visually kept the DS the same so I decreased the DS by 0,1 every SV change.

    Other Issues:
  9. 00:41:597 (1,3) - Could be stacked a bit better
Hard
[]


  • Appearance, Flow & Transition:
  1. 01:12:239 (5,1) - Stacking 5 onto the sliderstart of 1 will make a better pattern transition and flow from 01:11:382 (2,3) - to 01:11:596 (3,4) - which is rather linear. 01:11:382 (2,3,4,5) - creates a weird rectrangular.

    Rhythm & Pattern:
  2. 00:59:597 (3,4,5) - The raise in tone of the guitar is here 01:00:240 (5) - not 01:00:454 (1) - so the jump would fit between 01:00:025 (4,5) - a lot better musically aside from the rhythm not really matching the music 01:00:240 (5,1) - http://puu.sh/sgFjm/af93dbec0a.jpg (A jump between 01:00:025 (4,5) - would be better regarding the screen)

    Spacing:
  3. All those spacing inconsistencies are disturbing me. 00:14:176 (1,2,3,4) - 1,18 00:15:890 (4) - 1,17 00:17:176 (6) - 1,23 00:22:318 (3) - from 1,22 to 1,18. They should all be 1,2. Any differences from the normal DS that are highger than 0,3 should be fixed or they will visually look messy aside from them not being consistent. I assumed you changed to 1,3 here 00:28:531 (2,3) - hence the 1,27 change but then its 00:30:243 (2) - 1,22 and right after 00:30:885 (3) - 1,32 again? Same here 00:35:379 (2) - 1,26 and 1,34. Plenty more like these after this point. This needs to polished up through the whole difficulty. Looks messy and it's wrong too. Some screen:
    00:38:161 (1,2,3,4) - http://puu.sh/sgFbs/5b51ceda36.jpg
  4. Your jumps also vary a lot in spacing. 00:27:890 (1) - 2,2 00:32:597 (6) - 2,4 00:51:883 (1) - 00:53:597 (1) - 2,5 00:54:454 (3) - 2,2 and 2,56 01:15:882 (1) - 2,75 02:00:786 (1) - 2,8 02:02:045 (4) - 2,0 02:02:464 (1) - 2,1 and so on. Try to have them all at the same DS. 2,4 is in the middle of them all so I think you should use that.
  5. 01:22:739 (1) - 2,0 01:24:453 (1) - 2,2? ^ when the tone of her voice gets lower and not higher, if at all it should be the opposite. 01:26:168 (1,1) - Same again why are they different when the music is exactly the same and in fact 01:27:882 (1) - the tone of vocal AND bongos gets higher, not lower.
  6. 00:37:091 (2,3,1) - Visually this clustered slider overlap is too dense for the rest of the mapping and feels rather forced than fluent. Everything is pressed tightly into one spot. Music doesn't really change at this point either so I don't understand the clustered spacing.
  7. 00:32:169 (5,6) - Why did you add a jump here? I fail to understand. Listen to the whole section 00:31:313 (1,2,3,4,5,6) - musically it's EXACTLY the same. There is literally no difference between 00:31:313 (1,2,3,4) - and 00:32:169 (5,6) - Really is out of place.
  8. 00:33:881 (3,4,1) - ^ Why is the jump between 3 and 4 and not 4 and 1 where it musically fits better. 00:33:025 (1,2,3,4) - Is musically the same, again. The only place where I could understand a jump is between 00:34:309 (4,1) - as there is a slight change of tone in the vocalist's tone although I'd even disagree with that since the tone is lowered not raised. But either way, a jump between 00:33:881 (3,4) - does not fit and is musically not supported. Same here 00:38:161 (1,2,3,4) -
  9. 00:46:739 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - ^ same but with instruments - they should all have the same spacing
  10. 00:51:883 (1,2,3,4,5) - this kind of pattern placement and jumps are fitting the music, whereas 00:56:597 (4,5) - 00:57:668 (2,3,4) - 00:59:383 (2,3) - does not so you should adjust them to the first since, you guessed it, musically, 00:51:883 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - are the same.
  11. 01:29:596 (1,2,1) - I know you want to overlap these 01:32:205 (2,1) - but you ignore spacing for the sake of that which is wrong since they are all 1/1 gaps but the spacing is 1,5 and 2,0. Same 01:33:075 (1,2,1) - 01:36:554 (1,2,1) - . The only one that is correct would be the last 01:40:033 (1,2,1) -
  12. 01:45:252 (3,4) - These jumps don't make any sense musically. The music is calm and does not have any sudden beats or anything that could support jumps. They are not even jumps really, more like spacing changes that don't fit.
  13. 01:50:036 (4,1) - Another spacing change that doesn't make sense when you had smaller spacing between 01:46:122 (4,1) - . 01:46:122 (4,1) - is a violin tone raise and 01:50:036 (4,1) - too so 01:46:122 (4,1) - should have larger spacing that is somewhat equal to 01:50:471 (1) - for it to be reasonable and musically fitting.
  14. 01:54:385 (3,1) - 3,4 01:55:473 (3,1) - 2,4 01:56:560 (1) - 2,8? when it's musically the same. They all should be consistent honestly.
  15. 02:04:143 (1) - This squeezed jump doesn't fit to the rest of your jumps.
  16. 02:05:611 (4,1) - I can't understand this jump. 02:04:143 (1,2,3,4) - is a gradual decrease in vocal volume and then you throw a random jump that doesn't fit at all 02:05:821 (1) - . Not even the soft instruments in the background support it. The only thing that I can think of here is that you mapped to the vocals and only put that jump here because of the NC or downbeat which is wrong. It also has to musically fit. Use consistent spacing here, a jump merely does not fit. Exactly the same here 02:10:856 (1,2,3,4,1) - 02:17:472 (1,2,3,4,1) - you only made this jump because of the NC / downbeat but it does not match the vocal that get lower in tone.

    Here too but with instruments: 02:07:499 (1) - The instruments that this is mapped to are way too soft for this slider to have a jump. (For reference: 02:08:968 (4,1) - I can understand because it emphasises the vocalist's raise in tone 02:13:750 (3,1) - here I can understand it too because the violin changes in tone so it fits)
  17. 02:24:114 (1,2,3,4,1,2,3,4,5,1) - The spacing should gradually decrease and not be jumpy at the end. For more details refer to Hard-Insane mod.

    Hitsounds:
  18. 00:45:025 (1) - Forgot a clap on the slider end

    Combo Pattern:
  19. 02:27:000 (1) - Remove NC as the CP is placed to the vocals and this breaks the CP.

    Other Issues:
  20. 01:11:596 (3) - Offscreen object http://puu.sh/sgaY1/00d0068ea2.jpg
  21. Just noting that for future maps but since you changed SV it doesn't affect this difficulty. "No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap." Source: https://osu.ppy.sh/wiki/Ranking_Criteria#Timing http://puu.sh/sgb7r/4cb574fbb6.png http://puu.sh/sgb6g/170d0427f8.png
Hard-Insane
[]


  • Appearance, Flow & Transition:
  1. 01:01:954 (8) - Creating a star pattern here would make the flow more fluent and transition better and less blocky. The gradually decreased Z jumps will also match with the bongos' tone decrease. http://puu.sh/sge5D/28b91ab9f6.jpg
  2. 01:59:108 (1,2,3,4,5,6,7) - The pattern arrangement of these circles looks clustered. Maybe you can work around of that and make them spaced out a bit more so the area becomes less packed.

    Rhythm & Pattern:
  3. 00:45:025 (1,2) - After the whole jumpyness from the last part until now, the long 3/1 slider breaks the mapping a bit. It creates blocked gameplay to switch from jumpy fast patterns to a really long slider. So either a slow down of pattern pace from the previous part http://puu.sh/sgdHP/5d3024d002.jpg (which will also suit the lowering in tone from the vocals) or two 2/1 sliders instead of 00:45:025 (1,2) - would suit better here.
  4. 02:03:304 (4) - No triple to the bongos? Your rhythm was consistent through the whole difficulty until this point. Same goes for the rest of the map. You left the triples out completely after that point. You should consider adding them back since otherwise it would conflict with your mapping. NOTE: The rhythm of your patterns are mapped exactly to the rhythm of the song but after the break they are not. The song, however, intensifies after the break so the mapping should as well. Hence, why the triples would be more reasonable after the break than before. Nevertheless, you should keep them and add them, instead of removing the triples from before the break and only add them after the break - if that makes any sense lol.
  5. 02:14:164 (1,2,3) - Looks and plays way too clustered compared to the rest of the mapping. You should loosen the small spacing a bit.

