[EZ]
00:00:376 (376|0,544|1,713|2,881|3) - I'd probably trill these so that it represents the repetition of the sound, kind of like this
https://osu.ppy.sh/ss/773261000:01:387 (1387|0) - Assuming the above is followed, I would consider moving this to 4 to be a complementary chord type to the [1][3] notes
00:20:347 (20347|2,20600|1) - I would suggest flipping the notes here with control H to avoid making the 3/4 rhythm work in the same direction as that hinders readability at this level imo. Instead, it'd look like this
https://osu.ppy.sh/ss/773264100:29:701 (29701|1) - Consider extending this to 00:30:376 - so that it lasts for the entirety of the 1/3 burst
00:33:072 - Since this is an easy, I would really recommend you set this to 0.9x instead so that the player is better able to get accustomed to the small slowjam here. I feel that at the moment, 0.8x is too slow and hinders readability too much for a target audience that is literally just getting into the game.
00:37:791 (37791|2,38128|1) - 00:40:488 (40488|2,40825|1) - I would consider stacking these notes in the same column to represent the 1/1 kick at the beginning of each measure.
00:56:162 (56162|0) - Consider moving this to 3 for hand balance since column 3 isn't used from 00:53:971 - to 00:58:690 -
00:56:668 - Here, I would highly recommend against using 1/2 mini stacks in an easy difficulty. Rather, I'd suggest you just give it a very similar hand movement, like this
https://osu.ppy.sh/ss/773274401:04:589 - I'd recommend adding a note here in 2 to cap the LN off and give the player a physical cue for when to release the LN
01:03:409 (63409|3) - I'd also suggest that you start this LN at 01:03:746 - where the last kick from the music is, so it'd look something like this
https://osu.ppy.sh/ss/773276001:17:567 (77567|1,77735|1) - Similar to what I mentioned above, I don't recommend using 1/2 stacks at this BPM for an easy diff, so consider moving the second highlighted note to 3?
01:33:746 (93746|3,93831|2) - Fam no, you are not using 1/4 in an Easy at 178 bpm. At this level, players just aren't used to using any higher snaps, and 1/4 tend to be introduced in the normal diff where the player is more accustomed to slightly faster snaps. At this point, they're only grasping basic rhythms and mostly 1/1 snaps with some 1/2. Anyways, I'd just recommend removing 01:33:831 (93831|2) -
[HXJ da MVP's NM]
00:04:505 (4505|0,4842|1) - Imo, might be easier to time if you preceded the LNs with a 1/4 note instead since the 1/8 rolls start on the upbeat, so like this
https://osu.ppy.sh/ss/773300200:19:421 - I would suggest adding a jump here so as to cap the LN, like this
https://osu.ppy.sh/ss/773301300:33:072 - this slowjam aaaaaaaa. Anyways, consider adding another note here in 2 or something to represent the crash
00:48:241 (48241|1) - Remove this note. The entire section thus far has only been single notes, and I dont hear any increased emphasis here, so it doesn't really make sense consistency wise to have it
00:58:353 (58353|2,58690|0,58859|0) - I might consider swapping columns here so that all the columns have an even weight since you don't use column 3 for the 1/2 stacks at all
01:03:746 - Might consider adding a note here for the kick, and starting the LN there too to represent the decay of the sound, so like this
https://osu.ppy.sh/ss/773302601:41:162 - Imo, it'd be fine to use 1/2 jumps here similar to 01:24:055 - since the sound is heavily accented here, so to represent the music better, I feel like it should be the densest part of the chart here. Maybe try something like this?
https://osu.ppy.sh/ss/7733051 . That does bring it above 2.25*, so I would recommend nerfing 01:24:055 - a bit to keep it "normal" I guess.
[HD]
00:29:701 - Would be nice to try a trill here imo since the sound kind of goes back and forth a bit
https://osu.ppy.sh/ss/773307500:56:331 (56331|1,56331|0,56499|3) - I'm pretty sure you could make this similar to the LNs like at 00:57:005 (57005|3,57173|0) - for consistency
https://osu.ppy.sh/ss/773308201:03:746 (63746|0) - Might be nice to turn this into an LN and extend it to 01:04:589 - to represent the decay of the sound
01:12:005 (72005|1,72089|2,72173|3,72286|2,72398|1) - this is a bit difficult to read since you switch the snap in between these bursts but it could easily be mistaken for a uniform 1/4 snap. Instead, I'd try this
https://osu.ppy.sh/ss/773309701:35:769 - This whole thing is kind of difficult to execute properly due to the 4 note long stacks at 01:35:937 (95937|2,96106|2,96274|2,96443|2) - or 01:37:454 (97454|1,97623|1,97791|1,97960|1) - for example, plus the single note on the same hand in 1 or 4 which makes coordinating hands even more difficult. I would try something like this instead
https://osu.ppy.sh/ss/773311201:42:426 (102426|0,102510|1,102595|0) - kind of a nasty and random turn to try and hit midway through the burst. I would suggest this instead
https://osu.ppy.sh/ss/7733100