    Spacing:
  6. 00:43:311 (1,2,3,4) - Jump here from 2 to 4 doesn't make sense. I get these 00:41:597 (1,2,3,4,5,6) - as they are mapped to vocals and also emphasize them but 00:43:311 (1,2,3,4,5,6) - is mapped to instruments again. The vocals also get softer and lower in tone so a jump doesn't suit here.
  7. 01:08:382 (5,6) - You've had consistent spacing on the previous patterns (01:04:525 (2,3,4,5,6) - 00:54:240 (2,3,4,5,6) - 00:57:668 (2,3,4,5,6) - etc) that were mapped to the bongos which makes this one feel out of place as it is too small. Increased spacing between those would match with the rest and also be more reasonable and consistent.
  8. 01:09:025 (7,8,9,10,11,12) - 01:09:025 (7,8,9) - Jump 01:09:882 (10,11,12) - no jump but why? The vocal and instruments sound exactly the same. I don't hear a difference. You should make a jump or normal DS for both.
  9. 01:18:025 (2,3,4) - Spacing should be a little more increase between 2 and 3 as they are 1/2 elements and 3 to 4 is a slider jump triple which has visually similar spacing but is a 1/4 pattern. Otherwise it could easily be misread. Furthermore, I'd like to point out that this kind of slider jump triple is nowhere else used in your difficulty so it would be reasonable to make this have normal DS instead to match the rest of your mapping. http://puu.sh/sgeKK/8d80778623.jpg Also: 01:18:668 (4,5,6,1) - should all be 2,0 DS since they are all 1/2 too.
  10. 02:24:114 (1,2,3,4,1,2,3,4) - Again, the tone of the vocalist's singing is getting lower not higher so the spacing should too. The jumps would be more reasonable if they were here 02:24:114 (1,2,3,4) - and the normal DS would be more reasonable if it was 02:25:763 (1,2,3,4) - . Additionally, the spacing / jumps of 02:25:763 (1,2,3,4) - should be consistent. Meaning, increase the spacing between 02:26:588 (3,4) - so it has the same spacing / jump that 02:26:382 (2,3) - 02:25:763 (1,2) - have. But impo, I would make them all 02:24:114 (1,2,3,4,1,2,3,4,1) - have gradually decreasing spacing to match the tone 100% and to conclude the difficulty better.

    Combo Pattern:
  11. 00:13:962 (1,1) - Remove NC of 00:14:176 (1) - . These is no beat yet and this is merely vocals at the beginning so you also should have your CP placed accordingly. That low volume melody in the background can't be seen as something to place your CPs to. First beat is here 00:27:890 -
  12. 01:09:025 (7) - Forgot a NC here
Really liked the intertwining pattern arrangement. 00:36:449 (1,2,3,4,5) - 01:19:310 (1,2,3,4,5,1) - 01:22:310 (6,1,2,3) - for example. Very unique and creative way of mapping - suits the song too. Definitely use this more often in your maps to give your mapping style a unique style. It'll be easier to recognize.

Overall
[]

  1. Modding Time: 4 hours
  2. Really loved the uniqueness of mapping from Hard and Blue Skies. You two need to keep this in your mapping style. Plays nicely and adds recognition to your mapping styles. The flow is overall pretty natural too except a few parts. The general section definitely needs to be looked into as well as the spacing changes / jumps that don't musically fit or are contradicting sometimes. You also should make sure that the DS adapts to the BPM changes in every difficulty - this is really important as they are barely noticeable. Have a star for support ~
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
[u]Additional Feedback[/u]

[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/heartpop.gif[/img] [color=#FF0000]What I disliked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve:
Topic Starter
Ora

Ora wrote:

I'll be editing this post with replies throughout the night next day or so. Thanks for spending all of that time on my mapset, you always deliver with the most detailed mods :)




BounceBabe wrote:



Weekly Lottery Queue


What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✫ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✫ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1920x1200 / 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✓ KIAI time and breaks
✫ Timing changes
✕ BPM & Offset

🎧 Sound 🎧
✫ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✫ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns, rhythmical supported spacing and jumps
✫ Flow and transition
✓ Overmapping, SV changes
✫ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✫ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✫ Readability of objects
✓ Blankets, symmetry
✓ Variety of patterns

Icon Legend
[]
  1. Includes a suggestion / Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
Abbreviation Legend
[]

Abbreviation Legend
Difficulty Settings:

HP bar - Health Points bar
CS - Circle Size
AR - Approach Rate
OD - Overall Difficulty
SL - Stack Leniency

SV - Slider Velocity
SM - Slider Multiplier
STR - Slider Tick Rate

DS - Distance Spacing
BSD - Beat Snap Divisor

Design:
CC - Combo Colour (e.g. CC1, CC2, CC3,...)
BG - Background

Other:
ApC - Approach Circle
CP - Combo Pattern
SR - Star Rating

General
[]

  1. I find it fascinating how you always choose the songs with so many timing changes lol. yeah just unlucky I guess :/
  2. Since Rocket has a custom background, combo and slider colours for his own difficulty, R1 should as well to keep the GD theme consistent. Otherwise it would be contradticting to have one consistent design theme for all your and R1's difficulties and Rocket has his own. Btw, Rocket's BG doesn't quite match with the main BG's style and size. The main BG is less animu than Rocket's and I feel like they should look similar in art- style and of course they should also have the same resolution imo. I talked to him a little bit about this, and he doesn't want to have another BG (he likes this one too much lol) but you make a good point. I will try to convince him.
  3. There's a difficulty gap between Easy and Advanced, but I think you know that. The difficulty settings also could do with a bit more adjustment as they are contradicting a bit regarding the level increase. Hard should be harder than Advanced and not easier or equal with the settings of Advanced. Although, SV would be hard to change now so you can leave that I guess. DS is 0,9-1,3-1,2,1,3 for E-A-H-I respectively which is not exactly balanced either. DS on Advanced 1,3 and 1,2 on Hard should also be the opposite. I suggest you use 1,2-1,3 SV and 1,1 DS for your Normal. All difficulties increase in SR by 0,5 so aim for a 2 star Normal - it would fill the gap nicely. I marked the rest below. That's Advanced - Hard - Insane from left to right. I'll see what I can do about the spread, but I'm not sure I agree with some of what you mention because Hard has varying DS in parts compared to Advanced diff (because Adv is constant 1.3) which sets them aside from each other. I see your point but I don't think it's a huge issue. I also think that as HR is his own seperate GD from the set, that he should be able to use CS,DS,AR etc based on his own mapping style, as long as it's reasonable. If you have anything to reply to this please do, I could be wrong
    http://puu.sh/sgc47/4dddc4d628.png
  4. The "soft-hitnormal.wav" as hitnormal is too intense for the song and the constant chime through the whole map gets to the nevers and is also distracting from gameplay since it overtakes the mapping so much. Additionally, the volume of the hitnormal is too loud for the song's volume, especially at the beginning until 00:27:890 - . I highly recommend to find a different, more soft-soothing hitnormal that is less distracting and loud for this calm song. fixed! and I am getting new hitsounds from LordRaika so that should fix all of these issues.



Advanced
[]


  • Appearance, Flow & Transition:
  1. 01:19:310 (1,2) - Having the circle in a blanket with the previous slider breaks the flow a bit when looking at how 01:19:310 (1,2,3) - plays overall. Transition and flow would be better with 01:19:953 (2) - stacked on the slider start of 01:20:168 (3) - The biggest problem with stacking this is that I never do it at any other part in the map. I will change it but it might need to be changed back or maybe even remapped if the pattern I have is really bad for the flow
  2. 01:26:596 (3,4) - These are really lovely :) thanks bouncebabe :^) just added the first slider before you modded

    Rhythm & Pattern:
  3. 00:20:176 (4,5) - The 1/2 sliders really don't match with your vocal mapping at the start and the instruments are also weakly expressed for them to be "worth" being mapped to. If you'd remove them and reverse the previous slider 00:18:890 (3) - it will match the mapping more than having the sliders mapped to those weakly expressed instruments. It will definitely fit the rest of your mapping by comparison. The more intensified rhythm starts here 00:27:890 - so the first part should be left entirely mapped to the vocals. (For reference: 00:33:881 (5,6) - is stronger expressed and does support the music better) Yup! I was really incosistent with mapping the vocals in the beginning. Thanks for checking this.
  4. 00:47:597 - Why didn't you map the bongos here? They are really strong. By 00:47:382 - the vocalist's voice has almost completely faded out so and leaving those strong instruments out would be a waste. Shortening 00:46:739 (3) - and adding a couple circle or http://puu.sh/sgGP4/4a514c7f3d.jpg or like you did for the rest of this melody 00:54:454 (7,8) - will musically fit better I didn't map the vocals here because I left it for the upper difficulties. For this diff I wanted to just map the long bass sound. Also the part that you said to map it like has a different guitar part that is more obvious to be mapped as two 1/2 sliders
  5. 01:50:036 (8) - The violin strokes are long in this section and this 1/2 slider doesn't support these. In fact the 1/2 slider doesn't go with anything in the music. There's only the violin strokes and the guitar pinch from 01:49:601 - to 01:50:471 - that occurs every 2 beats or so. Another 1/1 slider and circle will musically be more supportive. I'm not sure that I agree with this. I hear a change in pitch for the guitar and I think it could be represented by two 1/2 sliders like I have it. Are you sure? :o

    Spacing:
  6. 00:39:872 (3,4,5,6) - see that the spacing through the timing change visually remains the same. They look a bit inconsistent right now and should be adjusted to that. 00:39:872 (3,4) - 00:40:761 (5,6) - is bigger than 00:40:330 (4,5) - 00:41:179 (6,1) - I fixed them to be all 1.3 DS (not sure why they weren't in the first place...) I think they are fine now? D:
  7. 01:15:025 (3) - Spacing inconsistency of 0,06 that should be fixed. Same 02:11:476 (2) - 0,1 difference fixed ! nice find
  8. 01:56:560 (6,7,8,1) - There is a BPM change at this point but you didn't adapt to that with changing the DS so they look visually the same. http://puu.sh/sgHfB/f6449740cc.jpg The DS after the preview point is fine but for transitional purpose, visually consistent spacing between 01:57:212 (8,1) - makes the transition between the BPM changes better and less noticeable. Looking at that individually without knowing there is a BPM change, one would assume it's a spacing mistake. Slightly the same here: 02:10:436 (5,1,2) - Yeah I knew this part didn't look right to me. good find on the 2nd one too, I would have never noticed. fixed!

    If you don't understand what I mean look at this map of mine https://osu.ppy.sh/s/525016 I changed the SV accordingly to the sections of the song but visually kept the DS the same so I decreased the DS by 0,1 every SV change.

    Other Issues:
  9. 00:41:597 (1,3) - Could be stacked a bit better
tweaked it a little bit. should be good now :)


Hard-Insane
[]


  • Appearance, Flow & Transition:
  1. 01:01:954 (8) - Creating a star pattern here would make the flow more fluent and transition better and less blocky. The gradually decreased Z jumps will also match with the bongos' tone decrease. http://puu.sh/sge5D/28b91ab9f6.jpg I see your reasoning for the pattern you suggest but I really want to keep the pattern I made for 01:02:168 (1,2,3,4,5,6) - as the transition into the next part. Just my opinion
  2. 01:59:108 (1,2,3,4,5,6,7) - The pattern arrangement of these circles looks clustered. Maybe you can work around of that and make them spaced out a bit more so the area becomes less packed. should be fine now with no overlaps

    Rhythm & Pattern:
  3. 00:45:025 (1,2) - After the whole jumpyness from the last part until now, the long 3/1 slider breaks the mapping a bit. It creates blocked gameplay to switch from jumpy fast patterns to a really long slider. So either a slow down of pattern pace from the previous part http://puu.sh/sgdHP/5d3024d002.jpg (which will also suit the lowering in tone from the vocals) or two 2/1 sliders instead of 00:45:025 (1,2) - would suit better here. I will try making the long slider into a reverse slider. should fix the flow for that part
  4. 02:03:304 (4) - No triple to the bongos? Your rhythm was consistent through the whole difficulty until this point. Same goes for the rest of the map. You left the triples out completely after that point. You should consider adding them back since otherwise it would conflict with your mapping. NOTE: The rhythm of your patterns are mapped exactly to the rhythm of the song but after the break they are not. The song, however, intensifies after the break so the mapping should as well. Hence, why the triples would be more reasonable after the break than before. Nevertheless, you should keep them and add them, instead of removing the triples from before the break and only add them after the break - if that makes any sense lol. yeah I was waiting for someone to say something about this issue. All fixed now!
  5. 02:14:164 (1,2,3) - Looks and plays way too clustered compared to the rest of the mapping. You should loosen the small spacing a bit. fixed, but I want to keep the same pattern!

    Spacing:
  6. 00:43:311 (1,2,3,4) - Jump here from 2 to 4 doesn't make sense. I get these 00:41:597 (1,2,3,4,5,6) - as they are mapped to vocals and also emphasize them but 00:43:311 (1,2,3,4,5,6) - is mapped to instruments again. The vocals also get softer and lower in tone so a jump doesn't suit here. the idea here was to emphasize not only the vocals but the guitar (mainly). the first two tones are short and then the long guitar at 00:43:311 - . 00:43:525 (2,3) - makes sense in my opinion and flows well with the clap, but I don't know what you mean when you say "2 to 4". If you looked at the whole rhythm in this section, the rhythm still supports the instruments if you were to take out the vocals. I don't see it as a major issue but I might fix up the rhythm for 00:43:311 (1,2,3,4,5,6) - if more people think it's important enough
  7. 01:08:382 (5,6) - You've had consistent spacing on the previous patterns (01:04:525 (2,3,4,5,6) - 00:54:240 (2,3,4,5,6) - 00:57:668 (2,3,4,5,6) - etc) that were mapped to the bongos which makes this one feel out of place as it is too small. Increased spacing between those would match with the rest and also be more reasonable and consistent. nice find, just a little off but fixed now ^^
  8. 01:09:025 (7,8,9,10,11,12) - 01:09:025 (7,8,9) - Jump 01:09:882 (10,11,12) - no jump but why? The vocal and instruments sound exactly the same. I don't hear a difference. You should make a jump or normal DS for both. yeah I tried to remap this part and messed it up. should be good now
  9. 01:18:025 (2,3,4) - Spacing should be a little more increase between 2 and 3 as they are 1/2 elements and 3 to 4 is a slider jump triple which has visually similar spacing but is a 1/4 pattern. Otherwise it could easily be misread. Furthermore, I'd like to point out that this kind of slider jump triple is nowhere else used in your difficulty so it would be reasonable to make this have normal DS instead to match the rest of your mapping. http://puu.sh/sgeKK/8d80778623.jpg Also: 01:18:668 (4,5,6,1) - should all be 2,0 DS since they are all 1/2 too. Really confused about this part, maybe we can look at it in-game together sometime this week? :o I'll try to message you
  10. 02:24:114 (1,2,3,4,1,2,3,4) - Again, the tone of the vocalist's singing is getting lower not higher so the spacing should too. The jumps would be more reasonable if they were here 02:24:114 (1,2,3,4) - and the normal DS would be more reasonable if it was 02:25:763 (1,2,3,4) - . Additionally, the spacing / jumps of 02:25:763 (1,2,3,4) - should be consistent. Meaning, increase the spacing between 02:26:588 (3,4) - so it has the same spacing / jump that 02:26:382 (2,3) - 02:25:763 (1,2) - have. But impo, I would make them all 02:24:114 (1,2,3,4,1,2,3,4,1) - have gradually decreasing spacing to match the tone 100% and to conclude the difficulty better. yup you make some really good points. fixed it, but I just made the spacing more consistent with 02:24:732 (2,3) - and 02:25:557 (4,1) - instead of decreasing DS.

    Combo Pattern:
  11. 00:13:962 (1,1) - Remove NC of 00:14:176 (1) - . These is no beat yet and this is merely vocals at the beginning so you also should have your CP placed accordingly. That low volume melody in the background can't be seen as something to place your CPs to. First beat is here 00:27:890 - fixed NCs but what does CP mean ? :o
  12. 01:09:025 (7) - Forgot a NC here fixed!
Really liked the intertwining pattern arrangement. 00:36:449 (1,2,3,4,5) - 01:19:310 (1,2,3,4,5,1) - 01:22:310 (6,1,2,3) - for example. Very unique and creative way of mapping - suits the song too. Definitely use this more often in your maps to give your mapping style a unique style. It'll be easier to recognize.

Overall
[]

  1. Modding Time: 4 hours
  2. Really loved the uniqueness of mapping from Hard and Blue Skies. You two need to keep this in your mapping style. Plays nicely and adds recognition to your mapping styles. The flow is overall pretty natural too except a few parts. The general section definitely needs to be looked into as well as the spacing changes / jumps that don't musically fit or are contradicting sometimes. You also should make sure that the DS adapts to the BPM changes in every difficulty - this is really important as they are barely noticeable. Have a star for support ~
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
Additional Feedback

What I liked: WOW that was a lot, even for me. You helped me find some important DS and rhythm issues.
What I disliked: nothing to dislike really. your modding style is so clean and actually has reasoning behind each change.
What you could improve: nothing really. there were just a few mods that you made I was confused about but they shouldn't be a problem and I plan to just messege you in game when you are free. I apologize for this mod reply being late, but I had a pretty hectic week and wasn't able to play osu.
HappyRocket88

BounceBabe wrote:

Hard
[]


  • Appearance, Flow & Transition:
  1. 01:12:239 (5,1) - Stacking 5 onto the sliderstart of 1 will make a better pattern transition and flow from 01:11:382 (2,3) - to 01:11:596 (3,4) - which is rather linear. 01:11:382 (2,3,4,5) - creates a weird rectrangular.

    Rhythm & Pattern:
  2. 00:59:597 (3,4,5) - The raise in tone of the guitar is here 01:00:240 (5) - not 01:00:454 (1) - so the jump would fit between 01:00:025 (4,5) - a lot better musically aside from the rhythm not really matching the music 01:00:240 (5,1) - http://puu.sh/sgFjm/af93dbec0a.jpg (A jump between 01:00:025 (4,5) - would be better regarding the screen)

    Spacing:
  3. All those spacing inconsistencies are disturbing me. 00:14:176 (1,2,3,4) - 1,18 00:15:890 (4) - 1,17 00:17:176 (6) - 1,23 00:22:318 (3) - from 1,22 to 1,18. They should all be 1,2. Any differences from the normal DS that are highger than 0,3 should be fixed or they will visually look messy aside from them not being consistent. I assumed you changed to 1,3 here 00:28:531 (2,3) - hence the 1,27 change but then its 00:30:243 (2) - 1,22 and right after 00:30:885 (3) - 1,32 again? Same here 00:35:379 (2) - 1,26 and 1,34. Plenty more like these after this point. This needs to polished up through the whole difficulty. Looks messy and it's wrong too. Some screen:
    00:38:161 (1,2,3,4) - http://puu.sh/sgFbs/5b51ceda36.jpg Tried to make them more consistent! :3
  4. Your jumps also vary a lot in spacing. 00:27:890 (1) - 2,2 00:32:597 (6) - 2,4 00:51:883 (1) - 00:53:597 (1) - 2,5 00:54:454 (3) - 2,2 and 2,56 01:15:882 (1) - 2,75 02:00:786 (1) - 2,8 02:02:045 (4) - 2,0 02:02:464 (1) - 2,1 and so on. Try to have them all at the same DS. 2,4 is in the middle of them all so I think you should use that. Hope all they're 2.2x now. x.x
  5. 01:22:739 (1) - 2,0 01:24:453 (1) - 2,2? ^ when the tone of her voice gets lower and not higher, if at all it should be the opposite. 01:26:168 (1,1) - Same again why are they different when the music is exactly the same and in fact 01:27:882 (1) - the tone of vocal AND bongos gets higher, not lower.
  6. 00:37:091 (2,3,1) - Visually this clustered slider overlap is too dense for the rest of the mapping and feels rather forced than fluent. Everything is pressed tightly into one spot. Music doesn't really change at this point either so I don't understand the clustered spacing.
  7. 00:32:169 (5,6) - Why did you add a jump here? I fail to understand. Listen to the whole section 00:31:313 (1,2,3,4,5,6) - musically it's EXACTLY the same. There is literally no difference between 00:31:313 (1,2,3,4) - and 00:32:169 (5,6) - Really is out of place. I understand what you mean but frankly speaking, it fits as is since it gives players the idea the density increases slightly among the notes. Jumps doesn't have to be all where the song calls for it, specially over a difficulty which allows to be a little bit inconsistent regarding the place to play them as long as they make sense with the map.
  8. 00:33:881 (3,4,1) - ^ Why is the jump between 3 and 4 and not 4 and 1 where it musically fits better. 00:33:025 (1,2,3,4) - Is musically the same, again. The only place where I could understand a jump is between 00:34:309 (4,1) - as there is a slight change of tone in the vocalist's tone although I'd even disagree with that since the tone is lowered not raised. But either way, a jump between 00:33:881 (3,4) - does not fit and is musically not supported. Same here 00:38:161 (1,2,3,4) -
  9. 00:46:739 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - ^ same but with instruments - they should all have the same spacing. Same reason of musical tone.
  10. 00:51:883 (1,2,3,4,5) - this kind of pattern placement and jumps are fitting the music, whereas 00:56:597 (4,5) - 00:57:668 (2,3,4) - 00:59:383 (2,3) - does not so you should adjust them to the first since, you guessed it, musically, 00:51:883 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - are the same.
  11. 01:29:596 (1,2,1) - I know you want to overlap these 01:32:205 (2,1) - but you ignore spacing for the sake of that which is wrong since they are all 1/1 gaps but the spacing is 1,5 and 2,0. Same 01:33:075 (1,2,1) - 01:36:554 (1,2,1) - . The only one that is correct would be the last 01:40:033 (1,2,1) - I don't necessarily agree but reduced! xD
  12. 01:45:252 (3,4) - These jumps don't make any sense musically. The music is calm and does not have any sudden beats or anything that could support jumps. They are not even jumps really, more like spacing changes that don't fit. same reason of the musically emphasis argument.
  13. 01:50:036 (4,1) - Another spacing change that doesn't make sense when you had smaller spacing between 01:46:122 (4,1) - . 01:46:122 (4,1) - is a violin tone raise and 01:50:036 (4,1) - too so 01:46:122 (4,1) - should have larger spacing that is somewhat equal to 01:50:471 (1) - for it to be reasonable and musically fitting. ^
  14. 01:54:385 (3,1) - 3,4 01:55:473 (3,1) - 2,4 01:56:560 (1) - 2,8? when it's musically the same. They all should be consistent honestly. ^
  15. 02:04:143 (1) - This squeezed jump doesn't fit to the rest of your jumps.
  16. 02:05:611 (4,1) - I can't understand this jump. 02:04:143 (1,2,3,4) - is a gradual decrease in vocal volume and then you throw a random jump that doesn't fit at all 02:05:821 (1) - . Not even the soft instruments in the background support it. The only thing that I can think of here is that you mapped to the vocals and only put that jump here because of the NC or downbeat which is wrong. It also has to musically fit. Use consistent spacing here, a jump merely does not fit. Exactly the same here 02:10:856 (1,2,3,4,1) - 02:17:472 (1,2,3,4,1) - you only made this jump because of the NC / downbeat but it does not match the vocal that get lower in tone. Woo, this was my bad. x.x Fixed!✔

    Here too but with instruments: 02:07:499 (1) - The instruments that this is mapped to are way too soft for this slider to have a jump. (For reference: 02:08:968 (4,1) - I can understand because it emphasises the vocalist's raise in tone 02:13:750 (3,1) - here I can understand it too because the violin changes in tone so it fits)
  17. 02:24:114 (1,2,3,4,1,2,3,4,5,1) - The spacing should gradually decrease and not be jumpy at the end. For more details refer to Hard-Insane mod. Disagree. The song does surely go slower but it doesn't mean the spacing and the tone of density must go in the same direction, specially when the momentum of the song remains of the last part and it deserve, from my point of view, stronger emphasis than the previous parts.

    Hitsounds:
  18. 00:45:025 (1) - Forgot a clap on the slider end.

    Combo Pattern:
  19. 02:27:000 (1) - Remove NC as the CP is placed to the vocals and this breaks the CP.

    Other Issues:
  20. 01:11:596 (3) - Offscreen object http://puu.sh/sgaY1/00d0068ea2.jpg
  21. Just noting that for future maps but since you changed SV it doesn't affect this difficulty. "No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap." Source: https://osu.ppy.sh/wiki/Ranking_Criteria#Timing http://puu.sh/sgb7r/4cb574fbb6.png http://puu.sh/sgb6g/170d0427f8.png Yeah! :3
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
Additional Feedback

What I liked: Really well detailed mods as always. It's really good that you explain your mods specifically in the parts where you have a concern because it does show you looked up at your map and actually want to help.
What I disliked: The main concept of how spacing should be biased over Hard difficulties. Back in times, and I guess you'd already modded a diff of mine, the spacing was an issue all the time because it wasn't consistent. Nowadays, having those minor inconsistencies aren't an issue anymore due to it doesn't affect gameplay as much as it was tough. Having slight changes and minor differences among the notes doesn't mean it becomes unrankable or omgft-this-must-be fixed things.
What you could improve: I really liked that you explained the overall issue/problem/concern and gave a deep-full explanation about them however, it would have been cooler if you had provided examples or screenshots specifying how to fix it. It's nice to tell the problem but is nicer if you tell how you would like to be fixed.
Thank you very much for modding. \w/
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 117212
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Harmonia
TitleUnicode:Harmonia
Artist:Kotringo
ArtistUnicode:コトリンゴ
Creator:Ora
Version:Rocket's Hard
Source:心が叫びたがってるんだ
Tags:the anthem of the heart animation original soundtrack mito (clammbon) [-R1] HappyRocket88
BeatmapID:1124806
BeatmapSetID:527896

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"The girl with blue eyes.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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296,152,51025,2,0,L|364:124,1,70,0|0,0:0|0:0,0:0:0:0:
384,24,51454,2,0,L|316:52,1,70,8|0,0:0|0:0,0:0:0:0:
424,192,51883,6,0,P|452:248|396:332,1,140,0|8,0:0|0:0,0:0:0:0:
348,348,52525,1,0,0:0:0:0:
292,288,52740,2,0,L|280:252,2,35,0|0|0,0:0|0:0|0:0,0:0:0:0:
424,192,53168,1,8,0:0:0:0:
372,252,53383,1,0,0:0:0:0:
208,316,53597,6,0,B|155:292|144:233|144:233|200:248,1,140,0|8,0:0|0:0,0:0:0:0:
256,212,54240,1,0,0:0:0:0:
112,164,54454,2,0,P|92:176|80:196,2,35
208,316,54883,1,0,0:0:0:0:
173,240,55097,1,0,0:0:0:0:
288,288,55311,6,0,B|320:276|328:232|328:232|356:256|412:248,1,140,0|8,0:0|0:0,0:0:0:0:
364,328,55954,1,0,0:0:0:0:
384,168,56168,2,0,L|400:128,2,35,0|0|0,0:0|0:0|0:0,0:0:0:0:
292,152,56597,1,8,0:0:0:0:
391,249,56811,1,0,0:0:0:0:
240,220,57025,6,0,P|208:164|232:92,1,140,0|8,0:0|0:0,0:0:0:0:
300,52,57668,1,0,0:0:0:0:
240,220,57883,2,0,P|206:227|181:252,1,70,0|0,0:0|0:0,0:0:0:0:
170,127,58311,2,0,P|203:119|228:94,1,70
304,176,58740,6,0,B|344:236|344:236|424:244,1,140,0|8,0:0|0:0,0:0:0:0:
488,204,59383,1,0,0:0:0:0:
376,332,59597,2,0,L|304:324,1,70,0|0,0:0|0:0,0:0:0:0:
224,344,60025,1,8,0:0:0:0:
320,208,60240,6,0,P|312:164|280:132,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,268,60883,1,0,0:0:0:0:
196,208,61097,2,0,P|204:164|236:132,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,268,61740,1,8,0:0:0:0:
320,208,61954,1,2,0:0:0:0:
312,332,62168,6,0,B|264:364|220:344|220:344|156:356,1,140,4|8,0:0|0:0,0:0:0:0:
96,352,62810,2,0,B|96:300|146:276|146:276|120:242,1,140,0|0,0:0|0:0,0:0:0:0:
64,180,63453,1,8,0:0:0:0:
40,260,63668,1,0,0:0:0:0:
119,241,63882,6,0,B|143:217|183:225|187:229|191:233|219:253|259:229,1,140,0|8,0:0|0:0,0:0:0:0:
308,172,64525,1,0,0:0:0:0:
228,152,64739,2,0,L|212:112,2,35,0|0|0,0:0|0:0|0:0,0:0:0:0:
252,232,65168,1,0,0:0:0:0:
332,260,65382,1,0,0:0:0:0:
384,192,65596,6,0,P|379:140|299:95,1,140,0|8,0:0|0:0,0:0:0:0:
240,136,66239,2,0,P|230:187|296:251,1,140,0|0,0:0|0:0,0:0:0:0:
364,284,66882,2,0,B|384:316|384:316|384:360,1,70,8|0,0:0|0:0,0:0:0:0:
468,336,67310,6,0,B|468:292|468:292|440:244|440:244|440:204,1,140,0|8,0:0|0:0,0:0:0:0:
388,136,67953,1,0,0:0:0:0:
412,56,68168,2,0,L|448:36,2,35,0|0|0,0:0|0:0|0:0,0:0:0:0:
332,84,68596,2,0,P|292:80|264:56,1,70,0|0,0:0|0:0,0:0:0:0:
188,36,69025,6,0,P|136:64|172:140,1,140,0|8,0:0|0:0,0:0:0:0:
216,192,69668,2,0,P|236:253|192:320,2,140,0|0|0,0:0|0:0|0:0,0:0:0:0:
152,248,70739,6,0,L|240:368,1,140,2|8,0:0|0:0,0:0:0:0:
296,300,71382,1,0,0:0:0:0:
360,352,71596,2,0,L|376:384,2,35
402,283,72025,1,0,0:0:0:0:
360,212,72239,1,0,0:0:0:0:
402,283,72453,6,0,P|440:296|479:285,1,70,0|0,0:0|0:0,0:0:0:0:
444,208,72882,2,0,P|412:144|344:127,2,140,8|0|0,0:0|0:0|0:0,0:0:0:0:
360,212,73953,1,0,0:0:0:0:
288,168,74168,6,0,P|276:140|288:84,1,70,0|0,0:0|0:0,0:0:0:0:
360,212,74596,2,0,P|372:240|360:296,1,70,8|0,0:0|0:0,0:0:0:0:
316,344,75025,2,0,L|280:380,2,35,0|0|0,0:0|0:0|0:0,0:0:0:0:
400,360,75453,2,0,P|434:362|464:379,1,70,0|0,0:0|0:0,0:0:0:0:
292,256,75882,6,0,B|252:248|244:204|244:204|228:144|164:156,1,154.000004699707,4|8,0:0|0:0,0:0:0:0:
108,108,76525,1,0,0:0:0:0:
48,180,76739,2,0,P|32:232|48:272,2,77.0000023498536,0|0|8,0:0|0:0|0:0,0:0:0:0:
188,308,77596,6,0,B|236:308|256:276|256:276|276:308|328:308,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
256,376,78239,1,0,0:0:0:0:
188,308,78453,2,0,L|144:328,2,38.5000011749268,0|0|0,0:0|0:0|0:0,0:0:0:0:
184,216,78882,1,0,0:0:0:0:
256,276,79096,1,0,0:0:0:0:
328,216,79310,6,0,B|340:164|400:148|400:148|504:84|412:0|324:84|424:148|424:148|500:164|500:232,1,462.000014099122,0|8,0:0|0:0,0:0:0:0:
416,260,80810,1,0,0:0:0:0:
328,216,81025,6,0,P|284:208|236:248,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
180,272,81453,1,8,0:0:0:0:
256,324,81668,1,0,0:0:0:0:
180,272,81882,2,0,L|148:244,2,38.5000011749268,0|0|0,0:0|0:0|0:0,0:0:0:0:
92,300,82310,2,0,P|72:264|80:212,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
172,120,82739,6,0,P|164:48|96:56,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
88,148,83382,1,0,0:0:0:0:
172,120,83596,2,0,B|220:120|240:88|240:88|260:120|312:120,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
384,72,84239,1,0,0:0:0:0:
452,224,84453,6,0,P|444:296|376:288,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
320,224,85096,1,0,0:0:0:0:
268,300,85310,2,0,L|268:340,2,38.5000011749268,0|0|0,0:0|0:0|0:0,0:0:0:0:
212,228,85739,1,0,0:0:0:0:
264,152,85953,1,0,0:0:0:0:
377,289,86168,6,0,B|400:268|404:232|403:228|403:228|419:216|403:212|403:212|400:176|362:145,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
320,224,86810,1,0,0:0:0:0:
193,168,87025,2,0,P|233:148|281:160,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
268,300,87453,2,0,P|228:320|180:308,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
320,224,87882,6,0,B|384:220|404:160|404:160|416:160|416:160|436:84|504:92,1,231.000007049561
500,172,88739,2,0,L|512:216,2,38.5000011749268,0|0|0,0:0|0:0|0:0,0:0:0:0:
448,252,89168,2,0,B|456:280|456:280|452:304|452:304|464:344,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
376,284,89596,6,0,B|353:224|353:224|332:171|258:200|278:252|278:252|301:312|301:312|257:277|209:309,1,350,0|0,0:0|0:0,0:0:0:0:
116,204,92205,2,0,P|152:216|172:252,1,70,0|0,0:0|0:0,0:0:0:0:
57,254,93075,6,0,B|9:200|30:103|156:60|246:193|154:230|154:230|107:197,1,385.000011749268,0|0,0:0|0:0,0:0:0:0:
228,284,95684,2,0,P|256:292|312:264,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
356,76,96554,6,0,B|336:112|336:112|352:152|352:152|332:184|332:184|348:228|348:228|284:176|208:228|204:313|282:345,1,419.999987182618,0|0,0:0|0:0,0:0:0:0:
400,284,99163,2,0,P|424:244|412:192,1,83.9999974365235,0|0,0:0|0:0,0:0:0:0:
256,284,100033,6,0,B|212:208|212:208|152:212|152:212|172:160|172:160|156:108|156:108|212:132|244:56|184:20|140:20|104:56,1,454.999979171754,0|0,0:0|0:0,0:0:0:0:
56,240,102643,2,0,L|92:152,1,90.9999958343508,0|0,0:0|0:0,0:0:0:0:
256,284,103513,6,0,L|136:288,2,97.9999970092774,0|0|0,0:0|0:0|0:0,0:0:0:0:
344,192,104817,1,0,0:0:0:0:
216,364,105252,2,0,L|112:368,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
264,208,106122,2,0,P|308:224|336:280,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
344,360,106992,6,0,P|324:304|436:232,1,210.000008010865,0|0,0:0|0:0,0:0:0:0:
272,208,108297,1,0,0:0:0:0:
110,202,108731,2,0,P|202:169|196:72,1,210.000008010865,0|0,0:0|0:0,0:0:0:0:
272,208,110036,1,0,0:0:0:0:
412,372,110471,6,0,B|372:332|372:332|367:295|347:263|308:256|308:256|260:192,3,224,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
196,96,113515,1,0,0:0:0:0:
340,108,113950,5,0,0:0:0:0:
412,84,114168,1,0,0:0:0:0:
396,160,114385,2,0,P|368:180|336:184,1,59.5000011348725,0|0,0:0|0:0,0:0:0:0:
140,120,114820,6,0,P|168:100|200:96,1,59.5000011348725,0|0,0:0|0:0,0:0:0:0:
200,172,115255,1,8,0:0:0:0:
128,196,115473,1,0,0:0:0:0:
256,276,115690,6,0,P|280:312|320:320,1,62.9999980773926,0|0,0:0|0:0,0:0:0:0:
256,276,116125,2,0,P|232:312|192:324,1,62.9999980773926,8|0,0:0|0:0,0:0:0:0:
48,240,116560,5,0,0:0:0:0:
184,252,116777,1,0,0:0:0:0:
76,320,116995,1,8,0:0:0:0:
120,192,117212,1,0,0:0:0:0:
215,320,117430,6,0,B|248:308|256:276|256:276|284:336|351:320,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
408,276,118059,1,0,0:0:0:0:
372,192,118269,2,0,P|336:224|324:268,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
248,300,118688,2,0,B|212:280|212:280|184:232,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
156,164,119108,6,0,B|139:131|139:131|118:118|74:138|75:163|75:163|95:207,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
124,280,119737,1,0,0:0:0:0:
56,340,119947,2,0,L|20:364,2,38.5000011749268,0|0|0,0:0|0:0|0:0,0:0:0:0:
124,280,120367,1,0,0:0:0:0:
196,336,120576,1,0,0:0:0:0:
368,208,120786,6,0,P|384:168|376:128,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
244,124,121206,2,0,P|268:152|320:160,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
380,52,121625,2,0,P|335:61|312:89,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
288,240,122045,1,8,0:0:0:0:
368,208,122255,1,0,0:0:0:0:
248,316,122464,6,0,B|196:284|204:224|204:224|140:188,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
76,224,123094,1,0,0:0:0:0:
100,136,123304,2,0,L|112:92,2,38.5000011749268,0|0|0,0:0|0:0|0:0,0:0:0:0:
76,224,123723,1,0,0:0:0:0:
164,201,123933,1,0,0:0:0:0:
120,100,124143,6,0,B|156:84|168:44|168:44|196:68|260:48,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
316,12,124772,1,0,0:0:0:0:
376,80,124982,2,0,B|384:128|356:152|356:152|320:180|336:248,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
372,304,125611,1,0,0:0:0:0:
208,217,125821,6,0,B|235:226|248:253|248:253|268:241|292:253|292:253|304:229|336:217,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
364,140,126450,1,0,0:0:0:0:
272,160,126660,2,0,L|272:116,2,38.5000011749268,0|0|0,0:0|0:0|0:0,0:0:0:0:
164,144,127080,1,0,0:0:0:0:
160,52,127290,1,0,0:0:0:0:
208,216,127499,6,0,B|236:284|236:284|252:336|212:368,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
148,304,128129,1,0,0:0:0:0:
76,248,128339,2,0,P|60:288|68:332,2,77.0000023498536,0|0|8,0:0|0:0|0:0,0:0:0:0:
128,176,128968,1,0,0:0:0:0:
256,112,129178,6,0,P|276:68|192:76,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
176,136,129807,1,0,0:0:0:0:
272,184,130017,2,0,P|316:160|340:120,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
420,20,130436,2,0,P|376:44|352:84,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
376,220,130856,6,0,B|392:272|392:272|424:300|424:300|444:368,1,161.000003070831,4|8,0:0|0:0,0:0:0:0:
348,348,131476,1,0,0:0:0:0:
256,372,131683,2,0,B|263:308|263:308|289:275|289:275|296:221,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
288,124,132303,1,0,0:0:0:0:
96,160,132510,6,0,P|133:230|208:236,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
220,312,133130,2,0,B|207:259|207:259|209:235|209:235|186:212|186:212|171:152,1,161.000003070831,0|0,0:0|0:0,0:0:0:0:
232,104,133750,2,0,B|272:80|272:80|316:88,1,80.5000015354157,0|0,0:0|0:0,0:0:0:0:
422,145,134164,6,0,P|382:80|306:85,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
344,152,134784,1,0,0:0:0:0:
396,220,134991,2,0,P|441:224|481:200,1,80.5000015354157,0|0,0:0|0:0,0:0:0:0:
384,304,135404,2,0,P|340:292|296:308,1,80.5000015354157,8|0,0:0|0:0,0:0:0:0:
157,306,135818,6,0,B|185:274|233:302|233:302|269:322|309:298,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
264,216,136438,1,0,0:0:0:0:
204,140,136645,2,0,B|196:100|196:100|212:64,1,80.5000015354157,0|0,0:0|0:0,0:0:0:0:
308,60,137058,2,0,B|324:96|324:96|316:136,1,80.5000015354157,0|0,0:0|0:0,0:0:0:0:
264,216,137472,6,0,L|436:136,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
408,244,138092,1,0,0:0:0:0:
356,324,138299,2,0,P|311:257|343:171,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
396,112,138919,1,0,0:0:0:0:
408,244,139126,6,0,B|376:268|332:248|332:248|296:228|248:260,2,161.000003070831,0|8|0,0:0|0:0|0:0,0:0:0:0:
300,328,140159,1,0,0:0:0:0:
192,300,140366,2,0,P|176:248|196:208,1,80.5000015354157,0|0,0:0|0:0,0:0:0:0:
233,76,140780,6,0,B|209:128|209:128|213:164|213:164|181:228,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
288,140,141400,2,0,B|308:100|308:100|320:20|244:0,1,161.000003070831,0|0,0:0|0:0,0:0:0:0:
211,143,142020,2,0,P|239:131|298:147,1,80.5000015354157,8|0,0:0|0:0,0:0:0:0:
240,260,142434,6,0,P|228:228|260:264,1,140,0|8,0:0|0:0,0:0:0:0:
260,340,143064,1,0,0:0:0:0:
336,304,143274,2,0,P|372:292|420:308,1,70,0|0,0:0|0:0,0:0:0:0:
468,348,143694,1,0,0:0:0:0:
480,264,143904,1,0,0:0:0:0:
376,368,144114,6,0,B|328:288|328:288|268:264,1,140,0|8,0:0|0:0,0:0:0:0:
184,184,144732,1,0,0:0:0:0:
184,184,144938,2,0,B|227:250|227:250|302:276,1,140,0|8,0:0|0:0,0:0:0:0:
352,216,145557,1,0,0:0:0:0:
408,280,145763,5,0,0:0:0:0:
280,180,145969,1,0,0:0:0:0:
432,204,146175,1,0,0:0:0:0:
341,338,146382,1,0,0:0:0:0:
352,216,146588,1,0,0:0:0:0:
352,216,147000,5,0,0:0:0:0:
256,192,147103,12,0,149268,0:0:0:0:
Xayler
Hey, M4M from my queue.

General
I see that the Normal difficulty is missing? Since the spread between the last 3 difficulties are perfect while the gap between Easy and Advanced is basically 2 times higher.

01's Easy
Lots of blanket issues in this difficulty, I wont mention them so check them all.
00:24:890 (2,3) - The flow from (2) to (3) is not so good. Move (3) a bit right.
00:34:309 (4,2) - Don't overlap notes like this.
01:10:739 (4,1) - Bad flow, rotate (1) by 30 and move it linear with (4).
01:44:382 (2) - Move it down a bit.
01:43:513 (1,3) - Avoid the overlap here.
01:44:382 (2,1) - ^
02:10:856 (1,3) - ^ You can overlap them only if sliderhead or slidertail are completely overlapping eachother, keep it in mind for Easy difficulty.
02:17:472 (1) - Move it a bit down because the curve is a bit bad for this slider so the flow is ruined otherwise.

Advanced
00:13:961 - Add a circle here as the vocal starts from here.
01:00:240 (4,1) - This overlap doesn't look so good, even if it's almost unseen. Maybe place (1) on top of that slider? So move everything before it accordingly.
Nice diff!

Rocket's Hard
00:13:962 - Same as Advanced.
Otherwise nothing really to say, perfect! Really liking the way how you use the sliders! :D

Blue Skies
00:51:668 (6,1) - Increase the spacing between these since (6) is kinda loud note and the flow to (1) is better that way.
01:12:025 (8,1) - What about same curves for them? Feels more cleaner that way.
01:21:025 (1,3,4,5) - Avoid this overlap.

Nice set and peaceful song, nothing much to mod here, have a star! Good luck!
My map: https://osu.ppy.sh/s/533181
HappyRocket88

Xayler wrote:

Rocket's Hard
00:13:962 - Same as Advanced. Fixed! >w<
Otherwise nothing really to say, perfect! Really liking the way how you use the sliders! :D Thank you very much! \w/
Ora!!! Please, use this code instead of the one I posted above this post. /w\
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 117212
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Harmonia
TitleUnicode:Harmonia
Artist:Kotringo
ArtistUnicode:コトリンゴ
Creator:Ora
Version:Rocket's Hard
Source:心が叫びたがってるんだ
Tags:the anthem of the heart animation original soundtrack mito (clammbon) [-R1] HappyRocket88
BeatmapID:1124806
BeatmapSetID:527896

[Difficulty]
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CircleSize:3.5
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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376,284,89596,6,0,B|353:224|353:224|332:171|258:200|278:252|278:252|301:312|301:312|257:277|209:309,1,350,0|0,0:0|0:0,0:0:0:0:
116,204,92205,2,0,P|152:216|172:252,1,70,0|0,0:0|0:0,0:0:0:0:
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228,284,95684,2,0,P|256:292|312:264,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
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400,284,99163,2,0,P|424:244|412:192,1,83.9999974365235,0|0,0:0|0:0,0:0:0:0:
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344,192,104817,1,0,0:0:0:0:
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272,208,110036,1,0,0:0:0:0:
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340,108,113950,5,0,0:0:0:0:
412,84,114168,1,0,0:0:0:0:
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128,196,115473,1,0,0:0:0:0:
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48,240,116560,5,0,0:0:0:0:
184,252,116777,1,0,0:0:0:0:
76,320,116995,1,8,0:0:0:0:
120,192,117212,1,0,0:0:0:0:
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124,280,119737,1,0,0:0:0:0:
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124,280,120367,1,0,0:0:0:0:
196,336,120576,1,0,0:0:0:0:
368,208,120786,6,0,P|384:168|376:128,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
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380,52,121625,2,0,P|335:61|312:89,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
288,240,122045,1,8,0:0:0:0:
368,208,122255,1,0,0:0:0:0:
248,316,122464,6,0,B|196:284|204:224|204:224|140:188,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
76,224,123094,1,0,0:0:0:0:
100,136,123304,2,0,L|112:92,2,38.5000011749268,0|0|0,0:0|0:0|0:0,0:0:0:0:
76,224,123723,1,0,0:0:0:0:
164,201,123933,1,0,0:0:0:0:
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316,12,124772,1,0,0:0:0:0:
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372,304,125611,1,0,0:0:0:0:
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160,52,127290,1,0,0:0:0:0:
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148,304,128129,1,0,0:0:0:0:
76,248,128339,2,0,P|60:288|68:332,2,77.0000023498536,0|0|8,0:0|0:0|0:0,0:0:0:0:
128,176,128968,1,0,0:0:0:0:
256,112,129178,6,0,P|276:68|192:76,1,154.000004699707,0|8,0:0|0:0,0:0:0:0:
176,136,129807,1,0,0:0:0:0:
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420,20,130436,2,0,P|376:44|352:84,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
376,220,130856,6,0,B|392:272|392:272|424:300|424:300|444:368,1,161.000003070831,4|8,0:0|0:0,0:0:0:0:
348,348,131476,1,0,0:0:0:0:
256,372,131683,2,0,B|263:308|263:308|289:275|289:275|296:221,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
288,124,132303,1,0,0:0:0:0:
96,160,132510,6,0,P|133:230|208:236,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
220,312,133130,2,0,B|207:259|207:259|209:235|209:235|186:212|186:212|171:152,1,161.000003070831,0|0,0:0|0:0,0:0:0:0:
232,104,133750,2,0,B|272:80|272:80|316:88,1,80.5000015354157,0|0,0:0|0:0,0:0:0:0:
422,145,134164,6,0,P|382:80|306:85,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
344,152,134784,1,0,0:0:0:0:
396,220,134991,2,0,P|441:224|481:200,1,80.5000015354157,0|0,0:0|0:0,0:0:0:0:
384,304,135404,2,0,P|340:292|296:308,1,80.5000015354157,8|0,0:0|0:0,0:0:0:0:
157,306,135818,6,0,B|185:274|233:302|233:302|269:322|309:298,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
264,216,136438,1,0,0:0:0:0:
204,140,136645,2,0,B|196:100|196:100|212:64,1,80.5000015354157,0|0,0:0|0:0,0:0:0:0:
308,60,137058,2,0,B|324:96|324:96|316:136,1,80.5000015354157,0|0,0:0|0:0,0:0:0:0:
264,216,137472,6,0,L|436:136,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
408,244,138092,1,0,0:0:0:0:
356,324,138299,2,0,P|311:257|343:171,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
396,112,138919,1,0,0:0:0:0:
408,244,139126,6,0,B|376:268|332:248|332:248|296:228|248:260,2,161.000003070831,0|8|0,0:0|0:0|0:0,0:0:0:0:
300,328,140159,1,0,0:0:0:0:
192,300,140366,2,0,P|176:248|196:208,1,80.5000015354157,0|0,0:0|0:0,0:0:0:0:
233,76,140780,6,0,B|209:128|209:128|213:164|213:164|181:228,1,161.000003070831,0|8,0:0|0:0,0:0:0:0:
288,140,141400,2,0,B|308:100|308:100|320:20|244:0,1,161.000003070831,0|0,0:0|0:0,0:0:0:0:
211,143,142020,2,0,P|239:131|298:147,1,80.5000015354157,8|0,0:0|0:0,0:0:0:0:
240,260,142434,6,0,P|228:228|260:264,1,140,0|8,0:0|0:0,0:0:0:0:
260,340,143064,1,0,0:0:0:0:
336,304,143274,2,0,P|372:292|420:308,1,70,0|0,0:0|0:0,0:0:0:0:
468,348,143694,1,0,0:0:0:0:
480,264,143904,1,0,0:0:0:0:
376,368,144114,6,0,B|328:288|328:288|268:264,1,140,0|8,0:0|0:0,0:0:0:0:
184,184,144732,1,0,0:0:0:0:
184,184,144938,2,0,B|227:250|227:250|302:276,1,140,0|8,0:0|0:0,0:0:0:0:
352,216,145557,1,0,0:0:0:0:
408,280,145763,5,0,0:0:0:0:
280,180,145969,1,0,0:0:0:0:
432,204,146175,1,0,0:0:0:0:
341,338,146382,1,0,0:0:0:0:
352,216,146588,1,0,0:0:0:0:
352,216,147000,5,0,0:0:0:0:
256,192,147103,12,0,149268,0:0:0:0:
BounceBabe

HappyRocket88 wrote:

Additional Feedback

What I liked: Really well detailed mods as always. It's really good that you explain your mods specifically in the parts where you have a concern because it does show you looked up at your map and actually want to help.
What I disliked: The main concept of how spacing should be biased over Hard difficulties. Back in times, and I guess you'd already modded a diff of mine, the spacing was an issue all the time because it wasn't consistent. Nowadays, having those minor inconsistencies aren't an issue anymore due to it doesn't affect gameplay as much as it was tough. Having slight changes and minor differences among the notes doesn't mean it becomes unrankable or omgft-this-must-be fixed things.
What you could improve: I really liked that you explained the overall issue/problem/concern and gave a deep-full explanation about them however, it would have been cooler if you had provided examples or screenshots specifying how to fix it. It's nice to tell the problem but is nicer if you tell how you would like to be fixed.
Thanks for the feedback!

Wall of text if you care for a reply :p
I try to keep my mods consistent for beginners and experienced modders equally. I also am very strict about consistency because I believe that mapping should reflect the music. Thus, consistency is important to me, be it spacing, patterns, rhythm, CP, ... . That's why I point out a lot of spacing issues that I think need addressing as they seem crucial to me about whether the fluency, style and structure works of each mapset or difficulty. When patterns contradict musically and in consistency then I always wonder too what intentions the mappers had. May it be variety, style, you name it. A well structured mapset is key to quality for me.

I only provide screens and suggestions (and more explanation) when I feel like a certain way would work best for specific patterns or help fixing a certain issue or when I feel like new mappers need guidance. I don't necessarily add too many when I think mappers already have enough experience to find their best way of adjusting and fixing issues.

Though, I like to detail my mods since everyone can always improve in a way and if they already understand the issue and know how to fix it, they will skip the rest. In the end, they will remember their issues, my advice and ultimately become aware of mistakes themselves in the future. That's what's important to me. It will help mappers adjust, expand and develop their style.
Shunao

Hi!
NM from my Queue~ ( つ・`д・´)っ

  • [General]
  1. Where is the Normal diff?
  • [01's Easy]
  1. 00:15:033 (2,4) - Imperfect blanket.
  2. 00:23:604 (4,1) - Fix a blanket, should be better.
  3. 00:34:737 (1,2) - Imperfect blanket.
  4. 01:18:882 (4) - Add clap
  5. 01:21:025 (3,4) - Align I these two notes there.
  6. 01:49:601 (5,1) - Inconsistent spacing (x0.96)
  7. 02:05:821 (3) - Weird slider, it's not beautiful, fix this properly
  8. 02:17:058 (3,1) - Inconsistent spacing (x0.94)
I honestly think that this difficulty would need a lot of work aesthetic wise and spacing wise. This diff just got remapped (i think) but it needs further reworking/polishing on your end because it lacks structure and consistency.


  • [Advanced]
  1. 00:43:311 (5,6) - Not blanket?
  2. 01:02:168 (1) - Make a better overlap with 01:00:240 (4) - Like this
  3. 01:15:025 (3,1) - Imperfect blanket on the end of the slider 1
  4. 01:57:212 (8,4) - You need to stack this, because the rest of all your overlaps is stack, so if you don't stack this, should be inconsistent.

  • [Hard]
  1. 00:54:454 (3) - Just my preference but I would have put it straight (no curved) should be nice.
  2. 02:08:968 (4,2) - They contact
  3. 02:19:126 (1,2) - If this is supposed to be a blanket then it can be improved, try reshaping 02:19:126 (1) a bit for a better symmetry.

That's all for me!
GOOD LUCK FOR YOUR MAP!
Perklone
reminder to all modder to not mod my diff atm, totally reworking it for better aesthetic and flows. thank you!
LordRaika
Uhh, so as requested, im here...
sry for the wait, too busy... srsly...
i still have so much things to do and things to fix but to make it short, i will be to the point


Not much to be hitsound here, but i do found some good sound to be hitsound which is the songs main bell or you could call it "drum-ride" type sound type thats really caught my attention... aside from the very low sound of clap/snare so here it is :







Bell -ish sound

as for the main bell, i remade a new one, which has good length and type for that...

>>> LR_Chm Bell M.wav <<<
you could simply name this as soft-hitwhistle, and use it across the whole map and even use it together with clap.








Low Clap/Snare -ish sound

i can simply suggest anything sounds LOW, and quite calm for the song... so i ahve like few option here for you...

more super calm drum type, and i say a bit more blending(a little but its good as HIT-sound)

>>> LR4_DrumCSNHS.wav <<<
or
>>> LR_Drum EDge.wav <<<

both is good in their own, whichever u think suits you better will do.
(this one could go to "soft-hitclap" either if you want to make it custom set 2 or else if u want to keep current clap)

or here a bit more CLAP-ish and less drum-ish

>>> LR_Clap LRV.wav <<<
good in any way if you choose clap-ish over the drum-ish

>>> LR_Clap Low 2.wav <<<
definitely similar with the song's type sound and ofc with clap-ish... this one will also catch more attention since its louder... a bit







Cymbal sound

the cymbal used on the song is pretty soft and short... so, another multiple choice here :


>>> LR_Cymbal SSF.wav <<<
most fitting(length and sound) but its a bit blend.


>>> LR_Cymbal SSD.wav <<<
more clearly HITsound and shorter.


>>> LR_Cymbal FSU.wav <<<
if you dont want both option above, this one is between those two.







Simply following the description could lead you to your choice and preferences :D
and yes, this one goes to soft-hitfinish type if used.

Well, thats it...
Good luck~
Topic Starter
Ora

LordRaika wrote:

Uhh, so as requested, im here...
sry for the wait, too busy... srsly...
i still have so much things to do and things to fix but to make it short, i will be to the point


Not much to be hitsound here, but i do found some good sound to be hitsound which is the songs main bell or you could call it "drum-ride" type sound type thats really caught my attention... aside from the very low sound of clap/snare so here it is :







Bell -ish sound

as for the main bell, i remade a new one, which has good length and type for that...

>>> LR_Chm Bell M.wav <<<
you could simply name this as soft-hitwhistle, and use it across the whole map and even use it together with clap. yeah a mod told me to look for a hitsound for that cymbal part. Looks like I have one now :)








Low Clap/Snare -ish sound

i can simply suggest anything sounds LOW, and quite calm for the song... so i ahve like few option here for you...

more super calm drum type, and i say a bit more blending(a little but its good as HIT-sound)

>>> LR4_DrumCSNHS.wav <<<
or
>>> LR_Drum EDge.wav <<< This is exactly what I was looking for, perfect :o

both is good in their own, whichever u think suits you better will do.
(this one could go to "soft-hitclap" either if you want to make it custom set 2 or else if u want to keep current clap)

or here a bit more CLAP-ish and less drum-ish

>>> LR_Clap LRV.wav <<<
good in any way if you choose clap-ish over the drum-ish

>>> LR_Clap Low 2.wav <<<
definitely similar with the song's type sound and ofc with clap-ish... this one will also catch more attention since its louder... a bit







Cymbal sound

the cymbal used on the song is pretty soft and short... so, another multiple choice here :


>>> LR_Cymbal SSF.wav <<<
most fitting(length and sound) but its a bit blend.


>>> LR_Cymbal SSD.wav <<<
more clearly HITsound and shorter. yup going with this one!!


>>> LR_Cymbal FSU.wav <<<
if you dont want both option above, this one is between those two.







Simply following the description could lead you to your choice and preferences :D
and yes, this one goes to soft-hitfinish type if used.

Well, thats it...
Good luck~
Wow I really wasn't expecting this Raika! Thanks so much, it means a lot 8-)
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